The death of [32 Zealot] Dlanor (Halfling)

in An Artic Plain

from the perspective of [37 Elaphidist] Zephyr Brewed in Blood (Githyanki)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       a blood hawk headdress [88%]
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a silver tooth earring
<worn in ear>        an earring of bone [superior]
<worn on face>       a veil named 'Sorrow' (magic) [83%]
<worn around neck>   a coil of darkness
<worn around neck>   a foxfur scarf
<worn on body>       a smoke dragon scalemail suit (glowing)
<worn about body>    the masters cloak (glowing) [88%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt adorned by shrunken heads
<worn on belt buckle>a severed dragon tail of intelligence [86%]
<worn around wrist>  a bracelet of ice (magic)
<worn around wrist>  a bracelet of ice (magic)
<worn on hands>      a pair of ghostly gloves (magic)
<worn on finger>     the ring of the overfiend
<worn on finger>     a ring of souls (magic) (glowing)
<worn on legs>       a pair of dragonscale leg plates (magic)
<worn on feet>       a pair of leather shoes

Obvious exits: -N -S
Najj enters from the south.
Phuc enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
Col enters from the south.

< 355h/355H 235v/253V Pos: standing >

< 355h/355H 235v/253V Pos: standing >
You quickly scan the area.
A caribou who is close by to your north.
A village native who is close by to your north.
A brutish protector who is not far off to your north.
A village native who is a brief walk away to your north.
A brutish protector who is a brief walk away to your north.

< 355h/355H 236v/253V Pos: standing >
You quickly scan the area.
A caribou who is close by to your north.
A village native who is close by to your north.
A brutish protector who is not far off to your north.
A village native who is a brief walk away to your north.
A brutish protector who is a brief walk away to your north.

< 355h/355H 238v/253V Pos: standing >

		Score information for Zephyr

Level: 37   Race: Githyanki   Class: Monk / Elaphidist Sex: Male
Hit points: 355(355)  Moves: 238(253)
Coins carried:    2 platinum    46 gold    14 silver    17 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +1.83   Deaths:   20
Detecting:      Invisible Evil Good Magic Heat
Protected from: Evil Fire Cold Animals
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sparkling
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.86 
Leaderboard Points:  655 

Active Spells:
--------------
haste (14 minutes)
heroism (10 minutes)
agility (25 minutes)
improved invisibility (4 minutes)
pantherspeed (11 minutes)
fire ward (13 minutes)
cold ward (13 minutes)
dexterity (19 minutes)
strength (19 minutes)


< 355h/355H 238v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: The Worn Wagon Trail
</map>

<map>
Zone: Miaeril Village.
Room: The Worn Wagon Trail
</map>
The Worn Wagon Trail
Obvious exits: -N -S
A caribou graciously leaps from spot to spot in the tundra, looking about.(Red Aura)
A village native greets you with a nod.(Gold Aura)
Najj enters from the south.
Phuc enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
Col enters from the south.

< 355h/355H 237v/253V Pos: standing >

< 355h/355H 238v/253V Pos: standing >
You quickly scan the area.
A brutish protector who is close by to your north.
A village native who is not far off to your north.
A brutish protector who is not far off to your north.
A village native who is in the distance to your north.
A village native who is in the distance to your north.

< 355h/355H 239v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: Opening to Miaeril Village
</map>

<map>
Zone: Miaeril Village.
Room: Opening to Miaeril Village
</map>
Opening to Miaeril Village
Obvious exits: -N -E -S
A brutish protector stands tall patrolling the area.(Gold Aura)
Najj enters from the south.
Phuc enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
Col enters from the south.

< 355h/355H 237v/253V Pos: standing >

< 355h/355H 238v/253V Pos: standing >
You quickly scan the area.
A village native who is close by to your north.
A brutish protector who is close by to your north.
A village native who is rather far off to your north.
A village native who is rather far off to your north.
A strange hooded figure who is close by to your east.
A blood hawk who is not far off to your east.
A shadowy figure who is not far off to your east.
A giant terzak who is a brief walk away to your east.
A snow fox who is a brief walk away to your east.
A giant terzak who is rather far off to your east.
A caribou who is close by to your south.
A village native who is close by to your south.

