<worn as a badge> a glowing blue crystal (magic)
<worn on head> a blood hawk headdress [79%]
<worn on eyes> a foggy visor [poor]
<worn in ear> a tiny orb of obsidian (magic) [68%]
<worn in ear> an earring of bone [superior]
<worn on face> a mask of hades [superior] (magic) (glowing)
<worn around neck> an iron locket (glowing) [84%]
<worn around neck> a charm made of dwarf bone
<worn on body> the ultrathin robes of probability (magic) (glowing) [74%]
<worn about body> the robes of the maelstrom
<worn on back> a large leather backpack
<worn on spider body>the drider robe of the shadow spinner [superior] (magic) [79%]
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a belt of skulls [superior] (magic) [84%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt> the lost book of 'Magic' [64%]
<worn on arms> some polished sleeves of Dagon [poor]
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a dark religious bracer [81%]
<worn around wrist> a dark religious bracer
<worn on hands> the glowing gauntlets of the necromancer [poor] (magic) (glowing) (humming)
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<held> the flaming orb of revenge (magic) [85%]
Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Levitation Waterbreathing
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.96
Leaderboard Points: 911
Active Spells:
--------------
vitalize undead (5 minutes)
elephantstrength (2 minutes)
< 654h/626H 237v/237V Pos: standing >
< 654h/626H 237v/237V Pos: standing >
< 654h/626H 237v/237V Pos: standing >
< 654h/626H 237v/237V Pos: standing >
< 654h/626H 237v/237V Pos: standing >
< 654h/626H 237v/237V Pos: standing >
< 654h/626H 237v/237V Pos: standing >
< 654h/626H 237v/237V Pos: standing >
< 654h/626H 237v/237V Pos: standing >
< 654h/626H 237v/237V Pos: standing >
< 653h/626H 237v/237V Pos: standing >
< 653h/626H 237v/237V Pos: standing >
< 653h/626H 237v/237V Pos: standing >
< 653h/626H 237v/237V Pos: standing >
Score information for Spinach
Level: 42 Race: Drider Class: Necromancer / Necrolyte Sex: Male
Hit points: 653(626) Moves: 237(237)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Frags: +1.20 Deaths: 14
Detecting: Invisible Magic Life Heat
Protected from: Gas Acid Living Animals All but High Circle Spells
Protected by: Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Levitation Waterbreathing
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.96
Leaderboard Points: 911
Active Spells:
--------------
vitalize undead (4 minutes)
elephantstrength (1 minute)
< 653h/626H 237v/237V Pos: standing >
A Winding Sand Dune Trail
Obvious exits: -N -S
Fresh blood covers everything in the area.
*The wraith of a filthy vagabond is stretched out, sound asleep. (Minion)
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
< 653h/626H 237v/237V Pos: standing >
You sigh loudly.
< 653h/626H 237v/237V Pos: standing >
You are already standing.
< 653h/626H 237v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -E -S
Baulz enters from the south.
< 653h/626H 236v/237V Pos: standing >
< 653h/626H 236v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -E -S -W
A filthy vagabond begs for some food.
Baulz enters from the south.
< 653h/626H 235v/237V Pos: standing >
< 653h/626H 235v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -E -W
Baulz enters from the east.
< 653h/626H 235v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -E -S
Baulz enters from the east.
< 653h/626H 234v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/626H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/626H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/626H 236v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
Baulz enters from the south.
< 653h/626H 236v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -E -S -W
A rich merchant inspects a slave.
A well dressed merchant searches for some fine slaves.
A tharnadian merchant looks for a slave.
A githyanki slave is chained to the ground.
A githyanki slave is chained to the ground.
A githyanki slave is chained to the ground.
Baulz enters from the south.
< 653h/626H 235v/237V Pos: standing >
< 653h/626H 235v/237V Pos: standing >
The Slave Markets
Obvious exits: -N -E -S -W
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
A rich merchant inspects a slave.
A well dressed merchant searches for some fine slaves.
A tharnadian merchant looks for a slave.
A githyanki slave is chained to the ground.
A githyanki slave is chained to the ground.
A githyanki slave is chained to the ground.
< 653h/626H 235v/237V Pos: standing >
< 653h/626H 237v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
Baulz enters from the north.
< 653h/626H 236v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -E -S
Baulz enters from the north.
< 653h/626H 235v/237V Pos: standing >
< 653h/626H 235v/237V Pos: standing >
Baulz straps a large leather backpack to his back.
< 653h/626H 235v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
Baulz enters from the north.
< 653h/626H 235v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -S# -W
A plump woman in rags raises an eyebrow.
A small child plays here.
Baulz enters from the north.
< 653h/626H 234v/237V Pos: standing >
< 653h/626H 235v/237V Pos: standing >
The door seems to be closed.
< 653h/626H 236v/237V Pos: standing >
The door seems to be closed.
< 653h/626H 236v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E -S -W
Baulz enters from the east.
< 653h/626H 236v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E -S -W
A plump woman in rags raises an eyebrow.
A mule stands here loaded with ragged bags.
A ragged peasant cooks some meat.
Baulz enters from the east.
