<worn on body> a suit of leather armor
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<worn on belt buckle>a rotting cloth bag
<worn on arms> some deep brown cloth sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<primary weapon> a long steel sword
< 96h/96H 225v/225V Pos: standing >
Vz suddenly attacks a gentle rothe!
Vz's decent slash strikes a gentle rothe hard.
< 96h/96H 225v/225V Pos: standing >
You start chanting...
< 96h/96H 225v/225V Pos: standing >
You complete your spell...
[Damage: 19 ] -=[You burned a gentle rothe.]=-
A gentle rothe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a gentle rothe's gurgling and choking signals his demise.
< 96h/96H 225v/225V Pos: standing >
the corpse of a gentle rothe does not contain the coins.
< 96h/96H 225v/225V Pos: standing >
It appears to be the corpse of a gentle rothe.
Nothing.
< 96h/96H 225v/225V Pos: standing >
Into what?
< 96h/96H 225v/225V Pos: standing >
You don't have anything to put in it.
< 96h/96H 225v/225V Pos: standing >
It appears to be the corpse of a gentle rothe.
Nothing.
< 96h/96H 225v/225V Pos: standing >
Saving Dez.
< 96h/96H 225v/225V Pos: standing >
Edge of the Llzazan Mushroom Groves
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
[2] The corpse of a gentle rothe is lying here.
Vz (Drow Elf)(medium) stands here.
< 96h/96H 225v/225V Pos: standing >
You quickly scan the area.
A spore ball who is close by to your north.
A gentle rothe who is a brief walk away to your north.
A zarbon who is a brief walk away to your north.
A gentle rothe who is not far off to your south.
A zarbon who is not far off to your west.
A spore ball who is in the distance to your west.
A spore ball who is in the distance to your west.
< 96h/96H 225v/225V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 96h/96H 225v/225V Pos: standing >
< 96h/96H 225v/225V Pos: standing >
Edge of the Llzazan Mushroom Groves
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
[2] The corpse of a gentle rothe is lying here.
Vz (Drow Elf)(medium) stands here.
< 96h/96H 225v/225V Pos: standing >
You quickly scan the area.
A spore ball who is not far off to your north.
A gentle rothe who is rather far off to your north.
A zarbon who is rather far off to your north.
A gentle rothe who is close by to your south.
A zarbon who is not far off to your west.
A beautiful nereid who is not far off to your west.
A zarbon who is in the distance to your west.
A spore ball who is in the distance to your west.
A spore ball who is in the distance to your west.
A spore ball who is in the distance to your west.
< 96h/96H 225v/225V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna
< 96h/96H 225v/225V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 96h/96H 225v/225V Pos: standing >
The Llzazan Mushroom Grove on the Lakeshore
Llzazan lake extends to the west of here, not a single wave marrs its
glassy surface. High above, giant mushroom trees loom midway between the
the floor and ceiling of this great cavern. The floor of this grove is
very moist and trufy, a perfect substrate for the giant fungi that have
overwhelmed this portion of the cavern.
Obvious exits: -North -South -West
A gentle rothe chews some cud.
Vz enters from the north.
< 96h/96H 223v/225V Pos: standing >
A gentle rothe leaves south.
< 96h/96H 223v/225V Pos: standing >
Mushroom Grove at the East End of the Lake
The mushrroms here grow tall and in great quantities, stretching some
seventy feet into the the cavern above. The east side of this portion of
the grove is bordered by the cavern wall, rising abruptly to two hundred
feet overhead. The west side is bordered by the Great Llzazan Lake, which
shimmers in the light provided by the durithalite veins in the cave
ceiling.
Obvious exits: -North -South -West
A gentle rothe chews some cud.
Vz enters from the north.
< 96h/96H 221v/225V Pos: standing >
You quickly scan the area.
A gentle rothe who is a brief walk away to your north.
A spore ball who is rather far off to your north.
A gentle rothe who is not far off to your west.
A gentle rothe who is not far off to your west.
A spore ball who is not far off to your west.
< 96h/96H 221v/225V Pos: standing >
Vz suddenly attacks a gentle rothe!
Vz's decent slash strikes a gentle rothe hard.
< 96h/96H 225v/225V Pos: standing >
You start chanting...
< 96h/96H 225v/225V Pos: standing >
You complete your spell...
[Damage: 28 ] -=[You burned a gentle rothe.]=-
A gentle rothe is mortally wounded, and will die soon, if not aided.
