The death of [27 Blighter] Krudd (Troll)

in a Well Traveled Path

from the perspective of [34 Assassin] Fraglo < The Commonwealth > (Dwarf)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       a crown of stars (glowing) (humming)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a pair of silver earrings with red rubies [80%]
<worn in ear>        an unholy star
<worn on face>       a black leather mask
<worn around neck>   an honor of guards medallion [poor]
<worn around neck>   an honor of guards medallion [poor] [68%]
<worn about body>    a large sand covered apron [superior]
<worn on arms>       a pair of tight black sleeves
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     a ring with triangular emeralds [superior]
<worn on finger>     a ring with triangular emeralds [poor]
<primary weapon>     the dagger of Wind (invis)[237h 9m 9s]
<secondary weapon>   a sewing needle
<worn on legs>       some wolf hide pants
<worn on feet>       a pair of forest walking boots [superior]

 ^^^^^^.@^.^..^*  
 MMMM.^^.^^^^^^*  
 MMMMMM^^^^^^M**  
  MMMMMMMMMM^^^   
   ^^MMMMMMMM^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 383h/383H 188v/234V Pos: standing >
 
   .MMMMMM   M    
  **.MMMMMMMMM.   
 ***..MMMMM.^.^M  
 ***..^..^.^^^^*  
 ^^^^^..@.^..^*^  
 MMM.^^.^^^^^^*   
 MMMMM^^^^^M^**   
  MMMMMMMMM^^^^   
   ^MMMMMMMM^^    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 383h/383H 187v/234V Pos: standing >
 
   MMMMMM   MM    
  *.MMMMMMMMM..   
 **..MMMMM.^.^M^  
 **..^..^.^^^^**  
 ^^^^..^@^..^*^.  
 MM.^^.^^^^^^*    
 MMMM^^^^^M^**    
  MMMMMMMM^^^^*   
   MMMMMMMM^^^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 383h/383H 185v/234V Pos: standing >
 
   MMMMM   MMM    
  .MMMMMMMMM..M   
 *..MMMMM.^.^M^*  
 *..^..^.^^^^***  
 ^^^..^.@..^*^..  
 M.^^.^^^^^^*  *  
 MMM^^^^^M^**     
  MMMMMMM^^^^*    
   MMMMMMM^^^.    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 383h/383H 184v/234V Pos: standing >
 
   MMMM   MMM.    
  MMMMMMMMM..M^   
 ..MMMMM.^.^M^**  
 ..^..^.^^^^****  
 ^^..^.^@.^*^...  
 .^^.^^^^^^*  **  
 MM^^^^^M^**   *  
  MMMMMM^^^^*     
   MMMMMM^^^.*    
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 383h/383H 183v/234V Pos: standing >
 
   MMM   MMM.^    
  MMMMMMMM..M^^   
 .MMMMM.^.^M^***  
 .^..^.^^^^*****  
 ^..^.^.@^*^....  
 ^^.^^^^^^*  ***  
 M^^^^^M^**   **  
  MMMMM^^^^*  *   
   MMMMM^^^.**    
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East  -South -West 

< 383h/383H 182v/234V Pos: standing >
 
   MM   MMM.^^    
  MMMMMMM..M^^^   
 MMMMM.^.^M^****  
 ^..^.^^^^******  
 ..^.^..@*^.....  
 ^.^^^^^^*  ****  
 ^^^^^M^**   ***  
  MMMM^^^^*  **   
   MMMM^^^.***    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 383h/383H 180v/234V Pos: standing >
 
 ^^^**  
 .^@^.  
 ^^*    
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -South -West 

< 383h/383H 179v/234V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 180v/234V Pos: standing >
 
 .^*^.  
 ^^@    
 ^**    
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 383h/383H 179v/234V Pos: standing >
 
   MMMM..M^^^^    
  MM.^.^M^*****   
 .^.^^^^*******.  
 ^.^..^*^.......  
 ^^^^^^*@ ******  
 ^^^M^**   *****  
 MMM^^^^*  *****  
  MMM^^^.******   
   MMM^M^.****    
On a Peaceful Lake
Obvious exits: -North -East  -South -West 

