The death of [20 Psionicist] Grutap (Githzerai)

in The Beginning of Newhaven Way

from the perspective of [32 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn on head>       a stylish cured leather tiara
<worn in ear>        a glittering crystal stud
<worn on face>       a well-crafted bone veil
<worn around neck>   a burnt brass necklace
<worn around neck>   a blood-stained reed charm
<worn on body>       a frost-rimed brass robe
<worn about body>    a soft skin cloak
<worn as quiver>     a rusty gem quiver
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a fragile iron wristguard
<worn on hands>      some light sapphire claws
<worn on finger>     a bloody limestone band
<held>               a quill
<held>               a spellbook
<worn on legs>       some glowing hemp leg plates
<worn on feet>       some dark granite moccasins

 ^^^.@M^.M  
 .^.^^^^^.  
 .^..^.^^.  

< 292h/292H 27v/143V Pos: standing >
You quickly scan the area.
A deer who is close by to your east.
A barbarian mercenary who is rather far off to your east.

< 292h/292H 28v/143V Pos: standing >
 ^+^M^..**  
 ^+^^M^..*  
 ++..@^^..  
 ^^^.^M^.M  
 .^.^^^^^.  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 292h/292H 25v/143V Pos: standing >
You quickly scan the area.
You see nothing.

< 292h/292H 26v/143V Pos: standing >
 M^+^M^..*  
 ^^+^^M^..  
 +++.@^^^.  
 .^^^.^M^.  
 ^.^.^^^^^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 292h/292H 23v/143V Pos: standing >
 .M^+^M^..  
 ^^^+^^M^.  
 ++++@.^^^  
 ..^^^.^M^  
 ^^.^.^^^^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 292h/292H 21v/143V Pos: standing >
 ..M^+^M^.  
 .^^^+^^M^  
 ++++@..^^  
 ...^^^.^M  
 .^^.^.^^^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 292h/292H 21v/143V Pos: standing >
 ^..M^+^M^  
 ..^^^+^^M  
 ++++@+..^  
 ....^^^.^  
 ..^^.^.^^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 292h/292H 21v/143V Pos: standing >
 .^..M^+^M  
 ...^^^+^^  
 ++++@++..  
 .....^^^.  
 ...^^.^.^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 292h/292H 20v/143V Pos: standing >
 ..^..M^+^  
 ^...^^^+^  
 ++++@+++.  
 +.....^^^  
 ....^^.^.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 292h/292H 19v/143V Pos: standing >
 *..^..M^+  
 .^...^^^+  
 .+++@++++  
 M+.....^^  
 .....^^.^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 292h/292H 18v/143V Pos: standing >
 **..^..M^  
 *.^...^^^  
 ..++@++++  
 MM+.....^  
 +.....^^.  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 292h/292H 18v/143V Pos: standing >
 ***..^M^^  
 **..^..M^  
 *.^.@.^^^  
 ..+++++++  
 MM+.....^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 292h/292H 17v/143V Pos: standing >
 ***..^M^^  
 **..^..M^  
 *.^.@.^^^  
 ..+++++++  
 +MM.....^  
 ****..^M^  
 ***..^..M  
 **.^@..^^  
 *..++++++  
 .+MM.....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South

< 292h/292H 15v/143V Pos: standing >
 ***..^..M  
 **.^...^^  
 *..+@++++  
 .+MM.....  
 .+.....^^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 292h/292H 15v/143V Pos: standing >
 ****..^..  
 ***.^...^  
 **..@++++  
 *.+MM....  
 ..+.....^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A small raven totem lies here.
A small ivory totem lies here.
A small limestone totem lies here.

