<worn on head> a knight's clay helmet
<worn in ear> a static glass earring
<worn around neck> some holy beads
<worn on body> a thin priest gown
<worn about body> a boar skin cloak
<worn on arms> a pair of thin cloth sleeves
<worn on hands> a pair of brown leather gloves
<primary weapon> a large stone warhammer
<worn on legs> a pair of thin cloth pants
<worn on feet> a pair of wormskin boots
Alas, you cannot go that way. . . .
< 107h/287H 79v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 107h/287H 79v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 107h/287H 80v/106V Pos: standing >
You quickly scan the area.
You see nothing.
< 107h/287H 80v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -E -U
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
The corpse of a troglodyte sentinel is lying here.
< 107h/287H 79v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 107h/287H 79v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 107h/287H 80v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -W -D
< 107h/287H 79v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 108h/287H 80v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 108h/287H 81v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -E -U
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
The corpse of a troglodyte sentinel is lying here.
< 108h/287H 80v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 108h/287H 81v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
The corpse of a troglodyte female is lying here.
[3] The corpse of a troglodyte male is lying here.
A troglodyte berserker charges through the tunnels here.
< 108h/287H 80v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 108h/287H 80v/106V Pos: standing >
You quickly scan the area.
You see nothing.
< 108h/287H 81v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -E -U
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
The corpse of a troglodyte sentinel is lying here.
< 108h/287H 80v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 108h/287H 81v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 108h/287H 81v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -W -D
< 108h/287H 80v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -S
The corpse of a troglodyte female is lying here.
< 108h/287H 79v/106V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
In the Dark Troglodyte Caves
Obvious exits: -E -S
A troglodyte female prowls through the caves here.
A troglodyte berserker charges through the tunnels here.
< 109h/287H 80v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 109h/287H 80v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 109h/287H 81v/106V Pos: standing >
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
A Drow Elf enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 109h/287H 82v/106V Pos: standing >
You quickly scan the area.
Arlo who is close by to your east.
A troglodyte female who is close by to your east.
Brunthar who is not far off to your south.
A troglodyte berserker who is not far off to your south.
A troglodyte sentinel who is rather far off to your south.
A troglodyte sentinel who is rather far off to your south.
A troglodyte sentinel who is rather far off to your south.
A troglodyte sentinel who is rather far off to your south.
A troglodyte sentinel who is rather far off to your south.
< 109h/287H 82v/106V Pos: standing >
A Drow Elf leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
In the Dark Troglodyte Caves
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a Grey Elf is lying here.
An earth elemental stands here, looking like a living rock. (minion)
A Kobold (small) Sickly Pale Ale - Brewed in Blood stands, floating here.
An earth elemental stands here, looking like a living rock. (minion)
A Drow Elf (medium) Lord of the DrAuGhT - Brewed in Blood stands in mid-air here.
A Drow Elf (medium) Lord of the DrAuGhT - Brewed in Blood stands in mid-air here.
A Drow Elf (medium) Lord of the DrAuGhT - Brewed in Blood stands in mid-air here.
A Drow Elf (medium) Lord of the DrAuGhT - Brewed in Blood stands in mid-air here.
A Drow Elf (medium) Lord of the DrAuGhT - Brewed in Blood stands in mid-air here.
Arlo (Firbolg)(huge) stands here, fighting a troglodyte female.
A troglodyte female stands here, fighting Arlo.
< 109h/287H 82v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 109h/287H 82v/106V Pos: standing >
A Drow Elf leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
A Drow Elf leaves west.
An earth elemental leaves west.
An earth elemental leaves west.
< 109h/287H 82v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 109h/287H 82v/106V Pos: standing >
Arlo attempts to flee.
Arlo tries to flee, but can't make it out of here!
< 110h/287H 84v/106V Pos: standing >
A troglodyte female dodges Arlo's attack.
Arlo's slash seriously wounds a troglodyte female.
< 110h/287H 85v/106V Pos: standing >
Arlo dodges a troglodyte female's attack.
A troglodyte female's fine punch wounds Arlo.
Alas, you cannot go that way. . . .
< 110h/287H 85v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 110h/287H 85v/106V Pos: standing >
Arlo attempts to flee.
Arlo leaves west.
< 110h/287H 86v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of a Grey Elf is lying here.
A troglodyte female prowls through the caves here.
< 110h/287H 86v/106V Pos: standing >
You quickly scan the area.
Arlo who is close by to your west.
A troglodyte female who is close by to your west.
A troglodyte berserker who is close by to your west.
