<worn as a badge> a gold hair pin (magic)
<worn on eyes> a finely-woven mesh eyepatch (illuminating)
<worn in ear> a green Cimmerian earring (illuminating)
<worn around neck> a fine necklace of seashells [superior] (magic) (glowing)
<worn around neck> a goblin unholy symbol [superior] (magic) (glowing)
<worn on body> some heavy platinum platemail (magic) (glowing) [80%]
<worn about body> a goblin holy cloak [superior] (magic) (glowing)
<worn on back> a backpack made of hemp (glowing)
<worn as quiver> a snakeskin quiver [superior] (glowing)
<worn on belt buckle>a petrified bone shard [superior] (magic) (humming) [78%]
<attached to belt> a snakeskin map (glowing)
<worn on arms> a finely woven pair of spidersilk sleeves [poor] (magic)
<held as shield> a tower shield caked with blood (magic)
<worn around wrist> a sparkling diamond bracer [poor] (magic)
<worn around wrist> a bracer of the serpent guard [superior] (magic)
<worn on hands> a pair of strange gauntlets [superior] (magic)
<worn on finger> a thick bone ring [poor] (magic) (glowing)
<primary weapon> a blood-red whip [superior] (magic)
<worn on legs> some tattered leggings [superior]
<worn on feet> some light obsidian moccasins from Golden Hall of the Crown
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
Dandimarton sits atop a great white steed.(Gold Aura)
< 547h/547H 148v/153V Pos: standing >
Jubei leaves east.
You follow Jubei.
Matafana Street In Front of a Home
The street continues to travel in a west and easterly direction. The street
has been recently cleared of any filth or trash that tends to accumulate on a
main thoroughfare. There are some small bushes place along the sidewalk to add
to the asthetic value of the street. There is a rather large building located
to the south that looks to be a home of a wealthy dignitary. The grass that
grows on the lawn is long and full of many weeds. To the north is the large
building that is the Battle School. There are many shouts and rings of metal
on metal coming from it. One may travel east or west on the street. To travel
south one must open the door to the house.
Obvious exits: -East -South# -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 150v/153V Pos: standing >
Jubei leaves east.
You follow Jubei.
Matafana Street
Matafana Street continues here through the northern regions of town. The
street has been recently cleaned and washed. Some soap suds are still visible
in the gutters on either side of the road. There are many large flower beds
to the north, all filled with colorful plants and herbs. There are many parks
in the city, some of which are located nearby. The air smells fresh and good
here as it is far away from the crowded market areas in the southeastern part
of town. One may travel west or east from this point.
Obvious exits: -East -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
Anguaine, a Paladin of the _-=(Holy Order)=-_ walks here.(Gold Aura)
< 547h/547H 150v/153V Pos: standing >
Jubei leaves east.
You follow Jubei.
Intersection of Matafana Street and Green Plum Avenue
Matanfa Street continues here. There is a large square here as the street
intersects with Green Plum Avenue. There are many people in this square
during mid-day, but at night the shadier people hang out here. There are a few
stone benches, some of which are broken or badly scratched. There are a few
weeds growing near the building to the north, somehow forgotten by the workers
of the city. The street is paved in dark stone, all of which is mortared in
place. One may travel west or east on Matafana Street or south on Green Plum
Avenue from this point.
Obvious exits: -East -South -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 149v/153V Pos: standing >
Jubei leaves east.
You follow Jubei.
Along the Broad Path of Matafana
Matafana Street continues here through the northern regions of Tentro. The
ground here has been recently washed and appears to be very clean. The stone
pavement has been fitted perfectly, no cracks or bulging stones. There are a
few large buildings in this part of town, all of which are in excellent shape.
There are no stone benches in this part of town, but there are holes in the
sidewalks where the benches used to be. There is little to see on this part
of the street. One may travel to the east or west from this point.
Obvious exits: -East -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
A common citizen walks through the streets here.(Gold Aura)
< 547h/547H 148v/153V Pos: standing >
Jubei leaves west.
You follow Jubei.
Intersection of Matafana Street and Green Plum Avenue
Matanfa Street continues here. There is a large square here as the street
intersects with Green Plum Avenue. There are many people in this square
during mid-day, but at night the shadier people hang out here. There are a few
stone benches, some of which are broken or badly scratched. There are a few
weeds growing near the building to the north, somehow forgotten by the workers
of the city. The street is paved in dark stone, all of which is mortared in
place. One may travel west or east on Matafana Street or south on Green Plum
Avenue from this point.
