The death of [30 Zealot] Hurgoth (Human)

in A Gloomy Graveyard

from the perspective of [32 Guardian] Cis Brewed in Blood (Duergar)

<worn on head>       a well-crafted silver tiara
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a pale magenta earring of regeneration (glowing)
<worn on face>       the spiked mask of luck
<worn around neck>   an unearthly limestone necklace
<worn around neck>   a jeweled rubber amulet
<worn on body>       a tunic woven of hardened reed [superior]
<worn about body>    some blue platemail [superior]
<worn as quiver>     a soldiers black-bone quiver
<worn about waist>   a black leather belt fastened by golden buckles [poor] (magic)
<worn on belt buckle>a petrified bone shard [poor] (magic) (humming)
<worn on arms>       sleeves of pleated seal-skin
<held as shield>     the writhing shield of arms
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      a pair of blue and white gauntlets [poor]
<worn on finger>     a soldiers black-bone ring
<worn on finger>     a polished scarlet ring [poor] (magic)
<primary weapon>     the serrated raider longsword (magic)
<worn on legs>       a pair of cotton-weave greaves [superior]
<worn on feet>       a pair of blue and white plate boots

   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
Col enters from the west.

< 607h/607H 134v/160V Pos: standing >

< 607h/607H 135v/160V Pos: standing >
Nyx leaves east.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Long Drawbridge Landing
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Long Drawbridge Landing
</map>
A Long Drawbridge Landing
   @=====o=====o=====o=====o[///
Obvious exits: -North -East  -West 
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
An undead horse stands here stern.
Col enters from the west.

< 607h/607H 139v/160V Pos: standing >
Nyx leaves east.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -West 
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
Col enters from the west.

< 607h/607H 139v/160V Pos: standing >

< 607h/607H 139v/160V Pos: standing >

< 607h/607H 142v/160V Pos: standing >
Nyx leaves east.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -West  -Up   
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
An undead maid is here cleaning everything in sight.
An undead mercenary stands here with a hidden hand.
An irate slave works here muttering something.
Col enters from the west.

< 607h/607H 142v/160V Pos: standing >

< 607h/607H 143v/160V Pos: standing >
Nyx leaves west.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -West 
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
Col enters from the east.

< 607h/607H 146v/160V Pos: standing >
Nyx leaves north.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the north is a general store.
Obvious exits: -North -East  -South
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
An undead beggar stands here holding out a donation cup.
An undead noble stands proudly over his servants.
An undead mercenary stands here with a hidden hand.
An undead beggar stands here holding out a donation cup.
Col enters from the south.

< 607h/607H 146v/160V Pos: standing >

< 607h/607H 146v/160V Pos: standing >
Nyx leaves north.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: The General Store
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: The General Store
</map>
The General Store
   This soldiers commissary provides basic needs for those protecting
the town.  The atmosphere is bland but purposeful.  A long simple
counter divides the room and hold back any potenial thieves.  Serving
the customers is a scuffy old man that the whole town knows as a bit
of a stickler.
Obvious exits: -South
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
A hunchback man stands here draped in dark clothes.
Col enters from the south.

< 607h/607H 147v/160V Pos: standing >

< 607h/607H 148v/160V Pos: standing >

< 607h/607H 148v/160V Pos: standing >
You can buy:
 1) A slim silver handled whip                    for 16 platinum, and 6 s.
 2) A long silver poleaxe                         for 18 platinum, and 7 g.
 3) A slim silver longbow                         for 14 platinum, 9 s, and 1 c.
 4) A thin silver longsword                       for 17 platinum, 3 g, and 8 s.
 5) A thin silver dagger                          for 85 platinum, 3 g, and 6 s.
 6) A soldiers black-bone shield                  for 14 platinum, 7 g, 8 s, and 6 c.
 7) A soldiers black-bone visor                   for 5 platinum, 5 g, 5 s, and 5 c.
 8) A soldiers black-bone saddle                  for 5 platinum, 5 g, 5 s, and 5 c.
 9) A soldiers black-bone ring                    for 5 platinum, 5 g, 5 s, and 5 c.
10) A soldiers black-bone quiver                  for 5 platinum, 7 g, and 2 s.
11) A soldiers black-bone horns                   for 5 platinum, 5 g, 5 s, and 5 c.

< 607h/607H 151v/160V Pos: standing >
Nyx gets a small pile of coins from her bottomless bag of the illithids.

< 607h/607H 154v/160V Pos: standing >

< 607h/607H 156v/160V Pos: standing >
Nyx gives you 200 platinum coins.