< 292h/292H 14v/143V Pos: standing >
 *****..^.  
 ****.^...  
 ***.@++++  
 **.+MM...  
 *..+.....  
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 292h/292H 13v/143V Pos: standing >
The sun starts to set in the south.
  ******..^   
 ******..^..  
 *****.^...^  
 ****.@M++++  
 ***.++M....  
 **..+.....^  
  ...+.....   
  ******^..   
 *******..^M  
 ******..^..  
 *****@^...^  
 ****..M++++  
 ***.++M....  
  *..+.....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -South -West 

< 292h/292H 11v/143V Pos: standing >
  ******^..   
 *******..^M  
 ******..^..  
 *****@^...^  
 ****..M++++  
 ***.++M....  
  *..+.....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -South -West 

< 292h/292H 12v/143V Pos: standing >
  ******^..   
 *******..^M  
 ******..^..  
 *****@^...^  
 ****..MM+++  
 ***.+++....  
  *..+.....   

< 292h/292H 13v/143V Pos: standing >
 ****.  
 **@.^  
 **..M  
A Dark and Dense Forest of Pine
Obvious exits: -North -East  -South -West 

< 292h/292H 11v/143V Pos: standing >
You drop to your belly.

< 292h/292H 11v/143V Pos: on your ass >
You drift off to sleep.

< 292h/292H 12v/143V Pos: on your ass >

< 292h/292H 14v/143V Pos: on your ass >

< 292h/292H 16v/143V Pos: on your ass >

< 292h/292H 18v/143V Pos: on your ass >

< 292h/292H 20v/143V Pos: on your ass >

< 292h/292H 23v/143V Pos: on your ass >

< 292h/292H 25v/143V Pos: on your ass >

< 292h/292H 27v/143V Pos: on your ass >

< 292h/292H 29v/143V Pos: on your ass >

< 292h/292H 31v/143V Pos: on your ass >

< 292h/292H 33v/143V Pos: on your ass >

< 292h/292H 35v/143V Pos: on your ass >

< 292h/292H 37v/143V Pos: on your ass >

< 292h/292H 39v/143V Pos: on your ass >

< 292h/292H 41v/143V Pos: on your ass >

< 292h/292H 44v/143V Pos: on your ass >

< 292h/292H 46v/143V Pos: on your ass >

< 292h/292H 48v/143V Pos: on your ass >

< 292h/292H 50v/143V Pos: on your ass >

< 292h/292H 52v/143V Pos: on your ass >

< 292h/292H 54v/143V Pos: on your ass >

		Score information for Zloin

Level: 32   Race: Drow Elf   Class: Conjurer / Earth Magus Sex: Male
Hit points: 292(292)  Moves: 58(143)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Stretched out, fast asleep.
Frags:   -0.50   Deaths:   16
Detecting:      Invisible
Enchantments:   Ultravision Aware Haste Levitation GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  266 

Active Spells:
--------------
haste (14 minutes)
detect invisibility (7 minutes)
vitality (8 minutes)
globe of darkness (1 minute)
levitate (26 minutes)
strength (27 minutes)
stone skin (less than a minute remaining)


< 292h/292H 58v/143V Pos: on your ass >
You wake up.

< 292h/292H 65v/143V Pos: on your ass >
You clamber to your feet.

< 292h/292H 67v/143V Pos: standing >
 ****.  
 **@.^  
 **..+  
A Dark and Dense Forest of Pine
Obvious exits: -North -East  -South -West 

< 292h/292H 68v/143V Pos: standing >
You quickly scan the area.
You see nothing.

< 292h/292H 68v/143V Pos: standing >
  ******^..   
 *******..^M  
 ******..^..  
 *****@^...^  
 ****..+++++  
 ***.+++....  
  *..+.....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -South -West 

< 292h/292H 67v/143V Pos: standing >
  ******..^   
 ******..^..  
 *****.^...^  
 ****.@+++++  
 ***.+++....  
 **..+.....^  
  ...+.....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 292h/292H 65v/143V Pos: standing >
  *****..^M   
 *****..^..M  
 ****.^...^^  
 ***..@+++++  
 **.+++.....  
 *..+.....^^  
  ..+.....^   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A small raven totem lies here.
A small ivory totem lies here.
A small limestone totem lies here.

