The death of [10 Blighter] Dez (Drider)

in The Llzazan Mushroom Groves

from the perspective of [12 Reaver] Vz (Drow Elf)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a steel short sword
<secondary weapon>   a steel long sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots


< 44h/70H 119v/120V Pos: standing >
Dez leaves west.
You follow Dez.

The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -East  -West 
Dez (Drider)(large) stands here.

< 46h/70H 118v/120V Pos: standing >
Dez leaves west.
You follow Dez.

The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto. The road ends abruptly to the
west as it reaches the rothe pasture.
Obvious exits: -East  -West 
Dez (Drider)(large) stands here.

< 47h/70H 116v/120V Pos: standing >
Dez leaves west.
You follow Dez.

Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East  -South -West 
Dez (Drider)(large) stands here.

< 47h/70H 115v/120V Pos: standing >
Eastern End of the Rothe Pasture
   The pasture here is somewhat higher than in other portions of these
fields and the incdence of rothe scat somewhat less, demonstrating the
realtive disuse of this portion of the field. The fungus here is more of
a rust color, especially where it comes close to the cavern wall that rises
some thrity feet to the east.
Obvious exits: -North -South -West 
A spore ball hovers in the air.

< 48h/70H 118v/120V Pos: standing >
Dez skitters in from the south.

< 49h/70H 118v/120V Pos: standing >
Dez sizes up a spore ball with a quick glance.

< 49h/70H 118v/120V Pos: standing >
A spore ball leaves west.

< 50h/70H 118v/120V Pos: standing >
Dez leaves north.
You follow Dez.

East End of the Rothe Cattle Fields
   The fungus grows red and long in this portion of the field. Obviously, the
rothe do not have as much an appetite for this type of fungus as the
incidence of rothe exrement is greatly diminished here. The cavern wall to
the east is thickly veined with durithalite adding to the reddish tinge
of the strange fungal turf that carpets the cavern floor.
Obvious exits: -North -South -West 
Dez (Drider)(large) stands here.

< 51h/70H 116v/120V Pos: standing >
Dez leaves north.
You follow Dez.

Northeast Corner of the Rothe Pasture
   The pasture here takes on a rust colored tinge as the essence of
durithalite seeps into the fungus itself. The ceiling and walls of the cave
close together allowing for only a small tunnel to trail off to the north
from here. The noises of a large drow city are readily apparent as they
echo through the tunnel and out across the pasture here.
Obvious exits: -North -South -West 
Dez (Drider)(large) stands here.

< 52h/70H 118v/120V Pos: standing >
Dez leaves north.
You follow Dez.

Tunnel Before the East Gates of Arachdrathos
   The passageway here is very cylindrical, of a uniform ten foot diameter.
The walls are very smooth and look almost glazed. A spiral of durithalite
is seemingly etched in the cavern wall, providing a soft radiance to this
cave that is far too dim for the eye of any surface dweller to detect, but
is clear as a beacon to any drow.
Obvious exits: -North -South
Dez (Drider)(large) stands here.

< 52h/70H 116v/120V Pos: standing >
Dez leaves north.
You follow Dez.

Tunnel Approaching the East Gates of Arachdrathos
   The tunnel her eis perfectly sommoth and about ten feet in diameter. A
spiral of softly glowing durithalite decorates the walls of this tunnel,
spiraling in or out depending on one's perspective. The noices of a large
town can be heard echoing along the passageway from the north. To the south,
the tunnel continues.
Obvious exits: -North -South
Dez (Drider)(large) stands here.
A gentle rothe chews some cud.
A gentle rothe chews some cud.

< 52h/70H 116v/120V Pos: standing >
You miss a gentle rothe.

< 53h/70H 120v/120V Pos: standing >
< T: Vz TP: sta TC: small wounds E: gentle sta EP: excellent >
 Dez starts casting an offensive spell.

