<worn as a badge> a blood red tear insignia
<worn on head> a twisted sapphire skullcap from The Mountain Village of Tentro
<worn around neck> some holy beads
<worn around neck> some holy beads
<worn on body> a silk white gown
<worn about body> a set of brilliant white clerical robes
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of thin cloth sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<primary weapon> a large stone warhammer
<worn on feet> a pair of wormskin boots
</map>
Along the Broad Path of Matafana
Matafana Street continues here through the northern regions of Tentro. The
ground here has been recently washed and appears to be very clean. The stone
pavement has been fitted perfectly, no cracks or bulging stones. There are a
few large buildings in this part of town, all of which are in excellent shape.
There are no stone benches in this part of town, but there are holes in the
sidewalks where the benches used to be. There is little to see on this part
of the street. One may travel to the east or west from this point.
Obvious exits: -East -West
Risque (Githzerai)(medium) stands here.
Tilia enters from the west.
< 177h/177H 118v/120V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
Anatolian who is close by to your west.
A great white steed who is rather far off to your west.
Dandimarton who is rather far off to your west.
< 177h/177H 118v/120V Pos: standing >
Risque leaves east.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Further Along Matafana Street
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Further Along Matafana Street
</map>
Further Along Matafana Street
The road continues here in the northeastern part of the city. Tentro is
very nice year-round because of the high rate of shelter the city is afforded
by the mountains. Beause the city is not that high into the mountains, it
generally stays quite mild. There are many stone benches and tables here, a
common public gathering place. There are a few large buildings located to the
south, all of which are grandly designed. One may travel to the east or west
from this point.
Obvious exits: -East -West
Risque (Githzerai)(medium) stands here.
A common citizen walks through the streets here.
Tilia enters from the west.
< 177h/177H 118v/120V Pos: standing >
< 177h/177H 119v/120V Pos: standing >
< 177h/177H 119v/120V Pos: standing >
Risque suddenly attacks a commoner!
Risque misses a commoner.
< 177h/177H 120v/120V Pos: standing >
< 177h/177H 120v/120V Pos: standing >
Tilia starts casting an offensive spell.
< 177h/177H 120v/120V Pos: standing >
Risque misses a commoner.
Risque misses a commoner.
Risque's punch strikes a commoner.
< 177h/177H 120v/120V Pos: standing >
Tilia completes her spell...
Tilia utters the words 'magic missile'
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
< 177h/177H 120v/120V Pos: standing >
Risque nimbly swivels out of the path of a commoner's attack.
Risque nimbly swivels out of the path of a commoner's attack.
Risque avoids being bashed by a commoner, who loses his balance and falls.
< 177h/177H 120v/120V Pos: standing >
Tilia starts casting an offensive spell.
< 177h/177H 120v/120V Pos: standing >
Tilia completes her spell...
Tilia utters the words 'magic missile'
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
< 177h/177H 120v/120V Pos: standing >
Tilia starts casting an offensive spell.
< 177h/177H 120v/120V Pos: standing >
Tilia completes her spell...
Tilia utters the words 'magic missile'
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
A commoner is mortally wounded, and will die soon, if not aided.
Tilia throws a magic missile at a commoner, who staggers under the blow.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
< 177h/177H 120v/120V Pos: standing >
Risque gets a few coins from the corpse of a commoner.
< 177h/177H 120v/120V Pos: standing >
< 177h/177H 120v/120V Pos: standing >
Tilia leaves west.
< 177h/177H 120v/120V Pos: standing >
< 177h/177H 120v/120V Pos: standing >
< 177h/177H 120v/120V Pos: standing >
< 177h/177H 120v/120V Pos: standing >
Risque leaves west.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Along the Broad Path of Matafana
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Along the Broad Path of Matafana
</map>
Along the Broad Path of Matafana
Matafana Street continues here through the northern regions of Tentro. The
ground here has been recently washed and appears to be very clean. The stone
pavement has been fitted perfectly, no cracks or bulging stones. There are a
few large buildings in this part of town, all of which are in excellent shape.