< 292h/292H 65v/143V Pos: standing >
  *****..^M   
 *****..^..M  
 ****.^...^^  
 ***..@+++++  
 **.+++.....  
 *..+.....^^  
  ..+.....^   

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
On the Beginning of Newhaven Way
   Six sets of flagpoles have been meticulously spaced and embedded along each
side of the cobblestone path leading up to a massive gate.  Each pole supports
either a large banner emblazoned with Newhaven's crest or a large scale and
balance.  The roadway has been formed from tiny dark brown stones and has been
mortared tightly together.  The area is very picturesque.  The lush landscape
of the area is offset by the vibrant colors of the many wild flowers that have
sprouted about the flagpoles.  The roadway is completely free of any debris
other than a sign.
Obvious exits: -North -South
This lizard climbs upon the walls.

< 292h/292H 64v/143V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is not far off to your north.

< 292h/292H 64v/143V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here.  Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the avenue, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flower bed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the loam of the garden.
Obvious exits: -North -South
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A small leather-bound book lies here.
A large two-handed sword has been left here.
A tiny rift pulses in and out of reality.

< 292h/292H 64v/143V Pos: standing >
You start chanting...

< 292h/292H 65v/143V Pos: standing >
Casting: wall of stone *****

< 292h/292H 67v/143V Pos: standing >
Casting: wall of stone **

< 292h/292H 70v/143V Pos: standing >
Casting: wall of stone *

< 292h/292H 71v/143V Pos: standing >
You complete your spell...

< 292h/292H 73v/143V Pos: standing >
You start chanting...

< 292h/292H 75v/143V Pos: standing >
You feel your skin soften and return to normal.

< 292h/292H 77v/143V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zloin!'

< 292h/292H 79v/143V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 292h/292H 79v/143V Pos: standing >
An earth elemental is now a member of your group.

< 292h/292H 82v/143V Pos: standing >
You start chanting...

< 292h/292H 82v/143V Pos: standing >
Casting: conjure elemental ****

< 292h/292H 85v/143V Pos: standing >
Casting: conjure elemental ***

< 292h/292H 86v/143V Pos: standing >
Casting: conjure elemental **

< 292h/292H 87v/143V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zloin!'

< 292h/292H 89v/143V Pos: standing >
An earth elemental is now a member of your group.
An earth elemental already grouped by you.

< 292h/292H 90v/143V Pos: standing >
An earth elemental's skin seems to turn to stone.
You sit down and relax.

< 292h/292H 90v/143V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - earthen maul
( 6th circle)  1 - teleport
               2 - stone skin
( 5th circle)  1 - coldshield
               2 - wall of stone
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  4 - shocking grasp
               1 - strength
               3 - dispel magic
( 2nd circle)  2 - chill touch
               4 - sleep
               3 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 6th) teleport
   19 seconds:  ( 5th) wall of stone
   29 seconds:  ( 5th) conjure elemental
   38 seconds:  ( 5th) conjure elemental

You can memorize no more spells.
You continue your study.

< 292h/292H 91v/143V Pos: sitting >
You start meditating...

< 292h/292H 91v/143V Pos: sitting >
You have finished memorizing teleport.

< 292h/292H 107v/143V Pos: sitting >

< 292h/292H 109v/143V Pos: sitting >

< 292h/292H 112v/143V Pos: sitting >

		Score information for Zloin

Level: 32   Race: Drow Elf   Class: Conjurer / Earth Magus Sex: Male
Hit points: 292(292)  Moves: 114(143)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   -0.50   Deaths:   16
Detecting:      Invisible
Enchantments:   Ultravision Haste Levitation GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  266 

Active Spells:
--------------
haste (13 minutes)
detect invisibility (6 minutes)
vitality (7 minutes)
globe of darkness (less than a minute remaining)
levitate (25 minutes)
strength (26 minutes)


< 292h/292H 114v/143V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - earthen maul
( 6th circle)  2 - teleport
               2 - stone skin
( 5th circle)  1 - coldshield
               2 - wall of stone
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  4 - shocking grasp
               1 - strength
               3 - dispel magic
( 2nd circle)  2 - chill touch
               4 - sleep
               3 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 5th) wall of stone
   15 seconds:  ( 5th) conjure elemental
   25 seconds:  ( 5th) conjure elemental

You can memorize no more spells.

