The death of [25 Cleric] Gukk (Grey Elf)

in Sharp Turn on the Mountain Path

from the perspective of [24 Monk] Risque (Githzerai)

<worn on head>       a whisper-thin helm
<worn on eyes>       a burnt limestone visor
<worn around neck>   a sinister gem pendant
<worn on body>       a set of loose fitting robes
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

A commoner is mortally wounded, and will die soon, if not aided.
Tilia throws a magic missile at a commoner, who staggers under the blow.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!

< 280h/284H 122v/122V Pos: standing >
Tilia gets something from the corpse of a commoner.

< 280h/284H 122v/122V Pos: standing >
On the Stone Path of Tentro
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a commoner is lying here.
A simple fountain made of stone has been constructed here.
Tilia (Shade)(small) stands, floating here.
Gukk (Grey Elf)(medium) stands here.
Tilia puts a small pile of coins into a large moth-eaten leather sack.

< 280h/284H 122v/122V Pos: standing >
the corpse of a commoner does not contain the essence.

< 280h/284H 122v/122V Pos: standing >
the corpse of a commoner does not contain the coins.

< 280h/284H 122v/122V Pos: standing >
It appears to be the corpse of a commoner.
Nothing.

< 280h/284H 122v/122V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 280h/284H 122v/122V Pos: standing >
The snow is coming down faster now.

< 283h/284H 122v/122V Pos: standing >
Slay whom?

< 284h/284H 122v/122V Pos: standing >
On the Stone Path of Tentro
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a commoner is lying here.
A simple fountain made of stone has been constructed here.
Tilia (Shade)(small) stands, floating here.
Gukk (Grey Elf)(medium) stands here.

< 284h/284H 122v/122V Pos: standing >
You quickly scan the area.
A Tentro street sweeper who is close by to your north.
Anguaine who is rather far off to your north.
Thesaloneous who is in the distance to your east.
A meek shaman who is close by to your south.
An old guard who is close by to your south.
A small rat who is not far off to your west.

< 284h/284H 122v/122V Pos: standing >
Tilia gets a sparkling large bass from her rugged adventurers satchel.

< 284h/284H 122v/122V Pos: standing >
Tilia eats a sparkling large bass.

< 284h/284H 122v/122V Pos: standing >
On the Main Pathway In Front of the Pub of the Golden Dragon
   The main path of town continues here through the larger buildings.  There
is a large bar to the east, a very popular spot in the town proper.  There are
some tall trees casting shade over the street.  There are several benches and
shaded tables along the road providing a place to rest or eat.  There is alot
of traffic that passes this point in the city, the perfect place for the bar.
One may travel to the north or south on the main road, or east into the pub.
Obvious exits: -North -East # -South
A loyal street sweeper of Tentro walks here doing her job
Gukk enters from the south.
Tilia enters from the south.

< 284h/284H 121v/122V Pos: standing >
[Damage:  6 ] -=[Your decent punch strikes a Tentro street sweeper very hard.]=-

< 284h/284H 121v/122V Pos: standing >
< T: Risque TP: sta TC:excellent E: sweeper sta EP:  small wounds >
 Tilia starts casting an offensive spell.

< 284h/284H 121v/122V Pos: standing >
< T: Risque TP: sta TC:excellent E: sweeper sta EP:  small wounds >
 Tilia completes her spell...
Tilia utters the words 'waouq wuggurz'
Tilia throws a magic missile at a Tentro street sweeper, who staggers under the blow.
Tilia throws a magic missile at a Tentro street sweeper, who staggers under the blow.
Tilia throws a magic missile at a Tentro street sweeper, who staggers under the blow.
Tilia throws a magic missile at a Tentro street sweeper, who staggers under the blow.
Tilia throws a magic missile at a Tentro street sweeper, who staggers under the blow.

< 284h/284H 121v/122V Pos: standing >
< T: Risque TP: sta TC:excellent E: sweeper sta EP:  nasty wounds >
 [Damage:  6 ] -=[Your decent punch seriously wounds a Tentro street sweeper.]=-
[Damage:  7 ] -=[Your punch enshrouds a Tentro street sweeper in a mist of blood.]=-
[Damage:  6 ] -=[Your decent punch enshrouds a Tentro street sweeper in a mist of blood.]=-

< 284h/284H 121v/122V Pos: standing >
< T: Risque TP: sta TC:excellent E: sweeper sta EP:  bleeding, close to death >
 A Tentro street sweeper misses you.

