<worn on head> a brutal ivory tiara
<worn on eyes> a clear crystal eyepatch [poor]
<worn in ear> a twisted leather earring
<worn on face> a pink veil of silk [superior]
<worn as quiver> a jeweled iron quiver
<worn about waist> a belt bearing the crest of Darkuul [poor]
<held as shield> a buckler
<worn around wrist> a snake spine bracelet
<worn around wrist> a light hemp bracelet
<worn on finger> a tiny bone ring [superior]
<primary weapon> some unearthly bronze drusus
<worn on legs> some well-crafted marble pants
<worn on feet> some dented marble boots
A village commoner leaves west.
< 425h/440H 143v/143V Pos: standing >
< T: undead TP: ass TC:excellent E: dorf sta EP: pretty hurt >
The skeleton of a peasant commoner barely blocks a traveling adventurer's lunge at it.
A traveling adventurer's punch strikes the skeleton of a peasant commoner hard.
As a traveling adventurer strikes the skeleton of a peasant commoner, it smiles as a traveling adventurer tears his flesh!
A traveling adventurer kicks the skeleton of a peasant commoner causing parts of the skeleton of a peasant commoner to cave in!
As a traveling adventurer strikes the skeleton of a peasant commoner, it smiles as a traveling adventurer tears his flesh!
< 426h/440H 143v/143V Pos: standing >
< T: undead TP: ass TC: small wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 427h/440H 143v/143V Pos: standing >
< T: undead TP: ass TC: small wounds E: dorf sta EP: pretty hurt >
You complete your spell...
[Damage: 37 ] -=[You burned a traveling adventurer.]=-
< 429h/440H 143v/143V Pos: standing >
< T: undead TP: ass TC: small wounds E: dorf sta EP: awful >
A traveling adventurer dodges your futile attack.
You miss a traveling adventurer.
< 431h/440H 143v/143V Pos: standing >
< T: undead TP: ass TC: small wounds E: dorf sta EP: awful >
A traveling adventurer dodges the skeleton of a peasant commoner's attack.
The skeleton of a peasant commoner misses a traveling adventurer.
< 432h/440H 143v/143V Pos: standing >
< T: undead TP: ass TC: small wounds E: dorf sta EP: awful >
A traveling adventurer misses the skeleton of a peasant commoner.
You start chanting...
< 434h/440H 143v/143V Pos: standing >
< T: undead TP: ass TC: small wounds E: dorf sta EP: awful >
Casting: acid blast
< 436h/440H 143v/143V Pos: standing >
< T: undead TP: ass TC: small wounds E: dorf sta EP: awful >
You complete your spell...
[Damage: 44 ] -=[A traveling adventurer screams in pain as your acid blast burns him.]=-
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling adventurer dies in agony.
< 437h/440H 143v/143V Pos: standing >
< 440h/440H 143v/143V Pos: standing >
You get a few coins from the corpse of a traveling adventurer.
There were: 20 gold coins.
< 440h/440H 143v/143V Pos: standing >
Into what?
< 440h/440H 143v/143V Pos: standing >
Ok.
You put 0 platinum, 20 gold, 0 silver, and 0 copper coins into a large snakeskin bag.
< 440h/440H 143v/143V Pos: standing >
It appears to be the corpse of a traveling adventurer.
Nothing.
< 440h/440H 143v/143V Pos: standing >
The skeleton of a peasant commoner clambers to its feet.
< 440h/440H 143v/143V Pos: standing >
You are at the half-way point towards this next level!
< 440h/440H 143v/143V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 440h/440H 143v/143V Pos: standing >
A wandering merchant enters from the east.
You currently have the following spell slots available:
1st circle: 8 of 9 ( 6 seconds)
2nd circle: 5 of 8 ( 27 seconds)
3rd circle: 5 of 7 ( 22 seconds)
4th circle: 4 of 6 ( 26 seconds)
5th circle: 4 of 5 ( 14 seconds)
6th circle: 1 of 2 ( 15 seconds)
< 440h/440H 143v/143V Pos: standing >
Score information for Krudd
Level: 27 Race: Troll Class: Blighter Sex: Male
Hit points: 440(440) Moves: 143(143)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 77%
Status: Standing.
Frags: +0.00 Deaths: 1
Enchantments: Ultravision Armor
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 270
Active Spells:
--------------
thornskin (20 minutes)
well-rested bonus (46 minutes)
Score information for Krudd
Level: 27 Race: Troll Class: Blighter Sex: Male
Hit points: 440(440) Moves: 143(143)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 9 platinum 262 gold 26 silver 0 copper
Playing time: 0 days / 15 hours/ 14 minutes
Received data: 0.0229 MB this session.
