The death of [30 Zealot] Hurgoth (Human)

in A Gloomy Graveyard

from the perspective of [34 Shadowmage] Nyx Brewed in Blood (Shade)

<worn on head>       a troll brewer's fez of clarity
<worn in ear>        a long gemstone earring [superior] (magic) (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a lithixl beak
<worn around neck>   a necklace of Drow testicles (magic)
<worn around neck>   a necklace of pure obsidian
<worn on body>       a sloppy shirt made from dragonscales
<worn about body>    a deep hooded cloak of jubilation
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a stained cooking apron (magic)
<worn on belt buckle>the lost book of 'Magic'
<worn on arms>       some patched leather arm plates
<held as shield>     the shield proclaimed 'Hope'
<worn around wrist>  some oddly engraved bracers [superior]
<worn around wrist>  a bracelet of twisted roots [poor] (glowing)
<worn on hands>      a living matrix (magic)
<worn on finger>     a dark blue ring [superior] (magic)
<worn on finger>     a dark brass ring from The Forest City of Aravne
<held>               a swirling wand of light
<worn on legs>       some patched hemp greaves
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

Alas, you cannot go that way. . . .

< 432h/432H 201v/215V Pos: standing >
A Bend in the Trail
Obvious exits: -W -SE
An undead child staggers around without any direction.(Red Aura)
A wild boar stands here bearing his tusks.(Red Aura)
Cis enters from the west.
Col enters from the west.

< 432h/432H 200v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/432H 200v/215V Pos: standing >
A Dark Trail
Obvious exits: -S -NW
A wild boar stands here bearing his tusks.(Red Aura)
A wild boar stands here bearing his tusks.(Red Aura)
Cis enters from the northwest.
Col enters from the northwest.

< 432h/432H 201v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/432H 202v/215V Pos: standing >
It's a bit nippy here.
Alas, you cannot go that way. . . .

< 432h/432H 203v/215V Pos: standing >
An undead child enters from the northwest.
A Dark Trail
Obvious exits: -N -S
An undead child staggers around without any direction.(Red Aura)
Cis enters from the north.
Col enters from the north.

< 432h/432H 202v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/432H 203v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/432H 204v/215V Pos: standing >
A Dark Trail
Obvious exits: -N -E -W
A tiny repulsive lizard slithers by here.(Red Aura)
A wild boar stands here bearing his tusks.(Red Aura)
Cis enters from the north.
Col enters from the north.

< 432h/432H 203v/215V Pos: standing >
A Dark Trail
Obvious exits: -N -E -W
An evil looking black crow sits here.(Red Aura)
Cis enters from the west.
Col enters from the west.

< 432h/432H 202v/215V Pos: standing >
A Dark Trail
Obvious exits: -N -E -S
An undead child staggers around without any direction.(Red Aura)
An evil looking black crow sits here.(Red Aura)
A small diseased rat is crawling on the ground here.(Red Aura)
Cis enters from the south.
Col enters from the south.

< 432h/432H 201v/215V Pos: standing >
A Dark Intersection
Obvious exits: -N -E -W
A tiny repulsive lizard slithers by here.(Red Aura)
An undead child staggers around without any direction.(Red Aura)
An undead horse stands here stern.(Red Aura)
An undead horse stands here stern.(Red Aura)
Cis enters from the west.
Col enters from the west.

< 432h/432H 201v/215V Pos: standing >
A Landslide Road
Obvious exits: -E -W
Cis enters from the west.
Col enters from the west.

< 432h/432H 199v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/432H 200v/215V Pos: standing >
A Landslide Road
Obvious exits: -E -S -W
Cis enters from the west.
Col enters from the west.

< 432h/432H 200v/215V Pos: standing >
A Landslide Road
Obvious exits: -E -W
Cis enters from the west.
Col enters from the west.

< 432h/432H 199v/215V Pos: standing >
Your group consists of ( 4/30):
( Head)   432/432   hit,  201/215  move Nyx
(Front)   503/503   hit,  203/239  move Col
(Front)   607/607   hit,  136/160  move Cis
(Front)                                Pok

< 432h/432H 201v/215V Pos: standing >

< 432h/432H 203v/215V Pos: standing >
A Long Drawbridge Landing
Obvious exits: -N -E -W
An undead horse stands here stern.(Red Aura)
Cis enters from the west.
Col enters from the west.

