The death of [27 Ranger] Sered (Grey Elf)

in Petalrich Lane

from the perspective of [27 Ranger] Sered (Grey Elf)

<worn as a badge>    a elven rune of restoration of damage (glowing)
<worn on head>       the eladrin-bone crown of the obyriths [poor] (humming)
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       the mask of death of health [65%]
<worn around neck>   a necklace of dangling bones and relics [superior] (humming)
<worn around neck>   a werewolf tooth necklace of agility [82%]
<worn on body>       the spiked platemail of the Azharul dragons of damage
<worn about body>    a long, flowing cape of hellfire [superior] (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   a firey-eyed skull-buckled black leather belt of dexterity (glowing)
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (glowing) [54%]
<worn on arms>       some blue dragonscale shoulder guards of regeneration
<worn around wrist>  the power infused bracelet of dark-mithril [superior]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the sacred stone claws of Aan of damage
<worn on finger>     the ring of the void of health
<worn on finger>     Zorobabi's circular stone ring of endurance
<secondary weapon>   a twisted longsword
<worn on legs>       the leggings of a MaDMaN of endurance
<worn on feet>       the boots of speed of endurance

Obvious exits: -North -East  -South -West 

< 468h/468H 215v/225V Pos: standing >
Deep in the Rift Valley Jungle
   One of the few free-growing jodani trees stands here, thrusting its long
trunk upward to stretch its branches in the sunlight.  Jodani wood is one of
the finest woods in the world for creating almost anything.  It is easy to
work, withstands the elements, and has its own magical qualities to add to the
simple, elegant beauty of the red-hued wood it produces.  This tree, like all
those in the jungle, is wrapped in vines that use it to climb into the sunlight
so high above the ground.  These vines provide a way to climb up the tree into
its higher branches to study the animals of the forest canopy.
Obvious exits: -North -East  -South -West  -Up   

< 468h/468H 214v/225V Pos: standing >
Deep in the Rift Valley Jungle
   A large swampy area can be made out to the north and east, it appears to be
fenced in though.  The darkness here is so pervasive that any detail is
difficult to make out.  Torches and lanterns have little effect on the
darkness, simply pushing it back a bit so that the forest can be studied more
closely.  Twisted roots line the the ground, creating odd humps and
depressions underneath the thick humus that lines the ground.  The bones from
several small corpses lie shattered here, so broken that the creature or
creatures they once belonged to can't even be identified.
Obvious exits: -North -East  -South -West 
A twisting vine climbs to the canopy on nearby trees.
A large ant lion searches for its favorite prey.

< 468h/468H 214v/225V Pos: standing >
Before the Gates to a Bullywug Village
   Standing wide open, the gates to the north reveal a clear view of the low,
swampy portion of the jungle that the bullywugs have claimed as their own.
Nobody has tried to contradict their claim, but then, few would want such land
in the first place.  With their moist skins, and bulbous eyes, they are suited
for the jungle swamps, adapted to the moisture and the darkness.  The fence
enclosing the village is made up only of thin stakes planted deep into the
moist ground and would be easy enough to knock down.  Rather than real
protection, the fence and gates appear to be more of a territorial border, a
claim to what they believe is theirs.  The jungle continues to the south,
east, and west, and the gates into the bullywug swamp lie to the north.
Obvious exits: -North -East  -South -West 

< 468h/468H 214v/225V Pos: standing >
Deep in the Rift Valley Jungle
   A fence made of mere sticks and thin logs has been erected to the north,
protecting a small swamp and the bullywug village that has been built within
it.  Bulbous eyes stare back at those bold enough to peer into the bullywug's
domain, daring one to be bold enough to enter their home.  Even the stout
halflings who make their home so nearby hesitate to fight them on their own
ground.  Only fools would dare to challenge such creatures in their own
domain.  The gates to the village can be seen further to the west, and the
jungle continues in every other direction.
Obvious exits: -East  -South -West 

