The death of [31 Earth Magus] Santacon (Grey Elf)

in A Bright Alley Alongside a Massive Stone Wall

from the perspective of [53 Bounty Hunter] Javok *-* Clan Ragnarok *-* (Troll)

<worn as a badge>    a necromantic death shroud [47%]
<worn on head>       the diamond crown of Winduin (glowing) [30%]
<worn on eyes>       devil eyes of the ghargatula [poor] (magic)
<worn in ear>        a tiny copper earring of agility (magic)
<worn in ear>        a large golden ring of dexterity
<worn on face>       mask of the flayed mind [poor] (invis) (magic)
<worn around neck>   a necklace of dancing shadows (magic) [75%]
<worn around neck>   an emerald pendant of the ice drake [superior] with a strange dark bloodstone (magic)
<worn on body>       the chameleon suit of transformation [superior] [87%]
<worn about body>    a cloak of Mendes [superior] (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of damage (magic) (glowing)
<worn about waist>   the ceinture of giant strength (magic) [82%]
<worn on belt buckle>a diamondine axe covered in blood of strength (magic)
<worn on arms>       a shoulder drape of emerald dragonscale [poor] (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [46%]
<worn around wrist>  a ceremonial brass bracelet [superior] (magic)
<worn on hands>      the bloody claws of the werewolf of damage (magic)
<worn on finger>     an obsidian circle [superior] (magic)
<worn on finger>     a shiny ring of the faeries (magic) (glowing) [77%]
<primary weapon>     the unholy avenger named 'Bloodlust' (magic) (glowing)[238h 8m 27s]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [poor] with a strange black stone (magic) [70%]
<worn on legs>       some slime-covered aboleth skin (magic) (glowing) [83%]
<worn on feet>       a pair of boots of stealth of endurance (magic)

A wealthy merchant flies through the air, free as a bird!
Sadash closes the door.

< 1160h/1160H 218v/218V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your north.
Mendsen who is not far off to your north.
A black crow who is close by to your east.
The High Priest of Winterhaven who is not far off to your east.
A city mason who is rather far off to your east.
A street sweeper who is rather far off to your east.
A white-clad Monk who is rather far off to your east.
A black crow who is in the distance to your east.
An ambassador from the Tribal Oasis who is in the distance to your east.
A street sweeper who is in the distance to your east.
A city noble who is in the distance to your east.
A supply merchant who is not far off to your south.
Ohnagra who is not far off to your south.

< 1160h/1160H 218v/218V Pos: standing >
You quickly scan the area.
Mendsen who is not far off to your north.
A black crow who is close by to your east.
Muredach who is close by to your east.
The High Priest of Winterhaven who is not far off to your east.
A city mason who is rather far off to your east.
A street sweeper who is rather far off to your east.
A white-clad Monk who is rather far off to your east.
A black crow who is in the distance to your east.
A street sweeper who is in the distance to your east.
A city noble who is in the distance to your east.
A city guard who is close by to your south.
A supply merchant who is not far off to your south.
Ohnagra who is not far off to your south.
Sadash sneaks north.
You follow Sadash.

The Celestial Bazaar
Obvious exits: -N -E -S -W
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
There are Troll tracks going north.

< 1160h/1160H 217v/218V Pos: standing >
You quickly scan the area.
Mendsen who is close by to your north.
A street sweeper who is not far off to your east.
An Ambassador from Venan'Trut who is not far off to your east.
A wealthy merchant who is close by to your south.
A member of the city patrol who is close by to your south.
A supply merchant who is a brief walk away to your south.
Ohnagra who is a brief walk away to your south.
A jail guard who is close by to your west.
A jail guard who is close by to your west.
You follow Sadash.

The Celestial Bazaar
Obvious exits: -N -E -S -W#
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
A wealthy merchant from another city stands here.(Gold Aura)
A massive guard is patrolling the city of Winterhaven.
There are some tracks heading north.
There are some tracks heading west.

< 1160h/1160H 216v/218V Pos: standing >
You follow Sadash.