< 53h/70H 120v/120V Pos: standing >
< T: Vz TP: sta TC: small wounds E: gentle sta EP: excellent >
 Dez completes his spell...
Dez utters the words 'burning hands'
A gentle rothe cries out as Dez burns him.
A gentle rothe is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a gentle rothe's gurgling and choking signals his demise.

< 53h/70H 120v/120V Pos: standing >
The corpse of a gentle rothe appears to be empty.

< 53h/70H 120v/120V Pos: standing >
You don't have anything to put in it.

< 53h/70H 120v/120V Pos: standing >
You don't have anything to put in it.

< 53h/70H 120v/120V Pos: standing >
You miss a gentle rothe.

< 53h/70H 120v/120V Pos: standing >
< T: Vz TP: sta TC: small wounds E: gentle sta EP: excellent >
 Dez starts casting an offensive spell.

< 53h/70H 120v/120V Pos: standing >
< T: Vz TP: sta TC: small wounds E: gentle sta EP: excellent >
 Dez completes his spell...
Dez utters the words 'burning hands'
A gentle rothe cries out as Dez burns her.
A gentle rothe is mortally wounded, and will die soon, if not aided.

< 53h/70H 120v/120V Pos: standing >
<[Damage:  3 ] -=[Your slash critically injures a gentle rothe.]=-
A gentle rothe is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] -=[Your decent slash hits a gentle rothe.]=-
A gentle rothe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a gentle rothe's gurgling and choking signals her demise.

< 53h/70H 120v/120V Pos: standing >
The corpse of a gentle rothe appears to be empty.

< 53h/70H 120v/120V Pos: standing >
You don't have anything to put in it.

< 53h/70H 120v/120V Pos: standing >
You don't have anything to put in it.

< 53h/70H 120v/120V Pos: standing >
Dez leaves north.
You follow Dez.

Outside the East Gates of Arachdrathos
   The East Gates of the legendary city of Arachdrathos are directly to the
west. The city has a history of deceit and thievery, of war and strife, and
of pain and death. Here in the heart of the Underworld, Arachdrathos is the
epitome of all that is evil and unholy. It is rumored that there is a
direct link to the web of Lolth somewhere behind these gates. Then again,
that is just one of the many rumors that surround this city at the heart of
the underworld.
Obvious exits: -South -West 
Dez (Drider)(large) stands here.

< 53h/70H 119v/120V Pos: standing >
Dez leaves south.
You follow Dez.

Tunnel Approaching the East Gates of Arachdrathos
   The tunnel her eis perfectly sommoth and about ten feet in diameter. A
spiral of softly glowing durithalite decorates the walls of this tunnel,
spiraling in or out depending on one's perspective. The noices of a large
town can be heard echoing along the passageway from the north. To the south,
the tunnel continues.
Obvious exits: -North -South
Fresh blood splatters cover the area.
[2] The corpse of a gentle rothe is lying here.
Dez (Drider)(large) stands here.

< 54h/70H 118v/120V Pos: standing >
Hint: Trying to remember what someone said?  You can use the 'recall' command.  Use 'recall ?' for a list of options with descriptions.

< 55h/70H 120v/120V Pos: standing >
Dez leaves south.
You follow Dez.

Tunnel Before the East Gates of Arachdrathos
   The passageway here is very cylindrical, of a uniform ten foot diameter.
The walls are very smooth and look almost glazed. A spiral of durithalite
is seemingly etched in the cavern wall, providing a soft radiance to this
cave that is far too dim for the eye of any surface dweller to detect, but
is clear as a beacon to any drow.
Obvious exits: -North -South
Dez (Drider)(large) stands here.

< 57h/70H 119v/120V Pos: standing >
Dez leaves south.
You follow Dez.

Northeast Corner of the Rothe Pasture
   The pasture here takes on a rust colored tinge as the essence of
durithalite seeps into the fungus itself. The ceiling and walls of the cave
close together allowing for only a small tunnel to trail off to the north
from here. The noises of a large drow city are readily apparent as they
echo through the tunnel and out across the pasture here.
Obvious exits: -North -South -West 
Dez (Drider)(large) stands here.