< 110h/287H 87v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -S -D
< 110h/287H 87v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -U
< 111h/287H 87v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -E -W
< 111h/287H 87v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -S -W
< 111h/287H 87v/106V Pos: standing >
You quickly scan the area.
A troglodyte child who is close by to your south.
A troglodyte child who is close by to your south.
A troglodyte child who is close by to your south.
< 111h/287H 88v/106V Pos: standing >
In a Dark and Warm Hatching Nest in the Troglodyte Caves
Obvious exits: -N
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 111h/287H 87v/106V Pos: standing >
In a Dark and Warm Hatching Nest in the Troglodyte Caves
Obvious exits: -N
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 112h/287H 90v/106V Pos: standing >
You don't know that spell!
< 112h/287H 92v/106V Pos: standing >
You quickly scan the area.
You see nothing.
< 112h/287H 92v/106V Pos: standing >
You start chanting...
< 112h/287H 93v/106V Pos: standing >
Casting: heal
< 113h/287H 95v/106V Pos: standing >
You complete your spell...
A warm feeling fills your body!
< 216h/287H 95v/106V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 216h/287H 96v/106V Pos: standing >
In a Dark and Warm Hatching Nest in the Troglodyte Caves
Obvious exits: -N
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 216h/287H 97v/106V Pos: standing >
You quickly scan the area.
You see nothing.
< 216h/287H 98v/106V Pos: standing >
You don't know that spell!
< 216h/287H 99v/106V Pos: standing >
You start chanting...
< 217h/287H 101v/106V Pos: standing >
Casting: vitality ****
< 217h/287H 102v/106V Pos: standing >
Casting: vitality **
< 217h/287H 104v/106V Pos: standing >
You complete your spell...
You feel vitalized.
< 218h/287H 106v/106V Pos: standing >
You quickly scan the area.
You see nothing.
< 318h/387H 106v/106V Pos: standing >
You sit down and relax.
< 318h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 318h/387H 106v/106V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - heal
( 4th circle) 1 - summon
4 - invigorate
( 3rd circle) 6 - cure critic
1 - cause critical
( 2nd circle) 2 - cure serious
5 - cause serious
( 1st circle) 3 - armor
3 - bless
1 - turn undead
And you are currently praying for the following spells:
12 seconds: ( 5th) heal
24 seconds: ( 5th) heal
36 seconds: ( 5th) heal
49 seconds: ( 5th) vitality
You can pray 1 1st and 1 4th circle spell(s).
You continue your praying.
< 318h/387H 106v/106V Pos: sitting >
You start meditating...
< 318h/387H 106v/106V Pos: sitting >
You stop meditating.
Your group consists of ( 3/30):
( Head) Brunthar
(Front) 319/387 hit, 106/106 move Songen
(Front) Arlo
< 319h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 320h/387H 106v/106V Pos: sitting >
Pardon?
< 320h/387H 106v/106V Pos: sitting >
In a Dark and Warm Hatching Nest in the Troglodyte Caves
Obvious exits: -N
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 320h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 321h/387H 106v/106V Pos: sitting >
You have finished praying for heal.
< 321h/387H 106v/106V Pos: sitting >
< 322h/387H 106v/106V Pos: sitting >
In a Dark and Warm Hatching Nest in the Troglodyte Caves
Obvious exits: -N
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 322h/387H 106v/106V Pos: sitting >
Saving Songen.
< 322h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 322h/387H 106v/106V Pos: sitting >
Pardon?
< 322h/387H 106v/106V Pos: sitting >
Saving Songen.
< 323h/387H 106v/106V Pos: sitting >
In a Dark and Warm Hatching Nest in the Troglodyte Caves
Obvious exits: -N
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 323h/387H 106v/106V Pos: sitting >
Pardon?
< 323h/387H 106v/106V Pos: sitting >
Pardon?
< 323h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 323h/387H 106v/106V Pos: sitting >
Sorry, you're quite busy memorizing at the moment.
< 324h/387H 106v/106V Pos: sitting >
You clamber to your feet.
You abandon your praying.
< 324h/387H 106v/106V Pos: standing >
You are already standing.
< 324h/387H 106v/106V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep! Go to an Inn!
< 324h/387H 106v/106V Pos: standing >
You sit down and relax.
< 325h/387H 106v/106V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - heal
( 4th circle) 1 - summon
4 - invigorate
( 3rd circle) 6 - cure critic
1 - cause critical
( 2nd circle) 2 - cure serious
5 - cause serious
( 1st circle) 3 - armor
3 - bless
1 - turn undead
And you are currently praying for the following spells:
12 seconds: ( 5th) heal
24 seconds: ( 5th) heal
36 seconds: ( 5th) vitality
You can pray 1 1st and 1 4th circle spell(s).