< 432h/432H 205v/215V Pos: standing >
The Tower of Undead Minions
Obvious exits: -N -E -W
Cis enters from the west.
Col enters from the west.

< 432h/432H 205v/215V Pos: standing >
You quickly scan the area.
An undead noble who is close by to your north.
An undead mercenary who is close by to your north.
An undead beggar who is close by to your north.
A hunchback man who is not far off to your north.
An undead maid who is close by to your east.
An undead mercenary who is close by to your east.
An irate slave who is close by to your east.
An undead horse who is close by to your west.
A repulsive lizard who is in the distance to your west.
An undead child who is in the distance to your west.
An undead horse who is in the distance to your west.

< 432h/432H 205v/215V Pos: standing >

< 432h/432H 208v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/432H 209v/215V Pos: standing >
You quickly scan the area.
An undead noble who is close by to your north.
An undead mercenary who is close by to your north.
An undead beggar who is close by to your north.
A hunchback man who is not far off to your north.
An undead maid who is close by to your east.
An undead mercenary who is close by to your east.
An irate slave who is close by to your east.
An undead horse who is close by to your west.
A repulsive lizard who is in the distance to your west.
An undead child who is in the distance to your west.
An undead horse who is in the distance to your west.
An undead horse who is in the distance to your west.

< 432h/432H 210v/215V Pos: standing >
The Tower of Undead Minions
Obvious exits: -N -W -U
An undead maid is here cleaning everything in sight.(Red Aura)
An undead mercenary stands here with a hidden hand.(Red Aura)
An irate slave works here muttering something.(Red Aura)
Cis enters from the west.
Col enters from the west.

< 432h/432H 209v/215V Pos: standing >

< 432h/432H 210v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/432H 211v/215V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
An undead drunk who is not far off to your north.
Mredock, the bartender who is not far off to your north.
An undead horse who is not far off to your west.

< 432h/432H 212v/215V Pos: standing >
The Tower of Undead Minions
Obvious exits: -N -E -W
Cis enters from the east.
Col enters from the east.

< 432h/432H 214v/215V Pos: standing >
The Tower of Undead Minions
Obvious exits: -N -E -S
An undead beggar stands here holding out a donation cup.(Red Aura)
An undead noble stands proudly over his servants.(Red Aura)
An undead mercenary stands here with a hidden hand.(Red Aura)
An undead beggar stands here holding out a donation cup.(Red Aura)
Cis enters from the south.
Col enters from the south.

< 432h/432H 213v/215V Pos: standing >
The General Store
Obvious exits: -S
A hunchback man stands here draped in dark clothes.(Red Aura)
Cis enters from the south.
Col enters from the south.

< 432h/432H 214v/215V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your south.
An undead noble who is close by to your south.
An undead mercenary who is close by to your south.
An undead beggar who is close by to your south.

< 432h/432H 214v/215V Pos: standing >

< 432h/432H 214v/215V Pos: standing >
You can buy:
 1) A slim silver handled whip                    for 16 platinum, and 6 s.
 2) A long silver poleaxe                         for 18 platinum, and 7 g.
 3) A slim silver longbow                         for 14 platinum, 9 s, and 1 c.
 4) A thin silver longsword                       for 17 platinum, 3 g, and 8 s.
 5) A thin silver dagger                          for 85 platinum, 3 g, and 6 s.
 6) A soldiers black-bone shield                  for 14 platinum, 7 g, 8 s, and 6 c.
 7) A soldiers black-bone visor                   for 5 platinum, 5 g, 5 s, and 5 c.
 8) A soldiers black-bone saddle                  for 5 platinum, 5 g, 5 s, and 5 c.
 9) A soldiers black-bone ring                    for 5 platinum, 5 g, 5 s, and 5 c.
10) A soldiers black-bone quiver                  for 5 platinum, 7 g, and 2 s.
11) A soldiers black-bone horns                   for 5 platinum, 5 g, 5 s, and 5 c.

< 432h/432H 214v/215V Pos: standing >
You get a small pile of coins from your bottomless bag of the illithids.
There were: 500 platinum coins, 85 gold coins, 95 silver coins, 164 copper coins. 

< 432h/432H 214v/215V Pos: standing >

< 432h/432H 215v/215V Pos: standing >
Ok.