Obvious exits: -East -South -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 152v/153V Pos: standing >
Jubei leaves west.
You follow Jubei.
Matafana Street
Matafana Street continues here through the northern regions of town. The
street has been recently cleaned and washed. Some soap suds are still visible
in the gutters on either side of the road. There are many large flower beds
to the north, all filled with colorful plants and herbs. There are many parks
in the city, some of which are located nearby. The air smells fresh and good
here as it is far away from the crowded market areas in the southeastern part
of town. One may travel west or east from this point.
Obvious exits: -East -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
Anguaine, a Paladin of the _-=(Holy Order)=-_ walks here.(Gold Aura)
< 547h/547H 151v/153V Pos: standing >
Jubei looks at Anguaine.
< 547h/547H 152v/153V Pos: standing >
Jubei leaves west.
You follow Jubei.
Matafana Street In Front of a Home
The street continues to travel in a west and easterly direction. The street
has been recently cleared of any filth or trash that tends to accumulate on a
main thoroughfare. There are some small bushes place along the sidewalk to add
to the asthetic value of the street. There is a rather large building located
to the south that looks to be a home of a wealthy dignitary. The grass that
grows on the lawn is long and full of many weeds. To the north is the large
building that is the Battle School. There are many shouts and rings of metal
on metal coming from it. One may travel east or west on the street. To travel
south one must open the door to the house.
Obvious exits: -East -South# -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 152v/153V Pos: standing >
Anguaine enters from the east.
< 547h/547H 152v/153V Pos: standing >
Jubei leaves west.
You follow Jubei.
Continuing on the Side Street of Matafana
Matafana street continues here as it travels through the northern parts of
the city. The large building to the north looks to be left unoccupied, an odd
sight in a town as vital and alive as this one. The mountains rise up to the
north east, their snowy peaks standing out starkly in the clear air. There are
some small stone tables with some wooden chairs surrounding them. There are
many shade trees planted to give the citizens as much shade as possible during
the warm season. One may travel to the west or east on this street, or south
into a dark alley from this point.
Obvious exits: -East -South -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
Dandimarton sits atop a great white steed.(Gold Aura)
< 547h/547H 151v/153V Pos: standing >
Dandimarton starts casting a spell called 'soulshield'.
< 547h/547H 152v/153V Pos: standing >
Jubei leaves west.
You follow Jubei.
On the Side Street of Matafana
This side street continues its path along the northern region of the city
of Tentro. The grounds and general upkeep of the road itself seem to be in
excellent condition. There is a good deal of pride put into this road, as it
is one of the more important roads in the city. The street is paved with dark
stones, in many places designed into impressive mosaics. There are no weeds
growing up through the stone surface of the street, they appear to be pulled on
a regular basis. There are a few buildings located in this part of town, but
the bigger buildings seem to be located to the south east. One may travel to
the east or west from this point.
Obvious exits: -East -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 152v/153V Pos: standing >
Jubei leaves east.
You follow Jubei.
Continuing on the Side Street of Matafana
Matafana street continues here as it travels through the northern parts of
the city. The large building to the north looks to be left unoccupied, an odd
sight in a town as vital and alive as this one. The mountains rise up to the
north east, their snowy peaks standing out starkly in the clear air. There are
some small stone tables with some wooden chairs surrounding them. There are
many shade trees planted to give the citizens as much shade as possible during
the warm season. One may travel to the west or east on this street, or south
into a dark alley from this point.
Obvious exits: -East -South -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
Dandimarton sits atop a great white steed. (Casting) (Gold Aura)
< 547h/547H 151v/153V Pos: standing >
Dandimarton completes his spell...
Dandimarton utters the word 'gajrgpuzre'
A holy aura forms around Dandimarton!
This small man carries himself with a great deal of dignity. He is a holy
warrior, a man of god, and a light to all the godless people in the lands. He
is short, but powerfully built. His arms are simply huge and powerful. He
wears the armor of his order, a prestigous and respected group of paladins.
Why this man is in this town is a mystery to all but the paladins themselves.
Dandimarton appears to be Human and is in excellent condition.
He's medium in size.
He is glowing with holiness!
<worn on body> a suit of blessed platemail
<primary weapon> a great white bow [poor]
Jubei looks at Dandimarton.
< 547h/547H 151v/153V Pos: standing >
Jubei leaves west.
You follow Jubei.