< 355h/355H 239v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: A Cobblestone Roadway
</map>

<map>
Zone: Miaeril Village.
Room: A Cobblestone Roadway
</map>
A Cobblestone Roadway
Obvious exits: -N -E -S -W#
A village native greets you with a nod.(Gold Aura)
A brutish protector stands tall patrolling the area.(Gold Aura)
Najj enters from the south.
Phuc enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
Col enters from the south.

< 355h/355H 239v/253V Pos: standing >
You quickly scan the area.
A village native who is a brief walk away to your north.
A village native who is a brief walk away to your north.
A brutish protector who is in the distance to your north.
A wild ratak who is not far off to your east.
A wild ratak who is rather far off to your east.
A Halfling who is in the distance to your east.
A brutish protector who is close by to your south.
A caribou who is not far off to your south.
A village native who is not far off to your south.

< 355h/355H 240v/253V Pos: standing >

< 355h/355H 241v/253V Pos: standing >
You quickly scan the area.
A village native who is a brief walk away to your north.
A village native who is a brief walk away to your north.
A brutish protector who is in the distance to your north.
A wild ratak who is not far off to your east.
A wild ratak who is not far off to your east.
A wild ratak who is rather far off to your east.
A Halfling who is in the distance to your east.
A Githzerai who is in the distance to your east.
A brutish protector who is close by to your south.
A caribou who is not far off to your south.
A village native who is not far off to your south.

< 355h/355H 242v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: A Cobblestone Roadway
</map>
A Cobblestone Roadway
Obvious exits: -N -E -S -W
Najj enters from the south.
Phuc enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
Col enters from the south.

< 355h/355H 242v/253V Pos: standing >

< 355h/355H 242v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: A Cobblestone Roadway
</map>

<map>
Zone: Miaeril Village.
Room: A Cobblestone Roadway
</map>
A Cobblestone Roadway
Obvious exits: -N -E -S -W#
A village native greets you with a nod.(Gold Aura)
A brutish protector stands tall patrolling the area.(Gold Aura)
Najj enters from the north.
Phuc enters from the north.
The wraith of a grumbling ogre soldier enters from the north.
The wraith of a grumbling ogre soldier enters from the north.
Col enters from the north.

< 355h/355H 247v/253V Pos: standing >
You quickly scan the area.
A village native who is a brief walk away to your north.
A village native who is a brief walk away to your north.
A brutish protector who is in the distance to your north.
A wild ratak who is not far off to your east.
A wild ratak who is not far off to your east.
A wild ratak who is rather far off to your east.
A Halfling who is in the distance to your east.
A Githzerai who is in the distance to your east.
A brutish protector who is close by to your south.
A caribou who is not far off to your south.
A village native who is not far off to your south.

< 355h/355H 247v/253V Pos: standing >

< 355h/355H 248v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -E -S -W
The corpse of a bruised salmon is lying here.
Najj enters from the west.
Phuc enters from the west.
The wraith of a grumbling ogre soldier enters from the west.
The wraith of a grumbling ogre soldier enters from the west.
Col enters from the west.

< 355h/355H 248v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: The Miaeril Forest
</map>

<map>
Zone: Miaeril Village.
Room: The Miaeril Forest
</map>
The Miaeril Forest
Obvious exits: -N -E -S -W
A wild ratak scurries around incredibly fast.
A wild ratak scurries around incredibly fast.
Najj enters from the west.
Phuc enters from the west.
The wraith of a grumbling ogre soldier enters from the west.
The wraith of a grumbling ogre soldier enters from the west.
Col enters from the west.

< 355h/355H 246v/253V Pos: standing >

< 355h/355H 247v/253V Pos: standing >

< 355h/355H 248v/253V Pos: standing >

< 355h/355H 249v/253V Pos: standing >
The Miaeril Forest
You extend your sights eastward.
The Miaeril Forest
Obvious exits: -N -E -S -W

< 355h/355H 252v/253V Pos: standing >
You quickly scan the area.
A shadowy figure who is close by to your north.
A shadowy figure who is close by to your north.
A giant terzak who is not far off to your north.
A shadowy figure who is in the distance to your north.
A wild ratak who is not far off to your east.
A Halfling who is a brief walk away to your east.
A Githzerai who is a brief walk away to your east.
A blood hawk who is close by to your south.
A shadowy figure who is close by to your south.
A village native who is not far off to your west.
A brutish protector who is not far off to your west.