< 57h/70H 117v/120V Pos: standing >
Dez leaves south.
You follow Dez.

East End of the Rothe Cattle Fields
   The fungus grows red and long in this portion of the field. Obviously, the
rothe do not have as much an appetite for this type of fungus as the
incidence of rothe exrement is greatly diminished here. The cavern wall to
the east is thickly veined with durithalite adding to the reddish tinge
of the strange fungal turf that carpets the cavern floor.
Obvious exits: -North -South -West 
Dez (Drider)(large) stands here.

< 58h/70H 118v/120V Pos: standing >
Dez leaves south.
You follow Dez.

Eastern End of the Rothe Pasture
   The pasture here is somewhat higher than in other portions of these
fields and the incdence of rothe scat somewhat less, demonstrating the
realtive disuse of this portion of the field. The fungus here is more of
a rust color, especially where it comes close to the cavern wall that rises
some thrity feet to the east.
Obvious exits: -North -South -West 
Dez (Drider)(large) stands here.
A gentle rothe chews some cud.

< 59h/70H 116v/120V Pos: standing >
A spore ball enters from the west.

< 59h/70H 117v/120V Pos: standing >
[Damage:  2 ] -=[Your slash strikes a gentle rothe.]=-

< 59h/70H 120v/120V Pos: standing >
< T: Vz TP: sta TC: small wounds E: gentle sta EP: few scratches >
 Dez starts casting an offensive spell.

< 59h/70H 120v/120V Pos: standing >
< T: Vz TP: sta TC: small wounds E: gentle sta EP: few scratches >
 Dez completes his spell...
Dez utters the words 'burning hands'
A gentle rothe cries out as Dez burns her.
A gentle rothe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a gentle rothe's gurgling and choking signals her demise.

< 59h/70H 120v/120V Pos: standing >
The corpse of a gentle rothe appears to be empty.

< 59h/70H 120v/120V Pos: standing >
You don't have anything to put in it.

< 59h/70H 120v/120V Pos: standing >
You don't have anything to put in it.

< 59h/70H 120v/120V Pos: standing >
Autosaving...

< 59h/70H 120v/120V Pos: standing >
Dez leaves south.
You follow Dez.

Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East  -South -West 
Dez (Drider)(large) stands here.

< 60h/70H 118v/120V Pos: standing >
Dez leaves south.
You follow Dez.

Edge of the Llzazan Mushroom Groves
   The groves end rather abruptly to the north as the giant mushrooms give
way to clusters of low lichens and small fungus that are used to feed the
rothe cattle of the deep. Here, however, majestic mushrooms climb high
overhead, dropping spore balls that gently float both to the forest floor
and to land on the lake to the west.
Obvious exits: -North -South -West 
Dez (Drider)(large) stands here.
A gentle rothe chews some cud.
A gentle rothe chews some cud.

< 62h/70H 116v/120V Pos: standing >
[Damage:  3 ] -=[Your decent slash strikes a gentle rothe very hard.]=-

< 62h/70H 118v/120V Pos: standing >
< T: Vz TP: sta TC: small wounds E: gentle sta EP:  small wounds >
 Dez starts casting an offensive spell.

< 62h/70H 118v/120V Pos: standing >
< T: Vz TP: sta TC: small wounds E: gentle sta EP:  small wounds >
 Dez completes his spell...
Dez utters the words 'burning hands'
A gentle rothe cries out as Dez burns him.
A gentle rothe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a gentle rothe's gurgling and choking signals his demise.

< 62h/70H 118v/120V Pos: standing >
The corpse of a gentle rothe appears to be empty.

< 62h/70H 118v/120V Pos: standing >
You don't have anything to put in it.

< 62h/70H 118v/120V Pos: standing >
You don't have anything to put in it.

