<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<wielding twohanded> a large two-handed sword
<worn on feet> some burnt softwood shoes
Obvious exits: -South -West
< 28h/28H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .
< 28h/28H 219v/220V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
< 28h/28H 219v/220V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East
< 28h/28H 218v/220V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 28h/28H 218v/220V Pos: standing >
A Path of Dirt
Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East -West
< 28h/28H 219v/220V Pos: standing >
You quickly scan the area.
A small snake who is close by to your east.
< 28h/28H 219v/220V Pos: standing >
A Muddy Trail
Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East -West
A small snake swims in the swamp.
< 28h/28H 218v/220V Pos: standing >
Hint: Type 'score' to get some information about your character.
< 28h/28H 220v/220V Pos: standing >
A small snake hisses as your kick bounces off its tough scales.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: excellent >
A small snake misses you.
You feel your skill in double attack improving.
[Damage: 4 ] -=[Your fine punch seriously wounds a small snake.]=-
A small snake dodges your futile attack.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
A small snake misses you.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
A small snake dodges your futile attack.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
You wield a large two-handed sword.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
You feel your skill in parry improving.
You dodge a small snake's vicious attack.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
A small snake dodges your futile attack.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
A small snake hisses as your kick bounces off its tough scales.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
A small snake misses you.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
A small snake dodges your futile attack.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
A small snake dodges your futile attack.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
A small snake misses you.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
A small snake dodges your futile attack.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
Your kick at a small snake's belly comes up short.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
Autosaving...
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
A small snake misses you.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
A small snake dodges your futile attack.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
You parry a small snake's lunge at you.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: few wounds >
You feel your skill in double attack improving.
A small snake dodges your futile attack.
[Damage: 8 ] -=[Your slash causes a small snake to grimace in pain.]=-
A small snake is stunned!
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: bleeding, close to death >
You parry a small snake's lunge at you.
< 28h/28H 220v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: small sta EP: bleeding, close to death >
You feel your skill in 2h slashing improving.
[Damage: 6 ] -=[Your fine slash critically injures a small snake.]=-
A small snake is mortally wounded, and will die soon, if not aided.
< 28h/28H 220v/220V Pos: standing >
<[Damage: 3 ] -=[You find a soft spot in a small snake's scales and launch a solid kick there.]=-
A small snake is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a small snake's gurgling and choking signals its demise.
It appears you were able to salvage a piece of equipment from your enemy.
< 28h/28H 220v/220V Pos: standing >
You get some burnt softwood shoes from the corpse of a small snake.
< 28h/28H 220v/220V Pos: standing >
Into what?
< 28h/28H 220v/220V Pos: standing >
The sun vanishes behind the southern horizon.
< 28h/28H 220v/220V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 28h/28H 220v/220V Pos: standing >
You are carrying: (6/12)
some burnt softwood shoes
a small round wooden shield
a large moth-eaten leather sack
a steel short sword
a long steel sword
a steel long sword
< 28h/28H 220v/220V Pos: standing >
You stop using a pair of studded leather boots.
You place some burnt softwood shoes on your feet.
< 28h/28H 220v/220V Pos: standing >
You do not see that here.
< 28h/28H 220v/220V Pos: standing >
You can't recall any legends or stories ever told about that!
Some burnt softwood shoes is made of soft wood and appears to be of average quality.
Some burnt softwood shoes has an item value of 60.
< 28h/28H 220v/220V Pos: standing >
A Muddy Trail
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a small snake is lying here.
< 28h/28H 220v/220V Pos: standing >
In the Muck
Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
< 28h/28H 219v/220V Pos: standing >
A Muddy Trail through the Swamp
A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
< 28h/28H 218v/220V Pos: standing >
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
< 28h/28H 218v/220V Pos: standing >
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
< 28h/28H 218v/220V Pos: standing >
Before a Wooden Bridge
Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
< 28h/28H 217v/220V Pos: standing >
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
< 28h/28H 218v/220V Pos: standing >
You rediscover the law of gravity...
...the hard way!
< 28h/28H 218v/220V Pos: standing >
You land with stunning force!
The world starts spinning, and your ears are ringing!
< 27h/28H 219v/220V Pos: sitting >
Alas, you cannot go that way. . . .
< 27h/28H 219v/220V Pos: sitting >
The world stops spinning.
< 27h/28H 219v/220V Pos: sitting >
You clamber to your feet.
< 27h/28H 219v/220V Pos: standing >
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
< 27h/28H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/28H 219v/220V Pos: standing >
You rediscover the law of gravity...
...the hard way!
< 27h/28H 219v/220V Pos: standing >
You land with stunning force!
The world starts spinning, and your ears are ringing!
< 26h/28H 219v/220V Pos: kneeling >
Wild Rapid
Obvious exits: -North -South -Up
< 27h/28H 219v/220V Pos: kneeling >
You stagger about, then fall to your knees!
< 27h/28H 219v/220V Pos: on your ass >
The world stops spinning.
< 27h/28H 219v/220V Pos: on your ass >
You clamber to your feet.