< 468h/468H 213v/225V Pos: standing >
Deep in the Rift Valley Jungle
   It is hard to decide which is more overwhelming, the darkness, or the dank,
humid stench of rot and decay.  Trees stretch upward to create a dense cloak
that refuses to allow even the smallest amount of light down to the ground,
Twisted roots and fallen branches line the moist ground, adding their scents
to the putrid air.  A poorly constructed fence blocks passage to the north,
protecting a small swamp where a tribe of bullywugs has created a village of
decrepit buildings.  The jungle stretches off into darkness to the south,
east, and west.  It is clear that just to the west the jungle is more well-
traveled, and that the halflings of Woodseer extend their patrols to that
limit, but it is also clear that they go no further into the jungle.
Obvious exits: -East  -South -West 

< 468h/468H 213v/225V Pos: standing >
The Jungle Darkens
   The rumored gloom and darkness of the Rift Valley Jungle is becoming more
clear here.  These trees are much older than those to the west, and bear a
sinister aspect to them that is hard to explain.  A bullywug village can be
seen in the swamp to the north, though the fence that surrounds it blocks
much view.  Humidity and the ever present stench of rotting vegetation add to
the gloom, making this a truely unpleasant place to be.  Halfling scouts will
come out into the jungle this far, to keep watch on the bullywugs, but never
travel any further.  The jungle continues to the south, east, and west, and a
fence blocks the way to the north
Obvious exits: -East  -South -West 
A wooden sign has been nailed to one of the trees here.
A graceful black leopard prowls the jungle.(Red Aura)
A strange green bird streaks through the branches.(Red Aura)
An ugly brown and green bullywug sentinel stands watch.(Red Aura)

< 468h/468H 213v/225V Pos: standing >
A Young Jungle
   Though firmer than the marshy ground to the north and east, this ground is
still saturated with water, adding a stagnant aroma to the already awful
stench of rotting vegetation.  Several beautiful purple flowers of some
sort hang from long thin vines, acting as if they trying to touch anything in
reach.  A village of some sort can be seen to the northeast though heavy
vegetation.  The jungle continues in every direction.
Obvious exits: -North -East  -South -West  -Down 
A purple flower hangs from a vine here.(Red Aura)
A purple flower hangs from a vine here.(Red Aura)

< 468h/468H 212v/225V Pos: standing >
A Young Jungle
   Several red flowers hang from some branches overhead, making this
area a bit prettier than other parts of the jungle.  However, any scent the
flowers might have does nothing to overcome the stench of feces and rotting
vegetation.  The loud hollering of some monkeys can be heard from above, but
what they are screaming about is a mystery.  A few brightly colored birds fly
overhead, searching for insects to eat.  The jungle continues in every
direction, but appears a bit soft and marshy to the east.
Obvious exits: -North -East  -South -West 
A huge warthog wanders the forest looking for food.(Red Aura)
A red flower hangs from a vine here.(Red Aura)
A red flower hangs from a vine here.(Red Aura)

< 468h/468H 212v/225V Pos: standing >
A Young Jungle
   Bards never include the awful smells and other discomforts of traveling in
strange and dangerous places.  According to their tales no hero has ever even
had to go to the bathroom throughout days of battles and adventures.  This
part of the jungle is dank, humid, and smells as if EVERYTHING in the jungle
has used this area as a bathroom.  Soft humus gives off additional powerful
odors with every single step.  Birds, monkeys, and other jungle animals can
be seen an heard fighting throughout parts of the jungle as it continues to
the north, south, and east.
Obvious exits: -North -East  -South
A giant black beetle forages its way through the forest.(Red Aura)
A huge violet fungus stands here.(Red Aura)

< 468h/468H 212v/225V Pos: standing >
You don't know that spell!

< 468h/468H 213v/225V Pos: standing >

< 468h/468H 215v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 468h/468H 217v/225V Pos: standing >
A Young Jungle
   Humid air stands still here, even a light breeze can't reduce the
humidity, or the stench of rotting vegetation.  A single yellow orchid
hangs from the branch of a small osage tree.  The osage tree has a dusky,
almost orange, hue to it and exudes the faint aroma of almonds.  Monkeys can
be heard screeching to the northeast and bird calls penetrate the dank air of
the forest.  The jungle continues to the north, south, and east, and a low
wall of lose rocks is to the west.
Obvious exits: -North -East  -South -West 
A yellow flower hangs from a vine here.

< 468h/468H 220v/225V Pos: standing >
Pardon?

