The death of [18 Shaman] Phly (Centaur)

in Entrance to The Savannah of Broken Trusts

from the perspective of [18 Shaman] Phly (Centaur)

<worn on head>       a smelly fur hat
<worn on horse body> a leather saddle
<worn about body>    a cloak of cured leather
<worn about waist>   a belt of woven hides
<held as shield>     a small round wooden shield
<worn around wrist>  a pitted hide bracer
<worn on hands>      a pair of brown leather gloves
<held>               a small limestone totem

 ...........  
 ..........^  
 .....@...^^  
 .....^^.^^M  
 ......^^^MM  
  ..^..M.MM   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 264h/264H 49v/222V Pos: standing >
 
  .........   
 ..........^  
 .........^^  
 .....@^.^^M  
 ......^^^MM  
 ...^..M.MM^  
  ....^MMMM   
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East  -South -West 

< 264h/264H 48v/222V Pos: standing >
 
  .........   
 .........^^  
 .....^^.^^M  
 .....@^^^MM  
 ...^..M.MM^  
 .....^MMMM.  
  ......MM^   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 264h/264H 46v/222V Pos: standing >
 
  ........^   
 .....^^.^^M  
 ......^^^MM  
 ...^.@M.MM^  
 .....^MMMM.  
 .......MM^^  
  .....M^M.   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 264h/264H 44v/222V Pos: standing >
 
  ....^^.^^   
 ......^^^MM  
 ...^..M.MM^  
 .....@MMMM.  
 .......MM^^  
 ......M^M.^  
  .M..^^^.^   
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East  -South -West 

< 264h/264H 42v/222V Pos: standing >
 
  .....^^.^   
 .......^^^M  
 ....^..M.MM  
 .....@^MMMM  
 ........MM^  
 .......M^M.  
  ..M..^^^.   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 264h/264H 41v/222V Pos: standing >
 
  ......^^.   
 ........^^^  
 .....^..M.M  
 .....@.^MMM  
 .........MM  
 ........M^M  
  ...M..^^^   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 264h/264H 39v/222V Pos: standing >
 
  .......^^   
 .........^^  
 *.....^..M.  
 *....@..^MM  
 *.........M  
 ^........M^  
  ....M..^^   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 264h/264H 37v/222V Pos: standing >
 
  ........^   
 *.........^  
 **.....^..M  
 **...@...^M  
 **.........  
 *^........M  
  *....M..^   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 264h/264H 35v/222V Pos: standing >
 
  *........   
  *.........  
 ***.....^..  
 ***..@....^  
  **........  
  *^........  
  **....M..   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 264h/264H 34v/222V Pos: standing >
 
   *.......   
   *........  
  ***.....^.  
  ***.@.....  
   **.......  
   *^.......  
   **....M.   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 264h/264H 32v/222V Pos: standing >
It's cold!
 
    *......   
    *.......  
   ***.....^  
   ***@.....  
    **......  
    *^......  
    **....M   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 264h/264H 30v/222V Pos: standing >
 
 ***..  
 **@..  
  **..  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 264h/264H 28v/222V Pos: standing >
 
  ***.  
  *@*.  
   **.  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 264h/264H 27v/222V Pos: standing >
 
   ***  
   @**  
    **  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 264h/264H 25v/222V Pos: standing >
You need a boat to go there.

< 264h/264H 25v/222V Pos: standing >
You need a boat to go there.

< 264h/264H 26v/222V Pos: standing >
You need a boat to go there.

< 264h/264H 26v/222V Pos: standing >
 
  ***.  
  *@*.  
   **.  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 264h/264H 25v/222V Pos: standing >
 
  ***.  
   @*.  
   *^.  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 264h/264H 23v/222V Pos: standing >
 
   **.  
   @^.  
   **.  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 264h/264H 21v/222V Pos: standing >
 
    ***....   
    ***.....  
     **.....  
     *@.....  
     **....M  
     **...^.  
      **...   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 264h/264H 21v/222V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 264h/264H 21v/222V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 

< 264h/264H 19v/222V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 264h/264H 18v/222V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A large zebra who is close by to your north.
A thorn-root tree who is not far off to your north.
A giraffe who is close by to your east.
A goshawk who is close by to your east.
A cheetah who is not far off to your east.
A loggerhead shrike who is not far off to your east.
A giraffe who is rather far off to your east.
A giraffe who is close by to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A large zebra who is rather far off to your south.
A thorn-root tree who is rather far off to your south.
A giraffe who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 264h/264H 19v/222V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.
A goshawk swoops out of the sky to attack.

