The death of [24 Cleric] Eri (Halfling)

in A Tranquil Forest

from the perspective of [24 Cleric] Eri (Halfling)

<worn on head>       a holy priest cap
<worn on eyes>       a dark silver visor from Abandoned Elven Homestead
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on body>       some unearthly bone cuirass
<worn about body>    a set of brilliant white clerical robes
<worn about waist>   a deerskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of thin cloth sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer
<worn on legs>       a pair of thin cloth pants


     Traveling further around the pond to the northern side, the waters of the
pond sparkle and shimmer in the light.   The abundant wildlife nearby seems to
be teeming with many creatures, some of which one would never believe existed.
Many brightly colored furred animals swing from tree to tree, while others run
along side the waters as if there was no threat of attack. The wind here blows
slightly out of the north, bringing with it a cool, gentle mist that leaves an
invigorating feeling to all it touches.
Obvious exits: -South -Northeast

< 253h/299H 111v/113V Pos: standing >
A Small Crystal Clear Pond
     Following the edge of the stream you come to a small pond with crystal
clear, almost reflective, water.   There are a few statues near the water's
edge.  As you get closer they are seen to be statues to the elven gods, one
of which depicts Solonor Thelandria, the elven god of the hunt.  Solonor is
rumored to be the best shot with a bow in the multiverse.  Though he may be
the elvish god of hunters, he is also the god of nature and is charged with
keeping the delicate balance between civilization and anarchy, instinct and
knowledge, savagery and domesticity.  Thus, he is not just a mindless brute
like so many hunters.  He stalks his prey mainly out of concern for overall
balance.  The tallest statue that looms above the rest is the one depicting
Corellon Larethian the Protector, leader of the elvish pantheon who is said
to have given birth to the elvish race.
Obvious exits: -North -East 
A clear tearformed basin of water rests here for all to drink from. (glowing)
A statue to Solonar lies here, overlooking forest stalking his prey. (glowing)
A statue and fountain to Corellon Larethian rests here. (glowing) (humming) (illuminating)

< 253h/299H 109v/113V Pos: standing >
Nearing a Pond along the Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -West  -Northeast
A small round shield has been dropped here.

< 253h/299H 107v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 254h/299H 107v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 254h/299H 107v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 254h/299H 108v/113V Pos: standing >
Further along side the Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -Southwest -Northeast
A blue-tailed butterfly floats about the room.

< 254h/299H 107v/113V Pos: standing >
Further along the Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -Southwest -Northeast
The corpse of a red-breasted tree-hugger is lying here.
[4] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.

< 254h/299H 106v/113V Pos: standing >
Further Along the Stream's Edge
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -East  -Southwest

< 254h/299H 104v/113V Pos: standing >
Pathway Around a Slow Moving Stream
   Walking around the edge of the crystal clear stream, the fish and the other
aquatic wildlife seems to be thriving in this area of the forest.  There seems
to be nothing hindering their growth and the vast variety of fish that swim by
is amazing.   Along the banks many deer and other woodland creatures have left
footprints from where they have come up quench their thirst and hunger.  Could
the Elysian Fields be this calm, beautiful, and peaceful.  The path appears to
twist and wind around through the trees as if not to disturb the great balance
between nature and humanity.
Obvious exits: -East  -West 
The corpse of a red-breasted tree-hugger is lying here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A small leather-bound book lies here.
A blue-tailed butterfly floats about the room.

< 254h/299H 105v/113V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
A strange looking monkey-like creature clings to a nearby branch.

< 254h/299H 104v/113V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A green iguana walks across the ground here, slowly peering about.
A deer stands here, grazing on some grass.

< 255h/299H 104v/113V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   

< 255h/299H 105v/113V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A blue-tailed butterfly floats about the room.
A blue-tailed butterfly floats about the room.

< 255h/299H 106v/113V Pos: standing >
Inside an Abandoned Garrison
     As you look around the inside of the garrison, you notice an old weapons
rack that once held the garrison's stores.  Upon closer examination, it seems
that maybe with the help of a good blacksmith a blade or two might be able to
be salvaged.  Even those that can be salvaged would take quite a long time of
sharpening and polishing them to get them back in working order.
Obvious exits: -East 
An old weapons rack lays here in a pile of dust. [45%]
A strange looking monkey-like creature clings to a nearby branch.
A blue-tailed butterfly floats about the room.