< 432h/432H 215v/215V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your south.
An undead noble who is close by to your south.
An undead beggar who is close by to your south.
An undead mercenary who is not far off to your south.

< 432h/432H 215v/215V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your south.
An undead noble who is close by to your south.
An undead beggar who is close by to your south.
An undead mercenary who is not far off to your south.

< 432h/432H 215v/215V Pos: standing >

< 432h/432H 215v/215V Pos: standing >
You do not see a coins here.

< 432h/432H 215v/215V Pos: standing >
The world speeds up around you.
Cis gives a hunchback man some money.
Cis buys a soldiers black-bone ring.
Ok.
You put 300 platinum, 85 gold, 95 silver, and 164 copper coins into a bottomless bag of the illithids.

< 432h/432H 215v/215V Pos: standing >
Cis slips his finger into a soldiers black-bone ring.

< 432h/432H 215v/215V Pos: standing >
Cis gives a hunchback man some money.
Cis buys a soldiers black-bone quiver.

< 432h/432H 215v/215V Pos: standing >
You purge 'bigbys clenched fist' from your thoughts.

< 432h/432H 215v/215V Pos: standing >
You sit down and relax.

< 432h/432H 215v/215V Pos: sitting >
You are memorizing haste, which will take about 9 seconds.

< 432h/432H 215v/215V Pos: sitting >
Cis straps a soldiers black-bone quiver to his back.

< 432h/432H 215v/215V Pos: sitting >
You start meditating...

< 432h/432H 215v/215V Pos: sitting >

< 432h/432H 215v/215V Pos: sitting >
You have finished memorizing improved invisibility.

< 432h/432H 215v/215V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - bigbys clenched fist
               1 - improved invisibility
( 6th circle)  2 - fireball
               1 - fireshield
               2 - blink
( 5th circle)  1 - minor globe of invulnerability
               4 - dimension door
               1 - slowness
( 4th circle)  2 - lightning bolt
               1 - farsee
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  6 - concealment
               1 - shocking grasp
               1 - agility
( 2nd circle)  8 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 7th) haste

You can memorize no more spells.

< 432h/432H 215v/215V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.
Cis gives you 194 platinum coins.

< 432h/432H 215v/215V Pos: sitting >
You clamber to your feet.

< 432h/432H 215v/215V Pos: standing >

		Score information for Nyx

Level: 34   Race: Shade   Class: Sorcerer / Shadowmage Sex: Female
Hit points: 432(432)  Moves: 215(215)
Coins carried:  194 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Soulshielded
Frags:   +1.63   Deaths:   15
Detecting:      Invisible Evil Good Magic
Protected from: Evil Fire Cold Living
Enchantments:   Ultravision Farsee Fly Invisibility Levitation
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points:  551 

Active Spells:
--------------
improved invisibility (16 minutes)
ravenflight (14 minutes)
levitate (9 minutes)
agility (13 minutes)
strength (13 minutes)
vitality (1 minute)
detect magic (12 minutes)
detect invisibility (4 minutes)
farsee (60 minutes)


< 432h/432H 215v/215V Pos: standing >

< 432h/432H 215v/215V Pos: standing >
You start chanting...

< 432h/432H 215v/215V Pos: standing >
You complete your spell...
You feel your heart start to race real fast!

< 432h/432H 215v/215V Pos: standing >
You do not see a coins here.

< 432h/432H 215v/215V Pos: standing >
Ok.
You put 194 platinum, 0 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.

< 432h/432H 215v/215V Pos: standing >
You purge 'haste' from your thoughts.

< 432h/432H 215v/215V Pos: standing >
You sit down and relax.

< 432h/432H 215v/215V Pos: sitting >
You are memorizing bigbys clenched fist, which will take about 9 seconds.

< 432h/432H 215v/215V Pos: sitting >
You get a dark misty potion from a bottomless bag of the illithids.

< 432h/432H 215v/215V Pos: sitting >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 432h/432H 215v/215V Pos: sitting >
You start meditating...

< 432h/432H 215v/215V Pos: sitting >

< 432h/432H 215v/215V Pos: sitting >

< 432h/432H 215v/215V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 432h/432H 215v/215V Pos: sitting >
You clamber to your feet.

