<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> a crown of stars (glowing) (humming)
<worn in ear> a pair of silver earrings with red rubies [80%]
<worn in ear> an unholy star
<worn on face> a black leather mask
<worn around neck> an honor of guards medallion [poor]
<worn around neck> an honor of guards medallion [poor] [68%]
<worn about body> a tangle of magical vine [superior] (humming)
<worn on arms> a pair of tight black sleeves [83%]
<worn on hands> some black leather gloves with mithril blades
<worn on finger> an obsidian circle
<worn on finger> a ring with triangular emeralds [superior]
<primary weapon> the dagger of Wind (invis)[238h 24m 56s]
<secondary weapon> a sewing needle
<worn on legs> a pair of dusty overalls [superior]
<worn on feet> a pair of black, buffalo hide shoes of agility
Toyan trots in from the south.
Trubl trots in from the south.
Grutan enters from the south.
Zhadrak enters from the south.
Lom enters from the south.
< 513h/513H 237v/313V Pos: standing >
Sxt leaves east.
You follow Sxt.
The Path Comes To A Halt AT Pile Of Rocks
The beaten path seems to come to a halt around the pile of rocks here.
In a circle about the pile tracks have beaten the grass to dirt leaving
scattered and indeed random tracks everywhere. Intermixed with the deer some
humanoid tracks seem to be there as well as marks indicating something heavy
having been dragged to the rocks. Small spots of blood are indeed visible
in the dust as well.
Obvious exits: -West -Down #
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from the west.
Kiria enters from the west.
Toyan trots in from the west.
Trubl trots in from the west.
Grutan enters from the west.
Zhadrak enters from the west.
Lom enters from the west.
< 513h/513H 235v/313V Pos: standing >
Sxt opens the trap.
< 513h/513H 238v/313V Pos: standing >
Sxt leaves down.
You follow Sxt.
You grin as you realize you're floating, with no floor in the room.
A Steep Shaft Leading Down
This steep shaft leads straight down. The roughly hewed tunnel seems to
have been created with some purpose. Countless spots of old dried blood point
to raids of the surface by the dwellers from below. It is a path made for
utility alone. No extra carving and smoothing was done on this shaft for the
fact that it is not meant to be impressive, just useful.
Obvious exits: -Up -Down
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from above.
Kiria enters from above.
Toyan floats in from above.
Trubl trots in from above.
Grutan floats in from above.
Zhadrak enters from above.
Lom enters from above.
Selaerial enters from above.
< 513h/513H 236v/313V Pos: standing >
< 513h/513H 238v/313V Pos: standing >
Sxt closes the door.
< 513h/513H 240v/313V Pos: standing >
Sxt leaves down.
You follow Sxt.
You grin as you realize you're floating, with no floor in the room.
Bottom Of The Shaft
Here the shaft ends in a room which appears to be the start of a path
towards the east. A smaller connecting tunnel winds off to the north as well.
Small bits of broken leather and leaky casks have been discarded here.
When the smaller excursions run up this shaft into the woods, here is where
they pause to toss the trash before they proceed further. On the ground a
pudgy finger seems to have drawn directions because his feeble brain could not
recall where things were.
Obvious exits: -North -East -Up
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from above.
Kiria enters from above.
Toyan floats in from above.
Trubl trots in from above.
Grutan floats in from above.
Zhadrak enters from above.
Lom enters from above.
Selaerial enters from above.
< 513h/513H 240v/313V Pos: standing >
You quickly scan the area.
You see nothing.
< 513h/513H 241v/313V Pos: standing >
You quickly scan the area.
You see nothing.
< 513h/513H 243v/313V Pos: standing >
You quickly scan the area.
You see nothing.
Sxt leaves east.
You follow Sxt.
A Guard Post In Front Of The Mines
Here a small entrance to the mines has been constructed. The guard post
is but a small gate with a single guard. From this entrance, small raids can
leave and bring back their new slaves for the mines. The gate to the east
seems to be mainly unused. Strangely you notice that the mine entrance,
and further down the mine itself, are held up by straight wooden beams. In
any emergency situation, this side gate and the mines themselves can be
destroyed instantly by a switch which lights fire to the beams and destroys
them. Thus the main gate becomes the only entrance.
Obvious exits: -East # -West
[2] The corpse of a hobgoblin guard is lying here.
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from the west.
Kiria enters from the west.
Toyan trots in from the west.
Trubl trots in from the west.
