The death of [21 Necromancer] Zlo (Drow Elf)

in The Corner of Rapture Way and Bliss Boulevard

from the perspective of [21 Necromancer] Zlo (Drow Elf)

<worn on head>       a decent ivory hat
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<held>               a quill
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots

A ShadowBeast enters from the south.

< 105h/105H 117v/120V Pos: standing >
You start chanting...
-=[Out of nowhere, a ShadowBeast stabs you in the back.]=-

< 100h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: A ShadowBeast sta EP: excellent >
 [Damage:  1 ] -=[You get the best of a ShadowBeast as he headbutts you.]=-

< 100h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: A ShadowBeast sta EP: few scratches >
 You dodge a ShadowBeast's vicious attack.
You dodge a ShadowBeast's vicious attack.

< 100h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: A ShadowBeast sta EP: few scratches >
 You complete your spell...
[Damage: 25 ] -=[You reach out and touch a ShadowBeast, leeching some of his lifeforce.]=-
You miss a ShadowBeast.

< 100h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: A ShadowBeast sta EP: few scratches >
 You start chanting...

< 100h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: A ShadowBeast sta EP: few scratches >
 Casting: chill touch 

< 100h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: A ShadowBeast sta EP: few scratches >
 You complete your spell...
[Damage: 11 ] -=[You chill a ShadowBeast.]=-

< 100h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: A ShadowBeast sta EP: few scratches >
 You dodge a ShadowBeast's vicious attack.
You start chanting...

< 100h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: A ShadowBeast sta EP: few scratches >
 A grand knight enters from the south.

< 100h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: A ShadowBeast sta EP: few scratches >
 Casting: chill touch 

< 100h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: A ShadowBeast sta EP: few scratches >
 You complete your spell...
[Damage: 11 ] -=[You chill a ShadowBeast.]=-

< 100h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: A ShadowBeast sta EP:  small wounds >
 You start chanting...

< 100h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: A ShadowBeast sta EP:  small wounds >
 -=[Everything is blurry after a ShadowBeast's head came crashing into your skull.]=-
OUCH!  That really did HURT!
The intense flames cause a ShadowBeast's skin to smolder and burn!
[Damage:  5 ] -=[A ShadowBeast is burned severely as he hits you!]=-

< 74h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A ShadowBeast sta EP:  small wounds >
 You complete your spell...
[Damage: 11 ] -=[You chill a ShadowBeast.]=-
You dodge a ShadowBeast's vicious attack.
You dodge a ShadowBeast's vicious attack.
-=[A ShadowBeast's powerful slash strikes you very hard.]=-
OUCH!  That really did HURT!
The intense flames cause a ShadowBeast's skin to smolder and burn!
[Damage: 11 ] -=[A ShadowBeast is burned severely as he hits you!]=-

< 61h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A ShadowBeast sta EP:  small wounds >
 You miss a ShadowBeast.

< 61h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A ShadowBeast sta EP:  small wounds >
 A grand knight is waving a platinum coin around wanting to make a bet on the outcome.

< 61h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A ShadowBeast sta EP:  small wounds >
 You start chanting...

< 61h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A ShadowBeast sta EP:  small wounds >
 You dodge a ShadowBeast's vicious attack.
You dodge a ShadowBeast's vicious attack.
-=[A ShadowBeast's impressive slash strikes you hard.]=-
The intense flames cause a ShadowBeast's skin to smolder and burn!
[Damage:  6 ] -=[A ShadowBeast is burned severely as he hits you!]=-

< 54h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A ShadowBeast sta EP:  small wounds >
 You complete your spell...
[Damage: 11 ] -=[You chill a ShadowBeast.]=-

< 54h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A ShadowBeast sta EP:  small wounds >
 A ShadowBeast parries your futile lunge at him.

< 54h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A ShadowBeast sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 54h/105H 117v/120V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A ShadowBeast sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
   Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems.  The gemstones seem to glow and glitter with an inner radiance.  Large
barrels of grain, rice, and fruit have been set just outside the doorway.  A
few clay pots, containing a single rose-colored flower tipped with light cyan,
has been lined against the northern wall.  A strong scent of nectar and honey
lingers here, while a checkered road begins off to the east.
Obvious exits: -East  -South -West 
You flee westward!