< 27h/28H 220v/220V Pos: standing >
Wild Rapid
Obvious exits: -North -South -Up
< 28h/28H 220v/220V Pos: standing >
The night has begun.
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
< 28h/28H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .
< 28h/28H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .
< 28h/28H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .
< 28h/28H 219v/220V Pos: standing >
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 28h/28H 218v/220V Pos: standing >
Nearing a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
< 28h/28H 218v/220V Pos: standing >
A Dense Forest
The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West
< 28h/28H 218v/220V Pos: standing >
Near a Log Cabin
The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South
< 28h/28H 219v/220V Pos: standing >
Along a Game Trail
Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West
< 28h/28H 218v/220V Pos: standing >
MMM^^..^.
^MMM^.....*
MMM^^.....*
MMM^^@....*
^MM^^^^^.**
^MMM^..^^**
MMM^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 28h/28H 218v/220V Pos: standing >
MMM^.....
MMM^^.....*
MMM^^.....*
^MM^^@^^.**
^MMM^..^^**
^MMM^^*****
^MM^^^***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 28h/28H 217v/220V Pos: standing >
MM^^.....
MMM^^.....*
^MM^^^^^.**
^MMM^@.^^**
^MMM^^*****
M^MM^^^****
^MMM^^^**
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 28h/28H 216v/220V Pos: standing >
MM^^.....
^MM^^^^^.**
^MMM^..^^**
^MMM^@*****
M^MM^^^****
^^MMM^^^***
^^MMM^^^^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 28h/28H 214v/220V Pos: standing >
^..^^
^^@**
^^^**
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 28h/28H 213v/220V Pos: standing >
..^^*
^*@**
^^***
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 28h/28H 211v/220V Pos: standing >
^****
^^@**
^^^**
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 28h/28H 210v/220V Pos: standing >
M^..^^***
MM^^*******
MM^^^******
MMM^^@*****
^MMM^^^^***
^^^MMMM...*
^^^^..^.^
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 28h/28H 209v/220V Pos: standing >
MM^..^^**
MMM^^******
^MM^^^*****
^MMM^@^****
^^MMM^^^^**
^^^^MMMM...
.^^^^..^.
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 28h/28H 207v/220V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -East -Down
< 28h/28H 206v/220V Pos: standing >
Character attributes for Tyco
Level: 1 Race: ShadowBeast Class: Warrior
Age: 155 yrs / 0 mths Height: 76 inches Weight: 218 lbs Size: large
STR: excellent AGI: excellent DEX: excellent
POW: excellent INT: very good WIS: good
CON: excellent CHA: very good LUCK: excellent
Armor Points: -54 Reduces melee damage taken by 5.4%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: better than average Damroll: good
Alignment: extremely good
Saving Throws: PAR[slightly better than bad] FEA[slightly better than bad]
BRE[far worse than average] SPE[far worse than average]
Load carried: No Sweat
< 28h/28H 207v/220V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
strength
*ultravision
*ud-sneak
*vulnerable to fire
< 28h/28H 209v/220V Pos: standing >
You feel much stronger!
< 28h/28H 212v/220V Pos: standing >
A Dusty Trail
Obvious exits: -North -East -Down
< 28h/28H 218v/220V Pos: standing >
MM^..^^**
MMM^^******
^MM^^^*****
^MMM^@^****
^^MMM^^^^**
^^^^MMMM...
.^^^^..^.
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 28h/28H 218v/220V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -East -Down
< 28h/28H 216v/220V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A bushy-tailed fox shambles down the path
A black raven flies overhead with a raucous cry.
< 28h/28H 215v/220V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path
< 28h/28H 214v/220V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -Up
A bushy-tailed fox shambles down the path
A water elemental is here, flowing like a living current. (minion)
A tiny bony chipmunk darts around with tail aflicker.
< 28h/28H 213v/220V Pos: standing >
Entrance of a Small Abandoned Settlement
The trail abruptly stops at the edge of a clearing. Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
a broken wooden gate lies to the side here.
< 28h/28H 214v/220V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -Up
A water elemental is here, flowing like a living current. (minion)
A tiny bony chipmunk darts around with tail aflicker.
< 28h/28H 214v/220V Pos: standing >
The perfect match!
< 28h/28H 215v/220V Pos: standing >
[Damage: 10 ] -=[Your impressive slash critically injures a tiny bony chipmunk.]=-
A tiny bony chipmunk is mortally wounded, and will die soon, if not aided.
< 28h/28H 220v/220V Pos: standing >
<[Damage: 3 ] -=[Your slash hits a tiny bony chipmunk.]=-
A tiny bony chipmunk is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a tiny bony chipmunk's gurgling and choking signals his demise.
< 28h/28H 220v/220V Pos: standing >
This being from the elemental plane of water, seems to be rather upset
and does not look to be ready to do anything other then fight.
A water elemental appears to be Water Elemental and is in excellent condition.
It's medium in size.
It is in the front rank.
It has little gills in its neck!
< 28h/28H 220v/220V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!
< 28h/28H 220v/220V Pos: standing >
The corpse of A tiny bony chipmunk appears to be empty.