The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
A black crow flaps its wings and caws at you.(Red Aura)
Muredach the Executioner sits on a chair by the guilotine.(Red Aura)
There are some tracks heading east.
There are some tracks heading west.

< 1160h/1160H 215v/218V Pos: standing >
You quickly scan the area.
Sierra who is not far off to your north.
The High Priest of Winterhaven who is close by to your east.
A city mason who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A white-clad Monk who is a brief walk away to your east.
A black crow who is rather far off to your east.
A city noble who is rather far off to your east.
Maxolan who is not far off to your south.
A sexy bartender who is not far off to your south.
A big-breasted barmaid who is a brief walk away to your south.
A salty sailor who is a brief walk away to your south.
A wealthy merchant who is close by to your west.
A member of the city patrol who is close by to your west.

< 1160h/1160H 218v/218V Pos: standing >
You quickly scan the area.
Sierra who is not far off to your north.
The High Priest of Winterhaven who is close by to your east.
A city mason who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A black crow who is rather far off to your east.
An ambassador from the Tribal Oasis who is rather far off to your east.
A street sweeper who is rather far off to your east.
A city noble who is rather far off to your east.
A city mason who is close by to your south.
Maxolan who is not far off to your south.
A sexy bartender who is not far off to your south.
A big-breasted barmaid who is a brief walk away to your south.
A salty sailor who is a brief walk away to your south.
A wealthy merchant who is close by to your west.
A member of the city patrol who is close by to your west.

< 1160h/1160H 218v/218V Pos: standing >
Sadash sneaks east.
You follow Sadash.

The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
The High Priest of Winterhaven is busy assisting the people.
There are Troll tracks going east.
There are Troll tracks going west.
There are some tracks heading west.

< 1160h/1160H 217v/218V Pos: standing >
You quickly scan the area.
An Ambassador from Venan'Trut who is close by to your north.
An ambassador from the Domain of Lost Souls who is not far off to your north.
A filthy beggar who is not far off to your north.
Svivel who is not far off to your north.
A street sweeper who is not far off to your east.
A white-clad Monk who is not far off to your east.
A black crow who is a brief walk away to your east.
An ambassador from the Tribal Oasis who is a brief walk away to your east.
A street sweeper who is close by to your south.
A local noble who is close by to your south.
Speek who is not far off to your south.
A black crow who is close by to your west.
Muredach who is close by to your west.
A wealthy merchant who is not far off to your west.
A member of the city patrol who is not far off to your west.

< 1160h/1160H 217v/218V Pos: standing >
You follow Sadash.

The Celestial Bazaar
Obvious exits: -N -E -S -W -U
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.

< 1160h/1160H 215v/218V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You quickly scan the area.
An Ambassador from Venan'Trut who is close by to your north.
A city mason who is close by to your east.
A street sweeper who is close by to your east.
A white-clad Monk who is close by to your east.
A black crow who is not far off to your east.
A city noble who is not far off to your east.
An Ambassador from the Obsidian Citadel who is rather far off to your east.
An ambassador from Krethik Keep who is in the distance to your east.
A tiny brown cat who is in the distance to your east.
The High Priest of Winterhaven who is close by to your west.
Muredach who is not far off to your west.
A wealthy merchant who is a brief walk away to your west.
A street performer who is close by above you.
A small yellow cat who is close by above you.
A member of the city patrol who is close by above you.
A LARGE air elemental who is close by above you.
A LARGE earth elemental who is close by above you.
A LARGE fire elemental who is close by above you.
A traveling mystic who is close by above you.

< 1160h/1160H 218v/218V Pos: standing >
You follow Sadash.

The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
A city mason stands here, examining the road for imperfections.(Gold Aura)
A street sweeper stands here, cleaning up other people's crap.
A white-clad monk is busy chanting in unison with his group.
There are some tracks heading east.
There are some tracks heading east.

