The death of [24 Cleric] Eri (Halfling)

in A Tranquil Forest

from the perspective of [35 Earth Magus] Zloin Brewed in Blood (Drow Elf)

<worn as a badge>    a symbol of a sword thrust through a cresent moon
<worn on head>       Yingin's crown of Deepearth [88%]
<worn in ear>        a spiral woven of smoke [superior]
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       veil of darkness [superior] (glowing)
<worn around neck>   some kharma mind beads [superior]
<worn around neck>   a diamond necklace [poor]
<worn on body>       a pitch black bodycloak (glowing)
<worn about body>    the saving cloak (glowing)
<worn as quiver>     a silken backsheath of flight of health
<worn about waist>   a belt of immunity [poor]
<worn on belt buckle>the lost book of 'Magic' [68%]
<worn on arms>       sleeves scrolled with intricate runes [poor] [38%]
<held as shield>     a crystalline tower shield (glowing)
<worn around wrist>  a black and white zebra-hide wristband
<worn around wrist>  a bracelet of woven willow leaves [superior] (illuminating)
<worn on hands>      some hardened hide mitts
<worn on finger>     a golden ring of beauty [superior] (glowing)
<worn on finger>     the royal ring of Aravne (glowing)
<held>               the flaming orb of revenge
<worn on legs>       some shin-guards of subterfuge [85%]
<worn on feet>       boots of endurance [superior]


Obvious exits: -North -East  -South -West 

< 411h/439H 95v/184V Pos: standing >
You quickly scan the area.
A golden ivy plant who is in the distance to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A deer who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.

< 412h/439H 96v/184V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is in the distance to your north.
A golden ivy plant who is in the distance to your north.

< 412h/439H 97v/184V Pos: standing >
 
   MMM ^^+..    
  M.^^ .^+.MM   
 .^^^..M^+.M.^  
 +++++M+++MM^^  
 ..M..^@^+M^^^  
 .M.^^.^^MM^..  
 ^MMM.^.^+M^.^  
  ^^MM^^.+M^^   
   ^^M^^^+MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 413h/439H 97v/184V Pos: standing >
 
   .MMM ^^+.    
  MM.^^ .^+.M   
 M.^^^..M^+.M.  
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 ^.M.^^.^^MM^.  
 ^^MMM.^.^+M^.  
  .^^MM^^.+M^   
   .^^M^^^+M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 413h/439H 96v/184V Pos: standing >
 
   MMM ^^+..    
  M.^^ .^+.MM   
 .^^^..M^+.M.^  
 M+++++M++MM^^  
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 .M.^^.^^+M^..  
 ^MMM.^.^MM^.^  
  ^^MM^^.+M^^   
   ^^M^^^+MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 415h/439H 97v/184V Pos: standing >
 
   MM ^^+..M    
  .^^ .^+.MM.   
 ^^^..M^+.M.^.  
 +++++M++MM^^.  
 .M..^^@+M^^^^  
 M.^^.^^+M^...  
 MMM.^.^MM^.^.  
  ^MM^^.+M^^^   
   ^M^^^+MM^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 415h/439H 95v/184V Pos: standing >
 
   M ^^+..M.    
  ^^ .^+.MM.^   
 ^^..M^+.M.^..  
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 .^^.^^+M^....  
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  MM^^.+M^^^.   
   M^^^+MM^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 415h/439H 94v/184V Pos: standing >
 
   MM**+^^.M    
  MM ^^+..M.^   
 .^^ .^+.MM.^.  
 ^^..M^+.M.^..  
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 M..^^^+M^^^^.  
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  M.^.^MM^.^.   
   M^^.+M^^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 416h/439H 94v/184V Pos: standing >
 
   .MM*+^...    
  .MM**+^^.M.   
 MMM ^^+..M.^.  
 .^^ .^+.MM.^.  
 ^^..M^@.M.^..  
 ++++M++MM^^.^  
 M..^^^+M^^^^.  
  ^^.^^+M^...   
   .^.^+M^.^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 416h/439H 94v/184V Pos: standing >
 
   ^.MM+^.^.    
  ..MM*+^....   
 ..MM**+^^.M.^  
 MMM ^^+..M.^.  
 .^^ .^@.MM.^.  
 ^^..M^+.M.^..  
 +++++M+MM^^.^  
  ..^^^+M^^^^   
   ^.^^+M^..    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 417h/439H 94v/184V Pos: standing >
 