< 255h/299H 107v/113V Pos: standing >
You have memorized the following spells:
( 5th circle)  2 - heal
               1 - vitality
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - cure disease
               1 - invigorate
( 3rd circle)  7 - cause critical
( 2nd circle)  6 - cure serious
               1 - cause serious
( 1st circle)  2 - armor
               1 - bless
               4 - cure light

And you are currently praying for the following spells:
    5 seconds:  ( 1st) bless

You can pray 3 4th circle spell(s).

< 256h/299H 113v/113V Pos: standing >
You start chanting...

< 257h/299H 113v/113V Pos: standing >
You complete your spell...
[Damage: 23 ] -=[Your touch sends wracking pains through a red-breasted tree-hugger's body.]=-
A red-breasted tree-hugger misses you.
A red-breasted tree-hugger misses you.
-=[You suddenly see a red-breasted tree-hugger's foot in your chest.]=-
[Damage:  3 ] -=[A red-breasted tree-hugger suffers from contact with the aura about you.]=-

< 248h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: small wounds E: monkey sta EP: few scratches >
 A red-breasted tree-hugger dodges your futile attack.

< 248h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: small wounds E: monkey sta EP: few scratches >
 You start chanting...

< 248h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: small wounds E: monkey sta EP: few scratches >
 You complete your spell...
[Damage: 25 ] -=[Your touch sends wracking pains through a red-breasted tree-hugger's body.]=-

< 248h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: small wounds E: monkey sta EP:  small wounds >
 A red-breasted tree-hugger dodges your futile attack.

< 248h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: small wounds E: monkey sta EP:  small wounds >
 You dodge a red-breasted tree-hugger's vicious attack.

< 248h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: small wounds E: monkey sta EP:  small wounds >
 You start chanting...

< 248h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: small wounds E: monkey sta EP:  small wounds >
 You complete your spell...
[Damage: 21 ] -=[Your touch sends wracking pains through a red-breasted tree-hugger's body.]=-

< 248h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: small wounds E: monkey sta EP:  small wounds >
 You start chanting...

< 248h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: small wounds E: monkey sta EP:  small wounds >
 Casting: cause critical *
You dodge a red-breasted tree-hugger's vicious attack.
-=[A red-breasted tree-hugger's fine maul strikes you.]=-
[Damage:  5 ] -=[A red-breasted tree-hugger suffers from contact with the aura about you.]=-

< 231h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: small wounds E: monkey sta EP:  small wounds >
 You complete your spell...
[Damage: 22 ] -=[Your touch sends wracking pains through a red-breasted tree-hugger's body.]=-

< 231h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: small wounds E: monkey sta EP:  small wounds >
 You start chanting...

< 231h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: small wounds E: monkey sta EP:  small wounds >
 Casting: cause critical *

< 231h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: small wounds E: monkey sta EP:  small wounds >
 -=[A red-breasted tree-hugger's fine maul strikes you.]=-
[Damage:  5 ] -=[A red-breasted tree-hugger suffers from contact with the aura about you.]=-
-=[A red-breasted tree-hugger's maul strikes you.]=-
[Damage:  6 ] -=[A red-breasted tree-hugger suffers from contact with the aura about you.]=-
-=[You suddenly see a red-breasted tree-hugger's foot in your chest.]=-
[Damage:  5 ] -=[A red-breasted tree-hugger suffers from contact with the aura about you.]=-

< 184h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  small wounds >
 Casting: cause critical 

< 184h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  small wounds >
 You complete your spell...
[Damage: 27 ] -=[Your touch sends wracking pains through a red-breasted tree-hugger's body.]=-

< 184h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You start chanting...

< 184h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 Casting: cause critical *

< 184h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You complete your spell...
[Damage: 24 ] -=[Your touch sends wracking pains through a red-breasted tree-hugger's body.]=-
-=[A red-breasted tree-hugger's fine maul strikes you.]=-
[Damage:  5 ] -=[A red-breasted tree-hugger suffers from contact with the aura about you.]=-
You block a red-breasted tree-hugger's lunge at you.

< 169h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You start chanting...

