The death of [ 1 Sorcerer] Dizt (Minotaur)

in The Chamber of the Archmage

from the perspective of [36 Wizard] Grutag < The Commonwealth > (Vampire)


The Chamber of the Archmage
   This room was created many milennia ago by practitioners of the lost art
of arcane magic. Several newly reconstructed tables lie along the wall, one
side of the room filled with magical tomes, and the other side inundated
with alchemical elixers and potions. There is a large tapestry on the north
wall, outlining the minotaur race in its early days, when the arcane was
purely under their control. It goes on to show their fall from grace, and
the events in which the Gods themselves stripped away all of their magical
potential. Finally, it goes on to visibly show an enimty between a clan of
evil minotaurs, regaining the arcane gift through a dark pact with a God
of unholy stature, Zion.
Obvious exits: -South
Fresh blood splatters cover the area.
[2] The corpse of a Minotaur is lying here.
[3] A spellbook has been tossed aside here.
[18] A small bandage rests upon the ground here.
[6] A sturdy looking wooden club has been left here.
[6] A stout cudgel carved from oak wood lies here.
[6] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A steel dagger about a foot in length lies here.
[6] A steel dagger has been tossed aside here.
[6] A warhammer with a sturdy-looking steel head lies here.
[5] An amber-colored metallic rod lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 1h/228H 119v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Dizt is made of flesh and appears to be of average quality.
The corpse of Dizt has an item value of 1.
It appears to be the corpse of Dizt.
a brass nose ring
an amber-colored rod
a spellbook

< 3h/228H 120v/120V Pos: standing >
You utter a magical formula summoning your spellbook..

< 4h/228H 120v/120V Pos: standing >
You sit down and relax.

< 5h/228H 120v/120V Pos: sitting >
You are currently memorizing the following spells:
    9 seconds:  ( 8th) shadow shield  [not in spell book]
   17 seconds:  ( 6th) fireshield  [not in spell book]
   25 seconds:  ( 6th) fireball  [not in spell book]
   33 seconds:  ( 6th) fireball  [not in spell book]
   42 seconds:  ( 7th) bigbys clenched fist  [not in spell book]
   50 seconds:  ( 7th) bigbys clenched fist  [not in spell book]
   59 seconds:  ( 7th) bigbys clenched fist  [not in spell book]
   68 seconds:  ( 7th) bigbys clenched fist  [not in spell book]
   72 seconds:  ( 2nd) strength  [not in spell book]
   78 seconds:  ( 3rd) agility  [not in spell book]
   86 seconds:  ( 6th) fireball  [not in spell book]
   94 seconds:  ( 6th) fireball  [not in spell book]
  102 seconds:  ( 6th) fireball  [not in spell book]
  105 seconds:  ( 1st) magic missile
  113 seconds:  ( 5th) dimension door  [not in spell book]
  116 seconds:  ( 1st) minor creation
  122 seconds:  ( 4th) lightning bolt  [not in spell book]
  130 seconds:  ( 5th) cone of cold  [not in spell book]
  137 seconds:  ( 5th) cone of cold  [not in spell book]
  144 seconds:  ( 5th) cone of cold  [not in spell book]
  151 seconds:  ( 4th) lightning bolt  [not in spell book]
  157 seconds:  ( 4th) lightning bolt  [not in spell book]
  164 seconds:  ( 5th) dimension door  [not in spell book]
  171 seconds:  ( 4th) dispel magic  [not in spell book]
  177 seconds:  ( 4th) dispel magic  [not in spell book]
  182 seconds:  ( 2nd) sleep  [not in spell book]
  186 seconds:  ( 2nd) sleep  [not in spell book]
  191 seconds:  ( 2nd) sleep  [not in spell book]
  195 seconds:  ( 2nd) burning hands  [not in spell book]
  200 seconds:  ( 2nd) burning hands  [not in spell book]
  204 seconds:  ( 2nd) burning hands  [not in spell book]
  209 seconds:  ( 2nd) burning hands  [not in spell book]
  213 seconds:  ( 2nd) burning hands  [not in spell book]
  219 seconds:  ( 3rd) shocking grasp  [not in spell book]
  225 seconds:  ( 3rd) shocking grasp  [not in spell book]
  231 seconds:  ( 3rd) shocking grasp  [not in spell book]
  234 seconds:  ( 1st) magic missile
  237 seconds:  ( 1st) magic missile
  240 seconds:  ( 1st) magic missile
  244 seconds:  ( 1st) magic missile
  247 seconds:  ( 1st) magic missile
  253 seconds:  ( 3rd) shocking grasp  [not in spell book]
  259 seconds:  ( 4th) farsee  [not in spell book]
  262 seconds:  ( 1st) magic missile
  266 seconds:  ( 1st) magic missile
  269 seconds:  ( 1st) magic missile
  275 seconds:  ( 4th) levitate  [not in spell book]
  283 seconds:  ( 5th) minor globe of invulnerability  [not in spell book]
  288 seconds:  ( 3rd) shocking grasp  [not in spell book]
  294 seconds:  ( 3rd) shocking grasp  [not in spell book]
  300 seconds:  ( 3rd) shocking grasp  [not in spell book]