< 28h/28H 220v/220V Pos: standing >
Into what?
< 28h/28H 220v/220V Pos: standing >
This being from the elemental plane of water, seems to be rather upset
and does not look to be ready to do anything other then fight.
A water elemental appears to be Water Elemental and is in excellent condition.
It's medium in size.
It is in the front rank.
It has little gills in its neck!
< 28h/28H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .
< 28h/28H 220v/220V Pos: standing >
You quickly scan the area.
A little blue snake who is not far off to your north.
A red-tailed hawk who is not far off to your north.
A tiny bony chipmunk who is rather far off to your north.
A tiny bony chipmunk who is rather far off to your north.
A ragged furred, bushy tailed fox who is rather far off to your north.
A black-winged falcon who is in the distance to your north.
A ragged furred, bushy tailed fox who is close by above you.
A ragged furred, bushy tailed fox who is close by above you.
A ragged furred, bushy tailed fox who is close by above you.
A ragged furred, bushy tailed fox who is not far off above you.
A black raven who is not far off above you.
< 28h/28H 220v/220V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path
< 28h/28H 217v/220V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path
A black raven flies overhead with a raucous cry.
< 28h/28H 214v/220V Pos: standing >
[Damage: 7 ] -=[Your kick sends a black raven reeling through the air.]=-
< 28h/28H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: few wounds >
A black raven misses you.
You feel your skill in parry improving.
A black raven misses you.
You sneer as you sidestep a black raven's kick.
< 28h/28H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: few wounds >
You miss a black raven.
< 28h/28H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: few wounds >
You dodge a black raven's vicious attack.
< 28h/28H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: few wounds >
[Damage: 8 ] -=[Your fine slash enshrouds a black raven in a mist of blood.]=-
< 28h/28H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: nasty wounds >
A black raven misses you.
A black raven misses you.
< 28h/28H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: nasty wounds >
A black raven dodges your futile attack.
< 28h/28H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: nasty wounds >
You raise a level!
< 43h/43H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: nasty wounds >
A black raven misses you.
You feel your skill in riposte improving.
You parry a black raven's lunge at you.
You sneer as you sidestep a black raven's kick.
< 43h/43H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: nasty wounds >
[Damage: 3 ] -=[Your crude slash strikes a black raven very hard.]=-
< 43h/43H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: nasty wounds >
You parry a black raven's lunge at you.
< 43h/43H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: nasty wounds >
< 43h/43H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: nasty wounds >
[Damage: 7 ] -=[Your fine slash enshrouds a black raven in a mist of blood.]=-
< 43h/43H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 43h/43H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: awful >
You dodge a black raven's vicious attack.
A black raven misses you.
You sneer as you sidestep a black raven's kick.
< 43h/43H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: awful >
A black raven dodges your futile attack.
< 43h/43H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: awful >
A black raven misses you.
< 43h/43H 217v/220V Pos: standing >
< T: Tyco TP: sta TC:excellent E: raven sta EP: awful >
You miss a black raven.
[Damage: 9 ] -=[Your fine slash critically injures a black raven.]=-
A black raven is mortally wounded, and will die soon, if not aided.
< 43h/43H 217v/220V Pos: standing >
<[Damage: 3 ] -=[Your kick sends a black raven reeling through the air.]=-
A black raven is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a black raven's gurgling and choking signals her demise.
It appears you were able to salvage a piece of equipment from your enemy.
< 58h/58H 217v/220V Pos: standing >
< 58h/58H 220v/220V Pos: standing >
You get some fanged bamboo mitts from the corpse of a black raven.
< 58h/58H 220v/220V Pos: standing >
Into what?
< 58h/58H 220v/220V Pos: standing >
You rediscover the law of gravity...
...the hard way!
< 58h/58H 220v/220V Pos: standing >
A Dusty Trail
This seems to be a short trail that has been long abandoned. Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby. The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon. Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A bushy-tailed fox shambles down the path
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 58h/58H 220v/220V Pos: standing >
You land with stunning force!
The world starts spinning, and your ears are ringing!
< 53h/58H 220v/220V Pos: kneeling >
A water elemental rises to its feet.
< 53h/58H 220v/220V Pos: kneeling >
< 54h/58H 220v/220V Pos: kneeling >
A Dusty Trail
Obvious exits: -North -Up
Puddles of fresh blood cover the ground.
The corpse of a tiny bony chipmunk is lying here.
A water elemental is here, flowing like a living current. (minion)
A bushy-tailed fox shambles down the path
A water elemental is here, flowing like a living current. (minion)
< 54h/58H 220v/220V Pos: kneeling >
An Orc snaps into visibility.
< 54h/58H 220v/220V Pos: kneeling >
Maybe you should get up off your knees first?
< 54h/58H 220v/220V Pos: kneeling >
< 54h/58H 220v/220V Pos: kneeling >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
-=[You reel in pain as an Orc's iceball shatters upon impacting you.]=-
Your pair of studded leather leggings freezes and shatters into million pieces from the intense cold!