Send data: 0.0011 MB this session.
Compression ratio: 77%
77%
Followers:
the skeleton of a peasant commoner
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 1
Enchantments: Ultravision Armor
Bartender Quests Remaining: 8.
A young villager leaves east.
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 270
Active Spells:
--------------
thornskin (20 minutes)
well-rested bonus (46 minutes)
< 440h/440H 143v/143V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 440h/440H 143v/143V Pos: standing >
A village commoner enters from the west.
< 440h/440H 143v/143V Pos: standing >
A wandering merchant leaves east.
< 440h/440H 143v/143V Pos: standing >
A young villager leaves east.
< 440h/440H 143v/143V Pos: standing >
You draw a 5th circle of energy from your surroundings.
< 440h/440H 143v/143V Pos: standing >
A traveling merchant leaves east.
< 440h/440H 143v/143V Pos: standing >
A young villager enters from the east.
You draw a 4th circle of energy from your surroundings.
< 440h/440H 143v/143V Pos: standing >
A wandering merchant leaves east.
< 440h/440H 143v/143V Pos: standing >
A traveling merchant leaves east.
< 440h/440H 143v/143V Pos: standing >
A traveling merchant enters from the east.
< 440h/440H 143v/143V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
Fresh blood covers everything in the area.
[2] The corpse of a traveling adventurer is lying here.
a strange yellow and blue cross lies here.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
The skeleton of a peasant commoner stands here. (minion)
A traveling adventurer roams here looking for some excitement.
< 440h/440H 143v/143V Pos: standing >
You are at the half-way point towards this next level!
< 440h/440H 143v/143V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 440h/440H 143v/143V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
< 440h/440H 143v/143V Pos: standing >
This creature stands a little under five feet tall. He has a very stocky
build and is rather wide. His arms are the size of a tiny infant and have many
signs of past battles evident on them. He has pale empty blue eyes that have a
look of cold apathy. His hair is a dirty looking raven black and runs past his
shoulders and onto his bulky back.
A traveling adventurer appears to be Dwarf and is in excellent condition.
He's medium in size.
<primary weapon> a hand axe
< 440h/440H 143v/143V Pos: standing >
A traveling merchant enters from the west.
< 440h/440H 143v/143V Pos: standing >
A pudgy commoner enters from the east.
< 440h/440H 143v/143V Pos: standing >
A traveling merchant leaves east.
< 440h/440H 143v/143V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
< 440h/440H 143v/143V Pos: standing >
A wandering adventurer leaves west.
< 440h/440H 143v/143V Pos: standing >
This creature stands a little under five feet tall. He has a very stocky
build and is rather wide. His arms are the size of a tiny infant and have many
signs of past battles evident on them. He has pale empty blue eyes that have a
look of cold apathy. His hair is a dirty looking raven black and runs past his
shoulders and onto his bulky back.
A traveling adventurer appears to be Dwarf and is in excellent condition.
He's medium in size.
<primary weapon> a hand axe
< 440h/440H 143v/143V Pos: standing >
A traveling merchant enters from the east.
< 440h/440H 143v/143V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
< 440h/440H 143v/143V Pos: standing >
[Damage: 3 ] -=[Your slash grazes a traveling adventurer.]=-
< 440h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:excellent E: dorf sta EP: few scratches >
A peasant commoner enters from the east.
< 440h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:excellent E: dorf sta EP: few scratches >
The skeleton of a peasant commoner says 'I must assist my master!'
The skeleton of a peasant commoner suddenly attacks a traveling adventurer!
The skeleton of a peasant commoner misses a traveling adventurer.
< 440h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:excellent E: dorf sta EP: few scratches >
You start chanting...
< 440h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:excellent E: dorf sta EP: few scratches >
-=[A traveling adventurer's powerful slash wounds you.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
A traveling adventurer misses you.
A traveling adventurer suddenly looks stronger!
< 428h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf sta EP: few scratches >
Casting: firelance *
< 429h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf sta EP: few scratches >
A traveling adventurer dodges the skeleton of a peasant commoner's attack.
A traveling adventurer dodges the skeleton of a peasant commoner's attack.
< 431h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf sta EP: few scratches >
Casting: firelance
< 431h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf sta EP: few scratches >
You complete your spell...
[Damage: 71 ] -=[As you complete your spell, you launch a massive firelance at a traveling adventurer, scorching his skin!]=-
< 432h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf sta EP: small wounds >
A traveling adventurer misses you.
A traveling adventurer misses you.
You block a traveling adventurer's feeble kick with your arm.
