<worn on head> the bloody crown of wildmage heads (glowing)
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a long gemstone earring [superior] (glowing)
<worn on face> a lithixl beak
<worn around neck> a necklace of Drow testicles
<worn around neck> a necklace of pure obsidian
<worn on body> a sloppy shirt made from dragonscales
<worn about body> a deep hooded cloak of jubilation
<worn as quiver> a silken backsheath of flight
<worn about waist> a stained cooking apron
<worn on belt buckle>the lost book of 'Magic'
<worn on arms> some patched leather arm plates
<held as shield> the shield proclaimed 'Hope'
<worn around wrist> a bracelet of twisted roots [poor] (glowing)
<worn around wrist> some oddly engraved bracers [superior]
<worn on hands> a living matrix
<worn on finger> a dark brass ring from The Forest City of Aravne
<worn on finger> a dark blue ring [superior]
<held> a swirling wand of light
<worn on legs> some patched hemp greaves
<worn on feet> some boots of the black winged dragon (glowing)
*....********
M.*********
*********
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 328h/328H 215v/215V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -S -W
A small sign points the way.
Dzi Tripel IPA {|} Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
The ticket master of Jindonium welcomes passerbyers.
< 328h/328H 215v/215V Pos: standing >
Score information for Nyx
Level: 34 Race: Shade Class: Sorcerer / Shadowmage Sex: Female
Hit points: 328(328) Moves: 215(215)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Soulshielded
Frags: +1.63 Deaths: 15
Detecting: Invisible Evil Good
Enchantments: Ultravision Farsee Fly Haste Levitation
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 550
Active Spells:
--------------
haste (10 minutes)
agility (16 minutes)
strength (16 minutes)
detect invisibility (17 minutes)
farsee (19 minutes)
< 328h/328H 215v/215V Pos: standing >
Autosaving...
< 328h/328H 215v/215V Pos: standing >
< 328h/328H 215v/215V Pos: standing >
< 328h/328H 215v/215V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -S -W
A small sign points the way.
Dzi Tripel IPA {|} Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
The ticket master of Jindonium welcomes passerbyers.
< 328h/328H 215v/215V Pos: standing >
< 328h/328H 215v/215V Pos: standing >
You get a small pile of coins from your bottomless bag of the illithids.
There were: 276 platinum coins, 164 gold coins, 4 copper coins.
< 328h/328H 215v/215V Pos: standing >
You give the ticket master 5 g.
The ticket master says, 'Thank you for your purchase, enjoy the carnival.'
Crossing a Bridge
Obvious exits: -E -W -D
A small sign points westward.
Oops, trying to juggle too many loose coins, you drop a few.
< 328h/328H 215v/215V Pos: standing >
You get a few coins.
There were: 21 gold coins.
< 328h/328H 215v/215V Pos: standing >
Ok.
You put 276 platinum, 159 gold, 0 silver, and 4 copper coins into a bottomless bag of the illithids.
< 328h/328H 215v/215V Pos: standing >
You quickly scan the area.
The ticket master who is close by to your east.
A troll who is close by below you.
< 328h/328H 215v/215V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Long Winding Dusty Road
Obvious exits: -S -W
A small sign points the way.
Col Brewmaster Brewed in Blood (Goblin)(small) stands in mid-air here (Newbie).(Red Aura)
Dzi Tripel IPA {|} Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
The ticket master of Jindonium welcomes passerbyers.
Col is whisked away into the delights and the joys of the carnival.
< 328h/328H 215v/215V Pos: standing >
Crossing a Bridge
Obvious exits: -E -W -D
A small sign points westward.
Col Brewmaster Brewed in Blood (Goblin)(small) stands in mid-air here (Newbie).(Red Aura)
< 328h/328H 215v/215V Pos: standing >
Dzi is whisked away into the delights and the joys of the carnival.
< 328h/328H 215v/215V Pos: standing >
Dzi puts a small pile of coins into a large leather backpack.
< 328h/328H 215v/215V Pos: standing >
Crossing a Bridge
Obvious exits: -E -W -D
A small sign points westward.