< 284h/284H 121v/122V Pos: standing >
< T: Risque TP: sta TC:excellent E: sweeper sta EP:  bleeding, close to death >
 [Damage: 10 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a Tentro street sweeper.]=-
You receive your share of experience.

< 284h/284H 121v/122V Pos: standing >
Tilia gets something from the corpse of a Tentro street sweeper.

< 284h/284H 121v/122V Pos: standing >
Tilia puts a small pile of coins into a rugged adventurers satchel.

< 284h/284H 121v/122V Pos: standing >
the corpse of a Tentro street sweeper does not contain the essence.

< 284h/284H 121v/122V Pos: standing >
the corpse of a Tentro street sweeper does not contain the coins.

< 284h/284H 121v/122V Pos: standing >
It appears to be the corpse of a Tentro street sweeper.
Nothing.

< 284h/284H 121v/122V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 284h/284H 121v/122V Pos: standing >
On the Main Pathway In Front of the Pub of the Golden Dragon
Obvious exits: -North -East # -South
A few drops of fresh blood are scattered around the area.
The corpse of a Tentro street sweeper is lying here.
Tilia (Shade)(small) stands, floating here.
Gukk (Grey Elf)(medium) stands here.

< 284h/284H 121v/122V Pos: standing >
You are currently receiving 0% bonus experience on kills.
You have 5:11 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current bonus damage: 6% 
You have 5:11 left.

< 284h/284H 122v/122V Pos: standing >
You are not using it.

< 284h/284H 122v/122V Pos: standing >
You do not see or have the bag.

< 284h/284H 122v/122V Pos: standing >
You get a sparkling piranha from an ermineskin backpack.

< 284h/284H 122v/122V Pos: standing >
You eat the sparkling piranha.

< 284h/284H 122v/122V Pos: standing >
You quickly scan the area.
Anguaine who is not far off to your north.
A meek shaman who is not far off to your south.
An old guard who is not far off to your south.

< 284h/284H 122v/122V Pos: standing >
In Front of the Large Double Doors of the Holy Cathedral
   The central road of Tentro continues here through the city.  To the east
is a large cathedral, the only church in both Tentro and Salol.  The grasses of
the cathedral are freshly cut and well maintained by a team of landscapers.  In
Tentro the church is important, but it is not by any means the moral or the
theological center of the city.  Most citizens in Tentro are free thinking and
unable to be swayed by relgious rhetoric.  There are still a good deal of
citizens that attend the cathedral regularly.  The structure itself is made
of smooth marble or granite.  The large stained windows have beautiful mosaics
upon them.  One may enter the cathedral through the large double doors.  One
may travel on the central path of Tentro by going north or south from this
point.
Obvious exits: -North -South -West #
Gukk enters from the south.
Tilia enters from the south.

< 284h/284H 121v/122V Pos: standing >
You quickly scan the area.
Anguaine who is close by to your north.
A meek shaman who is a brief walk away to your south.
An old guard who is a brief walk away to your south.

< 284h/284H 121v/122V Pos: standing >
Intersection On The Main Path of Tentro
   The main path of Tentro intersects the side street of Matafana at this
point.  The large square here is a popular meeting place for many people.  The
square is bordered with several large trees that the town has allowed to grow
and offer shade for the people.  There are several stone benches and a handful
of wooden ones that offer a place to rest.  The large square is located before
the Battle School.  One may travel east or west on Matafana street or north
and south on the main path of Tentro.
Obvious exits: -North -East  -South -West 
Anguaine, a Paladin of the _-=(Holy Order)=-_ walks here.
Gukk enters from the south.
Tilia enters from the south.

< 284h/284H 120v/122V Pos: standing >
You quickly scan the area.
A great white steed who is a brief walk away to your east.
Dandimarton who is a brief walk away to your east.
A meek shaman who is rather far off to your south.
An old guard who is rather far off to your south.

< 284h/284H 122v/122V Pos: standing >
   This tall paladin is a holy and rightous man.  His fair skin is without
any scars or blemishes.  He is a tall blond man with a cropped mustache, bushy
and unique.  His thick eyebrows are a very light color, almost white.  This
gallant knights image is that of the perfect holy warrior.
Anguaine appears to be Human and is in excellent condition.
He's medium in size.
He is glowing with holiness!