< 1160h/1160H 217v/218V Pos: standing >
You quickly scan the area.
An ambassador from the Jade Empire who is a brief walk away to your north.
A black crow who is close by to your east.
An ambassador from the Tribal Oasis who is close by to your east.
An Ambassador from the Obsidian Citadel who is a brief walk away to your east.
An ambassador from Krethik Keep who is rather far off to your east.
A tiny brown cat who is rather far off to your east.
A city guard who is not far off to your south.
A small black dog who is in the distance to your south.
The High Priest of Winterhaven who is not far off to your west.
A black crow who is a brief walk away to your west.
Muredach who is a brief walk away to your west.
A wealthy merchant who is rather far off to your west.
A member of the city patrol who is rather far off to your west.

< 1160h/1160H 217v/218V Pos: standing >
You follow Sadash.

Along Merchant's Way
Obvious exits: -E -W
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
A black crow flaps its wings and caws at you.(Red Aura)
(Q)An Ambassador from the Tribal Oasis walks the streets here.
A street sweeper stands here, picking up some garbage.
A noble of the city casts a condescending gaze towards you.(Gold Aura)
There are Troll tracks going east.
There are Vampire tracks going east.

< 1160h/1160H 216v/218V Pos: standing >
You follow Sadash.

Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.

< 1160h/1160H 215v/218V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
An Ambassador from the Obsidian Citadel who is close by to your east.
An ambassador from Krethik Keep who is not far off to your east.
A black crow who is rather far off to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A black crow who is close by to your west.
An ambassador from the Tribal Oasis who is close by to your west.
A street sweeper who is close by to your west.
A city noble who is close by to your west.
A city mason who is not far off to your west.
A street sweeper who is not far off to your west.
A white-clad Monk who is not far off to your west.
The High Priest of Winterhaven who is rather far off to your west.
A black crow who is in the distance to your west.
Muredach who is in the distance to your west.
You follow Sadash.

Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
(Q)An Ambassador from the Obsidian Citadel wanders the streets in search of assistance.

< 1160h/1160H 217v/218V Pos: standing >
Sadash sneaks east.
You follow Sadash.

Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
(Q)An Ambassador from Krethik Keep walks the streets here.
There are some tracks heading east.
There are some tracks heading east.

< 1160h/1160H 216v/218V Pos: standing >
You follow Sadash.

Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.

< 1160h/1160H 217v/218V Pos: standing >
You quickly scan the area.
Mangrel who is close by to your north.
A black crow who is close by to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
A happy chipmunk who is rather far off to your east.
A small hedgehog who is rather far off to your east.
A furry monkey who is rather far off to your east.
A beautiful hummingbird who is rather far off to your east.
A young doe who is rather far off to your east.
A white-tailed deer who is in the distance to your east.
An Ambassador from Zalkapfaan who is close by to your south.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
An ambassador from Krethik Keep who is close by to your west.
An Ambassador from the Obsidian Citadel who is not far off to your west.
A black crow who is rather far off to your west.
An ambassador from the Tribal Oasis who is rather far off to your west.
A street sweeper who is rather far off to your west.
A city noble who is rather far off to your west.
A street sweeper who is in the distance to your west.
A white-clad Monk who is in the distance to your west.

< 1160h/1160H 217v/218V Pos: standing >
Sadash sneaks east.
You follow Sadash.

Along Merchant's Way
Obvious exits: -E -W
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
A black crow flaps its wings and caws at you.(Red Aura)
There are Vampire tracks going east.

< 1160h/1160H 216v/218V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
Sadash sneaks east.
You follow Sadash.

A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
There are Troll tracks going east.

< 1160h/1160H 217v/218V Pos: standing >
You follow Sadash.

Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
There are some tracks heading east.
There are some tracks heading east.

< 1160h/1160H 216v/218V Pos: standing >
You follow Sadash.

A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
There are some tracks heading west.
There are some tracks heading east.

< 1160h/1160H 217v/218V Pos: standing >
You quickly scan the area.
A city guard who is a brief walk away to your north.
A tiny brown cat who is rather far off to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A happy chipmunk who is not far off to your east.
A small hedgehog who is not far off to your east.
A beautiful hummingbird who is not far off to your east.
A shy raccoon who is a brief walk away to your east.
A white-tailed deer who is a brief walk away to your east.
A small rabbit who is rather far off to your east.
A city guard who is close by to your south.
A black crow who is rather far off to your south.
A black crow who is close by to your west.
An ambassador from Krethik Keep who is a brief walk away to your west.
An Ambassador from the Obsidian Citadel who is rather far off to your west.