   ^^.MM+^.^    
  ^..MM*+^...   
 ^..MM**+^^.M.  
 .MMM ^^+..M.^  
 M.^^ .@+.MM.^  
 ^^^..M^+.M.^.  
 ++++++M+MM^^.  
  M..^^^+M^^^   
   ^^.^^+M^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 417h/439H 93v/184V Pos: standing >
 
   .^^.MM+^.    
  .^..MM*+^..   
 .^..MM**+^^.M  
 ..MMM ^^+..M.  
 MM.^^ @^+.MM.  
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  .M..^^^+M^^   
   .^^.^^+M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 417h/439H 92v/184V Pos: standing >
Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East  -South
A spellbook has been tossed aside here.
A golden ivy plant winds its way around the base and neck of the statue.(Red Aura)

< 418h/439H 91v/184V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A deer who is in the distance to your north.
A red-breasted tree-hugger who is in the distance to your north.
A proud lion who is not far off to your south.

< 419h/439H 94v/184V Pos: standing >
Broken Path Headed Toward a Grove of Trees
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)

< 419h/439H 92v/184V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is not far off to your north.
A deer who is rather far off to your north.
A red-breasted tree-hugger who is rather far off to your north.
A blue-tailed butterfly who is in the distance to your north.
A blue-tailed butterfly who is in the distance to your north.
A golden ivy plant who is close by to your south.
A proud lion who is a brief walk away to your south.

< 420h/439H 93v/184V Pos: standing >
Upon the Tree-line
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
[2] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.

< 420h/439H 92v/184V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A deer who is a brief walk away to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A blue-tailed butterfly who is rather far off to your north.
A reddish colored squirrel who is close by to your south.
A golden ivy plant who is not far off to your south.
A proud lion who is rather far off to your south.

< 420h/439H 93v/184V Pos: standing >
Just Inside the Archway
    As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven.  One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest.  It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 422h/439H 95v/184V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is not far off to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A golden ivy plant who is a brief walk away to your south.
A proud lion who is in the distance to your south.

< 423h/439H 96v/184V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 

< 423h/439H 95v/184V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A red-breasted tree-hugger who is close by to your north.
A blue-tailed butterfly who is close by to your east.
A red-breasted tree-hugger who is close by to your south.
A golden ivy plant who is rather far off to your south.
A blue-tailed butterfly who is close by to your west.

< 424h/439H 95v/184V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.(Red Aura)
A deer stands here, grazing on some grass.
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 424h/439H 95v/184V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is not far off to your south.
A reddish colored squirrel who is rather far off to your south.
A golden ivy plant who is in the distance to your south.

< 425h/439H 96v/184V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
A blue-tailed butterfly floats about the room.(Red Aura)

< 425h/439H 95v/184V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your south.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A blue-tailed butterfly who is close by above you.
A green iguana who is close by above you.
A red-breasted tree-hugger who is close by above you.

< 426h/439H 96v/184V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A blue-tailed butterfly floats about the room.(Red Aura)
A green iguana walks across the ground here, slowly peering about.
A Halfling (small) sits resting. (Non-Fraggable)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 427h/439H 96v/184V Pos: standing >
A blue-tailed butterfly leaves down.
You quickly scan the area.
A red-breasted tree-hugger who is close by to your west.
A blue-tailed butterfly who is close by below you.
A blue-tailed butterfly who is close by below you.

< 427h/439H 97v/184V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
A blue-tailed butterfly floats about the room.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)

< 429h/439H 99v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 429h/439H 100v/184V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.(Red Aura)
A deer stands here, grazing on some grass.
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 430h/439H 99v/184V Pos: standing >
You start chanting...

< 432h/439H 104v/184V Pos: standing >
Casting: wall of stone **

< 434h/439H 108v/184V Pos: standing >
Casting: wall of stone *

< 436h/439H 112v/184V Pos: standing >
Casting: wall of stone 

< 437h/439H 115v/184V Pos: standing >
You complete your spell...

< 438h/439H 117v/184V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)

< 439h/439H 127v/184V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A green iguana walks across the ground here, slowly peering about.
A Halfling (small) sits resting. (Non-Fraggable)

< 439h/439H 126v/184V Pos: standing >
You see nothing special about him.
This Halfling is in excellent condition.
He's small in size.
He is glowing with holiness!