< 284h/284H 122v/122V Pos: standing >
On the Stone Path of Matafana
   The street continues here through the northern regions of town.  The grass 
and flower beds are well maintained and bright in color.  The stone pavement
is very well put together, no cracks showing or holes are evident.  There are
many stone benches on both sides of the street, roughly every twenty feet.  A
large cleaning force must keep this place clean, by order of the mayor.  This
street is very well maintained.  One may travel to the west or east from this
point on the road.
Obvious exits: -East  -West 
Gukk enters from the west.
Tilia enters from the west.

< 284h/284H 121v/122V Pos: standing >
On the Side Street of Matafana
   This side street continues its path along the northern region of the city
of Tentro.  The grounds and general upkeep of the road itself seem to be in
excellent condition.  There is a good deal of pride put into this road, as it
is one of the more important roads in the city.  The street is paved with dark
stones, in many places designed into impressive mosaics.  There are no weeds
growing up through the stone surface of the street, they appear to be pulled on
a regular basis.  There are a few buildings located in this part of town, but
the bigger buildings seem to be located to the south east.  One may travel to
the east or west from this point.
Obvious exits: -East  -West 
Gukk enters from the west.
Tilia enters from the west.

< 284h/284H 120v/122V Pos: standing >
Continuing on the Side Street of Matafana
   Matafana street continues here as it travels through the northern parts of
the city.  The large building to the north looks to be left unoccupied, an odd
sight in a town as vital and alive as this one.  The mountains rise up to the
north east, their snowy peaks standing out starkly in the clear air.  There are
some small stone tables with some wooden chairs surrounding them.  There are
many shade trees planted to give the citizens as much shade as possible during
the warm season.  One may travel to the west or east on this street, or south
into a dark alley from this point.
Obvious exits: -East  -South -West 
Dandimarton sits atop a great white steed.
Gukk enters from the west.
Tilia enters from the west.

< 284h/284H 119v/122V Pos: standing >
Matafana Street In Front of a Home
   The street continues to travel in a west and easterly direction.  The street
has been recently cleared of any filth or trash that tends to accumulate on a
main thoroughfare.  There are some small bushes place along the sidewalk to add
to the asthetic value of the street.  There is a rather large building located
to the south that looks to be a home of a wealthy dignitary.  The grass that
grows on the lawn is long and full of many weeds.  To the north is the large
building that is the Battle School.  There are many shouts and rings of metal
on metal coming from it.  One may travel east or west on the street.  To travel
south one must open the door to the house.
Obvious exits: -East  -South# -West 
Gukk enters from the west.
Tilia enters from the west.

< 284h/284H 119v/122V Pos: standing >
Matafana Street
   Matafana Street continues here through the northern regions of town.  The
street has been recently cleaned and washed.  Some soap suds are still visible
in the gutters on either side of the road.  There are many large flower beds
to the north, all filled with colorful plants and herbs.  There are many parks
in the city, some of which are located nearby.  The air smells fresh and good
here as it is far away from the crowded market areas in the southeastern part
of town.  One may travel west or east from this point.
Obvious exits: -East  -West 
Gukk enters from the west.
Tilia enters from the west.

< 284h/284H 120v/122V Pos: standing >
Intersection of Matafana Street and Green Plum Avenue
   Matanfa Street continues here.  There is a large square here as the street
intersects with Green Plum Avenue.  There are many people in this square
during mid-day, but at night the shadier people hang out here.  There are a few
stone benches, some of which are broken or badly scratched.  There are a few
weeds growing near the building to the north, somehow forgotten by the workers
of the city.  The street is paved in dark stone, all of which is mortared in
place.  One may travel west or east on Matafana Street or south on Green Plum
Avenue from this point.
Obvious exits: -East  -South -West 
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
Gukk enters from the west.
Tilia enters from the west.

< 284h/284H 121v/122V Pos: standing >
Green Plum Avenue in Front of the Mayors Office
   Green Plum Avenue is well known for the fact that all the buildings on this
street are either painted green or constructed with rare green marble.  There
are many important buildings on this street.  One such building is located to
the west.  It is the mayors office where he deals with the many duties of the
position.  There are some small green bushes that have been trimmed to look
like animals.  One can see a rabbit, panther and a dragon shaped from the
bushes.  There are also some green petaled flowers growing in some wooden
planters.  One may travel north or south on the road or west into the mayors
office.
Obvious exits: -North -South -West #
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small ivory totem lies here.
A small limestone totem lies here.
An elderly landscaper trims the bushes here.
Gukk enters from the north.
Tilia enters from the north.