You can memorize no more spells.
You continue your study.

< 6h/228H 120v/120V Pos: sitting >
You start meditating...

< 6h/228H 120v/120V Pos: sitting >
A magical spellbook materializes slowly in your hands.

< 8h/228H 120v/120V Pos: sitting >
You stop meditating.
You drop a spellbook bearing the insignia of Grutag.
You drop a spellbook.
You drop a quill.
You drop a large moth-eaten leather sack.
You drop an amber-colored rod.
You drop a belt of sewn ratskins.
You drop a reptile skin cloak.
You drop a small round wooden shield.
You drop a pair of studded leather sleeves.
You drop a pair of brown leather gloves.
You drop a pair of tight black slippers.
You drop a pair of studded leather leggings.
You drop a shabby alligator skin jerkin.
You drop a light blue scarf.
You drop a light blue scarf.
You drop a steel warhammer.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.

< 10h/228H 120v/120V Pos: sitting >
A quill crumbles to dust and blows away.
A large moth-eaten leather sack crumbles to dust and blows away.
A belt of sewn ratskins crumbles to dust and blows away.
A reptile skin cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of tight black slippers crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A shabby alligator skin jerkin crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.

< 10h/228H 120v/120V Pos: sitting >
A slender fishing pole crumbles to dust and blows away.

< 11h/228H 120v/120V Pos: sitting >
You get a spellbook bearing the insignia of Grutag.

< 14h/228H 120v/120V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 14h/228H 120v/120V Pos: standing >
You sit down and relax.