< 436h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf sta EP: small wounds >
You start chanting...
< 437h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf sta EP: small wounds >
A wandering merchant enters from the east.
< 437h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf sta EP: small wounds >
A traveling adventurer dodges the skeleton of a peasant commoner's attack.
The skeleton of a peasant commoner misses a traveling adventurer.
< 438h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf sta EP: small wounds >
Casting: harm
< 439h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf sta EP: small wounds >
You complete your spell...
[Damage: 30 ] -=[The power of your god causes a traveling adventurer's body to suffer from your harm spell!]=-
< 440h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:excellent E: dorf sta EP: few wounds >
A traveling merchant leaves west.
< 440h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:excellent E: dorf sta EP: few wounds >
You start chanting...
< 440h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:excellent E: dorf sta EP: few wounds >
-=[A traveling adventurer's impressive slash wounds you.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
-=[A traveling adventurer's mighty slash strikes you.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
You dodge a bash from a traveling adventurer, who loses his balance and falls.
< 407h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf kne EP: few wounds >
Casting: acid blast
The skeleton of a peasant commoner's decent pierce grazes a traveling adventurer.
The skeleton of a peasant commoner misses a traveling adventurer.
The skeleton of a peasant commoner groans loudly.
< 408h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf kne EP: few wounds >
You complete your spell...
[Damage: 43 ] -=[A traveling adventurer screams in pain as your acid blast burns him.]=-
< 408h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf kne EP: few wounds >
[Damage: 5 ] -=[Your slash wounds a traveling adventurer.]=-
You miss a traveling adventurer.
< 409h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf kne EP: few wounds >
-=[A traveling adventurer's powerful slash strikes you.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
< 402h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf kne EP: few wounds >
The skeleton of a peasant commoner's pierce grazes a traveling adventurer.
The skeleton of a peasant commoner misses a traveling adventurer.
The skeleton of a peasant commoner starts moaning.
A traveling adventurer's critical hit dislodged one of the skeleton of a peasant commoner's bones, sending it tearing into a traveling adventurer's flesh.
< 403h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf kne EP: few wounds >
You miss a traveling adventurer.
[Damage: 6 ] -=[Your slash wounds a traveling adventurer.]=-
< 406h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf kne EP: few wounds >
The skeleton of a peasant commoner's pierce wounds a traveling adventurer.
A traveling adventurer rises to his feet.
A traveling adventurer parries the skeleton of a peasant commoner's lunge at him.
< 410h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:few scratches E: dorf sta EP: few wounds >
-=[A traveling adventurer's slash wounds you.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
-=[A traveling adventurer's powerful slash wounds you.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
-=[A traveling adventurer's kick crashes into your chest.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
< 380h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A traveling adventurer dodges your futile attack.
You miss a traveling adventurer.
< 384h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A traveling adventurer parries the skeleton of a peasant commoner's lunge at him.
A traveling adventurer parries the skeleton of a peasant commoner's lunge at him.
The skeleton of a peasant commoner starts moaning.
A traveling adventurer's critical hit dislodged one of the skeleton of a peasant commoner's bones, sending it tearing into a traveling adventurer's flesh.
< 387h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A small villager enters from the west.
< 387h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
You dodge a traveling adventurer's vicious attack.
-=[A traveling adventurer's powerful slash strikes you.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
< 376h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A traveling merchant leaves east.
< 378h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
You miss a traveling adventurer.
[Damage: 4 ] -=[Your fine slash wounds a traveling adventurer.]=-
< 381h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A traveling adventurer parries the skeleton of a peasant commoner's lunge at him.
A traveling adventurer dodges the skeleton of a peasant commoner's attack.
The skeleton of a peasant commoner throws back its head and cackles with insane glee!
< 383h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A traveling adventurer misses you.
You dodge a traveling adventurer's vicious attack.
-=[A traveling adventurer's sweep catches you in the side and you almost stumble.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
< 376h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A traveling merchant enters from the east.
< 381h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A traveling adventurer parries the skeleton of a peasant commoner's lunge at him.
The skeleton of a peasant commoner misses a traveling adventurer.
You hear the skeleton of a peasant commoner's bones rattle slightly, before it presses the attack.
< 381h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
You miss a traveling adventurer.
You miss a traveling adventurer.
< 382h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
You dodge a traveling adventurer's vicious attack.
-=[A traveling adventurer's slash strikes you.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
< 357h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A traveling adventurer dodges the skeleton of a peasant commoner's attack.
A traveling adventurer deflects the skeleton of a peasant commoner's blow and strikes back at it!