< 432h/432H 215v/215V Pos: standing >
The General Store
Obvious exits: -S
*Col Brewmaster Brewed in Blood (Goblin)(small) stands in mid-air here (Newbie).(Red Aura)
*Cis Caskling Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A hunchback man stands here draped in dark clothes.(Red Aura)

< 432h/432H 215v/215V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your south.
An undead noble who is close by to your south.
An undead mercenary who is not far off to your south.

< 432h/432H 215v/215V Pos: standing >
The Tower of Undead Minions
Obvious exits: -N -E -S
An undead beggar stands here holding out a donation cup.(Red Aura)
An undead beggar stands here holding out a donation cup.(Red Aura)
An undead noble stands proudly over his servants.(Red Aura)
Cis enters from the north.
Col enters from the north.

< 432h/432H 214v/215V Pos: standing >
You quickly scan the area.
A hunchback man who is close by to your north.
An undead mercenary who is close by to your south.

< 432h/432H 214v/215V Pos: standing >
The Tower of Undead Minions
Obvious exits: -N -E -W
An undead mercenary stands here with a hidden hand.(Red Aura)
Cis enters from the north.
Col enters from the north.

< 432h/432H 213v/215V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An undead beggar who is close by to your north.
An undead noble who is close by to your north.
A hunchback man who is not far off to your north.
An undead maid who is close by to your east.
An undead horse who is close by to your west.
An undead horse who is in the distance to your west.
An undead horse who is in the distance to your west.

< 432h/432H 213v/215V Pos: standing >

< 432h/432H 215v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/432H 215v/215V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An undead beggar who is close by to your north.
An undead noble who is close by to your north.
A hunchback man who is not far off to your north.
An undead horse who is close by to your west.
An undead horse who is in the distance to your west.
An undead horse who is in the distance to your west.

< 432h/432H 215v/215V Pos: standing >
A Long Drawbridge Landing
Obvious exits: -N -E -W
An undead horse stands here stern.(Red Aura)
Cis enters from the east.
Col enters from the east.

< 432h/432H 214v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/432H 214v/215V Pos: standing >

< 432h/432H 214v/215V Pos: standing >
You quickly scan the area.
A boa constrictor who is close by to your north.
A deadly viper who is not far off to your north.
A wolfspider who is a brief walk away to your north.
A boa constrictor who is a brief walk away to your north.
A deadly viper who is rather far off to your north.
An undead mercenary who is close by to your east.
An undead horse who is rather far off to your west.
An undead horse who is rather far off to your west.
An undead child who is in the distance to your west.
A diseased rat who is in the distance to your west.

< 432h/432H 214v/215V Pos: standing >
A Landslide Road
Obvious exits: -E -W
Cis enters from the east.
Col enters from the east.

< 432h/432H 213v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/432H 213v/215V Pos: standing >
A Landslide Road
Obvious exits: -E -S -W
Cis enters from the east.
Col enters from the east.

< 432h/432H 213v/215V Pos: standing >
A Dirt Path
Obvious exits: -N -S
An undead thug stands here, looking for his next kill.(Red Aura)
Cis enters from the north.
Col enters from the north.

< 432h/432H 211v/215V Pos: standing >
You quickly scan the area.
A black crow who is close by to your south.

< 432h/432H 211v/215V Pos: standing >
An undead thug leaves south.

< 432h/432H 213v/215V Pos: standing >
A Dirt Path
Obvious exits: -N -E
An undead thug stands here, looking for his next kill.(Red Aura)
An evil looking black crow sits here.(Red Aura)
Cis enters from the north.
Col enters from the north.

< 432h/432H 211v/215V Pos: standing >
You quickly scan the area.
You see nothing.

< 432h/432H 212v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/432H 214v/215V Pos: standing >
A Dirt Path
Obvious exits: -S -W
Cis enters from the west.
Col enters from the west.

< 432h/432H 213v/215V Pos: standing >
You quickly scan the area.
An undead thug who is close by to your south.
A dim spectral ghost who is not far off to your south.
A black-boned skeleton who is not far off to your south.
A Human who is a brief walk away to your south.
An undead thug who is close by to your west.

< 432h/432H 213v/215V Pos: standing >

< 432h/432H 213v/215V Pos: standing >
A Dirt Path
Obvious exits: -N -E
An undead thug stands here, looking for his next kill.(Red Aura)
An evil looking black crow sits here.(Red Aura)
Cis enters from the east.
Col enters from the east.