There are no stone benches in this part of town, but there are holes in the
sidewalks where the benches used to be. There is little to see on this part
of the street. One may travel to the east or west from this point.
Obvious exits: -East -West
Risque (Githzerai)(medium) stands here.
< 177h/177H 119v/120V Pos: standing >
You quickly scan the area.
Anatolian who is not far off to your west.
A great white steed who is rather far off to your west.
Dandimarton who is rather far off to your west.
< 177h/177H 119v/120V Pos: standing >
Risque leaves west.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Intersection of Matafana Street and Green Plum Avenue
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Intersection of Matafana Street and Green Plum Avenue
</map>
Intersection of Matafana Street and Green Plum Avenue
Matanfa Street continues here. There is a large square here as the street
intersects with Green Plum Avenue. There are many people in this square
during mid-day, but at night the shadier people hang out here. There are a few
stone benches, some of which are broken or badly scratched. There are a few
weeds growing near the building to the north, somehow forgotten by the workers
of the city. The street is paved in dark stone, all of which is mortared in
place. One may travel west or east on Matafana Street or south on Green Plum
Avenue from this point.
Obvious exits: -East -South -West
Risque (Githzerai)(medium) stands here.
< 177h/177H 118v/120V Pos: standing >
Risque leaves west.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Matafana Street
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Matafana Street
</map>
Matafana Street
Matafana Street continues here through the northern regions of town. The
street has been recently cleaned and washed. Some soap suds are still visible
in the gutters on either side of the road. There are many large flower beds
to the north, all filled with colorful plants and herbs. There are many parks
in the city, some of which are located nearby. The air smells fresh and good
here as it is far away from the crowded market areas in the southeastern part
of town. One may travel west or east from this point.
Obvious exits: -East -West
Risque (Githzerai)(medium) stands here.
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
< 177h/177H 117v/120V Pos: standing >
You quickly scan the area.
A great white steed who is not far off to your west.
Dandimarton who is not far off to your west.
< 177h/177H 117v/120V Pos: standing >
Risque leaves west.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Matafana Street In Front of a Home
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Matafana Street In Front of a Home
</map>
Matafana Street In Front of a Home
The street continues to travel in a west and easterly direction. The street
has been recently cleared of any filth or trash that tends to accumulate on a
main thoroughfare. There are some small bushes place along the sidewalk to add
to the asthetic value of the street. There is a rather large building located
to the south that looks to be a home of a wealthy dignitary. The grass that
grows on the lawn is long and full of many weeds. To the north is the large
building that is the Battle School. There are many shouts and rings of metal
on metal coming from it. One may travel east or west on the street. To travel
south one must open the door to the house.
Obvious exits: -East -South# -West
Risque (Githzerai)(medium) stands here.
< 177h/177H 118v/120V Pos: standing >
< 177h/177H 118v/120V Pos: standing >
Risque leaves west.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Continuing on the Side Street of Matafana
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Continuing on the Side Street of Matafana
</map>
Continuing on the Side Street of Matafana
Matafana street continues here as it travels through the northern parts of
the city. The large building to the north looks to be left unoccupied, an odd
sight in a town as vital and alive as this one. The mountains rise up to the
north east, their snowy peaks standing out starkly in the clear air. There are
some small stone tables with some wooden chairs surrounding them. There are
many shade trees planted to give the citizens as much shade as possible during
the warm season. One may travel to the west or east on this street, or south
into a dark alley from this point.
Obvious exits: -East -South -West
Risque (Githzerai)(medium) stands here.
Dandimarton sits atop a great white steed.
< 177h/177H 119v/120V Pos: standing >
< 177h/177H 119v/120V Pos: standing >
You quickly scan the area.
Anatolian who is not far off to your east.
A commoner who is close by to your south.
< 177h/177H 119v/120V Pos: standing >
Risque leaves south.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Dark Back Alley Behind The Buildings
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Dark Back Alley Behind The Buildings
</map>
Dark Back Alley Behind The Buildings
This tight alley is relatively clean for an alley. The trash has been
picked up by the poor people hired by the town to clean the city. The stone
building located to the west is alive with activity. There is a lot of noise
coming from there yet the alley seems to be very lonely. There are no stray
animals at all here as there would be in other major villages. It seems very
odd but one should pay it no heed. One may travel north or south in this
alleyway.