Grutan enters from the west.
Zhadrak enters from the west.
Lom enters from the west.
Selaerial enters from the west.
< 513h/513H 242v/313V Pos: standing >
You quickly scan the area.
You see nothing.
< 513h/513H 242v/313V Pos: standing >
You quickly scan the area.
You see nothing.
< 513h/513H 244v/313V Pos: standing >
Sxt opens the door.
< 513h/513H 246v/313V Pos: standing >
Sxt leaves east.
You follow Sxt.
Beginning Of A Hallway Through The Mine
To the west a small gate leads out of the mines, but here the hallway
within the mine begins. This dark hallway is roughly cut through the
obsidian rock winding away. While the hallway is not extremely well built,
like many things in this empire utility was the primary concern of the
engineers. For the bottom of the heap guards who are stationed here, as well
as the distraught slaves, aesthetics were not important.
Obvious exits: -East -West
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from the west.
Kiria enters from the west.
Toyan trots in from the west.
Trubl trots in from the west.
Grutan enters from the west.
Zhadrak enters from the west.
Lom enters from the west.
Selaerial enters from the west.
< 513h/513H 244v/313V Pos: standing >
You quickly scan the area.
You see nothing.
< 513h/513H 245v/313V Pos: standing >
You quickly scan the area.
You see nothing.
Sxt closes the door.
< 513h/513H 245v/313V Pos: standing >
Sxt leaves east.
You follow Sxt.
A Hallway Through The Mine
Here the hallway ambles along lazily. To both the north and south slave
areas are under supervision of one of the lazy hobgoblins doomed to this
area. Along the center of the hallway a thin trail of blood leads vision to
a tiny corpse that has been dragged from the mines. There is no hope once a
creature is condemmed to the mines, and the corpse illustrates the only escape.
Obvious exits: -North -East -South -West
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from the west.
Kiria enters from the west.
Toyan trots in from the west.
Trubl trots in from the west.
Grutan enters from the west.
Zhadrak enters from the west.
Lom enters from the west.
Selaerial enters from the west.
< 513h/513H 245v/313V Pos: standing >
Sxt leaves east.
You follow Sxt.
A Hallway Through The Mine
Here the hallway curves slightly as the walls widen slightly. Against the
wall a large wooden cart lays casually full of useful metals. It's wheels
are rotten and one has a large wedge in it. It is easy to imagine that from
battering along the uneven hallways the large chunk was removed by any of a
number of large bumps in the hall.
Obvious exits: -East -West
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from the west.
Kiria enters from the west.
Toyan trots in from the west.
Trubl trots in from the west.
Grutan enters from the west.
Zhadrak enters from the west.
Lom enters from the west.
Selaerial enters from the west.
< 513h/513H 243v/313V Pos: standing >
Sxt leaves east.
You follow Sxt.
The Center Of The Mine Hallway
Here the center of the mine hallway is a gathering area for suppplies and
the spoils. Large piles of unsmelted ore and shovels are strewn everywhere
here. All the equipment appears to be at least second hand or third hand
equipment. The slaves are given the very worst equipment, food, and supplies
and are expected to return with a large amount of results. From the new whips
along the wall it is apparent that their list of things missing does not
include motivation.
Obvious exits: -North -East -South -West
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from the west.
Kiria enters from the west.
Toyan trots in from the west.
Trubl trots in from the west.
Grutan enters from the west.
Zhadrak enters from the west.
Lom enters from the west.
Selaerial enters from the west.
< 513h/513H 242v/313V Pos: standing >
You quickly scan the area.
A hobgoblin guard who is close by to your south.
Sxt leaves north.
You follow Sxt.
Guard Post In Front Of The Orc Mines
Even knowing that many of their kind serve inside the city, the orc
mines are the ideal place to serve. The guard duty here mainly involves
portioning the extra shares for the good service of the orcs out. The
problem however comes from the fact that, though they be captives of war no
abuse of these prisoners is possible. They are a valuable asset being the
hardest working, so watching the obsidian slab is boring at best.
Obvious exits: -North# -South
The corpse of a hobgoblin guard is lying here.
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from the south.
Kiria enters from the south.
Toyan trots in from the south.
Trubl trots in from the south.
Grutan enters from the south.
Zhadrak enters from the south.
Lom enters from the south.
Selaerial enters from the south.
< 513h/513H 242v/313V Pos: standing >
You quickly scan the area.