< 468h/468H 221v/225V Pos: standing >
A Young Jungle
   A bit more light than usual seeps in here during the daylight hours due to
the clearing to the south and the low wall of lose rocks to the west.
Everything about this spot smells of death though, and the close proximity of
the road to Woodseer doesn't provide much consolation.  Dark green leaves and
stems look even darker here, taking on an almost black cast to them.  The
occasional bright red and yellow flowers add some color to the
forest, but they don't make it feel any safer.  This part of the Rift Valley
Jungle is quite young, something must have cleared the jungle some time ago
because all of the growth here appears to be less than twenty years old.
Despite its youth, the jungle grows quickly, and the dank air here already
smells of the rot and decay that helps sustain the huge trees of older rain
forests.  The jungle continues to the north and east, and there is some sort
of cleared path to the south.
Obvious exits: -North -East  -South
A yellow flower hangs from a vine here.(Red Aura)
A red flower hangs from a vine here.(Red Aura)
A yellow flower hangs from a vine here.(Red Aura)

< 468h/468H 221v/225V Pos: standing >
A Trade Path Along a Deep Pool
   A trade path has been cleared from the jungle, which looms threateningly
to the north and east, running both west and south at this point to get
around a deep rock-lined pool to the southwest.  A tremendous cliff further
to the west forms a impressive defensive wall for the small city of Woodseer
that has been built on the plateau above it.  A thin waterfall shatters into
millions of small water droplets as it slaps the jagged rocks of the cliff
face to the southwest until the water finally comes to rest in the deep pool
that can be seen below it.  The trade path continues to the south and west.
Obvious exits: -North -East  -South -West 
A halfling scout keeps the trade path clear.(Gold Aura)

< 468h/468H 221v/225V Pos: standing >
A Trade Path Along a Deep Pool
   A narrow trade path has been carved from the jungle here, allowing
relatively safe passage to the halfling city of Woodseer.  A number of stern-
looking halfling scouts can be seen wandering along the road, and through the
jungle helping to keep the road free of the dangerous creatures that make the
jungle their home.  A huge waterfall to the west feeds the deep rock-lined
pool below, splashing water even out as far as this point as it plummets
downward.  The trade path continues to the north where it bends around the
pool to run along the base of the cliff to the west, and to the south where
it begins to climb out of the valley through a narrow gorge.  The stench of the
jungle wafts in from the east, with a smell as dark and foreboding as the
jungle itself.
Obvious exits: -North -East  -South

< 468h/468H 221v/225V Pos: standing >
A Trade Path Cut From the Jungle
   Jungle vegetation of all forms has been cleared away from this point to
create a safer passage into and out of the narrow gorge that rises out of
the valley to the south.  This trade path is well-guarded by halfling scouts
and sentries that do there best to keep it safe.  The halfling city of
Woodseer is dependant upon the trade that this path provides and pay for all
of its upkeep.  The trade path continues to the north along a rock-lined pool
as it heads toward Woodseer, and south where it enters a narrow ravine that
climbs out of the valley.  The jungle can be entered to the east, for those
foolish enough to want that type of adventure.
Obvious exits: -North -East  -South

< 468h/468H 222v/225V Pos: standing >
On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that
runs through it.  Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road.  This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up   
Militia forces muster to bolster the town's defenses against the invaders!!!

< 468h/468H 223v/225V Pos: standing >
On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb.  More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it.  It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below.  The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up    -Down 

< 468h/468H 224v/225V Pos: standing >
On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south.  Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel.  It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up    -Down 

< 468h/468H 222v/225V Pos: standing >
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them.  Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below.  The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up    -Down 

< 468h/468H 220v/225V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up    -Down 

< 468h/468H 219v/225V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
A large wooden sign stands here.

< 468h/468H 220v/225V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 
A long dark piece of cloth lies here.

< 468h/468H 219v/225V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 
Puddles of fresh blood cover the ground.
[2] The corpse of a minotaur mercenary guard is lying here.
Shattered bits of ice are scattered about the area.

< 468h/468H 220v/225V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.

< 468h/468H 221v/225V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 
Fresh blood splatters cover the area.
The corpse of weth is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a fuzzy duckling is lying here.
The corpse of a halfling guard is lying here.

