The Chamber of the Archmage
This room was created many milennia ago by practitioners of the lost art
of arcane magic. Several newly reconstructed tables lie along the wall, one
side of the room filled with magical tomes, and the other side inundated
with alchemical elixers and potions. There is a large tapestry on the north
wall, outlining the minotaur race in its early days, when the arcane was
purely under their control. It goes on to show their fall from grace, and
the events in which the Gods themselves stripped away all of their magical
potential. Finally, it goes on to visibly show an enimty between a clan of
evil minotaurs, regaining the arcane gift through a dark pact with a God
of unholy stature, Zion.
Obvious exits: -South
[2] The corpse of a Minotaur is lying here.
[4] A spellbook has been tossed aside here.
[13] A small bandage rests upon the ground here.
[7] A sturdy looking wooden club has been left here.
[7] A stout cudgel carved from oak wood lies here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A steel dagger about a foot in length lies here.
[7] A steel dagger has been tossed aside here.
[7] A warhammer with a sturdy-looking steel head lies here.
[6] An amber-colored metallic rod lies here.
A Vampire (medium) < The Commonwealth > stands here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
You shrug into a shabby alligator skin jerkin.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You pull a pair of brown leather gloves onto your hands.
You strap a small round wooden shield to your arm.
You duck your head and place a light blue scarf around your neck.
You duck your head and place a light blue scarf around your neck.
You wear a hard leather cloak about your body.
You wield an amber-colored rod.
You can't use a steel warhammer.
You can't use a steel warhammer.
You can't use a steel warhammer.
You attach a quill to your belt.
You wear a brass nose ring on your nose.
Your hands are full.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.
< 27h/27H 170v/170V Pos: standing >
You drop a spellbook.
You drop a small bag made from rabbit skin.
You drop a steel warhammer.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.
< 27h/27H 170v/170V Pos: standing >
A small bag made from rabbit skin crumbles to dust and blows away.
< 27h/27H 170v/170V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 27h/27H 170v/170V Pos: standing >
You stop using a light blue scarf.
You stop using a light blue scarf.
You stop using a shabby alligator skin jerkin.
You stop using a pair of studded leather leggings.
You stop using a pair of brown leather gloves.
You stop using a pair of studded leather sleeves.
You stop using a small round wooden shield.
You stop using a hard leather cloak.
You stop using a thin leather belt.
You can't carry that many items.
< 27h/27H 170v/170V Pos: standing >
You drop a thin leather belt.
You drop a quill.
You drop a hard leather cloak.
You drop a small round wooden shield.
You drop a pair of studded leather sleeves.
You drop a pair of brown leather gloves.
You drop a pair of studded leather leggings.
You drop a shabby alligator skin jerkin.
You drop a light blue scarf.
You drop a light blue scarf.
< 27h/27H 170v/170V Pos: standing >
A thin leather belt crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A shabby alligator skin jerkin crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
< 27h/27H 170v/170V Pos: standing >
You stop using an amber-colored rod.
You stop using a brass nose ring.
< 27h/27H 170v/170V Pos: standing >
You drop a brass nose ring.
You drop an amber-colored rod.
< 27h/27H 170v/170V Pos: standing >
A brass nose ring crumbles to dust and blows away.
< 27h/27H 170v/170V Pos: standing >
You get a spellbook.
< 27h/27H 170v/170V Pos: standing >
The Chamber of the Archmage
Obvious exits: -South
[2] The corpse of a Minotaur is lying here.
[4] A spellbook has been tossed aside here.
[18] A small bandage rests upon the ground here.
[8] A sturdy looking wooden club has been left here.
[8] A stout cudgel carved from oak wood lies here.
[8] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel dagger about a foot in length lies here.
[8] A steel dagger has been tossed aside here.
[8] A warhammer with a sturdy-looking steel head lies here.
[7] An amber-colored metallic rod lies here.
A Vampire (medium) < The Commonwealth > stands here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 27h/27H 170v/170V Pos: standing >
You see nothing special about him.
This Vampire has some big nasty wounds and scratches.
He's medium in size.
< 27h/27H 170v/170V Pos: standing >
You wink suggestively at a Vampire.
< 27h/27H 170v/170V Pos: standing >
Hint: Remember to use your skills! Type 'skills' to see what special techniques you may be able to use.
< 27h/27H 170v/170V Pos: standing >
< 27h/27H 170v/170V Pos: standing >
< 27h/27H 170v/170V Pos: standing >
< 27h/27H 170v/170V Pos: standing >
< 27h/27H 170v/170V Pos: standing >
You are not using it.
< 27h/27H 170v/170V Pos: standing >
You do not see or have the bp.
< 27h/27H 170v/170V Pos: standing >
You sit down and relax.
< 27h/27H 170v/170V Pos: sitting >
You can memorize 1 1st circle spell(s).
< 27h/27H 170v/170V Pos: sitting >
You have just begun the trek to your next level!