You continue your praying.
< 325h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 325h/387H 106v/106V Pos: sitting >
You start meditating...
< 325h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 326h/387H 106v/106V Pos: sitting >
< 326h/387H 106v/106V Pos: sitting >
You have finished praying for heal.
< 326h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 327h/387H 106v/106V Pos: sitting >
You stop meditating.
In a Dark and Warm Hatching Nest in the Troglodyte Caves
Obvious exits: -N
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 328h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 329h/387H 106v/106V Pos: sitting >
< 329h/387H 106v/106V Pos: sitting >
You have finished praying for heal.
< 330h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 330h/387H 106v/106V Pos: sitting >
Brunthar has just given you his consent.
< 330h/387H 106v/106V Pos: sitting >
No one here by that name.
< 330h/387H 106v/106V Pos: sitting >
You clamber to your feet.
You abandon your praying.
< 331h/387H 106v/106V Pos: standing >
You are already standing.
< 331h/387H 106v/106V Pos: standing >
You quickly scan the area.
You see nothing.
< 331h/387H 106v/106V Pos: standing >
You start chanting...
< 332h/387H 106v/106V Pos: standing >
You complete your spell...
You failed.
< 332h/387H 106v/106V Pos: standing >
You stop following Brunthar.
Your group has been disbanded.
< 332h/387H 106v/106V Pos: standing >
You quickly scan the area.
You see nothing.
< 333h/387H 106v/106V Pos: standing >
You sit down and relax.
< 333h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 334h/387H 106v/106V Pos: sitting >
< 334h/387H 106v/106V Pos: sitting >
You start meditating...
< 334h/387H 106v/106V Pos: sitting >
Hint: Knocking your foe down will increase the damage you do to him.
< 334h/387H 106v/106V Pos: sitting >
< 335h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 335h/387H 106v/106V Pos: sitting >
You stop meditating.
You are already resting.
< 336h/387H 106v/106V Pos: sitting >
You have memorized the following spells:
( 5th circle) 4 - heal
( 4th circle) 4 - invigorate
( 3rd circle) 6 - cure critic
1 - cause critical
( 2nd circle) 2 - cure serious
5 - cause serious
( 1st circle) 3 - armor
3 - bless
1 - turn undead
And you are currently praying for the following spells:
12 seconds: ( 5th) vitality
23 seconds: ( 4th) summon
You can pray 1 1st and 1 4th circle spell(s).
You continue your praying.
< 336h/387H 106v/106V Pos: sitting >
You start meditating...
< 336h/387H 106v/106V Pos: sitting >
< 337h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 337h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 337h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 339h/387H 106v/106V Pos: sitting >
You have finished praying for vitality.
< 339h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 340h/387H 106v/106V Pos: sitting >
Maybe you should get on your feet first?
< 341h/387H 106v/106V Pos: sitting >
You have finished praying for summon.
Your prayers are complete.
< 342h/387H 106v/106V Pos: sitting >
You clamber to your feet.
< 342h/387H 106v/106V Pos: standing >
You quickly scan the area.
You see nothing.
< 342h/387H 106v/106V Pos: standing >
You quickly scan the area.
You see nothing.
< 342h/387H 106v/106V Pos: standing >
In a Dark and Warm Hatching Nest in the Troglodyte Caves
Obvious exits: -N
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 342h/387H 106v/106V Pos: standing >
You quickly scan the area.
You see nothing.
< 343h/387H 106v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -S -W
< 343h/387H 105v/106V Pos: standing >
You quickly scan the area.
A troglodyte child who is close by to your south.
A troglodyte child who is close by to your south.
A troglodyte child who is close by to your south.
A troglodyte assassin who is not far off to your west.
< 343h/387H 105v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -E -W
< 343h/387H 104v/106V Pos: standing >
You quickly scan the area.
A troglodyte assassin who is close by to your west.
< 343h/387H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 343h/387H 105v/106V Pos: standing >
You quickly scan the area.
A troglodyte assassin who is close by to your west.
< 343h/387H 106v/106V Pos: standing >
You quickly scan the area.
A troglodyte assassin who is close by to your west.
< 344h/387H 106v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -U
A troglodyte assassin sneaks through the tunnels here.
< 344h/387H 105v/106V Pos: standing >
Pardon?
< 344h/387H 105v/106V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by above you.