On the Side Street of Matafana
This side street continues its path along the northern region of the city
of Tentro. The grounds and general upkeep of the road itself seem to be in
excellent condition. There is a good deal of pride put into this road, as it
is one of the more important roads in the city. The street is paved with dark
stones, in many places designed into impressive mosaics. There are no weeds
growing up through the stone surface of the street, they appear to be pulled on
a regular basis. There are a few buildings located in this part of town, but
the bigger buildings seem to be located to the south east. One may travel to
the east or west from this point.
Obvious exits: -East -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 152v/153V Pos: standing >
Jubei leaves west.
You follow Jubei.
On the Stone Path of Matafana
The street continues here through the northern regions of town. The grass
and flower beds are well maintained and bright in color. The stone pavement
is very well put together, no cracks showing or holes are evident. There are
many stone benches on both sides of the street, roughly every twenty feet. A
large cleaning force must keep this place clean, by order of the mayor. This
street is very well maintained. One may travel to the west or east from this
point on the road.
Obvious exits: -East -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 151v/153V Pos: standing >
Jubei leaves west.
You follow Jubei.
Intersection On The Main Path of Tentro
The main path of Tentro intersects the side street of Matafana at this
point. The large square here is a popular meeting place for many people. The
square is bordered with several large trees that the town has allowed to grow
and offer shade for the people. There are several stone benches and a handful
of wooden ones that offer a place to rest. The large square is located before
the Battle School. One may travel east or west on Matafana street or north
and south on the main path of Tentro.
Obvious exits: -North -East -South -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 150v/153V Pos: standing >
Jubei leaves west.
You follow Jubei.
Along the Side Street of Matafana
The mountain village is alive and well with the many strange and exotic
sights. The town itself is not that special but, with all the travelers who
visit here, they all add a small part of their culture, making Tentro a very
ethnically influenced and culturaly diverse. The truly amazing thing about
this village is the way it brings people of all races together. In the huge
cathedral to the south, many inter-racial marriages have taken place, with the
total blessing of the priests there. This village is founded on acceptance
and the goal of befriending all peoples. The street here is paved with flat
stones that have been laid in a way that the street is quite smooth. The
street travels from east to west.
Obvious exits: -East -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 150v/153V Pos: standing >
Jubei leaves west.
You follow Jubei.
Further Down the Side Street of Matafana
The street is well maintained and bustles with activity. There are large
buildings to both the north and south. To the north is the Battle Schools tall
and ominous walls. The trees here are tall and offer much shade. Several kids
run in and out of the rows of shade trees causing a great deal of excitement.
There are many small benches that line the street here. This town is truly
geared to tourism and entertaining visitors for there are many crappy shops on
either side of the road. One may travel east or west.
Obvious exits: -East -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 150v/153V Pos: standing >
Jubei leaves west.
You follow Jubei.
End of the Street of Matafana
This section of town marks the edge of the mountain village. There are no
more houses or business to the west or north of here except for the world
famous oddity zoo. The zoo is located to the west and is a very popular place
to visit in Tentro. The street continues to the east and is named the street
of Matafana. The street travels east and west and is one of the busier roads
in the mountain village. There is a dark and tight alley located to the south
that squeezes between the village wall and the stone buildings. There are many
strange smells combining here from the zoo and the dark alleyway. One may
travel west, east or south.
Obvious exits: -East -South -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 150v/153V Pos: standing >
Jubei leaves east.
You follow Jubei.
Further Down the Side Street of Matafana
The street is well maintained and bustles with activity. There are large
buildings to both the north and south. To the north is the Battle Schools tall
and ominous walls. The trees here are tall and offer much shade. Several kids
run in and out of the rows of shade trees causing a great deal of excitement.
There are many small benches that line the street here. This town is truly
geared to tourism and entertaining visitors for there are many crappy shops on
either side of the road. One may travel east or west.
Obvious exits: -East -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 150v/153V Pos: standing >
Jubei leaves east.
You follow Jubei.
Along the Side Street of Matafana
The mountain village is alive and well with the many strange and exotic
sights. The town itself is not that special but, with all the travelers who
visit here, they all add a small part of their culture, making Tentro a very
ethnically influenced and culturaly diverse. The truly amazing thing about
this village is the way it brings people of all races together. In the huge
cathedral to the south, many inter-racial marriages have taken place, with the
total blessing of the priests there. This village is founded on acceptance
and the goal of befriending all peoples. The street here is paved with flat
stones that have been laid in a way that the street is quite smooth. The
street travels from east to west.
