The death of [27 Ranger] Sered (Grey Elf)

in Petalrich Lane

from the perspective of [56 Elementalist] Jube *-* Clan Ragnarok *-* (Kobold)

<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the shadowy crown of damnation of endurance (magic) [89%]
<worn on eyes>       the eyes of a bewitched silver dragon [poor] (invis) (glowing)
<worn in ear>        the earring of the Dragon Lords of health
<worn in ear>        a tiny endurium earring of endurance (magic)
<worn on face>       the death-mask of Nakral of endurance (magic)
<worn around neck>   the amulet named "Flow" (humming) [79%]
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       a blazing suit of devil platemail [poor] (magic) (glowing) [88%]
<worn about body>    the terrifying shroud of undead power (magic)
<worn on back>       a double-buckled Alatorin backpack [52%]
<worn on tail>       a fragment of the tail of Quturac of wisdom (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a glowing white pearl (glowing) [85%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [80%]
<attached to belt>   an obsidian hookah [71%]
<worn on arms>       a pair of chromium dragonscale vambraces (magic)
<held as shield>     the shield of the earthwyrm (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the gloves of placation [87%]
<worn on finger>     a ring of regeneration of constitution (magic) (glowing)
<held>               the Totem of Mastery (magic) (glowing)[167h 19m 10s]
<worn on legs>       some stitched leggings of the Knights of the Raven of regeneration (magic) [68%]
<worn on feet>       the slippers of rot and decay [55%]

Obvious exits: -N -E -S -W
A blazing imp enters from the south.

< 909h/909H 260v/264V Pos: standing >

< 909h/909H 262v/264V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
   ......***    
  ^......***^   
 .......***^MM  
 .......^^^MMM  
 ......@^^^MM^  
 ......D^^MMM^  
 ++++M++^MMM^^  
  ...*^^MMMM^   
   .**^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A blazing imp enters from the south.

< 909h/909H 262v/264V Pos: standing >

< 909h/909H 262v/264V Pos: standing >
You start chanting...

< 909h/909H 262v/264V Pos: standing >
You complete your spell...
An antelope from a nearby field ambles up to you.
A prong-horned antelope starts following you.
   ......***    
  ^......***^   
 .......***^MM  
 .......^^^MMM  
 ......@^^^MM^  
 .......^^MMM^  
 ++++M++^MMM^^  
  ...*^^MMMM^   
   .**^MMM^^    

< 909h/909H 262v/264V Pos: standing >
You start chanting...

< 909h/909H 262v/264V Pos: standing >
You complete your spell...
A horse from a nearby field gallops up to you.
A wild horse starts following you.
   ......***    
  ^......***^   
 .......***^MM  
 .......^^^MMM  
 ......@^^^MM^  
 .......^^MMM^  
 ++++M++^MMM^^  
  ...*^^MMMM^   
   .**^MMM^^    

< 909h/909H 262v/264V Pos: standing >
A wild horse is now a member of your group.
A prong-horned antelope is now a member of your group.
A blazing imp already grouped by you.

< 909h/909H 262v/264V Pos: standing >
You sit down and relax.

< 909h/909H 262v/264V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - elemental fury
(11th circle)  1 - greater spirit sight
               1 - greater earthen grasp
               1 - nivards wicked firebrand
               1 - cascading elemental beam
(10th circle)  5 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  3 - scathing wind
               1 - corrosive blast
               2 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - spirit ward
               1 - elemental affinity
( 6th circle)  6 - greater mending
               1 - lionrage
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               5 - mending
( 3rd circle)  6 - scalding blast
               1 - snailspeed
               2 - purify spirit
               1 - cold ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    0 seconds:  ( 4th) summon beast
    1 seconds:  ( 4th) summon beast

You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.

< 909h/909H 262v/264V Pos: sitting >
You have finished memorizing summon beast.

< 909h/909H 264v/264V Pos: sitting >
You have finished memorizing summon beast.
You snap out of your meditative trance, memorization complete.