< 284h/284H 120v/122V Pos: standing >
Intersection of Matafana Street and Green Plum Avenue
   Matanfa Street continues here.  There is a large square here as the street
intersects with Green Plum Avenue.  There are many people in this square
during mid-day, but at night the shadier people hang out here.  There are a few
stone benches, some of which are broken or badly scratched.  There are a few
weeds growing near the building to the north, somehow forgotten by the workers
of the city.  The street is paved in dark stone, all of which is mortared in
place.  One may travel west or east on Matafana Street or south on Green Plum
Avenue from this point.
Obvious exits: -East  -South -West 
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
Gukk enters from the south.
Tilia enters from the south.

< 284h/284H 121v/122V Pos: standing >
Along the Broad Path of Matafana
   Matafana Street continues here through the northern regions of Tentro.  The
ground here has been recently washed and appears to be very clean.  The stone
pavement has been fitted perfectly, no cracks or bulging stones.  There are a
few large buildings in this part of town, all of which are in excellent shape.
There are no stone benches in this part of town, but there are holes in the
sidewalks where the benches used to be.  There is little to see on this part
of the street.  One may travel to the east or west from this point.
Obvious exits: -East  -West 
Gukk enters from the west.
Tilia enters from the west.

< 284h/284H 120v/122V Pos: standing >
Further Along Matafana Street
   The road continues here in the northeastern part of the city.  Tentro is
very nice year-round because of the high rate of shelter the city is afforded
by the mountains.  Beause the city is not that high into the mountains, it
generally stays quite mild.  There are many stone benches and tables here, a
common public gathering place.  There are a few large buildings located to the
south, all of which are grandly designed.  One may travel to the east or west
from this point.
Obvious exits: -East  -West 
A common citizen walks through the streets here.
Gukk enters from the west.
Tilia enters from the west.

< 284h/284H 120v/122V Pos: standing >

< 284h/284H 122v/122V Pos: standing >
You miss a commoner.

< 284h/284H 122v/122V Pos: standing >
< T: Risque TP: sta TC:excellent E: commoner sta EP: excellent >
 
< 284h/284H 122v/122V Pos: standing >
< T: Risque TP: sta TC:excellent E: commoner sta EP: excellent >
 Tilia starts casting an offensive spell.

< 284h/284H 122v/122V Pos: standing >
< T: Risque TP: sta TC:excellent E: commoner sta EP: excellent >
 You miss a commoner.
You miss a commoner.
[Damage:  6 ] -=[Your punch strikes a commoner.]=-

< 284h/284H 122v/122V Pos: standing >
< T: Risque TP: sta TC:excellent E: commoner sta EP: few scratches >
 Tilia completes her spell...
Tilia utters the words 'waouq wuggurz'
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.

< 284h/284H 122v/122V Pos: standing >
< T: Risque TP: sta TC:excellent E: commoner sta EP:  nasty wounds >
 You easily lean out of range of a commoner's vicious attack.
You easily lean out of range of a commoner's vicious attack.
You dodge a bash from a commoner, who loses his balance and falls.

< 284h/284H 122v/122V Pos: standing >
< T: Risque TP: sta TC:excellent E: commoner kne EP:  nasty wounds >
 Tilia starts casting an offensive spell.

< 284h/284H 122v/122V Pos: standing >
< T: Risque TP: sta TC:excellent E: commoner kne EP:  nasty wounds >
 Tilia completes her spell...
Tilia utters the words 'waouq wuggurz'
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.

< 284h/284H 122v/122V Pos: standing >
< T: Risque TP: sta TC:excellent E: commoner kne EP: pretty hurt >
 Tilia starts casting an offensive spell.

< 284h/284H 122v/122V Pos: standing >
< T: Risque TP: sta TC:excellent E: commoner kne EP: pretty hurt >
 Tilia completes her spell...
Tilia utters the words 'waouq wuggurz'
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
Tilia throws a magic missile at a commoner, who staggers under the blow.
A commoner is mortally wounded, and will die soon, if not aided.
Tilia throws a magic missile at a commoner, who staggers under the blow.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!

< 284h/284H 122v/122V Pos: standing >
the corpse of a commoner does not contain the essence.

< 284h/284H 122v/122V Pos: standing >
You get a few coins from the corpse of a commoner.
There were: 5 gold coins, 7 silver coins, 13 copper coins. 

< 284h/284H 122v/122V Pos: standing >
It appears to be the corpse of a commoner.
Nothing.

< 284h/284H 122v/122V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 284h/284H 122v/122V Pos: standing >

< 284h/284H 122v/122V Pos: standing >
Further Along Matafana Street
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
The corpse of a commoner is lying here.
Tilia (Shade)(small) stands, floating here.
Gukk (Grey Elf)(medium) stands here.