< 607h/607H 160v/160V Pos: standing >
You give a hunchback man 5 platinum, 5 g, 5 s, and 5 c.
You now have a soldiers black-bone ring.
Nyx puts a small pile of coins into a bottomless bag of the illithids.

< 607h/607H 160v/160V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 607h/607H 160v/160V Pos: standing >
You place a soldiers black-bone ring on your right ring finger.

< 607h/607H 160v/160V Pos: standing >
You give a hunchback man 5 platinum, 7 g, and 2 s.
You now have a soldiers black-bone quiver.

< 610h/610H 160v/160V Pos: standing >
Nyx sits down in a comfortable spot.

< 610h/610H 160v/160V Pos: standing >
Nyx opens the lost book of 'Magic' and begins studying it intently.

< 610h/610H 160v/160V Pos: standing >
You strap a soldiers black-bone quiver onto your back.

< 610h/610H 160v/160V Pos: standing >

< 613h/613H 160v/160V Pos: standing >

		Score information for Cis

Level: 32   Race: Duergar   Class: Warrior / Guardian Sex: Male
Hit points: 613(613)  Moves: 160(160)
Coins carried:  194 platinum     0 gold     2 silver     3 copper
Compression ratio: 86%
Status:  Standing.
         Coldshielded
Frags:   -0.21   Deaths:   4
Detecting:      Invisible Magic Heat
Protected from: Evil Good
Enchantments:   Ultravision Farsee Fly Invisibility Levitation
Combat Pulse:   19 Spell Pulse:  0.95 
Leaderboard Points:  299 

Active Spells:
--------------
improved invisibility (12 minutes)
pantherspeed (25 minutes)
ravenflight (24 minutes)
infravision (21 minutes)
levitate (21 minutes)
well-rested bonus (124 minutes)


< 613h/613H 160v/160V Pos: standing >
Nyx closes her book and grins malevolently.
Ok.

< 613h/613H 160v/160V Pos: standing >
Nyx clambers to her feet.

< 613h/613H 160v/160V Pos: standing >
You are using:
<worn on head>       a well-crafted silver tiara
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a pale magenta earring of regeneration (glowing)
<worn on face>       the spiked mask of luck
<worn around neck>   an unearthly limestone necklace
<worn around neck>   a jeweled rubber amulet
<worn on body>       a tunic woven of hardened reed [superior]
<worn about body>    some blue platemail [superior]
<worn as quiver>     a soldiers black-bone quiver
<worn about waist>   a black leather belt fastened by golden buckles [poor] (magic)
<worn on belt buckle>a petrified bone shard [poor] (magic) (humming)
<worn on arms>       sleeves of pleated seal-skin
<held as shield>     the writhing shield of arms
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      a pair of blue and white gauntlets [poor]
<worn on finger>     a soldiers black-bone ring
<worn on finger>     a polished scarlet ring [poor] (magic)
<primary weapon>     the serrated raider longsword (magic)
<worn on legs>       a pair of cotton-weave greaves [superior]
<worn on feet>       a pair of blue and white plate boots

< 613h/613H 160v/160V Pos: standing >

< 613h/613H 160v/160V Pos: standing >
Nyx starts casting a spell.

< 613h/613H 160v/160V Pos: standing >
Nyx completes her spell...
Nyx utters the word 'paghz'
Nyx starts to move with uncanny speed!

< 613h/613H 160v/160V Pos: standing >
Nyx puts a small pile of coins into a bottomless bag of the illithids.

< 613h/613H 160v/160V Pos: standing >
Nyx sits down in a comfortable spot.

< 613h/613H 160v/160V Pos: standing >
Nyx opens the lost book of 'Magic' and begins studying it intently.

< 613h/613H 160v/160V Pos: standing >
Nyx gets a dark misty potion from her bottomless bag of the illithids.

< 613h/613H 160v/160V Pos: standing >
Nyx quaffs a dark misty potion.

< 613h/613H 160v/160V Pos: standing >

< 613h/613H 160v/160V Pos: standing >

< 613h/613H 160v/160V Pos: standing >
Nyx closes her book and grins malevolently.

< 613h/613H 160v/160V Pos: standing >
Nyx clambers to her feet.

< 613h/613H 160v/160V Pos: standing >
Nyx leaves south.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the north is a general store.
Obvious exits: -North -East  -South
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
An undead beggar stands here holding out a donation cup.
An undead beggar stands here holding out a donation cup.
An undead noble stands proudly over his servants.
Col enters from the north.

< 613h/613H 159v/160V Pos: standing >

< 613h/613H 159v/160V Pos: standing >
Nyx leaves south.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: The Tower of Undead Minions
</map>
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -West 
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
An undead mercenary stands here with a hidden hand.
Col enters from the north.

