The death of [56 Swordsman] Hort *-* Clan Ragnarok *-* (Ogre)

in A Dark Forest with Tall Evergreens

from the perspective of [54 Spiritualist] Vessa ~<=Shadow Knights=>~ (Grey Elf)

<worn as a badge>    a celestial ribbon (magic) (illuminating) [81%]
<worn on head>       the helm of light (illuminating) [72%]
<worn on eyes>       a foggy visor [poor] [74%]
<worn in ear>        a wad of spawn goo [poor] (magic) (humming) [59%]
<worn in ear>        the royal clasp of Bloodstone
<worn on face>       a white hot mask of living flame [poor] (glowing) [83%]
<worn around neck>   a breeze of floating clouds and drifting motes [poor] (glowing) [69%]
<worn around neck>   a delicate silver chain [superior] (magic) (glowing)
<worn on body>       a warsuit of jade wyrmscale of endurance (glowing) [60%]
<worn about body>    the robes of the maelstrom [68%]
<worn about waist>   a belt of skulls [superior] (magic) [77%]
<worn on belt buckle>a petrified bone shard (magic) (humming)
<worn on arms>       some vambraces of holy might (magic) [54%]
<worn around wrist>  an emerald bracelet studded with amethysts [poor] (magic)
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands>      the hands of justice [poor] (magic) (glowing)
<worn on finger>     an ugly ruby ring (magic) (humming) [87%]
<worn on finger>     a death ring of Tezcatlipoca (magic)[106h 54m 5s]
<held>               the totem of Mox (magic) (humming)[106h 50m 32s]
<held>               a shaft of swirling mists [superior] (magic) (glowing)
<worn on legs>       some bright blue leg plates [59%]
<worn on feet>       the boots of the dreamer (magic) [67%]


Combat Pulse:   16 Spell Pulse:  0.80 
Leaderboard Points:  667 

Active Spells:
--------------
vitality (11 minutes)
stone skin (1 minute)
detect invisibility (53 minutes)
pantherspeed (12 minutes)
ravenflight (10 minutes)
hawkvision (3 minutes)
spirit armor (17 minutes)
greater spirit sight (14 minutes)
greater spirit ward (21 minutes)
elephantstrength (13 minutes)


< 755h/755H 227v/228V Pos: standing >

< 755h/755H 227v/228V Pos: standing >

< 755h/755H 227v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 755h/755H 227v/228V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a celestial ribbon (magic) (illuminating) [81%]
<worn on head>       the helm of light (illuminating) [72%]
<worn on eyes>       a foggy visor [poor] [74%]
<worn in ear>        a wad of spawn goo [poor] (magic) (humming) [59%]
<worn in ear>        the royal clasp of Bloodstone
<worn on face>       a white hot mask of living flame [poor] (glowing) [83%]
<worn around neck>   a breeze of floating clouds and drifting motes [poor] (glowing) [69%]
<worn around neck>   a delicate silver chain [superior] (magic) (glowing)
<worn on body>       a warsuit of jade wyrmscale of endurance (glowing) [60%]
<worn about body>    the robes of the maelstrom [68%]
<worn on back>       
<worn as quiver>     
<worn about waist>   a belt of skulls [superior] (magic) [77%]
<worn on belt buckle>a petrified bone shard (magic) (humming)
<attached to belt>   
<attached to belt>   
<worn on arms>       some vambraces of holy might (magic) [54%]
<worn around wrist>  an emerald bracelet studded with amethysts [poor] (magic)
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands>      the hands of justice [poor] (magic) (glowing)
<worn on finger>     an ugly ruby ring (magic) (humming) [87%]
<worn on finger>     a death ring of Tezcatlipoca (magic)[106h 55m 54s]
<held>               the totem of Mox (magic) (humming)[106h 52m 21s]
<held>               a shaft of swirling mists [superior] (magic) (glowing)
<worn on legs>       some bright blue leg plates [59%]
<worn on feet>       the boots of the dreamer (magic) [67%]

