The death of [20 Psionicist] Grutap (Githzerai)

in The Beginning of Newhaven Way

from the perspective of [20 Psionicist] Grutap (Githzerai)

<worn on eyes>       a fanged leather eyepatch
<worn on body>       some dented platemail [superior]
<worn about body>    some long flowing robes
<worn as quiver>     an angelic bone quiver
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a steel dagger
<worn on feet>       some knight's rubber boots

You dodge a warder's vicious attack.
-=[A warder's sweep catches you in the side and you almost stumble.]=-

< 64h/148H 113v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
Your mental boulder smashes a warder really hard.
[Damage:  3 ] 
< 64h/148H 113v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 You begin to focus your will...

< 64h/148H 113v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 The sun hangs low on the southern sky.

< 64h/148H 113v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Casting: ballistic attack *

< 64h/148H 113v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  5 ] 
< 64h/148H 113v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  awful >
 A warder misses you.
You dodge a warder's vicious attack.

< 64h/148H 113v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  awful >
 You begin to focus your will...

< 64h/148H 113v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  awful >
 Casting: ballistic attack *

< 64h/148H 113v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  awful >
 It's cold!

< 64h/148H 113v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  awful >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
Your mental boulder smashes a warder really hard.
[Damage: 18 ] A warder is incapacitated and will slowly die, if not aided.

< 64h/148H 113v/122V Pos: standing >
You begin to focus your will...

< 64h/148H 113v/122V Pos: standing >
Casting: ballistic attack *

< 64h/148H 113v/122V Pos: standing >
Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  4 ] A warder is mortally wounded, and will die soon, if not aided.

< 64h/148H 113v/122V Pos: standing >
You begin to focus your will...

< 64h/148H 113v/122V Pos: standing >
Casting: ballistic attack *

< 64h/148H 113v/122V Pos: standing >
Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  4 ] You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!

< 64h/148H 113v/122V Pos: standing >
You failed.

< 64h/148H 113v/122V Pos: standing >
You failed.

< 64h/148H 114v/122V Pos: standing >
You get a small pile of coins from the corpse of a warder.
There were: 15 gold coins, 13 silver coins, 16 copper coins. 

< 65h/148H 122v/122V Pos: standing >
You are well on your way towards your next level.

< 65h/148H 122v/122V Pos: standing >
Ok.
You put 0 platinum, 15 gold, 13 silver, and 16 copper coins into a small leather bag.

< 66h/148H 122v/122V Pos: standing >
You sit down and relax.

< 66h/148H 122v/122V Pos: sitting >
You start meditating...

< 66h/148H 122v/122V Pos: sitting >
Your mana reserves are now full.

< 69h/148H 122v/122V Pos: sitting >

		Score information for Grutap

Level: 20   Race: Githzerai   Class: Psionicist Sex: Male
Hit points: 70(148)   Mana: 369(369)   Moves: 122(122)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 79%
Status:  Sitting around, resting.
Frags:   +0.00   Deaths:   2
Enchantments:   Ultravision Armor Levitation
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  199 

Active Spells:
--------------
energy containment (14 minutes)
enhance constitution (17 minutes)
enhance strength (17 minutes)
enhance dexterity (17 minutes)
enhance agility (17 minutes)
levitate (15 minutes)
flesh armor (19 minutes)
well-rested bonus (74 minutes)


< 70h/148H 122v/122V Pos: sitting >
On Rapture Way
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a warder is lying here.

< 71h/148H 122v/122V Pos: sitting >
You clamber to your feet.

< 71h/148H 122v/122V Pos: standing >
a small leather bag does not contain the bandage.

< 71h/148H 122v/122V Pos: standing >
You are already standing.

< 71h/148H 122v/122V Pos: standing >
Bandaging again wont do any good now.

< 72h/148H 122v/122V Pos: standing >
On Rapture Way
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a warder is lying here.

< 72h/148H 122v/122V Pos: standing >
You quickly scan the area.
A small lizard who is close by to your south.