< 344h/387H 105v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -S -D
A troglodyte female prowls through the caves here.
< 344h/387H 104v/106V Pos: standing >
You quickly scan the area.
A troglodyte assassin who is close by below you.
< 344h/387H 104v/106V Pos: standing >
You quickly scan the area.
A troglodyte assassin who is close by below you.
< 345h/387H 105v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
< 345h/387H 104v/106V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte berserker who is close by to your west.
A troglodyte female who is close by to your west.
< 345h/387H 105v/106V Pos: standing >
You do not see that item here.
< 345h/387H 106v/106V Pos: standing >
It appears to be the corpse of Korus.
a squat obsidian totem
a soft skin cloak
a pair of brown leather gloves
a pair of fur boots
a diabolical leather girth
some light brass sleeves
some icy gold leggings
a sparkling ivory tunic
a bloody crystal band
a marbled quartz totem
a firwood bear totem
a strange black stone
a rugged adventurers satchel (illuminating)
< 346h/387H 106v/106V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte berserker who is close by to your west.
A troglodyte female who is close by to your west.
< 346h/387H 106v/106V Pos: standing >
You get a squat obsidian totem from the corpse of Korus.
You get a soft skin cloak from the corpse of Korus.
You get a pair of brown leather gloves from the corpse of Korus.
You get a pair of fur boots from the corpse of Korus.
You get a diabolical leather girth from the corpse of Korus.
You get some light brass sleeves from the corpse of Korus.
You get some icy gold leggings from the corpse of Korus.
You get a sparkling ivory tunic from the corpse of Korus.
You get a bloody crystal band from the corpse of Korus.
You can't carry any more.
< 346h/387H 106v/106V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte berserker who is close by to your west.
A troglodyte female who is close by to your west.
< 347h/387H 106v/106V Pos: standing >
You put 9 items into a rugged adventurers satchel.
< 347h/387H 106v/106V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
< 347h/387H 106v/106V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte berserker who is close by to your west.
A troglodyte female who is close by to your west.
< 348h/387H 106v/106V Pos: standing >
Pardon?
< 348h/387H 106v/106V Pos: standing >
You get a marbled quartz totem from the corpse of Korus.
You get a firwood bear totem from the corpse of Korus.
You get a strange black stone from the corpse of Korus.
You get a rugged adventurers satchel from the corpse of Korus.
< 348h/387H 106v/106V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 348h/387H 106v/106V Pos: standing >
A Kobold boggles at the concept.
< 348h/387H 106v/106V Pos: standing >
A Drow Elf gives an order to his followers.
You are knocked to the ground by an earth elemental's mighty bash!
You dodge a bash from an earth elemental, who loses its balance and falls.
< 345h/387H 106v/106V Pos: sitting >
< T: Songen TP: sit TC: small wounds E: earth sta EP: excellent >
A Kobold starts casting an offensive spell.
< 345h/387H 106v/106V Pos: sitting >
< T: Songen TP: sit TC: small wounds E: earth sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Kobold. OUCH!]=-
OUCH! That really did HURT!
< 247h/387H 106v/106V Pos: sitting >
< T: Songen TP: sit TC: few wounds E: earth sta EP: excellent >
You miss an earth elemental.
< 247h/387H 106v/106V Pos: sitting >
< T: Songen TP: sit TC: few wounds E: earth sta EP: excellent >
A Kobold starts casting an offensive spell.
< 247h/387H 106v/106V Pos: sitting >
< T: Songen TP: sit TC: few wounds E: earth sta EP: excellent >
-=[An earth elemental's decent crush wounds you.]=-
-=[An earth elemental's fine crush wounds you.]=-
< 234h/387H 106v/106V Pos: sitting >
< T: Songen TP: sit TC: few wounds E: earth sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 234h/387H 106v/106V Pos: sitting >
< T: Songen TP: sit TC: few wounds E: earth sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Kobold. OUCH!]=-
OUCH! That really did HURT!
< 139h/387H 106v/106V Pos: sitting >
< T: Songen TP: sit TC: nasty wounds E: earth sta EP: excellent >
A Kobold starts casting an offensive spell.
< 139h/387H 106v/106V Pos: sitting >
< T: Songen TP: sit TC: nasty wounds E: earth sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zabrahpunso wkadar'
-=[A Drow Elf causes the earth to rear up in the form of a fist!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< -2h/387H 106v/106V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Kobold. OUCH!]=-
Your tigerskin shield [superior] melted from the intense heat!
Your some holy beads melted from the intense heat!