< 169h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 Casting: cause critical 

< 169h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You complete your spell...
[Damage: 25 ] -=[Your touch sends wracking pains through a red-breasted tree-hugger's body.]=-

< 169h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You dodge a red-breasted tree-hugger's vicious attack.
A red-breasted tree-hugger misses you.
-=[You suddenly see a red-breasted tree-hugger's foot in your chest.]=-
[Damage:  4 ] -=[A red-breasted tree-hugger suffers from contact with the aura about you.]=-

< 157h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You don't have that spell memorized.

< 157h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You start chanting...

< 157h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 Casting: heal *

< 157h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 Casting: heal 

< 157h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You complete your spell...
A warm feeling fills your body!

< 259h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 -=[A red-breasted tree-hugger's fine maul strikes you.]=-
[Damage:  5 ] -=[A red-breasted tree-hugger suffers from contact with the aura about you.]=-
-=[A red-breasted tree-hugger's maul strikes you very hard.]=-
OUCH!  That really did HURT!
[Damage: 12 ] -=[A red-breasted tree-hugger suffers from contact with the aura about you.]=-

< 208h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You start chanting...

< 208h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 Casting: cause serious *

< 208h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 A blue-tailed butterfly enters from the east.

< 208h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 Casting: cause serious 

< 208h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You complete your spell...
[Damage:  5 ] -=[A red-breasted tree-hugger's body is wracked with spasms as you touch him!]=-

< 208h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 -=[A red-breasted tree-hugger's maul strikes you very hard.]=-
[Damage: 10 ] -=[A red-breasted tree-hugger suffers from contact with the aura about you.]=-
You block a red-breasted tree-hugger's lunge at you.
You dodge a bash from a red-breasted tree-hugger, who loses his balance and falls.

< 179h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey kne EP:  few wounds >
 You miss a red-breasted tree-hugger.

< 179h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey kne EP:  few wounds >
 You block a red-breasted tree-hugger's lunge at you.

< 179h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey kne EP:  few wounds >
 You miss a red-breasted tree-hugger.

< 179h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey kne EP:  few wounds >
 You start chanting...

< 179h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey kne EP:  few wounds >
 Casting: heal 

< 179h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey kne EP:  few wounds >
 You complete your spell...
A warm feeling fills your body!

< 282h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC:few scratches E: monkey kne EP:  few wounds >
 You miss a red-breasted tree-hugger.

< 282h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC:few scratches E: monkey kne EP:  few wounds >
 A red-breasted tree-hugger rises to his feet.

< 282h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC:few scratches E: monkey sta EP:  few wounds >
 You attempt to flee...
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A strange looking monkey-like creature clings to a nearby branch.
You flee eastward!

< 282h/299H 84v/113V Pos: standing >
You sit down and relax.

< 282h/299H 91v/113V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - vitality
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - cure disease
               1 - invigorate
( 2nd circle)  6 - cure serious
( 1st circle)  2 - armor
               1 - bless
               4 - cure light

And you are currently praying for the following spells:
    5 seconds:  ( 1st) bless
   15 seconds:  ( 3rd) cause critical
   24 seconds:  ( 3rd) cause critical
   34 seconds:  ( 3rd) cause critical
   43 seconds:  ( 3rd) cause critical
   53 seconds:  ( 3rd) cause critical
   62 seconds:  ( 3rd) cause critical
   72 seconds:  ( 3rd) cause critical
   84 seconds:  ( 5th) heal
   92 seconds:  ( 2nd) cause serious
  104 seconds:  ( 5th) heal

You can pray 3 4th circle spell(s).
You continue your praying.

< 282h/299H 91v/113V Pos: sitting >
You start meditating...

< 282h/299H 92v/113V Pos: sitting >
You have finished praying for bless.

< 284h/299H 113v/113V Pos: sitting >

		Score information for Eri

Level: 24   Race: Halfling   Class: Cleric Sex: Male
Hit points: 284(299)  Moves: 113(113)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Sitting around, resting.
         Soulshielded Praying Meditating
Frags:   +0.00   Deaths:   0
Enchantments:   Aware
Combat Pulse:   15 Spell Pulse:  0.75 
Leaderboard Points:  240 

Active Spells:
--------------
bless (11 minutes)
vitality (4 minutes)
soulshield (3 minutes)
well-rested bonus (28 minutes)


< 284h/299H 113v/113V Pos: sitting >
You have finished praying for cause critical.
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 285h/299H 113v/113V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 285h/299H 113v/113V Pos: standing >
You start chanting...

