<worn as a badge> a glowing blue crystal
<worn on head> the Crown of Aktosh (glowing) (humming)[230h 36m 18s]
<worn on eyes> a diamond eyepiece [poor]
<worn in ear> a sparkling golden hoop earring [poor]
<worn in ear> a glowing jade earring (glowing)
<worn on face> a silk veil of the enchantress [superior]
<worn around neck> the collar of firestones
<worn around neck> some kharma mind beads of intelligence
<worn on body> the robe of Lost Souls[230h 36m 18s]
<worn about body> the living oceanic cloak [superior] (glowing)
<worn as quiver> a silken backsheath of flight of health with a strange dark bloodstone [78%]
<worn about waist> a belt of immunity [poor]
<worn on belt buckle>a soul sceptre [poor] (glowing)
<attached to belt> the lost book of 'Magic'
<worn on arms> some cracked bone arm bracers [superior]
<held as shield> a chimaera scale [superior]
<worn around wrist> a bracelet of finger bones [superior] [89%]
<worn around wrist> a bracelet of woven willow leaves [superior]
<worn on hands> shining metallic gauntlets dyed yellow [poor]
<worn on finger> a yellow ring of chrysoberyl [superior]
<worn on finger> a yellow ring of chrysoberyl [poor]
<held> a swirling staff of air conjuration (glowing)[230h 36m 20s]
<worn on legs> some shin-guards of subterfuge [superior]
<worn on feet> boots of endurance [superior] [84%]
You quickly scan the area.
You see nothing.
< 655h/655H 206v/206V Pos: standing >
You disembark this ship.
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Destroyer Koda floats here.
The Galleon Fragbait floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 655h/655H 206v/206V Pos: standing >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
< 655h/655H 205v/206V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
< 655h/655H 204v/206V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
A drunk sailor stands here.
< 655h/655H 203v/206V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
< 655h/655H 203v/206V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
< 655h/655H 203v/206V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East -South -West #
A small post has some words scribbled on it.
< 655h/655H 203v/206V Pos: standing >
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
A seagull squabbles.
< 655h/655H 203v/206V Pos: standing >
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
A galleon of war is docked here.
*Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.
< 655h/655H 203v/206V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 655h/655H 205v/206V Pos: standing >
Nyx enters a wargalleon.
< 655h/655H 206v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 655h/655H 206v/206V Pos: standing >
You enter a wargalleon.
On a the Deck of a War Ship
The bare feet of the crew make some thuds against the planks of the deck.
A crew of twenty is required to operate this huge ship. The work never stops
on a ship at sea, which makes strong backs. Huge poles rise up toward the
sky, once the masts are up, with the wind willing, this passenger ship could
make great time in the open sea. The hull looks as though it needs a good
scrub down, as if it's been sailing hard the past few weeks. The deck, also,
needs a good cleaning, and many a ship hand are doing just that. The huge sails
that would catch the wind so vigilantly are tied down, so as not to damage the
masts or ship hand alike. A rail four feet high runs the perimeter of the ship,
as a precaution and something to hang onto for those landlubbers who feel the
need to vomit their dinner overboard.
Obvious exits: -North -South
A rope ladder has been tossed over to descend.
< 655h/655H 206v/206V Pos: standing >
You quickly scan the area.
A minotaur captain who is close by to your north.
A minotaur sailor who is close by to your north.
A minotaur sailor who is close by to your north.
A minotaur sailor who is close by to your north.
A minotaur sailor who is close by to your north.
A minotaur sailor who is close by to your north.
A pelican who is a brief walk away to your south.
Fugly who is in the distance to your south.
< 655h/655H 206v/206V Pos: standing >
On a the Deck of a War Ship
The bare feet of the crew make some thuds against the planks of the deck.
A crew of twenty is required to operate this huge ship. The work never stops
on a ship at sea, which makes strong backs. Huge poles rise up toward the
sky, once the masts are up, with the wind willing, this passenger ship could
make great time in the open sea. The hull looks as though it needs a good
scrub down, as if it's been sailing hard the past few weeks. The deck, also,
needs a good cleaning, and many a ship hand are doing just that. The huge sails
that would catch the wind so vigilantly are tied down, so as not to damage the
masts or ship hand alike. A rail four feet high runs the perimeter of the ship,
as a precaution and something to hang onto for those landlubbers who feel the
need to vomit their dinner overboard.
Obvious exits: -South
The captain of this minotaur vessel studies some orders.
A minotaur sailor eyes you suspiciously.
A minotaur sailor eyes you suspiciously.
A minotaur sailor eyes you suspiciously.
A minotaur sailor eyes you suspiciously.
A minotaur sailor eyes you suspiciously.
< 655h/655H 205v/206V Pos: standing >
You quickly scan the area.
Nyx who is close by to your south.
A pelican who is rather far off to your south.
< 655h/655H 205v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 655h/655H 205v/206V Pos: standing >
You quickly scan the area.
Nyx who is close by to your south.
A pelican who is rather far off to your south.
< 655h/655H 205v/206V Pos: standing >
On a the Deck of a War Ship
The bare feet of the crew make some thuds against the planks of the deck.