< 96h/96H 225v/225V Pos: standing >
Vz's weak slash hits a gentle rothe.
A gentle rothe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a gentle rothe's gurgling and choking signals her demise.
< 96h/96H 225v/225V Pos: standing >
the corpse of a gentle rothe does not contain the coins.
< 96h/96H 225v/225V Pos: standing >
It appears to be the corpse of a gentle rothe.
Nothing.
< 96h/96H 225v/225V Pos: standing >
Into what?
< 96h/96H 225v/225V Pos: standing >
You don't have anything to put in it.
< 96h/96H 225v/225V Pos: standing >
It appears to be the corpse of a gentle rothe.
Nothing.
< 96h/96H 225v/225V Pos: standing >
Saving Dez.
< 96h/96H 225v/225V Pos: standing >
Mushroom Grove at the East End of the Lake
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
The corpse of a gentle rothe is lying here.
Vz (Drow Elf)(medium) stands here.
< 96h/96H 225v/225V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 96h/96H 225v/225V Pos: standing >
You quickly scan the area.
A gentle rothe who is a brief walk away to your north.
A gentle rothe who is not far off to your west.
A gentle rothe who is a brief walk away to your west.
< 96h/96H 225v/225V Pos: standing >
You need a boat to go there.
< 96h/96H 225v/225V Pos: standing >
Mushroom Grove at the East End of the Lake
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
The corpse of a gentle rothe is lying here.
Vz (Drow Elf)(medium) stands here.
< 96h/96H 225v/225V Pos: standing >
Southeast Corner of the Great Llzazan Cavern.
This portion oif the cavern is a combination of beach and forest, as it
serves as the shore of the Great Llzazan Lake and substrate for the grove
of mushroom trees that predominates this end of the cavern. The cavern walls
rise to a height of almost 200 feet above to the east and south. To the
north, the grove and beach continue along the eastern wall of the Great
Llzazan Cavern.
Obvious exits: -North -West
Vz enters from the north.
< 96h/96H 223v/225V Pos: standing >
You quickly scan the area.
A gentle rothe who is rather far off to your north.
A black dracolich who is close by to your west.
A red dracolich who is close by to your west.
Sodolum who is close by to your west.
< 96h/96H 223v/225V Pos: standing >
Mushroom Grove at the South End of The Lake
The Mushroom grove is thin here as the south end of the lake confines it
to a narrow strip between the lakes end and the cavern wall. To the east and
west the grove extends, but to the north the lake extends for a good distance
across this cavern before curving to the west. Small spore balls float on
the surface of the lake here, landing so softly they produce nary a wave as
they strike the lakes mirror-like surface.
Obvious exits: -North -East -West
A black dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
Sodolum, the great necromancer, stands here.
Vz enters from the east.
< 96h/96H 221v/225V Pos: standing >
You quickly scan the area.
A zarbon who is rather far off to your north.
A spore ball who is rather far off to your north.
A gentle rothe who is close by to your west.
< 96h/96H 222v/225V Pos: standing >
A gentle rothe enters from the west.
< 96h/96H 222v/225V Pos: standing >
You draw a 1st circle of energy from your surroundings.
< 96h/96H 224v/225V Pos: standing >
Vz suddenly attacks a gentle rothe!
Vz misses a gentle rothe.
< 96h/96H 225v/225V Pos: standing >
You start chanting...
< 96h/96H 225v/225V Pos: standing >
You complete your spell...
[Damage: 16 ] -=[You burned a gentle rothe.]=-
A gentle rothe is mortally wounded, and will die soon, if not aided.
< 96h/96H 225v/225V Pos: standing >
Vz's decent slash critically injures a gentle rothe.
A gentle rothe is mortally wounded, and will die soon, if not aided.
< 96h/96H 225v/225V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 96h/96H 225v/225V Pos: standing >
You start chanting...
< 96h/96H 225v/225V Pos: standing >
You complete your spell...
[Damage: 2 ] -=[You burned a gentle rothe.]=-
A gentle rothe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a gentle rothe's gurgling and choking signals his demise.
< 96h/96H 225v/225V Pos: standing >
the corpse of a gentle rothe does not contain the coins.
< 96h/96H 225v/225V Pos: standing >
It appears to be the corpse of a gentle rothe.
Nothing.
< 96h/96H 225v/225V Pos: standing >
Into what?
< 96h/96H 225v/225V Pos: standing >
You don't have anything to put in it.
< 96h/96H 225v/225V Pos: standing >
It appears to be the corpse of a gentle rothe.