< 909h/909H 264v/264V Pos: sitting >

< 909h/909H 264v/264V Pos: sitting >
   ......***    
  ^......***^   
 .......***^MM  
 .......^^^MMM  
 ......@^^^MM^  
 .......^^MMM^  
 ++++M++^MMM^^  
  ...*^^MMMM^   
   .**^MMM^^    
You whisper 'hawk' to your (NULL)
A vaporous hawk appears briefly from your Totem of Mastery.
You point at a wild horse.
A wild horse's pupils rapidly dilate until almost no iris is visible.
You point at a prong-horned antelope.
A prong-horned antelope's pupils rapidly dilate until almost no iris is visible.
You point at a blazing imp.
A blazing imp's pupils rapidly dilate until almost no iris is visible.

< 909h/909H 264v/264V Pos: sitting >
A ghostly Lion ROARS from your Totem of Mastery.
You point at a wild horse.
You point at a prong-horned antelope.
A prong-horned antelope appears to grow tougher and more powerful.
You point at a blazing imp.
Nothing new seems to happen.
Nothing new seems to happen.

< 909h/909H 264v/264V Pos: sitting >
You whisper 'elephant' to your (NULL)
The sounds of elephants trumpeting erupt from your Totem of Mastery.
You point at a prong-horned antelope.
A prong-horned antelope strengthens visibly.
Nothing new seems to happen.

< 909h/909H 264v/264V Pos: sitting >
You whisper 'panther' to your (NULL)
The spirit of a jet black panther flows from your Totem of Mastery.
You point at a wild horse.
A wild horse begins to move much more quickly.
You point at a prong-horned antelope.
A prong-horned antelope begins to move much more quickly.
You point at a blazing imp.
Your panther-like speed is renewed.

< 909h/909H 264v/264V Pos: sitting >
You whisper 'spirit' to your (NULL)
A spirit fog streams out of your Totem of Mastery and surrounds you.
You point at a wild horse.
A wild horse is briefly surrounded by a purple aura.
You point at a prong-horned antelope.
A prong-horned antelope is briefly surrounded by a purple aura.
You point at a blazing imp.
The spirits seem refreshed.

< 909h/909H 264v/264V Pos: sitting >
You whisper 'ward' to your (NULL)
A spirit appears from your Totem of Mastery and engulfs you.
You point at a wild horse.
A wild horse glows visibly as a faint white halo surrounds it.
You point at a prong-horned antelope.
A prong-horned antelope glows visibly as a faint white halo surrounds it.
You point at a blazing imp.
Nothing seems to happen.

< 909h/909H 264v/264V Pos: sitting >
You whisper 'raven' to your (NULL)
Smoke billows from your Totem of Mastery in the form of a Raven.
A wild horse floats up into the air, free as a bird!
A prong-horned antelope floats up into the air, free as a bird!

< 909h/909H 264v/264V Pos: sitting >
You whisper 'sense' to your (NULL)
A rush of air from your  Totem of Mastery. Engulfs you.
You point at a wild horse.
You point at a prong-horned antelope.
You point at a blazing imp.
Your sense of the spirit realm improves.

< 909h/909H 264v/264V Pos: sitting >
You clamber to your feet.

< 909h/909H 264v/264V Pos: standing >
Ok.
A blazing imp starts casting a spell.

< 909h/909H 264v/264V Pos: standing >
A blazing imp completes its spell...
A blazing imp utters the word 'zuharuhl'
A wild horse looks vitalized.

< 909h/909H 264v/264V Pos: standing >
   ......***    
  ^......***^   
 .......***^MM  
 .......^^^MMM  
 ......@^^^MM^  
 .......^^MMM^  
 ++++M++^MMM^^  
  ...*^^MMMM^   
   .**^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A wild horse stands here. (minion) 
A prong-horned antelope stands here. (minion) 
A blazing imp hovers in mid-air here.(holy) (minion) 

< 909h/909H 264v/264V Pos: standing >
You start chanting...

< 909h/909H 264v/264V Pos: standing >
You complete your spell...
You point at a wild horse.

< 909h/909H 264v/264V Pos: standing >
You sit down and relax.

