<worn as a badge> a glowing blue crystal (magic)
<worn on head> a durethium helm [superior]
<worn on eyes> a wad of spawn goo [superior] (magic) (humming)
<worn in ear> a silver tooth earring
<worn in ear> a silver tooth earring
<worn on face> a veil named 'Sorrow' (magic) [83%]
<worn around neck> a coil of darkness [68%]
<worn around neck> an honor of guards medallion
<worn on body> some platemail of colorless salamander scales (magic)[238h 4m 17s]
<worn about body> the masters cloak (glowing) [88%]
<worn about waist> a belt adorned by shrunken heads [81%]
<worn on belt buckle>a severed dragon tail of intelligence [86%]
<worn around wrist> a bracelet of ice (magic)
<worn around wrist> a bracelet of ice (magic)
<worn on hands> some razor-knuckled blood crystal gloves (magic)
<worn on finger> a ring of souls (magic) (glowing)
<worn on finger> a purple earthstone ring [poor]
<worn on legs> a pair of dragonscale leg plates (magic) [88%]
<worn on feet> a pair of leather shoes
A common mage soldier who is rather far off to your east.
A common mage soldier who is rather far off to your east.
A hobgoblin child who is in the distance to your east.
< 443h/396H 209v/258V Pos: standing >
You say 'dzi consent skellen'
< 443h/396H 211v/258V Pos: standing >
< 443h/396H 213v/258V Pos: standing >
You quickly scan the area.
A hobgoblin child who is not far off to your east.
A relief rakshasa commander who is not far off to your east.
A common mage soldier who is rather far off to your east.
A common mage soldier who is in the distance to your east.
A hobgoblin child who is in the distance to your east.
< 443h/396H 214v/258V Pos: standing >
You quickly scan the area.
A hobgoblin child who is not far off to your east.
A common mage soldier who is a brief walk away to your east.
A common mage soldier who is in the distance to your east.
< 443h/396H 219v/258V Pos: standing >
Dzi is now a member of Skellen's group.
You say 'all got quest right?'
< 443h/396H 221v/258V Pos: standing >
< 443h/396H 221v/258V Pos: standing >
At The Gates Set In The Rock
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a nightmare is lying here.
The corpse of the rough rakshasa commander is lying here.
[2] The corpse of a hobgoblin guard is lying here.
*The wraith of Krudd stands here. (minion) (Red Aura)
*The wraith of a sightless bogwyrm stands here. (minion) (Red Aura)
*The wraith of an experienced orc raider stands here. (minion) (Red Aura)
*Skellen Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Skellen's head.
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
Dzi FeRMEntaTIOn-OvERLord Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
< 443h/396H 223v/258V Pos: standing >
You quickly scan the area.
A hobgoblin child who is not far off to your east.
A relief rakshasa commander who is not far off to your east.
A common mage soldier who is in the distance to your east.
< 443h/396H 225v/258V Pos: standing >
Skellen nods.
< 443h/396H 226v/258V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Just Inside The Gates
</map>
Just Inside The Gates
Obvious exits: -E -W
Skellen enters from the west.
The wraith of an experienced orc raider enters from the west.
The wraith of a sightless bogwyrm enters from the west.
The wraith of Krudd enters from the west.
Col enters from the west.
< 443h/396H 225v/258V Pos: standing >
< 443h/396H 225v/258V Pos: standing >
The gate is open.
These gates keep the city of Torg safe.
You extend your sights westward.
At The Gates Set In The Rock
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a nightmare is lying here.
The corpse of the rough rakshasa commander is lying here.
[2] The corpse of a hobgoblin guard is lying here.
< 443h/396H 226v/258V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A relief rakshasa commander who is close by to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is in the distance to your east.
< 443h/396H 228v/258V Pos: standing >
Ok.
< 443h/396H 229v/258V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Moving Into The City
</map>
<map>
Zone: The Kingdom of Torg.
Room: Moving Into The City
</map>
Moving Into The City
Obvious exits: -E -W
A crazy child runs around screaming and hitting other children here.(Red Aura)
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)
Skellen enters from the west.
The wraith of an experienced orc raider enters from the west.
The wraith of a sightless bogwyrm enters from the west.
The wraith of Krudd enters from the west.
Col enters from the west.