< 62h/70H 118v/120V Pos: standing >
[Damage:  2 ] -=[Your decent slash strikes a gentle rothe hard.]=-

< 62h/70H 119v/120V Pos: standing >
< T: Vz TP: sta TC: small wounds E: gentle sta EP:  small wounds >
 Dez starts casting an offensive spell.

< 62h/70H 119v/120V Pos: standing >
< T: Vz TP: sta TC: small wounds E: gentle sta EP:  small wounds >
 Dez completes his spell...
Dez utters the words 'burning hands'
A gentle rothe cries out as Dez burns him.
A gentle rothe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a gentle rothe's gurgling and choking signals his demise.

< 62h/70H 119v/120V Pos: standing >
The corpse of a gentle rothe appears to be empty.

< 62h/70H 119v/120V Pos: standing >
You don't have anything to put in it.

< 62h/70H 119v/120V Pos: standing >
You don't have anything to put in it.

< 62h/70H 119v/120V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 65h/70H 120v/120V Pos: standing >
Dez leaves south.
You follow Dez.

The Llzazan Mushroom Grove on the Lakeshore
   Llzazan lake extends to the west of here, not a single wave marrs its
glassy surface. High above, giant mushroom trees loom midway between the
the floor and ceiling of this great cavern. The floor of this grove is
very moist and trufy, a perfect substrate for the giant fungi that have
overwhelmed this portion of the cavern.
Obvious exits: -North -South -West 
Dez (Drider)(large) stands here.
A gentle rothe chews some cud.

< 67h/70H 118v/120V Pos: standing >
A gentle rothe leaves south.

< 67h/70H 118v/120V Pos: standing >
Dez leaves south.
You follow Dez.

Mushroom Grove at the East End of the Lake
   The mushrroms here grow tall and in great quantities, stretching some
seventy feet into the the cavern above. The east side of this portion of
the grove is bordered by the cavern wall, rising abruptly to two hundred
feet overhead. The west side is bordered by the Great Llzazan Lake, which
shimmers in the light provided by the durithalite veins in the cave
ceiling.
Obvious exits: -North -South -West 
Dez (Drider)(large) stands here.
A gentle rothe chews some cud.

< 67h/70H 116v/120V Pos: standing >
[Damage:  3 ] -=[Your decent slash strikes a gentle rothe hard.]=-

< 68h/70H 120v/120V Pos: standing >
< T: Vz TP: sta TC:few scratches E: gentle sta EP:  small wounds >
 Dez starts casting an offensive spell.

< 68h/70H 120v/120V Pos: standing >
< T: Vz TP: sta TC:few scratches E: gentle sta EP:  small wounds >
 Dez completes his spell...
Dez utters the words 'burning hands'
A gentle rothe cries out as Dez burns her.
A gentle rothe is mortally wounded, and will die soon, if not aided.

< 68h/70H 120v/120V Pos: standing >
<[Damage:  1 ] -=[Your weak slash hits a gentle rothe.]=-
A gentle rothe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a gentle rothe's gurgling and choking signals her demise.

< 68h/70H 120v/120V Pos: standing >
The corpse of a gentle rothe appears to be empty.

< 68h/70H 120v/120V Pos: standing >
You don't have anything to put in it.

< 68h/70H 120v/120V Pos: standing >
You don't have anything to put in it.

< 68h/70H 120v/120V Pos: standing >
Dez leaves south.
You follow Dez.

Southeast Corner of the Great Llzazan Cavern.
   This portion oif the cavern is a combination of beach and forest, as it
serves as the shore of the Great Llzazan Lake and substrate for the grove
of mushroom trees that predominates this end of the cavern. The cavern walls
rise to a height of almost 200 feet above to the east and south. To the
north, the grove and beach continue along the eastern wall of the Great
Llzazan Cavern.
Obvious exits: -North -West 
Dez (Drider)(large) stands here.

< 69h/70H 118v/120V Pos: standing >
Dez leaves west.
You follow Dez.