A traveling adventurer misses the skeleton of a peasant commoner.
The skeleton of a peasant commoner groans loudly.
< 362h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A small villager leaves east.
< 363h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
You score a CRITICAL HIT!!!!!
[Damage: 8 ] -=[Your impressive slash strikes a traveling adventurer.]=-
You miss a traveling adventurer.
< 364h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A traveling adventurer misses you.
A traveling adventurer misses you.
-=[A traveling adventurer's kick hits you directly in the face.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
< 357h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A peasant commoner leaves east.
< 359h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A traveling adventurer dodges the skeleton of a peasant commoner's attack.
A traveling adventurer dodges the skeleton of a peasant commoner's attack.
The skeleton of a peasant commoner groans loudly.
< 361h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
You start chanting...
< 364h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A traveling adventurer misses you.
-=[A traveling adventurer's slash strikes you.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
-=[A traveling adventurer's kick crashes into your chest.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
< 347h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
Casting: firelance *
< 347h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
Casting: firelance
< 349h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
A traveling adventurer parries the skeleton of a peasant commoner's lunge at him.
The skeleton of a peasant commoner misses a traveling adventurer.
A traveling adventurer parries the skeleton of a peasant commoner's lunge at him.
< 350h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: few wounds >
You complete your spell...
[Damage: 75 ] -=[As you complete your spell, you launch a massive firelance at a traveling adventurer, scorching his skin!]=-
< 350h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 355h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
-=[A traveling adventurer's slash strikes you.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
< 342h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
Casting: harm
< 344h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
A traveling adventurer dodges the skeleton of a peasant commoner's attack.
The skeleton of a peasant commoner's decent pierce wounds a traveling adventurer.
The skeleton of a peasant commoner's decent pierce wounds a traveling adventurer.
You hear the skeleton of a peasant commoner's bones rattle slightly, before it presses the attack.
< 344h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
You complete your spell...
[Damage: 29 ] -=[The power of your god causes a traveling adventurer's body to suffer from your harm spell!]=-
< 345h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 349h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
Casting: harm
-=[A traveling adventurer's impressive slash strikes you.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
-=[A traveling adventurer's kick hits you in your side.]=-
[Damage: 1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
< 330h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
You complete your spell...
[Damage: 59 ] -=[The power of your god causes a traveling adventurer's body to suffer from your harm spell!]=-
A traveling adventurer dodges the skeleton of a peasant commoner's attack.
A traveling adventurer dodges the skeleton of a peasant commoner's attack.
The skeleton of a peasant commoner starts moaning.
A traveling adventurer's critical hit dislodged one of the skeleton of a peasant commoner's bones, sending it tearing into a traveling adventurer's flesh.
< 331h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: awful >
A small villager leaves west.
< 332h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: awful >
You start chanting...
< 335h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: awful >
A young villager leaves west.
< 336h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: awful >
Casting: acid blast
< 337h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: small wounds E: dorf sta EP: awful >
You complete your spell...
[Damage: 49 ] -=[A traveling adventurer screams in pain as your acid blast burns him.]=-
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A traveling adventurer's death cry reverberates in your head as he falls to the ground.
< 337h/440H 143v/143V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 342h/440H 143v/143V Pos: standing >
< 343h/440H 143v/143V Pos: standing >
A village commoner leaves west.
You get a few coins from the corpse of a traveling adventurer.
There were: 29 gold coins.
< 344h/440H 143v/143V Pos: standing >
Into what?
< 345h/440H 143v/143V Pos: standing >
Ok.
You put 0 platinum, 29 gold, 0 silver, and 0 copper coins into a large snakeskin bag.
< 346h/440H 143v/143V Pos: standing >
It appears to be the corpse of a traveling adventurer.
a hand axe
< 347h/440H 143v/143V Pos: standing >
A small villager enters from the east.
< 348h/440H 143v/143V Pos: standing >
A traveling merchant leaves east.
< 352h/440H 143v/143V Pos: standing >
You get a hand axe from the corpse of a traveling adventurer.
< 360h/440H 143v/143V Pos: standing >
Into what?
< 360h/440H 143v/143V Pos: standing >
You don't have anything to put in it.
< 361h/440H 143v/143V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 383h/440H 143v/143V Pos: standing >
A muscular villager enters from the west.
< 384h/440H 143v/143V Pos: standing >
A village commoner enters from the west.
< 397h/440H 143v/143V Pos: standing >
Autosaving...
< 404h/440H 143v/143V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 437h/440H 143v/143V Pos: standing >
You draw a 5th circle of energy from your surroundings.
< 440h/440H 143v/143V Pos: standing >
A rakshasa guard snaps into visibility.