< 72h/148H 122v/122V Pos: standing >
Intersection of Rapture Way and Refuge Street
   Perfectly squared, inlaid stones of light cyan have been checkered with the
white stones lining Rapture Way.  The checkered street stretches off to the
east and south.  A stairway extends up the northwest section of the wall, atop
which is an open-air tower.  Each stair has been cut perfectly.  Small grooves
have been chiseled into each stair offering a better grip on the steps to avoid
slipping during rain.  A small bright brass sign has been placed at the bottom
of the stairs.  The air is crisp and dry, causing a sense of tranquility to
fill the area.
Obvious exits: -East  -South -Up   

< 72h/148H 121v/122V Pos: standing >
On Refuge Street
   Stones of light cyan contrast have been chiseled and perfected in every
detail then embedded into the ground masking an intricate road of cobblestone.
Each stone has a brilliant radiance about it, the surface as been sanded to
a smooth finish and gleams with each flicker of light upon its surface.  A
row of large clay pots containing a single light blue flower tipped with
white adorns the northern wall facing the city.  The street continues on
to the east and west.  A checkered roadway begins off to the west.  A
heavily scent of nectar and honey lingers here.
Obvious exits: -East  -West 
The corpse of a warder is lying here.

< 72h/148H 120v/122V Pos: standing >
On Refuge Street
   Stones of light cyan contrast have been chiseled and perfected in every
detail then embedded into the ground masking an intricate road of cobblestone.
Each stone has a brilliant radiance about it, the surface as been sanded to
a smooth finish and gleams with each flicker of light upon its surface.  A
small fountain has been built in the center of the street.  A naked woman holds
her outstretched arms high in the air adorning the top of the fountain.  Her
head has been tilted up as if in prayer as a single jet of water erupts from
her mouth and flows about her body.  Large blue and white flowers have been
planted meticulously in a perfect circle about the fountain.  The street heads
out to the east and west.  The heavy scent of nectar and honey lingers in the
air as the becalming sounds of gurgling water echoes endlessly here.
Obvious exits: -East  -West 

< 72h/148H 119v/122V Pos: standing >
On Refuge Street
   Stones of light cyan contrast have been chiseled and perfected in every
detail then embedded into the ground masking an intricate road of cobblestone.
Each stone has a brilliant radiance about it, the surface has been sanded to
a smooth finish and gleams with each flicker of light upon its surface.  A row
of large clay pots each containing a single light blue flower tipped with white
adorns the northern wall facing the city.  The street continues on to the east
and west.  A checkered roadway begins off to the east.  A heavily scent of
nectar and honey lingers here.
Obvious exits: -East  -West 
This lizard climbs upon the walls.

< 73h/148H 119v/122V Pos: standing >
Intersection of Paradise Lane and Refuge Street
   Perfectly squared, inlaid stones of rose have been checkered with the light
cyan stones lining Refuge Street.  The checkered way stretches off to the west
and south.  A stairway leading up the northeastern section of the wall leads
up to an open-air tower.  Each stair has been cut perfectly.  Small grooves
have been chiseled into each stair offering a better grip on the stairs to
avoid slipping during rain.  A small bright brass sign has been placed at the
bottom of the steps.  The air is crisp and dry; a sense of tranquility fills
the area.
Obvious exits: -South -West  -Up   

< 73h/148H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/148H 119v/122V Pos: standing >
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south.  Large clay pots have been lined against the eastern
wall facing the city.  A single, large rose-colored flower has been planted in
each pot.  Small runes have been etched into the stone, honoring the deceased
citizens who helped establish and build the city.  A bright cyan banner hangs
from the western wall as a checkered road begins to the north.
Obvious exits: -North -South
This lizard climbs upon the walls.

< 73h/148H 119v/122V Pos: standing >
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south. An enormous stained glass window, depicting a balance
and scale in cyan and white, stretches almost the entire length of the western
wall.  A few clay pots, containing a single rose-colored flower tipped with a
light cyan, has been lined against the eastern wall facing the city.  Small
runes have been etched into each stone, honoring the deceased citizen who had
a hand in establishing and building the city.  A strong scent of honey and
nectar lingers here.
Obvious exits: -North -South

< 73h/148H 119v/122V Pos: standing >
Intersection of Paradise Lane and Sanctuary Place
   Beautifully inlaid stones of rose have been checkered with jewel-encrusted,
silverish stones lining Sanctuary Place.  The checkered way stretches off to
the west, south, and north.  A magnificent statue has been placed in the center
of the intersection.  Large cyan and red flowers have been planted in a circle
about the statue.  The sweet scent of the flowers brings a sense of tranquility
to the area.  A small sign has been carefully posted within the flower bed
before the statue.
Obvious exits: -North -South -West 

< 73h/148H 119v/122V Pos: standing >
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south.  A large brass sign as been bolted atop of a building's
entranceway facing the west.  Large barrels of grain, rice, and fruit have been
set just outside the doorway.  A few clay pots, containing a single flower with
light blue tips, have been lined against the eastern wall facing the city.
Obvious exits: -North -South -West #
A worn sign extends from the building to the west.