Obvious exits: -North -South
The corpse of anatolian is lying here.
Risque (Githzerai)(medium) stands here.
A common citizen walks through the streets here.
< 177h/177H 118v/120V Pos: standing >
Risque leaves south.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Dark Alleyway Between the Buildings of the City
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Dark Alleyway Between the Buildings of the City
</map>
Dark Alleyway Between the Buildings of the City
This alley way is made up of the narrow space between the two large stone
buildings. Few of the villagers of Tentro bother to walk in such tight and
obscure places. There are many kinds of vermin and other unmentionable bugs
crawling around in the various trash that has been dropped here. There is a
bad odor here and it smells like rotten potatoes. There is nothing above the
alleyway to protect from the elements. One may travel to the north or south in
the alley. There is a wooden door on the abondonned building to the east.
Obvious exits: -North -East # -South
Risque (Githzerai)(medium) stands here.
< 177h/177H 117v/120V Pos: standing >
Risque leaves south.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: The Southern Walk of Tentro
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: The Southern Walk of Tentro
</map>
The Southern Walk of Tentro
This small road runs parallel to the large stone barricade that protects
the mountain village. The small street is paved with well hewn stones and a
thick mortar to seal them together. The street is quite clean and well
maintained by the many village workers. There is a tight and dark alley that
heads between the buildings located to the north. The tall village wall is
to your south and it looms over twenty feet tall at this point. One may travel
to the north, east or west.
Obvious exits: -North -East -West
Risque (Githzerai)(medium) stands here.
< 177h/177H 116v/120V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A great white steed who is a brief walk away to your north.
Dandimarton who is a brief walk away to your north.
Thesaloneous who is not far off to your east.
A commoner who is rather far off to your east.
A Tentro street sweeper who is rather far off to your east.
A meek shaman who is a brief walk away to your west.
< 177h/177H 117v/120V Pos: standing >
Risque leaves west.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: A Side Path Between the City Wall and Buildings
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: A Side Path Between the City Wall and Buildings
</map>
A Side Path Between the City Wall and Buildings
This side street runs in between the large building to the north and the
enormous city wall to the south. Although this alley is paved with stones, it
has fallen into a pitiful state. There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying. The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps. One may travel either west or
east.
Obvious exits: -East -West
Risque (Githzerai)(medium) stands here.
< 177h/177H 119v/120V Pos: standing >
< 177h/177H 119v/120V Pos: standing >
You quickly scan the area.
Thesaloneous who is a brief walk away to your east.
A commoner who is in the distance to your east.
A Tentro street sweeper who is in the distance to your east.
A meek shaman who is not far off to your west.
A small rat who is in the distance to your west.
< 177h/177H 119v/120V Pos: standing >
Risque leaves west.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: A Narrow Side Street Between the City Wall and Some Buildings
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: A Narrow Side Street Between the City Wall and Some Buildings
</map>
A Narrow Side Street Between the City Wall and Some Buildings
This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north. This small
walkway was once used only in times of war to transport both troops and water
along the cities wall. The troops were often quickly rushed to the eastern
walls where invasions were the most likely. The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens. The road is
now used as any other road, for the transportation of goods and people. The
road is partially paved, but, for the most part, it is just paved with various
cobblestones. One may travel west to the central path or east along the wall
road.
Obvious exits: -East -West
Risque (Githzerai)(medium) stands here.
< 177h/177H 118v/120V Pos: standing >
< 177h/177H 118v/120V Pos: standing >
Risque leaves west.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: On the Stone Path of Tentro
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On the Stone Path of Tentro
</map>
On the Stone Path of Tentro
This is the first large square in the mountain village of Tentro. The
city of Tentro itself is a peaceful and secluded place. It's a place of poets
and of lovers, a place of dreams and of new beginnings. There is always a
chance for a new opportunity in Tentro. There are many buildings in the town,
all densely packed together. The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves. The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition. There is
much to see and do in Tentro such as: attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares. One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
The corpse of a commoner is lying here.