< 755h/755H 227v/228V Pos: standing >

< 755h/755H 227v/228V Pos: standing >

< 755h/755H 227v/228V Pos: standing >

< 755h/755H 227v/228V Pos: standing >

The escort says 'You have 283 items, which costs you 8 g, and 5 s'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Busta
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
A well-crafted belt pouch rests here in the middle of the room. (magic) (glowing) (illuminating)
A big big bag for a little person lies here. (illuminating)
A durable alchemist sack lies here.
A huge mining sack has been left here.
A globe of minotaur nobility lies here. (magic)
A large leather backpack has been left upon the ground.
A green backpack sits here! (glowing) [86%]
A rather large leather backpack lies here. [81%]
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 755h/755H 227v/228V Pos: standing >

< 755h/755H 227v/228V Pos: standing >
A large wooden chest contains:

a silken backsheath of flight with a strange dark bloodstone (magic) [31%]
a drow-made platinum quiver
a skin-wrapped bone quiver
a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
the masters quiver [poor] (magic) (glowing)
a soldiers black-bone quiver [poor]
a pantherhide quiver of precision (magic) (glowing) (illuminating) [89%]
Ihsahn, the drow swashbuckler's legacy braid

< 755h/755H 227v/228V Pos: standing >
Ok.

< 755h/755H 227v/228V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a celestial ribbon (magic) (illuminating) [81%]
<worn on head>       the helm of light (illuminating) [72%]
<worn on eyes>       a foggy visor [poor] [74%]
<worn in ear>        a wad of spawn goo [poor] (magic) (humming) [59%]
<worn in ear>        the royal clasp of Bloodstone
<worn on face>       a white hot mask of living flame [poor] (glowing) [83%]
<worn around neck>   a breeze of floating clouds and drifting motes [poor] (glowing) [69%]
<worn around neck>   a delicate silver chain [superior] (magic) (glowing)
<worn on body>       a warsuit of jade wyrmscale of endurance (glowing) [60%]
<worn about body>    the robes of the maelstrom [68%]
<worn on back>       
<worn as quiver>     
<worn about waist>   a belt of skulls [superior] (magic) [77%]
<worn on belt buckle>a petrified bone shard (magic) (humming)
<attached to belt>   
<attached to belt>   
<worn on arms>       some vambraces of holy might (magic) [54%]
<worn around wrist>  an emerald bracelet studded with amethysts [poor] (magic)
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands>      the hands of justice [poor] (magic) (glowing)
<worn on finger>     an ugly ruby ring (magic) (humming) [87%]
<worn on finger>     a death ring of Tezcatlipoca (magic)[106h 55m 44s]
<held>               the totem of Mox (magic) (humming)[106h 52m 11s]
<held>               a shaft of swirling mists [superior] (magic) (glowing)
<worn on legs>       some bright blue leg plates [59%]
<worn on feet>       the boots of the dreamer (magic) [67%]

< 755h/755H 227v/228V Pos: standing >
The Woodseer Bank
   Dark walls of thick black palm make this small building seem almost a
fortress.  Blackened steel has been used in the making of the huge vault that
rests against the northern wall.  A long desk in front of the vault is for the
bankers to accept or exchange money and to keep a careful log of the
transactions.  Heavy commerce created by some of the traveling merchants has
led the bank to enter into contracts with banks in most major cities so
customers don't need to carry all of their money with them when they travel.
Several guards protect the bank, and its funds, but it is hard to imagine the
need with such a heavy well-made vault.
This area seems to be devoid of magic!
Obvious exits: -South
Arms of a Thri-kreen lay here.
A scrap of paper has been left here.
A large wooden counter is here, with a sign posted on it.
A father duck with a bright green head watches the ducklings.
A smiling halfling banker stands here ready to take deposits.(Gold Aura)

< 755h/755H 226v/228V Pos: standing >
Petalrich Lane
   Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm.  Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south.  A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within.  The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East  -South# -West 
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A hooded mage is here traveling to the tower to study.(Gold Aura)
A young halfling child plays here.

< 755h/755H 225v/228V Pos: standing >
Petalrich Lane
   The wide entrance to the park north of here beckons to be used.  Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting.  Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor.  Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers.  The flower-lined road continues to the east and west, and
an entrance to the park is to the north.  A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East  -South -West 
A halfling adventurer wanders here humming to himself.(Gold Aura)
A tiny hummingbird zips by, sucking nectar from the flowers.

