<worn as a badge> a gleaming tin badge from The Prisons of Carthapia
<worn on head> a braided elfskin headband [superior] (magic) (humming)
<worn on eyes> a pair of protective goggles
<worn in ear> a beautiful granite earring
<worn in ear> a dangling golden earring [superior]
<worn on face> some stretched illithid skin (magic)
<worn around neck> a necklace of Drow testicles [superior] (magic)
<worn around neck> a necklace of Drow testicles [superior] (magic)
<worn on body> a jeweled steel robe
<worn about body> a shimmering translucent cloak (magic) (humming)
<worn on tail> an unique leather tail protector
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist> an unique tin belt from The Prisons of Carthapia
<worn on belt buckle>a leather-bound book covered in shifting shadows (magic)
<attached to belt> a mistweyd nose-pipe
<attached to belt> a lavishly plumed quill pen
<worn on arms> some tempered mithril arm plates (magic)
<held as shield> a misshaped obsidian heater shield from The Prisons of Carthapia
<worn around wrist> a ruby-studded bracer
<worn around wrist> a crystalline wristguard
<worn on hands> a living matrix [poor] (magic)
<worn on finger> a sun ring [poor] (magic) (glowing)
<worn on finger> a obsidian ring with steel engravings
<primary weapon> a fanged tin mallet from The Twisting Tunnels of the Durian Underdark (magic)
<worn on legs> some sinister granite leg plates from The Prisons of Carthapia
<worn on feet> boots of endurance of endurance
< 438h/438H 139v/152V Pos: standing >
You sit down and relax.
< 438h/438H 140v/152V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 1 - teleport
2 - fireball
1 - blink
( 5th circle) 4 - cone of cold
1 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
1 - levitate
2 - dispel magic
( 3rd circle) 5 - concealment
2 - acid blast
1 - agility
( 2nd circle) 4 - burning hands
4 - sleep
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
8 seconds: ( 5th) dimension door
You can memorize no more spells.
You continue your study.
< 438h/438H 140v/152V Pos: sitting >
You start meditating...
< 438h/438H 142v/152V Pos: sitting >
You feel your skin soften and return to normal.
You feel less like a hawk and more like your normal self.
< 438h/438H 152v/152V Pos: sitting >
Nah... You feel too relaxed to do that...
< 438h/438H 152v/152V Pos: sitting >
Nah... You feel too relaxed to do that...
< 438h/438H 152v/152V Pos: sitting >
You stop meditating.
You sit up straight and start to pay attention.
You abandon your studies.
< 438h/438H 152v/152V Pos: sitting >
You clamber to your feet.
< 438h/438H 152v/152V Pos: standing >
Your flesh magically hardens, turning to stone.
The spirits of The Prisons of Carthapia grant you their protection.
****.
**@**
*****
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 438h/438H 150v/152V Pos: standing >
You are already about as tense as you can get.
< 438h/438H 150v/152V Pos: standing >
You are already standing.
< 438h/438H 150v/152V Pos: standing >
*****
**@**
*****
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 438h/438H 150v/152V Pos: standing >
*****
**@**
*M**.
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 438h/438H 148v/152V Pos: standing >
*****
*M@*.
****.
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 438h/438H 146v/152V Pos: standing >
*****
M*@..
***.^
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 438h/438H 144v/152V Pos: standing >
****.^..^
******...^^
**********.^.
*********^^..
******@..^..
******.^..
****..^^
...^^..
^^...
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 438h/438H 143v/152V Pos: standing >
***.^..^.
*****...^^^
*********.^.
********^^..
*****.@.^..
*****.^..
***..^^
..^^..
^...
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 438h/438H 144v/152V Pos: standing >
**.^..^.^
****...^^^.
********.^.
*******^^..
****..@^..
****.^..
**..^^ M
.^^..
...
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 438h/438H 143v/152V Pos: standing >
*.^..^.^.
***...^^^.
*******.^.
******^^..
***...@..
***.^..
*..^^ M
^^..
..
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 438h/438H 143v/152V Pos: standing >
.^..^.^.
**...^^^.
******.^.
*****^^.. .
**...^@. .
**.^..
..^^ M
^..
.
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 438h/438H 144v/152V Pos: standing >
^..^.^.
*...^^^.
*****.^. *
****^^.. .^
*...^.@ ..
*.^.. .
.^^ M ^
..
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 438h/438H 143v/152V Pos: standing >
..^.^.
...^^^. *
****.^. *.
***^^.. .^^
...^..@ ..^
.^.. .^
^^ M ^^
. .
.
A Large and Partially Frozen Tributary
Obvious exits: -N -E -S -W
< 438h/438H 141v/152V Pos: standing >
.^.^.
..^^^. *.