Mushroom Grove at the South End of The Lake
   The Mushroom grove is thin here as the south end of the lake confines it
to a narrow strip between the lakes end and the cavern wall. To the east and
west the grove extends, but to the north the lake extends for a good distance
across this cavern before curving to the west. Small spore balls float on
the surface of the lake here, landing so softly they produce nary a wave as
they strike the lakes mirror-like surface.
Obvious exits: -North -East  -West 
Dez (Drider)(large) stands here.
A black dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
Sodolum, the great necromancer, stands here.

< 70h/70H 116v/120V Pos: standing >
A gentle rothe enters from the west.

< 70h/70H 117v/120V Pos: standing >
You miss a gentle rothe.

< 70h/70H 120v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: gentle sta EP: excellent >
 Dez starts casting an offensive spell.

< 70h/70H 120v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: gentle sta EP: excellent >
 Dez completes his spell...
Dez utters the words 'burning hands'
A gentle rothe cries out as Dez burns him.
A gentle rothe is mortally wounded, and will die soon, if not aided.

< 70h/70H 120v/120V Pos: standing >
<[Damage:  3 ] -=[Your decent slash critically injures a gentle rothe.]=-
A gentle rothe is mortally wounded, and will die soon, if not aided.

< 70h/70H 120v/120V Pos: standing >
<Dez starts casting an offensive spell.

< 70h/70H 120v/120V Pos: standing >
<Dez completes his spell...
Dez utters the words 'mosailla paieg'
A gentle rothe cries out as Dez burns him.
A gentle rothe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a gentle rothe's gurgling and choking signals his demise.

< 70h/70H 120v/120V Pos: standing >
The corpse of a gentle rothe appears to be empty.

< 70h/70H 120v/120V Pos: standing >
You don't have anything to put in it.

< 70h/70H 120v/120V Pos: standing >
You don't have anything to put in it.

< 70h/70H 120v/120V Pos: standing >
Dez leaves west.
You follow Dez.

The Great LLzazan Mushroom Grove
   High overehead, a canopy of mushroom caps blossoms from thousands of
mighty stalks of mushroom-trees. These caps are maybe thirty feet in
diameter and the lowest of them come no closer than 60 feet to the
substrate floor of the cavern from which they sprout. To the northeast
the Great Llzazan lake reaches ist southmost terminus.
Obvious exits: -North -East  -West 
Dez (Drider)(large) stands here.

< 70h/70H 118v/120V Pos: standing >
Dez leaves west.
You follow Dez.

The Llzazan Mushroom Grove
   Huge mushrooms tower high overhead, some ranging as tall as eighty feet
above the ground. Large grapeforuit sized spore balls lazily float down
from these great heights to settle gently on the ground in a small puff
of dust. To the south and west the cavern walls enclose this grove of
mushroom-trees.
Obvious exits: -North -East 
Dez (Drider)(large) stands here.
A gentle rothe chews some cud.

< 70h/70H 116v/120V Pos: standing >
[Damage:  2 ] -=[Your decent slash strikes a gentle rothe hard.]=-

< 70h/70H 120v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: gentle sta EP:  small wounds >
 Dez starts casting an offensive spell.

< 70h/70H 120v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: gentle sta EP:  small wounds >
 Dez completes his spell...
Dez utters the words 'burning hands'
A gentle rothe cries out as Dez burns him.
A gentle rothe is stunned!

< 70h/70H 120v/120V Pos: standing >
< T: Dez TP: sta TC:excellent E: gentle sta EP:  awful >
 You feel your skill in dual wield improving.
[Damage:  2 ] -=[Your slash seriously wounds a gentle rothe.]=-
You miss a gentle rothe.
[Damage:  2 ] -=[Your decent slash seriously wounds a gentle rothe.]=-
A gentle rothe is incapacitated and will slowly die, if not aided.

< 70h/70H 120v/120V Pos: standing >
<Dez starts casting an offensive spell.