< 73h/148H 118v/122V Pos: standing >
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south.  A large carved whalebone has been placed right outside
a building to the east.  A few clay pots, containing a single rose-colored
flower tipped with light blue, has been lined against the eastern city wall
facing the city.  A checkered roadway lies to the south.
Obvious exits: -North -South
A citizen of Newhaven stands here.
A small boy is running about here.
A citizen of Newhaven stands here.

< 74h/148H 118v/122V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
   Perfectly squared, inlaid stones of rose have been checkered with the light
yellow stones lining Bliss Boulevard.  The avenue continues off both to the
west and north.  A staircase up the southeastern section of the wall leads to
an open-air tower.  Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather.  A small bright brass sign has been placed at the bottom of the
stairs.  The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -West  -Up   

< 74h/148H 118v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 74h/148H 119v/122V Pos: standing >
On Bliss Boulevard
   The smoothed surface of intricate bricks of light-yellow glimmer reflect the
local light sources.  Each stone has been carefully carved and set firmly into
the earth.  The slabs have been spaced evenly and then mortared together.  The
road extends to the east and west, while a huge wooden door is set in the north
wall.  A single row of large pots has been set along the southern portion of
the city wall facing the roadway.  A single bright flowering vine grows from
each of the pots, giving off a sweet scent not unlike honeysuckle.
Obvious exits: -North# -East  -West 
A small girl is playing here.
A citizen of Newhaven stands here.

< 74h/148H 118v/122V Pos: standing >
On Bliss Boulevard
   The smoothed surface of intricate bricks of light-yellow glimmer reflect the
local light sources.  Each stone has been carefully carved and set firmly into
the earth.  The slabs have been spaced evenly and then mortared together.  The
road extends to the east and west, while a huge wooden door is set in the north
wall.  A large clean floor mat has been placed at the entranceway.  Two bronze
urns, polished to a bright sheen, have been carefully placed about the entrance
to the building.  Tendrils of white smoke rise listlessly into the air,
filling it with the pungent scent of honey and nectar.
Obvious exits: -North -East  -West 
A teakwood sign extends from the building to the north.
Artos Chori, Avenger of Newhaven, solemnly stands here.
A torch floats near Artos Chori, Avenger of Newhaven's head. (Illuminating)

< 74h/148H 119v/122V Pos: standing >
Before the Main Gate of Newhaven
   Beautifully inlaid stones of light-yellow have been checkered with the those
lining Newhaven Way.  Bliss Boulevard stretches off both to the east and west.
A small fountain has been placed in the center of the intersection.  Large red
and white flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of gurgling water and the sweet scent of flowers bring a
sense of tranquilly to the area.  A small sign has been carefully posted in the
flower bed before the fountain.
Obvious exits: -East  -South# -West 
[2] The corpse of a warder is lying here.
A warder of Newhaven roams the streets.

< 75h/148H 119v/122V Pos: standing >
Do you feel lucky, punk?

< 75h/148H 122v/122V Pos: standing >
You are well on your way towards your next level.

< 75h/148H 122v/122V Pos: standing >
You begin to focus your will...

< 76h/148H 122v/122V Pos: standing >
Casting: ballistic attack *

< 76h/148H 122v/122V Pos: standing >
Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
Your mental boulder smashes a warder really hard.
[Damage:  7 ] A warder misses you.

< 76h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: few wounds E: warder sta EP: few scratches >
 A warder dodges your futile attack.
You begin to focus your will...

< 76h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: few wounds E: warder sta EP: few scratches >
 Casting: ballistic attack *

< 76h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: few wounds E: warder sta EP: few scratches >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  7 ] 
< 76h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: few wounds E: warder sta EP:  small wounds >
 You begin to focus your will...

< 76h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: few wounds E: warder sta EP:  small wounds >
 You dodge a warder's vicious attack.
A warder misses you.
-=[A warder's kick hits you in your side.]=-

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  small wounds >
 Casting: ballistic attack *

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  small wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
Your mental boulder smashes a warder really hard.
[Damage: 20 ] 
< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  few wounds >
 You begin to focus your will...

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  few wounds >
 Casting: ballistic attack *

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  few wounds >
 You dodge a warder's vicious attack.
A warder misses you.