< 355h/355H 252v/253V Pos: standing >

< 355h/355H 253v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: The Miaeril Forest
</map>
The Miaeril Forest
Obvious exits: -N -E -S -W
Najj enters from the west.
Phuc enters from the west.
The wraith of a grumbling ogre soldier enters from the west.
The wraith of a grumbling ogre soldier enters from the west.
Col enters from the west.

< 355h/355H 251v/253V Pos: standing >

< 355h/355H 251v/253V Pos: standing >
The Miaeril Forest
You extend your sights eastward.
The Miaeril Forest
Obvious exits: -N -E -S -W
A wild ratak scurries around incredibly fast.

< 355h/355H 251v/253V Pos: standing >
You quickly scan the area.
A giant terzak who is not far off to your north.
A giant terzak who is not far off to your north.
A wild ratak who is a brief walk away to your north.
A shadowy figure who is a brief walk away to your north.
A wild ratak who is in the distance to your north.
A wild ratak who is close by to your east.
A snow fox who is close by to your south.
A shadowy figure who is close by to your west.
A wild ratak who is close by to your west.
A wild ratak who is close by to your west.
A village native who is a brief walk away to your west.

< 355h/355H 251v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: The Miaeril Forest
</map>

<map>
Zone: Miaeril Village.
Room: The Miaeril Forest
</map>
The Miaeril Forest
Obvious exits: -N -E -S -W
A wild ratak scurries around incredibly fast.
Najj enters from the west.
Phuc enters from the west.
The wraith of a grumbling ogre soldier enters from the west.
The wraith of a grumbling ogre soldier enters from the west.
Col enters from the west.

< 355h/355H 249v/253V Pos: standing >

< 355h/355H 249v/253V Pos: standing >
An Artic Plain
You extend your sights eastward.
An Artic Plain
Obvious exits: -N -W

< 355h/355H 249v/253V Pos: standing >
You quickly scan the area.
A blood hawk who is rather far off to your north.
A shadowy figure who is rather far off to your north.
A giant terzak who is close by to your south.
A giant terzak who is close by to your south.
A snow fox who is close by to your west.
A shadowy figure who is not far off to your west.
A wild ratak who is not far off to your west.
A wild ratak who is not far off to your west.
A village native who is rather far off to your west.
A brutish protector who is rather far off to your west.

< 355h/355H 253v/253V Pos: standing >
You kneel.

< 355h/355H 253v/253V Pos: kneeling >
Spring-leap at who?

< 355h/355H 253v/253V Pos: kneeling >
You rise to your feet.

< 355h/355H 253v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: An Artic Plain
</map>
An Artic Plain
Obvious exits: -N -W
Najj enters from the west.
Phuc enters from the west.
The wraith of a grumbling ogre soldier enters from the west.
The wraith of a grumbling ogre soldier enters from the west.
Col enters from the west.

< 355h/355H 251v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: An Artic Plain
</map>

<map>
Zone: Miaeril Village.
Room: An Artic Plain
</map>
An Artic Plain
Obvious exits: -N -E -S -W
A hulking olyx slowly roams the tundra.
Najj enters from the south.
Phuc enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
Col enters from the south.

< 355h/355H 249v/253V Pos: standing >

< 355h/355H 249v/253V Pos: standing >
You quickly scan the area.
A blood hawk who is close by to your north.
A shadowy figure who is a brief walk away to your west.

< 355h/355H 252v/253V Pos: standing >
You quickly scan the area.
A blood hawk who is close by to your north.
A shadowy figure who is a brief walk away to your west.

< 355h/355H 253v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: An Artic Plain
</map>
An Artic Plain
Obvious exits: -N -W
Najj enters from the north.
Phuc enters from the north.
The wraith of a grumbling ogre soldier enters from the north.
The wraith of a grumbling ogre soldier enters from the north.
Col enters from the north.