< 54h/105H 88v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>

<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
   Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems.  The gemstones seem to glow and glitter with an inner radiance.  A large
building with few windows is off to the south.  A set of gray stones have been
laid at the foot of the building.   A trio of stained glass adorns the northern
wall.  Several clay pots have been lined against the north wall just below the
windows.  Each pot contains a single a multicolored flower of blue, white, and
yellow.
Obvious exits: -East  -South -West 
A lawkeeper of Newhaven stands guard here.

< 54h/105H 87v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: A Fountain before a Grand Temple
</map>

<map>
Zone: The City of Newhaven.
Room: A Fountain before a Grand Temple
</map>
A Fountain before a Grand Temple
   Jewels encrusted within the silverish stones of the street sparkle with an
inner light as a massive fountain has been built perfectly centered before a
Grand Temple.  Six naked Solars stretch their arms high to support a single
nude male figure.  The Solars’ wings are been fully extended and arched out to
the heavens.  The male figure stands ominous over the square.  In one hand he
holds the Scales of Justice while clutching a holy symbol to his chest with the
other.  A single band carved from stone has been wrapped around his eyes.  He
tilts his head up high as if in prayer.  Two powerful jets of water pour from
each end of the scales down onto the wings of the Solars, which reflect the
water into a massive white marble basin below.  White flowers have been planted
in four sections around the fountain, allowing easy access to the water.  A
sense of tranquility overwhelms this area.  Large steps lead north into a
temple.
Obvious exits: -North# -East  -West 
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.

< 54h/105H 86v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>

<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
   Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems.  The semi-precious stones seem to glow and glitter with an inner light.
Several huge columns support a massive building off to the south.  A trio of
stained glass adorns the northern wall.  Several clay pots have been lined
against the north wall just below the windows.  Each pot contains a single
multicolored flower of blue, white, and yellow.
Obvious exits: -East  -South -West 
Artos Chori, Avenger of Newhaven, solemnly stands here.
A torch floats near Artos Chori, Avenger of Newhaven's head. (Illuminating)

< 54h/105H 86v/120V Pos: standing >
You start chanting...

< 54h/105H 86v/120V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 105h/105H 87v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 105h/105H 89v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 105h/105H 90v/120V Pos: standing >
Artos Chori, Avenger of Newhaven leaves south.

< 105h/105H 90v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Santuary Place
</map>
On Santuary Place
   Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems.  The gemstones seem to glow and glitter with an inner radiance.  A strong
odor of baking bread lingers here.  The road continues on to the east and west
as the scent of nectar and honey permeates the area.  A checkered avenue begins
off to the west.  A wooden sign has been bolted on the left side of a door set
in the wall to the south.
Obvious exits: -East  -South# -West 
A sign sticks off the building to the south.

< 105h/105H 89v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Sanctuary Place
</map>

<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Sanctuary Place
</map>
Intersection of Rapture Way and Sanctuary Place
   Beautifully inlaid stones of white have been checked with jewel-encrusted
silverish stones lining Sanctuary Place.  The checkered way stretches off to
the east, south, and north.  A magnificent statue has been placed in the center
of the intersection.  Large blue and yellow flowers have been meticulously
planted in a perfect circle about the statue.  The sweet scent of the flowers
brings a sense of tranquilly to the area.  A small sign has been carefully
posted within the flowerbed before the statue.
Obvious exits: -North -East  -South
A warder of Newhaven strolls about the area.
A young page stands here, ready to serve.

< 105h/105H 88v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 105h/105H 89v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>

<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
   Beautiful white marble-like stones have been carefully chiseled and embedded
into the roadway.  Each stone has been polished brightly with a single symbol
etched into the surface of the stones.  The strong odor of baking bread lingers
here.  The road continues both to the north and south, while the plaster of the
building to the east is pierced by a door.  A grate leading into the sewers is
set into the street here.
Obvious exits: -North -East # -South
This lizard climbs upon the walls.

< 105h/105H 88v/120V Pos: standing >
The door seems to be closed.

< 105h/105H 89v/120V Pos: standing >
Ok.