A crew of twenty is required to operate this huge ship. The work never stops
on a ship at sea, which makes strong backs. Huge poles rise up toward the
sky, once the masts are up, with the wind willing, this passenger ship could
make great time in the open sea. The hull looks as though it needs a good
scrub down, as if it's been sailing hard the past few weeks. The deck, also,
needs a good cleaning, and many a ship hand are doing just that. The huge sails
that would catch the wind so vigilantly are tied down, so as not to damage the
masts or ship hand alike. A rail four feet high runs the perimeter of the ship,
as a precaution and something to hang onto for those landlubbers who feel the
need to vomit their dinner overboard.
Obvious exits: -North -South
A rope ladder has been tossed over to descend.
*Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.
< 655h/655H 204v/206V Pos: standing >
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
A galleon of war is docked here.
< 655h/655H 203v/206V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your south.
Fugly who is rather far off to your south.
A seagull who is close by to your west.
< 655h/655H 204v/206V Pos: standing >
On the Military Dock
Obvious exits: -East -South -West
A galleon of war is docked here.
< 655h/655H 206v/206V Pos: standing >
There is no 2.ship here.
< 655h/655H 206v/206V Pos: standing >
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
A seagull squabbles.
< 655h/655H 205v/206V Pos: standing >
There is no 2.ship here.
< 655h/655H 205v/206V Pos: standing >
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
A galleon of war is docked here.
< 655h/655H 204v/206V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 655h/655H 204v/206V Pos: standing >
You quickly scan the area.
A pelican who is not far off to your south.
Fugly who is rather far off to your south.
A seagull who is close by to your west.
< 655h/655H 206v/206V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Bay of Venan'Trut
This huge, watery bay has a beach descent below a massive framework of
wooden docks. This inlet is contained by roped-off buoeys located around
the shipyard, opening to the ocean eastward.
Obvious exits: -North -East -South -West
< 655h/655H 206v/206V Pos: standing >
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
A seagull squabbles.
< 655h/655H 205v/206V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East -South -West #
A small post has some words scribbled on it.
< 655h/655H 204v/206V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
< 655h/655H 203v/206V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
< 655h/655H 203v/206V Pos: standing >
On the Passenger Dock
Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
< 655h/655H 204v/206V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On the Passenger Dock
Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passanger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
An elven passenger ship prepares to set sail.
A pelican squaks loudly.
< 655h/655H 206v/206V Pos: standing >
On the Passenger Dock
Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passanger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
An elven passenger ship prepares to set sail.
A pelican squaks loudly.
< 655h/655H 205v/206V Pos: standing >
You quickly scan the area.
Fugly who is not far off to your south.
< 655h/655H 205v/206V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 655h/655H 205v/206V Pos: standing >
You quickly scan the area.
Fugly who is not far off to your south.
< 655h/655H 205v/206V Pos: standing >
You enter a passenger ship.
On an Elegant Elven Cruiser
It's too noisy out here, the elven captains like it nice. It is said that
an elven cruiser could sneak up on any enemy vessel in the dead of night and
take the ship in a matter of minutes. The magical masks that do this have
runes painted on them, allowing them to flap silently. The hull also has runes
painted on them, an elven magic that provides protection and stealth. During
the day these runes provide protection from enemy vessels, the magic provides
camelfauge so that anyone not looking for the ship will not see it. The deck
is large, large with alot of space. The masks are a medium size, not very
heavy. Elven sailors manage the ship for the captain, who can be found by the
helm, he shouts orders regularly.
Obvious exits: -North -East -South -West
A rope ladder has been tossed overboard to descend.
< 655h/655H 206v/206V Pos: standing >
A Halfling enters from the west.
< 655h/655H 206v/206V Pos: standing >
You quickly scan the area.
An elven navigator who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An experienced elven sailor who is close by to your east.
A pelican who is close by to your south.
Fugly who is a brief walk away to your south.
An elven sailor who is close by to your west.
An elven sailor who is close by to your west.
An elven sailor who is close by to your west.
An elven sailor who is close by to your west.
An elven sailor who is close by to your west.
< 655h/655H 206v/206V Pos: standing >
You quickly scan the area.
An elven navigator who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your north.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An elven sailor who is close by to your east.
An experienced elven sailor who is close by to your east.
A pelican who is close by to your south.
Fugly who is a brief walk away to your south.
An elven sailor who is close by to your west.
An elven sailor who is close by to your west.
An elven sailor who is close by to your west.
An elven sailor who is close by to your west.
An elven sailor who is close by to your west.
< 655h/655H 206v/206V Pos: standing >
A Halfling leaves west.
< 655h/655H 206v/206V Pos: standing >
On the Passenger Dock
Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passanger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
An elven passenger ship prepares to set sail.
A pelican squaks loudly.
< 655h/655H 205v/206V Pos: standing >
A Halfling enters from elsewhere.
< 655h/655H 205v/206V Pos: standing >
On the Passenger Dock
Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East -South -West
< 655h/655H 204v/206V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
< 655h/655H 203v/206V Pos: standing >
A Halfling enters from the east.
< 655h/655H 204v/206V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
A drunk sailor stands here.