A hobgoblin guard who is not far off to your south.
< 513h/513H 243v/313V Pos: standing >
You quickly scan the area.
A hobgoblin guard who is not far off to your south.
< 513h/513H 245v/313V Pos: standing >
Sxt opens the door.
< 513h/513H 246v/313V Pos: standing >
Sxt leaves north.
You follow Sxt.
Beginning of A Well Cleared Mine
This mine is quite smoothe and well cleared. It has been meticulously
picked and not a speck of metal remains within the rocks of the walls. Further
to the north the well cleared tunnel barrels forward. Not even a stray tool
has been left indicating that every miner is hard at work somewhere up ahead.
A large empty food dish appears in the corner of the room as well indicating
ample rewards for the miners.
Obvious exits: -South -West
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from the south.
Kiria enters from the south.
Toyan trots in from the south.
Trubl trots in from the south.
Grutan enters from the south.
Zhadrak enters from the south.
Lom enters from the south.
Selaerial enters from the south.
< 513h/513H 245v/313V Pos: standing >
You quickly scan the area.
A hobgoblin guard who is a brief walk away to your south.
Sxt closes the door.
< 513h/513H 246v/313V Pos: standing >
Sxt leaves west.
You follow Sxt.
A Well Cleared Mine Tunnel
To the east the tunnel originates and continues around this corner and
to the north. Now a slight clanking can be heard to the north. It is evident
that the productive miners here have been rewarded even further for their
service. Small masses of rags lay strewn about the floor as sleeping
arrangements. All the other miners simply get a rock pillow and a dust
blanket.
Obvious exits: -North -East
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from the east.
Kiria enters from the east.
Toyan trots in from the east.
Trubl trots in from the east.
Grutan enters from the east.
Zhadrak enters from the east.
Lom enters from the east.
Selaerial enters from the east.
< 513h/513H 245v/313V Pos: standing >
You quickly scan the area.
An orc miner who is a brief walk away to your north.
An orc miner who is a brief walk away to your north.
An orc miner who is a brief walk away to your north.
An orc miner who is a brief walk away to your north.
An orc miner who is a brief walk away to your north.
An orc miner who is a brief walk away to your north.
An orc miner who is a brief walk away to your north.
Sxt leaves north.
You follow Sxt.
Further Down A Well Cleared Mine Tunnel
Here the tunnel continues to to the north. A small stalagtite hangs down
from the ceiling oddly. Amongst the smooth walls the jagged toothy looking
cone seems to give the whole room a rather evil look. If light comes in it
sends a toothy shadow and other triangular shapes spraying upon the wall
maniacally.
Obvious exits: -North -South
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from the south.
Kiria enters from the south.
Toyan trots in from the south.
Trubl trots in from the south.
Grutan enters from the south.
Zhadrak enters from the south.
Lom enters from the south.
Selaerial enters from the south.
< 513h/513H 243v/313V Pos: standing >
Sxt leaves north.
You follow Sxt.
Nearing The End Of The Cleared Mine Tunnel
This cave is a bit rough compared to the previous caves. It is a cleared
area however, it simply has not had the final touch ups of the miners after
it has been cleared. From up ahead the sounds of picks and shovels working
vigorously are a clamour and a methodical ringing. A wheelbarrow is here full
with ore ready to be hauled away as well.
Obvious exits: -North -South
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
There are some tracks heading north.
Omm trots in from the south.
Kiria enters from the south.
Toyan trots in from the south.
Trubl trots in from the south.
Grutan enters from the south.
Zhadrak enters from the south.
Lom enters from the south.
Selaerial enters from the south.
< 513h/513H 242v/313V Pos: standing >
You quickly scan the area.
An orc miner who is close by to your north.
An orc miner who is close by to your north.
An orc miner who is close by to your north.
An orc miner who is close by to your north.
An orc miner who is close by to your north.
An orc miner who is close by to your north.
An orc miner who is close by to your north.
Sxt leaves north.
You follow Sxt.
A Quickly Expanding Mine
This mine is the work of the orc miners who are furiously digging and
working. They are used to working in hordes so their apparent teamwork should
not come as a surprise. Their concentrated efforts are yielding material from
a new deposit at an unprecedented rate. Would a dwarf be here to supervise,
though the creatures be nasty orcs, he might well clap them on their backs in
sheer appreciation. Strangely on the ground a small shaft of light seems to
creep from under a stone here.
