The death of [21 Necromancer] Zlo (Drow Elf)

in The Corner of Rapture Way and Bliss Boulevard

from the perspective of [27 Mercenary] Javok (ShadowBeast)

<worn on horns>      the horns of the satyr
<worn on head>       a bronze skull cap
<worn on eyes>       a masterly-crafted rubber eyepatch
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a pair of silver earrings with red rubies
<worn on body>       a golden weave vest (glowing)
<worn about body>    the masters cloak (glowing)
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of silver arm protectors
<worn on hands>      some thick leather gloves
<worn on finger>     the ring of the overfiend
<primary weapon>     a rapier [superior]
<secondary weapon>   a thin steel dagger
<worn on legs>       a pair of dragonscale leg plates
<worn on feet>       a pair of studded leather boots

A Drow Elf leaves west.

< 279h/371H 237v/241V Pos: standing >
Headbutt whom?

< 279h/371H 237v/241V Pos: standing >
Headbutt whom?

< 279h/371H 237v/241V Pos: standing >
Tackle who?

< 279h/371H 237v/241V Pos: standing >
Headbutt whom?

< 279h/371H 237v/241V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W

< 279h/371H 236v/241V Pos: standing >
Backstab who?

< 279h/371H 236v/241V Pos: standing >
You quickly scan the area.
A grand knight who is close by to your east.
A small lizard who is close by to your south.
Dibbly Libalien who is close by to your south.
The lawkeeper who is close by to your west.
A stronghold knight who is not far off to your west.
A stronghold knight who is not far off to your west.
A stronghold knight who is not far off to your west.
A stronghold knight who is not far off to your west.
A Drow Elf who is a brief walk away to your west.
Artos Chori, Avenger of Newhaven who is a brief walk away to your west.
A warder who is rather far off to your west.
The page who is in the distance to your west.

< 279h/371H 237v/241V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W
A lawkeeper of Newhaven stands guard here.

< 279h/371H 239v/241V Pos: standing >
A Fountain before a Grand Temple
Obvious exits: -N# -E -W
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.

< 279h/371H 238v/241V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W

< 279h/371H 238v/241V Pos: standing >
On Santuary Place
Obvious exits: -E -S# -W
A sign sticks off the building to the south.

< 280h/371H 238v/241V Pos: standing >
You quickly scan the area.
A stronghold knight who is not far off to your east.
A stronghold knight who is not far off to your east.
A stronghold knight who is not far off to your east.
A stronghold knight who is not far off to your east.
The lawkeeper who is a brief walk away to your east.
A grand knight who is in the distance to your east.
A warder who is close by to your west.
The page who is close by to your west.

< 280h/371H 239v/241V Pos: standing >
Intersection of Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
A warder of Newhaven strolls about the area.

< 280h/371H 239v/241V Pos: standing >
You quickly scan the area.
A warder who is close by to your north.
A stronghold knight who is a brief walk away to your east.
A stronghold knight who is a brief walk away to your east.
A stronghold knight who is a brief walk away to your east.
A stronghold knight who is a brief walk away to your east.
The lawkeeper who is rather far off to your east.
The page who is close by to your south.
A small lizard who is close by to your south.

< 280h/371H 240v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 280h/371H 241v/241V Pos: standing >
You quickly scan the area.
A warder who is close by to your north.
A stronghold knight who is a brief walk away to your east.
A stronghold knight who is a brief walk away to your east.
A stronghold knight who is a brief walk away to your east.
A stronghold knight who is a brief walk away to your east.
The lawkeeper who is rather far off to your east.
The page who is close by to your south.
A small lizard who is close by to your south.

< 280h/371H 241v/241V Pos: standing >
On Santuary Place
Obvious exits: -E -S# -W
A sign sticks off the building to the south.

< 280h/371H 240v/241V Pos: standing >
Ok.

< 281h/371H 240v/241V Pos: standing >
A warder enters from the west.