Nothing.
< 96h/96H 225v/225V Pos: standing >
Saving Dez.
< 96h/96H 225v/225V Pos: standing >
Mushroom Grove at the South End of The Lake
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
The corpse of a gentle rothe is lying here.
Vz (Drow Elf)(medium) stands here.
A black dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
Sodolum, the great necromancer, stands here.
< 96h/96H 225v/225V Pos: standing >
You quickly scan the area.
A spore ball who is not far off to your north.
A gentle rothe who is rather far off to your north.
A zarbon who is rather far off to your north.
A gentle rothe who is not far off to your west.
< 96h/96H 225v/225V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 96h/96H 225v/225V Pos: standing >
The Great LLzazan Mushroom Grove
High overehead, a canopy of mushroom caps blossoms from thousands of
mighty stalks of mushroom-trees. These caps are maybe thirty feet in
diameter and the lowest of them come no closer than 60 feet to the
substrate floor of the cavern from which they sprout. To the northeast
the Great Llzazan lake reaches ist southmost terminus.
Obvious exits: -North -East -West
Vz enters from the east.
< 96h/96H 223v/225V Pos: standing >
The Llzazan Mushroom Grove
Huge mushrooms tower high overhead, some ranging as tall as eighty feet
above the ground. Large grapeforuit sized spore balls lazily float down
from these great heights to settle gently on the ground in a small puff
of dust. To the south and west the cavern walls enclose this grove of
mushroom-trees.
Obvious exits: -North -East
A gentle rothe chews some cud.
Vz enters from the east.
< 96h/96H 221v/225V Pos: standing >
You quickly scan the area.
A zarbon who is close by to your north.
A black dracolich who is not far off to your east.
A red dracolich who is not far off to your east.
A red dracolich who is not far off to your east.
Sodolum who is not far off to your east.
< 96h/96H 222v/225V Pos: standing >
Vz suddenly attacks a gentle rothe!
Vz's decent slash strikes a gentle rothe hard.
< 96h/96H 225v/225V Pos: standing >
You start chanting...
< 96h/96H 225v/225V Pos: standing >
You complete your spell...
[Damage: 12 ] -=[You burned a gentle rothe.]=-
A gentle rothe is stunned!
< 96h/96H 225v/225V Pos: standing >
Vz's slash seriously wounds a gentle rothe.
Vz misses a gentle rothe.
Vz's decent slash seriously wounds a gentle rothe.
A gentle rothe is incapacitated and will slowly die, if not aided.
< 96h/96H 225v/225V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 96h/96H 225v/225V Pos: standing >
You start chanting...
< 96h/96H 225v/225V Pos: standing >
You complete your spell...
[Damage: 8 ] -=[You burned a gentle rothe.]=-
A gentle rothe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a gentle rothe's gurgling and choking signals his demise.
< 96h/96H 225v/225V Pos: standing >
the corpse of a gentle rothe does not contain the coins.
< 96h/96H 225v/225V Pos: standing >
It appears to be the corpse of a gentle rothe.
Nothing.
< 96h/96H 225v/225V Pos: standing >
Into what?
< 96h/96H 225v/225V Pos: standing >
You don't have anything to put in it.
< 96h/96H 225v/225V Pos: standing >
It appears to be the corpse of a gentle rothe.
Nothing.
< 96h/96H 225v/225V Pos: standing >
Saving Dez.
< 96h/96H 225v/225V Pos: standing >
< 96h/96H 225v/225V Pos: standing >
The Llzazan Mushroom Grove
Obvious exits: -North -East
Fresh blood splatters cover the area.
The corpse of a gentle rothe is lying here.
Vz (Drow Elf)(medium) stands here.
< 96h/96H 225v/225V Pos: standing >
You quickly scan the area.
A gentle rothe who is not far off to your north.
A zarbon who is not far off to your north.
A black dracolich who is not far off to your east.
A red dracolich who is not far off to your east.
A red dracolich who is not far off to your east.
Sodolum who is not far off to your east.
< 96h/96H 225v/225V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 96h/96H 225v/225V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 96h/96H 225v/225V Pos: standing >
You currently have the following spell slots available:
1st circle: 4 of 6 ( 20 seconds)
2nd circle: 3 of 3
< 96h/96H 225v/225V Pos: standing >
You quickly scan the area.
A zarbon who is close by to your north.
A gentle rothe who is not far off to your north.
A gentle rothe who is in the distance to your north.
A black dracolich who is a brief walk away to your east.