< 286h/299H 113v/113V Pos: standing >
You complete your spell...
Bands of magic armor wrap around you!

< 286h/299H 113v/113V Pos: standing >
You sit down and relax.

< 286h/299H 113v/113V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - vitality
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - cure disease
               1 - invigorate
( 3rd circle)  1 - cause critical
( 2nd circle)  6 - cure serious
( 1st circle)  1 - armor
               2 - bless
               4 - cure light

And you are currently praying for the following spells:
    9 seconds:  ( 3rd) cause critical
   19 seconds:  ( 3rd) cause critical
   28 seconds:  ( 3rd) cause critical
   38 seconds:  ( 3rd) cause critical
   47 seconds:  ( 3rd) cause critical
   57 seconds:  ( 3rd) cause critical
   69 seconds:  ( 5th) heal
   77 seconds:  ( 2nd) cause serious
   89 seconds:  ( 5th) heal
   94 seconds:  ( 1st) armor

You can pray 3 4th circle spell(s).
You continue your praying.

< 286h/299H 113v/113V Pos: sitting >
You start meditating...

< 287h/299H 113v/113V Pos: sitting >
A blue-tailed butterfly enters from the west.

< 287h/299H 113v/113V Pos: sitting >
A green iguana floats in from below.

< 288h/299H 113v/113V Pos: sitting >
A deer floats in from below.
You have finished praying for cause critical.

< 289h/299H 113v/113V Pos: sitting >
The snow's coming down pretty fast now.
The moon casts a little bit of light on the ground.
A blue-tailed butterfly leaves down.

< 290h/299H 113v/113V Pos: sitting >
You have finished praying for cause critical.

< 290h/299H 113v/113V Pos: sitting >
A deer floats down.

< 291h/299H 113v/113V Pos: sitting >
You have finished praying for cause critical.

< 292h/299H 113v/113V Pos: sitting >
You have finished praying for cause critical.

< 293h/299H 113v/113V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - vitality
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - cure disease
               1 - invigorate
( 3rd circle)  5 - cause critical
( 2nd circle)  6 - cure serious
( 1st circle)  1 - armor
               2 - bless
               4 - cure light

And you are currently praying for the following spells:
    8 seconds:  ( 3rd) cause critical
   18 seconds:  ( 3rd) cause critical
   30 seconds:  ( 5th) heal
   38 seconds:  ( 2nd) cause serious
   50 seconds:  ( 5th) heal
   56 seconds:  ( 1st) armor

You can pray 3 4th circle spell(s).

< 293h/299H 113v/113V Pos: sitting >
You have finished praying for cause critical.

< 294h/299H 113v/113V Pos: sitting >
A blue-tailed butterfly enters from the west.

< 294h/299H 113v/113V Pos: sitting >
You have finished praying for cause critical.

< 295h/299H 113v/113V Pos: sitting >
A Drow Elf floats in from below.

< 296h/299H 113v/113V Pos: sitting >
A blue-tailed butterfly leaves down.

< 296h/299H 113v/113V Pos: sitting >
A Drow Elf floats down.

< 297h/299H 113v/113V Pos: sitting >
You have finished praying for heal.

< 297h/299H 113v/113V Pos: sitting >
A red-breasted tree-hugger leaves down.

< 298h/299H 113v/113V Pos: sitting >
You have finished praying for cause serious.

< 299h/299H 113v/113V Pos: sitting >
A Drow Elf floats in from below.

< 299h/299H 113v/113V Pos: sitting >
A Drow Elf looks at you.

< 299h/299H 113v/113V Pos: sitting >
A Drow Elf starts casting an offensive spell.

< 299h/299H 113v/113V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 299h/299H 113v/113V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zabrahpunso wkadar'
-=[A Drow Elf causes the earth to rise up in the shape of a fist!]=-
OUCH!  That really did HURT!

< 179h/299H 113v/113V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
A strange looking monkey-like creature clings to a nearby branch.
A blue-tailed butterfly floats about the room.
A blue-tailed butterfly floats about the room.