< 1160h/1160H 217v/218V Pos: standing >
You follow Sadash.

A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -S
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.

< 1160h/1160H 216v/218V Pos: standing >
You follow Sadash.

A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -S -W
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
There are some tracks heading north.

< 1160h/1160H 217v/218V Pos: standing >
Sadash sneaks north.
You follow Sadash.

A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -S
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
A member of the city militia stands here, looking bored.(Gold Aura)
There are Troll tracks going north.
There are Vampire tracks going north.

< 1160h/1160H 216v/218V Pos: standing >
You follow Sadash.

A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -S -W
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
A tiny brown cat sits here, playing with its tail.(Red Aura)
There are some tracks heading north.

< 1160h/1160H 215v/218V Pos: standing >
You quickly scan the area.
A city guard who is close by to your south.
A city guard who is in the distance to your south.
Enfil who is close by to your west.
A fish merchant who is close by to your west.
You follow Sadash.

A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -S
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
There are Troll tracks going north.

< 1160h/1160H 217v/218V Pos: standing >
Sadash sneaks north.
You follow Sadash.

A Turn in a Bright Alley Alongside a Massive Stone Wall
Obvious exits: -S -W
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.

< 1160h/1160H 216v/218V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You quickly scan the area.
A tiny brown cat who is not far off to your south.
A city mason who is not far off to your west.
A street sweeper who is not far off to your west.
A street performer who is a brief walk away to your west.
An earth elemental who is a brief walk away to your west.
An earth elemental who is a brief walk away to your west.
A Grey Elf who is a brief walk away to your west.
A small yellow cat who is rather far off to your west.
A female commoner who is rather far off to your west.

< 1160h/1160H 216v/218V Pos: standing >
Sadash sneaks west.
You follow Sadash.

A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -E -W
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
There are Troll tracks going west.

< 1160h/1160H 217v/218V Pos: standing >
You quickly scan the area.
A city mason who is close by to your west.
A street sweeper who is close by to your west.
A street performer who is not far off to your west.
An earth elemental who is not far off to your west.
An earth elemental who is not far off to your west.
A Grey Elf who is not far off to your west.
An Ambassador from New Cave City who is not far off to your west.
A small yellow cat who is a brief walk away to your west.
A female commoner who is a brief walk away to your west.
You follow Sadash.

An Intersection of a Bright Alley Alongside a Massive Stone Wall
Obvious exits: -E -S -W
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
A city mason stands here, examining the road for imperfections.(Gold Aura)
A street sweeper stands here, picking up some garbage.
There are some tracks heading west.
There are some tracks heading east.

< 1160h/1160H 216v/218V Pos: standing >
You follow Sadash.

A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -E -W
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
A street performer juggles balls while dancing a jig.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
A Grey Elf (medium) sits resting. (Non-Fraggable)(Gold Aura)
(Q)An Ambassador from New Cave City wanders the streets in search of assistance.
There are some tracks heading west.
There are some tracks heading west.

< 1160h/1160H 215v/218V Pos: standing >
Sadash sneaks west.
You follow Sadash.

A Turn in a Bright Alley Alongside a Massive Stone Wall
Obvious exits: -N -E -S
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
A small yellow cat sits here, wiggling her large ears.(Red Aura)
A female commoner stands here, trying to look busy.(Gold Aura)

< 1160h/1160H 216v/218V Pos: standing >
You quickly scan the area.
A street performer who is close by to your east.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
A Grey Elf who is close by to your east.
An Ambassador from New Cave City who is close by to your east.
A city mason who is not far off to your east.
A street sweeper who is not far off to your east.
Buzzbeef who is close by to your south.