< 15h/228H 120v/120V Pos: sitting >
You are currently memorizing the following spells:
    9 seconds:  ( 8th) shadow shield
   17 seconds:  ( 6th) fireshield
   25 seconds:  ( 6th) fireball
   33 seconds:  ( 6th) fireball
   42 seconds:  ( 7th) bigbys clenched fist
   50 seconds:  ( 7th) bigbys clenched fist
   59 seconds:  ( 7th) bigbys clenched fist
   68 seconds:  ( 7th) bigbys clenched fist
   72 seconds:  ( 2nd) strength
   78 seconds:  ( 3rd) agility
   86 seconds:  ( 6th) fireball
   94 seconds:  ( 6th) fireball
  102 seconds:  ( 6th) fireball
  105 seconds:  ( 1st) magic missile
  113 seconds:  ( 5th) dimension door
  116 seconds:  ( 1st) minor creation
  122 seconds:  ( 4th) lightning bolt
  130 seconds:  ( 5th) cone of cold
  137 seconds:  ( 5th) cone of cold
  144 seconds:  ( 5th) cone of cold
  151 seconds:  ( 4th) lightning bolt
  157 seconds:  ( 4th) lightning bolt
  164 seconds:  ( 5th) dimension door
  171 seconds:  ( 4th) dispel magic
  177 seconds:  ( 4th) dispel magic
  182 seconds:  ( 2nd) sleep
  186 seconds:  ( 2nd) sleep
  191 seconds:  ( 2nd) sleep
  195 seconds:  ( 2nd) burning hands
  200 seconds:  ( 2nd) burning hands
  204 seconds:  ( 2nd) burning hands
  209 seconds:  ( 2nd) burning hands
  213 seconds:  ( 2nd) burning hands
  219 seconds:  ( 3rd) shocking grasp
  225 seconds:  ( 3rd) shocking grasp
  231 seconds:  ( 3rd) shocking grasp
  234 seconds:  ( 1st) magic missile
  237 seconds:  ( 1st) magic missile
  240 seconds:  ( 1st) magic missile
  244 seconds:  ( 1st) magic missile
  247 seconds:  ( 1st) magic missile
  253 seconds:  ( 3rd) shocking grasp
  259 seconds:  ( 4th) farsee
  262 seconds:  ( 1st) magic missile
  266 seconds:  ( 1st) magic missile
  269 seconds:  ( 1st) magic missile
  275 seconds:  ( 4th) levitate
  283 seconds:  ( 5th) minor globe of invulnerability
  288 seconds:  ( 3rd) shocking grasp
  294 seconds:  ( 3rd) shocking grasp
  300 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 15h/228H 120v/120V Pos: sitting >
You start meditating...

< 16h/228H 120v/120V Pos: sitting >
You are well on your way towards your next level.

< 20h/228H 120v/120V Pos: sitting >
You have finished memorizing shadow shield.

< 24h/228H 120v/120V Pos: sitting >
You are well on your way towards your next level.

< 25h/228H 120v/120V Pos: sitting >
You have finished memorizing fireshield.

< 28h/228H 120v/120V Pos: sitting >
You stop meditating.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You can't carry anything more.
You got 10 items.

< 31h/228H 120v/120V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 32h/228H 120v/120V Pos: standing >
You attempt to bandage yourself.

< 32h/228H 120v/120V Pos: standing >
Asterion, the minotaur Archmage starts casting a spell.
You continue bandaging yourself.

< 43h/228H 118v/120V Pos: standing >
Asterion, the minotaur Archmage completes his spell...
Asterion, the minotaur Archmage utters the words 'ghaiz gtui'
Asterion, the minotaur Archmage's flesh melds with conjured rocks, turning it to stone.

< 45h/228H 118v/120V Pos: standing >
You continue bandaging yourself.

< 54h/228H 116v/120V Pos: standing >
You continue bandaging yourself.

< 65h/228H 114v/120V Pos: standing >
You continue bandaging yourself.

< 75h/228H 112v/120V Pos: standing >
You continue bandaging yourself.

< 86h/228H 109v/120V Pos: standing >
You can't bandage any more with this bandage.

< 89h/228H 109v/120V Pos: standing >
A Minotaur has entered the game.
A Minotaur shrugs into a shabby alligator skin jerkin.
A Minotaur slides his legs into a pair of studded leather leggings.
A Minotaur covers his arms with a pair of studded leather sleeves.
A Minotaur clasps a thin leather belt around his waist.
A Minotaur pulls a pair of brown leather gloves onto his hands.
A Minotaur straps a small round wooden shield to his arm.
A Minotaur places a light blue scarf around his neck.
A Minotaur places a light blue scarf around his neck.
A Minotaur wears a hard leather cloak about his body.
A Minotaur wields an amber-colored rod.
A Minotaur attaches a quill to his belt.
A Minotaur wears a brass nose ring on his nose.