< 281h/371H 240v/241V Pos: standing >
The Newhaven Bakery and Pastry Shop
Obvious exits: -N -W#
A Drow Elf (medium) stands, floating here.(Red Aura)
A grand knight of Newhaven patrols the area.
(Q)The Newhaven baker stands here covered in flour.

< 281h/371H 239v/241V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  5 ] -=[A Drow Elf makes a strange sound as you place a rapier [superior] in his back.]=-

< 281h/371H 239v/241V Pos: standing >
< T: Javok TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 A grand knight frowns in boredom at the obviously one-sided struggle.

< 281h/371H 239v/241V Pos: standing >
< T: Javok TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf opens the door.
-=[Ouch, that seriously hurt!]=-

< 280h/371H 239v/241V Pos: standing >
< T: Javok TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 [Damage:  7 ] -=[Your impressive slash strikes a Drow Elf.]=-
The flames cause your skin to smoke!
-=[You are burned as you hit a Drow Elf!]=-
[Damage:  5 ] -=[Your fine slash strikes a Drow Elf.]=-
The flames cause your skin to smoke!
-=[You are burned as you hit a Drow Elf!]=-

< 271h/371H 239v/241V Pos: standing >
< T: Javok TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf misses you.
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 271h/371H 239v/241V Pos: standing >
< T: Javok TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 271h/371H 239v/241V Pos: standing >
< T: Javok TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf attempts to flee.
A Drow Elf leaves north.

< 271h/371H 239v/241V Pos: standing >
The baker kneads a mound of dough.


< 271h/371H 239v/241V Pos: standing >

< 271h/371H 239v/241V Pos: standing >
Headbutt whom?

< 271h/371H 239v/241V Pos: standing >
Tackle who?

< 271h/371H 239v/241V Pos: standing >
The door seems to be closed.

< 271h/371H 239v/241V Pos: standing >
Backstab who?

< 271h/371H 239v/241V Pos: standing >
Ok.

< 271h/371H 239v/241V Pos: standing >
It's already open!

< 271h/371H 239v/241V Pos: standing >
On Santuary Place
Obvious exits: -E -S -W
A sign sticks off the building to the south.
A warder of Newhaven strolls about the area.

< 271h/371H 238v/241V Pos: standing >
You quickly scan the area.
A stronghold knight who is not far off to your east.
A stronghold knight who is not far off to your east.
A stronghold knight who is not far off to your east.
A stronghold knight who is not far off to your east.
The lawkeeper who is a brief walk away to your east.
A warder who is in the distance to your east.
A grand knight who is in the distance to your east.
A grand knight who is close by to your south.
The baker who is close by to your south.

< 271h/371H 240v/241V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W

< 271h/371H 240v/241V Pos: standing >
You quickly scan the area.
A stronghold knight who is close by to your east.
A stronghold knight who is close by to your east.
A stronghold knight who is close by to your east.
A stronghold knight who is close by to your east.
The lawkeeper who is not far off to your east.
A warder who is rather far off to your east.
A grand knight who is rather far off to your east.
Artos Chori, Avenger of Newhaven who is close by to your south.
A court scribe who is close by to your south.
The court petitioner who is close by to your south.
Bevelin Tisvin who is close by to your south.
Esliae Ji'Zaman who is close by to your south.
LeSair I'vila who is close by to your south.
A warder who is close by to your west.

< 271h/371H 240v/241V Pos: standing >
A Fountain before a Grand Temple
Obvious exits: -N# -E -W
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.

< 271h/371H 239v/241V Pos: standing >
You quickly scan the area.
The lawkeeper who is close by to your east.
A warder who is a brief walk away to your east.
A grand knight who is a brief walk away to your east.
A warder who is not far off to your west.

< 272h/371H 239v/241V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W
A lawkeeper of Newhaven stands guard here.