Obvious exits: -East -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 149v/153V Pos: standing >
Jubei leaves east.
You follow Jubei.
Intersection On The Main Path of Tentro
The main path of Tentro intersects the side street of Matafana at this
point. The large square here is a popular meeting place for many people. The
square is bordered with several large trees that the town has allowed to grow
and offer shade for the people. There are several stone benches and a handful
of wooden ones that offer a place to rest. The large square is located before
the Battle School. One may travel east or west on Matafana street or north
and south on the main path of Tentro.
Obvious exits: -North -East -South -West
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 149v/153V Pos: standing >
Jubei leaves south.
You follow Jubei.
In Front of the Large Double Doors of the Holy Cathedral
The central road of Tentro continues here through the city. To the east
is a large cathedral, the only church in both Tentro and Salol. The grasses of
the cathedral are freshly cut and well maintained by a team of landscapers. In
Tentro the church is important, but it is not by any means the moral or the
theological center of the city. Most citizens in Tentro are free thinking and
unable to be swayed by relgious rhetoric. There are still a good deal of
citizens that attend the cathedral regularly. The structure itself is made
of smooth marble or granite. The large stained windows have beautiful mosaics
upon them. One may enter the cathedral through the large double doors. One
may travel on the central path of Tentro by going north or south from this
point.
Obvious exits: -North -South -West #
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 149v/153V Pos: standing >
Jubei leaves south.
You follow Jubei.
On the Main Pathway In Front of the Pub of the Golden Dragon
The main path of town continues here through the larger buildings. There
is a large bar to the east, a very popular spot in the town proper. There are
some tall trees casting shade over the street. There are several benches and
shaded tables along the road providing a place to rest or eat. There is alot
of traffic that passes this point in the city, the perfect place for the bar.
One may travel to the north or south on the main road, or east into the pub.
Obvious exits: -North -East # -South
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
A common citizen walks through the streets here.(Gold Aura)
< 547h/547H 149v/153V Pos: standing >
You purge 'destroy undead' from your thoughts.
< 547h/547H 150v/153V Pos: standing >
You purge 'destroy undead' from your thoughts.
Jubei leaves south.
You follow Jubei.
On the Stone Path of Tentro
This is the first large square in the mountain village of Tentro. The
city of Tentro itself is a peaceful and secluded place. It's a place of poets
and of lovers, a place of dreams and of new beginnings. There is always a
chance for a new opportunity in Tentro. There are many buildings in the town,
all densely packed together. The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves. The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition. There is
much to see and do in Tentro such as: attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares. One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
A greyish stone wall is here to the south. (magic)
A simple fountain made of stone has been constructed here.
Jubei < The Commonwealth > (Githzerai)(medium) stands, floating here.(Gold Aura)
< 547h/547H 149v/153V Pos: standing >
You purge 'destroy undead' from your thoughts.
< 547h/547H 151v/153V Pos: standing >
You purge 'destroy undead' from your thoughts.
< 547h/547H 151v/153V Pos: standing >
Oof! Jubei bumps into a greyish stone wall...
< 547h/547H 152v/153V Pos: standing >
An earth elemental enters from the east.
An earth elemental enters from the east.
You purge 'destroy undead' from your thoughts.
< 547h/547H 152v/153V Pos: standing >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
Jubei is knocked to the ground by an earth elemental's mighty bash!
Jubei avoids being bashed by an earth elemental, who loses its balance and falls.
< 547h/547H 153v/153V Pos: standing >
An earth elemental misses Jubei.
< 547h/547H 153v/153V Pos: standing >
Jubei's feeble punch grazes an earth elemental.
Jubei's punch grazes an earth elemental.
Jubei's feeble punch grazes an earth elemental.
An earth elemental dodges Jubei's attack.
Jubei's feeble punch grazes an earth elemental.
< 547h/547H 153v/153V Pos: standing >
A ShadowBeast snaps into visibility.
< 547h/547H 153v/153V Pos: standing >
Tiny explosions wrack Jubei's body with pain!
< 547h/547H 153v/153V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 547h/547H 153v/153V Pos: standing >
You assist Jubei heroically.
[Damage: 1 ] -=[Your weak whip grazes an earth elemental.]=-
< 547h/547H 153v/153V Pos: standing >
< T: Jubei TP: sit TC: small wounds E: earth sta EP: few scratches >
An earth elemental's decent crush wounds Jubei.