< 468h/468H 221v/225V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
Shattered bits of ice are scattered about the area.
A blazing imp hovers in mid-air here.(holy) (minion) 
A Kobold (small) RaVaGeR *-* Clan Ragnarok *-* stands in mid-air here, fighting a minotaur mercenary guard. (Casting) (Red Aura)
A minotaur mercenary guard stands in mid-air here, fighting a Kobold.

< 468h/468H 222v/225V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'arieks shattering iceball'
A Kobold points at a minotaur mercenary guard.
A Kobold's iceball shatters upon impacting a minotaur mercenary guard, rending flesh and sending blood flying.
A minotaur mercenary guard is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a minotaur mercenary guard.

< 468h/468H 224v/225V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by a Kobold.

< 468h/468H 225v/225V Pos: standing >
A Kobold looks at you.

< 468h/468H 225v/225V Pos: standing >
A Kobold starts casting an offensive spell.

< 468h/468H 225v/225V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'arieks shattering iceball'
A Kobold points at you.
You snap into visibility.
-=[You reel in pain as a Kobold's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!

< 292h/468H 225v/225V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 292h/468H 225v/225V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East  -West 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.

< 292h/468H 224v/225V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East  -South -West 

< 292h/468H 223v/225V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
Syune stands here working on a new piece of jewelry.(Gold Aura)
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 292h/468H 222v/225V Pos: standing >
Buzzle's Supplies and Fine Goods
   Glass cabinets and long wooden shelves display all of Buzzle's fine goods.
The smooth jodani and ebonwood walls have been polished to a pleasant shine,
making some of the products look even nicer.  Fine leather backpacks and bags
hang from one wall, and ropes, lanterns and other supplies hang against
another.  Buzzle is known throughout Woodseer to have the fairest prices, and
perhaps the best store location, of any storekeeper in town.  Exactly how he
keeps his prices so low has often been called into question by his competitors
but at this time he no longer has any competitors.  It is obvious that he deals
in top quality supplies and that his prices are quite fair.  The only exit from
the store is an open doorway leading north to Petalrich Lane.
This area seems to be devoid of magic!
Obvious exits: -North
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
Buzzle, the merchant, stands here selling goods.(Gold Aura)

< 293h/468H 224v/225V Pos: standing >

< 294h/468H 224v/225V Pos: standing >

< 296h/468H 224v/225V Pos: standing >

< 297h/468H 224v/225V Pos: standing >

		Score information for Sered

Level: 27   Race: Grey Elf   Class: Ranger Sex: Male
Hit points: 297(468)  Moves: 224(225)
Coins carried:   19 platinum     4 gold     6 silver     0 copper
Compression ratio: none
Status:  Standing.
         Negative Shielded
Frags:   +0.00   Deaths:   1
Detecting:      Invisible Evil Good Magic Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Living Animals
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Farsee Fly Aware Haste Invisibility Fearless Lightfooted Sparkling
Combat Pulse:   12 Spell Pulse:  0.77 
Leaderboard Points:  270 

Active Spells:
--------------
stone skin (3 minutes)
protection from undead (6 minutes)
vitality (7 minutes)
fly (46 minutes)
combat mind (50 minutes)


< 297h/468H 224v/225V Pos: standing >
A halfling guard leaves north.

< 299h/468H 224v/225V Pos: standing >

< 300h/468H 224v/225V Pos: standing >
Buzzle's Supplies and Fine Goods
Obvious exits: -North
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
Buzzle, the merchant, stands here selling goods.(Gold Aura)

< 300h/468H 224v/225V Pos: standing >
Alarm bells sound, signalling an invasion!

< 301h/468H 224v/225V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 301h/468H 224v/225V Pos: standing >
Buzzle's Supplies and Fine Goods
Obvious exits: -North
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
Buzzle, the merchant, stands here selling goods.(Gold Aura)

< 304h/468H 224v/225V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
Syune who is close by to your north.
A halfling guard who is close by to your north.

< 306h/468H 224v/225V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
Syune who is close by to your north.
A halfling guard who is close by to your north.

< 306h/468H 224v/225V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
Syune who is close by to your north.
A halfling guard who is close by to your north.

< 307h/468H 224v/225V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
A halfling guard patrols the streets keeping the peace.(Gold Aura)
Syune stands here working on a new piece of jewelry.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 307h/468H 223v/225V Pos: standing >
You quickly scan the area.
Buzzle who is close by to your south.
The halfling warrior who is close by to your west.
The wandering merchant who is not far off to your west.
The young adventurer who is rather far off to your west.
The small woman who is in the distance to your west.
A box turtle who is in the distance to your west.