A red dracolich who is a brief walk away to your east.
A red dracolich who is a brief walk away to your east.
Sodolum who is a brief walk away to your east.
< 96h/96H 225v/225V Pos: standing >
Vz leaves north.
< 96h/96H 225v/225V Pos: standing >
Fallen Mushrooms
Someone or something has felled many of the mushrooms in this portion
of the Llzazan Mushroom Groves. Huge mushroom stalks lie like tree trunks
along the ground. some on single pieces, others shattered into many small
pieces of stalk. A few mighty mushrooms stand above the carnage of their
ilk here, waiting for their chance to fall.
Obvious exits: -North -East -South
Vz (Drow Elf)(medium) stands here, fighting a zarbon.
A zarbon stands in mid-air here, fighting Vz.
< 96h/96H 223v/225V Pos: standing >
You start chanting...
< 96h/96H 223v/225V Pos: standing >
You complete your spell...
[Damage: 23 ] -=[You burned a zarbon.]=-
< 96h/96H 223v/225V Pos: standing >
A zarbon dodges Vz's attack.
< 96h/96H 223v/225V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 96h/96H 223v/225V Pos: standing >
A zarbon misses Vz.
A zarbon misses Vz.
Vz dodges a zarbon's attack.
You start chanting...
< 96h/96H 223v/225V Pos: standing >
You complete your spell...
Your spell flows around a zarbon, leaving him unharmed!
< 96h/96H 223v/225V Pos: standing >
You start chanting...
< 96h/96H 223v/225V Pos: standing >
Vz misses a zarbon.
Vz misses a zarbon.
Vz misses a zarbon.
< 96h/96H 223v/225V Pos: standing >
You complete your spell...
You raise a level!
[Damage: 25 ] -=[You burned a zarbon.]=-
< 105h/105H 223v/225V Pos: standing >
Vz dodges a zarbon's attack.
Vz dodges a zarbon's attack.
Vz dodges a zarbon's attack.
Vz blocks a zarbon's kick with his arm.
You start chanting...
< 105h/105H 224v/225V Pos: standing >
You complete your spell...
Your spell flows around a zarbon, leaving him unharmed!
< 105h/105H 225v/225V Pos: standing >
Vz misses a zarbon.
< 105h/105H 225v/225V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 105h/105H 225v/225V Pos: standing >
Autosaving...
< 105h/105H 225v/225V Pos: standing >
Vz dodges a zarbon's attack.
Vz dodges a zarbon's attack.
A zarbon misses Vz.
< 105h/105H 225v/225V Pos: standing >
A zarbon dodges Vz's attack.
< 105h/105H 225v/225V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 105h/105H 225v/225V Pos: standing >
Vz misses a zarbon.
A zarbon dodges Vz's attack.
< 105h/105H 225v/225V Pos: standing >
You start chanting...
< 105h/105H 225v/225V Pos: standing >
Vz dodges a zarbon's attack.
A zarbon misses Vz.
A zarbon misses Vz.
Vz blocks a zarbon's kick with his arm.
< 105h/105H 225v/225V Pos: standing >
You complete your spell...
[Damage: 20 ] -=[You burned a zarbon.]=-
A zarbon is mortally wounded, and will die soon, if not aided.
< 105h/105H 225v/225V Pos: standing >
Vz misses a zarbon.
< 105h/105H 225v/225V Pos: standing >
Vz's decent slash causes a zarbon to grimace in pain.
A zarbon is mortally wounded, and will die soon, if not aided.
< 105h/105H 225v/225V Pos: standing >
Vz's decent slash grievously wounds a zarbon.
A zarbon is mortally wounded, and will die soon, if not aided.
Vz misses a zarbon.
< 105h/105H 225v/225V Pos: standing >
Vz's decent slash hits a zarbon.
A zarbon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a zarbon's last actions in this world.
< 105h/105H 225v/225V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
You get a few coins from the corpse of a zarbon.
There were: 2 gold coins, 5 silver coins, 5 copper coins.
< 105h/105H 225v/225V Pos: standing >
It appears to be the corpse of a zarbon.
Nothing.
< 105h/105H 225v/225V Pos: standing >
Into what?
< 105h/105H 225v/225V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 5 silver, and 5 copper coins into a rugged adventurers satchel.
< 105h/105H 225v/225V Pos: standing >
It appears to be the corpse of a zarbon.
Nothing.
< 105h/105H 225v/225V Pos: standing >
Saving Dez.