< 547h/547H 153v/153V Pos: standing >
< T: Jubei TP: sit TC: small wounds E: earth sta EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zabrahpunso wkadar'
A Drow Elf causes the earth to rise up in the shape of a fist!
Jubei's mysterious robe cracks from the bombardment of earth.
< 547h/547H 153v/153V Pos: standing >
< T: Jubei TP: sit TC: few wounds E: earth sta EP: few scratches >
Jubei's feeble punch grazes an earth elemental.
Jubei's feeble punch grazes an earth elemental.
Jubei's feeble punch grazes an earth elemental.
Jubei's feeble punch grazes an earth elemental.
Jubei's feeble punch grazes an earth elemental.
< 547h/547H 153v/153V Pos: standing >
< T: Jubei TP: sit TC: few wounds E: earth sta EP: few scratches >
Tiny explosions wrack Jubei's body with pain!
You start chanting...
< 547h/547H 153v/153V Pos: standing >
< T: Jubei TP: sit TC: few wounds E: earth sta EP: few scratches >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.
< 547h/547H 153v/153V Pos: standing >
< T: Jubei TP: sit TC: few wounds E: earth sta EP: few scratches >
Casting: full heal *
< 547h/547H 153v/153V Pos: standing >
< T: Jubei TP: sit TC: few wounds E: earth sta EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zabrahpunso wkadar'
A Drow Elf causes the earth to rise up in the shape of a fist!
< 547h/547H 153v/153V Pos: standing >
< T: Jubei TP: sit TC: nasty wounds E: earth sta EP: few scratches >
Jubei clambers to his feet.
< 547h/547H 153v/153V Pos: standing >
< T: Jubei TP: sta TC: nasty wounds E: earth sta EP: few scratches >
Casting: full heal
< 547h/547H 153v/153V Pos: standing >
< T: Jubei TP: sta TC: nasty wounds E: earth sta EP: few scratches >
You complete your spell...
A torrent of divine energy flows into Jubei's body, and his wounds begin to heal!
< 547h/547H 153v/153V Pos: standing >
< T: Jubei TP: sta TC:few scratches E: earth sta EP: few scratches >
Jubei attempts to flee.
Jubei leaves west.
< 547h/547H 153v/153V Pos: standing >
<A ShadowBeast's face flushes white for a moment.
< 547h/547H 153v/153V Pos: standing >
<A Drow Elf gives an order to his followers.
< 547h/547H 153v/153V Pos: standing >
<An earth elemental clambers to its feet.
< 547h/547H 153v/153V Pos: standing >
<A Drow Elf gives an order to his followers.
You dodge a bash from an earth elemental, who loses its balance and falls.
[Damage: 4 ] -=[An earth elemental ignites into black flames as it hits you!]=-
[Damage: 6 ] -=[An earth elemental shivers from the unnatural cold as it hits you!]=-
You are knocked to the ground by an earth elemental's mighty bash!
< 544h/547H 153v/153V Pos: sitting >
< T: Hurgoth TP: sit TC:few scratches E: earth kne EP: few scratches >
An earth elemental misses you.
-=[An earth elemental's decent crush wounds you.]=-
Your spell flows around an earth elemental, leaving it unharmed!
[Damage: 13 ] -=[An earth elemental shivers from the unnatural cold as it hits you!]=-
< 538h/547H 153v/153V Pos: sitting >
< T: Hurgoth TP: sit TC:few scratches E: earth kne EP: few scratches >
[Damage: 1 ] -=[Your weak whip grazes an earth elemental.]=-
[Damage: 1 ] -=[Your weak whip grazes an earth elemental.]=-
< 538h/547H 153v/153V Pos: sitting >
< T: Hurgoth TP: sit TC:few scratches E: earth kne EP: few scratches >
-=[Tiny explosions wrack your body with pain!]=-
OUCH! That really did HURT!
Your petrified bone shard [superior] cracks as the tortured body writhes!
< 471h/547H 153v/153V Pos: sitting >
< T: Hurgoth TP: sit TC: small wounds E: earth kne EP: few scratches >
A commoner enters from the north.
< 471h/547H 153v/153V Pos: sitting >
< T: Hurgoth TP: sit TC: small wounds E: earth kne EP: few scratches >
A Drow Elf starts casting an offensive spell.
< 471h/547H 153v/153V Pos: sitting >
< T: Hurgoth TP: sit TC: small wounds E: earth kne EP: few scratches >
< 471h/547H 153v/153V Pos: sitting >
< T: Hurgoth TP: sit TC: small wounds E: earth kne EP: few scratches >
-=[Tiny explosions wrack your body with pain!]=-
OUCH! That really did HURT!