Obvious exits: -South
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
Omm trots in from the south.
Kiria enters from the south.
Toyan trots in from the south.
Trubl trots in from the south.
Grutan enters from the south.
Zhadrak enters from the south.
Lom enters from the south.
Selaerial enters from the south.
< 513h/513H 240v/313V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
You quickly scan the area.
You see nothing.
< 513h/513H 241v/313V Pos: standing >
You quickly scan the area.
You see nothing.
< 513h/513H 241v/313V Pos: standing >
Sxt finds a secret entrance!
< 513h/513H 243v/313V Pos: standing >
Sxt opens the stone.
< 513h/513H 252v/313V Pos: standing >
Sxt leaves down.
You follow Sxt.
A Roughly Built Escape Tunnel
Here is a small escape tunnel which has been built by a single orc at a
time. While the others work above quickly to make up for the lack of one of
their number, the missing miner comes here to advance their way to freedom.
Not well built at all these tunnels are craggy and not smoothed at all.
Obvious exits: -North -Up
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from above.
Kiria enters from above.
Toyan floats in from above.
Trubl trots in from above.
Grutan floats in from above.
Zhadrak enters from above.
Lom enters from above.
Selaerial enters from above.
< 513h/513H 250v/313V Pos: standing >
Sxt closes the rock.
< 513h/513H 251v/313V Pos: standing >
Sxt leaves north.
You follow Sxt.
A Curve In The Escape Tunnel
This tunnel curves to the west where clanking can be heard clearly. It is
obvious that above a mistake was made when one of the anxious miners tried to
break through. The exit leads into the city, but fortunately when it was made
it was covered up by a large rock just as quickly by the hopeful miner.
Continuing to the west the escape tunnel thins some.
Obvious exits: -South -West -Up #
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from the south.
Kiria enters from the south.
Toyan trots in from the south.
Trubl trots in from the south.
Grutan enters from the south.
Zhadrak enters from the south.
Lom enters from the south.
Selaerial enters from the south.
< 513h/513H 250v/313V Pos: standing >
You feel the hatred in your heart subside.
< 513h/513H 250v/313V Pos: standing >
Sxt opens the door.
< 513h/513H 253v/313V Pos: standing >
Sxt leaves up.
You follow Sxt.
Moving Into The City
Ahead, a large cavern opens up into an underground city. Carved and made
from the large caves that dwarves used to inhabit, this city was expanded and
moulded to its founder's purpose. Now with untold numbers of defense measures
and expansion unto the once city of the mountain dwellers is now an efficient
home to this ruthless military society.
Obvious exits: -East -West -Down
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)
Omm trots in from below.
Kiria enters from below.
Toyan floats in from below.
Trubl trots in from below.
Grutan floats in from below.
Zhadrak enters from below.
Lom enters from below.
Selaerial enters from below.
< 513h/513H 252v/313V Pos: standing >
You quickly scan the area.
A common mage soldier who is a brief walk away to your east.
A hobgoblin child who is rather far off to your east.
A hobgoblin child who is close by to your west.
Sxt closes the rock.
< 513h/513H 253v/313V Pos: standing >
Sxt leaves east.
You follow Sxt.
Intersection In The Main Cavern Route
Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues. Running north and south the
main cavern route makes a circle of the city proper. This intersection is
thronging with people of all sorts. Almost all people wear uniforms and
stacked bars of rank on their breasts. Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East -South -West
The corpse of a veteran ogre guard is lying here.
The corpse of a tired hobgoblin merchant is lying here.
The corpse of a veteran hobgoblin guard is lying here.
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
Omm trots in from the west.
Kiria enters from the west.
Toyan trots in from the west.
Trubl trots in from the west.
Grutan enters from the west.
Zhadrak enters from the west.
Lom enters from the west.
Selaerial enters from the west.
< 513h/513H 252v/313V Pos: standing >
< 513h/513H 253v/313V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your north.
A Goblin who is close by to your north.
A Githyanki who is close by to your north.
The wraith of Krudd who is close by to your north.
The wraith of a sightless bogwyrm who is close by to your north.
The wraith of an experienced orc raider who is close by to your north.
A Githyanki who is close by to your north.
A common mage soldier who is close by to your north.
A veteran hobgoblin guard who is close by to your north.
A tired hobgoblin merchant who is close by to your north.
A veteran hobgoblin guard who is not far off to your north.
A common mage soldier who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran hobgoblin guard who is in the distance to your east.