Dzi Tripel IPA {|} Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
Col Brewmaster Brewed in Blood (Goblin)(small) stands in mid-air here (Newbie).(Red Aura)
Col starts following you.
< 328h/328H 215v/215V Pos: standing >
Dzi stops following you.
Dzi starts following you.
< 328h/328H 215v/215V Pos: standing >
Your group consists of ( 2/30):
( Head) 291/291 hit, 219/219 move Dzi
(Front) 328/328 hit, 215/215 move Nyx
< 328h/328H 215v/215V Pos: standing >
Col has just given you his consent.
< 328h/328H 215v/215V Pos: standing >
You can not enroll group members without being head of a group.
< 328h/328H 215v/215V Pos: standing >
Dzi says 'consent me for grouo'
< 328h/328H 215v/215V Pos: standing >
You say 'dzi has'
< 328h/328H 215v/215V Pos: standing >
Crossing a Bridge
Obvious exits: -E -W -D
A small sign points westward.
Dzi Tripel IPA {|} Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
Col Brewmaster Brewed in Blood (Goblin)(small) stands in mid-air here (Newbie).(Red Aura)
< 328h/328H 215v/215V Pos: standing >
Col is now a member of Dzi's group.
< 328h/328H 215v/215V Pos: standing >
Dzi says 'group'
< 328h/328H 215v/215V Pos: standing >
< 328h/328H 215v/215V Pos: standing >
A Turning in a Dusty Road
Obvious exits: -E -S
Dzi enters from the east.
Col enters from the east.
< 328h/328H 213v/215V Pos: standing >
Your group consists of ( 3/30):
( Head) 291/291 hit, 217/219 move Dzi
(Front) 328/328 hit, 213/215 move Nyx
(Front) 495/495 hit, 209/236 move Col
< 328h/328H 213v/215V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -N -S
Dzi enters from the north.
Col enters from the north.
< 328h/328H 211v/215V Pos: standing >
You quickly scan the area.
You see nothing.
< 328h/328H 211v/215V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
Dzi enters from the north.
Col enters from the north.
< 328h/328H 210v/215V Pos: standing >
You quickly scan the area.
An organ grinder who is not far off to your east.
A dazzled traveller who is a brief walk away to your west.
A large stag who is rather far off to your west.
A young doe who is in the distance to your west.
A fire eater who is in the distance to your west.
< 328h/328H 210v/215V Pos: standing >
Dzi nods.
< 328h/328H 211v/215V Pos: standing >
Carnival Road
Obvious exits: -E -W
Dzi enters from the west.
Col enters from the west.
< 328h/328H 213v/215V Pos: standing >
You quickly scan the area.
An organ grinder who is close by to your east.
A dazzled traveller who is rather far off to your west.
A large stag who is in the distance to your west.
< 328h/328H 213v/215V Pos: standing >
< 328h/328H 213v/215V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
An organ grinder plays with his monkey.
Dzi enters from the west.
Col enters from the west.
< 328h/328H 211v/215V Pos: standing >
You quickly scan the area.
Uggiewilly who is close by to your north.
A thri-kreen juggler who is a brief walk away to your south.
< 328h/328H 212v/215V Pos: standing >
Adjacent Paths
Obvious exits: -N -E -S
Dzi enters from the north.
Col enters from the north.
< 328h/328H 211v/215V Pos: standing >
You quickly scan the area.
An organ grinder who is close by to your north.
Uggiewilly who is not far off to your north.
A dusty onlooker who is close by to your east.
A thri-kreen juggler who is not far off to your south.
< 328h/328H 212v/215V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
An organ grinder plays with his monkey.
Dzi enters from the south.
Col enters from the south.
< 328h/328H 211v/215V Pos: standing >
Carnival Road
Obvious exits: -E -W
Dzi enters from the east.
Col enters from the east.
< 328h/328H 209v/215V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
Dzi enters from the east.
Col enters from the east.
< 328h/328H 208v/215V Pos: standing >
You quickly scan the area.
An organ grinder who is not far off to your east.
A dazzled traveller who is a brief walk away to your west.
A large stag who is rather far off to your west.
A fire eater who is in the distance to your west.