< 272h/371H 238v/241V Pos: standing >
Autosaving...
You quickly scan the area.
A warder who is not far off to your east.
A grand knight who is not far off to your east.
A warder who is close by to your south.
A stronghold knight who is close by to your west.
A stronghold knight who is close by to your west.
A stronghold knight who is close by to your west.
A stronghold knight who is close by to your west.
A warder who is a brief walk away to your west.

< 272h/371H 239v/241V Pos: standing >
The Institution of Punishment and Disobedience
Obvious exits: -N -W#
A warder of Newhaven roams the streets.

< 272h/371H 239v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 272h/371H 240v/241V Pos: standing >
You quickly scan the area.
The lawkeeper who is close by to your north.

< 272h/371H 240v/241V Pos: standing >
It seems to be locked.

< 272h/371H 241v/241V Pos: standing >
The door seems to be closed.

< 272h/371H 241v/241V Pos: standing >
It seems to be locked.

< 272h/371H 241v/241V Pos: standing >
The door seems to be closed.

< 273h/371H 241v/241V Pos: standing >
It seems to be locked.

< 273h/371H 241v/241V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W
A lawkeeper of Newhaven stands guard here.

< 273h/371H 240v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 273h/371H 240v/241V Pos: standing >
You quickly scan the area.
A small lizard who is not far off to your east.
A warder who is not far off to your east.
A grand knight who is not far off to your east.
A warder who is close by to your south.
A stronghold knight who is close by to your west.
A stronghold knight who is close by to your west.
A stronghold knight who is close by to your west.
A stronghold knight who is close by to your west.
A warder who is a brief walk away to your west.

< 273h/371H 240v/241V Pos: standing >
The lawkeeper leaves east.

< 273h/371H 240v/241V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S# -W
A lawkeeper of Newhaven stands guard here.

< 273h/371H 239v/241V Pos: standing >
You quickly scan the area.
A small lizard who is close by to your east.
A warder who is close by to your east.
A grand knight who is close by to your east.
A stronghold knight who is not far off to your west.
A stronghold knight who is not far off to your west.
A stronghold knight who is not far off to your west.
A stronghold knight who is not far off to your west.
A warder who is rather far off to your west.

< 273h/371H 239v/241V Pos: standing >
Intersection of Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W
This lizard scampers about the area.
A warder of Newhaven roams the streets.
A grand knight of Newhaven patrols the area.

< 274h/371H 239v/241V Pos: standing >
You quickly scan the area.
The boy who is not far off to your south.
A citizen who is not far off to your south.
A girl who is a brief walk away to your south.
The boy who is a brief walk away to your south.
The lawkeeper who is close by to your west.
A stronghold knight who is a brief walk away to your west.
A stronghold knight who is a brief walk away to your west.
A stronghold knight who is a brief walk away to your west.
A stronghold knight who is a brief walk away to your west.
A warder who is in the distance to your west.

< 274h/371H 240v/241V Pos: standing >
A small lizard leaves west.

< 274h/371H 240v/241V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S# -W
This lizard scampers about the area.
A lawkeeper of Newhaven stands guard here.

< 274h/371H 240v/241V Pos: standing >
Ok.

< 274h/371H 240v/241V Pos: standing >
The Newhaven General Store
Obvious exits: -N -E#
A Drow Elf (medium) sits resting.(Red Aura)
(Q)A plump gnome with a huge nose stands here.

< 274h/371H 239v/241V Pos: standing >
A Drow Elf clambers to his feet.
A Drow Elf, looking very frustrated, packs up his book.

< 274h/371H 239v/241V Pos: standing >
A Drow Elf leaves north.

< 274h/371H 239v/241V Pos: standing >
Backstab who?

< 274h/371H 240v/241V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W
This lizard scampers about the area.
A lawkeeper of Newhaven stands guard here.

< 275h/371H 240v/241V Pos: standing >
Backstab who?

< 275h/371H 240v/241V Pos: standing >
You quickly scan the area.
A warder who is close by to your east.
Dibbly Libalien who is close by to your south.
A stronghold knight who is not far off to your west.
A stronghold knight who is not far off to your west.
A stronghold knight who is not far off to your west.
A stronghold knight who is not far off to your west.
A warder who is rather far off to your west.

