The death of [28 Mercenary] Guulz (Kobold)

in The End of the Wall

from the perspective of [41 Shadowmage] Doz < The Commonwealth > (Grey Elf)

<worn as a badge>    a silverthorn corsage (glowing)
<worn on head>       a relic crown of impunity
<worn on eyes>       a spiked hide visor from Pine Hollow
<worn in ear>        a gold leaf
<worn in ear>        a gold leaf
<worn on face>       a mask of leaves and bark
<worn around neck>   a diamond necklace
<worn around neck>   the collar of firestones
<worn on body>       the ultrathin robes of probability (glowing)
<worn about body>    the stretched skin of a giant eye
<worn on back>       a large leather backpack
<worn as quiver>     the quiver of dragon hunters
<worn about waist>   the silk twined rope
<worn on belt buckle>an orb of mental toughness [poor] (humming)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some tree bark sleeves
<held as shield>     a crystalline tower shield (glowing)
<worn around wrist>  a dark religious bracer
<worn around wrist>  the bracer of unsubstance (glowing)
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     the ring of celestial wonders (glowing)
<worn on finger>     an ugly ruby ring (humming)
<held>               the bone wand of Berbrathus (glowing)
<worn on legs>       a coconut kilt
<worn on feet>       some boots of forest running

A small child who is not far off to your east.
An ogre mercenary who is not far off to your east.
A burly duergar guard who is a brief walk away to your south.
A burly duergar guard who is a brief walk away to your south.
A burly duergar guard who is a brief walk away to your south.
A burly duergar guard who is a brief walk away to your south.
A burly duergar guard who is a brief walk away to your south.

< 567h/567H 222v/226V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A steeder who is not far off to your east.
A small child who is not far off to your east.
An ogre mercenary who is not far off to your east.
A burly duergar guard who is a brief walk away to your south.
A burly duergar guard who is a brief walk away to your south.
A burly duergar guard who is a brief walk away to your south.
A burly duergar guard who is a brief walk away to your south.
A burly duergar guard who is a brief walk away to your south.

< 567h/567H 223v/226V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A steeder who is not far off to your east.
A small child who is not far off to your east.
An ogre mercenary who is not far off to your east.
A burly duergar guard who is a brief walk away to your south.
A burly duergar guard who is a brief walk away to your south.
A burly duergar guard who is a brief walk away to your south.
A burly duergar guard who is a brief walk away to your south.
A burly duergar guard who is a brief walk away to your south.

< 567h/567H 226v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
A steeder walks around here making clicking-sounds.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 567h/567H 224v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 567h/567H 222v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: Before the West Gates of BogenTok
</map>

<map>
Zone: BogenTok.
Room: Before the West Gates of BogenTok
</map>
Before the West Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East  -South -West 
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 567h/567H 220v/226V Pos: standing >

< 567h/567H 220v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 567h/567H 219v/226V Pos: standing >

< 567h/567H 220v/226V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A noble who is a brief walk away to your south.
A steeder who is a brief walk away to your south.
A small child who is a brief walk away to your south.

< 567h/567H 220v/226V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A steeder who is a brief walk away to your south.
A small child who is a brief walk away to your south.
A noble who is rather far off to your south.

< 567h/567H 221v/226V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.
A noble who is in the distance to your south.

< 567h/567H 224v/226V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.
A noble who is in the distance to your south.

< 567h/567H 225v/226V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.
A noble who is in the distance to your south.

< 567h/567H 225v/226V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.
A noble who is in the distance to your south.

< 567h/567H 226v/226V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.

< 567h/567H 226v/226V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.

< 567h/567H 226v/226V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.

< 567h/567H 226v/226V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A burly duergar guard who is close by to your north.
A steeder who is a brief walk away to your north.
A small child who is in the distance to your north.
A small child who is not far off to your south.
A steeder who is a brief walk away to your south.

< 567h/567H 226v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 567h/567H 224v/226V Pos: standing >
You quickly scan the area.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A steeder who is rather far off to your north.
A small child who is close by to your south.
A steeder who is not far off to your south.

< 567h/567H 224v/226V Pos: standing >
You quickly scan the area.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A steeder who is rather far off to your north.
A small child who is close by to your south.
A steeder who is not far off to your south.

< 567h/567H 224v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A small child skips about the area, watching people go by.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 567h/567H 222v/226V Pos: standing >

< 567h/567H 222v/226V Pos: standing >
You quickly scan the area.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A steeder who is rather far off to your north.
A steeder who is close by to your south.

< 567h/567H 222v/226V Pos: standing >
You quickly scan the area.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A steeder who is rather far off to your north.
A steeder who is close by to your south.

< 567h/567H 223v/226V Pos: standing >

< 567h/567H 226v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
A steeder walks around here making clicking-sounds.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 567h/567H 224v/226V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A steeder who is in the distance to your north.