A tired hobgoblin merchant who is close by to your south.
A grumbling hobgoblin woman who is a brief walk away to your south.
A veteran ogre guard who is a brief walk away to your south.
A veteran hobgoblin guard who is a brief walk away to your south.
A relief rakshasa commander who is close by to your west.
A hobgoblin child who is not far off to your west.
< 513h/513H 253v/313V Pos: standing >
Sxt leaves north.
You follow Sxt.
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. Military
personnel crowd the streets. It is apparent that this town is almost
exclusively for the purpose of conquest. Nearly every being appears involved
in the war effort in one way or another. To emphasize the point a cart
carrying dented and broken armor to Kordor for resmelting lumbers down the
street.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a common mage soldier is lying here.
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
A Kobold (tiny) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
A Goblin (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
A Githyanki (medium) WindMaker - Brewed in Blood stands in mid-air here.(Red Aura)
The wraith of Krudd stands here. (minion) (casting) (Red Aura)
The wraith of a sightless bogwyrm stands in mid-air here, fighting a veteran hobgoblin guard. (Minion) (casting) (Red Aura)
The wraith of an experienced orc raider stands here. (minion) (casting) (Red Aura)
A Githyanki (medium) Caskling Brewed in Blood stands in mid-air here.(Red Aura)
A globe of darkness floats near a Githyanki's head.
This mage warrior is here all fizzled out.(Red Aura)
A veteran hobgoblin guard stands, floating here, fighting the wraith of a sightless bogwyrm.(Red Aura)
This tired hobgoblin merchant tries to trade what he can here.
There are some tracks heading north.
Omm trots in from the south.
Kiria enters from the south.
Toyan trots in from the south.
Trubl trots in from the south.
Grutan enters from the south.
Zhadrak enters from the south.
Lom enters from the south.
Selaerial enters from the south.
< 513h/513H 254v/313V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
The wraith of Krudd completes its spell...
The wraith of Krudd utters the words 'buoblg qrunsoqpze yugh'
The wraith of Krudd's fist beats the life out of a common mage soldier, blood pours from his body!
A common mage soldier's fine punch strikes the wraith of Krudd.
The wraith of Krudd dodges a common mage soldier's attack.
A common mage soldier starts casting an offensive spell.
You snap into visibility.
[Damage: 73 ] -=[A Githyanki makes a strange sound as you place the dagger of Wind in his back.]=-
[Damage: 48 ] -=[A Githyanki makes a strange sound as you place a sewing needle in his back.]=-
< 513h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githyanki sta EP: small wounds >
A veteran hobgoblin guard enters from the north.
Omm starts casting a spell.
< 513h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Githyanki sta EP: small wounds >
You snap into visibility.
-=[A Githyanki's decent punch wounds you.]=-
-=[A Githyanki's fine punch wounds you.]=-
You dodge a Githyanki's vicious attack.
-=[A Githyanki's finger drives deep inside you.]=-
Your disguise falls apart!
< 463h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Githyanki sta EP: small wounds >
A veteran hobgoblin guard's impressive punch strikes the wraith of a sightless bogwyrm.
A veteran hobgoblin guard shivers as he hits the wraith of a sightless bogwyrm.
The wraith of a sightless bogwyrm dodges a veteran hobgoblin guard's attack.
A veteran hobgoblin guard turns to focus his attack on the wraith of Krudd!
Sxt starts casting an offensive spell.
< 463h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Githyanki sta EP: small wounds >
Kiria tackles a Githyanki square in the chest knocking the wind out of him!
Selaerial starts casting an offensive spell.
Lom stops using a marbled quartz totem.
< 463h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Githyanki sit EP: small wounds >
The wraith of a sightless bogwyrm completes its spell...
The wraith of a sightless bogwyrm utters the words 'buoblg qrunsoqpze yugh'
The wraith of a sightless bogwyrm's fist beats the life out of a common mage soldier, blood pours from his body!
The wraith of an experienced orc raider completes its spell...
The wraith of an experienced orc raider utters the words 'buoblg qrunsoqpze yugh'
The wraith of an experienced orc raider's fist beats the life out of a common mage soldier, blood pours from his body!
Sorry, you aren't allowed to do that in combat.
Lom grabs an obsidian raven.
< 463h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Githyanki sit EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 463h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Githyanki sit EP: small wounds >
Omm completes his spell...
Omm utters the words 'warhunso gsfal'
Omm points at a Kobold.