< 105h/105H 89v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: The Newhaven Bakery and Pastry Shop
</map>

<map>
Zone: The City of Newhaven.
Room: The Newhaven Bakery and Pastry Shop
</map>
The Newhaven Bakery and Pastry Shop
Obvious exits: -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 105h/105H 89v/120V Pos: standing >
Ok.

< 105h/105H 89v/120V Pos: standing >
You sit down and relax.

< 105h/105H 89v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  1 - chill touch
               2 - sleep
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   12 seconds:  ( 4th) life leech
   21 seconds:  ( 2nd) chill touch
   30 seconds:  ( 2nd) chill touch
   38 seconds:  ( 2nd) chill touch
   47 seconds:  ( 2nd) chill touch
   61 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 105h/105H 90v/120V Pos: sitting >
You start meditating...

< 105h/105H 90v/120V Pos: sitting >
A red shape works some dough into a pocket.
She stuffs the blackberries and meat into the pastry.


< 105h/105H 99v/120V Pos: sitting >

< 105h/105H 101v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 105h/105H 105v/120V Pos: standing >
The door seems to be closed.

< 105h/105H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .
-=[Out of nowhere, someone stabs you in the back.]=-

< 100h/105H 106v/120V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: someone sta EP:  small wounds >
 A red shape frowns in boredom at the obviously one-sided struggle.

< 100h/105H 106v/120V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: someone sta EP:  small wounds >
 That's tough to do in battle, but still you try...

< 100h/105H 106v/120V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: someone sta EP:  small wounds >
 That's tough to do in battle, but still you try...

< 100h/105H 106v/120V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: someone sta EP:  small wounds >
 That's tough to do in battle, but still you try...

< 100h/105H 106v/120V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: someone sta EP:  small wounds >
 Ok.
[Damage:  1 ] -=[You get the best of someone as he headbutts you.]=-

< 100h/105H 106v/120V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: someone sta EP:  small wounds >
 That's tough to do in battle, but still you try...

< 100h/105H 106v/120V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: someone sta EP:  small wounds >
 It's already open!

< 100h/105H 106v/120V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: someone sta EP:  small wounds >
 -=[Someone's impressive slash strikes you.]=-
The intense flames cause someone's skin to smolder and burn!
[Damage:  5 ] -=[Someone is burned severely as he hits you!]=-
-=[Someone's fine slash strikes you.]=-
The intense flames cause someone's skin to smolder and burn!
[Damage:  4 ] -=[Someone is burned severely as he hits you!]=-
It's already open!

< 88h/105H 106v/120V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: someone sta EP:  few wounds >
 That's tough to do in battle, but still you try...

< 88h/105H 106v/120V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: someone sta EP:  few wounds >
 It's already open!

< 88h/105H 106v/120V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: someone sta EP:  few wounds >
 You miss someone.
You attempt to flee...
PANIC!  You couldn't escape!

< 88h/105H 106v/120V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: someone sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 88h/105H 106v/120V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: someone sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: The City of Newhaven.
Room: On Santuary Place
</map>

<map>
Zone: The City of Newhaven.
Room: On Santuary Place
</map>
On Santuary Place
   Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems.  The gemstones seem to glow and glitter with an inner radiance.  A strong
odor of baking bread lingers here.  The road continues on to the east and west
as the scent of nectar and honey permeates the area.  A checkered avenue begins
off to the west.  A wooden sign has been bolted on the left side of a door set
in the wall to the south.
Obvious exits: -East  -South -West 
A sign sticks off the building to the south.
A warder of Newhaven strolls about the area.
You flee northward!

< 88h/105H 80v/120V Pos: standing >
Ok.

< 88h/105H 81v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
   Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems.  The semi-precious stones seem to glow and glitter with an inner light.
Several huge columns support a massive building off to the south.  A trio of
stained glass adorns the northern wall.  Several clay pots have been lined
against the north wall just below the windows.  Each pot contains a single
multicolored flower of blue, white, and yellow.
Obvious exits: -East  -South -West 

< 88h/105H 81v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: A Fountain before a Grand Temple
</map>