< 383h/383H 177v/234V Pos: standing >
 
   MMM..M^^^^*    
  M.^.^M^******   
 ^.^^^^*******..  
 .^..^*^.......*  
 ^^^^^* @*******  
 ^^M^**   ******  
 MM^^^^*  ******  
  MM^^^.*******   
   MM^M^.*****    
On a Peaceful Lake
Obvious exits: -North -East  -South -West 

< 383h/383H 176v/234V Pos: standing >
 
     MMM.^^M^*    
  MMMM..M^^^^**   
 MM.^.^M^*******  
 ^.^^^^*******..  
 .^..^*^@......*  
 ^^^^^*  *******  
 ^^M^**   ******  
  M^^^^*  *****   
   M^^^.******    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 383h/383H 176v/234V Pos: standing >
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East  -South -West 
A rather buff looking deer moves about here.
A mistgrave hare hops around here looking for food.
A swallow flys here looking for food.

< 383h/383H 175v/234V Pos: standing >
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East  -South -West 
[203] A tiny green plant is on the ground here.
A hostile woodchuck roams the forest here.
A doe moves about here looking for her mother.
A humming bird is here flying from flower to flower.
A majestic bluejay circles here looking for food.

< 383h/383H 174v/234V Pos: standing >
A majestic bluejay leaves north.
Within Smokeveil Forest
   The forest is rather peaceful here, with faint sounds coming from the
southwest.  A nice cool breeze washes over your back and fills you with an odd
feeling of joy.  The songs of birds ring out in the air, their songs echo from
high up in the sky.  The mist is very thick in this area, it is almost to much
for you to handle.  Your mind is constantly fighting to remain in a perfect and
pure focus.  Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void.  Perhaps you shall stay in this place a bit longer despite
the potent vapors.  The forest continues to the North, East, South and West.
Obvious exits: -North -East  -South -West 
A charred plant lays on the ground here.
A mother deer is looking for her wayward child.
A dangerous looking warthog roams about here.

< 383h/383H 172v/234V Pos: standing >
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East  -South -West 
[204] A tiny green plant is on the ground here.
A cute and fuzzy squirrel moves around the forest here.
A swift walks around here looking for food.
A ravenous chipmunk lurks here.
A mother deer is looking for her wayward child.
A rather buff looking deer moves about here.

< 383h/383H 171v/234V Pos: standing >
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East  -South -West 
A mistgrave hare hops around here looking for food.
A humming bird is here flying from flower to flower.
A swift walks around here looking for food.
A cute and fuzzy squirrel moves around the forest here.
A battle scarred seagull circles here looking for a fight.
A dew faerie flys around here.

< 383h/383H 169v/234V Pos: standing >
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East  -South
A humming bird is here flying from flower to flower.
A doe moves about here looking for her mother.
A small sparrow flaps his wings frantically.
A weevil walks on the ground here looking for food.

< 383h/383H 168v/234V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/383H 169v/234V Pos: standing >
You quickly scan the area.
A humming bird who is close by to your east.
A swift who is close by to your east.
A cute fuzzy squirrel who is close by to your east.
A battle scarred seagull who is close by to your east.
A dew faerie who is close by to your east.
A mother deer who is not far off to your east.
A swift who is not far off to your east.
A ravenous chipmunk who is not far off to your east.
A warthog who is a brief walk away to your east.
A hostile woodchuck who is rather far off to your east.
A humming bird who is rather far off to your east.
A humming bird who is in the distance to your east.
A mistgrave hare who is in the distance to your east.
An evil looking crow who is close by to your south.
A small sparrow who is close by to your south.
A peasant commoner who is a brief walk away to your south.
A wandering merchant who is rather far off to your south.
A muscular villager who is in the distance to your south.
A traveling merchant who is in the distance to your south.

< 383h/383H 169v/234V Pos: standing >
A humming bird leaves south.