< 355h/355H 251v/253V Pos: standing >

< 355h/355H 251v/253V Pos: standing >
You boggle at that concept.

< 355h/355H 251v/253V Pos: standing >

		Score information for Zephyr

Level: 37   Race: Githyanki   Class: Monk / Elaphidist Sex: Male
Hit points: 355(355)  Moves: 251(253)
Coins carried:    2 platinum    46 gold    14 silver    17 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +1.83   Deaths:   20
Detecting:      Invisible Evil Good Magic Heat
Protected from: Evil Fire Cold Animals
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sparkling
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.86 
Leaderboard Points:  655 

Active Spells:
--------------
haste (14 minutes)
heroism (10 minutes)
agility (25 minutes)
improved invisibility (4 minutes)
pantherspeed (11 minutes)
fire ward (13 minutes)
cold ward (13 minutes)
dexterity (19 minutes)
strength (19 minutes)


< 355h/355H 251v/253V Pos: standing >
You quickly scan the area.
A hulking olyx who is close by to your north.
A blood hawk who is not far off to your north.
A Halfling who is a brief walk away to your north.
A wild ratak who is close by to your west.
A shadowy figure who is a brief walk away to your west.
A wild ratak who is a brief walk away to your west.
A wild ratak who is a brief walk away to your west.
A village native who is in the distance to your west.
A brutish protector who is in the distance to your west.

< 355h/355H 251v/253V Pos: standing >

< 355h/355H 251v/253V Pos: standing >

< 355h/355H 251v/253V Pos: standing >
An Artic Plain
Obvious exits: -N -W
*Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
*The wraith of a grumbling ogre soldier stands here. (minion) (Red Aura)
*The wraith of a grumbling ogre soldier stands here. (minion) (Red Aura)
*Phuc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)

< 355h/355H 251v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: The Miaeril Forest
</map>

<map>
Zone: Miaeril Village.
Room: The Miaeril Forest
</map>
The Miaeril Forest
Obvious exits: -N -E -S -W
A wild ratak scurries around incredibly fast.
Najj enters from the east.
Phuc enters from the east.
The wraith of a grumbling ogre soldier enters from the east.
The wraith of a grumbling ogre soldier enters from the east.
Col enters from the east.

< 355h/355H 249v/253V Pos: standing >

< 355h/355H 249v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: An Artic Plain
</map>
An Artic Plain
Obvious exits: -N -W
Najj enters from the west.
Phuc enters from the west.
The wraith of a grumbling ogre soldier enters from the west.
The wraith of a grumbling ogre soldier enters from the west.
Col enters from the west.

< 355h/355H 249v/253V Pos: standing >

< 355h/355H 250v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: An Artic Plain
</map>
An Artic Plain
Obvious exits: -N -E -S -W
Najj enters from the south.
Phuc enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
Col enters from the south.

< 355h/355H 249v/253V Pos: standing >
You quickly scan the area.
A hulking olyx who is close by to your north.
A blood hawk who is close by to your north.
A shadowy figure who is a brief walk away to your west.

< 355h/355H 250v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: An Artic Plain
</map>

<map>
Zone: Miaeril Village.
Room: An Artic Plain
</map>
An Artic Plain
Obvious exits: -N -E -S -W
A hulking olyx slowly roams the tundra.
A blood hawk flaunts its wingspan in a taunting gesture.
Najj enters from the south.
Phuc enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
The wraith of a grumbling ogre soldier enters from the south.
Col enters from the south.

< 355h/355H 249v/253V Pos: standing >

< 355h/355H 250v/253V Pos: standing >

< 355h/355H 250v/253V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your east.
A hulking olyx who is close by to your east.
A Halfling who is close by to your east.
A hulking olyx who is close by to your east.
A hulking olyx who is close by to your east.
A giant terzak who is not far off to your west.
A giant terzak who is not far off to your west.
A giant terzak who is not far off to your west.
A wild ratak who is a brief walk away to your west.