< 284h/284H 122v/122V Pos: standing >
Tilia leaves west.

< 284h/284H 122v/122V Pos: standing >

< 284h/284H 122v/122V Pos: standing >

< 284h/284H 122v/122V Pos: standing >

< 284h/284H 122v/122V Pos: standing >
Along the Broad Path of Matafana
   Matafana Street continues here through the northern regions of Tentro.  The
ground here has been recently washed and appears to be very clean.  The stone
pavement has been fitted perfectly, no cracks or bulging stones.  There are a
few large buildings in this part of town, all of which are in excellent shape.
There are no stone benches in this part of town, but there are holes in the
sidewalks where the benches used to be.  There is little to see on this part
of the street.  One may travel to the east or west from this point.
Obvious exits: -East  -West 
Gukk enters from the east.

< 284h/284H 121v/122V Pos: standing >
Intersection of Matafana Street and Green Plum Avenue
   Matanfa Street continues here.  There is a large square here as the street
intersects with Green Plum Avenue.  There are many people in this square
during mid-day, but at night the shadier people hang out here.  There are a few
stone benches, some of which are broken or badly scratched.  There are a few
weeds growing near the building to the north, somehow forgotten by the workers
of the city.  The street is paved in dark stone, all of which is mortared in
place.  One may travel west or east on Matafana Street or south on Green Plum
Avenue from this point.
Obvious exits: -East  -South -West 
Gukk enters from the east.

< 284h/284H 120v/122V Pos: standing >
Matafana Street
   Matafana Street continues here through the northern regions of town.  The
street has been recently cleaned and washed.  Some soap suds are still visible
in the gutters on either side of the road.  There are many large flower beds
to the north, all filled with colorful plants and herbs.  There are many parks
in the city, some of which are located nearby.  The air smells fresh and good
here as it is far away from the crowded market areas in the southeastern part
of town.  One may travel west or east from this point.
Obvious exits: -East  -West 
Anatolian, a Paladin of the _-=(Holy Order)=-_ walks here.
Gukk enters from the east.

< 284h/284H 119v/122V Pos: standing >
Matafana Street In Front of a Home
   The street continues to travel in a west and easterly direction.  The street
has been recently cleared of any filth or trash that tends to accumulate on a
main thoroughfare.  There are some small bushes place along the sidewalk to add
to the asthetic value of the street.  There is a rather large building located
to the south that looks to be a home of a wealthy dignitary.  The grass that
grows on the lawn is long and full of many weeds.  To the north is the large
building that is the Battle School.  There are many shouts and rings of metal
on metal coming from it.  One may travel east or west on the street.  To travel
south one must open the door to the house.
Obvious exits: -East  -South# -West 
Gukk enters from the east.

< 284h/284H 120v/122V Pos: standing >
Continuing on the Side Street of Matafana
   Matafana street continues here as it travels through the northern parts of
the city.  The large building to the north looks to be left unoccupied, an odd
sight in a town as vital and alive as this one.  The mountains rise up to the
north east, their snowy peaks standing out starkly in the clear air.  There are
some small stone tables with some wooden chairs surrounding them.  There are
many shade trees planted to give the citizens as much shade as possible during
the warm season.  One may travel to the west or east on this street, or south
into a dark alley from this point.
Obvious exits: -East  -South -West 
Dandimarton sits atop a great white steed.
Gukk enters from the east.

< 284h/284H 121v/122V Pos: standing >
Dark Back Alley Behind The Buildings
   This tight alley is relatively clean for an alley.  The trash has been
picked up by the poor people hired by the town to clean the city.  The stone
building located to the west is alive with activity.  There is a lot of noise
coming from there yet the alley seems to be very lonely.  There are no stray
animals at all here as there would be in other major villages.  It seems very
odd but one should pay it no heed.  One may travel north or south in this
alleyway.
Obvious exits: -North -South
The corpse of anatolian is lying here.
A common citizen walks through the streets here.
Gukk enters from the north.

< 284h/284H 120v/122V Pos: standing >
Dark Alleyway Between the Buildings of the City
   This alley way is made up of the narrow space between the two large stone
buildings.  Few of the villagers of Tentro bother to walk in such tight and
obscure places.  There are many kinds of vermin and other unmentionable bugs
crawling around in the various trash that has been dropped here.  There is a
bad odor here and it smells like rotten potatoes.  There is nothing above the
alleyway to protect from the elements.  One may travel to the north or south in
the alley.  There is a wooden door on the abondonned building to the east.
Obvious exits: -North -East # -South
Gukk enters from the north.