< 27h/27H 170v/170V Pos: sitting >
You start meditating...
< 27h/27H 170v/170V Pos: sitting >
< 27h/27H 170v/170V Pos: sitting >
You are memorizing magic missile, which will take about 10 seconds.
< 27h/27H 170v/170V Pos: sitting >
You stop meditating.
You see nothing special about him.
This Vampire has quite a few wounds.
He's medium in size.
< 27h/27H 170v/170V Pos: sitting >
You start meditating...
< 27h/27H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 27h/27H 170v/170V Pos: sitting >
You clamber to your feet.
< 27h/27H 170v/170V Pos: standing >
Into what?
< 27h/27H 170v/170V Pos: standing >
You do not seem to have the 'bp'.
< 27h/27H 170v/170V Pos: standing >
You start chanting...
< 27h/27H 170v/170V Pos: standing >
< 27h/27H 170v/170V Pos: standing >
You complete your spell...
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a Vampire.]=-
< 27h/27H 170v/170V Pos: standing >
A Vampire misses you.
< 27h/27H 170v/170V Pos: standing >
< T: Dizt TP: sta TC:excellent E: A Vampire sta EP: few wounds >
A Vampire dodges your futile attack.
< 27h/27H 170v/170V Pos: standing >
< T: Dizt TP: sta TC:excellent E: A Vampire sta EP: few wounds >
< 27h/27H 170v/170V Pos: standing >
< T: Dizt TP: sta TC:excellent E: A Vampire sta EP: few wounds >
You dodge a Vampire's vicious attack.
< 27h/27H 170v/170V Pos: standing >
< T: Dizt TP: sta TC:excellent E: A Vampire sta EP: few wounds >
You miss a Vampire.
< 27h/27H 170v/170V Pos: standing >
< T: Dizt TP: sta TC:excellent E: A Vampire sta EP: few wounds >
A Vampire attempts to flee.
A Vampire leaves south.
< 27h/27H 170v/170V Pos: standing >
< 27h/27H 170v/170V Pos: standing >
You are not using it.
< 27h/27H 170v/170V Pos: standing >
You do not see or have the bp.
< 27h/27H 170v/170V Pos: standing >
You sit down and relax.
< 27h/27H 170v/170V Pos: sitting >
You are currently memorizing the following spells:
10 seconds: ( 1st) magic missile
You can memorize no more spells.
You continue your study.
< 27h/27H 170v/170V Pos: sitting >
You are well on your way towards your next level.
< 27h/27H 170v/170V Pos: sitting >
You start meditating...
< 27h/27H 170v/170V Pos: sitting >
< 27h/27H 170v/170V Pos: sitting >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 27h/27H 170v/170V Pos: sitting >
< 27h/27H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 27h/27H 170v/170V Pos: sitting >
You clamber to your feet.
< 27h/27H 170v/170V Pos: standing >
Into what?
< 27h/27H 170v/170V Pos: standing >
You do not seem to have the 'bp'.
< 27h/27H 170v/170V Pos: standing >
< 27h/27H 170v/170V Pos: standing >
The Chamber of the Archmage
Obvious exits: -South
[2] The corpse of a Minotaur is lying here.
[4] A spellbook has been tossed aside here.
[18] A small bandage rests upon the ground here.
[8] A sturdy looking wooden club has been left here.
[8] A stout cudgel carved from oak wood lies here.
[8] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel dagger about a foot in length lies here.
[8] A steel dagger has been tossed aside here.
[8] A warhammer with a sturdy-looking steel head lies here.
[7] An amber-colored metallic rod lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 27h/27H 170v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 27h/27H 170v/170V Pos: standing >
< 27h/27H 170v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/27H 170v/170V Pos: standing >
The Chamber of the Archmage
Obvious exits: -South
[2] The corpse of a Minotaur is lying here.
[4] A spellbook has been tossed aside here.
[18] A small bandage rests upon the ground here.
[8] A sturdy looking wooden club has been left here.
[8] A stout cudgel carved from oak wood lies here.
[8] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel dagger about a foot in length lies here.
[8] A steel dagger has been tossed aside here.
[8] A warhammer with a sturdy-looking steel head lies here.
[7] An amber-colored metallic rod lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 27h/27H 170v/170V Pos: standing >
< 27h/27H 170v/170V Pos: standing >
A Vampire enters from the south.
< 27h/27H 170v/170V Pos: standing >
You see nothing special about him.
This Vampire has some small wounds and bruises.
He's medium in size.
His body appears to be covered with swirling shadows!
< 27h/27H 170v/170V Pos: standing >
< 27h/27H 170v/170V Pos: standing >
< 27h/27H 170v/170V Pos: standing >
A Vampire starts casting an offensive spell.
< 27h/27H 170v/170V Pos: standing >
< 27h/27H 170v/170V Pos: standing >
A Vampire completes his spell...
A Vampire utters the word 'fireball'
-=[You are enveloped in flames from a fireball sent by a Vampire. OUCH!]=-