The death of [28 Mercenary] Guulz (Kobold)

in The End of the Wall

from the perspective of [41 Earth Magus] Drinn < The Commonwealth > (Grey Elf)

<worn as a badge>    an insignia of the nomad healers [superior] (illuminating)
<worn on head>       a hood dusted with sand [superior] (magic)
<worn on eyes>       a bone visor [poor] (magic)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a platinum stud (illuminating)
<worn on face>       a horned ritualistic mask of Moregeeth (magic) (glowing)
<worn around neck>   a dangling spider necklace [superior] (humming)
<worn around neck>   a necklace of the Emissary [superior] (magic) [87%]
<worn on body>       a mysterious robe
<worn about body>    a long flowing robe of fine silk
<worn about waist>   an exquisite silk sash [poor] (magic)
<worn on arms>       the sleeves of the swamp troll [poor]
<held as shield>     a well-polished mithril body shield [poor] (illuminating)
<worn around wrist>  an exquisite gold and platinum loop (magic)
<worn around wrist>  a black and white zebra-hide wristband [poor]
<worn on finger>     a soldiers black-bone ring
<held>               a quill
<worn on legs>       some leggings made from werewolf hide (magic)
<worn on feet>       some tempered mithril boots (magic)

*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 356h/356H 102v/149V Pos: standing >
You quickly scan the area.
A small child who is not far off to your north.
A burly duergar guard who is not far off to your south.
A burly duergar guard who is not far off to your south.
A burly duergar guard who is not far off to your south.
A burly duergar guard who is not far off to your south.
A burly duergar guard who is not far off to your south.
A noble who is in the distance to your south.
Doz leaves south.
You follow Doz.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 356h/356H 100v/149V Pos: standing >
Doz leaves south.
You follow Doz.

Before the West Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East  -South -West 
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 356h/356H 98v/149V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A small child who is rather far off to your north.
A gnoll commoner who is close by to your east.
A gnoll commoner who is close by to your east.
A gnoll commoner who is close by to your east.
A gnoll commoner who is not far off to your east.
A gnoll commoner who is not far off to your east.
A gnoll commoner who is not far off to your east.
A small child who is a brief walk away to your east.
A small child who is a brief walk away to your east.
A small child who is rather far off to your east.
A steeder who is rather far off to your east.
A insane duergar who is in the distance to your east.
A insane duergar who is in the distance to your east.
A gnoll commoner who is in the distance to your east.
A noble who is rather far off to your south.
A steeder who is rather far off to your south.
A small child who is rather far off to your south.

< 356h/356H 99v/149V Pos: standing >
Doz leaves south.
You follow Doz.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 356h/356H 97v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A noble who is a brief walk away to your south.
A steeder who is a brief walk away to your south.
A small child who is a brief walk away to your south.

< 356h/356H 97v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A steeder who is a brief walk away to your south.
A small child who is a brief walk away to your south.
A noble who is rather far off to your south.

< 356h/356H 98v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.
A noble who is rather far off to your south.

< 356h/356H 99v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.
A noble who is in the distance to your south.

< 356h/356H 100v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.
A noble who is in the distance to your south.

< 356h/356H 100v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.
A noble who is in the distance to your south.

< 356h/356H 101v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.

< 356h/356H 101v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.

< 356h/356H 102v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.

< 356h/356H 103v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.
Doz leaves south.
You follow Doz.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 356h/356H 101v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A steeder who is rather far off to your north.
A small child who is close by to your south.
A steeder who is not far off to your south.

< 356h/356H 102v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A steeder who is a brief walk away to your north.
A small child who is close by to your south.
A steeder who is not far off to your south.

< 356h/356H 103v/149V Pos: standing >
Doz leaves south.
You follow Doz.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A small child skips about the area, watching people go by.(Red Aura)
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 356h/356H 101v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A steeder who is rather far off to your north.
A steeder who is close by to your south.

< 356h/356H 101v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A steeder who is rather far off to your north.
A steeder who is close by to your south.

< 356h/356H 102v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A steeder who is rather far off to your north.
A steeder who is close by to your south.

< 356h/356H 103v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A steeder who is rather far off to your north.
A steeder who is close by to your south.

< 356h/356H 104v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A steeder who is rather far off to your north.
A steeder who is close by to your south.

< 356h/356H 104v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A steeder who is rather far off to your north.
A steeder who is close by to your south.

< 356h/356H 105v/149V Pos: standing >
You quickly scan the area.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A steeder who is rather far off to your north.
A steeder who is close by to your south.
Doz leaves south.
You follow Doz.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 356h/356H 103v/149V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A steeder who is in the distance to your north.