< 105h/105H 225v/225V Pos: standing >
You are almost ready to attain your next level!
< 105h/105H 225v/225V Pos: standing >
< 105h/105H 225v/225V Pos: standing >
Character attributes for Dez
Level: 9 Race: Drider Class: Blighter
Age: 15 yrs / 0 mths Height: 70 inches Weight: 126 lbs Size: large
STR: excellent AGI: excellent DEX: good
POW: excellent INT: very good WIS: excellent
CON: excellent CHA: very good LUCK: very good
Armor Points: -83 Reduces melee damage taken by 8.3%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 16%
Hitroll: average Damroll: good
Alignment: extremely evil
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[below average] SPE[below average]
Load carried: Not a problem
< 105h/105H 225v/225V Pos: standing >
Fallen Mushrooms
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
The corpse of a zarbon is lying here.
Vz (Drow Elf)(medium) stands here.
< 105h/105H 225v/225V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
A gentle rothe who is in the distance to your north.
A red dracolich who is not far off to your east.
A red dracolich who is not far off to your east.
Sodolum who is not far off to your east.
< 105h/105H 225v/225V Pos: standing >
The Llzazan Mushroom Groves at the Lakeshore
Thousands of giant mushrooms hover overhead, depositing and endless
stream of grapefruit sized spore balls on both the ground here and the lake
to the north and east. To the south and west the mushroom grove continues
along the lakeshore. The ground here is made ov a very moist and turfy
substrate. A chopping sound echos in from the south.
Obvious exits: -North -East -South -West
A gentle rothe chews some cud.
Vz enters from the south.
< 105h/105H 223v/225V Pos: standing >
You quickly scan the area.
A gentle rothe who is rather far off to your north.
A spore ball who is not far off to your east.
A spore ball who is close by to your west.
A spore ball who is close by to your west.
A rebellious svirfneblin who is rather far off to your west.
A svrifneblin slave who is in the distance to your west.
< 105h/105H 223v/225V Pos: standing >
Heart of the Llzazan Mushroom Groves.
The Mushrooms here have incredible trunks reaching almost eighty feet into
the cavern sky. The canopy of mushroom caps completely obscures the cavern
roof. The grund here is sparsely covered with small mushroom colonies, but
for the most part it is just a mass of turfy substrate on which these giant
mushrooms feed. Spore balls the size of grapefruit slowly float to the ground
to be collected later by the Svirfneblin slaves. The cavern ends abruptly to
the south, but the mushroom grove contineus in all directions.
Obvious exits: -North -East -West
A spore ball hovers in the air.
A spore ball hovers in the air.
Vz enters from the east.
< 105h/105H 221v/225V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your east.
A black dracolich who is a brief walk away to your east.
A red dracolich who is a brief walk away to your east.
Sodolum who is a brief walk away to your east.
A spore ball who is a brief walk away to your east.
A spore ball who is close by to your west.
A zarbon who is close by to your west.
A rebellious svirfneblin who is a brief walk away to your west.
A svrifneblin slave who is rather far off to your west.
< 105h/105H 222v/225V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 105h/105H 225v/225V Pos: standing >
You currently have the following spell slots available:
1st circle: 4 of 6 ( 20 seconds)
2nd circle: 2 of 5 ( 43 seconds)
< 105h/105H 225v/225V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 105h/105H 225v/225V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your east.
A red dracolich who is a brief walk away to your east.
A red dracolich who is a brief walk away to your east.
Sodolum who is a brief walk away to your east.
A spore ball who is rather far off to your east.
A spore ball who is close by to your west.
A zarbon who is close by to your west.
A spore ball who is a brief walk away to your west.
A rebellious svirfneblin who is a brief walk away to your west.
< 105h/105H 225v/225V Pos: standing >
< 105h/105H 225v/225V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 105h/105H 225v/225V Pos: standing >
Drow elf - Last Edited: 2022-10-08 21:22:27 by ashyel
=====================================================
Living far beneath the surface, deep within the bowels of the Underdark,
Drow Elves are a swift-moving, crafty, remorselessly wicked people ruled
by a society of priestesses who serve the demonic Spider Queen, Lloth.
The Drow are an extremely intelligent race, and their abilities and
ambition are feared and loathed by races throughout the Realms,
particularly Grey Elves, their distant cousins and blood enemies.
Because of the length of time they spend below the surface, Drow are hurt
by the natural light of the sun and the light of fire. To compensate,
they have permanent ultravision, allowing them to see in total darkness.