< 99h/228H 109v/120V Pos: standing >
A Minotaur drops a spellbook.
A Minotaur drops a small bag made from rabbit skin.
A Minotaur drops a steel warhammer.
A Minotaur drops a thin steel dagger.
A Minotaur drops a steel dagger.
A Minotaur drops a small wooden mace.
A Minotaur drops a stout oaken cudgel.
A Minotaur drops a sturdy wooden club.

< 101h/228H 109v/120V Pos: standing >
A small bag made from rabbit skin crumbles to dust and blows away.

< 101h/228H 109v/120V Pos: standing >
A slender fishing pole crumbles to dust and blows away.

< 101h/228H 109v/120V Pos: standing >
A Minotaur removes all of his equipment.

< 103h/228H 109v/120V Pos: standing >
A Minotaur drops a thin leather belt.
A Minotaur drops a quill.
A Minotaur drops a hard leather cloak.
A Minotaur drops a small round wooden shield.
A Minotaur drops a pair of studded leather sleeves.
A Minotaur drops a pair of brown leather gloves.
A Minotaur drops a pair of studded leather leggings.
A Minotaur drops a shabby alligator skin jerkin.
A Minotaur drops a light blue scarf.
A Minotaur drops a light blue scarf.

< 104h/228H 109v/120V Pos: standing >
A thin leather belt crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A shabby alligator skin jerkin crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.

< 104h/228H 109v/120V Pos: standing >
A Minotaur removes all of his equipment.

< 106h/228H 109v/120V Pos: standing >
A Minotaur drops a brass nose ring.
A Minotaur drops an amber-colored rod.

< 106h/228H 109v/120V Pos: standing >
A brass nose ring crumbles to dust and blows away.

< 107h/228H 109v/120V Pos: standing >
A Minotaur gets a spellbook.

< 108h/228H 109v/120V Pos: standing >
A Minotaur looks at you.

< 112h/228H 109v/120V Pos: standing >
A Minotaur winks suggestively at you. What's he thinking?

< 115h/228H 109v/120V Pos: standing >
A Minotaur sits down in a comfortable spot.

< 147h/228H 120v/120V Pos: standing >
A Minotaur opens a spellbook and begins studying it intently.

< 151h/228H 120v/120V Pos: standing >
A Minotaur looks at you.

< 156h/228H 120v/120V Pos: standing >
A Minotaur closes his book and grins malevolently.

< 158h/228H 120v/120V Pos: standing >
A Minotaur clambers to his feet.

< 160h/228H 120v/120V Pos: standing >
A Minotaur starts casting an offensive spell.

< 160h/228H 120v/120V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'magic missile'
-=[You stagger as a magic missile from a Minotaur hits you.]=-

< 160h/228H 120v/120V Pos: standing >
<You miss a Minotaur.

< 160h/228H 120v/120V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 You dodge a Minotaur's vicious attack.

< 160h/228H 120v/120V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A Minotaur dodges your futile attack.

< 162h/228H 120v/120V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A Minotaur misses you.

< 162h/228H 120v/120V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 You are already standing.

< 162h/228H 120v/120V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 You attempt to flee...
Second Level
   Something magical fills the air. By no means was this tower constructed
by any physical labor, no hands laid this foundation. It was construed using
the powerful magic art that only the few possess. Minotaurs are not known for
their strength in magic, but on rare occasions one or two will shine through
and provide a beacon for others to follow as a shining star might provide
someone while out at sea. Those same shining phenoms have no doubt used their
powers to construct this tower, this enchanted place. To those unwelcome, to
those who are not their kin, only pain awaits for intruders are not tolerated.
A large open area lays to the east, with many glass display cases and a number
of items strewn about.
Obvious exits: -North -East  -Down 
A quill lies here, discarded.
You flee southward!