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  few wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  5 ] 
< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  few wounds >
 You begin to focus your will...

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  few wounds >
 Casting: ballistic attack *

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  few wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  7 ] 
< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  few wounds >
 A warder misses you.
A warder misses you.
You dodge a bash from a warder, who loses his balance and falls.

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder kne EP:  few wounds >
 Artos Chori, Avenger of Newhaven enters from the east.
You begin to focus your will...

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder kne EP:  few wounds >
 Casting: ballistic attack *

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder kne EP:  few wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  5 ] 
< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder kne EP:  few wounds >
 You begin to focus your will...

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder kne EP:  few wounds >
 A warder misses you.

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder kne EP:  few wounds >
 Casting: ballistic attack *

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder kne EP:  few wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
Your mental boulder smashes a warder really hard.
[Damage:  5 ] 
< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder kne EP:  few wounds >
 You begin to focus your will...

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder kne EP:  few wounds >
 Casting: ballistic attack *

< 70h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder kne EP:  few wounds >
 A warder misses you.
A warder rises to his feet.
You are knocked to the ground by a warder's mighty bash!

< 68h/148H 122v/122V Pos: sitting >
< T: Grutap TP: sit TC: nasty wounds E: warder sta EP:  few wounds >
 You continue preparing your spell from the ground...
Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  4 ] 
< 68h/148H 122v/122V Pos: sitting >
< T: Grutap TP: sit TC: nasty wounds E: warder sta EP:  nasty wounds >
 You miss a warder.

< 68h/148H 122v/122V Pos: sitting >
< T: Grutap TP: sit TC: nasty wounds E: warder sta EP:  nasty wounds >
 A warder misses you.

< 68h/148H 122v/122V Pos: sitting >
< T: Grutap TP: sit TC: nasty wounds E: warder sta EP:  nasty wounds >
 A citizen enters from the west.
The boy enters from the west.
A girl enters from the west.

< 68h/148H 122v/122V Pos: sitting >
< T: Grutap TP: sit TC: nasty wounds E: warder sta EP:  nasty wounds >
 You can't do this sitting!

< 68h/148H 122v/122V Pos: sitting >
< T: Grutap TP: sit TC: nasty wounds E: warder sta EP:  nasty wounds >
 You can't do this sitting!

< 68h/148H 122v/122V Pos: sitting >
< T: Grutap TP: sit TC: nasty wounds E: warder sta EP:  nasty wounds >
 You can't do this sitting!

< 68h/148H 122v/122V Pos: sitting >
< T: Grutap TP: sit TC: nasty wounds E: warder sta EP:  nasty wounds >
 You miss a warder.
You can't do this sitting!

< 68h/148H 122v/122V Pos: sitting >
< T: Grutap TP: sit TC: nasty wounds E: warder sta EP:  nasty wounds >
 You can't do this sitting!

< 68h/148H 122v/122V Pos: sitting >
< T: Grutap TP: sit TC: nasty wounds E: warder sta EP:  nasty wounds >
 A warder misses you.
You clamber to your feet.

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 You begin to focus your will...

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 Casting: ballistic attack *

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  5 ] 
< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 You begin to focus your will...

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 You dodge a warder's vicious attack.
You dodge a warder's vicious attack.

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 Casting: ballistic attack *

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  4 ] 
< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 You begin to focus your will...

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 Casting: ballistic attack *

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  1 ] A warder misses you.
You dodge a warder's vicious attack.
A warder misses you with his clumsy kick at your chest.

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 A warder dodges your futile attack.

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 You begin to focus your will...

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 Casting: ballistic attack *

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  8 ] 
< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 You begin to focus your will...

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 A warder misses you.
You dodge a warder's vicious attack.

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 Casting: ballistic attack *

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  4 ] 
< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 You begin to focus your will...

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Artos Chori, Avenger of Newhaven leaves east.

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Casting: ballistic attack *

< 68h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 You dodge a warder's vicious attack.
-=[A warder's impressive punch seriously wounds you.]=-
OUCH!  That really did HURT!
You dodge a warder's feeble leg sweep.

< 52h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
Your mental boulder smashes a warder really hard.
[Damage:  8 ] 
< 52h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 [Damage:  2 ] -=[Your pierce strikes a warder.]=-

< 52h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 You begin to focus your will...

< 52h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Casting: ballistic attack *

< 52h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  3 ] 
< 52h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 A warder misses you.
You dodge a warder's vicious attack.

< 52h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 You begin to focus your will...