< 397h/547H 153v/153V Pos: sitting >
< T: Hurgoth TP: sit TC: few wounds E: earth kne EP: few scratches >
You block an earth elemental's lunge at you.
You block an earth elemental's lunge at you.
< 397h/547H 153v/153V Pos: sitting >
< T: Hurgoth TP: sit TC: few wounds E: earth kne EP: few scratches >
Your devotion to your god causes you to unleash a Flurry of attacks against an earth elemental!
You say 'Beg for forgiveness and be saved!'
[Damage: 1 ] -=[Your weak whip grazes an earth elemental.]=-
[Damage: 1 ] -=[Your whip grazes an earth elemental.]=-
[Damage: 1 ] -=[Your weak whip grazes an earth elemental.]=-
[Damage: 1 ] -=[Your weak whip grazes an earth elemental.]=-
< 397h/547H 153v/153V Pos: sitting >
< T: Hurgoth TP: sit TC: few wounds E: earth kne EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
< 347h/547H 153v/153V Pos: sitting >
< T: Hurgoth TP: sit TC: few wounds E: earth kne EP: few scratches >
< 347h/547H 153v/153V Pos: sitting >
< T: Hurgoth TP: sit TC: few wounds E: earth kne EP: few scratches >
A Drow Elf starts casting an offensive spell.
< 347h/547H 153v/153V Pos: sitting >
< T: Hurgoth TP: sit TC: few wounds E: earth kne EP: few scratches >
-=[Tiny explosions wrack your body with pain!]=-
OUCH! That really did HURT!
You scramble madly to your feet!
< 274h/547H 153v/153V Pos: standing >
< T: Hurgoth TP: sta TC: few wounds E: earth kne EP: few scratches >
You are already standing.
< 274h/547H 153v/153V Pos: standing >
< T: Hurgoth TP: sta TC: few wounds E: earth kne EP: few scratches >
You attempt to flee...
A Narrow Side Street Between the City Wall and Some Buildings
This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north. This small
walkway was once used only in times of war to transport both troops and water
along the cities wall. The troops were often quickly rushed to the eastern
walls where invasions were the most likely. The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens. The road is
now used as any other road, for the transportation of goods and people. The
road is partially paved, but, for the most part, it is just paved with various
cobblestones. One may travel west to the central path or east along the wall
road.
Obvious exits: -East -West
An apprentice priest walks through the streets preaching his gospel.(Gold Aura)
You flee eastward!
< 274h/547H 130v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 274h/547H 130v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 274h/547H 131v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 274h/547H 131v/153V Pos: standing >
On the Stone Path of Tentro
This is the first large square in the mountain village of Tentro. The
city of Tentro itself is a peaceful and secluded place. It's a place of poets
and of lovers, a place of dreams and of new beginnings. There is always a
chance for a new opportunity in Tentro. There are many buildings in the town,
all densely packed together. The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves. The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition. There is
much to see and do in Tentro such as: attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares. One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
A greyish stone wall is here to the south. (magic)
A simple fountain made of stone has been constructed here.
A common citizen walks through the streets here.(Gold Aura)
An earth elemental stands here, looking like a living rock. (minion)
A ShadowBeast (large) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
< 274h/547H 130v/153V Pos: standing >
A Drow Elf leaves east.
An earth elemental leaves east.
A ShadowBeast leaves east.
An earth elemental leaves east.
< 274h/547H 130v/153V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north. This small
walkway was once used only in times of war to transport both troops and water
along the cities wall. The troops were often quickly rushed to the eastern
walls where invasions were the most likely. The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens. The road is
now used as any other road, for the transportation of goods and people. The
road is partially paved, but, for the most part, it is just paved with various
cobblestones. One may travel west to the central path or east along the wall
road.
Obvious exits: -East -West
An earth elemental stands here, looking like a living rock. (minion)
A ShadowBeast (large) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
An apprentice priest walks through the streets preaching his gospel.(Gold Aura)
< 274h/547H 130v/153V Pos: standing >
A Side Path Between the City Wall and Buildings
This side street runs in between the large building to the north and the
enormous city wall to the south. Although this alley is paved with stones, it
has fallen into a pitiful state. There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying. The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps. One may travel either west or
east.
Obvious exits: -East -West
< 274h/547H 129v/153V Pos: standing >
The sun hangs low on the southern sky.