-=[Out of nowhere, a rakshasa guard stabs you in the back.]=-
OUCH! That really did HURT!
[Damage: 2 ] -=[As a rakshasa guard strikes you, you smile as she tears her flesh!]=-
-=[Out of nowhere, a rakshasa guard stabs you in the back.]=-
OUCH! That really did HURT!
[Damage: 2 ] -=[As a rakshasa guard strikes you, you smile as she tears her flesh!]=-
A Dwarf's disguise falls apart!
< 320h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: few wounds E: A Dwarf sta EP: few scratches >
The skeleton of a peasant commoner says 'Today is a good day to die!'
< 321h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: few wounds E: someone sta EP: few scratches >
You miss someone.
You miss someone.
A Dwarf snaps into visibility.
< 323h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: few wounds E: A Dwarf sta EP: few scratches >
A peasant commoner enters from the east.
< 326h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: few wounds E: someone sta EP: few scratches >
Someone misses you.
A Dwarf snaps into visibility.
-=[A Dwarf's impressive pierce strikes you.]=-
[Damage: 1 ] -=[As a Dwarf strikes you, you smile as she tears her flesh!]=-
-=[A Dwarf's fine pierce wounds you.]=-
[Damage: 1 ] -=[As a Dwarf strikes you, you smile as she tears her flesh!]=-
A Dwarf misses you.
< 303h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: few wounds E: A Dwarf sta EP: few scratches >
A muscular villager leaves west.
< 309h/440H 143v/143V Pos: standing >
A Dwarf snaps into visibility.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
OUCH! That really did HURT!
[Damage: 2 ] -=[As a Dwarf strikes you, you smile as she tears her flesh!]=-
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
OUCH! That really did HURT!
[Damage: 2 ] -=[As a Dwarf strikes you, you smile as she tears her flesh!]=-
< 196h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: nasty wounds E: A Dwarf sta EP: few scratches >
Someone parries your futile lunge at her.
Someone dodges your futile attack.
A Dwarf snaps into visibility.
< 200h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: nasty wounds E: A Dwarf sta EP: few scratches >
You draw a 5th circle of energy from your surroundings.
< 203h/440H 143v/143V Pos: standing >
A Dwarf snaps into visibility.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
OUCH! That really did HURT!
[Damage: 2 ] -=[As a Dwarf strikes you, you smile as she tears her flesh!]=-
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
[Damage: 2 ] -=[As a Dwarf strikes you, you smile as she tears her flesh!]=-
< 91h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:pretty hurt E: A Dwarf sta EP: few scratches >
The skeleton of a peasant commoner suddenly attacks a Dwarf!
The skeleton of a peasant commoner misses a Dwarf.
< 94h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:pretty hurt E: A Dwarf sta EP: few scratches >
A Dwarf attempts to flee.
A Dwarf leaves west.
< 94h/440H 143v/143V Pos: standing >
A wandering merchant leaves east.
A Dwarf enters from the west.
< 97h/440H 143v/143V Pos: standing >
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
[Damage: 2 ] -=[As a Dwarf strikes you, you smile as she tears her flesh!]=-
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
[Damage: 2 ] -=[As a Dwarf strikes you, you smile as she tears her flesh!]=-
< 70h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC:pretty hurt E: A Dwarf sta EP: few scratches >
A Dwarf attempts to flee.
A Dwarf leaves west.
< 74h/440H 143v/143V Pos: standing >
A Dwarf enters from the west.
< 77h/440H 143v/143V Pos: standing >
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
[Damage: 2 ] -=[As a Dwarf strikes you, you smile as she tears her flesh!]=-
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 2 ] -=[As a Dwarf strikes you, you smile as she tears her flesh!]=-
< 49h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: awful E: A Dwarf sta EP: few scratches >
Someone parries your futile lunge at her.
A Dwarf snaps into visibility.
-=[A Dwarf's fine pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] -=[As a Dwarf strikes you, you smile as she tears her flesh!]=-
-=[A Dwarf's pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] -=[As a Dwarf strikes you, you smile as she tears her flesh!]=-
< 35h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: awful E: A Dwarf sta EP: few scratches >
The skeleton of a peasant commoner says 'I must assist my master!'
< 37h/440H 143v/143V Pos: standing >
< T: Krudd TP: sta TC: awful E: someone sta EP: few scratches >
A Dwarf snaps into visibility.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
Your brutal emerald ringmail was completely destroyed by the massive blow!
Your spiked ivory charm was completely destroyed by the massive blow!
Your glowing leather band was completely destroyed by the massive blow!