< 355h/355H 253v/253V Pos: standing >

< 355h/355H 253v/253V Pos: standing >
You quickly scan the area.
A hulking olyx who is close by to your east.
A Halfling who is close by to your east.
A hulking olyx who is close by to your east.
A hulking olyx who is close by to your east.
A giant terzak who is close by to your east.
A giant terzak who is not far off to your west.
A giant terzak who is not far off to your west.
A giant terzak who is not far off to your west.
A wild ratak who is a brief walk away to your west.

< 355h/355H 253v/253V Pos: standing >

< 355h/355H 253v/253V Pos: standing >

<map>
Zone: Miaeril Village.
Room: An Artic Plain
</map>

<map>
Zone: Miaeril Village.
Room: An Artic Plain
</map>
An Artic Plain
Obvious exits: -N -E# -S -W
A hulking olyx slowly roams the tundra.
A hulking olyx slowly roams the tundra.
A hulking olyx slowly roams the tundra.
A giant terzak skitters about hissing.
Najj enters from the west.
Phuc enters from the west.
The wraith of a grumbling ogre soldier enters from the west.
The wraith of a grumbling ogre soldier enters from the west.
Col enters from the west.

< 355h/355H 251v/253V Pos: standing >
A blood hawk enters from the west.

< 355h/355H 251v/253V Pos: standing >
You kneel.

< 355h/355H 251v/253V Pos: kneeling >
Spring-leap at who?

< 355h/355H 251v/253V Pos: kneeling >

<map>
Zone: Miaeril Village.
Room: An Artic Plain
</map>

<map>
Zone: Miaeril Village.
Room: An Artic Plain
</map>
An Artic Plain
Obvious exits: -N -W
A Halfling (small) stands, floating here.(Gold Aura)
A Githzerai (medium)  < The Commonwealth > stands, floating here.(Gold Aura)
Najj enters from the north.
Phuc enters from the north.
The wraith of a grumbling ogre soldier enters from the north.
The wraith of a grumbling ogre soldier enters from the north.
Col enters from the north.

< 355h/355H 246v/253V Pos: kneeling >
Najj snaps into visibility.
A Halfling is knocked to the ground by Najj's skillful bash!

< 355h/355H 246v/253V Pos: kneeling >
A Githzerai leaves west.
Alas, you cannot go that way. . . .

< 355h/355H 246v/253V Pos: kneeling >
Phuc gives an order to his followers.
The wraith of a grumbling ogre soldier starts casting an offensive spell.
Phuc snaps into visibility.
The wraith of a grumbling ogre soldier snaps into visibility.
The wraith of a grumbling ogre soldier starts casting an offensive spell.
The wraith of a grumbling ogre soldier snaps into visibility.

< 355h/355H 250v/253V Pos: kneeling >
The wraith of a grumbling ogre soldier completes its spell...
The wraith of a grumbling ogre soldier utters the words 'buoblg qrunsoqpze yugh'
The wraith of a grumbling ogre soldier's fist beats the life out of a Halfling, blood pours from his body!
You are kneeling already.

< 355h/355H 253v/253V Pos: kneeling >
Spring-leap at who?

< 355h/355H 253v/253V Pos: kneeling >
A Halfling says 'Beh fur gorhivinets end be sawed!'
A Halfling misses Najj.
A Halfling misses Najj.
A Halfling misses Najj.
A Halfling misses Najj.
A Halfling blocks Najj's lunge at him.
Najj's impressive slash strikes a Halfling very hard.
Najj's impressive slash seriously wounds a Halfling.

< 355h/355H 253v/253V Pos: kneeling >
Col starts casting an offensive spell.
Col snaps into visibility.
Maybe you should get up off your knees first?

< 355h/355H 253v/253V Pos: kneeling >
The wraith of a grumbling ogre soldier completes its spell...
The wraith of a grumbling ogre soldier utters the words 'buoblg qrunsoqpze yugh'
The wraith of a grumbling ogre soldier's fist beats the life out of a Halfling, blood pours from his body!
A Halfling's soldiers black-bone shield was completely destroyed by the massive blow!
A Halfling's pair of thick hydra-hide gloves [superior] was completely destroyed by the massive blow!
A Halfling's spiked limestone medallion was completely destroyed by the massive blow!
A Halfling's soldiers black-bone ring was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!