A commoner enters from the east.
Alas, you cannot go that way. . . .
< 274h/547H 130v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 274h/547H 130v/153V Pos: standing >
A freezing wind blows gently, but firmly against all obstacles in the area.
Alas, you cannot go that way. . . .
< 274h/547H 130v/153V Pos: standing >
The Southern Walk of Tentro
This small road runs parallel to the large stone barricade that protects
the mountain village. The small street is paved with well hewn stones and a
thick mortar to seal them together. The street is quite clean and well
maintained by the many village workers. There is a tight and dark alley that
heads between the buildings located to the north. The tall village wall is
to your south and it looms over twenty feet tall at this point. One may travel
to the north, east or west.
Obvious exits: -North -East -West
< 274h/547H 130v/153V Pos: standing >
The Southern Walk of Tentro
The southern walk of Tentro is a very boring place. There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained. There are many large
cracks and pieces of the pavement that have been removed completely. The wall
casts its long shadow over this stret the majority of the time. Small tufts
of grass grow near the structure to the north. One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East -West
< 274h/547H 129v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 274h/547H 129v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 274h/547H 129v/153V Pos: standing >
A Drow Elf enters from the west.
An earth elemental enters from the west.
A ShadowBeast enters from the west.
An earth elemental enters from the west.
Alas, you cannot go that way. . . .
< 274h/547H 130v/153V Pos: standing >
A Drow Elf leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
Alas, you cannot go that way. . . .
< 275h/547H 130v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 275h/547H 130v/153V Pos: standing >
A Drow Elf enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
Alas, you cannot go that way. . . .
< 275h/547H 130v/153V Pos: standing >
A Drow Elf gives an order to his followers.
You dodge a bash from an earth elemental, who loses its balance and falls.
You dodge a bash from an earth elemental, who loses its balance and falls.
Sorry, you aren't allowed to do that in combat.
< 275h/547H 131v/153V Pos: standing >
< T: Hurgoth TP: sta TC: few wounds E: earth kne EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 275h/547H 131v/153V Pos: standing >
< T: Hurgoth TP: sta TC: few wounds E: earth kne EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 275h/547H 131v/153V Pos: standing >
< T: Hurgoth TP: sta TC: few wounds E: earth kne EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 275h/547H 131v/153V Pos: standing >
< T: Hurgoth TP: sta TC: few wounds E: earth kne EP: few scratches >
-=[Tiny explosions wrack your body with pain!]=-
OUCH! That really did HURT!
Sorry, you aren't allowed to do that in combat.
< 207h/547H 131v/153V Pos: standing >
< T: Hurgoth TP: sta TC: nasty wounds E: earth kne EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 207h/547H 131v/153V Pos: standing >
< T: Hurgoth TP: sta TC: nasty wounds E: earth kne EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 207h/547H 131v/153V Pos: standing >
< T: Hurgoth TP: sta TC: nasty wounds E: earth kne EP: few scratches >
[Damage: 1 ] -=[Your whip grazes an earth elemental.]=-
[Damage: 1 ] -=[Your whip grazes an earth elemental.]=-
Sorry, you aren't allowed to do that in combat.
< 207h/547H 131v/153V Pos: standing >
< T: Hurgoth TP: sta TC: nasty wounds E: earth kne EP: few scratches >
You attempt to flee...
The Southern Walk of Tentro
This small road runs parallel to the large stone barricade that protects
the mountain village. The small street is paved with well hewn stones and a
thick mortar to seal them together. The street is quite clean and well
maintained by the many village workers. There is a tight and dark alley that
heads between the buildings located to the north. The tall village wall is
to your south and it looms over twenty feet tall at this point. One may travel
to the north, east or west.
Obvious exits: -North -East -West
You flee westward!
< 207h/547H 102v/153V Pos: standing >
A Side Path Between the City Wall and Buildings
This side street runs in between the large building to the north and the
enormous city wall to the south. Although this alley is paved with stones, it
has fallen into a pitiful state. There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying. The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps. One may travel either west or
east.
Obvious exits: -East -West
A common citizen walks through the streets here.(Gold Aura)
< 207h/547H 102v/153V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north. This small
walkway was once used only in times of war to transport both troops and water
along the cities wall. The troops were often quickly rushed to the eastern
walls where invasions were the most likely. The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens. The road is
now used as any other road, for the transportation of goods and people. The
road is partially paved, but, for the most part, it is just paved with various
cobblestones. One may travel west to the central path or east along the wall
road.