< 52h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Casting: ballistic attack *

< 52h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage:  8 ] 
< 52h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  awful >
 You begin to focus your will...

< 52h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  awful >
 You dodge a warder's vicious attack.
-=[A warder's kick hits you directly in the face.]=-

< 46h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  awful >
 Casting: ballistic attack *

< 46h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  awful >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
[Damage: 10 ] 
< 46h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  awful >
 You miss a warder.
You begin to focus your will...

< 46h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  awful >
 Casting: ballistic attack *

< 46h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  awful >
 The winds of time have reclaimed the corpse of a warder.
The corpse of a warder crumbles to dust and blows away.

< 46h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC: nasty wounds E: warder sta EP:  awful >
 -=[A warder's impressive punch enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!

< 30h/148H 122v/122V Pos: standing >
< T: Grutap TP: sta TC:pretty hurt E: warder sta EP:  awful >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warder.
Your mental boulder smashes a warder really hard.
[Damage: 13 ] You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!

< 30h/148H 122v/122V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 30h/148H 122v/122V Pos: standing >
You get a small pile of coins from the corpse of a warder.
There were: 14 gold coins, 9 silver coins, 17 copper coins. 

< 30h/148H 122v/122V Pos: standing >
You are carrying: (2/11)
a rugged adventurers satchel (illuminating)
a small leather bag

< 30h/148H 122v/122V Pos: standing >
Ok.
You put 0 platinum, 14 gold, 9 silver, and 17 copper coins into a small leather bag.

< 31h/148H 122v/122V Pos: standing >
a small leather bag does not contain the bandage.

< 31h/148H 122v/122V Pos: standing >
You are already standing.

< 31h/148H 122v/122V Pos: standing >
Bandaging again wont do any good now.

< 31h/148H 122v/122V Pos: standing >
You are three quarters the way to your next level.

< 32h/148H 122v/122V Pos: standing >
You sit down and relax.

< 32h/148H 122v/122V Pos: sitting >
You use mana.. 

< 32h/148H 122v/122V Pos: sitting >
You start meditating...

< 32h/148H 122v/122V Pos: sitting >
The sun starts to set in the south.

< 33h/148H 122v/122V Pos: sitting >
You are three quarters the way to your next level.

< 33h/148H 122v/122V Pos: sitting >
You are already meditating.

< 34h/148H 122v/122V Pos: sitting >
Autosaving...

< 34h/148H 122v/122V Pos: sitting >
Your mana reserves are now full.

< 35h/148H 122v/122V Pos: sitting >

< 48h/148H 122v/122V Pos: sitting >
Before the Main Gate of Newhaven
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
[2] The corpse of a warder is lying here.
A small girl is playing here.
A small boy is running about here.
A citizen of Newhaven is walking here.

< 48h/148H 122v/122V Pos: sitting >
An earth elemental enters from the south.

< 49h/148H 122v/122V Pos: sitting >
Sorry, no one here is that smart.

< 49h/148H 122v/122V Pos: sitting >
You clamber to your feet.

< 49h/148H 122v/122V Pos: standing >
Pardon?

< 49h/148H 122v/122V Pos: standing >
Upon Newhaven Way before a Fortified City
   Large oak trees have been carefully planted along each side of the roadway,
evenly spaced with utmost care.  The trees are picturesque and in good health.
A gilded street of finely polished yellowish-brown brick stretches off towards
the north into the city.  No leaves or dirt clutter the roadway, and tiny red
flowers have been meticulously planted before the trees along the roadside.
Each individual flower is in pristine condition and no weeds have managed to
gain ground in their loamy bed.  The sweet scent of honey and nectar permeates
the area with a subtle, if cloying, insistancy.  To the west, a pool collects
at the base of a waterfall that cascades off a unique upthrust of limestone.
Obvious exits: -North -South
A waterfall cascades into a pool to the west, here.
An earth elemental stands here, fighting the stronghold gatekeeper. (Minion) 
A Drow Elf (medium) Brewer Brewed in Blood stands, floating here, fighting the stronghold gatekeeper.
A globe of darkness floats near a Drow Elf's head.
The stronghold gatekeeper stands here, fighting a Drow Elf.

< 49h/148H 120v/122V Pos: standing >
A Drow Elf gives an order to his followers.

< 49h/148H 120v/122V Pos: standing >
You are already standing.