< 443h/396H 227v/258V Pos: standing >
Score information for Zephyr
Level: 38 Race: Githyanki Class: Monk / Elaphidist Sex: Male
Hit points: 443(396) Moves: 228(258)
Coins carried: 0 platinum 35 gold 12 silver 30 copper
Compression ratio: 86%
Status: Standing.
Frags: +2.33 Deaths: 21
Detecting: Invisible Evil Good Magic Heat
Protected from: Evil Animals All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Aware Waterbreathing Sparkling
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 0.86
Leaderboard Points: 719
Active Spells:
--------------
hawkvision (29 minutes)
heroism (10 minutes)
pantherspeed (32 minutes)
elephantstrength (7 minutes)
strength (3 minutes)
dexterity (3 minutes)
< 443h/396H 228v/258V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Intersection In The Main Cavern Route
</map>
Intersection In The Main Cavern Route
Obvious exits: -N -E -S -W
The corpse of a veteran ogre guard is lying here.
The corpse of a tired hobgoblin merchant is lying here.
The corpse of a veteran hobgoblin guard is lying here.
Skellen enters from the west.
The wraith of an experienced orc raider enters from the west.
The wraith of a sightless bogwyrm enters from the west.
The wraith of Krudd enters from the west.
Col enters from the west.
< 443h/396H 226v/258V Pos: standing >
< 443h/396H 226v/258V Pos: standing >
Dzi nods.
< 443h/396H 227v/258V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -N -S
This mage warrior is here all fizzled out.(Red Aura)
This mage warrior is here all fizzled out.(Red Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
This tired hobgoblin merchant tries to trade what he can here.
Skellen enters from the south.
The wraith of an experienced orc raider enters from the south.
The wraith of a sightless bogwyrm enters from the south.
The wraith of Krudd enters from the south.
Col enters from the south.
< 443h/396H 227v/258V Pos: standing >
< 443h/396H 227v/258V Pos: standing >
You quickly scan the area.
A tired hobgoblin merchant who is not far off to your south.
A grumbling hobgoblin woman who is rather far off to your south.
A veteran ogre guard who is rather far off to your south.
A veteran hobgoblin guard who is rather far off to your south.
< 443h/396H 228v/258V Pos: standing >
< 443h/396H 229v/258V Pos: standing >
< 442h/396H 233v/258V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your north.
A tired hobgoblin merchant who is not far off to your south.
A grumbling hobgoblin woman who is rather far off to your south.
A veteran ogre guard who is rather far off to your south.
A veteran hobgoblin guard who is rather far off to your south.
< 442h/396H 233v/258V Pos: standing >
< 442h/396H 238v/258V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your north.
A tired hobgoblin merchant who is not far off to your south.
A veteran hobgoblin guard who is rather far off to your south.
< 442h/396H 239v/258V Pos: standing >
Skellen gives an order to his followers.
The wraith of Krudd starts casting an offensive spell.
Skellen snaps into visibility.
The wraith of Krudd snaps into visibility.
The wraith of a sightless bogwyrm starts casting an offensive spell.
The wraith of a sightless bogwyrm snaps into visibility.
The wraith of an experienced orc raider starts casting an offensive spell.
The wraith of an experienced orc raider snaps into visibility.
< 442h/396H 239v/258V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -N -E# -S -W
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
Col enters from the south.
< 442h/396H 238v/258V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Northwest Corner Of The Main Cavern Route
</map>
Northwest Corner Of The Main Cavern Route
Obvious exits: -E -S
The corpse of a veteran ogre guard is lying here.
[2] The corpse of a veteran hobgoblin guard is lying here.
Col enters from the south.
< 442h/396H 237v/258V Pos: standing >
< 442h/396H 237v/258V Pos: standing >
Col gets a dark misty potion from his bottomless bag of the illithids.
< 442h/396H 238v/258V Pos: standing >
< 442h/396H 238v/258V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -N -E# -S -W
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
Col enters from the north.
< 442h/396H 237v/258V Pos: standing >
< 442h/396H 237v/258V Pos: standing >
You quickly scan the area.
The wraith of Krudd who is close by to your south.
The wraith of a sightless bogwyrm who is close by to your south.
The wraith of an experienced orc raider who is close by to your south.
Skellen who is close by to your south.
A common mage soldier who is close by to your south.
A common mage soldier who is close by to your south.
A veteran hobgoblin guard who is close by to your south.
