<worn as a badge> a symbol of a sword thrust through a cresent moon
<worn on head> Yingin's crown of Deepearth
<worn on eyes> a sand visor [superior]
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn around neck> a diamond necklace [poor]
<worn around neck> a choker with red, white and a blue gems
<worn on body> a forest-green suit of cloth [superior]
<worn about body> a soft skin cloak
<worn about waist> a belt of desert sands [poor]
<worn on arms> the sleeves of the swamp troll
<held as shield> a rusty bronze tower shield
<worn on hands> a pair of brown leather gloves
<primary weapon> an overgrown dirt-caked talon [superior]
<worn on legs> a pair of studded leather leggings
<worn on feet> some gleaming marble shoes
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
A small black dog stands here, sniffing away at a pile of trash.
Col enters from the east.
Zephyr enters from the east.
Nyx enters from the east.
The wraith of a snow buffalo enters from the east.
The wraith of a caribou enters from the east.
The wraith of a caribou enters from the east.
< 302h/302H 63v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
Col enters from the east.
Zephyr enters from the east.
Nyx enters from the east.
The wraith of a snow buffalo enters from the east.
The wraith of a caribou enters from the east.
The wraith of a caribou enters from the east.
< 302h/302H 63v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
(Q)An Ambassador from The Sky City of Ultarium walks the streets here.
A filthy beggar stands infront of you, asking for spare coins.
Col enters from the east.
Zephyr enters from the east.
Nyx enters from the east.
The wraith of a snow buffalo enters from the east.
The wraith of a caribou enters from the east.
The wraith of a caribou enters from the east.
< 302h/302H 62v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
A city mason is hard at work repairing the road.
Col enters from the east.
Zephyr enters from the east.
Nyx enters from the east.
The wraith of a snow buffalo enters from the east.
The wraith of a caribou enters from the east.
The wraith of a caribou enters from the east.
< 302h/302H 61v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
Col enters from the east.
Zephyr enters from the east.
Nyx enters from the east.
The wraith of a snow buffalo enters from the east.
The wraith of a caribou enters from the east.
The wraith of a caribou enters from the east.
< 302h/302H 60v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
A street sweeper stands here, cleaning up other people's crap.
Col enters from the east.
Zephyr enters from the east.
Nyx enters from the east.
The wraith of a snow buffalo enters from the east.
The wraith of a caribou enters from the east.
The wraith of a caribou enters from the east.
< 302h/302H 60v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Davril's Sturdy Armor
</map>
<map>
Zone: The City of Winterhaven.
Room: Davril's Sturdy Armor
</map>
Davril's Sturdy Armor
This room is cluttered with merchandise. Suits of scalemail, splintmail
and platemail lay in heaps alongside the wall. A variety of shields lay
stacked on top of each other. There are a few barrels that contain bracers,
neckguards and gauntlets sitting towards the middle of the room. Off to your
right, is a very large display case.
Obvious exits: -North
A wooden sign lists other armor offered by Davril.
A coal furnace sits towards the center of the room.
A member of the city militia stands here, looking bored.
(Q)Davril the Armorer stands here hammering on some platemail.
A merchant stands here, selling Davril's masterly created armor.
Col enters from the north.
Zephyr enters from the north.
Nyx enters from the north.
The wraith of a snow buffalo enters from the north.
The wraith of a caribou enters from the north.
The wraith of a caribou enters from the north.
< 302h/302H 59v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 302h/302H 59v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
A street sweeper stands here, cleaning up other people's crap.
Col enters from the south.
Zephyr enters from the south.
Nyx enters from the south.
The wraith of a snow buffalo enters from the south.
The wraith of a caribou enters from the south.
The wraith of a caribou enters from the south.
< 302h/302H 59v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
A massive guard is patrolling the city of Winterhaven.
Col enters from the east.
Zephyr enters from the east.
Nyx enters from the east.
The wraith of a snow buffalo enters from the east.
The wraith of a caribou enters from the east.
The wraith of a caribou enters from the east.
< 302h/302H 58v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.
Col enters from the east.
Zephyr enters from the east.
Nyx enters from the east.
The wraith of a snow buffalo enters from the east.
The wraith of a caribou enters from the east.
The wraith of a caribou enters from the east.
< 302h/302H 57v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates. To the West, the Celestial Bazaar
makes a grand appearance.
Obvious exits: -North -East -South -West
Col enters from the north.
Zephyr enters from the north.
Nyx enters from the north.
The wraith of a snow buffalo enters from the north.
The wraith of a caribou enters from the north.
The wraith of a caribou enters from the north.