***.^. *.^
**^^.. .^^.
..^.. @ ..^^
^.. .^.
^ M ^^.
..
..
A Large and Partially Frozen Tributary
Obvious exits: -N -E -S -W
< 438h/438H 139v/152V Pos: standing >
^.^. *
.^^^. *..
**.^. *.^^
*^^.. .^^..
.^.. @ ..^^.
.. .^..
M ^^.^
...
..^
A Large and Partially Frozen Tributary
Obvious exits: -N -E -S -W
< 438h/438H 135v/152V Pos: standing >
.^. *.
^^^. *..^
*.^. *.^^.
^^.. .^^..*
^.. @..^^.^
. .^...
M ^^.^^
...^
..^^
A Large and Partially Frozen Tributary
Obvious exits: -N -E -S -W
< 438h/438H 132v/152V Pos: standing >
^. *..
^^. *..^.
.^. *.^^.^
^.. .^^..*.
.. @.^^.^^
.^....
M ^^.^^^
...^.
..^^M
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 438h/438H 130v/152V Pos: standing >
. *..M
^. *..^.^
^. *.^^.^.
.. .^^..*..
. .@^^.^^^
.^.....
M ^^.^^^.
...^..
..^^M.
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 438h/438H 129v/152V Pos: standing >
. .^^
^. *..M^
^^. *..^.^^
^. *.^^.^.
.. .@^..*..
. ..^^.^^^
.^.....
M ^^.^^^
...^.
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 438h/438H 129v/152V Pos: standing >
*..
@.^
.^^.
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W
< 438h/438H 128v/152V Pos: standing >
You sit down and relax.
< 438h/438H 131v/152V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 1 - teleport
2 - fireball
1 - blink
( 5th circle) 4 - cone of cold
1 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
1 - levitate
2 - dispel magic
( 3rd circle) 5 - concealment
2 - acid blast
1 - agility
( 2nd circle) 4 - burning hands
4 - sleep
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
8 seconds: ( 5th) dimension door
You can memorize no more spells.
You continue your study.
< 438h/438H 131v/152V Pos: sitting >
You start meditating...
< 438h/438H 133v/152V Pos: sitting >
< 438h/438H 152v/152V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 438h/438H 152v/152V Pos: sitting >
You clamber to your feet.
< 438h/438H 152v/152V Pos: standing >
You start chanting...
< 438h/438H 152v/152V Pos: standing >
You complete your spell...
You failed.
< 438h/438H 152v/152V Pos: standing >
< 438h/438H 152v/152V Pos: standing >
You sit down and relax.
< 438h/438H 152v/152V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 1 - teleport
2 - fireball
1 - blink
( 5th circle) 4 - cone of cold
1 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
1 - levitate
2 - dispel magic
( 3rd circle) 5 - concealment
2 - acid blast
1 - agility
( 2nd circle) 4 - burning hands
4 - sleep
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
8 seconds: ( 5th) dimension door
You can memorize no more spells.
You continue your study.
< 438h/438H 152v/152V Pos: sitting >
You start meditating...
< 438h/438H 152v/152V Pos: sitting >
< 438h/438H 152v/152V Pos: sitting >
< 438h/438H 152v/152V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 438h/438H 152v/152V Pos: sitting >
You clamber to your feet.
< 438h/438H 152v/152V Pos: standing >
You start chanting...
< 438h/438H 152v/152V Pos: standing >
< 438h/438H 152v/152V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
MM^^.^.^*
^MMM^^.*^**
^^MMM^..^***.
^^MMM^P++M++^
^^MM @. ..^^
^^MMM .*^^
^^MMM .**
^^MM^ M *
^MMM^..
Rapids of a Shallow River
Obvious exits: -N -E -S -W
Zloin Brewmaster Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 438h/438H 152v/152V Pos: standing >
Zloin leaves north.
< 438h/438H 152v/152V Pos: standing >
I see no person by that name here!
< 438h/438H 152v/152V Pos: standing >
MMM^^.^**
^MM^^.^.^**
^^MMM^^.*^***
^^MMM^..^***.
^^MMM^@++M++^
^^MM . ..^^
^^MMM .*^^
^MMM .*
^MM^ M
A Frozen Highway
Obvious exits: -N -E -S -W
A greyish stone wall is here to the east. (magic)
A greyish stone wall is here to the north. (magic)
Zloin Brewmaster Brewed in Blood (Drow Elf)(medium) sits resting.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Col Brewmaster Brewed in Blood (Goblin)(small) crouches in mid-air here (Newbie).(Red Aura)
< 438h/438H 150v/152V Pos: standing >
You now follow Zloin.
< 438h/438H 150v/152V Pos: standing >
Zloin closes his book and grins malevolently.