< 383h/383H 170v/234V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
A humming bird is here flying from flower to flower.
An evil looking crow circles here looking for a victim.(Red Aura)
A small sparrow flaps his wings frantically.

< 383h/383H 169v/234V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 

< 383h/383H 168v/234V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.

< 383h/383H 166v/234V Pos: standing >
You quickly scan the area.
A humming bird who is not far off to your north.
An evil looking crow who is not far off to your north.
A small sparrow who is a brief walk away to your north.
A young villager who is close by to your south.
A peasant commoner who is close by to your south.
A wandering merchant who is close by to your south.
A traveling merchant who is not far off to your south.
A muscular villager who is not far off to your south.

< 383h/383H 167v/234V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.

< 383h/383H 167v/234V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.

< 383h/383H 165v/234V Pos: standing >
A peasant commoner enters from the north.
Alas, you cannot go that way. . . .

< 383h/383H 166v/234V Pos: standing >
A young villager enters from the north.
You quickly scan the area.
A wandering merchant who is close by to your north.
A wandering merchant who is not far off to your north.
A humming bird who is rather far off to your north.
An evil looking crow who is rather far off to your north.
A weevil who is in the distance to your north.
A village commoner who is close by to your west.
A small villager who is close by to your west.
A pudgy commoner who is close by to your west.
The skeleton of a peasant commoner who is close by to your west.
A Troll who is close by to your west.
A small villager who is not far off to your west.
A village commoner who is not far off to your west.

< 383h/383H 167v/234V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
[3] The corpse of a traveling adventurer is lying here.
a strange yellow and blue cross lies here.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
The skeleton of a peasant commoner stands here. (minion) (Red Aura)
A Troll (large) stands here.(Red Aura)

< 383h/383H 170v/234V Pos: standing >
You snap into visibility.
[Damage: 75 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-
-=[As you strike a Troll, you are scratched by his thorny skin!]=-
[Damage: 45 ] -=[A Troll makes a strange sound as you place a sewing needle in his back.]=-
-=[As you strike a Troll, you are scratched by his thorny skin!]=-
Your disguise falls apart!

< 379h/383H 174v/234V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 The skeleton of a peasant commoner says 'Today is a good day to die!'

< 379h/383H 175v/234V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 A Troll misses you.
A Troll misses you.
You snap into visibility.

< 379h/383H 175v/234V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 A peasant commoner enters from the east.

< 379h/383H 175v/234V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 You miss a Troll.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 16 ] -=[Your impressive pierce strikes a Troll.]=-
-=[As you strike a Troll, you are scratched by his thorny skin!]=-
[Damage:  8 ] -=[Your fine pierce wounds a Troll.]=-
-=[As you strike a Troll, you are scratched by his thorny skin!]=-
You miss a Troll.

< 377h/383H 175v/234V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Troll sta EP:  few wounds >
 You attempt to flee...
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A village commoner wanders here in search of something to do.
You flee westward!

< 377h/383H 162v/234V Pos: standing >
Alas, you cannot go that way. . . .

< 377h/383H 163v/234V Pos: standing >
A muscular villager enters from the east.
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
[3] The corpse of a traveling adventurer is lying here.
a strange yellow and blue cross lies here.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
The skeleton of a peasant commoner stands here. (minion) (Red Aura)
A Troll (large) stands here.(Red Aura)

< 377h/383H 162v/234V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.

< 378h/383H 161v/234V Pos: standing >
Backstab who?

< 378h/383H 161v/234V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
[3] The corpse of a traveling adventurer is lying here.
a strange yellow and blue cross lies here.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
The skeleton of a peasant commoner stands here. (minion) (Red Aura)
A Troll (large) stands here.(Red Aura)

< 378h/383H 161v/234V Pos: standing >
You snap into visibility.
[Damage: 72 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-
-=[As you strike a Troll, you are scratched by his thorny skin!]=-
[Damage: 46 ] -=[A Troll makes a strange sound as you place a sewing needle in his back.]=-
-=[As you strike a Troll, you are scratched by his thorny skin!]=-

< 375h/383H 162v/234V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Troll sta EP:  nasty wounds >
 You parry a Troll's lunge at you.
You dodge a Troll's vicious attack.
You snap into visibility.