A tired hobgoblin merchant who is close by to your south.
A tired hobgoblin merchant who is a brief walk away to your south.
A grumbling hobgoblin woman who is in the distance to your south.
A veteran ogre guard who is in the distance to your south.
A veteran ogre guard who is close by to your west.
A hobgoblin child who is close by to your west.
< 442h/396H 238v/258V Pos: standing >
Along The Main Cavern Route
Obvious exits: -N -E# -S -W
Dzi FeRMEntaTIOn-OvERLord Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
< 442h/396H 238v/258V Pos: standing >
< 442h/396H 239v/258V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -N -S
The wraith of Krudd stands here. (minion) (casting) (Red Aura)
The wraith of a sightless bogwyrm stands in mid-air here, fighting a common mage soldier. (Minion) (Red Aura)
The wraith of an experienced orc raider stands here. (minion) (casting) (Red Aura)
Skellen Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Skellen's head.
A common mage soldier stands, floating here, fighting the wraith of a sightless bogwyrm. (Casting) (Red Aura)
This mage warrior is here all fizzled out.(Red Aura)
A veteran hobgoblin guard stands, floating here, fighting the wraith of a sightless bogwyrm.(Red Aura)
This tired hobgoblin merchant tries to trade what he can here.
Col enters from the north.
< 442h/396H 237v/258V Pos: standing >
The wraith of Krudd completes its spell...
The wraith of Krudd utters the words 'buoblg qrunsoqpze yugh'
The wraith of Krudd's fist beats the life out of a common mage soldier, blood pours from his body!
The wraith of an experienced orc raider completes its spell...
The wraith of an experienced orc raider utters the words 'buoblg qrunsoqpze yugh'
The wraith of an experienced orc raider's fist beats the life out of a common mage soldier, blood pours from his body!
A common mage soldier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a common mage soldier cause a sickening chill to run up your spine.
A common mage soldier stops invoking abruptly!
< 442h/396H 238v/258V Pos: standing >
Epic Zones -----------------------------------------
*Court of the Muse (extremely good)
The Chasm of the Misty Vale (neutral)
The Battlefield (slightly good)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (slightly evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
*Nizari (slightly evil)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly evil)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly good)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
*City of Torrhan (evil)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (slightly good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (good)
The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (slightly good)
The Kingdom of Torg (slightly evil)
*Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly evil)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
*The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (neutral)
Sea Kingdom (good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 442h/396H 239v/258V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your north.
A tired hobgoblin merchant who is not far off to your south.
A grumbling hobgoblin woman who is rather far off to your south.
A veteran ogre guard who is rather far off to your south.
A veteran hobgoblin guard who is rather far off to your south.
< 442h/396H 241v/258V Pos: standing >
The wraith of a sightless bogwyrm fades from your mortal viewing...
Along The Main Cavern Route
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a common mage soldier is lying here.
Dzi FeRMEntaTIOn-OvERLord Brewed in Blood (Kobold)(tiny) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
The wraith of Krudd stands here. (minion) (Red Aura)
*The wraith of a sightless bogwyrm stands here. (minion) (Red Aura)
The wraith of an experienced orc raider stands here. (minion) (Red Aura)
Skellen Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Skellen's head.
This mage warrior is here all fizzled out.(Red Aura)
A veteran hobgoblin guard stands, floating here, fighting the wraith of a sightless bogwyrm.(Red Aura)
This tired hobgoblin merchant tries to trade what he can here.
< 442h/396H 242v/258V Pos: standing >
The wraith of an experienced orc raider fades from your mortal viewing...
< 442h/396H 243v/258V Pos: standing >
The wraith of a sightless bogwyrm snaps into visibility.
A veteran hobgoblin guard's fine punch strikes the wraith of a sightless bogwyrm.
A veteran hobgoblin guard shivers as he hits the wraith of a sightless bogwyrm.
A veteran hobgoblin guard's fine punch strikes the wraith of a sightless bogwyrm.
A veteran hobgoblin guard shivers as he hits the wraith of a sightless bogwyrm.
The wraith of a sightless bogwyrm dodges a veteran hobgoblin guard's attack.
< 442h/396H 243v/258V Pos: standing >
Looks like an exit.
You extend your sights southward.
Intersection In The Main Cavern Route
Obvious exits: -N -E -S -W
The corpse of a veteran ogre guard is lying here.