< 909h/909H 264v/264V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - elemental fury
(11th circle)  1 - greater earthen grasp
               1 - nivards wicked firebrand
               1 - cascading elemental beam
(10th circle)  5 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  3 - scathing wind
               1 - corrosive blast
               2 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - spirit ward
               1 - elemental affinity
( 6th circle)  6 - greater mending
               1 - lionrage
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  6 - scalding blast
               1 - snailspeed
               2 - purify spirit
               1 - cold ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  (11th) greater spirit sight

You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.

< 909h/909H 264v/264V Pos: sitting >
You have finished memorizing greater spirit sight.
You snap out of your meditative trance, memorization complete.

< 909h/909H 264v/264V Pos: sitting >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 909h/909H 264v/264V Pos: sitting >
Ok.
A blazing imp starts casting a spell.

< 909h/909H 264v/264V Pos: sitting >
A blazing imp completes its spell...
A prong-horned antelope looks vitalized.

< 909h/909H 264v/264V Pos: sitting >
You clamber to your feet.

< 909h/909H 264v/264V Pos: standing >
You start chanting...

< 909h/909H 264v/264V Pos: standing >
You complete your spell...
You point at a prong-horned antelope.

< 909h/909H 264v/264V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 909h/909H 264v/264V Pos: standing >
You sit down and relax.

< 909h/909H 264v/264V Pos: sitting >
   ......***    
  ^......***^   
 .......***^MM  
 .......^^^MMM  
 ......@^^^MM^  
 .......^^MMM^  
 ++++M++^MMM^^  
  ...*^^MMMM^   
   .**^MMM^^    

< 909h/909H 264v/264V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - elemental fury
(11th circle)  1 - greater earthen grasp
               1 - nivards wicked firebrand
               1 - cascading elemental beam
(10th circle)  5 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  3 - scathing wind
               1 - corrosive blast
               2 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - spirit ward
               1 - elemental affinity
( 6th circle)  6 - greater mending
               1 - lionrage
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  6 - scalding blast
               1 - snailspeed
               2 - purify spirit
               1 - cold ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  (11th) greater spirit sight

You can memorize 1 1st and 1 2nd circle spell(s).
You continue your study.

< 909h/909H 264v/264V Pos: sitting >

< 909h/909H 264v/264V Pos: sitting >

< 909h/909H 264v/264V Pos: sitting >
You have finished memorizing greater spirit sight.
You snap out of your meditative trance, memorization complete.

< 909h/909H 264v/264V Pos: sitting >
You clamber to your feet.

< 909h/909H 264v/264V Pos: standing >
   ......***    
  ^......***^   
 .......***^MM  
 .......^^^MMM  
 ......@^^^MM^  
 .......^^MMM^  
 ++++M++^MMM^^  
  ...*^^MMMM^   
   .**^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A wild horse stands here. (minion) 
A prong-horned antelope stands here. (minion) 
A blazing imp hovers in mid-air here.(holy) (minion) 

< 909h/909H 264v/264V Pos: standing >
   ......***    
  ......***^M   
 .......^^^MMM  
 ......D^^^MM^  
 ......@^^MMM^  
 ++++M++^MMM^^  
 ....*^^MMMM^^  
  ..**^MMM^^^   
   **^^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A wild horse trots in from the north.
A prong-horned antelope enters from the north.
A blazing imp enters from the north.

< 909h/909H 262v/264V Pos: standing >
   .....***^    
  ......^^^MM   
 .......^^^MM^  
 ......D^^MMM^  
 ++++M+@^MMM^^  
 ....*^^MMMM^^  
 ...**^MMM^^^.  
  ***^^MMM^^.   
   *^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A wild horse trots in from the north.
A prong-horned antelope enters from the north.
A blazing imp enters from the north.

< 909h/909H 260v/264V Pos: standing >

< 909h/909H 260v/264V Pos: standing >
   .....^^^M    
  ......^^^MM   
 .......^^MMM^  
 ++++M+D^MMM^^  
 ....*^@MMMM^^  
 ...**^MMM^^^.  
 .***^^MMM^^..  
  **^^^MM^^..   
   *^MMM^^..    
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
A wild horse trots in from the north.
A prong-horned antelope enters from the north.
A blazing imp enters from the north.