< 438h/438H 150v/152V Pos: standing >
Zloin clambers to his feet.
< 438h/438H 150v/152V Pos: standing >
Zloin starts casting a spell.
< 438h/438H 150v/152V Pos: standing >
You sit down and relax.
< 438h/438H 150v/152V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 1 - teleport
2 - fireball
1 - blink
( 5th circle) 4 - cone of cold
1 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
1 - levitate
2 - dispel magic
( 3rd circle) 5 - concealment
2 - acid blast
1 - agility
( 2nd circle) 4 - burning hands
4 - sleep
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
8 seconds: ( 5th) dimension door
You can memorize no more spells.
You continue your study.
< 438h/438H 150v/152V Pos: sitting >
You start meditating...
< 438h/438H 151v/152V Pos: sitting >
Zloin completes his spell...
< 438h/438H 152v/152V Pos: sitting >
< 438h/438H 152v/152V Pos: sitting >
< 438h/438H 152v/152V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 438h/438H 152v/152V Pos: sitting >
You clamber to your feet.
< 438h/438H 152v/152V Pos: standing >
< 438h/438H 152v/152V Pos: standing >
You start chanting...
< 438h/438H 152v/152V Pos: standing >
You complete your spell...
Zloin slowly fades out of existence.
< 438h/438H 152v/152V Pos: standing >
You sit down and relax.
< 438h/438H 152v/152V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - bigbys clenched fist
( 6th circle) 1 - teleport
2 - fireball
1 - blink
( 5th circle) 4 - cone of cold
2 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
1 - levitate
2 - dispel magic
( 3rd circle) 5 - concealment
2 - acid blast
1 - agility
( 2nd circle) 4 - burning hands
4 - sleep
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
9 seconds: ( 7th) improved invisibility
You can memorize no more spells.
You continue your study.
< 438h/438H 152v/152V Pos: sitting >
You start meditating...
< 438h/438H 152v/152V Pos: sitting >
< 438h/438H 152v/152V Pos: sitting >
Col rises to his feet.
< 438h/438H 152v/152V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 438h/438H 152v/152V Pos: sitting >
You clamber to your feet.
< 438h/438H 152v/152V Pos: standing >
You start chanting...
< 438h/438H 152v/152V Pos: standing >
You complete your spell...
Col slowly fades out of existence.
< 438h/438H 152v/152V Pos: standing >
You sit down and relax.
< 438h/438H 152v/152V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - bigbys clenched fist
( 6th circle) 1 - teleport
2 - fireball
1 - blink
( 5th circle) 4 - cone of cold
2 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
1 - levitate
2 - dispel magic
( 3rd circle) 5 - concealment
2 - acid blast
1 - agility
( 2nd circle) 4 - burning hands
4 - sleep
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
9 seconds: ( 7th) improved invisibility
You can memorize no more spells.
You continue your study.
< 438h/438H 152v/152V Pos: sitting >
You start meditating...
< 438h/438H 152v/152V Pos: sitting >
< 438h/438H 152v/152V Pos: sitting >
< 438h/438H 152v/152V Pos: sitting >
You feel less like a lion and more like your normal self.
< 438h/438H 152v/152V Pos: sitting >
Zloin starts casting a spell.
< 438h/438H 152v/152V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 438h/438H 152v/152V Pos: sitting >
You clamber to your feet.
< 438h/438H 152v/152V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'ghaiz gtui'
Living stone sprouts up and covers Zloin's flesh.
< 438h/438H 152v/152V Pos: standing >
You let everyone know you're ready to go!
< 438h/438H 152v/152V Pos: standing >
Zloin leaves west.
You follow Zloin.
An Encampment of the Royal Paladins
Obvious exits: -N -E
*Zloin Brewmaster Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A devout dwarven cleric prays to his diety.
A young paladin has already seen many battles.
(Q)A grey-haired paladin field general examines a large map.
An earth elemental enters from the east.
An earth elemental enters from the east.
Col enters from the east.
< 438h/438H 151v/152V Pos: standing >
Zloin leaves north.
You follow Zloin.
Southern End of the Narrow Canyon
Obvious exits: -N -S
*Zloin Brewmaster Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A massive paladin is scouting the area.
An earth elemental enters from the south.
A massive paladin scout suddenly attacks an earth elemental!
An earth elemental enters from the south.
Col enters from the south.
< 438h/438H 149v/152V Pos: standing >
Zloin leaves north.
You follow Zloin.
A Narrow Canyon leading to the Church
Obvious exits: -N -S
*Zloin Brewmaster Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A warmage has been hired by the church to keep out unwanted intruders.
An earth elemental enters from the south.
Col enters from the south.