Obvious exits: -East -West
An apprentice priest walks through the streets preaching his gospel.(Gold Aura)
< 207h/547H 101v/153V Pos: standing >
On the Stone Path of Tentro
This is the first large square in the mountain village of Tentro. The
city of Tentro itself is a peaceful and secluded place. It's a place of poets
and of lovers, a place of dreams and of new beginnings. There is always a
chance for a new opportunity in Tentro. There are many buildings in the town,
all densely packed together. The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves. The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition. There is
much to see and do in Tentro such as: attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares. One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
A greyish stone wall is here to the south. (magic)
A simple fountain made of stone has been constructed here.
A common citizen walks through the streets here.(Gold Aura)
< 207h/547H 100v/153V Pos: standing >
Narrow Street Between the Buildings and the City Wall
This narrow street winds through the cramped space that is the area between
the city wall and the large building to the north. The street is quite narrow
and allows for only foot travel. The city of Tentro pays its cleaning crew to
keep the bigger and more important streets maintained, such as Matafana or
Longbow Avenue. This small alley is essentially very low on the list of the
cleaning crews priorities. The street has fallen into a state of decay, the
road is chipped and cracked with grasses growing all over. There is a good
deal of trash and what appears to be fecal matter. One may travel to the west
or east from this point.
Obvious exits: -East -West
< 207h/547H 100v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 207h/547H 100v/153V Pos: standing >
Alas, you cannot go that way. . . .
< 207h/547H 101v/153V Pos: standing >
On the Stone Path of Tentro
This is the first large square in the mountain village of Tentro. The
city of Tentro itself is a peaceful and secluded place. It's a place of poets
and of lovers, a place of dreams and of new beginnings. There is always a
chance for a new opportunity in Tentro. There are many buildings in the town,
all densely packed together. The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves. The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition. There is
much to see and do in Tentro such as: attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares. One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
A greyish stone wall is here to the south. (magic)
A simple fountain made of stone has been constructed here.
< 207h/547H 100v/153V Pos: standing >
A Drow Elf enters from the east.
A ShadowBeast enters from the east.
Oof! You bump into a greyish stone wall...
< 207h/547H 100v/153V Pos: standing >
Oof! You bump into a greyish stone wall...
< 207h/547H 101v/153V Pos: standing >
Oof! You bump into a greyish stone wall...
< 207h/547H 101v/153V Pos: standing >
Oof! You bump into a greyish stone wall...
< 207h/547H 101v/153V Pos: standing >
Oof! You bump into a greyish stone wall...
< 207h/547H 101v/153V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
< 207h/547H 102v/153V Pos: standing >
< T: Hurgoth TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
Pardon?
< 207h/547H 102v/153V Pos: standing >
< T: Hurgoth TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
Pardon?
< 207h/547H 102v/153V Pos: standing >
< T: Hurgoth TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
-=[Tiny explosions wrack your body with pain!]=-
OUCH! That really did HURT!
< 140h/547H 102v/153V Pos: standing >
< T: Hurgoth TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 140h/547H 102v/153V Pos: standing >
< T: Hurgoth TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
You block a Drow Elf's lunge at you.
You block a Drow Elf's lunge at you.
You don't have that spell memorized.
< 140h/547H 102v/153V Pos: standing >
< T: Hurgoth TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
-=[Tiny explosions wrack your body with pain!]=-
OUCH! That really did HURT!
The power of your god suddenly fills your body and you feel MUCH stronger!
You say 'Fill me with your strength!'
You miss a Drow Elf.
[Damage: 6 ] -=[Your whip wounds a Drow Elf.]=-
< 75h/547H 102v/153V Pos: standing >
< T: Hurgoth TP: sta TC: awful E: A Drow Elf sta EP: few scratches >
A Drow Elf starts casting an offensive spell.
< 75h/547H 102v/153V Pos: standing >
< T: Hurgoth TP: sta TC: awful E: A Drow Elf sta EP: few scratches >
-=[Tiny explosions wrack your body with pain!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 1h/547H 102v/153V Pos: standing >
< T: Hurgoth TP: sta TC: awful E: A Drow Elf sta EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
Your obsidian headband studded with durithalite [superior] was disintegrated by the negative energy!
Your shark-skin mask [poor] was disintegrated by the negative energy!
Your sapphire earring [superior] was disintegrated by the negative energy!
Your shark-skin belt was disintegrated by the negative energy!