< 909h/909H 263v/264V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 909h/909H 263v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 909h/909H 263v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 909h/909H 264v/264V Pos: standing >
You quickly scan the area.
You see nothing.

< 909h/909H 264v/264V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 909h/909H 264v/264V Pos: standing >
   .....***^    
  ......^^^MM   
 .......^^^MM^  
 .......^^MMM^  
 ++++M+@^MMM^^  
 ....*^DMMMM^^  
 ...**^MMM^^^.  
  ***^^MMM^^.   
   *^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A wild horse trots in from the south.
A prong-horned antelope enters from the south.
A blazing imp enters from the south.

< 909h/909H 262v/264V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
A large wooden sign stands here.
A wild horse trots in from the west.
A prong-horned antelope enters from the west.
A blazing imp enters from the west.

< 909h/909H 261v/264V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
A long dark piece of cloth lies here.
A wild horse trots in from below.
A prong-horned antelope enters from below.
A blazing imp enters from below.
Alarm bells sound, signalling an invasion!

< 909h/909H 259v/264V Pos: standing >

< 909h/909H 261v/264V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
[2] The corpse of a minotaur mercenary guard is lying here.
Shattered bits of ice are scattered about the area.
A wild horse trots in from below.
A prong-horned antelope enters from below.
A blazing imp enters from below.

< 909h/909H 262v/264V Pos: standing >

< 909h/909H 264v/264V Pos: standing >
You quickly scan the area.
You see nothing.

< 909h/909H 264v/264V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
Shattered bits of ice are scattered about the area.
A wild horse trots in from below.
A prong-horned antelope enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
A blazing imp enters from below.

< 909h/909H 263v/264V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
Fresh blood splatters cover the area.
The corpse of weth is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a fuzzy duckling is lying here.
The corpse of a halfling guard is lying here.
A wild horse trots in from below.
A prong-horned antelope enters from below.
A blazing imp enters from below.

< 909h/909H 262v/264V Pos: standing >
You quickly scan the area.
You see nothing.

< 909h/909H 262v/264V Pos: standing >

<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
Outside the Woodseer Gates
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
The corpse of a minotaur mercenary guard is lying here.
Shattered bits of ice are scattered about the area.
A wild horse trots in from below.
A prong-horned antelope enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
A blazing imp enters from below.

< 909h/909H 263v/264V Pos: standing >

< 909h/909H 263v/264V Pos: standing >
A narrow path approaches the Woodseer gates.
You extend your sights westward.
Inside the Woodseer Gates
Obvious exits: -E -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.

< 909h/909H 263v/264V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.
You quickly scan the area.
Syune who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
The halfling warrior who is rather far off to your west.
The wandering merchant who is in the distance to your west.

< 909h/909H 263v/264V Pos: standing >

<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A wild horse trots in from the east.
A prong-horned antelope enters from the east.
A blazing imp enters from the east.

< 909h/909H 262v/264V Pos: standing >

< 909h/909H 262v/264V Pos: standing >
Two cobblestone roads intersect.
You extend your sights westward.
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 909h/909H 264v/264V Pos: standing >
You quickly scan the area.
Syune who is not far off to your west.
A halfling guard who is not far off to your west.
The halfling warrior who is a brief walk away to your west.
The wandering merchant who is rather far off to your west.

< 909h/909H 264v/264V Pos: standing >
Saving Jube.

< 909h/909H 264v/264V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
A wild horse trots in from the east.
A prong-horned antelope enters from the east.
A blazing imp enters from the east.

< 909h/909H 263v/264V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
Syune stands here working on a new piece of jewelry.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
A wild horse trots in from the east.
Alarm bells sound, signalling an invasion!
A prong-horned antelope enters from the east.
A blazing imp enters from the east.

< 909h/909H 262v/264V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your south.
Buzzle who is close by to your south.
The halfling warrior who is close by to your west.
The wandering merchant who is not far off to your west.
The small woman who is rather far off to your west.
The small woman who is rather far off to your west.
The young adventurer who is rather far off to your west.