< 264h/264H 19v/222V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 264h/264H 22v/222V Pos: standing >
You start chanting...
A giraffe suddenly attacks YOU!
-=[A giraffe's fine punch strikes you.]=-

< 251h/264H 25v/222V Pos: standing >
< T: Phly TP: sta TC:few scratches E: giraffe sta EP: excellent >
 Casting: scalding blast ****

< 251h/264H 25v/222V Pos: standing >
< T: Phly TP: sta TC:few scratches E: giraffe sta EP: excellent >
 Casting: scalding blast ***

< 251h/264H 25v/222V Pos: standing >
< T: Phly TP: sta TC:few scratches E: giraffe sta EP: excellent >
 Casting: scalding blast **

< 251h/264H 25v/222V Pos: standing >
< T: Phly TP: sta TC:few scratches E: giraffe sta EP: excellent >
 -=[A giraffe's fine punch strikes you.]=-
-=[A giraffe's fine punch strikes you.]=-

< 222h/264H 25v/222V Pos: standing >
< T: Phly TP: sta TC: small wounds E: giraffe sta EP: excellent >
 You complete your spell...
You point at a giraffe.
You raise a level!
[Damage: 26 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a giraffe.]=-

< 238h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: small wounds E: giraffe sta EP: few scratches >
 You start chanting...

< 238h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: small wounds E: giraffe sta EP: few scratches >
 Casting: scalding blast ****

< 238h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: small wounds E: giraffe sta EP: few scratches >
 -=[A giraffe's fine punch strikes you.]=-
-=[A giraffe's kick hits you in your side.]=-

< 211h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: small wounds E: giraffe sta EP: few scratches >
 You complete your spell...
You point at a giraffe.
[Damage: 25 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a giraffe.]=-

< 211h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: small wounds E: giraffe sta EP:  small wounds >
 You start chanting...

< 211h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: small wounds E: giraffe sta EP:  small wounds >
 -=[A giraffe's fine punch strikes you.]=-

< 197h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  small wounds >
 Autosaving...

< 197h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  small wounds >
 You complete your spell...
You point at a giraffe.
[Damage: 34 ] -=[Your flameburst collides silently with a giraffe, who screams out in sudden pain.]=-

< 197h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  few wounds >
 You start chanting...

< 197h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  few wounds >
 Casting: flameburst 

< 197h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  few wounds >
 You complete your spell...
You point at a giraffe.
[Damage: 26 ] -=[Your flameburst collides silently with a giraffe, who screams out in sudden pain.]=-
-=[A giraffe's fine punch strikes you.]=-
-=[A giraffe's punch strikes you.]=-

< 170h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  few wounds >
 A giraffe dodges your futile attack.
You start chanting...

< 170h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  few wounds >
 A giraffe enters from the south.

< 170h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  few wounds >
 You complete your spell...
You point at a giraffe.
[Damage: 30 ] -=[Your flameburst collides silently with a giraffe, who screams out in sudden pain.]=-

< 170h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  few wounds >
 -=[A giraffe's fine punch strikes you.]=-
You dodge a giraffe's vicious attack.
A giraffe misses you with his clumsy kick at your chest.
You start chanting...

< 158h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  few wounds >
 You complete your spell...
You point at a giraffe.
[Damage: 23 ] -=[Your flameburst collides silently with a giraffe, who screams out in sudden pain.]=-

< 158h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  nasty wounds >
 A loggerhead shrike enters from the east.

< 158h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  nasty wounds >
 You start chanting...

< 158h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  nasty wounds >
 -=[A giraffe's fine punch strikes you hard.]=-

< 144h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  nasty wounds >
 Casting: flameburst *

< 144h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  nasty wounds >
 Casting: flameburst 

< 144h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  nasty wounds >
 A goshawk leaves west.
You complete your spell...
You point at a giraffe.
[Damage: 17 ] -=[Your flameburst collides silently with a giraffe, who screams out in sudden pain.]=-

< 144h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  nasty wounds >
 You start chanting...