The corpse of a tired hobgoblin merchant is lying here.
The corpse of a veteran hobgoblin guard is lying here.
A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Halfling (small) < The Commonwealth > stands in mid-air here.(Gold Aura)
A Minotaur (large) < The Commonwealth > stands in mid-air here.(Gold Aura)
A Barbarian (large) < The Commonwealth > stands in mid-air here.(Gold Aura)
A Centaur (large) < The Commonwealth > stands in mid-air here.
A Centaur (large) < The Commonwealth > stands, floating here.
A torch floats near a Centaur's head. (Illuminating)
A Barbarian (large) < The Commonwealth > stands in mid-air here.(Gold Aura)
A Centaur (large) < The Commonwealth > stands in mid-air here.(Gold Aura)
A torch floats near a Centaur's head. (Illuminating)
*A rakshasa tribesman is standing here, busy with his own matters.
A Gnome (small) < The Commonwealth > stands in mid-air here.(Gold Aura)
< 442h/396H 243v/258V Pos: standing >
Skellen gives an order to his followers.
The wraith of Krudd starts casting an offensive spell.
The wraith of a sightless bogwyrm starts casting an offensive spell.
The wraith of an experienced orc raider starts casting an offensive spell.
The wraith of an experienced orc raider snaps into visibility.
< 442h/396H 244v/258V Pos: standing >
A Gnome enters from the south.
A Centaur trots in from the south.
A Barbarian enters from the south.
A Centaur trots in from the south.
A Centaur trots in from the south.
A Barbarian enters from the south.
A Minotaur enters from the south.
A Halfling enters from the south.
A Grey Elf enters from the south.
< 442h/396H 246v/258V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your north.
A tired hobgoblin merchant who is not far off to your south.
A grumbling hobgoblin woman who is rather far off to your south.
A veteran ogre guard who is rather far off to your south.
< 442h/396H 247v/258V Pos: standing >
The wraith of Krudd completes its spell...
The wraith of Krudd utters the words 'buoblg qrunsoqpze yugh'
The wraith of Krudd's fist beats the life out of a common mage soldier, blood pours from his body!
A common mage soldier's fine punch strikes the wraith of Krudd.
The wraith of Krudd dodges a common mage soldier's attack.
A common mage soldier starts casting an offensive spell.
A rakshasa tribesman snaps into visibility.
-=[Out of nowhere, a rakshasa tribesman stabs you in the back.]=-
OUCH! That really did HURT!
-=[Out of nowhere, a rakshasa tribesman stabs you in the back.]=-
OUCH! That really did HURT!
< 321h/396H 247v/258V Pos: standing >
< T: Zephyr TP: sta TC: small wounds E: a rakshasa tribesman sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 321h/396H 248v/258V Pos: standing >
< T: Zephyr TP: sta TC: small wounds E: a rakshasa tribesman sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 321h/396H 248v/258V Pos: standing >
< T: Zephyr TP: sta TC: small wounds E: a rakshasa tribesman sta EP: excellent >
A veteran hobgoblin guard enters from the north.
A Centaur starts casting an offensive spell.
< 321h/396H 248v/258V Pos: standing >
< T: Zephyr TP: sta TC: small wounds E: a rakshasa tribesman sta EP: excellent >
A rakshasa tribesman snaps into visibility.
[Damage: 8 ] -=[Your decent punch wounds a rakshasa tribesman.]=-
[Damage: 9 ] -=[Your fine punch wounds a rakshasa tribesman.]=-
A rakshasa tribesman dodges your futile attack.
[Damage: 33 ] -=[You hit a pressure point on a rakshasa tribesman with additional force.]=-
A Dwarf's disguise falls apart!
< 333h/396H 248v/258V Pos: standing >
< T: Zephyr TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
A veteran hobgoblin guard's impressive punch strikes the wraith of a sightless bogwyrm.
A veteran hobgoblin guard shivers as he hits the wraith of a sightless bogwyrm.
The wraith of a sightless bogwyrm dodges a veteran hobgoblin guard's attack.
A veteran hobgoblin guard turns to focus his attack on the wraith of Krudd!
A Gnome starts casting an offensive spell.
< 333h/396H 248v/258V Pos: standing >
< T: Zephyr TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A Grey Elf starts casting an offensive spell.