< 163h/228H 91v/120V Pos: standing >
A Tower Base
   Something magical fills the air. By no means was this tower constructed
by any physical labor, no hands laid this foundation. It was construed using
the powerful magic art that only the few possess. Minotaurs are not known for
their strength in magic, but on rare occasions one or two will shine through
and provide a beacon for others to follow as a shining star might provide
someone while out at sea. Those same shining phenoms have no doubt used their
powers to construct this tower, this enchanted place. To those unwelcome, to
those who are not their kin, only pain awaits for intruders are not tolerated.
Obvious exits: -West  -Up   

< 164h/228H 92v/120V Pos: standing >
A Forest Grove
   Sunlight will never reach this shallow grove for a curse has been laid upon
it, a curse originating from the evil tower for which resides here. No one can
say just what kind of magic is at work here or for which purpose, however, it
is clear that nothing good can become of the power at work here. The animals of
the forest avoid this alcove for this tower for their senses are tuned in with
the natural order of things and the evil tower is anything but natural. During
most of the night, wolves howl at the tower. Most minotaurs avoid this tower,
and to those who trespass only one thing could possibly be expected, death. It
is questionable whether or not the cow's were the ones who built this, for not
much is known about it. None of those who dwell within mingle with their kin.
Obvious exits: -West 
A tower of high sorcery blocks out all light.

< 166h/228H 94v/120V Pos: standing >
A Forest Grove
Obvious exits: -West 
A tower of high sorcery blocks out all light.

< 167h/228H 97v/120V Pos: standing >
You have memorized the following spells:
( 8th circle)  1 - shadow shield
( 6th circle)  1 - fireshield

And you are currently memorizing the following spells:
    8 seconds:  ( 6th) fireball
   16 seconds:  ( 6th) fireball
   24 seconds:  ( 7th) bigbys clenched fist
   33 seconds:  ( 7th) bigbys clenched fist
   42 seconds:  ( 7th) bigbys clenched fist
   51 seconds:  ( 7th) bigbys clenched fist
   55 seconds:  ( 2nd) strength
   61 seconds:  ( 3rd) agility
   69 seconds:  ( 6th) fireball
   77 seconds:  ( 6th) fireball
   85 seconds:  ( 6th) fireball
   88 seconds:  ( 1st) magic missile
   95 seconds:  ( 5th) dimension door
   99 seconds:  ( 1st) minor creation
  105 seconds:  ( 4th) lightning bolt
  112 seconds:  ( 5th) cone of cold
  120 seconds:  ( 5th) cone of cold
  127 seconds:  ( 5th) cone of cold
  133 seconds:  ( 4th) lightning bolt
  140 seconds:  ( 4th) lightning bolt
  147 seconds:  ( 5th) dimension door
  154 seconds:  ( 4th) dispel magic
  160 seconds:  ( 4th) dispel magic
  165 seconds:  ( 2nd) sleep
  169 seconds:  ( 2nd) sleep
  174 seconds:  ( 2nd) sleep
  178 seconds:  ( 2nd) burning hands
  183 seconds:  ( 2nd) burning hands
  187 seconds:  ( 2nd) burning hands
  192 seconds:  ( 2nd) burning hands
  196 seconds:  ( 2nd) burning hands
  202 seconds:  ( 3rd) shocking grasp
  208 seconds:  ( 3rd) shocking grasp
  213 seconds:  ( 3rd) shocking grasp
  217 seconds:  ( 1st) magic missile
  220 seconds:  ( 1st) magic missile
  223 seconds:  ( 1st) magic missile
  226 seconds:  ( 1st) magic missile
  230 seconds:  ( 1st) magic missile
  235 seconds:  ( 3rd) shocking grasp
  242 seconds:  ( 4th) farsee
  245 seconds:  ( 1st) magic missile
  248 seconds:  ( 1st) magic missile
  252 seconds:  ( 1st) magic missile
  258 seconds:  ( 4th) levitate
  265 seconds:  ( 5th) minor globe of invulnerability
  271 seconds:  ( 3rd) shocking grasp
  277 seconds:  ( 3rd) shocking grasp
  283 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.