< 755h/755H 225v/228V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
A large, ugly snapping turtle is here.

< 755h/755H 224v/228V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 

< 755h/755H 224v/228V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East  -South -West 

< 755h/755H 224v/228V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East  -West 

< 755h/755H 223v/228V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 755h/755H 223v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 755h/755H 223v/228V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 
A halfling warrior wanders through the town seeking adventure.(Gold Aura)

< 755h/755H 223v/228V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 

< 755h/755H 223v/228V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 

< 755h/755H 222v/228V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 

< 755h/755H 222v/228V Pos: standing >

< 755h/755H 222v/228V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 755h/755H 224v/228V Pos: standing >

< 755h/755H 227v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >
 
 .....^^^M  
 M....^^MM  
 ++++@^MMM  
 ..*^^MMMM  
 .**^MMM^^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A member of the Tharnadia highway patrol keeps the roads safe.(Gold Aura)

< 755h/755H 226v/228V Pos: standing >
A tharnadian highway patrolman starts casting a spell called 'barkskin'.

< 755h/755H 226v/228V Pos: standing >
A tharnadian highway patrolman leaves west.
A tharnadian highway patrolman stops chanting abruptly!

< 755h/755H 226v/228V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 755h/755H 225v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 755h/755H 228v/228V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 755h/755H 228v/228V Pos: standing >
 
 .M...^^^M  
 .....^^MM  
 ++++@^MMM  
 ..*^^MMMM  
 .**^MMM^^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 755h/755H 226v/228V Pos: standing >
 
 .....^^^M  
 .M...^^^M  
 ....@^^MM  
 +++++^MMM  
 ..*^^MMMM  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 755h/755H 225v/228V Pos: standing >
You start chanting...

< 755h/755H 226v/228V Pos: standing >
Casting: etherportal ****

< 755h/755H 228v/228V Pos: standing >
Casting: etherportal ***

< 755h/755H 228v/228V Pos: standing >
Casting: etherportal **

< 755h/755H 228v/228V Pos: standing >
Casting: etherportal *

< 755h/755H 228v/228V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
 
 ^**^*.^^.  
 *******..  
  *M+@*^**  
   ^++++++  
  *M+*^*.*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Daru  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gell Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Torpsi ObScuRuS ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Sane's head. (Illuminating)
There is a slight disturbance in the spirit realm here.
There is a slight disturbance in the spirit realm here.

< 755h/755H 228v/228V Pos: standing >
Gell starts casting a spell.

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >
Gell completes his spell...
Gell utters the word 'zuharuhl'
You feel a slight magical surge that reinforces and refreshes your vitality.

< 755h/755H 228v/228V Pos: standing >
Gell sits down in a comfortable spot.

< 755h/755H 228v/228V Pos: standing >
Gell takes out his holy symbol and begins praying intently.

< 755h/755H 228v/228V Pos: standing >
Gell raises his holy symbol and smiles broadly.
You attempt to give consent...

< 755h/755H 228v/228V Pos: standing >
You now follow Sane.

< 755h/755H 228v/228V Pos: standing >
You are now a member of Sane's group.

< 755h/755H 228v/228V Pos: standing >

		Score information for Vessa

Level: 54   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Female
Hit points: 755(755)  Moves: 228(228)
Coins carried:    0 platinum     1 gold     5 silver     0 copper
Compression ratio: 78%
Status:  Standing.
         Coldshielded
Frags:   -0.85   Deaths:   53
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Lightning Gas
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Farsee Fly Armor Aware Haste Levitation Sneaking
Combat Pulse:   16 Spell Pulse:  0.80 
Leaderboard Points:  667 

Active Spells:
--------------
vitality (14 minutes)
stone skin (less than a minute remaining)
detect invisibility (52 minutes)
pantherspeed (11 minutes)
ravenflight (9 minutes)
hawkvision (2 minutes)
spirit armor (16 minutes)
greater spirit sight (13 minutes)
greater spirit ward (20 minutes)
elephantstrength (12 minutes)


< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >
Gell clambers to his feet.