< 1160h/1160H 218v/218V Pos: standing >
You quickly scan the area.
A street performer who is close by to your east.
An earth elemental who is close by to your east.
An earth elemental who is close by to your east.
A Grey Elf who is close by to your east.
An Ambassador from New Cave City who is close by to your east.
A city mason who is not far off to your east.
A street sweeper who is a brief walk away to your east.
Buzzbeef who is close by to your south.

< 1160h/1160H 218v/218V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Sadash.

< 1160h/1160H 218v/218V Pos: standing >
Sadash sneaks east.
You follow Sadash.

A Bright Alley Alongside a Massive Stone Wall
Obvious exits: -E -W
Sadash (Vampire)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sadash's head.
A street performer juggles balls while dancing a jig.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
A Grey Elf (medium) sits resting. (Non-Fraggable)(Gold Aura)
(Q)An Ambassador from New Cave City wanders the streets in search of assistance.
There are some tracks heading east.
There are Grey Elf tracks going west.

< 1160h/1160H 217v/218V Pos: standing >
You snap into visibility.
You leap at a Grey Elf only to realize he is down already.
A Grey Elf is disrupted from meditation.
A Grey Elf, looking very frustrated, packs up his book.

< 1160h/1160H 217v/218V Pos: sitting >
<An earth elemental heroically rescues a Grey Elf.
-=[An earth elemental's crush grazes you.]=-
A Grey Elf clambers to his feet.

< 1159h/1160H 217v/218V Pos: sitting >
< T: Javok TP: sit TC:few scratches E: earth sta EP: excellent >
 Sadash plays a song to lift his spirit off the ground.
An earth elemental flies through the air, free as a bird!
An earth elemental flies through the air, free as a bird!
A Grey Elf flies through the air, free as a bird!
Sadash starts casting an offensive spell.

< 1160h/1160H 217v/218V Pos: sitting >
< T: Javok TP: sit TC:excellent E: earth sta EP: excellent >
 Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's fist beats the life out of a Grey Elf, blood pours from his body!

< 1160h/1160H 217v/218V Pos: sitting >
< T: Javok TP: sit TC:excellent E: earth sta EP: excellent >
 Sadash starts casting an offensive spell.

< 1160h/1160H 217v/218V Pos: sitting >
< T: Javok TP: sit TC:excellent E: earth sta EP: excellent >
 Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's spell flows around a Grey Elf, leaving him unharmed!

< 1160h/1160H 217v/218V Pos: sitting >
< T: Javok TP: sit TC:excellent E: earth sta EP: excellent >
 [Damage:  4 ] -=[Your crude slash wounds an earth elemental.]=-
[Damage:  8 ] -=[Your fine pierce wounds an earth elemental.]=-
An earth elemental dodges your futile attack.
[Damage:  4 ] -=[Your crude slash wounds an earth elemental.]=-
[Damage:  8 ] -=[Your fine slash wounds an earth elemental.]=-
[Damage:  5 ] -=[Your decent slash wounds an earth elemental.]=-

< 1160h/1160H 217v/218V Pos: sitting >
< T: Javok TP: sit TC:excellent E: earth sta EP: few scratches >
 An earth elemental misses you.

< 1160h/1160H 217v/218V Pos: sitting >
< T: Javok TP: sit TC:excellent E: earth sta EP: few scratches >
 A Grey Elf starts casting a spell.

< 1160h/1160H 217v/218V Pos: sitting >
< T: Javok TP: sit TC:excellent E: earth sta EP: few scratches >
 Sadash starts casting an offensive spell.

< 1160h/1160H 217v/218V Pos: sitting >
< T: Javok TP: sit TC:excellent E: earth sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'hzrzsafh'

< 1160h/1160H 217v/218V Pos: sitting >
< T: Javok TP: sit TC:excellent E: earth sta EP: few scratches >
 Sadash plays a song to lift his spirit off the ground.
Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's fist beats the life out of a Grey Elf, blood pours from his body!
A Grey Elf's long flowing robe [superior] was completely destroyed by the massive blow!
An earth elemental stops following a Grey Elf.
An earth elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.