< 307h/468H 224v/225V Pos: standing >
You quickly scan the area.
Buzzle who is close by to your south.
The halfling warrior who is close by to your west.
The wandering merchant who is not far off to your west.
The young adventurer who is rather far off to your west.
The small woman who is in the distance to your west.
A box turtle who is in the distance to your west.

< 308h/468H 225v/225V Pos: standing >
Autosaving...
A halfling guard leaves east.

< 308h/468H 225v/225V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East  -South -West 
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 309h/468H 224v/225V Pos: standing >
You quickly scan the area.
The halfling adventurer who is not far off to your north.
A halfling woman who is not far off to your south.
A halfling guard who is a brief walk away to your south.
The young adventurer who is a brief walk away to your south.
Syune who is close by to your west.
A halfling guard who is close by to your west.
The halfling warrior who is not far off to your west.
The wandering merchant who is a brief walk away to your west.
The young adventurer who is in the distance to your west.

< 309h/468H 224v/225V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
Syune stands here working on a new piece of jewelry.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 309h/468H 223v/225V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
A halfling warrior wanders through the town seeking adventure.(Gold Aura)

< 309h/468H 222v/225V Pos: standing >
Petalrich Lane
   The wide entrance to the park north of here beckons to be used.  Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting.  Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor.  Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers.  The flower-lined road continues to the east and west, and
an entrance to the park is to the north.  A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East  -South -West 
A merchant wanders aimlessly.(Gold Aura)

< 310h/468H 224v/225V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
A halfling warrior wanders through the town seeking adventure.(Gold Aura)

< 310h/468H 223v/225V Pos: standing >
You quickly scan the area.
A playful kitten who is not far off to your north.
A giant bee who is not far off to your north.
A halfling child who is a brief walk away to your north.
A halfling child who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
An ugly frog who is a brief walk away to your north.
Syune who is close by to your east.
A halfling guard who is close by to your east.
A halfling guard who is not far off to your east.
The halfling adventurer who is close by to your south.
A halfling woman who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The wandering merchant who is close by to your west.
The young adventurer who is a brief walk away to your west.
A box turtle who is rather far off to your west.
A young duck who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 311h/468H 225v/225V Pos: standing >
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous
shine.  Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting.  The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations.  A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up    -Down 
A halfling adventurer wanders here humming to himself.(Gold Aura)
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 311h/468H 224v/225V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your north.
A playful kitten who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A halfling child who is rather far off to your north.
A halfling child who is rather far off to your north.
A fuzzy duckling who is rather far off to your north.
A snapping turtle who is rather far off to your north.
An ugly frog who is rather far off to your north.
A halfling guard who is close by above you.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 311h/468H 224v/225V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
A halfling warrior wanders through the town seeking adventure.(Gold Aura)

< 312h/468H 223v/225V Pos: standing >
Petalrich Lane
   The wide entrance to the park north of here beckons to be used.  Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting.  Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor.  Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers.  The flower-lined road continues to the east and west, and
an entrance to the park is to the north.  A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East  -South -West 

< 312h/468H 224v/225V Pos: standing >
You quickly scan the area.
A giant bee who is not far off to your north.
A giant bee who is not far off to your north.
A snapping turtle who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
The halfling warrior who is close by to your east.
Syune who is not far off to your east.
A halfling guard who is not far off to your east.
A halfling guard who is a brief walk away to your east.
The wandering merchant who is close by to your south.
Clora who is close by to your south.
A sturdy mountain horse who is close by to your west.
The young adventurer who is not far off to your west.
A box turtle who is a brief walk away to your west.
A young duck who is rather far off to your west.
The Woodseer Quartermaster who is rather far off to your west.