< 292h/292H 116v/143V Pos: sitting >
You are already meditating.

< 292h/292H 117v/143V Pos: sitting >
You have finished memorizing wall of stone.

< 292h/292H 121v/143V Pos: sitting >
You have finished memorizing conjure elemental.

< 292h/292H 136v/143V Pos: sitting >

< 292h/292H 143v/143V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.

< 292h/292H 143v/143V Pos: sitting >
You clamber to your feet.

< 292h/292H 143v/143V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>
Upon Newhaven Way before a Fortified City
   Large oak trees have been carefully planted along each side of the roadway,
evenly spaced with utmost care.  The trees are picturesque and in good health.
A gilded street of finely polished yellowish-brown brick stretches off towards
the north into the city.  No leaves or dirt clutter the roadway, and tiny red
flowers have been meticulously planted before the trees along the roadside.
Each individual flower is in pristine condition and no weeds have managed to
gain ground in their loamy bed.  The sweet scent of honey and nectar permeates
the area with a subtle, if cloying, insistancy.  To the west, a pool collects
at the base of a waterfall that cascades off a unique upthrust of limestone.
Obvious exits: -North# -South
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 292h/292H 139v/143V Pos: standing >
Ok.

< 292h/292H 139v/143V Pos: standing >
The stronghold gatekeeper suddenly attacks YOU!
-=[The stronghold gatekeeper's maul strikes you.]=-

< 271h/292H 139v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: gatekeeper sta EP: excellent >
 Pardon?

< 271h/292H 139v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: gatekeeper sta EP: excellent >
 An earth elemental says 'I must assist my master!'
An earth elemental suddenly attacks the stronghold gatekeeper!
An earth elemental misses the stronghold gatekeeper.

< 271h/292H 139v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: gatekeeper sta EP: excellent >
 Ok.
An earth elemental leaves north.
An earth elemental seems a bit busy at the moment, try later.

< 271h/292H 139v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: gatekeeper sta EP: excellent >
 Ok.
An earth elemental seems a bit busy at the moment, try later.

< 271h/292H 139v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: gatekeeper sta EP: excellent >
 A Githzerai enters from the north.

< 271h/292H 139v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: gatekeeper sta EP: excellent >
 Ok.
An earth elemental seems a bit busy at the moment, try later.

< 271h/292H 139v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: gatekeeper sta EP: excellent >
 A Githzerai leaves south.

< 271h/292H 139v/143V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: gatekeeper sta EP: excellent >
 You miss the stronghold gatekeeper.
You miss the stronghold gatekeeper.
You attempt to flee...

<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>

<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
Before the Main Gate of Newhaven
   Beautifully inlaid stones of light-yellow have been checkered with the those
lining Newhaven Way.  Bliss Boulevard stretches off both to the east and west.
A small fountain has been placed in the center of the intersection.  Large red
and white flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of gurgling water and the sweet scent of flowers bring a
sense of tranquilly to the area.  A small sign has been carefully posted in the
flower bed before the fountain.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
[2] The corpse of a warder is lying here.
An earth elemental stands here, looking like a living rock. (minion) 
A small girl is playing here.
A small boy is running about here.
A citizen of Newhaven is walking here.
You flee northward!