< 613h/613H 158v/160V Pos: standing >

< 613h/613H 158v/160V Pos: standing >

		Character attributes for Cis

Level: 32   Race: Duergar   Class: Warrior / Guardian 
Age: 45 yrs / 2 mths  Height: 48 inches Weight: 171 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 130 (100)    Pow:  81 ( 95)
Dex:  88 ( 98)    Int:  67 ( 89)   
Agi:  86 ( 96)    Wis: 127 ( 98)
Con: 138 (102)    Cha:  67 ( 96)   Luk:  94 ( 94)
Equipped Items:  21     Carried weight:   24

Armor Points: -184  Reduces melee damage taken by 18.4% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 8%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 17   Damroll: 34
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[48]  FEA[23]
               BRE[49]  SPE[44]

Load carried: No Sweat

< 613h/613H 160v/160V Pos: standing >

< 613h/613H 160v/160V Pos: standing >
Nyx leaves west.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Long Drawbridge Landing
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Long Drawbridge Landing
</map>
A Long Drawbridge Landing
   @=====o=====o=====o=====o[///
Obvious exits: -North -East  -West 
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
An undead horse stands here stern.
Col enters from the east.

< 613h/613H 159v/160V Pos: standing >

< 613h/613H 159v/160V Pos: standing >

< 613h/613H 159v/160V Pos: standing >
Nyx leaves west.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Landslide Road
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Landslide Road
</map>
A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
Col enters from the east.

< 613h/613H 158v/160V Pos: standing >

< 613h/613H 158v/160V Pos: standing >
Nyx leaves west.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Landslide Road
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Landslide Road
</map>
A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
Obvious exits: -East  -South -West 
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
Col enters from the east.

< 613h/613H 158v/160V Pos: standing >
Nyx leaves south.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because the forest has a definite lining.
Obvious exits: -North -South
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
An undead thug stands here, looking for his next kill.
Col enters from the north.

< 613h/613H 156v/160V Pos: standing >

< 613h/613H 156v/160V Pos: standing >
An undead thug leaves south.

< 613h/613H 157v/160V Pos: standing >
Nyx leaves south.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because the forest has a definite lining.
Obvious exits: -North -East 
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
An undead thug stands here, looking for his next kill.
An evil looking black crow sits here.
Col enters from the north.

< 613h/613H 156v/160V Pos: standing >

< 613h/613H 157v/160V Pos: standing >
Nyx leaves east.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because the forest has a definite lining.
Obvious exits: -South -West 
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
Col enters from the west.

< 613h/613H 158v/160V Pos: standing >

< 613h/613H 158v/160V Pos: standing >

< 613h/613H 158v/160V Pos: standing >
Nyx leaves west.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because the forest has a definite lining.
Obvious exits: -North -East 
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
An undead thug stands here, looking for his next kill.
An evil looking black crow sits here.
Col enters from the east.

< 613h/613H 156v/160V Pos: standing >

< 613h/613H 156v/160V Pos: standing >
Nyx leaves north.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because the forest has a definite lining.
Obvious exits: -North -South
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
Col enters from the south.

< 613h/613H 154v/160V Pos: standing >

< 613h/613H 155v/160V Pos: standing >
Nyx leaves south.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because the forest has a definite lining.
Obvious exits: -North -East 
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
An undead thug stands here, looking for his next kill.
An evil looking black crow sits here.
Col enters from the north.

< 613h/613H 154v/160V Pos: standing >

< 613h/613H 155v/160V Pos: standing >
Nyx leaves east.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because the forest has a definite lining.
Obvious exits: -South -West 
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
Col enters from the west.

< 613h/613H 153v/160V Pos: standing >

< 613h/613H 154v/160V Pos: standing >
Nyx leaves south.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
   This is the trail that leads away from the dark tower.  The trail is
narrow and has heavy forests on each side.  This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest.  The trail is easy to
follow because the forest has a definite lining.
Obvious exits: -North -South
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
An undead thug stands here, looking for his next kill.
Col enters from the north.

< 613h/613H 154v/160V Pos: standing >

< 613h/613H 154v/160V Pos: standing >

< 613h/613H 155v/160V Pos: standing >
Nyx leaves south.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Gloomy Graveyard
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Gloomy Graveyard
</map>
A Gloomy Graveyard
   This is a scary looking graveyard.  There is a thick fog across the whole
graveyard.  The tombstones are corroded from the weather and are covered in
thick spider webs.  Some of the graves have been dug up by thieves looking for
valuables.  There is heavy brush around the tombs.  In some places of the
graveyard, the tombs are so close together, that the people in the graves
must have been stacked on each other.  Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -North -South -West 
A grim looking tombstone lies here.
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
A dim spectral image hovers slowly along the path here.
A black-boned skeleton stands here, eye sockets glowing red.
Col enters from the north.