< 432h/432H 211v/215V Pos: standing >
A Dirt Path
Obvious exits: -N -S
Cis enters from the south.
Col enters from the south.

< 432h/432H 209v/215V Pos: standing >
A Dirt Path
Obvious exits: -N -E
An undead thug stands here, looking for his next kill.(Red Aura)
An evil looking black crow sits here.(Red Aura)
Cis enters from the north.
Col enters from the north.

< 432h/432H 209v/215V Pos: standing >
A Dirt Path
Obvious exits: -S -W
Cis enters from the west.
Col enters from the west.

< 432h/432H 209v/215V Pos: standing >
Pardon?

< 432h/432H 211v/215V Pos: standing >
A Dirt Path
Obvious exits: -N -S
An undead thug stands here, looking for his next kill.(Red Aura)
Cis enters from the north.
Col enters from the north.

< 432h/432H 210v/215V Pos: standing >

< 432h/432H 212v/215V Pos: standing >
A Gloomy Graveyard
Obvious exits: -N -S -W
A grim looking tombstone lies here.
A dim spectral image hovers slowly along the path here.(Red Aura)
A black-boned skeleton stands here, eye sockets glowing red.(Red Aura)
Cis enters from the north.
Col enters from the north.

< 432h/432H 213v/215V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
You quickly scan the area.
A Human who is close by to your south.
A black-boned skeleton who is close by to your west.

< 432h/432H 213v/215V Pos: standing >

< 432h/432H 213v/215V Pos: standing >
A Gloomy Graveyard
Obvious exits: -N -W -SE#
A grim looking tombstone lies here.
A Human (medium) sits resting.(Gold Aura)
Cis enters from the north.
Col enters from the north.

< 432h/432H 211v/215V Pos: standing >

< 432h/432H 213v/215V Pos: standing >

< 432h/432H 215v/215V Pos: standing >
You start chanting...
You snap into visibility.

< 432h/432H 215v/215V Pos: standing >
Col starts casting an offensive spell called 'greater soul disturbance'.
Col snaps into visibility.

< 432h/432H 215v/215V Pos: standing >
You complete your spell...
[Damage: 86 ] -=[Your giant fist of force causes a Human to stagger in agony!]=-

< 432h/432H 215v/215V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Col.
A Human is disrupted from meditation.
A Human, looking very frustrated, packs up his holy symbol.
You miss a Human.

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP:  few wounds >
 Cis snaps into visibility.
A Human avoids being bashed by Cis, who loses his balance and falls.

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP:  few wounds >
 Col starts casting an offensive spell called 'greater soul disturbance'.

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP:  few wounds >
 Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Col.
A Human's drow-made iron veil is corrupted by spiritual anger!

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 Col starts casting an offensive spell called 'greater soul disturbance'.

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 Col completes his spell...
Col utters the words 'greater soul disturbance'
Col points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Col.

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 A Human clambers to his feet.

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 A Human says 'Beh fur gorhivinets end be sawed!'
You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
A Human misses you.
You dodge a Human's vicious attack.
You start chanting...

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 A Human attempts to flee.
A Human leaves west.

< 432h/432H 215v/215V Pos: standing >

< 432h/432H 215v/215V Pos: standing >
You abort your spell before it's done!

< 432h/432H 215v/215V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 432h/432H 215v/215V Pos: standing >
Slay whom?

< 432h/432H 215v/215V Pos: standing >
Slay whom?

< 432h/432H 215v/215V Pos: standing >
A Human enters from the west.
You miss a Human.

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 A dim spectral ghost enters from the west.
Col starts casting an offensive spell.

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 Cis clambers to his feet.

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Human.
A blast of molten spray sent by Col coats a Human with searing agony.

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sta EP: pretty hurt >
 Cis suffers from contact with the aura about a Human.
A Human is knocked to the ground by Cis's skillful bash!

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Col starts casting an offensive spell.

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Col completes his spell...
Col utters the words 'molten spray'
Col points at a Human.
A blast of molten spray sent by Col coats a Human with searing agony.

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP:  awful >
 Col starts casting an offensive spell.

< 432h/432H 215v/215V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP:  awful >
 Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Human.
A blast of molten spray sent by Col coats a Human with searing agony.
A Human's angelic iron coif melted from the intense heat!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!