< 49h/148H 120v/122V Pos: standing >
The Beginning of Newhaven Way
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here.  Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the avenue, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flower bed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the loam of the garden.
Obvious exits: -North -South
A greyish stone wall is here to the south.
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A small leather-bound book lies here.
A large two-handed sword has been left here.
A tiny rift pulses in and out of reality.

< 49h/148H 117v/122V Pos: standing >
Oof! You bump into a greyish stone wall...

< 50h/148H 117v/122V Pos: standing >
Oof! You bump into a greyish stone wall...

< 50h/148H 118v/122V Pos: standing >
A Drow Elf enters from the north.
An earth elemental enters from the north.
Oof! You bump into a greyish stone wall...

< 50h/148H 118v/122V Pos: standing >
A Drow Elf gives an order to his followers.
You are knocked to the ground by an earth elemental's mighty bash!

< 46h/148H 118v/122V Pos: sitting >
< T: Grutap TP: sit TC: nasty wounds E: earth sta EP: excellent >
 -=[An earth elemental's fine crush strikes you very hard.]=-
-=[An earth elemental's crush strikes you very hard.]=-

< 32h/148H 118v/122V Pos: sitting >
< T: Grutap TP: sit TC:pretty hurt E: earth sta EP: excellent >
 You miss an earth elemental.

< 32h/148H 118v/122V Pos: sitting >
< T: Grutap TP: sit TC:pretty hurt E: earth sta EP: excellent >
 A Drow Elf starts casting a spell.

< 32h/148H 118v/122V Pos: sitting >
< T: Grutap TP: sit TC:pretty hurt E: earth sta EP: excellent >
 -=[An earth elemental's fine crush seriously wounds you.]=-
-=[An earth elemental's fine crush seriously wounds you.]=-

< 18h/148H 118v/122V Pos: sitting >
< T: Grutap TP: sit TC: awful E: earth sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'
An earth elemental dodges your futile attack.

< 18h/148H 118v/122V Pos: sitting >
< T: Grutap TP: sit TC: awful E: earth sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 18h/148H 118v/122V Pos: sitting >
< T: Grutap TP: sit TC: awful E: earth sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 18h/148H 118v/122V Pos: sitting >
< T: Grutap TP: sit TC: awful E: earth sta EP: excellent >
 You scramble madly to your feet!

< 18h/148H 118v/122V Pos: standing >
< T: Grutap TP: sta TC: awful E: earth sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 18h/148H 118v/122V Pos: standing >
< T: Grutap TP: sta TC: awful E: earth sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 18h/148H 118v/122V Pos: standing >
< T: Grutap TP: sta TC: awful E: earth sta EP: excellent >
 You are already standing.

< 18h/148H 118v/122V Pos: standing >
< T: Grutap TP: sta TC: awful E: earth sta EP: excellent >
 You are already standing.

< 18h/148H 118v/122V Pos: standing >
< T: Grutap TP: sta TC: awful E: earth sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 18h/148H 118v/122V Pos: standing >
< T: Grutap TP: sta TC: awful E: earth sta EP: excellent >
 Shadows stretch across the land as the sun limps towards the horizon.

< 18h/148H 118v/122V Pos: standing >
< T: Grutap TP: sta TC: awful E: earth sta EP: excellent >
 An earth elemental misses you.
You dodge an earth elemental's vicious attack.

< 18h/148H 118v/122V Pos: standing >
< T: Grutap TP: sta TC: awful E: earth sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 18h/148H 118v/122V Pos: standing >
< T: Grutap TP: sta TC: awful E: earth sta EP: excellent >
 A Drow Elf looks at you.
The Beginning of Newhaven Way
Obvious exits: -North -South
A greyish stone wall is here to the north.
A greyish stone wall is here to the south.
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A small leather-bound book lies here.
A large two-handed sword has been left here.
A tiny rift pulses in and out of reality.
An earth elemental stands here, fighting YOU! (minion) 
A Drow Elf (medium) Brewer Brewed in Blood stands, floating here.
A globe of darkness floats near a Drow Elf's head.

< 18h/148H 118v/122V Pos: standing >
< T: Grutap TP: sta TC: awful E: earth sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 18h/148H 118v/122V Pos: standing >
< T: Grutap TP: sta TC: awful E: earth sta EP: excellent >
 An earth elemental dodges your futile attack.

< 18h/148H 118v/122V Pos: standing >
< T: Grutap TP: sta TC: awful E: earth sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zabrahpunso wkadar'
-=[A Drow Elf causes the earth to rise up in the shape of a fist!]=-