<worn on head>       a holy priest cap
<worn on eyes>       a dark silver visor from Abandoned Elven Homestead
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn around neck>   some holy beads [85%]
<worn around neck>   some holy beads
<worn on body>       some unearthly bone cuirass
<worn about body>    a set of brilliant white clerical robes
<worn about waist>   a deerskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of thin cloth sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer
<worn on legs>       a pair of thin cloth pants

< 439h/439H 126v/184V Pos: standing >
You start chanting...

< 439h/439H 127v/184V Pos: standing >
Casting: earthen maul 

< 439h/439H 131v/184V Pos: standing >
A Halfling clambers to his feet.
A Halfling, looking very frustrated, packs up his holy symbol.

< 439h/439H 132v/184V Pos: standing >
You complete your spell...
[Damage: 120 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 439h/439H 133v/184V Pos: standing >
A Halfling leaves down.

< 439h/439H 137v/184V Pos: standing >
You failed.

< 439h/439H 138v/184V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
A Halfling (small) stands here. (Non-Fraggable)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)

< 439h/439H 139v/184V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A greyish stone wall is here to the south.
A blue-tailed butterfly floats about the room.(Red Aura)
A deer stands here, grazing on some grass.
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 439h/439H 138v/184V Pos: standing >
You failed.
A Halfling enters from the north.

< 439h/439H 139v/184V Pos: standing >
You start chanting...

< 439h/439H 141v/184V Pos: standing >
Oof! a Halfling bumps into a greyish stone wall...

< 439h/439H 145v/184V Pos: standing >
Casting: earthen maul 

< 439h/439H 146v/184V Pos: standing >
You complete your spell...
[Damage: 54 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 439h/439H 147v/184V Pos: standing >
A Halfling leaves north.

< 439h/439H 150v/184V Pos: standing >
You failed.

< 439h/439H 152v/184V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
A Halfling (small) stands here. (Non-Fraggable)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)

< 439h/439H 151v/184V Pos: standing >
You start chanting...

< 439h/439H 153v/184V Pos: standing >
A Halfling starts casting a spell.

< 439h/439H 154v/184V Pos: standing >
Casting: conjure elemental **

< 439h/439H 157v/184V Pos: standing >
Casting: conjure elemental *

< 439h/439H 161v/184V Pos: standing >
A blue-tailed butterfly leaves up.

< 439h/439H 162v/184V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'pzar'
Healing energy flows from a Halfling into a Halfling's body!

< 439h/439H 163v/184V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zloin!'

< 439h/439H 164v/184V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 439h/439H 165v/184V Pos: standing >
A Halfling leaves up.

< 439h/439H 169v/184V Pos: standing >
An earth elemental is now a member of your group.

< 439h/439H 174v/184V Pos: standing >
Ok.

< 439h/439H 175v/184V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A blue-tailed butterfly floats about the room.(Red Aura)
A green iguana walks across the ground here, slowly peering about.
An earth elemental enters from below.

< 439h/439H 175v/184V Pos: standing >
Ok.

< 439h/439H 176v/184V Pos: standing >
Inside an Abandoned Garrison
     As you look around the inside of the garrison, you notice an old weapons
rack that once held the garrison's stores.  Upon closer examination, it seems
that maybe with the help of a good blacksmith a blade or two might be able to
be salvaged.  Even those that can be salvaged would take quite a long time of
sharpening and polishing them to get them back in working order.
Obvious exits: -East 
An old weapons rack lays here in a pile of dust. [45%]
A Halfling (small) stands here, fighting a red-breasted tree-hugger. (Non-Fraggable)
A red-breasted tree-hugger stands here, fighting a Halfling.(Red Aura)
An earth elemental enters from the east.

< 439h/439H 177v/184V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A blue-tailed butterfly floats about the room.(Red Aura)
An earth elemental enters from the west.

< 439h/439H 178v/184V Pos: standing >
Inside an Abandoned Garrison
     As you look around the inside of the garrison, you notice an old weapons
rack that once held the garrison's stores.  Upon closer examination, it seems
that maybe with the help of a good blacksmith a blade or two might be able to
be salvaged.  Even those that can be salvaged would take quite a long time of
sharpening and polishing them to get them back in working order.
Obvious exits: -East 
An old weapons rack lays here in a pile of dust. [45%]
A Halfling (small) stands here, fighting a red-breasted tree-hugger. (Non-Fraggable)
A red-breasted tree-hugger stands here, fighting a Halfling.(Red Aura)
An earth elemental enters from the east.