< 302h/302H 57v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates.
Obvious exits: -North -East -South -West
Col enters from the north.
Zephyr enters from the north.
Nyx enters from the north.
The wraith of a snow buffalo enters from the north.
The wraith of a caribou enters from the north.
The wraith of a caribou enters from the north.
< 302h/302H 56v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates.
Obvious exits: -North -East -South -West
Col enters from the north.
Zephyr enters from the north.
Nyx enters from the north.
The wraith of a snow buffalo enters from the north.
The wraith of a caribou enters from the north.
The wraith of a caribou enters from the north.
< 302h/302H 55v/158V Pos: standing >
< 302h/302H 55v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: An Intersection of Fiddler's Way and the Prancing Fawn
</map>
An Intersection of Fiddler's Way and the Prancing Fawn
This massive street is nearly 100 feet wide and a boasts an impressive
collection of fountains and statues. White marble walls frame either side
of the street, adding a very regal appearance to this busy causeway. The
ground is paved with a variety of rare granites containing marvelous
deposites of quartz, causing the light from the sun to reflect onto the
white marble walls in dazzling patterns of yellows, reds and purples.
Merchants from all over the continent sit on horse-drawn carriages headed
to the city's main Bazaar to the North. To the South, one can see the
huge polished steel gates, framed by massive walls of dark stone. A
single cloud, seemingly frozen in the shape of a large Dragon can be
seen well beyond the city gates. To the East and West, Fiddler's Way
Avenue gives access to the commoner's district
Obvious exits: -North -East -South -West
Col enters from the north.
Zephyr enters from the north.
Nyx enters from the north.
The wraith of a snow buffalo enters from the north.
The wraith of a caribou enters from the north.
The wraith of a caribou enters from the north.
< 302h/302H 55v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
This sub-prime area of real estate is where the majority of the residents
of Winterhaven spend their nights. The houses are modest at best and boarder
the plain gray cobblestone road. As one would expect, the attire in this
neighborhood is not of the latest fashion, consisting mostly of plain brown
leather trousers and a well-worn shirt that used to be white. Although one
will occasionally see a marginally wealthy merchant in this area, the most
prominent profession would be that of street sweepers, masons and carpenters.
The smell is surprisingly fresh considering your proximity to the city sewers.
To the East, Fiddler's Way Avenue continues through the commoner's district.
To the West, Fiddler's Way Avenue continues through the commoner's district.
Obvious exits: -North# -East -South# -West
Col enters from the west.
Zephyr enters from the west.
Nyx enters from the west.
The wraith of a snow buffalo enters from the west.
The wraith of a caribou enters from the west.
The wraith of a caribou enters from the west.
< 302h/302H 54v/158V Pos: standing >
< 302h/302H 54v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
This sub-prime area of real estate is where the majority of the residents
of Winterhaven spend their nights. The houses are modest at best and boarder
the plain gray cobblestone road. As one would expect, the attire in this
neighborhood is not of the latest fashion, consisting mostly of plain brown
leather trousers and a well-worn shirt that used to be white. Although one
will occasionally see a marginally wealthy merchant in this area, the most
prominent profession would be that of street sweepers, masons and carpenters.
The smell is surprisingly fresh considering your proximity to the city sewers.
To the East, Fiddler's Way Avenue continues through the commoner's district.
To the West, Fiddler's Way Avenue continues through the commoner's district.
Obvious exits: -North# -East -South# -West
Col enters from the west.
Zephyr enters from the west.
Nyx enters from the west.
The wraith of a snow buffalo enters from the west.
The wraith of a caribou enters from the west.
The wraith of a caribou enters from the west.
< 302h/302H 53v/158V Pos: standing >
The door seems to be closed.
< 302h/302H 54v/158V Pos: standing >
Ok.
< 302h/302H 55v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Foul-smelling House
</map>
A Foul-smelling House
This house is completely vacated due to the incredibly foul smell
of sewage. The roof is in disrepair and the walls are covered with water
stains. Broken chairs, tables and other various items of furniture litter
the floor. In the corner, a few floor boards have been torn away, revealing
partially covered steel grate.
Obvious exits: -North
A large steel grate lies here.
Col enters from the north.
Zephyr enters from the north.
Nyx enters from the north.
The wraith of a snow buffalo enters from the north.
The wraith of a caribou enters from the north.
The wraith of a caribou enters from the north.
< 302h/302H 54v/158V Pos: standing >
< 302h/302H 54v/158V Pos: standing >
Ok.
< 302h/302H 55v/158V Pos: standing >
Ok.