< 179h/299H 112v/113V Pos: standing >
A Drow Elf floats in from above.

< 179h/299H 112v/113V Pos: standing >
A Drow Elf leaves south.

< 179h/299H 112v/113V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A greyish stone wall is here to the south.
A Drow Elf (medium) Lord of the DrAuGhT - Brewed in Blood stands in mid-air here.
A blue-tailed butterfly floats about the room.
A deer stands here, grazing on some grass.
A strange looking monkey-like creature clings to a nearby branch.

< 179h/299H 110v/113V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 179h/299H 110v/113V Pos: standing >
Oof! You bump into a greyish stone wall...

< 179h/299H 112v/113V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zabrahpunso wkadar'
-=[A Drow Elf causes the earth to rise up in the shape of a fist!]=-
OUCH!  That really did HURT!

< 126h/299H 113v/113V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
A strange looking monkey-like creature clings to a nearby branch.
A blue-tailed butterfly floats about the room.
A blue-tailed butterfly floats about the room.

< 126h/299H 111v/113V Pos: standing >
A Drow Elf enters from the south.

< 126h/299H 111v/113V Pos: standing >
A Drow Elf starts casting a spell.

< 126h/299H 111v/113V Pos: standing >
You start chanting...

< 126h/299H 111v/113V Pos: standing >
Casting: heal *

< 126h/299H 111v/113V Pos: standing >
Casting: heal 

< 127h/299H 111v/113V Pos: standing >
A blue-tailed butterfly leaves up.

< 127h/299H 111v/113V Pos: standing >
You complete your spell...
A warm feeling fills your body!

< 231h/299H 111v/113V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qaiyjcandus zrzwunsohar'
An earth elemental forms from the stone beneath your feet.
An earth elemental now follows a Drow Elf.
An earth elemental says 'Your wish is my command, Zloin!'

< 231h/299H 111v/113V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 231h/299H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 231h/299H 111v/113V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A blue-tailed butterfly floats about the room.
A green iguana walks across the ground here, slowly peering about.

< 231h/299H 110v/113V Pos: standing >
Inside an Abandoned Garrison
     As you look around the inside of the garrison, you notice an old weapons
rack that once held the garrison's stores.  Upon closer examination, it seems
that maybe with the help of a good blacksmith a blade or two might be able to
be salvaged.  Even those that can be salvaged would take quite a long time of
sharpening and polishing them to get them back in working order.
Obvious exits: -East 
An old weapons rack lays here in a pile of dust. [45%]
A strange looking monkey-like creature clings to a nearby branch.

< 231h/299H 111v/113V Pos: standing >
A red-breasted tree-hugger suddenly attacks YOU!
-=[A red-breasted tree-hugger's maul strikes you.]=-
[Damage:  5 ] -=[A red-breasted tree-hugger suffers from contact with the aura about you.]=-

< 217h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 A Drow Elf enters from the east.
An earth elemental enters from the east.

< 217h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 A Drow Elf leaves east.
An earth elemental leaves east.

< 217h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 A Drow Elf enters from the east.
An earth elemental enters from the east.

< 217h/299H 113v/113V Pos: standing >
< T: Eri TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You attempt to flee...
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A blue-tailed butterfly floats about the room.
You flee eastward!

< 217h/299H 90v/113V Pos: standing >
A Drow Elf enters from the west.
An earth elemental enters from the west.

< 217h/299H 91v/113V Pos: standing >
Courtyard of the Keep
   Coming closer to the gates of the keep's inner sanctum, you wonder how long
it has been since anyone has traveled within these hallowed walls. There seems
to be some grass from place to place that has been trodden down, yet you can't
help but wonder if it was humanoid or animals, as it appears that not much was
disturbed. The door to the sanctum seems secure.  As you draw closer you start
to think that it seems almost in perfect condition.
Obvious exits: -North# -Down 

< 217h/299H 91v/113V Pos: standing >
A Drow Elf floats in from below.
An earth elemental enters from below.

< 217h/299H 93v/113V Pos: standing >
A Drow Elf gives an order to his followers.
You are knocked to the ground by an earth elemental's mighty bash!