< 284h/284H 119v/122V Pos: standing >
The Southern Walk of Tentro
   This small road runs parallel to the large stone barricade that protects
the mountain village.  The small street is paved with well hewn stones and a
thick mortar to seal them together.  The street is quite clean and well
maintained by the many village workers.  There is a tight and dark alley that
heads between the buildings located to the north.  The tall village wall is
to your south and it looms over twenty feet tall at this point.  One may travel
to the north, east or west.
Obvious exits: -North -East  -West 
Gukk enters from the north.

< 284h/284H 118v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 119v/122V Pos: standing >
Pardon?

< 284h/284H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 122v/122V Pos: standing >
A Side Path Between the City Wall and Buildings
   This side street runs in between the large building to the north and the
enormous city wall to the south.  Although this alley is paved with stones, it
has fallen into a pitiful state.  There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying.  The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps.  One may travel either west or
east.
Obvious exits: -East  -West 
Gukk enters from the east.

< 284h/284H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 121v/122V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
   This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north.  This small
walkway was once used only in times of war to transport both troops and water
along the cities wall.  The troops were often quickly rushed to the eastern
walls where invasions were the most likely.  The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens.  The road is
now used as any other road, for the transportation of goods and people.  The
road is partially paved, but, for the most part, it is just paved with various
cobblestones.  One may travel west to the central path or east along the wall
road.
Obvious exits: -East  -West 
Gukk enters from the east.

< 284h/284H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 121v/122V Pos: standing >
On the Stone Path of Tentro
    This is the first large square in the mountain village of Tentro.  The
city of Tentro itself is a peaceful and secluded place.  It's a place of poets
and of lovers, a place of dreams and of new beginnings.  There is always a
chance for a new opportunity in Tentro.  There are many buildings in the town,
all densely packed together.  The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves.  The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition.  There is
much to see and do in Tentro such as:  attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares.  One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East  -South -West 
The corpse of a commoner is lying here.
A simple fountain made of stone has been constructed here.
A meek looking shaman wanders around here.
Gukk enters from the east.

< 284h/284H 121v/122V Pos: standing >
The Central Path of Tentro
   The mountain village of Tentro opens up before you here.  The splendid view
us unmatched in all of the mountain towns.  The town is world reknown for its
Battle School and amazing Zoo of exotic animals.  The town is currently
inhabited by a large portion of humans native to this region.  The large iron
gates to the south keep out the unwanted peoples that wander through the rocky
areas surrounding the village.  The mayor of this village is a noble man and
pays his village guards well.  One may travel north into the village or south
back into the mountains.
Obvious exits: -North -South#
An older gentleman stands guard here, protecting Tentro
Gukk enters from the north.

< 284h/284H 120v/122V Pos: standing >
The double seems to be closed.

< 284h/284H 120v/122V Pos: standing >
The double seems to be closed.

< 284h/284H 120v/122V Pos: standing >

< 284h/284H 121v/122V Pos: standing >
Ok.

< 284h/284H 122v/122V Pos: standing >
Before the City Gates
   Three large stone walls deny travel in any direction but south.  The huge
stone wall to the north has a large double gate in the middle of it to deny
access to the unwanted visitors.  The high stone walls to your left and right
prevent any travel or offensive trickery around the city.  The stone path here
has been well maintained and cleared of extra debris.  You can travel to the
south freely but need to get through the gates before you can travel north.
Obvious exits: -North -South
A Shade (small) stands in mid-air here.
Gukk enters from the north.
A Shade leaves south.

< 284h/284H 120v/122V Pos: standing >
Rocky Trail Through the Mountains
   The narrow ledge has been left behind to the west.  The trail again snakes
through the mountain rock. The trail here has been cleared of all extra stones
and pebbles.  The side walls aren't as high as the previous ones but they still
block out any rain or snow.  To the north the trail continues onto a city wall
and to the west is the narrow ledge.
Obvious exits: -North -South
A mountain lion walks through this mountain pass.
A young zebra runs through the Savannah here.
A bright eagle with majestic feathers soars through the mountains.
Gukk enters from the north.