The wraith of a caribou enters a large steel grate..
The wraith of a caribou enters a large steel grate..
The wraith of a snow buffalo enters a large steel grate..
< 302h/302H 58v/158V Pos: standing >
You enter a large steel grate..
<map>
Zone: The City of Winterhaven.
Room: A Maintenance Shaft in the Winterhaven Sewer System
</map>
A Maintenance Shaft in the Winterhaven Sewer System
This underground network of tunnels serves as the main sewer system for
the city of Winterhaven. The air is stale and mold covers everything in
sight. Stains on the walls show that on occassion, the water levels can
rise quite a bit. The floor is littered with decomposing garbage and
waste, which seems to come alive from all the flies and maggots. There
is a steel ladder on the wall to your South which leads to a steel grate
in the roof.
This area seems to be exceptionally narrow!
Obvious exits: -North -Up
*The wraith of a snow buffalo stands here. (minion)
*The wraith of a caribou stands here. (minion) (casting)
*The wraith of a caribou stands here. (minion)
< 302h/302H 59v/158V Pos: standing >
< 302h/302H 59v/158V Pos: standing >
A Maintenance Shaft in the Winterhaven Sewer System
Obvious exits: -North -Up
*The wraith of a snow buffalo stands here. (minion)
*The wraith of a caribou stands here. (minion) (casting)
*The wraith of a caribou stands here. (minion)
< 302h/302H 59v/158V Pos: standing >
Zephyr slowly fades into existence.
< 302h/302H 60v/158V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 302h/302H 60v/158V Pos: standing >
Col slowly fades into existence.
< 302h/302H 61v/158V Pos: standing >
The wraith of a caribou completes its spell...
The wraith of a caribou utters the word 'yufzgpuzre'
The wraith of a caribou is surrounded by burning flames!
A Maintenance Shaft in the Winterhaven Sewer System
Obvious exits: -North -Up
*Col Brewmaster Brewed in Blood (Goblin)(small) stands in mid-air here (Newbie).
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*The wraith of a snow buffalo stands here. (minion)
*The wraith of a caribou stands here. (minion)
*The wraith of a caribou stands here. (minion)
< 302h/302H 61v/158V Pos: standing >
Nyx slowly fades into existence.
< 302h/302H 62v/158V Pos: standing >
< 302h/302H 63v/158V Pos: standing >
< 302h/302H 63v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Turn in the Winterhaven Sewer System
</map>
<map>
Zone: The City of Winterhaven.
Room: A Turn in the Winterhaven Sewer System
</map>
A Turn in the Winterhaven Sewer System
This underground network of tunnels serves as the main sewer system for
the city of Winterhaven. The air is stale and mold covers everything in
sight. Stains on the walls show that on occassion, the water levels can
rise quite a bit. The floor is littered with decomposing garbage and
waste, which seems to come alive from all the flies and maggots.
Obvious exits: -South -West
A small sewer rat crawls on the floor, nibbling on some garbage.
Col enters from the south.
Zephyr enters from the south.
Nyx enters from the south.
The wraith of a snow buffalo enters from the south.
The wraith of a caribou enters from the south.
The wraith of a caribou enters from the south.
< 302h/302H 63v/158V Pos: standing >
< 302h/302H 63v/158V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 302h/302H 63v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 302h/302H 63v/158V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 302h/302H 64v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
This underground network of tunnels serves as the main sewer system for
the city of Winterhaven. The air is stale and mold covers everything in
sight. Stains on the walls show that on occassion, the water levels can
rise quite a bit. The floor is littered with decomposing garbage and
waste, which seems to come alive from all the flies and maggots.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
A large green king snake lays in the corner, waiting for a meal.
Col enters from the east.
Zephyr enters from the east.
Nyx enters from the east.
The wraith of a snow buffalo enters from the east.
The wraith of a caribou enters from the east.
The wraith of a caribou enters from the east.
< 302h/302H 64v/158V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 302h/302H 64v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Junction in the Winterhaven Sewer System
</map>
<map>
Zone: The City of Winterhaven.
Room: A Junction in the Winterhaven Sewer System
</map>
A Junction in the Winterhaven Sewer System
This underground network of tunnels serves as the main sewer system for
the city of Winterhaven. The air is stale and mold covers everything in
sight. Stains on the walls show that on occassion, the water levels can
rise quite a bit. The floor is littered with decomposing garbage and
waste, which seems to come alive from all the flies and maggots.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South -West
A large redskull spider sits here in ambush.
Col enters from the east.
Zephyr enters from the east.
Nyx enters from the east.
The wraith of a snow buffalo enters from the east.