< 463h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Githyanki sit EP: small wounds >
Sxt completes his spell...
Sxt utters the words 'buoblg qrunsoqpze yugh'
Sxt's fist beats the life out of a Githyanki, blood pours from his body!
A common mage soldier completes his spell...
A common mage soldier utters the words 'buoblg qrunsoqpze yugh'
A common mage soldier's fist beats the life out of the wraith of Krudd, blood pours from its body!
The wraith of Krudd's decent punch strikes a common mage soldier.
The wraith of Krudd shivers as it hits a common mage soldier.
Omm's body appears to recover from the affects of the potion.
< 463h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Githyanki sit EP: few wounds >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 463h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Githyanki sit EP: few wounds >
A Githyanki gives an order to his followers.
The wraith of Krudd starts casting an offensive spell.
The wraith of a sightless bogwyrm starts casting an offensive spell.
The wraith of an experienced orc raider starts casting an offensive spell.
< 463h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Githyanki sit EP: few wounds >
A Goblin leaves south.
< 463h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Githyanki sit EP: few wounds >
Selaerial completes his spell...
Selaerial utters the words 'zabrahpunso wkadar'
Selaerial causes the ground to reach up in a fist!
< 463h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Githyanki sit EP: nasty wounds >
Sxt starts casting an offensive spell.
< 463h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Githyanki sit EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 463h/513H 256v/313V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Githyanki sit EP: nasty wounds >
You attempt to flee...
Intersection In The Main Cavern Route
Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues. Running north and south the
main cavern route makes a circle of the city proper. This intersection is
thronging with people of all sorts. Almost all people wear uniforms and
stacked bars of rank on their breasts. Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East -South -West
The corpse of a veteran ogre guard is lying here.
The corpse of a tired hobgoblin merchant is lying here.
The corpse of a veteran hobgoblin guard is lying here.
You flee southward!
< 463h/513H 242v/313V Pos: standing >
You feel the hatred in your heart subside.
< 463h/513H 242v/313V Pos: standing >
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. Military
personnel crowd the streets. It is apparent that this town is almost
exclusively for the purpose of conquest. Nearly every being appears involved
in the war effort in one way or another. To emphasize the point a cart
carrying dented and broken armor to Kordor for resmelting lumbers down the
street.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a common mage soldier is lying here.
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
Selaerial < The Commonwealth > (Grey Elf)(medium) stands in mid-air here. (Casting)
Lom < The Commonwealth > (Halfling)(small) stands in mid-air here.
Zhadrak < The Commonwealth > (Minotaur)(large) stands in mid-air here.
Grutan < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Trubl < The Commonwealth > (Centaur)(large) stands in mid-air here.
Toyan < The Commonwealth > (Centaur)(large) stands, floating here.
A torch floats near Toyan's head. (Illuminating)
Kiria < The Commonwealth > (Barbarian)(large) stands in mid-air here, fighting a Githyanki.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
Sxt < The Commonwealth > (Gnome)(small) stands in mid-air here.
A Githyanki (medium) WindMaker - Brewed in Blood sits in mid-air here.(Red Aura)
The wraith of Krudd is lying here, mortally wounded. (Minion) (Red Aura)
The wraith of a sightless bogwyrm stands in mid-air here, fighting a veteran hobgoblin guard. (Minion) (casting) (Red Aura)
The wraith of an experienced orc raider stands here. (minion) (casting) (Red Aura)
A Githyanki (medium) Caskling Brewed in Blood stands in mid-air here, fighting a veteran hobgoblin guard.(Red Aura)
A globe of darkness floats near a Githyanki's head.
This mage warrior is here all fizzled out. (casting) (Red Aura)
A veteran hobgoblin guard stands, floating here, fighting a Githyanki.(Red Aura)
This tired hobgoblin merchant tries to trade what he can here.
Grutan starts casting a spell.
< 463h/513H 241v/313V Pos: standing >
You snap into visibility.
[Damage: 79 ] -=[A Githyanki makes a strange sound as you place the dagger of Wind in his back.]=-
A Githyanki is mortally wounded, and will die soon, if not aided.
With a swift tug you wrench the weapon free, ramming it into a Githyanki's spine!.
[Damage: 3 ] -=[A Githyanki makes a strange sound as you place the dagger of Wind in his back.]=-
A Githyanki's silken backsheath of flight was completely destroyed by the massive blow!
A Githyanki is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!