< 328h/328H 208v/215V Pos: standing >
Before a Shoppe
Obvious exits: -E -S -W
Dzi enters from the east.
Col enters from the east.
< 328h/328H 208v/215V Pos: standing >
You quickly scan the area.
An organ grinder who is a brief walk away to your east.
Faggle who is close by to your south.
A dazzled traveller who is not far off to your west.
A large stag who is a brief walk away to your west.
A young doe who is rather far off to your west.
A fire eater who is rather far off to your west.
< 328h/328H 209v/215V Pos: standing >
Faggle's Arm and a Limb Shop
Obvious exits: -N
Faggle stares intently at your arms and legs.(Red Aura)
Dzi enters from the north.
Col enters from the north.
< 328h/328H 208v/215V Pos: standing >
You quickly scan the area.
You see nothing.
< 328h/328H 209v/215V Pos: standing >
Before a Shoppe
Obvious exits: -E -S -W
Dzi enters from the south.
Col enters from the south.
< 328h/328H 209v/215V Pos: standing >
Carnival Road
Obvious exits: -E -W
Dzi enters from the east.
Col enters from the east.
< 328h/328H 208v/215V Pos: standing >
You quickly scan the area.
An organ grinder who is rather far off to your east.
A dazzled traveller who is close by to your west.
A large stag who is not far off to your west.
A young doe who is a brief walk away to your west.
A fire eater who is a brief walk away to your west.
< 328h/328H 209v/215V Pos: standing >
Carnival Road
Obvious exits: -E -S -W
A dazzled traveller plays the games.
Dzi enters from the east.
Col enters from the east.
< 328h/328H 208v/215V Pos: standing >
You quickly scan the area.
An organ grinder who is in the distance to your east.
A barbarian who is close by to your south.
A large stag who is close by to your west.
A young doe who is not far off to your west.
A fire eater who is not far off to your west.
< 328h/328H 209v/215V Pos: standing >
A Sidepath
Obvious exits: -E -W
A large stag grazes in the field.(Gold Aura)
Dzi enters from the east.
Col enters from the east.
< 328h/328H 210v/215V Pos: standing >
A young doe enters from the west.
< 328h/328H 210v/215V Pos: standing >
You quickly scan the area.
A dazzled traveller who is close by to your east.
A fire eater who is close by to your west.
< 328h/328H 211v/215V Pos: standing >
Within a Thick Forest
Obvious exits: -E -W
A fire eater swallows fire.
Dzi enters from the east.
Col enters from the east.
< 328h/328H 210v/215V Pos: standing >
You quickly scan the area.
A young doe who is close by to your east.
A dazzled traveller who is not far off to your east.
< 328h/328H 210v/215V Pos: standing >
Within a Thick Forest
Obvious exits: -N -E -W
Dzi enters from the east.
Col enters from the east.
< 328h/328H 210v/215V Pos: standing >
You quickly scan the area.
A fire eater who is close by to your east.
A young doe who is not far off to your east.
A large stag who is not far off to your east.
A dazzled traveller who is a brief walk away to your east.
< 328h/328H 211v/215V Pos: standing >
Within a Thick Forest
Obvious exits: -N -E
Dzi enters from the east.
Col enters from the east.
< 328h/328H 211v/215V Pos: standing >
You quickly scan the area.
A small dog who is close by to your north.
A large stag who is a brief walk away to your east.
A dazzled traveller who is rather far off to your east.
< 328h/328H 211v/215V Pos: standing >
Within a Thick Forest
Obvious exits: -E -S
A small dog sniffs the ground.
Dzi enters from the south.
Col enters from the south.
< 328h/328H 211v/215V Pos: standing >
You quickly scan the area.
A bearded lady who is close by to your east.
< 328h/328H 212v/215V Pos: standing >
Within a Thick Forest
Obvious exits: -S -W
A bearded lady displays her disfunctionality.
Dzi enters from the west.
Col enters from the west.
< 328h/328H 212v/215V Pos: standing >
Within a Thick Forest
Obvious exits: -N -E -W
Dzi enters from the north.
Col enters from the north.