< 356h/356H 105v/149V Pos: standing >
Doz leaves south.
You follow Doz.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 356h/356H 104v/149V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A small child who is not far off to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
An ogre mercenary who is a brief walk away to your east.

< 356h/356H 104v/149V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A small child who is not far off to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
An ogre mercenary who is a brief walk away to your east.

< 356h/356H 105v/149V Pos: standing >
Doz leaves south.
You follow Doz.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East 
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 356h/356H 104v/149V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A small child who is a brief walk away to your north.
A noble who is close by to your east.
A Kobold who is close by to your east.

< 356h/356H 104v/149V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A small child who is a brief walk away to your north.
A noble who is close by to your east.
A Kobold who is close by to your east.

< 356h/356H 106v/149V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A small child who is a brief walk away to your north.
A noble who is close by to your east.
A Kobold who is close by to your east.
Doz leaves north.
You follow Doz.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drinn enters from the south.
Drinn enters from the south.
Drinn enters from the south.
Drinn enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 356h/356H 105v/149V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -West 

< 356h/356H 107v/149V Pos: standing >

< 356h/356H 108v/149V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A small child who is not far off to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
An ogre mercenary who is a brief walk away to your east.

< 356h/356H 109v/149V Pos: standing >
Doz leaves north.
You follow Doz.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
Drinn enters from the south.
Drinn enters from the south.
Drinn enters from the south.
Drinn enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 356h/356H 108v/149V Pos: standing >
Doz leaves east.
You follow Doz.

A Small Home
    This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at.  However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home.  Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -West 
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drinn enters from the west.
Drinn enters from the west.
Drinn enters from the west.
Drinn enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 356h/356H 106v/149V Pos: standing >
You quickly scan the area.
A steeder who is close by to your west.

< 356h/356H 107v/149V Pos: standing >

< 356h/356H 108v/149V Pos: standing >

< 356h/356H 113v/149V Pos: standing >
A steeder trots in from the west.

< 356h/356H 113v/149V Pos: standing >
Doz leaves west.
You follow Doz.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drinn enters from the east.
Drinn enters from the east.
Drinn enters from the east.
Drinn enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 356h/356H 113v/149V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A steeder who is in the distance to your north.
A steeder who is close by to your east.

< 356h/356H 115v/149V Pos: standing >
Doz leaves south.
You follow Doz.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 356h/356H 114v/149V Pos: standing >
Doz leaves south.
You follow Doz.

The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East 
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 356h/356H 112v/149V Pos: standing >

< 356h/356H 114v/149V Pos: standing >
Doz leaves east.
You follow Doz.

The End of the Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -West 
[2] The corpse of a noble is lying here.
A rare scale of a shadow dragon has been left here.
*Doz  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A noble stands here, fighting a Kobold.(Red Aura)
A Kobold (small) stands in mid-air here, fighting a noble. (Non-Fraggable)(Red Aura)
Drinn enters from the west.
Drinn enters from the west.
Drinn enters from the west.
Drinn enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 356h/356H 113v/149V Pos: standing >
Ok.
You snap into visibility.
An earth elemental snaps into visibility.
An earth elemental ignites into black flames as it hits a Kobold!
An earth elemental shivers as it hits a Kobold.
A Kobold is knocked to the ground by an earth elemental's mighty bash!
An earth elemental snaps into visibility.
A Kobold avoids being bashed by an earth elemental, who loses its balance and falls.
An earth elemental snaps into visibility.
A Kobold avoids being bashed by an earth elemental, who loses its balance and falls.

< 356h/356H 114v/149V Pos: standing >
An earth elemental misses a Kobold.

< 356h/356H 114v/149V Pos: standing >
Doz starts casting an offensive spell.
Doz snaps into visibility.

< 356h/356H 115v/149V Pos: standing >
A Kobold misses a noble.
A Kobold misses a noble.
A Kobold's fine slash enshrouds a noble in a mist of blood.

< 356h/356H 116v/149V Pos: standing >
A noble's fine punch seriously wounds a Kobold.
A noble ignites into black flames as he hits a Kobold!
A noble shivers as he hits a Kobold.
A noble is mortally wounded, and will die soon, if not aided.

< 356h/356H 116v/149V Pos: standing >
Doz completes his spell...
Doz utters the words 'buoblg qrunsoqpze yugh'
Doz's fist beats the life out of a Kobold, blood pours from his body!
A Kobold is dead! R.I.P.
You receive your share of experience.