< 168h/228H 98v/120V Pos: standing >
You start chanting...

< 170h/228H 101v/120V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 171h/228H 103v/120V Pos: standing >
You have memorized the following spells:
( 6th circle)  1 - fireshield

And you are currently memorizing the following spells:
    8 seconds:  ( 6th) fireball
   16 seconds:  ( 6th) fireball
   24 seconds:  ( 7th) bigbys clenched fist
   33 seconds:  ( 7th) bigbys clenched fist
   42 seconds:  ( 7th) bigbys clenched fist
   51 seconds:  ( 7th) bigbys clenched fist
   55 seconds:  ( 2nd) strength
   61 seconds:  ( 3rd) agility
   69 seconds:  ( 6th) fireball
   77 seconds:  ( 6th) fireball
   85 seconds:  ( 6th) fireball
   88 seconds:  ( 1st) magic missile
   95 seconds:  ( 5th) dimension door
   99 seconds:  ( 1st) minor creation
  105 seconds:  ( 4th) lightning bolt
  112 seconds:  ( 5th) cone of cold
  120 seconds:  ( 5th) cone of cold
  127 seconds:  ( 5th) cone of cold
  133 seconds:  ( 4th) lightning bolt
  140 seconds:  ( 4th) lightning bolt
  147 seconds:  ( 5th) dimension door
  154 seconds:  ( 4th) dispel magic
  160 seconds:  ( 4th) dispel magic
  165 seconds:  ( 2nd) sleep
  169 seconds:  ( 2nd) sleep
  174 seconds:  ( 2nd) sleep
  178 seconds:  ( 2nd) burning hands
  183 seconds:  ( 2nd) burning hands
  187 seconds:  ( 2nd) burning hands
  192 seconds:  ( 2nd) burning hands
  196 seconds:  ( 2nd) burning hands
  202 seconds:  ( 3rd) shocking grasp
  208 seconds:  ( 3rd) shocking grasp
  213 seconds:  ( 3rd) shocking grasp
  217 seconds:  ( 1st) magic missile
  220 seconds:  ( 1st) magic missile
  223 seconds:  ( 1st) magic missile
  226 seconds:  ( 1st) magic missile
  230 seconds:  ( 1st) magic missile
  235 seconds:  ( 3rd) shocking grasp
  242 seconds:  ( 4th) farsee
  245 seconds:  ( 1st) magic missile
  248 seconds:  ( 1st) magic missile
  252 seconds:  ( 1st) magic missile
  258 seconds:  ( 4th) levitate
  265 seconds:  ( 5th) minor globe of invulnerability
  271 seconds:  ( 3rd) shocking grasp
  277 seconds:  ( 3rd) shocking grasp
  283 seconds:  ( 3rd) shocking grasp
  292 seconds:  ( 8th) shadow shield

You can memorize no more spells.

< 171h/228H 105v/120V Pos: standing >
You sit down and relax.

< 175h/228H 111v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - fireshield