< 213h/299H 93v/113V Pos: sitting >
< T: Eri TP: sit TC: few wounds E: earth sta EP: excellent >
 You block an earth elemental's lunge at you.
-=[An earth elemental's crush strikes you.]=-

< 206h/299H 94v/113V Pos: sitting >
< T: Eri TP: sit TC: few wounds E: earth sta EP: excellent >
 You score a CRITICAL HIT!!!!!
[Damage:  1 ] -=[Your weak crush grazes an earth elemental.]=-

< 206h/299H 94v/113V Pos: sitting >
< T: Eri TP: sit TC: few wounds E: earth sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 206h/299H 94v/113V Pos: sitting >
< T: Eri TP: sit TC: few wounds E: earth sta EP: few scratches >
 You miss an earth elemental.

< 206h/299H 94v/113V Pos: sitting >
< T: Eri TP: sit TC: few wounds E: earth sta EP: few scratches >
 An earth elemental misses you.
An earth elemental misses you.

< 206h/299H 94v/113V Pos: sitting >
< T: Eri TP: sit TC: few wounds E: earth sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zabrahpunso wkadar'
-=[A Drow Elf causes the earth to rise up in the shape of a fist!]=-
YIKES!  Another hit like that, and you've had it!!

< 81h/299H 94v/113V Pos: sitting >
< T: Eri TP: sit TC:pretty hurt E: earth sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 81h/299H 94v/113V Pos: sitting >
< T: Eri TP: sit TC:pretty hurt E: earth sta EP: few scratches >
 You clamber to your feet.

< 81h/299H 94v/113V Pos: standing >
< T: Eri TP: sta TC:pretty hurt E: earth sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 81h/299H 94v/113V Pos: standing >
< T: Eri TP: sta TC:pretty hurt E: earth sta EP: few scratches >
 You attempt to flee...
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
A blue-tailed butterfly floats about the room.
You flee downward!

< 81h/299H 64v/113V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   
A deer stands here, grazing on some grass.
A green iguana walks across the ground here, slowly peering about.
A blue-tailed butterfly floats about the room.

< 81h/299H 65v/113V Pos: standing >
A Drow Elf floats in from above.
An earth elemental enters from above.
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
A greyish stone wall is here to the south.
A strange looking monkey-like creature clings to a nearby branch.
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.

< 81h/299H 65v/113V Pos: standing >
A Drow Elf enters from the north.
An earth elemental enters from the north.

< 81h/299H 66v/113V Pos: standing >
A deer enters from the north.
A Drow Elf gives an order to his followers.
You are knocked to the ground by an earth elemental's mighty bash!

< 77h/299H 66v/113V Pos: sitting >
< T: Eri TP: sit TC:pretty hurt E: earth sta EP: excellent >
 You miss an earth elemental.

< 77h/299H 67v/113V Pos: sitting >
< T: Eri TP: sit TC:pretty hurt E: earth sta EP: excellent >
 An earth elemental misses you.
An earth elemental misses you.

< 77h/299H 67v/113V Pos: sitting >
< T: Eri TP: sit TC:pretty hurt E: earth sta EP: excellent >
 You miss an earth elemental.
A Drow Elf starts casting an offensive spell.

< 77h/299H 67v/113V Pos: sitting >
< T: Eri TP: sit TC:pretty hurt E: earth sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zabrahpunso wkadar'
-=[A Drow Elf causes the earth to rise up in the shape of a fist!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 15h/299H 67v/113V Pos: sitting >
< T: Eri TP: sit TC: awful E: earth sta EP: excellent >
 You block an earth elemental's lunge at you.
An earth elemental misses you.

< 15h/299H 67v/113V Pos: sitting >
< T: Eri TP: sit TC: awful E: earth sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 15h/299H 67v/113V Pos: sitting >
< T: Eri TP: sit TC: awful E: earth sta EP: excellent >
 You miss an earth elemental.
You clamber to your feet.

< 15h/299H 67v/113V Pos: standing >
< T: Eri TP: sta TC: awful E: earth sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
-=[YOU'RE HIT!  A lightning bolt from a Drow Elf starts your skin smoking.]=-
Your some holy beads exploded spreading charges of electrical energy!
Your some holy beads exploded spreading charges of electrical energy!