<map>
Zone: The City of Newhaven.
Room: A Fountain before a Grand Temple
</map>
A Fountain before a Grand Temple
   Jewels encrusted within the silverish stones of the street sparkle with an
inner light as a massive fountain has been built perfectly centered before a
Grand Temple.  Six naked Solars stretch their arms high to support a single
nude male figure.  The Solars’ wings are been fully extended and arched out to
the heavens.  The male figure stands ominous over the square.  In one hand he
holds the Scales of Justice while clutching a holy symbol to his chest with the
other.  A single band carved from stone has been wrapped around his eyes.  He
tilts his head up high as if in prayer.  Two powerful jets of water pour from
each end of the scales down onto the wings of the Solars, which reflect the
water into a massive white marble basin below.  White flowers have been planted
in four sections around the fountain, allowing easy access to the water.  A
sense of tranquility overwhelms this area.  Large steps lead north into a
temple.
Obvious exits: -North# -East  -West 
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.

< 88h/105H 80v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>

<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
   Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems.  The gemstones seem to glow and glitter with an inner radiance.  A large
building with few windows is off to the south.  A set of gray stones have been
laid at the foot of the building.   A trio of stained glass adorns the northern
wall.  Several clay pots have been lined against the north wall just below the
windows.  Each pot contains a single a multicolored flower of blue, white, and
yellow.
Obvious exits: -East  -South -West 
A lawkeeper of Newhaven stands guard here.

< 88h/105H 79v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
   Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems.  The gemstones seem to glow and glitter with an inner radiance.  Large
barrels of grain, rice, and fruit have been set just outside the doorway.  A
few clay pots, containing a single rose-colored flower tipped with light cyan,
has been lined against the northern wall.  A strong scent of nectar and honey
lingers here, while a checkered road begins off to the east.
Obvious exits: -East  -South -West 

< 88h/105H 78v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Sanctuary Place
</map>

<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Sanctuary Place
</map>
Intersection of Paradise Lane and Sanctuary Place
   Beautifully inlaid stones of rose have been checkered with jewel-encrusted,
silverish stones lining Sanctuary Place.  The checkered way stretches off to
the west, south, and north.  A magnificent statue has been placed in the center
of the intersection.  Large cyan and red flowers have been planted in a circle
about the statue.  The sweet scent of the flowers brings a sense of tranquility
to the area.  A small sign has been carefully posted within the flower bed
before the statue.
Obvious exits: -North -South -West 
A warder of Newhaven roams the streets.
A grand knight of Newhaven patrols the area.

< 88h/105H 78v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>

<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south.  A large brass sign as been bolted atop of a building's
entranceway facing the west.  Large barrels of grain, rice, and fruit have been
set just outside the doorway.  A few clay pots, containing a single flower with
light blue tips, have been lined against the eastern wall facing the city.
Obvious exits: -North -South -West 
A worn sign extends from the building to the west.
This lizard scampers about the area.

< 88h/105H 77v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: The Newhaven General Store
</map>

<map>
Zone: The City of Newhaven.
Room: The Newhaven General Store
</map>
The Newhaven General Store
Obvious exits: -North -East 
You see the red shape of a small living being here.

< 88h/105H 77v/120V Pos: standing >
Ok.

< 88h/105H 78v/120V Pos: standing >
Ok.

< 88h/105H 79v/120V Pos: standing >
You sit down and relax.

< 88h/105H 79v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  1 - chill touch
               2 - sleep
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   12 seconds:  ( 4th) life leech
   21 seconds:  ( 2nd) chill touch
   30 seconds:  ( 2nd) chill touch
   38 seconds:  ( 2nd) chill touch
   47 seconds:  ( 2nd) chill touch
   61 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 88h/105H 80v/120V Pos: sitting >
You start meditating...

< 88h/105H 80v/120V Pos: sitting >
A red shape smiles at you.
He says, "Take a look around.  Best wares in all of Duris."

A red shape coughs.

< 89h/105H 81v/120V Pos: sitting >
A red shape smiles at you.
He says, "Take a look around.  Best wares in all of Duris."

A red shape coughs.

< 91h/105H 107v/120V Pos: sitting >
You have finished memorizing life leech.

< 92h/105H 119v/120V Pos: sitting >

< 92h/105H 120v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 92h/105H 120v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>

<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
   Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems.  The gemstones seem to glow and glitter with an inner radiance.  Large
barrels of grain, rice, and fruit have been set just outside the doorway.  A
few clay pots, containing a single rose-colored flower tipped with light cyan,
has been lined against the northern wall.  A strong scent of nectar and honey
lingers here, while a checkered road begins off to the east.
Obvious exits: -East  -South -West 
This lizard scampers about the area.
A lawkeeper of Newhaven stands guard here.