A simple fountain made of stone has been constructed here.
Risque (Githzerai)(medium) stands here.
A meek looking shaman wanders around here.
< 177h/177H 119v/120V Pos: standing >
Risque leaves south.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: The Central Path of Tentro
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: The Central Path of Tentro
</map>
The Central Path of Tentro
The mountain village of Tentro opens up before you here. The splendid view
us unmatched in all of the mountain towns. The town is world reknown for its
Battle School and amazing Zoo of exotic animals. The town is currently
inhabited by a large portion of humans native to this region. The large iron
gates to the south keep out the unwanted peoples that wander through the rocky
areas surrounding the village. The mayor of this village is a noble man and
pays his village guards well. One may travel north into the village or south
back into the mountains.
Obvious exits: -North -South#
Risque (Githzerai)(medium) stands here.
An older gentleman stands guard here, protecting Tentro
< 177h/177H 118v/120V Pos: standing >
You quickly scan the area.
A meek shaman who is close by to your north.
Anguaine who is a brief walk away to your north.
< 177h/177H 118v/120V Pos: standing >
< 177h/177H 119v/120V Pos: standing >
Risque opens the double.
< 177h/177H 120v/120V Pos: standing >
Risque leaves south.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Before the City Gates
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Before the City Gates
</map>
Before the City Gates
Three large stone walls deny travel in any direction but south. The huge
stone wall to the north has a large double gate in the middle of it to deny
access to the unwanted visitors. The high stone walls to your left and right
prevent any travel or offensive trickery around the city. The stone path here
has been well maintained and cleared of extra debris. You can travel to the
south freely but need to get through the gates before you can travel north.
Obvious exits: -North -South
Risque (Githzerai)(medium) stands here.
A Shade (small) stands in mid-air here.(Red Aura)
A Shade leaves south.
< 177h/177H 118v/120V Pos: standing >
You quickly scan the area.
An old guard who is close by to your north.
< 177h/177H 118v/120V Pos: standing >
Risque leaves south.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Rocky Trail Through the Mountains
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Rocky Trail Through the Mountains
</map>
Rocky Trail Through the Mountains
The narrow ledge has been left behind to the west. The trail again snakes
through the mountain rock. The trail here has been cleared of all extra stones
and pebbles. The side walls aren't as high as the previous ones but they still
block out any rain or snow. To the north the trail continues onto a city wall
and to the west is the narrow ledge.
Obvious exits: -North -South
Risque (Githzerai)(medium) stands here.
A mountain lion walks through this mountain pass.
A young zebra runs through the Savannah here.
A bright eagle with majestic feathers soars through the mountains.
< 177h/177H 115v/120V Pos: standing >
< 177h/177H 115v/120V Pos: standing >
Risque leaves south.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Ledge Above a Deep Gorge
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Ledge Above a Deep Gorge
</map>
Narrow Ledge Above a Deep Gorge
The narrow ledge is very hard to stay on. There isi only about two inches
of room for your feet but the handholds here are more numerous. Although the
hand holds offer some support it is still a very perilous situation. The
cavern floor is several hundred feet below and it's all rock. You can see
several vultures and other scavenger birds circling high above the cavern. One
could wonder whether they are circling around someone who fell off or if they
are waiting for someone currently on the ledge. The narrow walkway continues
to the west and the rockiy trail begins again to the east.
Obvious exits: -North -West
Risque (Githzerai)(medium) stands here.
< 177h/177H 114v/120V Pos: standing >
< 177h/177H 115v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 177h/177H 115v/120V Pos: standing >
Risque leaves west.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Ledge On the Mountainside
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Ledge On the Mountainside
</map>
Narrow Ledge On the Mountainside
There is a large gap in the narrow ledge. The full four feet has to be
carefully traversed by the various hand holds that have been pounded into the
stone. The metal hand holds have been carefully placed in order to best cross
the gap. The ledge on either side of the gap is very narrow. The barely two
inches offer little more than a toe hold. The rock face to your south has very
rough and large stones jutting out and making traveling difficult. The ledge
continues on to the west or east.