< 653h/626H 235v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E -S -W
A peasant in rags argues with the village drunk.
A drunken peasant argues with a fellow man in rags.
A peasant elder settles a feud.
Baulz enters from the east.
< 653h/626H 234v/237V Pos: standing >
< 653h/626H 234v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E -S -W
A plump woman in rags raises an eyebrow.
A mule stands here loaded with ragged bags.
A ragged peasant cooks some meat.
Baulz enters from the west.
< 653h/626H 235v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E -W
Baulz enters from the north.
< 653h/626H 234v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/626H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/626H 235v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E -W
A desert peasant sinks deeper into his tent.
Baulz enters from the east.
< 653h/626H 235v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E
A metal shack sways slightly in the wind.
A plump woman in rags raises an eyebrow.
A desert peasant sinks deeper into his tent.
Baulz enters from the east.
< 653h/626H 234v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/626H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/626H 235v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E -S
A ragged peasant cooks some meat.
Baulz enters from the south.
< 653h/626H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .
< 653h/626H 236v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Large Alcove of Tents
</map>
A Large Alcove of Tents
Obvious exits: -N -E -S
Baulz enters from the south.
< 653h/626H 236v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Cliffs
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Cliffs
</map>
Along the Cliffs
Obvious exits: -N -S -W
A large boulder with rope tied to it rests here.
A miner grunts as he attempts to push the boulder.
Baulz enters from the south.
< 653h/626H 235v/237V Pos: standing >
< 653h/626H 235v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: An Enormous Desert Dune
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: An Enormous Desert Dune
</map>
An Enormous Desert Dune
Obvious exits: -N -E -W
A scarab is incredibly hungry.
A scarab is incredibly hungry.
Baulz enters from the east.
< 653h/626H 236v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Glowing Runestone
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Glowing Runestone
</map>
Before a Glowing Runestone
Obvious exits: -N -E
A glowing runestone iminates magical power.
A large desert scorpion searches for prey.
Baulz enters from the east.
< 653h/626H 234v/237V Pos: standing >
A scarab enters from the east.
A scarab enters from the east.
< 652h/626H 234v/237V Pos: standing >
A large desert scorpion suddenly attacks YOU!
A large desert scorpion misses you.
A scarab suddenly attacks Baulz!
A scarab misses Baulz.
A scarab suddenly attacks Baulz!
A scarab misses Baulz.
< 652h/626H 234v/237V Pos: standing >
< T: Spinach TP: sta TC:excellent E: large sta EP: excellent >
You attempt to flee...
<map>
Zone: The Desert City of Venan'Trut.
Room: An Enormous Desert Dune
</map>
An Enormous Desert Dune
Obvious exits: -N -E -W
You flee eastward!
< 652h/626H 208v/237V Pos: standing >
< 652h/626H 208v/237V Pos: standing >
An Enormous Desert Dune
Obvious exits: -N -E -W
< 652h/626H 210v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Glowing Runestone
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Glowing Runestone
</map>
Before a Glowing Runestone
Obvious exits: -N -E
A glowing runestone iminates magical power.
A scarab stands here, fighting Baulz.
A scarab stands here, fighting Baulz.
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here, fighting a scarab.
A large desert scorpion stands here, fighting Baulz.
< 652h/626H 209v/237V Pos: standing >
< 652h/626H 210v/237V Pos: standing >
A scarab misses Baulz.
A scarab misses Baulz.
A scarab kicks Baulz causing parts of Baulz to cave in!
< 652h/626H 210v/237V Pos: standing >
A scarab dodges Baulz's attack.
A scarab dodges Baulz's attack.
<map>
Zone: The Desert City of Venan'Trut.
Room: An Enormous Desert Dune
</map>
An Enormous Desert Dune
Obvious exits: -N -E -W
< 652h/626H 209v/237V Pos: standing >
< 652h/626H 210v/237V Pos: standing >
< 652h/626H 221v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Glowing Runestone
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Glowing Runestone
</map>
Before a Glowing Runestone
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a scarab is lying here.
A glowing runestone iminates magical power.
A scarab stands here, fighting Baulz.
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here, fighting a large desert scorpion.
A large desert scorpion stands here, fighting Baulz.
< 652h/626H 224v/237V Pos: standing >
< 652h/626H 225v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: An Enormous Desert Dune
</map>
An Enormous Desert Dune
Obvious exits: -N -E -W
< 652h/626H 223v/237V Pos: standing >
< 652h/626H 224v/237V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Glowing Runestone
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Glowing Runestone
</map>
Before a Glowing Runestone
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a scarab is lying here.
A glowing runestone iminates magical power.
A scarab stands here, fighting Baulz.
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here, fighting a large desert scorpion.
A large desert scorpion stands here, fighting Baulz.
< 652h/626H 223v/237V Pos: standing >
< 652h/626H 224v/237V Pos: standing >
A scarab misses Baulz.
A scarab kicks Baulz causing parts of Baulz to cave in!
< 652h/626H 225v/237V Pos: standing >
A large desert scorpion misses Baulz.
A large desert scorpion kicks Baulz causing parts of Baulz to cave in!
Baulz attempts to flee.