A Halfling stops using a marbled quartz totem.
< 333h/396H 248v/258V Pos: sitting >
< T: Zephyr TP: sit TC: small wounds E: A Dwarf sta EP: few scratches >
The wraith of a sightless bogwyrm completes its spell...
The wraith of a sightless bogwyrm utters the words 'buoblg qrunsoqpze yugh'
The wraith of a sightless bogwyrm's fist beats the life out of a common mage soldier, blood pours from his body!
The wraith of an experienced orc raider completes its spell...
The wraith of an experienced orc raider utters the words 'buoblg qrunsoqpze yugh'
The wraith of an experienced orc raider's fist beats the life out of a common mage soldier, blood pours from his body!
A Halfling grabs an obsidian raven.
< 333h/396H 248v/258V Pos: sitting >
< T: Zephyr TP: sit TC: small wounds E: A Dwarf sta EP: few scratches >
A Centaur completes his spell...
A Centaur utters the words 'warhunso gsfal'
A Centaur points at Dzi.
< 333h/396H 248v/258V Pos: sitting >
< T: Zephyr TP: sit TC: small wounds E: A Dwarf sta EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
-=[A Gnome's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
A common mage soldier completes his spell...
A common mage soldier utters the words 'buoblg qrunsoqpze yugh'
A common mage soldier's fist beats the life out of the wraith of Krudd, blood pours from its body!
The wraith of Krudd's decent punch strikes a common mage soldier.
The wraith of Krudd shivers as it hits a common mage soldier.
A Centaur's body appears to recover from the affects of the potion.
The red aura around you flashes blue and is gone.
< 239h/396H 248v/258V Pos: sitting >
< T: Zephyr TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
Skellen gives an order to his followers.
The wraith of Krudd starts casting an offensive spell.
The wraith of a sightless bogwyrm starts casting an offensive spell.
The wraith of an experienced orc raider starts casting an offensive spell.
< 239h/396H 248v/258V Pos: sitting >
< T: Zephyr TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
Col leaves south.
< 239h/396H 248v/258V Pos: sitting >
< T: Zephyr TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the words 'zabrahpunso wkadar'
-=[A Grey Elf causes the ground to reach up in a fist!]=-
OUCH! That really did HURT!
< 168h/396H 248v/258V Pos: sitting >
< T: Zephyr TP: sit TC: nasty wounds E: A Dwarf sta EP: few scratches >
A Gnome starts casting an offensive spell.
< 168h/396H 248v/258V Pos: sitting >
< T: Zephyr TP: sit TC: nasty wounds E: A Dwarf sta EP: few scratches >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 168h/396H 248v/258V Pos: sitting >
< T: Zephyr TP: sit TC: nasty wounds E: A Dwarf sta EP: few scratches >
A Dwarf attempts to flee.
A Dwarf leaves south.
< 168h/396H 248v/258V Pos: sitting >
A common mage soldier's punch enshrouds the wraith of Krudd in a mist of blood.
A common mage soldier's fine punch enshrouds the wraith of Krudd in a mist of blood.
A common mage soldier starts casting an offensive spell.
A Halfling stops using an obsidian raven.
< 168h/396H 248v/258V Pos: sitting >
The wraith of Krudd completes its spell...
The wraith of Krudd utters the words 'buoblg qrunsoqpze yugh'
The wraith of Krudd's fist beats the life out of a Gnome, blood pours from his body!
A Halfling grabs a marbled quartz totem.
< 168h/396H 248v/258V Pos: sitting >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
-=[A Gnome's mighty magic fist slams into you!]=-
YIKES! Another hit like that, and you've had it!!
A veteran hobgoblin guard's fine punch causes the wraith of Krudd to grimace in pain.
A veteran hobgoblin guard's fine punch hits the wraith of Krudd.
The wraith of Krudd is mortally wounded, and will die soon, if not aided.
A veteran hobgoblin guard suddenly attacks Skellen!
A veteran hobgoblin guard misses Skellen.
Skellen's eyes roll as a veteran hobgoblin guard plants a foot in his face.
A Grey Elf starts casting an offensive spell.
< 71h/396H 248v/258V Pos: sitting >
A Dwarf enters from the south.
A Barbarian starts casting an offensive spell.
< 71h/396H 248v/258V Pos: sitting >
A Dwarf snaps into visibility.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
-=[