< 275h/371H 240v/241V Pos: standing >
Intersection of Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W
A warder of Newhaven roams the streets.

< 275h/371H 239v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 275h/371H 239v/241V Pos: standing >
You quickly scan the area.
A grand knight who is close by to your south.
The boy who is not far off to your south.
A citizen who is not far off to your south.
A girl who is a brief walk away to your south.
The boy who is a brief walk away to your south.
A citizen who is a brief walk away to your south.
A small lizard who is close by to your west.
The lawkeeper who is close by to your west.
A stronghold knight who is a brief walk away to your west.
A stronghold knight who is a brief walk away to your west.
A stronghold knight who is a brief walk away to your west.
A stronghold knight who is a brief walk away to your west.
A warder who is in the distance to your west.

< 275h/371H 240v/241V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W#
A worn sign extends from the building to the west.
A grand knight of Newhaven patrols the area.

< 275h/371H 240v/241V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A small boy is running about here.
A citizen of Newhaven stands here.

< 275h/371H 239v/241V Pos: standing >
The sun vanishes behind the southern horizon.

< 276h/371H 239v/241V Pos: standing >
You quickly scan the area.
A grand knight who is close by to your north.
A warder who is not far off to your north.
A girl who is close by to your south.
The boy who is close by to your south.
A citizen who is close by to your south.

< 276h/371H 239v/241V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W#
A worn sign extends from the building to the west.
A grand knight of Newhaven patrols the area.

< 276h/371H 239v/241V Pos: standing >
The door seems to be closed.

< 276h/371H 240v/241V Pos: standing >
Ok.

< 276h/371H 241v/241V Pos: standing >
The Newhaven General Store
Obvious exits: -N -E
(Q)A plump gnome with a huge nose stands here.

< 276h/371H 240v/241V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W
A worn sign extends from the building to the west.
A grand knight of Newhaven patrols the area.

< 276h/371H 239v/241V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A small boy is running about here.
A citizen of Newhaven stands here.

< 276h/371H 238v/241V Pos: standing >
You quickly scan the area.
A grand knight who is close by to your north.
A warder who is not far off to your north.
A girl who is close by to your south.
The boy who is close by to your south.

< 276h/371H 238v/241V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W
A worn sign extends from the building to the west.
A grand knight of Newhaven patrols the area.

< 277h/371H 238v/241V Pos: standing >
The Newhaven General Store
Obvious exits: -N -E
(Q)A plump gnome with a huge nose stands here.

< 277h/371H 238v/241V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W
This lizard scampers about the area.
A lawkeeper of Newhaven stands guard here.

< 277h/371H 237v/241V Pos: standing >
A small lizard leaves east.

< 277h/371H 238v/241V Pos: standing >
The Newhaven General Store
Obvious exits: -N -E
(Q)A plump gnome with a huge nose stands here.

< 277h/371H 238v/241V Pos: standing >
On Paradise Lane
Obvious exits: -N -S -W
A worn sign extends from the building to the west.
A grand knight of Newhaven patrols the area.

< 277h/371H 237v/241V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A small boy is running about here.
A citizen of Newhaven stands here.

< 277h/371H 236v/241V Pos: standing >
You quickly scan the area.
A grand knight who is close by to your north.
A small lizard who is not far off to your north.
A warder who is not far off to your north.
A girl who is close by to your south.
The boy who is close by to your south.
A citizen who is close by to your south.

< 277h/371H 237v/241V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
The corpse of a small lizard is lying here.
The corpse of a warder is lying here.
A small girl is playing here.
A small boy is running about here.
A citizen of Newhaven is walking here.

< 277h/371H 237v/241V Pos: standing >
Pardon?