Baulz leaves north.
< 652h/626H 225v/237V Pos: standing >
Baulz enters from the north.
< 652h/626H 237v/237V Pos: standing >
Score information for Spinach
Level: 42 Race: Drider Class: Necromancer / Necrolyte Sex: Male
Hit points: 652(626) Moves: 237(237)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Frags: +1.20 Deaths: 14
Detecting: Invisible Magic Life Heat
Protected from: Gas Acid Living Animals All but High Circle Spells
Protected by: Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Aware Levitation Waterbreathing
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.96
Leaderboard Points: 911
Active Spells:
--------------
vitalize undead (4 minutes)
elephantstrength (1 minute)
< 652h/626H 237v/237V Pos: standing >
A scarab suddenly attacks Baulz!
A scarab misses Baulz.
< 652h/626H 237v/237V Pos: standing >
A large desert scorpion suddenly attacks Baulz!
A large desert scorpion misses Baulz.
< 652h/626H 237v/237V Pos: standing >
You don't know that spell!
< 652h/626H 237v/237V Pos: standing >
You start chanting...
< 652h/626H 237v/237V Pos: standing >
< 652h/626H 237v/237V Pos: standing >
Casting: dimension door
< 652h/626H 237v/237V Pos: standing >
< 652h/626H 237v/237V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.
< 652h/626H 237v/237V Pos: standing >
Deraisem starts casting a spell called 'fireshield'.
Deraisem completes his spell...
Deraisem utters the word 'yufzgpuzre'
Deraisem is surrounded by burning flames!
< 652h/626H 237v/237V Pos: standing >
< 652h/626H 237v/237V Pos: standing >
< 652h/626H 237v/237V Pos: standing >
< 652h/626H 237v/237V Pos: standing >
You can buy:
1) A solid steel key for 2 c.
2) A holy scroll for 13 platinum, 3 g, and 1 c.
3) An ancient glyph enscribed scroll for 16 platinum, 5 g, 3 s, and 1 c.
4) A tattered old scroll for 1 platinum, 1 g, 3 s, and 1 c.
5) A tribal wand of a minotaur shaman for 16 platinum, 8 g, 2 s, and 1 c.
6) A long staff of raven feathers for 39 platinum, 5 g, 3 s, and 2 c.
7) A magical staff of spirits for 17 platinum, 5 g, and 2 s.
8) A staff made of earthen bark for 16 platinum, 9 g, 4 s, and 3 c.
< 652h/626H 237v/237V Pos: standing >
< 652h/626H 237v/237V Pos: standing >
< 651h/626H 237v/237V Pos: standing >
You sit down and relax.
< 651h/626H 237v/237V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - energy drain
( 8th circle) 4 - negative concussion blast
( 7th circle) 4 - protect undead
1 - raise wraith
( 6th circle) 2 - cone of cold
4 - vitalize undead
( 5th circle) 6 - heal undead
1 - raise spectre
( 4th circle) 8 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
3 - embalm
1 - sense follower
( 2nd circle) 10 - sleep
( 1st circle) 2 - minor creation
1 - detect magic
8 - slashing darkness
And you are currently memorizing the following spells:
3 seconds: ( 9th) dimension door
You can memorize no more spells.
You continue your study.
< 651h/626H 237v/237V Pos: sitting >
< 651h/626H 237v/237V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 651h/626H 237v/237V Pos: sitting >
You clamber to your feet.
< 651h/626H 237v/237V Pos: standing >
You don't know that spell!
< 651h/626H 237v/237V Pos: standing >
You start chanting...
< 651h/626H 237v/237V Pos: standing >
Casting: dimension door
< 651h/626H 237v/237V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
Obvious exits: -N -E -W
The Destroyer Koda floats here.
The Galleon Fragbait floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 651h/626H 237v/237V Pos: standing >
< 651h/626H 237v/237V Pos: standing >
< 651h/626H 237v/237V Pos: standing >
You board the Destroyer Koda.
Aboard the Destroyer Koda
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A greyish stone wall is here to the north. (magic)
A greyish stone wall is here to the west. (magic)
*Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here, fighting a Halfling.
A Halfling (small) < The Commonwealth > sits in mid-air here, fighting an earth elemental.
A torch floats near a Halfling's head. (Illuminating)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
An earth elemental crouches here, fighting a Halfling. (Minion)
An earth elemental stands here, fighting a Halfling. (Minion)
An earth elemental crouches here, fighting a Halfling. (Minion)
< 651h/626H 237v/237V Pos: standing >
Nyx starts casting an offensive spell.
Nyx snaps into visibility.
Zloin starts casting an offensive spell.
< 651h/626H 237v/237V Pos: standing >
You start chanting...
< 651h/626H 237v/237V Pos: standing >
An earth elemental rises to its feet.
Nyx snaps into visibility.
< 651h/626H 237v/237V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a Halfling!
Zloin cackles as his disintegration ray strikes a Halfling hard!
A Halfling's flaming sabre was disintegrated by the negative energy!
A Halfling's amulet of petrified dragon eyes was disintegrated by the negative energy!
A Halfling's anti-matter earring was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!