< 92h/105H 119v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
   Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems.  The gemstones seem to glow and glitter with an inner radiance.  A large
building with few windows is off to the south.  A set of gray stones have been
laid at the foot of the building.   A trio of stained glass adorns the northern
wall.  Several clay pots have been lined against the north wall just below the
windows.  Each pot contains a single a multicolored flower of blue, white, and
yellow.
Obvious exits: -East  -South -West 

< 93h/105H 118v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: A Fountain before a Grand Temple
</map>

<map>
Zone: The City of Newhaven.
Room: A Fountain before a Grand Temple
</map>
A Fountain before a Grand Temple
   Jewels encrusted within the silverish stones of the street sparkle with an
inner light as a massive fountain has been built perfectly centered before a
Grand Temple.  Six naked Solars stretch their arms high to support a single
nude male figure.  The Solars’ wings are been fully extended and arched out to
the heavens.  The male figure stands ominous over the square.  In one hand he
holds the Scales of Justice while clutching a holy symbol to his chest with the
other.  A single band carved from stone has been wrapped around his eyes.  He
tilts his head up high as if in prayer.  Two powerful jets of water pour from
each end of the scales down onto the wings of the Solars, which reflect the
water into a massive white marble basin below.  White flowers have been planted
in four sections around the fountain, allowing easy access to the water.  A
sense of tranquility overwhelms this area.  Large steps lead north into a
temple.
Obvious exits: -North# -East  -West 
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.

< 93h/105H 117v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
   Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems.  The semi-precious stones seem to glow and glitter with an inner light.
Several huge columns support a massive building off to the south.  A trio of
stained glass adorns the northern wall.  Several clay pots have been lined
against the north wall just below the windows.  Each pot contains a single
multicolored flower of blue, white, and yellow.
Obvious exits: -East  -South -West 

< 93h/105H 116v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Santuary Place
</map>

<map>
Zone: The City of Newhaven.
Room: On Santuary Place
</map>
On Santuary Place
   Silver-like stone have been carefully chiseled and embedded into the road.
Each stone has been polished to a bright hue and then encrusted with sparkling
gems.  The gemstones seem to glow and glitter with an inner radiance.  A strong
odor of baking bread lingers here.  The road continues on to the east and west
as the scent of nectar and honey permeates the area.  A checkered avenue begins
off to the west.  A wooden sign has been bolted on the left side of a door set
in the wall to the south.
Obvious exits: -East  -South -West 
A sign sticks off the building to the south.
A warder of Newhaven strolls about the area.

< 93h/105H 115v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Sanctuary Place
</map>
Intersection of Rapture Way and Sanctuary Place
   Beautifully inlaid stones of white have been checked with jewel-encrusted
silverish stones lining Sanctuary Place.  The checkered way stretches off to
the east, south, and north.  A magnificent statue has been placed in the center
of the intersection.  Large blue and yellow flowers have been meticulously
planted in a perfect circle about the statue.  The sweet scent of the flowers
brings a sense of tranquilly to the area.  A small sign has been carefully
posted within the flowerbed before the statue.
Obvious exits: -North -East  -South

< 93h/105H 114v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>

<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
   Beautiful white marble-like stones have been carefully chiseled and embedded
into the roadway.  Each stone has been polished brightly with a single symbol
etched into the surface of the stones.  The strong odor of baking bread lingers
here.  The road continues both to the north and south, while the plaster of the
building to the east is pierced by a door.  A grate leading into the sewers is
set into the street here.
Obvious exits: -North -East  -South
A young page stands here, ready to serve.
This lizard climbs upon the walls.

< 93h/105H 114v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
   Beautiful white marble-like stones have been carefully chiseled and embedded
into the roadway.  Each stone has been polished brightly with a single symbol
etched into the surface of the stones.  A large iron pole extends outwards from
a building off to the east supporting a bright brass sign.  Clay pots have been
evenly spaced in a line against the western wall facing the city.  In each pot
a single, white flower tipped with yellow has been planted in each pot.  The
road continues on to the north while a checkered roadway begins off to the
south.
Obvious exits: -North -East  -South
A brass placard hangs off the eastern building.