< 144h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: few wounds E: giraffe sta EP:  nasty wounds >
 -=[A giraffe's fine punch strikes you hard.]=-
-=[A giraffe's fine punch strikes you hard.]=-
-=[A giraffe's sweep catches you in the side and you almost stumble.]=-

< 107h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP:  nasty wounds >
 Casting: flameburst 

< 107h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP:  nasty wounds >
 A giraffe leaves east.
You complete your spell...
You point at a giraffe.
[Damage: 15 ] -=[Your flameburst collides silently with a giraffe, who screams out in sudden pain.]=-

< 107h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP:  nasty wounds >
 You miss a giraffe.
You start chanting...

< 107h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP:  nasty wounds >
 You complete your spell...
You point at a giraffe.
[Damage: 25 ] -=[Your flameburst collides silently with a giraffe, who screams out in sudden pain.]=-

< 107h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 -=[A giraffe's fine punch strikes you hard.]=-

< 95h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 You tense up and prepare to rearkick a giraffe with your hind legs!
But fail miserably!

< 95h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 A giraffe dodges your futile attack.

< 95h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 A giraffe enters from the east.

< 95h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 -=[A giraffe's fine punch strikes you very hard.]=-
-=[A giraffe's fine punch strikes you very hard.]=-
-=[A giraffe's kick hits you directly in the face.]=-

< 57h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC:pretty hurt E: giraffe sta EP: pretty hurt >
 A giraffe dodges your futile attack.

< 57h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC:pretty hurt E: giraffe sta EP: pretty hurt >
 A crazed zebra trots in from the south.

< 57h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC:pretty hurt E: giraffe sta EP: pretty hurt >
 You don't have that spell memorized.

< 57h/280H 25v/222V Pos: standing >
< T: Phly TP: sta TC:pretty hurt E: giraffe sta EP: pretty hurt >
 You attempt to flee...
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
You flee southward!

< 57h/280H 0v/222V Pos: standing >
You stop using a small limestone totem.

< 57h/280H 1v/222V Pos: standing >
You hold a small ivory totem.

< 57h/280H 1v/222V Pos: standing >
You start chanting...

< 57h/280H 2v/222V Pos: standing >
You lost your concentration!
You abort your spell before it's done!

< 57h/280H 3v/222V Pos: standing >
You start chanting...

< 58h/280H 7v/222V Pos: standing >
A giraffe enters from the north.

< 58h/280H 9v/222V Pos: standing >
The sun rises over the northern horizon.

< 58h/280H 10v/222V Pos: standing >
Casting: mending 

< 59h/280H 10v/222V Pos: standing >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!

< 89h/280H 11v/222V Pos: standing >
You start chanting...

< 89h/280H 12v/222V Pos: standing >
You feel your skill in shaman spell knowledge improving.

< 89h/280H 14v/222V Pos: standing >
Casting: mending 

< 90h/280H 16v/222V Pos: standing >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!

< 140h/280H 16v/222V Pos: standing >
You don't have that spell memorized.

< 140h/280H 17v/222V Pos: standing >
You don't have that spell memorized.

< 140h/280H 19v/222V Pos: standing >
You stop using a small ivory totem.

< 141h/280H 22v/222V Pos: standing >
You hold a small limestone totem.

< 141h/280H 23v/222V Pos: standing >
You have memorized the following spells:
( 3rd circle)  3 - scalding blast
( 1st circle)  6 - ice missile
               1 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
   13 seconds:  ( 3rd) scalding blast
   26 seconds:  ( 3rd) scalding blast
   36 seconds:  ( 2nd) flameburst
   47 seconds:  ( 2nd) flameburst
   57 seconds:  ( 2nd) flameburst
   68 seconds:  ( 2nd) flameburst
   78 seconds:  ( 2nd) flameburst
   89 seconds:  ( 2nd) flameburst
   99 seconds:  ( 2nd) flameburst
  114 seconds:  ( 4th) mending
  129 seconds:  ( 4th) mending

You can memorize 1 3rd and 1 4th circle spell(s).

< 141h/280H 24v/222V Pos: standing >
A large gazelle trots in from the east.
A gazelle trots in from the east.
A gazelle trots in from the east.
A gazelle trots in from the east.
A gazelle trots in from the east.
A gazelle trots in from the east.

< 141h/280H 24v/222V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A tiny bird skims just above the grasses here.
A giraffe looks about for a nearby tree.

< 142h/280H 26v/222V Pos: standing >
A giraffe suddenly attacks YOU!
-=[A giraffe's fine punch strikes you hard.]=-

< 129h/280H 26v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 You start chanting...