< 567h/567H 224v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 567h/567H 222v/226V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A small child who is not far off to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
An ogre mercenary who is a brief walk away to your east.

< 567h/567H 222v/226V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A small child who is not far off to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
A burly duergar guard who is in the distance to your north.
An ogre mercenary who is a brief walk away to your east.

< 567h/567H 222v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East 
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 567h/567H 224v/226V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A small child who is a brief walk away to your north.
A noble who is close by to your east.
A Kobold who is close by to your east.

< 567h/567H 224v/226V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A small child who is a brief walk away to your north.
A noble who is close by to your east.
A Kobold who is close by to your east.

< 567h/567H 224v/226V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The End of the Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -West 
[2] The corpse of a noble is lying here.
A rare scale of a shadow dragon has been left here.
A noble crouches here, fighting a Kobold.
A Kobold (small) stands in mid-air here, fighting a noble. (Non-Fraggable)

< 567h/567H 224v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
Drinn enters from the south.
Drinn enters from the south.
Drinn enters from the south.
Drinn enters from the south.
Drinn enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 567h/567H 222v/226V Pos: standing >

< 567h/567H 222v/226V Pos: standing >

< 567h/567H 226v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
A steeder walks around here making clicking-sounds.
Drinn enters from the south.
Drinn enters from the south.
Drinn enters from the south.
Drinn enters from the south.
Drinn enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 567h/567H 224v/226V Pos: standing >

< 567h/567H 224v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: A Small Home
</map>
A Small Home
    This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at.  However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home.  Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -West 
Drinn enters from the west.
Drinn enters from the west.
Drinn enters from the west.
Drinn enters from the west.
Drinn enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 567h/567H 222v/226V Pos: standing >

< 567h/567H 222v/226V Pos: standing >

< 567h/567H 225v/226V Pos: standing >

< 567h/567H 226v/226V Pos: standing >
A steeder trots in from the west.

< 567h/567H 226v/226V Pos: standing >
A Small Home
Obvious exits: -West 
A steeder walks around here making clicking-sounds.
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 
*Drinn  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
*Drinn  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
*Drinn  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
*Drinn  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.
*Drinn  < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.

< 567h/567H 226v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
Drinn enters from the east.
Drinn enters from the east.
Drinn enters from the east.
Drinn enters from the east.
Drinn enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 567h/567H 224v/226V Pos: standing >

< 567h/567H 224v/226V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A burly duergar guard who is rather far off to your north.
A steeder who is in the distance to your north.
A steeder who is close by to your east.

< 567h/567H 224v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East  -South
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 567h/567H 222v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: The Outer Wall
</map>
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East 
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
Drinn enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 567h/567H 220v/226V Pos: standing >
You quickly scan the area.
A small child who is a brief walk away to your north.
A noble who is close by to your east.
A Kobold who is close by to your east.

< 567h/567H 220v/226V Pos: standing >

< 567h/567H 224v/226V Pos: standing >

<map>
Zone: BogenTok.
Room: The End of the Wall
</map>

<map>
Zone: BogenTok.
Room: The End of the Wall
</map>
The End of the Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -West 
[2] The corpse of a noble is lying here.
A rare scale of a shadow dragon has been left here.
A noble stands here, fighting a Kobold.
A Kobold (small) stands in mid-air here, fighting a noble. (Non-Fraggable)
Drinn enters from the west.
Drinn enters from the west.
Drinn enters from the west.
Drinn enters from the west.
Drinn enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 567h/567H 223v/226V Pos: standing >

< 567h/567H 223v/226V Pos: standing >
Drinn gives an order to his followers.
Drinn snaps into visibility.
An earth elemental snaps into visibility.
An earth elemental ignites into black flames as it hits a Kobold!
An earth elemental shivers as it hits a Kobold.
A Kobold is knocked to the ground by an earth elemental's mighty bash!
An earth elemental snaps into visibility.
A Kobold avoids being bashed by an earth elemental, who loses its balance and falls.
An earth elemental snaps into visibility.
A Kobold avoids being bashed by an earth elemental, who loses its balance and falls.

< 567h/567H 226v/226V Pos: standing >
An earth elemental misses a Kobold.

< 567h/567H 226v/226V Pos: standing >
You start chanting...
You snap into visibility.

< 567h/567H 226v/226V Pos: standing >
A Kobold misses a noble.
A Kobold misses a noble.
A Kobold's fine slash enshrouds a noble in a mist of blood.

< 567h/567H 226v/226V Pos: standing >
Casting: bigbys clenched fist 
A noble's fine punch seriously wounds a Kobold.
A noble ignites into black flames as he hits a Kobold!
A noble shivers as he hits a Kobold.
A noble is mortally wounded, and will die soon, if not aided.

< 567h/567H 226v/226V Pos: standing >
You complete your spell...
[Damage: 63 ] -=[Your giant fist of force causes a Kobold to stagger in agony!]=-
A Kobold is dead! R.I.P.
You receive your share of experience.