< 93h/105H 113v/120V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: The Corner of Rapture Way and Bliss Boulevard
</map>
The Corner of Rapture Way and Bliss Boulevard
   Perfectly squared, inlaid stones of white have been checkered with the light
yellow stones lining Bliss Boulevard.  The avenue continues off both to the
east and north.  A staircase up the southwestern section of the wall leads to
an open-air tower.  Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather.  A small bright brass sign has been placed at the bottom of the
stairs.  The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -East  -Up   

< 93h/105H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/105H 112v/120V Pos: standing >
You sit down and relax.

< 93h/105H 113v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  1 - chill touch
               2 - sleep
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) chill touch
   17 seconds:  ( 2nd) chill touch
   26 seconds:  ( 2nd) chill touch
   35 seconds:  ( 2nd) chill touch
   49 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 93h/105H 113v/120V Pos: sitting >
You start meditating...

< 93h/105H 114v/120V Pos: sitting >
The sun vanishes behind the southern horizon.

< 94h/105H 120v/120V Pos: sitting >
A cat enters from the east.

< 95h/105H 120v/120V Pos: sitting >
You have finished memorizing chill touch.

< 95h/105H 120v/120V Pos: sitting >
You stop meditating.
Damn!  Lost your train of thought!
You abandon your studies.
You purge 'chill touch' from your thoughts.

< 96h/105H 120v/120V Pos: sitting >
You purge 'chill touch' from your thoughts.

< 96h/105H 120v/120V Pos: sitting >
You purge 'chill touch' from your thoughts.

< 96h/105H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  2 - chill touch
               2 - sleep
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   14 seconds:  ( 5th) heal undead

You can memorize 3 2nd circle spell(s).
You continue your study.

< 96h/105H 120v/120V Pos: sitting >
You are memorizing chill touch, which will take about 8 seconds.

< 97h/105H 120v/120V Pos: sitting >
You are memorizing chill touch, which will take about 8 seconds.

< 97h/105H 120v/120V Pos: sitting >
You are memorizing chill touch, which will take about 8 seconds.

< 97h/105H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  2 - chill touch
               2 - sleep
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 5th) heal undead
   19 seconds:  ( 2nd) chill touch
   27 seconds:  ( 2nd) chill touch
   36 seconds:  ( 2nd) chill touch

You can memorize no more spells.

< 97h/105H 120v/120V Pos: sitting >
You start meditating...

< 97h/105H 120v/120V Pos: sitting >
You have finished memorizing heal undead.

< 98h/105H 120v/120V Pos: sitting >
A ShadowBeast enters from the east.

< 98h/105H 120v/120V Pos: sitting >
You abandon your studies.
-=[Out of nowhere, a ShadowBeast stabs you in the back.]=-

< 94h/105H 120v/120V Pos: sitting >
< T: Zlo TP: sit TC: small wounds E: A ShadowBeast sta EP:  small wounds >
 You clamber to your feet.

< 94h/105H 120v/120V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A ShadowBeast sta EP:  small wounds >
 You start chanting...

< 94h/105H 120v/120V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A ShadowBeast sta EP:  small wounds >
 -=[Everything is blurry after a ShadowBeast's head came crashing into your skull.]=-
OUCH!  That really did HURT!
The intense flames cause a ShadowBeast's skin to smolder and burn!
[Damage:  4 ] -=[A ShadowBeast is burned severely as he hits you!]=-
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 70h/105H 120v/120V Pos: on your ass >
Standing would be a good first step.
You abort your spell before it's done!

< 70h/105H 120v/120V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 70h/105H 120v/120V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 70h/105H 120v/120V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 71h/105H 120v/120V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 71h/105H 120v/120V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 71h/105H 120v/120V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 71h/105H 120v/120V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 71h/105H 120v/120V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 71h/105H 120v/120V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.
-=[[Damage: 16 ] -=[
< -9h/105H 120v/120V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< -9h/105H 120v/120V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< -9h/105H 120v/120V Pos: on your ass >

< -9h/105H 120v/120V Pos: on your ass >
-=[