Obvious exits: -East -West
Risque (Githzerai)(medium) stands here.
< 177h/177H 114v/120V Pos: standing >
Risque leaves west.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Stone Walkway
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Stone Walkway
</map>
Narrow Stone Walkway
The ledge continues to be obscenely narrow. Small birds have made their
nests high above. There is a layer of bird droppings covering the small ledge
making the narrow walkway even more perilous. The rapids below in the canyon
roar with fury as they cut their path through the base of the mountains. The
snow tipped top of Mount Dravanlo looms to the north. The narrow ledge keeps
its course to the east and west.
Obvious exits: -East -West
Risque (Githzerai)(medium) stands here.
< 177h/177H 111v/120V Pos: standing >
< 177h/177H 112v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 177h/177H 112v/120V Pos: standing >
< 177h/177H 115v/120V Pos: standing >
< 177h/177H 116v/120V Pos: standing >
Risque leaves west.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Narrow Ledge
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Narrow Ledge
</map>
On a Very Narrow Ledge
This ledge is terribly narrow. It is only a few inches wide and at times
there is no ledge at all. The rock face is sheer and offers little in the way
of hand holds. The deep gorge below you seems surreal as one can see it by
looking through their own legs. One can shuffle to the west or east on this
narrow ledge.
Obvious exits: -East -West
Risque (Githzerai)(medium) stands here.
A rock lizard walks across the sides of the mountain.
< 177h/177H 113v/120V Pos: standing >
Risque leaves west.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: On the Edge of a Long Drop
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On the Edge of a Long Drop
</map>
On the Edge of a Long Drop
The rocky trail has lead to this point. There is a sheer cliff face to the
north leading to an almost certain painful death. There is a lot of small rock
and stone here making footing somewhat perilous. One can see for miles over
the large canyon this ledge looks over. There is a narrow ledge that leads to
the east.
Obvious exits: -East -South -Down
Risque (Githzerai)(medium) stands here.
< 177h/177H 111v/120V Pos: standing >
< 177h/177H 111v/120V Pos: standing >
Risque leaves south.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Path Trough a Tight Passage
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Path Trough a Tight Passage
</map>
Narrow Path Trough a Tight Passage
The birds have marked this part of the trail well with their waste. The
filth here is rather disgusting. There are several small rocks in the path but
they offer little resistence to casual travelers. There is a fair amount of
mud in the lower parts of the trail. There are small holes in the sheer rock
faces to your west and east that house the various birds that are common to the
mountain regions. The path continues to the north and south.
Obvious exits: -North -South
Risque (Githzerai)(medium) stands here.
A Shade (small) stands in mid-air here.(Red Aura)
A Shade leaves north.
You quickly scan the area.
You see nothing.
< 177h/177H 109v/120V Pos: standing >
Risque leaves south.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Rocky Trail Leading North
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Rocky Trail Leading North
</map>
Rocky Trail Leading North
The path continues in its general direction and condition. There are a
few small pebbles in the path but nothing to impede easy traveling. The rocks
here are white and have been polished by the constant pounding of the various
elemental forces of nature. There is a small tuft of grass growing from the
fertile soil that has gathered in a small depression. The path continues onto
the north and south.
Obvious exits: -North -South
Risque (Githzerai)(medium) stands here.
A rock lizard walks across the sides of the mountain.
< 177h/177H 106v/120V Pos: standing >
< 177h/177H 107v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 177h/177H 108v/120V Pos: standing >
Risque leaves south.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: On a Rocky Pass Through the Mountains
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On a Rocky Pass Through the Mountains
</map>
On a Rocky Pass Through the Mountains
The path resumes its snake like pattern through the mountain side. There
are several dislodged rocks lying in the path. There is a small patch of moss
on the eastern wall that looks like it is almost alive. The stone walls to the
east and south loom high above you blocking out much of the light. There is a
sense of serenity on this trail as it seems to have not been touched by any
creature but the birds. The rocky train continues to the north and the rocky
ledge is to the west.
Obvious exits: -North -West
A piece of glyph covered deerskin hide lies here.