< 909h/909H 262v/264V Pos: standing >
Syune leaves south.

< 909h/909H 264v/264V Pos: standing >

		Score information for Jube

Level: 56   Race: Kobold   Class: Shaman / Elementalist Sex: Male
Hit points: 909(909)  Moves: 264(264)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
Frags:   +2.00   Deaths:   56
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision UD Vision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless
Herbs:          Medicus
Combat Pulse:   12 Spell Pulse:  0.68 
Leaderboard Points:  775 

Active Spells:
--------------
stone skin (3 minutes)
elephantstrength (59 minutes)
lionrage (57 minutes)
bless (10 minutes)
greater spirit sight (53 minutes)
elemental affinity (21 minutes)
guardian spirits (21 minutes)
sense spirit (64 minutes)
ravenflight (59 minutes)
spirit armor (59 minutes)
hawkvision (29 minutes)
lifelust (10 minutes)
vitality (5 minutes)
combat mind (23 minutes)
protection from undead (3 minutes)
pantherspeed (60 minutes)


< 909h/909H 264v/264V Pos: standing >
A doorway leads into a large building.
You extend your sights southward.
Buzzle's Supplies and Fine Goods
Obvious exits: -N
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
Syune stands here working on a new piece of jewelry.(Gold Aura)
*A Grey Elf (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
Buzzle, the merchant, stands here selling goods.(Gold Aura)

< 909h/909H 264v/264V Pos: standing >
You start chanting...
You snap into visibility.

< 909h/909H 264v/264V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 103 ] -=[Your blast of molten spray slams into a Grey Elf, burning holes into his flesh.]=-

< 909h/909H 264v/264V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 909h/909H 264v/264V Pos: standing >
You complete your spell...
You point at a Grey Elf.
You snap into visibility.
[Damage: 101 ] -=[Your blast of molten spray slams into a Grey Elf, burning holes into his flesh.]=-

< 909h/909H 264v/264V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
A halfling guard suddenly attacks YOU!
A halfling guard misses you.

< 909h/909H 264v/264V Pos: standing >
< T: Jube TP: sta TC:excellent E: halfling sta EP: excellent >
 You complete your spell...
You point at a Grey Elf.
You snap into visibility.
[Damage: 104 ] -=[Your blast of molten spray slams into a Grey Elf, burning holes into his flesh.]=-
A Grey Elf enters from the south.

< 909h/909H 264v/264V Pos: standing >
< T: Jube TP: sta TC:excellent E: halfling sta EP: excellent >
 Umm. I don't believe there is anything that direction.
You failed.

< 909h/909H 264v/264V Pos: standing >
< T: Jube TP: sta TC:excellent E: halfling sta EP: excellent >
 Umm. I don't believe there is anything that direction.
You failed.

< 909h/909H 264v/264V Pos: standing >
< T: Jube TP: sta TC:excellent E: halfling sta EP: excellent >
 A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.
A Grey Elf leaves south.
You start chanting...
You snap into visibility.

< 909h/909H 264v/264V Pos: standing >
< T: Jube TP: sta TC:excellent E: halfling sta EP: excellent >
 A blazing imp says 'Today is a good day to die!'
A blazing imp suddenly attacks a halfling guard!
A blazing imp's fine crush strikes a halfling guard very hard.

< 909h/909H 264v/264V Pos: standing >
< T: Jube TP: sta TC:excellent E: halfling sta EP:  small wounds >
 A Grey Elf enters from the south.

< 909h/909H 264v/264V Pos: standing >
< T: Jube TP: sta TC:excellent E: halfling sta EP:  small wounds >
 A Grey Elf leaves west.

< 909h/909H 264v/264V Pos: standing >
< T: Jube TP: sta TC:excellent E: halfling sta EP:  small wounds >
 You complete your spell...
You point at a Grey Elf.
You snap into visibility.
[Damage: 37 ] -=[Your blast of molten spray slams into a Grey Elf, burning holes into his flesh.]=-
You receive your share of experience.