However, they seldom travel to the surface, and never during the daytime.
Drow tend to be weaker and frailer than humans, but are better in most
other areas. Low level Drow are somewhat resistant to magical attacks, but
gain more resistance as they level.
==See also==
* Races
==Class list==
* Warrior : Swordsman, Guardian, Swashbuckler
* Cleric : Zealot, Healer, Holyman
* Shaman : Elementalist, Spiritualist, Animalist
* Sorcerer : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue : Assassin, Thief
* Mercenary : Brigand, Bounty Hunter
* Bard : Disharmonist, Scoundrel, Minstrel
* Reaver : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Illusionist : Magician, Dark Dreamer
* Blighter : Storm Bringer, Scourge, Ruiner
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
==Racial Statistics==
Strength : 90
Agility : 130
Dexterity : 110
Constitution: 90
Power : 110
Intelligence: 120
Wisdom : 115
Charisma : 90
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : average
Spell Pulse : very good
==Innate abilities==
levitate (obtained at level 11)
faerie fire
*ultravision
globe of darkness (obtained at level 26)
*magic resistance
*dayblind
*vulnerable to sun
*longsword master (obtained at level 11)
'*' Designates passive ability.
< 105h/105H 225v/225V Pos: standing >
A spore ball leaves east.
< 105h/105H 225v/225V Pos: standing >
You quickly scan the area.
A spore ball who is close by to your east.
A gentle rothe who is close by to your east.
A black dracolich who is a brief walk away to your east.
A red dracolich who is a brief walk away to your east.
A red dracolich who is a brief walk away to your east.
Sodolum who is a brief walk away to your east.
A spore ball who is close by to your west.
A zarbon who is close by to your west.
A spore ball who is a brief walk away to your west.
A rebellious svirfneblin who is rather far off to your west.
< 105h/105H 225v/225V Pos: standing >
Drider - Last Edited: 2022-10-08 20:08:41 by ashyel
===================================================
Driders are a arachnid type race living amongst the Drow Elf.
They are large in size.
==See also==
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Sorcerer : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Reaver : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Blighter : Storm Bringer, Scourge, Ruiner
==Racial Statistics==
Strength : 105
Agility : 115
Dexterity : 110
Constitution: 120
Power : 85
Intelligence: 100
Wisdom : 85
Charisma : 70
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : below average
Spell Pulse : average
==Innate abilities==
*ultravision
*magic resistance
*dayblind
*spider body
'*' Designates passive ability.
< 105h/105H 225v/225V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 105h/105H 225v/225V Pos: standing >
Vz leaves west.
< 105h/105H 225v/225V Pos: standing >
The Llzazan Mushroom Groves
This grove of giant mushrooms has all the features of a surface forest.
Majestic mushroom stalks extend like tree trunks above the floor of this
grove. Small mushrooms clustered around the base of these greater mushrooms
make up a semblance of underbrush as well as obscure the ground. The caps
of the great mushrooms must be twenty to thirty feet across. Spores the
size of grapefruit fall from these great caps, floating softly downward
to land in a pile of dust.
Obvious exits: -North -East -West
Vz (Drow Elf)(medium) stands here, fighting a zarbon.
A spore ball hovers in the air.
A zarbon stands in mid-air here, fighting Vz.
< 105h/105H 223v/225V Pos: standing >
You start chanting...
< 105h/105H 223v/225V Pos: standing >
A zarbon dodges Vz's attack.
Vz misses a zarbon.
A zarbon dodges Vz's attack.
< 105h/105H 223v/225V Pos: standing >
You complete your spell...
You raise a level!
[Damage: 8 ] -=[You burned a zarbon.]=-
< 116h/116H 223v/225V Pos: standing >
Vz dodges a zarbon's attack.
A zarbon misses Vz.
A zarbon misses Vz.
< 116h/116H 223v/225V Pos: standing >
You start chanting...
< 116h/116H 224v/225V Pos: standing >
You complete your spell...
[Damage: 27 ] -=[You burned a zarbon.]=-
< 116h/116H 225v/225V Pos: standing >
A Gnome snaps into visibility.
< 116h/116H 225v/225V Pos: standing >
A zarbon dodges Vz's attack.
A zarbon dodges Vz's attack.
< 116h/116H 225v/225V Pos: standing >
You start chanting...
< 116h/116H 225v/225V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
-=[A Gnome's mighty magic fist slams into you!]=-
Your cap made of decaying matter was completely destroyed by the massive blow!