< 271h/292H 114v/143V Pos: standing >

< 271h/292H 114v/143V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>
Upon Newhaven Way before a Fortified City
   Large oak trees have been carefully planted along each side of the roadway,
evenly spaced with utmost care.  The trees are picturesque and in good health.
A gilded street of finely polished yellowish-brown brick stretches off towards
the north into the city.  No leaves or dirt clutter the roadway, and tiny red
flowers have been meticulously planted before the trees along the roadside.
Each individual flower is in pristine condition and no weeds have managed to
gain ground in their loamy bed.  The sweet scent of honey and nectar permeates
the area with a subtle, if cloying, insistancy.  To the west, a pool collects
at the base of a waterfall that cascades off a unique upthrust of limestone.
Obvious exits: -North -South
A waterfall cascades into a pool to the west, here.
An earth elemental stands here, fighting the stronghold gatekeeper. (Minion) 
A hulking Firbolg stands guard before the stronghold.
An earth elemental enters from the north.

< 272h/292H 111v/143V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>

<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here.  Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the avenue, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flower bed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the loam of the garden.
Obvious exits: -North -South
A greyish stone wall is here to the south.
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A small leather-bound book lies here.
A large two-handed sword has been left here.
A tiny rift pulses in and out of reality.
A Githzerai (medium) stands, floating here. (Non-Fraggable)
An earth elemental enters from the north.
Oof! a Githzerai bumps into a greyish stone wall...

< 272h/292H 108v/143V Pos: standing >
Ok.
[Damage:  4 ] A Githzerai is knocked to the ground by an earth elemental's mighty bash!

< 272h/292H 108v/143V Pos: standing >
[Damage:  7 ] An earth elemental's fine crush strikes a Githzerai very hard.
[Damage:  7 ] An earth elemental's crush strikes a Githzerai very hard.

< 273h/292H 108v/143V Pos: standing >

< 274h/292H 109v/143V Pos: standing >
A Githzerai misses an earth elemental.

< 277h/292H 111v/143V Pos: standing >
You start chanting...

< 279h/292H 112v/143V Pos: standing >
Casting: wall of stone **
[Damage:  7 ] An earth elemental's fine crush seriously wounds a Githzerai.
[Damage:  7 ] An earth elemental's fine crush seriously wounds a Githzerai.

< 280h/292H 114v/143V Pos: standing >

< 283h/292H 115v/143V Pos: standing >
Casting: wall of stone 

< 283h/292H 116v/143V Pos: standing >
You complete your spell...
An earth elemental dodges a Githzerai's attack.

< 284h/292H 116v/143V Pos: standing >
Looking panicked, a Githzerai scrambles madly to his feet!

< 285h/292H 117v/143V Pos: standing >
A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!

< 287h/292H 119v/143V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 288h/292H 119v/143V Pos: standing >
An earth elemental misses a Githzerai.
A Githzerai dodges an earth elemental's attack.

< 288h/292H 119v/143V Pos: standing >
A Githzerai attempts to flee.
Oof! a Githzerai bumps into a greyish stone wall...
A Githzerai tries to flee, but can't make it out of here!

< 289h/292H 120v/143V Pos: standing >
You see nothing special about him.
This Githzerai is in awful condition.
He's medium in size.

<worn on eyes>       a fanged leather eyepatch
<worn on body>       some dented platemail [superior]
<worn about body>    some long flowing robes
<worn as quiver>     an angelic bone quiver
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a steel dagger
<worn on feet>       some knight's rubber boots

< 290h/292H 120v/143V Pos: standing >
You start chanting...

< 290h/292H 121v/143V Pos: standing >

< 291h/292H 121v/143V Pos: standing >
An earth elemental dodges a Githzerai's attack.

< 292h/292H 122v/143V Pos: standing >
Casting: earthen maul 

< 292h/292H 122v/143V Pos: standing >
You complete your spell...
[Damage: 29 ] -=[You cause the earth to reach up and maul your opponent!]=-
You receive your share of experience.