And you are currently memorizing the following spells:
    8 seconds:  ( 6th) fireball
   16 seconds:  ( 6th) fireball
   24 seconds:  ( 7th) bigbys clenched fist
   33 seconds:  ( 7th) bigbys clenched fist
   42 seconds:  ( 7th) bigbys clenched fist
   51 seconds:  ( 7th) bigbys clenched fist
   55 seconds:  ( 2nd) strength
   61 seconds:  ( 3rd) agility
   69 seconds:  ( 6th) fireball
   77 seconds:  ( 6th) fireball
   85 seconds:  ( 6th) fireball
   88 seconds:  ( 1st) magic missile
   95 seconds:  ( 5th) dimension door
   99 seconds:  ( 1st) minor creation
  105 seconds:  ( 4th) lightning bolt
  112 seconds:  ( 5th) cone of cold
  120 seconds:  ( 5th) cone of cold
  127 seconds:  ( 5th) cone of cold
  133 seconds:  ( 4th) lightning bolt
  140 seconds:  ( 4th) lightning bolt
  147 seconds:  ( 5th) dimension door
  154 seconds:  ( 4th) dispel magic
  160 seconds:  ( 4th) dispel magic
  165 seconds:  ( 2nd) sleep
  169 seconds:  ( 2nd) sleep
  174 seconds:  ( 2nd) sleep
  178 seconds:  ( 2nd) burning hands
  183 seconds:  ( 2nd) burning hands
  187 seconds:  ( 2nd) burning hands
  192 seconds:  ( 2nd) burning hands
  196 seconds:  ( 2nd) burning hands
  202 seconds:  ( 3rd) shocking grasp
  208 seconds:  ( 3rd) shocking grasp
  213 seconds:  ( 3rd) shocking grasp
  217 seconds:  ( 1st) magic missile
  220 seconds:  ( 1st) magic missile
  223 seconds:  ( 1st) magic missile
  226 seconds:  ( 1st) magic missile
  230 seconds:  ( 1st) magic missile
  235 seconds:  ( 3rd) shocking grasp
  242 seconds:  ( 4th) farsee
  245 seconds:  ( 1st) magic missile
  248 seconds:  ( 1st) magic missile
  252 seconds:  ( 1st) magic missile
  258 seconds:  ( 4th) levitate
  265 seconds:  ( 5th) minor globe of invulnerability
  271 seconds:  ( 3rd) shocking grasp
  277 seconds:  ( 3rd) shocking grasp
  283 seconds:  ( 3rd) shocking grasp
  292 seconds:  ( 8th) shadow shield

You can memorize no more spells.
You continue your study.

< 175h/228H 112v/120V Pos: sitting >
You start meditating...

< 176h/228H 114v/120V Pos: sitting >
You have finished memorizing fireball.

< 183h/228H 120v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 184h/228H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 185h/228H 120v/120V Pos: standing >
You are already standing.

< 186h/228H 120v/120V Pos: standing >
A Forest Grove
Obvious exits: -West 
A tower of high sorcery blocks out all light.

< 186h/228H 120v/120V Pos: standing >
On a Wooden Bridge
   The wooden bridge looks to have nearly succumbed to the elements. Years of
rain, snow, wind, and the sun look to have broken the elasticity and strength
of the bridge. A forest grove is visible just to the east, it's a very shallow
grove, however, it's impossible to see just what lays within it for a veil of
darkness surrounds it. To the south a small settlement is visible. Over the
horizon to the west a large tower looms, peaking over the trees just enough so
that it is possible to scout a large portion of the area to the east.
Obvious exits: -East  -South

< 187h/228H 119v/120V Pos: standing >
Before a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -North -West 

< 188h/228H 118v/120V Pos: standing >
A Withered Cobblestone Road
   Huge city structures are now visible. Monumental statues tower above the
buildings, roof tops can not contain giving the view. Many cow's find this
section of their settlement awe inspiring and fills them with much pride.
Merchants of many races gather here it would seem, their voices are audible
amidst the crowds trying to draw attention to themselves. The road could fit
a good number of would be merchandisers. However, there are no caravans on
the path. The road opens up to the south to a center of shopping. To the east
a trail takes a turn toward the forest to the north east.
Obvious exits: -East  -South

< 188h/228H 118v/120V Pos: standing >
Before a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -North -West 

< 189h/228H 118v/120V Pos: standing >
On a Wooden Bridge
   The wooden bridge looks to have nearly succumbed to the elements. Years of
rain, snow, wind, and the sun look to have broken the elasticity and strength
of the bridge. A forest grove is visible just to the east, it's a very shallow
grove, however, it's impossible to see just what lays within it for a veil of
darkness surrounds it. To the south a small settlement is visible. Over the
horizon to the west a large tower looms, peaking over the trees just enough so
that it is possible to scout a large portion of the area to the east.
Obvious exits: -East  -South