< 439h/439H 179v/184V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves east.

< 439h/439H 181v/184V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A Halfling (small) stands here. (Non-Fraggable)
A blue-tailed butterfly floats about the room.(Red Aura)
An earth elemental enters from the west.

< 439h/439H 183v/184V Pos: standing >
A Halfling leaves up.

< 439h/439H 183v/184V Pos: standing >
Ok.

< 439h/439H 183v/184V Pos: standing >
Courtyard of the Keep
   Coming closer to the gates of the keep's inner sanctum, you wonder how long
it has been since anyone has traveled within these hallowed walls. There seems
to be some grass from place to place that has been trodden down, yet you can't
help but wonder if it was humanoid or animals, as it appears that not much was
disturbed. The door to the sanctum seems secure.  As you draw closer you start
to think that it seems almost in perfect condition.
Obvious exits: -North# -Down 
A Halfling (small) stands here. (Non-Fraggable)
An earth elemental enters from below.

< 439h/439H 182v/184V Pos: standing >
Ok.
[Damage:  4 ] A Halfling is knocked to the ground by an earth elemental's mighty bash!

< 439h/439H 182v/184V Pos: standing >
A Halfling blocks an earth elemental's lunge at him.
[Damage:  7 ] An earth elemental's crush strikes a Halfling.

< 439h/439H 182v/184V Pos: standing >
A Halfling's weak crush grazes an earth elemental.

< 439h/439H 184v/184V Pos: standing >
You start chanting...

< 439h/439H 184v/184V Pos: standing >
A Halfling misses an earth elemental.

< 439h/439H 184v/184V Pos: standing >
Casting: earthen maul 
An earth elemental misses a Halfling.
An earth elemental misses a Halfling.

< 439h/439H 184v/184V Pos: standing >
You complete your spell...
[Damage: 125 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 439h/439H 184v/184V Pos: standing >
You start chanting...

< 439h/439H 184v/184V Pos: standing >
A Halfling clambers to his feet.

< 439h/439H 184v/184V Pos: standing >
Casting: earthen maul 
A Halfling attempts to flee.
A Halfling leaves down.

< 439h/439H 184v/184V Pos: standing >
You abort your spell before it's done!

< 439h/439H 184v/184V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A blue-tailed butterfly floats about the room.(Red Aura)
An earth elemental enters from above.

< 439h/439H 183v/184V Pos: standing >
Ok.

< 439h/439H 183v/184V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
A Halfling (small) stands here. (Non-Fraggable)
A deer stands here, grazing on some grass.
A green iguana walks across the ground here, slowly peering about.
A blue-tailed butterfly floats about the room.(Red Aura)
An earth elemental enters from above.
A Halfling leaves south.

< 439h/439H 182v/184V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A greyish stone wall is here to the south.
A Halfling (small) stands here. (Non-Fraggable)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
An earth elemental enters from the north.

< 439h/439H 180v/184V Pos: standing >
A deer enters from the north.
Ok.
[Damage:  4 ] A Halfling is knocked to the ground by an earth elemental's mighty bash!

< 439h/439H 180v/184V Pos: standing >
A Halfling misses an earth elemental.

< 439h/439H 181v/184V Pos: standing >
An earth elemental misses a Halfling.
An earth elemental misses a Halfling.

< 439h/439H 184v/184V Pos: standing >
A Halfling misses an earth elemental.
You start chanting...

< 439h/439H 184v/184V Pos: standing >
Casting: earthen maul 

< 439h/439H 184v/184V Pos: standing >
You complete your spell...
[Damage: 62 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 439h/439H 184v/184V Pos: standing >
A Halfling blocks an earth elemental's lunge at him.
An earth elemental misses a Halfling.

< 439h/439H 184v/184V Pos: standing >
You start chanting...

< 439h/439H 184v/184V Pos: standing >
A Halfling misses an earth elemental.
A Halfling clambers to his feet.

< 439h/439H 184v/184V Pos: standing >
You complete your spell...
[Damage: 26 ] -=[The lightning bolt hits a Halfling with full impact.]=-
A Halfling's some holy beads exploded spreading charges of electrical energy!
A Halfling's some holy beads exploded spreading charges of electrical energy!
A Halfling is dead! R.I.P.
You receive your share of experience.