The wraith of a caribou enters from the east.
The wraith of a caribou enters from the east.
< 302h/302H 63v/158V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 302h/302H 64v/158V Pos: standing >
A redskull spider enters from the north.
< 302h/302H 64v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
This underground network of tunnels serves as the main sewer system for
the city of Winterhaven. The air is stale and mold covers everything in
sight. Stains on the walls show that on occassion, the water levels can
rise quite a bit. The floor is littered with decomposing garbage and
waste, which seems to come alive from all the flies and maggots.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
Col enters from the south.
Zephyr enters from the south.
Nyx enters from the south.
The wraith of a snow buffalo enters from the south.
The wraith of a caribou enters from the south.
The wraith of a caribou enters from the south.
< 302h/302H 64v/158V Pos: standing >
< 302h/302H 64v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
This underground network of tunnels serves as the main sewer system for
the city of Winterhaven. The air is stale and mold covers everything in
sight. Stains on the walls show that on occassion, the water levels can
rise quite a bit. The floor is littered with decomposing garbage and
waste, which seems to come alive from all the flies and maggots.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
A small and hairy bat flies through the air, eating insects.
A large sewer rat drinks from a pool of sewage.
Col enters from the south.
Zephyr enters from the south.
Nyx enters from the south.
The wraith of a snow buffalo enters from the south.
The wraith of a caribou enters from the south.
The wraith of a caribou enters from the south.
< 302h/302H 64v/158V Pos: standing >
< 302h/302H 64v/158V Pos: standing >
A large sewer rat leaves north.
< 302h/302H 64v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Large Cavern in the Winterhaven Sewer System
</map>
<map>
Zone: The City of Winterhaven.
Room: A Large Cavern in the Winterhaven Sewer System
</map>
A Large Cavern in the Winterhaven Sewer System
This underground network of tunnels serves as the main sewer system for
the city of Winterhaven. The air is stale and mold covers everything in
sight. Stains on the walls show that on occassion, the water levels can
rise quite a bit. The floor is littered with decomposing garbage and
waste, which seems to come alive from all the flies and maggots. This
large cavern seems to continue to the North.
This area seems to be exceptionally narrow!
Obvious exits: -North -South -West
A large sewer rat drinks from a pool of sewage.
A long and slimy leech looks for a new host.
A large green king snake lays in a coiled hump.
Col enters from the south.
Zephyr enters from the south.
Nyx enters from the south.
The wraith of a snow buffalo enters from the south.
The wraith of a caribou enters from the south.
The wraith of a caribou enters from the south.
< 302h/302H 64v/158V Pos: standing >
< 302h/302H 64v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Large Cavern in the Winterhaven Sewer System
</map>
<map>
Zone: The City of Winterhaven.
Room: A Large Cavern in the Winterhaven Sewer System
</map>
A Large Cavern in the Winterhaven Sewer System
This underground network of tunnels serves as the main sewer system for
the city of Winterhaven. The air is stale and mold covers everything in
sight. Stains on the walls show that on occassion, the water levels can
rise quite a bit. The floor is littered with decomposing garbage and
waste, which seems to come alive from all the flies and maggots. This
seems to be the center of the cavern. A massive reservoir of water and
waste lies in the center, large enough to fit a thousand people.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South
A large sewer rat sits on a pile of refuse.
A large green king snake lays in the corner, waiting for a meal.
A large sewer rat drinks from a pool of sewage.
A small and hairy bat flies through the air, eating insects.
Col enters from the south.
Zephyr enters from the south.
Nyx enters from the south.
The wraith of a snow buffalo enters from the south.
The wraith of a caribou enters from the south.
The wraith of a caribou enters from the south.
< 302h/302H 63v/158V Pos: standing >
< 302h/302H 64v/158V Pos: standing >
< 302h/302H 65v/158V Pos: standing >
< 302h/302H 66v/158V Pos: standing >
A Githzerai enters from the south.
A Large Cavern in the Winterhaven Sewer System
Obvious exits: -North -East -South
A Githzerai (medium) < The Commonwealth > stands, floating here.
*The wraith of a caribou stands here. (minion)
*The wraith of a caribou stands here. (minion)
*The wraith of a snow buffalo stands here. (minion)
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
*Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Col Brewmaster Brewed in Blood (Goblin)(small) stands in mid-air here (Newbie).
A large sewer rat sits on a pile of refuse.
A large green king snake lays in the corner, waiting for a meal.
A large sewer rat drinks from a pool of sewage.
A small and hairy bat flies through the air, eating insects.