< 284h/284H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 119v/122V Pos: standing >
Narrow Ledge Above a Deep Gorge
   The narrow ledge is very hard to stay on.  There isi only about two inches
of room for your feet but the handholds here are more numerous.  Although the
hand holds offer some support it is still a very perilous situation.  The
cavern floor is several hundred feet below and it's all rock.  You can see
several vultures and other scavenger birds circling high above the cavern.  One
could wonder whether they are circling around someone who fell off or if they
are waiting for someone currently on the ledge.  The narrow walkway continues
to the west and the rockiy trail begins again to the east.
Obvious exits: -North -West 
Gukk enters from the north.

< 284h/284H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 118v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 118v/122V Pos: standing >
Narrow Ledge On the Mountainside
   There is a large gap in the narrow ledge.  The full four feet has to be
carefully traversed by the various hand holds that have been pounded into the
stone.  The metal hand holds have been carefully placed in order to best cross
the gap.  The ledge on either side of the gap is very narrow.  The barely two
inches offer little more than a toe hold.  The rock face to your south has very
rough and large stones jutting out and making traveling difficult.  The ledge
continues on to the west or east.
Obvious exits: -East  -West 
Gukk enters from the east.

< 284h/284H 117v/122V Pos: standing >
Narrow Stone Walkway
  The ledge continues to be obscenely narrow.  Small birds have made their
nests high above.  There is a layer of bird droppings covering the small ledge
making the narrow walkway even more perilous.  The rapids below in the canyon
roar with fury as they cut their path through the base of the mountains.  The
snow tipped top of Mount Dravanlo looms to the north.  The narrow ledge keeps
its course to the east and west.
Obvious exits: -East  -West 
Gukk enters from the east.

< 284h/284H 114v/122V Pos: standing >

< 284h/284H 115v/122V Pos: standing >

< 284h/284H 119v/122V Pos: standing >

< 284h/284H 120v/122V Pos: standing >
On a Very Narrow Ledge
   This ledge is terribly narrow.  It is only a few inches wide and at times
there is no ledge at all.  The rock face is sheer and offers little in the way
of hand holds.  The deep gorge below you seems surreal as one can see it by
looking through their own legs.  One can shuffle to the west or east on this
narrow ledge.
Obvious exits: -East  -West 
A rock lizard walks across the sides of the mountain.
Gukk enters from the east.

< 284h/284H 117v/122V Pos: standing >
On the Edge of a Long Drop
   The rocky trail has lead to this point.  There is a sheer cliff face to the
north leading to an almost certain painful death.  There is a lot of small rock
and stone here making footing somewhat perilous.  One can see for miles over
the large canyon this ledge looks over.  There is a narrow ledge that leads to
the east.
Obvious exits: -East  -South -Down 
Gukk enters from the east.

< 284h/284H 115v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 115v/122V Pos: standing >
Narrow Path Trough a Tight Passage
   The birds have marked this part of the trail well with their waste.  The
filth here is rather disgusting.  There are several small rocks in the path but
they offer little resistence to casual travelers.  There is a fair amount of
mud in the lower parts of the trail.  There are small holes in the sheer rock
faces to your west and east that house the various birds that are common to the
mountain regions.  The path continues to the north and south.
Obvious exits: -North -South
A Shade (small) stands in mid-air here.
Gukk enters from the north.
A Shade leaves north.

< 284h/284H 113v/122V Pos: standing >
Rocky Trail Leading North
   The path continues in its general direction and condition.  There are a
few small pebbles in the path but nothing to impede easy traveling.  The rocks
here are white and have been polished by the constant pounding of the various
elemental forces of nature.  There is a small tuft of grass growing from the
fertile soil that has gathered in a small depression.  The path continues onto
the north and south.
Obvious exits: -North -South
A rock lizard walks across the sides of the mountain.
Gukk enters from the north.

< 284h/284H 111v/122V Pos: standing >
On a Rocky Pass Through the Mountains
   The path resumes its snake like pattern through the mountain side.  There
are several dislodged rocks lying in the path.  There is a small patch of moss
on the eastern wall that looks like it is almost alive.  The stone walls to the
east and south loom high above you blocking out much of the light.  There is a
sense of serenity on this trail as it seems to have not been touched by any
creature but the birds.  The rocky train continues to the north and the rocky
ledge is to the west.
Obvious exits: -North -West 
A piece of glyph covered deerskin hide lies here.
Gukk enters from the north.

< 284h/284H 111v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 113v/122V Pos: standing >
A Shade enters from the north.