< 438h/438H 146v/152V Pos: standing >
A Narrow Canyon leading to the Church
Obvious exits: -N -S
*Col Brewmaster Brewed in Blood (Goblin)(small) stands in mid-air here (Newbie).(Red Aura)
An earth elemental stands here, looking like a living rock. (minion)
*Zloin Brewmaster Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A warmage has been hired by the church to keep out unwanted intruders.
< 438h/438H 148v/152V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your south.
A devout dwarven cleric who is not far off to your south.
< 438h/438H 149v/152V Pos: standing >
Zloin leaves north.
You follow Zloin.
Before a Massive Stone Church
Obvious exits: -N# -S
*Zloin Brewmaster Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A snow buffalo walks through here, grazing on the grass.(Red Aura)
A church guardsman peers about, alert for trouble.(Red Aura)
A wild-eyed agnostic looks at the church doors with skepticism.
An earth elemental enters from the south.
Col enters from the south.
< 438h/438H 148v/152V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 438h/438H 149v/152V Pos: standing >
Zloin opens the door.
< 438h/438H 152v/152V Pos: standing >
Zloin leaves north.
You follow Zloin.
Entrance Hall of a Dark Church
Obvious exits: -N -E# -S -W#
*Zloin Brewmaster Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A fervent church acolyte wanders about aimlessly.(Red Aura)
A pompous church spokesman conducts affairs with the outside world.(Red Aura)
A church official greets newcomers as they enter.(Red Aura)
An earth elemental enters from the south.
Col enters from the south.
< 438h/438H 151v/152V Pos: standing >
Zloin closes the door.
< 438h/438H 151v/152V Pos: standing >
You quickly scan the area.
A fervent church acolyte who is close by to your north.
< 438h/438H 151v/152V Pos: standing >
You quickly scan the area.
A fervent church acolyte who is close by to your north.
< 438h/438H 151v/152V Pos: standing >
You quickly scan the area.
A fervent church acolyte who is close by to your north.
A Grey Elf who is not far off to your north.
A Grey Elf who is not far off to your north.
A Grey Elf who is not far off to your north.
A Grey Elf who is not far off to your north.
A Grey Elf who is not far off to your north.
< 438h/438H 151v/152V Pos: standing >
Zloin leaves north.
You follow Zloin.
Intersection of Hallways within the Church
Obvious exits: -N -E -S -W
*Zloin Brewmaster Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A fervent church acolyte wanders about aimlessly.(Red Aura)
An earth elemental enters from the south.
Col enters from the south.
< 438h/438H 150v/152V Pos: standing >
Zloin leaves north.
You follow Zloin.
A Grand Stairway within the Church
Obvious exits: -S -U
*Zloin Brewmaster Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An earth elemental enters from the south.
Col enters from the south.
< 438h/438H 151v/152V Pos: standing >
Zloin gives an order to his followers.
< 438h/438H 151v/152V Pos: standing >
Zloin floats up.
You follow Zloin.
North End of the Second Story Hallway
Obvious exits: -N# -E -S -W# -D
*Zloin Brewmaster Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A church guardsman peers about, alert for trouble.(Red Aura)
An earth elemental enters from below.
Col floats in from below.
< 438h/438H 150v/152V Pos: standing >
Zloin gives an order to his followers.
< 438h/438H 150v/152V Pos: standing >
Zloin leaves east.
You follow Zloin.
A Plush Meeting Hall within the Church
Obvious exits: -W
*Zloin Brewmaster Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > stands, floating here.
A delegate of the zilverran stands in the corner.(Red Aura)
An earth elemental enters from the west.
Col enters from the west.
< 438h/438H 151v/152V Pos: standing >
Zloin gives an order to his followers.
Zloin snaps into visibility.
A Grey Elf is knocked to the ground by an earth elemental's mighty bash!
< 438h/438H 151v/152V Pos: standing >
An earth elemental attacks a Grey Elf. [1 Hits]
Col starts casting an offensive spell.
Col snaps into visibility.
< 438h/438H 151v/152V Pos: standing >
A Grey Elf attacks an earth elemental. [0 Hits]
< 438h/438H 151v/152V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Grey Elf.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Col.
You start chanting...
You snap into visibility.
< 438h/438H 151v/152V Pos: standing >
Col starts casting an offensive spell called 'greater soul disturbance'.
< 438h/438H 152v/152V Pos: standing >
You complete your spell...
[Damage: 84 ] Your giant fist of force causes a Grey Elf to stagger in agony!
< 438h/438H 152v/152V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Grey Elf.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Col.
A Grey Elf's light blue scarf was destroyed by the blast!
A Grey Elf stops following a Grey Elf.
A Grey Elf stops following a Grey Elf.
A Grey Elf stops following a Grey Elf.
A Grey Elf stops following a Grey Elf.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!