< 328h/328H 210v/215V Pos: standing >
Within a Thick Forest
Obvious exits: -E -W
A fire eater swallows fire.
Dzi enters from the west.
Col enters from the west.
< 328h/328H 209v/215V Pos: standing >
A Sidepath
Obvious exits: -E -W
A young doe grazes here.(Gold Aura)
A large stag grazes in the field.(Gold Aura)
Dzi enters from the west.
Col enters from the west.
< 328h/328H 207v/215V Pos: standing >
Carnival Road
Obvious exits: -E -S -W
A dazzled traveller plays the games.
Dzi enters from the west.
Col enters from the west.
< 328h/328H 206v/215V Pos: standing >
You quickly scan the area.
An organ grinder who is in the distance to your east.
A barbarian who is close by to your south.
A fire eater who is close by to your west.
A young doe who is close by to your west.
A large stag who is close by to your west.
< 328h/328H 206v/215V Pos: standing >
Carnival Road
Obvious exits: -E -W
Dzi enters from the west.
Col enters from the west.
< 328h/328H 205v/215V Pos: standing >
Before a Shoppe
Obvious exits: -E -S -W
Dzi enters from the west.
Col enters from the west.
< 328h/328H 203v/215V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
Dzi enters from the west.
Col enters from the west.
< 328h/328H 202v/215V Pos: standing >
You quickly scan the area.
An organ grinder who is not far off to your east.
A dazzled traveller who is a brief walk away to your west.
A fire eater who is rather far off to your west.
A young doe who is rather far off to your west.
A large stag who is rather far off to your west.
< 328h/328H 202v/215V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -N -S
Dzi enters from the south.
Col enters from the south.
< 328h/328H 202v/215V Pos: standing >
Alas, you cannot go that way. . . .
< 328h/328H 203v/215V Pos: standing >
You quickly scan the area.
You see nothing.
< 328h/328H 204v/215V Pos: standing >
A Turning in a Dusty Road
Obvious exits: -E -S
Dzi enters from the south.
Col enters from the south.
< 328h/328H 203v/215V Pos: standing >
You quickly scan the area.
The ticket master who is not far off to your east.
< 328h/328H 204v/215V Pos: standing >
A Long Winding Dusty Road
Obvious exits: -N -S
Dzi enters from the north.
Col enters from the north.
< 328h/328H 203v/215V Pos: standing >
Intersection of Roads
Obvious exits: -N -E -W
Dzi enters from the north.
Col enters from the north.
< 328h/328H 202v/215V Pos: standing >
Carnival Road
Obvious exits: -E -W
Dzi enters from the west.
Col enters from the west.
< 328h/328H 200v/215V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
An organ grinder plays with his monkey.
Dzi enters from the west.
Col enters from the west.
< 328h/328H 200v/215V Pos: standing >
You quickly scan the area.
Uggiewilly who is close by to your north.
A thri-kreen juggler who is rather far off to your south.
A dazzled traveller who is in the distance to your west.
< 328h/328H 201v/215V Pos: standing >
Uggiewilly's Spices and Hair Herbs
Obvious exits: -S
Uggiewilly stand here ready to sell you his goods.(Red Aura)
Dzi enters from the south.
Col enters from the south.
< 328h/328H 200v/215V Pos: standing >
Alas, you cannot go that way. . . .
< 328h/328H 201v/215V Pos: standing >
You quickly scan the area.
A thri-kreen juggler who is in the distance to your south.
< 328h/328H 201v/215V Pos: standing >
Turning Before a Shop
Obvious exits: -N -S -W
An organ grinder plays with his monkey.
Dzi enters from the north.
Col enters from the north.
< 328h/328H 201v/215V Pos: standing >
Adjacent Paths
Obvious exits: -N -E -S
Dzi enters from the north.
Col enters from the north.
< 328h/328H 200v/215V Pos: standing >
You quickly scan the area.
An organ grinder who is close by to your north.
A dusty onlooker who is close by to your east.
A thri-kreen juggler who is a brief walk away to your south.
< 328h/328H 200v/215V Pos: standing >
Wide Dusty Path leading to a Tent
Obvious exits: -E# -W
A dusty onlooker enjoys the spectacles.