< 284h/284H 114v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 284h/284H 114v/122V Pos: standing >
On a Wider Stone Platform
   This ledge is much safer than the other ledges upon this trail.  This ledge
widens out to over five feet wide offering a very safe perch.  High above the
canyon below, you can see very far to the west.  There is a very high rock wall
looming to your north.  Several bird perches can be seen growing out of the
rock.  The small trees have amazingly found a home in the very sparse soil that
can be found in these high altitudes.  The rocky path continues on again to the
east.  To the south is the very narrow perch you originally came from.
Obvious exits: -East  -South
A goat trots through the mountain pass.
Gukk enters from the east.

< 284h/284H 112v/122V Pos: standing >
On a Very Thin Ledge
  A very long drop abruptly appears before here.  Many hundred feet lie over
this edge.  The view us unbelieveable as one can gaze over the beautiful canyon
below.  The ledge is very small and precarious at only seven inches at its
widest.  The winds can freely whip and attack one as they try to make their way
down this narrow ledge.  The ledge continues onto the north and the trail goes
to the east.
Obvious exits: -North -East 
A goat trots through the mountain pass.
Gukk enters from the north.

< 284h/284H 112v/122V Pos: standing >
You spit over your left shoulder.

< 284h/284H 114v/122V Pos: standing >
A Shade enters from the north.

< 284h/284H 114v/122V Pos: standing >

< 284h/284H 116v/122V Pos: standing >
Alas, you cannot go that way. . . .
A Shade leaves east.

< 284h/284H 117v/122V Pos: standing >
Sharp Turn on the Mountain Path
   The path makes a very, very sharp turn here.  In fact, the turn actually
turns south briefly before continuing onto the west.  There are small scraps of
rotten wood lying randomly on the path.  Several larger rocks have landed here
after landslides or other natural phenomenon.  There is a few small weeds that
grow in a lower spot on the trail.  This trail continues onto the west and the
south.
Obvious exits: -South -West 
A Shade (small) stands in mid-air here.
Gukk enters from the west.
A Shade starts casting an offensive spell.

< 284h/284H 114v/122V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'ofzahzf gajr eughjfbaiqz'
A Shade points at Gukk.
Gukk's entire body spasms uncontrollably as his soul is viciously attacked by a Shade.

< 284h/284H 117v/122V Pos: standing >
There is no portal here.

< 284h/284H 118v/122V Pos: standing >
Gukk misses a Shade.

< 284h/284H 118v/122V Pos: standing >
Rocky Path Through the Mountains
   The path continues its northward course.  The trail has become even rougher
than the previous trail.  The sheer rock walls on either side loom over ten
feet over the paths bottom.  There is some small tufts of grass poking through
the few places they can.  There is a small skeleton lying on the ground that
appears to be a long dead bird.  The path continues to the north and south.
Obvious exits: -North -South

< 284h/284H 116v/122V Pos: standing >
Sharp Turn on the Mountain Path
   The path makes a very, very sharp turn here.  In fact, the turn actually
turns south briefly before continuing onto the west.  There are small scraps of
rotten wood lying randomly on the path.  Several larger rocks have landed here
after landslides or other natural phenomenon.  There is a few small weeds that
grow in a lower spot on the trail.  This trail continues onto the west and the
south.
Obvious exits: -South -West 
Gukk (Grey Elf)(medium) stands here, fighting a Shade.
A Shade (small) stands in mid-air here, fighting Gukk. (Casting) 

< 284h/284H 117v/122V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'ofzahzf gajr eughjfbaiqz'
A Shade points at Gukk.
Gukk's entire body spasms uncontrollably as his soul is viciously attacked by a Shade.

< 284h/284H 118v/122V Pos: standing >
Gukk barely blocks a Shade's lunge at him.

< 284h/284H 120v/122V Pos: standing >
A Shade starts casting an offensive spell.

< 284h/284H 120v/122V Pos: standing >
A Shade dodges Gukk's attack.

< 284h/284H 122v/122V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at Gukk.
A blast of molten spray sent by a Shade coats Gukk with searing agony.
Gukk is mortally wounded, and will die soon, if not aided.

< 284h/284H 122v/122V Pos: standing >
You feel less protected.

< 284h/284H 122v/122V Pos: standing >
A Shade starts casting a spell.

< 284h/284H 122v/122V Pos: standing >

< 284h/284H 122v/122V Pos: standing >
You miss a Shade.

< 284h/284H 122v/122V Pos: standing >
< T: Gukk TP: sta TC: bleeding, close to death E: A Shade sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'warhunso gsfal'
A Shade points at Gukk.
A blast of molten spray sent by a Shade coats Gukk with searing agony.
Gukk's elfskin belt melted from the intense heat!