< 613h/613H 156v/160V Pos: standing >

< 613h/613H 157v/160V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 613h/613H 159v/160V Pos: standing >

< 613h/613H 160v/160V Pos: standing >
Nyx leaves south.
You follow Nyx.


<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Gloomy Graveyard
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Gloomy Graveyard
</map>
A Gloomy Graveyard
   This is a scary looking graveyard.  There is a thick fog across the whole
graveyard.  The tombstones are corroded from the weather and are covered in
thick spider webs.  Some of the graves have been dug up by thieves looking for
valuables.  There is heavy brush around the tombs.  In some places of the
graveyard, the tombs are so close together, that the people in the graves
must have been stacked on each other.  Also the graveyard is rumored to have
many ghosts wondering in it.  To the southeast is a private burial ground.
Obvious exits: -North -West  -Southeast#
A grim looking tombstone lies here.
*Nyx West Coast IPA Brewed in Blood (Shade)(small) stands in mid-air here.
A Human (medium) sits resting.
Col enters from the north.

< 613h/613H 158v/160V Pos: standing >

< 613h/613H 158v/160V Pos: standing >

< 613h/613H 158v/160V Pos: standing >

< 613h/613H 158v/160V Pos: standing >
Nyx starts casting an offensive spell.
Nyx snaps into visibility.

< 613h/613H 158v/160V Pos: standing >
Col starts casting an offensive spell.
Col snaps into visibility.

< 613h/613H 158v/160V Pos: standing >
Nyx completes her spell...
Nyx utters the words 'buoblg qrunsoqpze yugh'
Nyx's fist beats the life out of a Human, blood pours from his body!

< 613h/613H 158v/160V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Col.
Nyx suddenly attacks a Human!
A Human is disrupted from meditation.
A Human, looking very frustrated, packs up his holy symbol.
Nyx misses a Human.

< 613h/613H 158v/160V Pos: standing >
You snap into visibility.
As a Human avoids your bash, you topple over and fall to the ground.

< 613h/613H 158v/160V Pos: sitting >
Col starts casting an offensive spell.

< 613h/613H 158v/160V Pos: sitting >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Col.
A Human's drow-made iron veil is corrupted by spiritual anger!

< 613h/613H 160v/160V Pos: sitting >
Col starts casting an offensive spell.

< 613h/613H 160v/160V Pos: sitting >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Col.

< 613h/613H 160v/160V Pos: sitting >
A Human clambers to his feet.

< 613h/613H 160v/160V Pos: sitting >
A Human says 'Beh fur gorhivinets end be sawed!'
Nyx dodges a Human's attack.
Nyx dodges a Human's attack.
A Human misses Nyx.
Nyx dodges a Human's attack.
Nyx starts casting an offensive spell.

< 613h/613H 160v/160V Pos: sitting >
A Human attempts to flee.
A Human leaves west.

< 613h/613H 160v/160V Pos: sitting >

< 613h/613H 160v/160V Pos: sitting >
Nyx stops invoking abruptly!

< 613h/613H 160v/160V Pos: sitting >
A Human enters from the west.
Nyx suddenly attacks a Human!
Nyx misses a Human.

< 613h/613H 160v/160V Pos: sitting >
A dim spectral ghost enters from the west.
Col starts casting an offensive spell.

< 613h/613H 160v/160V Pos: sitting >
You clamber to your feet.

< 613h/613H 160v/160V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Human.
A blast of molten spray sent by Col coats a Human with searing agony.
You are already standing.

< 613h/613H 160v/160V Pos: standing >
[Damage:  4 ] -=[Your spirit suffers from contact with a Human's aura!]=-
Your skillful bash knocks a Human to the ground!

< 612h/613H 160v/160V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 
< 612h/613H 160v/160V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Col starts casting an offensive spell.

< 612h/613H 160v/160V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Human.
A blast of molten spray sent by Col coats a Human with searing agony.

< 612h/613H 160v/160V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP:  awful >
 Col starts casting an offensive spell.

< 612h/613H 160v/160V Pos: standing >
< T: Nyx TP: sta TC:excellent E: A Human sit EP:  awful >
 Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Human.
A blast of molten spray sent by Col coats a Human with searing agony.
A Human's angelic iron coif melted from the intense heat!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!