< 375h/383H 162v/234V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Troll sta EP:  nasty wounds >
 You attempt to flee...
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
You flee eastward!

< 375h/383H 154v/234V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
[3] The corpse of a traveling adventurer is lying here.
a strange yellow and blue cross lies here.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
The skeleton of a peasant commoner stands here. (minion) (Red Aura)
A Troll (large) stands here.(Red Aura)

< 375h/383H 152v/234V Pos: standing >
You snap into visibility.
[Damage: 71 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-
-=[As you strike a Troll, you are scratched by his thorny skin!]=-
[Damage: 44 ] -=[A Troll makes a strange sound as you place a sewing needle in his back.]=-
-=[As you strike a Troll, you are scratched by his thorny skin!]=-

< 371h/383H 152v/234V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 371h/383H 152v/234V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 The skeleton of a peasant commoner suddenly attacks YOU!
The skeleton of a peasant commoner misses you.

< 371h/383H 152v/234V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 You attempt to flee...
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
You flee westward!

< 371h/383H 135v/234V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
[3] The corpse of a traveling adventurer is lying here.
a strange yellow and blue cross lies here.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A pudgy commoner wanders here looking for something to eat.
The skeleton of a peasant commoner stands here. (minion) (Red Aura)
A Troll (large) stands here.(Red Aura)

< 371h/383H 133v/234V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 18 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-
-=[As you strike a Troll, you are scratched by his thorny skin!]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 10 ] -=[A Troll makes a strange sound as you place a sewing needle in his back.]=-
-=[As you strike a Troll, you are scratched by his thorny skin!]=-

< 367h/383H 133v/234V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Troll sta EP: pretty hurt >
 You attempt to flee...
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A spiked suit of splint mail is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
You flee westward!

< 367h/383H 121v/234V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
[3] The corpse of a traveling adventurer is lying here.
a strange yellow and blue cross lies here.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A pudgy commoner wanders here looking for something to eat.
The skeleton of a peasant commoner stands here. (minion) (Red Aura)
A Troll (large) stands here.(Red Aura)

< 367h/383H 119v/234V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 18 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-
-=[As you strike a Troll, you are scratched by his thorny skin!]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 11 ] -=[A Troll makes a strange sound as you place a sewing needle in his back.]=-
-=[As you strike a Troll, you are scratched by his thorny skin!]=-

< 363h/383H 119v/234V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Troll sta EP:  awful >
 You parry a Troll's lunge at you.
You brandish your offhand dagger, intercepting a Troll's blow, and countering his attack!
You snap into visibility.
[Damage:  9 ] -=[Your fine pierce strikes a Troll very hard.]=-
-=[As you strike a Troll, you are scratched by his thorny skin!]=-
[Damage:  6 ] -=[Your pierce strikes a Troll very hard.]=-
-=[As you strike a Troll, you are scratched by his thorny skin!]=-

< 361h/383H 119v/234V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Troll sta EP:  awful >
 The skeleton of a peasant commoner says 'I must assist my master!'

< 361h/383H 119v/234V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Troll sta EP:  awful >
 You attempt to flee...
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
You flee eastward!

< 361h/383H 109v/234V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
[3] The corpse of a traveling adventurer is lying here.
a strange yellow and blue cross lies here.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A pudgy commoner wanders here looking for something to eat.
The skeleton of a peasant commoner stands here. (minion) (Red Aura)
A Troll (large) stands here.(Red Aura)

< 361h/383H 107v/234V Pos: standing >
You snap into visibility.
[Damage: 52 ] -=[A Troll makes a strange sound as you place the dagger of Wind in his back.]=-
A Troll's brutal emerald ringmail was completely destroyed by the massive blow!
A Troll's spiked ivory charm was completely destroyed by the massive blow!
A Troll's glowing leather band was completely destroyed by the massive blow!
The skeleton of a peasant commoner stops following a Troll.
A Troll is dead! R.I.P.
You receive your share of experience.