< 313h/468H 224v/225V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
A halfling warrior wanders through the town seeking adventure.(Gold Aura)

< 314h/468H 224v/225V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
Syune stands here working on a new piece of jewelry.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 314h/468H 223v/225V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East  -South -West 
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 314h/468H 224v/225V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
Syune stands here working on a new piece of jewelry.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 314h/468H 223v/225V Pos: standing >
Buzzle's Supplies and Fine Goods
   Glass cabinets and long wooden shelves display all of Buzzle's fine goods.
The smooth jodani and ebonwood walls have been polished to a pleasant shine,
making some of the products look even nicer.  Fine leather backpacks and bags
hang from one wall, and ropes, lanterns and other supplies hang against
another.  Buzzle is known throughout Woodseer to have the fairest prices, and
perhaps the best store location, of any storekeeper in town.  Exactly how he
keeps his prices so low has often been called into question by his competitors
but at this time he no longer has any competitors.  It is obvious that he deals
in top quality supplies and that his prices are quite fair.  The only exit from
the store is an open doorway leading north to Petalrich Lane.
This area seems to be devoid of magic!
Obvious exits: -North
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
Buzzle, the merchant, stands here selling goods.(Gold Aura)

< 314h/468H 222v/225V Pos: standing >
Alarm bells sound, signalling an invasion!

< 325h/468H 225v/225V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 325h/468H 225v/225V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 326h/468H 225v/225V Pos: standing >
You quickly scan the area.
Syune who is close by to your north.
A halfling guard who is close by to your north.

< 328h/468H 225v/225V Pos: standing >
You quickly scan the area.
Syune who is close by to your north.
A halfling guard who is close by to your north.

< 328h/468H 225v/225V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 329h/468H 225v/225V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 329h/468H 225v/225V Pos: standing >
Syune enters from the north.

< 329h/468H 225v/225V Pos: standing >
You quickly scan the area.
A blazing imp who is close by to your north.
A prong-horned antelope who is close by to your north.
A wild horse who is close by to your north.
A Kobold who is close by to your north.
A halfling guard who is close by to your north.

< 329h/468H 225v/225V Pos: standing >

< 330h/468H 225v/225V Pos: standing >
A Kobold points at you.
You snap into visibility.
-=[A Kobold fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!

< 228h/468H 225v/225V Pos: standing >
A Kobold points at you.
You snap into visibility.
-=[A Kobold fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!

< 128h/468H 225v/225V Pos: standing >
A Kobold points at you.
You snap into visibility.
-=[A Kobold fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
A blazing imp hovers in mid-air here.(holy) (minion) 
A prong-horned antelope stands here. (minion) 
A wild horse stands here. (minion) 
A Kobold (small) RaVaGeR *-* Clan Ragnarok *-* stands in mid-air here, fighting a halfling guard.(Red Aura)
A halfling guard stands here, fighting a Kobold.(Gold Aura)

< 25h/468H 224v/225V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by a Kobold.
Buzzle's Supplies and Fine Goods
   Glass cabinets and long wooden shelves display all of Buzzle's fine goods.
The smooth jodani and ebonwood walls have been polished to a pleasant shine,
making some of the products look even nicer.  Fine leather backpacks and bags
hang from one wall, and ropes, lanterns and other supplies hang against
another.  Buzzle is known throughout Woodseer to have the fairest prices, and
perhaps the best store location, of any storekeeper in town.  Exactly how he
keeps his prices so low has often been called into question by his competitors
but at this time he no longer has any competitors.  It is obvious that he deals
in top quality supplies and that his prices are quite fair.  The only exit from
the store is an open doorway leading north to Petalrich Lane.
This area seems to be devoid of magic!
Obvious exits: -North
Fresh blood covers everything in the area.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
Syune stands here working on a new piece of jewelry.(Gold Aura)
Buzzle, the merchant, stands here selling goods.(Gold Aura)

< 25h/468H 224v/225V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
A blazing imp stands in mid-air here, fighting a halfling guard.(Holy) (minion) 
A prong-horned antelope stands here. (minion) 
A wild horse stands here. (minion) 
A Kobold (small) RaVaGeR *-* Clan Ragnarok *-* stands in mid-air here, fighting a halfling guard. (Casting) (Red Aura)
A halfling guard stands here, fighting a Kobold.(Gold Aura)

< 26h/468H 223v/225V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 

< 26h/468H 222v/225V Pos: standing >
A Kobold points at you.
You snap into visibility.
-=[A Kobold fires a blast of molten spray at you, causing unbearable pain.]=-
Your eyes of a bewitched silver dragon of damage melted from the intense heat!
Your earring of the Dragon Lords of health melted from the intense heat!