< 755h/755H 228v/228V Pos: standing >
Sane snaps into visibility.

< 755h/755H 228v/228V Pos: standing >
 
 ^**^*.^^.  
 *******..  
  *M+@*^**  
   ^++++++  
  *M+*^*.*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Daru  o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Gell Templar o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Torpsi ObScuRuS ~<=Shadow Knights=>~ (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Jethrus  o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Sane's head. (Illuminating)

< 755h/755H 228v/228V Pos: standing >
You are surrounded by a blue glow.

< 755h/755H 228v/228V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - guardian spirits
(10th circle)  4 - restoration
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  3 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
               1 - indomitability
( 6th circle)  4 - wellness
               3 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               1 - summon beast
               2 - hawkvision
               4 - mending
( 3rd circle)  6 - scalding blast
               3 - purify spirit
               1 - fire ward
( 2nd circle)  6 - flameburst
               5 - lesser mending
( 1st circle) 10 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump
    3 seconds:  (10th) etherportal

You can memorize no more spells.

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >
Your group consists of ( 6/30):
( Head)  1323/1323  hit,  328/328  move Sane
(Front)   903/903   hit,  356/356  move Gell
(Front)   990/954   hit,  196/196  move Daru
(Front)   816/816   hit,  239/239  move Jethrus
(Front)   760/760   hit,  152/152  move Torpsi
(Front)   755/755   hit,  228/228  move Vessa

< 755h/755H 228v/228V Pos: standing >
The etherportal crumbles to dust and blows away.

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >
Sane shouts out loudly.. MOVING!!!!

< 755h/755H 228v/228V Pos: standing >
You are already standing.

< 755h/755H 228v/228V Pos: standing >
Your group consists of ( 6/30):
( Head)  1323/1323  hit,  328/328  move Sane
(Front)   903/903   hit,  356/356  move Gell
(Front)   990/954   hit,  196/196  move Daru
(Front)   816/816   hit,  239/239  move Jethrus
(Front)   760/760   hit,  152/152  move Torpsi
(Front)   755/755   hit,  228/228  move Vessa

< 755h/755H 228v/228V Pos: standing >

< 755h/755H 228v/228V Pos: standing >
Sane sneaks north.
You follow Sane.

 
 M^***..^M  
 ^**^*.^^.  
 ****@**..  
  *M+P*^**  
   ^++++++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Sane's head. (Illuminating)
Torpsi enters from the south.

< 755h/755H 226v/228V Pos: standing >

< 755h/755H 226v/228V Pos: standing >
The bag of impossibilities contains:

a vial of hell hound blood (magic)
a potion of raging anger (magic)
a jar of rotting flesh (magic)
[5] a sparkling large flat oyster
[3] a fiery red potion
blood of a deep wyrm (magic)
[2] a drop of liquified illithite (magic) (glowing)
[3] a violet colored potion (magic)
[18] a scroll of Numbla
a damp potion
a dust covered potion
a stone potion
[4] a frosty white potion (glowing)
[2] a potion of endurance
A scroll of curse removal (magic) (glowing)
a potion of greater constrictor blood
[3] a large mussel
[2] a sparkling large mussel
[11] a green potion with black chunks
an elixir of wellness (magic)
[3] a potion of levitation
a liquid potion
[2] a blood red potion in a long vial
[19] a large medicated bandage
[17] a dark misty potion
[6] a cup of soft ice cream
[8] some faerie dust
[2] a potion of invisibility (magic)
[5] a brown jar

< 755h/755H 226v/228V Pos: standing >

< 755h/755H 226v/228V Pos: standing >
Gell's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 755h/755H 226v/228V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Gell.

< 782h/782H 227v/228V Pos: standing >

< 782h/782H 228v/228V Pos: standing >
An Ogre enters from the north.
A squirrel enters from the north.

< 782h/782H 228v/228V Pos: standing >
Torpsi snaps into visibility.

< 782h/782H 228v/228V Pos: standing >
An Ogre snaps into visibility.
In his haste to slam Gell around, an Ogre slips and falls!
Daru suddenly attacks an Ogre!
Daru snaps into visibility.
Daru's decent punch hits an Ogre across the leg, resulting in a limp stride.