Risque (Githzerai)(medium) stands here.
< 177h/177H 106v/120V Pos: standing >
< 177h/177H 107v/120V Pos: standing >
A Shade enters from the north.
< 177h/177H 109v/120V Pos: standing >
< 177h/177H 109v/120V Pos: standing >
Risque leaves west.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: On a Wider Stone Platform
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On a Wider Stone Platform
</map>
On a Wider Stone Platform
This ledge is much safer than the other ledges upon this trail. This ledge
widens out to over five feet wide offering a very safe perch. High above the
canyon below, you can see very far to the west. There is a very high rock wall
looming to your north. Several bird perches can be seen growing out of the
rock. The small trees have amazingly found a home in the very sparse soil that
can be found in these high altitudes. The rocky path continues on again to the
east. To the south is the very narrow perch you originally came from.
Obvious exits: -East -South
Risque (Githzerai)(medium) stands here.
A goat trots through the mountain pass.
< 177h/177H 107v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 177h/177H 107v/120V Pos: standing >
Risque leaves south.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Thin Ledge
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Thin Ledge
</map>
On a Very Thin Ledge
A very long drop abruptly appears before here. Many hundred feet lie over
this edge. The view us unbelieveable as one can gaze over the beautiful canyon
below. The ledge is very small and precarious at only seven inches at its
widest. The winds can freely whip and attack one as they try to make their way
down this narrow ledge. The ledge continues onto the north and the trail goes
to the east.
Obvious exits: -North -East
Risque (Githzerai)(medium) stands here.
A goat trots through the mountain pass.
< 177h/177H 106v/120V Pos: standing >
< 177h/177H 107v/120V Pos: standing >
Risque spits over her left shoulder.
< 177h/177H 108v/120V Pos: standing >
A Shade enters from the north.
< 177h/177H 108v/120V Pos: standing >
< 177h/177H 110v/120V Pos: standing >
A Shade leaves east.
< 177h/177H 110v/120V Pos: standing >
Risque leaves east.
You follow Risque.
<map>
Zone: The Mountain Village of Tentro.
Room: Sharp Turn on the Mountain Path
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Sharp Turn on the Mountain Path
</map>
Sharp Turn on the Mountain Path
The path makes a very, very sharp turn here. In fact, the turn actually
turns south briefly before continuing onto the west. There are small scraps of
rotten wood lying randomly on the path. Several larger rocks have landed here
after landslides or other natural phenomenon. There is a few small weeds that
grow in a lower spot on the trail. This trail continues onto the west and the
south.
Obvious exits: -South -West
Risque (Githzerai)(medium) stands here.
A Shade (small) stands in mid-air here.(Red Aura)
A Shade starts casting an offensive spell.
< 177h/177H 108v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 177h/177H 109v/120V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'ofzahzf gajr eughjfbaiqz'
A Shade points at you.
-=[Your soul is engulfed by unbearable pain as a Shade finishes incanting his spell.]=-
OUCH! That really did HURT!
< 106h/177H 110v/120V Pos: standing >
<You feel your skill in 1h bludgeon improving.
You miss a Shade.
< 106h/177H 110v/120V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Shade sta EP: excellent >
Risque leaves south.
A Shade starts casting an offensive spell.
< 106h/177H 110v/120V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Shade sta EP: excellent >
Risque enters from the south.
< 106h/177H 110v/120V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: A Shade sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'ofzahzf gajr eughjfbaiqz'
A Shade points at you.
-=[Your soul is engulfed by unbearable pain as a Shade finishes incanting his spell.]=-
YIKES! Another hit like that, and you've had it!!
< 36h/177H 110v/120V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
You barely block a Shade's lunge at you.
< 36h/177H 110v/120V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
A Shade starts casting an offensive spell.
< 36h/177H 110v/120V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
A Shade dodges your futile attack.
< 36h/177H 110v/120V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: A Shade sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at you.
-=[A Shade fires a blast of molten spray at you, causing unbearable pain.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
< -6h/177H 110v/120V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< -6h/177H 110v/120V Pos: standing >
-=[