< 190h/228H 118v/120V Pos: standing >
A Forest Grove
   Sunlight will never reach this shallow grove for a curse has been laid upon
it, a curse originating from the evil tower for which resides here. No one can
say just what kind of magic is at work here or for which purpose, however, it
is clear that nothing good can become of the power at work here. The animals of
the forest avoid this alcove for this tower for their senses are tuned in with
the natural order of things and the evil tower is anything but natural. During
most of the night, wolves howl at the tower. Most minotaurs avoid this tower,
and to those who trespass only one thing could possibly be expected, death. It
is questionable whether or not the cow's were the ones who built this, for not
much is known about it. None of those who dwell within mingle with their kin.
Obvious exits: -West 
A tower of high sorcery blocks out all light.

< 190h/228H 118v/120V Pos: standing >
You enter a tower of high sorcery.
A Tower Base
   Something magical fills the air. By no means was this tower constructed
by any physical labor, no hands laid this foundation. It was construed using
the powerful magic art that only the few possess. Minotaurs are not known for
their strength in magic, but on rare occasions one or two will shine through
and provide a beacon for others to follow as a shining star might provide
someone while out at sea. Those same shining phenoms have no doubt used their
powers to construct this tower, this enchanted place. To those unwelcome, to
those who are not their kin, only pain awaits for intruders are not tolerated.
Obvious exits: -West  -Up   

< 192h/228H 120v/120V Pos: standing >
Second Level
   Something magical fills the air. By no means was this tower constructed
by any physical labor, no hands laid this foundation. It was construed using
the powerful magic art that only the few possess. Minotaurs are not known for
their strength in magic, but on rare occasions one or two will shine through
and provide a beacon for others to follow as a shining star might provide
someone while out at sea. Those same shining phenoms have no doubt used their
powers to construct this tower, this enchanted place. To those unwelcome, to
those who are not their kin, only pain awaits for intruders are not tolerated.
A large open area lays to the east, with many glass display cases and a number
of items strewn about.
Obvious exits: -North -East  -Down 
A quill lies here, discarded.

< 192h/228H 119v/120V Pos: standing >
The Chamber of the Archmage
   This room was created many milennia ago by practitioners of the lost art
of arcane magic. Several newly reconstructed tables lie along the wall, one
side of the room filled with magical tomes, and the other side inundated
with alchemical elixers and potions. There is a large tapestry on the north
wall, outlining the minotaur race in its early days, when the arcane was
purely under their control. It goes on to show their fall from grace, and
the events in which the Gods themselves stripped away all of their magical
potential. Finally, it goes on to visibly show an enimty between a clan of
evil minotaurs, regaining the arcane gift through a dark pact with a God
of unholy stature, Zion.
Obvious exits: -South
[2] The corpse of a Minotaur is lying here.
[4] A spellbook has been tossed aside here.
[18] A small bandage rests upon the ground here.
[8] A sturdy looking wooden club has been left here.
[8] A stout cudgel carved from oak wood lies here.
[8] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel dagger about a foot in length lies here.
[8] A steel dagger has been tossed aside here.
[8] A warhammer with a sturdy-looking steel head lies here.
[7] An amber-colored metallic rod lies here.
A Minotaur (large) stands here. (Non-Fraggable)
A powerful looking Minotaur stands here, eyeing you suspiciously.

< 193h/228H 118v/120V Pos: standing >
A Minotaur looks at you.

< 195h/228H 120v/120V Pos: standing >
You start chanting...

< 196h/228H 120v/120V Pos: standing >
Casting: fireball 

< 197h/228H 120v/120V Pos: standing >
You complete your spell...
[Damage: 38 ] -=[You throw a fireball at a Minotaur and have the satisfaction of seeing him enveloped in flames.]=-
A Minotaur is dead! R.I.P.
You receive your share of experience.