< 70h/70H 120v/120V Pos: standing >
<Dez completes his spell...
Dez utters the words 'burning hands'
A gentle rothe cries out as Dez burns him.
A gentle rothe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a gentle rothe's gurgling and choking signals his demise.

< 70h/70H 120v/120V Pos: standing >
The corpse of a gentle rothe appears to be empty.

< 70h/70H 120v/120V Pos: standing >
You don't have anything to put in it.

< 70h/70H 120v/120V Pos: standing >
You don't have anything to put in it.

< 70h/70H 120v/120V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 70h/70H 120v/120V Pos: standing >
Fallen Mushrooms
   Someone or something has felled many of the mushrooms in this portion
of the Llzazan Mushroom Groves. Huge mushroom stalks lie like tree trunks
along the ground. some on single pieces, others shattered into many small
pieces of stalk. A few mighty mushrooms stand above the carnage of their
ilk here, waiting for their chance to fall.
Obvious exits: -North -East  -South
A hideous creature crawls up to you on its ribcage.
A zarbon suddenly attacks YOU!
A zarbon misses you.

< 70h/70H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: excellent >
 Dez skitters in from the south.

< 70h/70H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: excellent >
 Dez starts casting an offensive spell called 'burning hands'.

< 70h/70H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: excellent >
 Dez completes his spell...
Dez utters the words 'burning hands'
You raise a level!
A zarbon cries out as Dez burns him.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP:  few wounds >
 A zarbon dodges your futile attack.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP:  few wounds >
 A zarbon misses you.
A zarbon misses you.
You dodge a zarbon's vicious attack.
Dez starts casting an offensive spell.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP:  few wounds >
 Dez completes his spell...
Dez utters the words 'burning hands'
Dez's spell flows around a zarbon, leaving him unharmed!

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP:  few wounds >
 Dez starts casting an offensive spell.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP:  few wounds >
 You feel your skill in double attack improving.
You miss a zarbon.
You miss a zarbon.
You miss a zarbon.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP:  few wounds >
 Dez completes his spell...
Dez utters the words 'burning hands'
A zarbon cries out as Dez burns him.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 You dodge a zarbon's vicious attack.
You dodge a zarbon's vicious attack.
You dodge a zarbon's vicious attack.
You block a zarbon's feeble kick with your arm.
Dez starts casting an offensive spell.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 Dez completes his spell...
Dez utters the words 'burning hands'
Dez's spell flows around a zarbon, leaving him unharmed!

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 You miss a zarbon.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 You dodge a zarbon's vicious attack.
You dodge a zarbon's vicious attack.
A zarbon misses you.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 A zarbon dodges your futile attack.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 You miss a zarbon.
A zarbon dodges your futile attack.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 Dez starts casting an offensive spell.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 You dodge a zarbon's vicious attack.
A zarbon misses you.
A zarbon misses you.
You block a zarbon's feeble kick with your arm.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 Dez completes his spell...
Dez utters the words 'burning hands'
A zarbon cries out as Dez burns him.
A zarbon is mortally wounded, and will die soon, if not aided.

< 77h/77H 118v/120V Pos: standing >
<You miss a zarbon.

< 77h/77H 118v/120V Pos: standing >
<[Damage:  2 ] -=[Your decent slash causes a zarbon to grimace in pain.]=-
A zarbon is mortally wounded, and will die soon, if not aided.

< 77h/77H 118v/120V Pos: standing >
<[Damage:  2 ] -=[Your decent slash grievously wounds a zarbon.]=-
A zarbon is mortally wounded, and will die soon, if not aided.
You miss a zarbon.

< 77h/77H 118v/120V Pos: standing >
<You feel your skill in double attack improving.
[Damage:  2 ] -=[Your decent slash hits a zarbon.]=-
A zarbon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a zarbon's last actions in this world.