Dzi enters from the west.
Col enters from the west.
< 328h/328H 200v/215V Pos: standing >
You quickly scan the area.
You see nothing.
< 328h/328H 202v/215V Pos: standing >
Adjacent Paths
Obvious exits: -N -E -S
Dzi enters from the east.
Col enters from the east.
< 328h/328H 201v/215V Pos: standing >
Carnival Road
Obvious exits: -N -S
Dzi enters from the north.
Col enters from the north.
< 328h/328H 199v/215V Pos: standing >
You quickly scan the area.
An organ grinder who is not far off to your north.
Uggiewilly who is a brief walk away to your north.
A thri-kreen juggler who is not far off to your south.
< 328h/328H 200v/215V Pos: standing >
Split in Carnival Road
Obvious exits: -N -S -W
Dzi enters from the north.
Col enters from the north.
< 328h/328H 199v/215V Pos: standing >
You quickly scan the area.
An organ grinder who is a brief walk away to your north.
Uggiewilly who is rather far off to your north.
A thri-kreen juggler who is close by to your south.
A large stag who is close by to your west.
A commoner who is close by to your west.
A commoner who is a brief walk away to your west.
A Vampire who is rather far off to your west.
< 328h/328H 200v/215V Pos: standing >
Carnival Road
Obvious exits: -E -W
A large stag grazes in the field.(Gold Aura)
(Q)A commoner eats his steak.
Dzi enters from the east.
Col enters from the east.
< 328h/328H 201v/215V Pos: standing >
You start chanting...
< 328h/328H 202v/215V Pos: standing >
You complete your spell...
[Damage: 85 ] -=[Your giant fist of force causes a commoner to stagger in agony!]=-
A commoner misses you.
-=[A commoner's kick hits you directly in the face.]=-
< 322h/328H 204v/215V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: commoner sta EP: few wounds >
Dzi stops using a squat obsidian totem.
< 322h/328H 205v/215V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: commoner sta EP: few wounds >
Dzi grabs a marbled quartz totem.
< 322h/328H 205v/215V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: commoner sta EP: few wounds >
Dzi starts casting an offensive spell.
< 322h/328H 205v/215V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: commoner sta EP: few wounds >
You start chanting...
< 322h/328H 205v/215V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: commoner sta EP: few wounds >
Dzi completes his spell...
Dzi utters the words 'ofzahzf gajr eughjfbaiqz'
Dzi points at a commoner.
A commoner's entire body spasms uncontrollably as his soul is viciously attacked by Dzi.
< 322h/328H 205v/215V Pos: standing >
< T: Nyx TP: sta TC:few scratches E: commoner sta EP: pretty hurt >
You complete your spell...
[Damage: 48 ] -=[Your giant fist of force causes a commoner to stagger in agony!]=-
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
< 322h/328H 205v/215V Pos: standing >
Pardon?
< 322h/328H 206v/215V Pos: standing >
Carnival Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a commoner is lying here.
Col Brewmaster Brewed in Blood (Goblin)(small) stands in mid-air here (Newbie).(Red Aura)
Dzi Tripel IPA {|} Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
A large stag grazes in the field.(Gold Aura)
< 322h/328H 207v/215V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 322h/328H 207v/215V Pos: standing >
Diverging Paths of Travel
Obvious exits: -N -E -S -W
Dzi enters from the east.
Col enters from the east.
< 323h/328H 209v/215V Pos: standing >
Carnival Road
Obvious exits: -E -W
A Vampire (medium) stands here, fighting a commoner. (Non-Fraggable)(Gold Aura)
(Q)A commoner stands here, fighting a Vampire.
Dzi enters from the east.
Col enters from the east.
< 323h/328H 208v/215V Pos: standing >
You start chanting...
< 323h/328H 209v/215V Pos: standing >
A Vampire starts casting an offensive spell.
< 323h/328H 210v/215V Pos: standing >
You complete your spell...
[Damage: 141 ] -=[Your giant fist of force causes a Vampire to stagger in agony!]=-
A Vampire's reptile skin cloak was completely destroyed by the massive blow!
You receive your share of experience.