< 302h/302H 67v/158V Pos: standing >
A large sewer rat leaves south.
A hairy bat leaves north.
A slimy leech enters from the south.
<map>
Zone: The City of Winterhaven.
Room: A Large Cavern in the Winterhaven Sewer System
</map>
<map>
Zone: The City of Winterhaven.
Room: A Large Cavern in the Winterhaven Sewer System
</map>
A Large Cavern in the Winterhaven Sewer System
This underground network of tunnels serves as the main sewer system for
the city of Winterhaven. The air is stale and mold covers everything in
sight. Stains on the walls show that on occassion, the water levels can
rise quite a bit. The floor is littered with decomposing garbage and
waste, which seems to come alive from all the flies and maggots. This
large cavern seems to continue to the South.
This area seems to be exceptionally narrow!
Obvious exits: -North -South -West
The corpse of a redskull spider is lying here.
The corpse of a slimy leech is lying here.
A small and hairy bat flies through the air, eating insects.
A long and slimy leech looks very hungry.
A large redskull spider sits here in ambush.
Col enters from the south.
Zephyr enters from the south.
Nyx enters from the south.
The wraith of a snow buffalo enters from the south.
The wraith of a caribou enters from the south.
The wraith of a caribou enters from the south.
< 302h/302H 67v/158V Pos: standing >
Zephyr settles to his knees.
< 302h/302H 67v/158V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Large Cavern in the Winterhaven Sewer System
</map>
<map>
Zone: The City of Winterhaven.
Room: A Large Cavern in the Winterhaven Sewer System
</map>
A Large Cavern in the Winterhaven Sewer System
This underground network of tunnels serves as the main sewer system for
the city of Winterhaven. The air is stale and mold covers everything in
sight. Stains on the walls show that on occassion, the water levels can
rise quite a bit. The floor is littered with decomposing garbage and
waste, which seems to come alive from all the flies and maggots. This
seems to be the center of the cavern. A massive reservoir of water and
waste lies in the center, large enough to fit a thousand people.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South
A slimy leech stands in mid-air here, fighting a Githzerai.
A Githzerai (medium) < The Commonwealth > stands, floating here, fighting a slimy leech.
A large sewer rat sits on a pile of refuse.
A large green king snake lays in the corner, waiting for a meal.
Col enters from the north.
Nyx enters from the north.
The wraith of a snow buffalo enters from the north.
The wraith of a caribou enters from the north.
The wraith of a caribou enters from the north.
< 302h/302H 67v/158V Pos: standing >
< 302h/302H 67v/158V Pos: standing >
Zephyr enters from the north.
< 302h/302H 68v/158V Pos: standing >
Nyx starts casting an offensive spell called 'bigbys clenched fist'.
Nyx snaps into visibility.
< 302h/302H 69v/158V Pos: standing >
Ok.
The wraith of a caribou starts casting an offensive spell.
You snap into visibility.
The wraith of a caribou snaps into visibility.
The wraith of a caribou starts casting an offensive spell.
The wraith of a caribou snaps into visibility.
The wraith of a snow buffalo starts casting an offensive spell.
The wraith of a snow buffalo snaps into visibility.
< 302h/302H 69v/158V Pos: standing >
Zephyr leaves south.
< 302h/302H 70v/158V Pos: standing >
Nyx completes her spell...
Nyx utters the words 'buoblg qrunsoqpze yugh'
Nyx's fist beats the life out of a Githzerai, blood pours from his body!
< 302h/302H 70v/158V Pos: standing >
A Githzerai's fine punch grievously wounds a slimy leech.
A slimy leech is mortally wounded, and will die soon, if not aided.
A Githzerai's decent punch hits a slimy leech.
< 302h/302H 70v/158V Pos: standing >
Zephyr enters from the south.
< 302h/302H 71v/158V Pos: standing >
< 302h/302H 71v/158V Pos: standing >
Zephyr settles to his knees.
< 302h/302H 72v/158V Pos: standing >
Zephyr snaps into visibility.
Zephyr's leap knocks into a Githzerai, sending him slightly off balance...
< 302h/302H 72v/158V Pos: standing >
The wraith of a caribou completes its spell...
The wraith of a caribou utters the words 'buoblg qrunsoqpze yugh'
[Damage: 97 ] The wraith of a caribou's fist beats the life out of a Githzerai, blood pours from his body!
A Githzerai's revolting orange and yellow cloak was completely destroyed by the massive blow!
A Githzerai's some burnt flesh leg plates was completely destroyed by the massive blow!
A Githzerai's dangling chain crucifix was completely destroyed by the massive blow!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!