< 77h/77H 118v/120V Pos: standing >
Dez gets a few coins from the corpse of a zarbon.
The corpse of a zarbon appears to be empty.

< 77h/77H 118v/120V Pos: standing >
You don't have anything to put in it.

< 77h/77H 118v/120V Pos: standing >
You don't have anything to put in it.

< 77h/77H 118v/120V Pos: standing >
Dez puts a few coins into a rugged adventurers satchel.

< 77h/77H 118v/120V Pos: standing >
Dez leaves north.
You follow Dez.

The Llzazan Mushroom Groves at the Lakeshore
   Thousands of giant mushrooms hover overhead, depositing and endless
stream of grapefruit sized spore balls on both the ground here and the lake
to the north and east. To the south and west the mushroom grove continues
along the lakeshore. The ground here is made ov a very moist and turfy
substrate. A chopping sound echos in from the south.
Obvious exits: -North -East  -South -West 
Dez (Drider)(large) stands here.
A gentle rothe chews some cud.

< 77h/77H 118v/120V Pos: standing >
Dez leaves west.
You follow Dez.

Heart of the Llzazan Mushroom Groves.
   The Mushrooms here have incredible trunks reaching almost eighty feet into
the cavern sky. The canopy of mushroom caps completely obscures the cavern
roof. The grund here is sparsely covered with small mushroom colonies, but
for the most part it is just a mass of turfy substrate on which these giant
mushrooms feed. Spore balls the size of grapefruit slowly float to the ground
to be collected later by the Svirfneblin slaves. The cavern ends abruptly to
the south, but the mushroom grove contineus in all directions.
Obvious exits: -North -East  -West 
Dez (Drider)(large) stands here.
A spore ball hovers in the air.
A spore ball hovers in the air.

< 77h/77H 116v/120V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 77h/77H 120v/120V Pos: standing >
A spore ball leaves east.

< 77h/77H 120v/120V Pos: standing >
The Llzazan Mushroom Groves
   This grove of giant mushrooms has all the features of a surface forest.
Majestic mushroom stalks extend like tree trunks above the floor of this
grove. Small mushrooms clustered around the base of these greater mushrooms
make up a semblance of underbrush as well as obscure the ground. The caps
of the great mushrooms must be twenty to thirty feet across. Spores the
size of grapefruit fall from these great caps, floating softly downward
to land in a pile of dust.
Obvious exits: -North -East  -West 
A spore ball hovers in the air.
A hideous creature crawls up to you on its ribcage.

< 77h/77H 118v/120V Pos: standing >
A zarbon suddenly attacks YOU!
A zarbon misses you.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: excellent >
 Dez skitters in from the east.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: excellent >
 Dez starts casting a spell.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: excellent >
 A zarbon dodges your futile attack.
You miss a zarbon.
A zarbon dodges your futile attack.

< 77h/77H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: excellent >
 Dez completes his spell...
Dez utters the words 'mosailla paieg'
You raise a level!
A zarbon cries out as Dez burns him.

< 85h/85H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: few scratches >
 You dodge a zarbon's vicious attack.
A zarbon misses you.
A zarbon misses you.

< 85h/85H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: few scratches >
 Dez starts casting an offensive spell called 'burning hands'.

< 85h/85H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP: few scratches >
 Dez completes his spell...
Dez utters the words 'burning hands'
A zarbon cries out as Dez burns him.

< 85h/85H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP:  few wounds >
 A Gnome snaps into visibility.

< 85h/85H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP:  few wounds >
 A zarbon dodges your futile attack.
A zarbon dodges your futile attack.

< 85h/85H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP:  few wounds >
 Dez starts casting an offensive spell.

< 85h/85H 118v/120V Pos: standing >
< T: Vz TP: sta TC:excellent E: zarbon sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the words 'bigbys clenched fist'
A Gnome's fist beats the life out of Dez, blood pours from his body!
Dez's cap made of decaying matter was completely destroyed by the massive blow!
Dez is dead! R.I.P.