< 782h/782H 228v/228V Pos: standing >
A Githyanki sneaks east.
A squirrel leaves east.

< 782h/782H 228v/228V Pos: standing >
Torpsi wills the flames of the abyss to overwhelm and consume thier foe...
An Ogre snaps into visibility.
An Ogre screams and doubles over in agony as searing heat ignites within his body.
Torpsi snaps into visibility.
An Ogre snaps into visibility.
An Ogre suddenly looks in pain as he moves.

< 782h/782H 228v/228V Pos: standing >
Jethrus suddenly attacks an Ogre!
An Ogre snaps into visibility.
Jethrus's weak slash grazes an Ogre.
Jethrus's weak slash grazes an Ogre.
Sane attempts to stab an Ogre in the back, but an Ogre's stone skin quickly absorbs the impact before fading away!
Sane snaps into visibility.
An Ogre snaps into visibility.
Sane places a green bladed dagger named 'Sepsis' [superior] in the back of an Ogre, resulting in some strange noises and some blood.

< 782h/782H 228v/228V Pos: standing >
Torpsi snaps into visibility.

< 782h/782H 228v/228V Pos: standing >
You start chanting...

< 782h/782H 228v/228V Pos: standing >
Torpsi wills the flames of the abyss to overwhelm and consume thier foe...
Torpsi snaps into visibility.
An Ogre snaps into visibility.
An Ogre screams and doubles over in agony as searing heat ignites within his body.
An Ogre's wad of spawn goo of regeneration is burned from the blast!
Torpsi snaps into visibility.
An Ogre snaps into visibility.

< 782h/782H 228v/228V Pos: standing >
You complete your spell...
You point at an Ogre.
An Ogre snaps into visibility.
[Damage: 111 ] -=[Your iceball shatters upon impacting an Ogre, rending flesh and sending blood flying.]=-

< 782h/782H 228v/228V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Sane.
An Ogre snaps into visibility.
Daru's fine punch grazes an Ogre.
Daru pokes an Ogre really hard, making you wince.
Daru's punch wounds an Ogre.
Daru pokes an Ogre really hard, making you wince.
Daru's punch grazes an Ogre.
Daru's fine punch wounds an Ogre.
Daru's fine punch grazes an Ogre.
Daru's fine punch wounds an Ogre.

< 782h/782H 228v/228V Pos: standing >
An Ogre snaps into visibility.
Sane's impressive slash wounds an Ogre.
Sane's pierce wounds an Ogre.
Sane's pierce wounds an Ogre.
Sane's impressive slash wounds an Ogre.
Sane's powerful slash wounds an Ogre.
Sane's impressive slash wounds an Ogre.
An Ogre snaps into visibility.
Daru snaps into visibility.
An Ogre's weak slash grazes Daru.
An Ogre's fine slash wounds Daru.
An Ogre's weak slash grazes Daru.
An Ogre's weak slash grazes Daru.
An Ogre's weak slash grazes Daru.

< 782h/782H 228v/228V Pos: standing >
Torpsi snaps into visibility.
You start chanting...
Sane snaps into visibility.
Sane leaps at an Ogre only to realize he is down already.

< 782h/782H 228v/228V Pos: standing >
An Ogre snaps into visibility.
Jethrus's impressive slash grazes an Ogre.
Jethrus's impressive slash grazes an Ogre.
Jethrus's slash wounds an Ogre.
Jethrus's slash wounds an Ogre.
As the silvery cutlass slices through the air, a discordant symphony of sound rends the air with a resounding _&-RCRACK_
Jethrus glares at an Ogre, and begins emanating a HORRIBLE sound!
An Ogre snaps into visibility.
You wince as Jethrus sends out an agonizing wave of sound at an Ogre!
Jethrus's impressive slash grazes an Ogre.
Jethrus's powerful slash wounds an Ogre.
Jethrus's slash grazes an Ogre.
Jethrus's impressive slash wounds an Ogre.
Jethrus's impressive slash grazes an Ogre.