< 129h/280H 26v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 Casting: scalding blast ***

< 129h/280H 26v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 Casting: scalding blast **

< 129h/280H 26v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 -=[A giraffe's fine punch strikes you hard.]=-
-=[A giraffe's fine punch strikes you hard.]=-

< 103h/280H 26v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 A Shade enters from the west.

< 103h/280H 26v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 You complete your spell...
You point at a giraffe.
[Damage: 16 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a giraffe.]=-

< 103h/280H 26v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 A Shade starts casting an offensive spell.
You flip head over heels.

< 103h/280H 26v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 You know not how!

< 103h/280H 26v/222V Pos: standing >
< T: Phly TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 -=[A giraffe's punch strikes you hard.]=-
-=[A giraffe's fine punch strikes you very hard.]=-
-=[A giraffe's kick hits you in your side.]=-
You attempt to flee...
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A goshawk swoops out of the sky to attack.
A giraffe looks about for a nearby tree.
A crazed zebra madly bucks and snorts, kicking everything in sight.
A gargantuan bird soars over the Savannah here.
You flee westward!

< 63h/280H 0v/222V Pos: standing >
You're too exhausted.

< 63h/280H 0v/222V Pos: standing >
You're too exhausted.

< 63h/280H 0v/222V Pos: standing >
Pardon?

< 63h/280H 0v/222V Pos: standing >
A Shade enters from the east.
You're too exhausted.

< 63h/280H 1v/222V Pos: standing >
A roc leaves south.
You're too exhausted.

< 63h/280H 1v/222V Pos: standing >
A Shade leaves west.
You're too exhausted.

< 63h/280H 1v/222V Pos: standing >
You're too exhausted.

< 63h/280H 1v/222V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A Shade (small) stands, floating here.

< 63h/280H 0v/222V Pos: standing >
You're too exhausted.

< 63h/280H 0v/222V Pos: standing >
A Shade suddenly attacks YOU!
A Shade misses you.
Sorry, you aren't allowed to do that in combat.

< 63h/280H 0v/222V Pos: standing >
< T: Phly TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 63h/280H 0v/222V Pos: standing >
< T: Phly TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 63h/280H 0v/222V Pos: standing >
< T: Phly TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
 You don't know that spell!

< 63h/280H 0v/222V Pos: standing >
< T: Phly TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
 You don't have that spell memorized.

< 63h/280H 0v/222V Pos: standing >
< T: Phly TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
 You start chanting...

< 63h/280H 0v/222V Pos: standing >
< T: Phly TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
 A Shade starts casting an offensive spell.

< 63h/280H 0v/222V Pos: standing >
< T: Phly TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
 A Shade completes her spell...
A Shade utters the words 'gpaqtuio ofags'
-=[You get a shock as a Shade gets too close to you.]=-

< 39h/280H 0v/222V Pos: standing >
< T: Phly TP: sta TC: awful E: A Shade sta EP: excellent >
 A Shade starts casting an offensive spell.

< 39h/280H 0v/222V Pos: standing >
< T: Phly TP: sta TC: awful E: A Shade sta EP: excellent >
 You complete your spell...
You point at a Shade.
The globe around a Shade's body flares as it bears the brunt of your assault!

< 39h/280H 0v/222V Pos: standing >
< T: Phly TP: sta TC: awful E: A Shade sta EP: excellent >
 A Shade completes her spell...
A Shade utters the words 'gpaqtuio ofags'
-=[You get a shock as a Shade gets too close to you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 6h/280H 0v/222V Pos: standing >
< T: Phly TP: sta TC: awful E: A Shade sta EP: excellent >
 A Shade dodges your futile attack.
A Shade misses you.

< 6h/280H 0v/222V Pos: standing >
< T: Phly TP: sta TC: awful E: A Shade sta EP: excellent >
 You start chanting...

< 6h/280H 0v/222V Pos: standing >
< T: Phly TP: sta TC: awful E: A Shade sta EP: excellent >
 A Shade starts casting an offensive spell.

< 6h/280H 0v/222V Pos: standing >
< T: Phly TP: sta TC: awful E: A Shade sta EP: excellent >
 A Shade completes her spell...
A Shade utters the words 'gpaqtuio ofags'
-=[You get a shock as a Shade gets too close to you.]=-
Your suit of smelly animal furs exploded spreading charges of electrical energy!