< 277h/371H 237v/241V Pos: standing >
You quickly scan the area.
The boy who is close by to your north.
A citizen who is close by to your north.
A grand knight who is a brief walk away to your north.
A small lizard who is a brief walk away to your north.
A warder who is rather far off to your north.
A small lizard who is close by to your west.
A cat who is close by to your west.
Hurgoth who is a brief walk away to your west.
A warder who is a brief walk away to your west.
Rokkoko who is rather far off to your west.
The lieutenant who is close by above you.
A private who is close by above you.
A private who is close by above you.
A private who is close by above you.

< 278h/371H 239v/241V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
The corpse of a girl is lying here.
The corpse of a citizen is lying here.
This lizard scampers about the area.
A large furry cat is prowling the area.

< 278h/371H 239v/241V Pos: standing >
You quickly scan the area.
A girl who is close by to your east.
The boy who is close by to your east.
A citizen who is close by to your east.
Hurgoth who is not far off to your west.
A warder who is not far off to your west.
Rokkoko who is a brief walk away to your west.
A cat who is in the distance to your west.
A Drow Elf who is in the distance to your west.

< 278h/371H 240v/241V Pos: standing >
Hurgoth enters from the west.

< 278h/371H 241v/241V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A teakwood sign extends from the building to the north.

< 278h/371H 240v/241V Pos: standing >
Before the Main Gate of Newhaven
Obvious exits: -E -S# -W
Fresh blood splatters cover the area.
The corpse of a citizen is lying here.
A warder of Newhaven roams the streets.

< 278h/371H 239v/241V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A sign hangs off the northern building.
Rokkoko (Dwarf)(medium) stands here.

< 278h/371H 238v/241V Pos: standing >
You quickly scan the area.
A warder who is close by to your east.
A small lizard who is a brief walk away to your east.
A cat who is a brief walk away to your east.
Hurgoth who is rather far off to your east.
A girl who is rather far off to your east.
The boy who is rather far off to your east.
A citizen who is rather far off to your east.
A cat who is not far off to your west.
A Drow Elf who is not far off to your west.

< 279h/371H 239v/241V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W

< 279h/371H 239v/241V Pos: standing >
The Corner of Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
A large furry cat is prowling the area.
A Drow Elf (medium) sits resting.(Red Aura)

< 279h/371H 239v/241V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/371H 239v/241V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
A Drow Elf is disrupted from meditation.
A Drow Elf, looking very frustrated, packs up his book.
[Damage:  5 ] -=[A Drow Elf makes a strange sound as you place a rapier [superior] in his back.]=-

< 279h/371H 240v/241V Pos: standing >
< T: Javok TP: sta TC: small wounds E: A Drow Elf sit EP:  small wounds >
 A Drow Elf clambers to his feet.

< 279h/371H 240v/241V Pos: standing >
< T: Javok TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf starts casting an offensive spell.

< 279h/371H 240v/241V Pos: standing >
< T: Javok TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 [Damage: 24 ] -=[You leave a huge, red swollen lump on a Drow Elf's temple.]=-
The flames cause your skin to smoke!
-=[You are burned as you hit a Drow Elf!]=-
A Drow Elf stumbles side to side with starry eyes and a lost expression... Finally collapsing.

< 275h/371H 240v/241V Pos: standing >
A Drow Elf stops invoking abruptly!

< 275h/371H 240v/241V Pos: standing >
A cat leaves up.

< 275h/371H 241v/241V Pos: standing >
[Damage: 80 ] -=[A Drow Elf makes a strange sound as you place a rapier [superior] in his back.]=-
A Drow Elf is mortally wounded, and will die soon, if not aided.
A Drow Elf's soft skin cloak was damaged from the massive blow!
The flames cause your skin to smoke!
-=[You are burned as you hit a Drow Elf!]=-

< 260h/371H 241v/241V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  2 ] -=[A Drow Elf makes a strange sound as you place a rapier [superior] in his back.]=-
A Drow Elf's spellbook was completely destroyed by the massive blow!
A Drow Elf's dark black robe was completely destroyed by the massive blow!
You receive your share of experience.