< 782h/782H 228v/228V Pos: standing >
You complete your spell...
You point at an Ogre.
An Ogre snaps into visibility.
[Damage: 122 ] -=[Your iceball shatters upon impacting an Ogre, rending flesh and sending blood flying.]=-

< 782h/782H 228v/228V Pos: standing >
Torpsi wills the flames of the abyss to overwhelm and consume thier foe...
Torpsi snaps into visibility.
An Ogre snaps into visibility.
An Ogre screams and doubles over in agony as searing heat ignites within his body.
Torpsi snaps into visibility.
An Ogre snaps into visibility.
Jethrus turns into a blur of blades as he charges at his foes!

< 782h/782H 228v/228V Pos: standing >
You start chanting...

< 782h/782H 228v/228V Pos: standing >
An Ogre snaps into visibility.
Jethrus's impressive slash wounds an Ogre.
Jethrus's impressive slash wounds an Ogre.
Jethrus's impressive slash wounds an Ogre.
Jethrus's impressive slash wounds an Ogre.
Jethrus's impressive slash wounds an Ogre.
Jethrus's slash wounds an Ogre.
Jethrus's impressive slash wounds an Ogre.
Jethrus's impressive slash wounds an Ogre.
Jethrus's impressive slash wounds an Ogre.
You feel like a potion could do you good once again.
You feel your skin soften and return to normal.

< 782h/782H 228v/228V Pos: standing >
Torpsi snaps into visibility.

< 782h/782H 228v/228V Pos: standing >
Daru snaps into visibility.
An Ogre snaps into visibility.
Daru pokes an Ogre really hard, making you wince.
Daru's punch wounds an Ogre.
Daru pokes an Ogre really hard, making you wince.
Daru's fine punch strikes an Ogre.
Daru's fine punch strikes an Ogre.
Daru's decent punch wounds an Ogre.
Daru's fine punch strikes an Ogre.
Daru's punch strikes an Ogre.
Daru's fine punch strikes an Ogre.

< 782h/782H 228v/228V Pos: standing >
You complete your spell...
You point at an Ogre.
An Ogre snaps into visibility.
[Damage: 129 ] -=[Your iceball shatters upon impacting an Ogre, rending flesh and sending blood flying.]=-
An Ogre rises to his feet.

< 782h/782H 228v/228V Pos: standing >
An Ogre parries Jethrus's lunge at him.
An Ogre snaps into visibility.
Jethrus's impressive slash strikes an Ogre.
As the silvery cutlass slices through the air, a discordant symphony of sound rends the air with a resounding _&-RCRACK_
Jethrus glares at an Ogre, and begins emanating a HORRIBLE sound!
An Ogre snaps into visibility.
You wince as Jethrus sends out an agonizing wave of sound at an Ogre!
Jethrus's impressive slash strikes an Ogre.
As the silvery cutlass slices through the air, a discordant symphony of sound rends the air with a resounding _&-RCRACK_
Jethrus glares at an Ogre, and begins emanating a HORRIBLE sound!
An Ogre snaps into visibility.
You wince as Jethrus sends out an agonizing wave of sound at an Ogre!
Jethrus's impressive slash seriously wounds an Ogre.
Jethrus's slash enshrouds an Ogre in a mist of blood.
Jethrus's fine slash enshrouds an Ogre in a mist of blood.
An Ogre parries Jethrus's lunge at him.
An Ogre parries Jethrus's lunge at him.
Jethrus's fine slash causes an Ogre to grimace in pain.
Jethrus's impressive slash critically injures an Ogre.
An Ogre is mortally wounded, and will die soon, if not aided.

< 782h/782H 228v/228V Pos: standing >
Daru starts to chant in a deep voice.
Daru chants a mantra, then touches an Ogre who reels in pain!
Daru snaps into visibility.
An Ogre snaps into visibility.
An Ogre's crown of burning flames [poor] was completely destroyed by the massive blow!
An Ogre's titanium ring [poor] was completely destroyed by the massive blow!
An Ogre's band of eldrich fire was completely destroyed by the massive blow!
An Ogre's eyepatch of despair [superior] was completely destroyed by the massive blow!
An Ogre is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Vessa by 13333333.
The smell of fresh blood enters your body, infusing you with power!