< 655h/655H 204v/206V Pos: standing >
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East
< 655h/655H 204v/206V Pos: standing >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
< 655h/655H 204v/206V Pos: standing >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Destroyer Koda floats here.
The Galleon Fragbait floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 655h/655H 204v/206V Pos: standing >
A Halfling enters from the west.
< 655h/655H 206v/206V Pos: standing >
You board the Destroyer Koda.
Aboard the Destroyer Koda
Obvious exits: -North -East -West
A greyish stone wall is here to the east.
A greyish stone wall is here to the north.
A greyish stone wall is here to the west.
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
< 655h/655H 206v/206V Pos: standing >
A Halfling comes aboard.
< 655h/655H 206v/206V Pos: standing >
Ok.
[Damage: 1 ] A Halfling is knocked to the ground by an earth elemental's mighty bash!
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
< 655h/655H 206v/206V Pos: standing >
[Damage: 1 ] An earth elemental's feeble crush grazes a Halfling.
[Damage: 4 ] An earth elemental's crude crush grazes a Halfling.
An earth elemental is burned severely as it hits a Halfling!
< 655h/655H 206v/206V Pos: standing >
A Halfling misses an earth elemental.
A Halfling misses an earth elemental.
< 655h/655H 206v/206V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.
< 655h/655H 206v/206V Pos: standing >
Your association is not in an alliance!
< 655h/655H 206v/206V Pos: standing >
Your association is not in an alliance!
< 655h/655H 206v/206V Pos: standing >
Your association is not in an alliance!
< 655h/655H 206v/206V Pos: standing >
You start chanting...
< 655h/655H 206v/206V Pos: standing >
[Damage: 1 ] An earth elemental's feeble crush grazes a Halfling.
A Halfling blocks an earth elemental's lunge at him.
< 655h/655H 206v/206V Pos: standing >
A Halfling misses an earth elemental.
A Halfling misses an earth elemental.
A Halfling misses an earth elemental.
< 655h/655H 206v/206V Pos: standing >
Casting: disintegrate
< 655h/655H 206v/206V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Halfling!
[Damage: 72 ] -=[You smile happily as your disintegration ray hits a Halfling!]=-
< 655h/655H 206v/206V Pos: standing >
< 655h/655H 206v/206V Pos: standing >
An earth elemental clambers to its feet.
A Halfling clambers to his feet.
< 655h/655H 206v/206V Pos: standing >
< 655h/655H 206v/206V Pos: standing >
A faint hum can be heard from the Crown of Aktosh you are carrying.
A Halfling misses an earth elemental.
A Halfling's weak slash grazes an earth elemental.
A Halfling misses an earth elemental.
A Halfling settles to his knees.
< 655h/655H 206v/206V Pos: standing >
A Halfling blocks an earth elemental's lunge at him.
A Halfling blocks an earth elemental's lunge at him.
< 655h/655H 206v/206V Pos: standing >
An earth elemental clambers to its feet.
< 655h/655H 206v/206V Pos: standing >
Nyx comes aboard.
< 655h/655H 206v/206V Pos: standing >
< 655h/655H 206v/206V Pos: standing >
< 655h/655H 206v/206V Pos: standing >
Nyx starts casting an offensive spell.
Nyx snaps into visibility.
< 655h/655H 206v/206V Pos: standing >
A Halfling's weak slash grazes an earth elemental.
< 655h/655H 206v/206V Pos: standing >
A Halfling rises to his feet.
< 655h/655H 206v/206V Pos: standing >
Nyx completes her spell...
Nyx utters the words 'buoblg qrunsoqpze yugh'
Nyx's fist beats the life out of a Halfling, blood pours from his body!
A Halfling settles to his knees.
< 655h/655H 206v/206V Pos: standing >
[Damage: 1 ] An earth elemental's feeble crush grazes a Halfling.
[Damage: 1 ] An earth elemental's crush grazes a Halfling.
< 655h/655H 206v/206V Pos: standing >
Nyx starts casting an offensive spell.
Nyx snaps into visibility.
< 655h/655H 206v/206V Pos: standing >
A Halfling rises to his feet.
< 655h/655H 206v/206V Pos: standing >
< 655h/655H 206v/206V Pos: standing >
A Halfling starts casting a spell.
< 655h/655H 206v/206V Pos: standing >
Nyx completes her spell...
Nyx utters the words 'buoblg qrunsoqpze yugh'
Nyx snaps into visibility.
Nyx's fist beats the life out of a Halfling, blood pours from his body!
Ok.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
< 655h/655H 206v/206V Pos: standing >
< 655h/655H 206v/206V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'iahjcandusg hajqp'
A Halfling gently touches a Halfling's body, and his wounds begin to heal!
< 655h/655H 206v/206V Pos: standing >
Nyx starts casting an offensive spell called 'electrical execution'.
Nyx snaps into visibility.
< 655h/655H 206v/206V Pos: standing >
Nyx completes her spell...
Nyx utters the words 'zrzqhfuqar znzjudihuai'
Nyx snaps into visibility.
A Halfling is engulfed by a shower of arcing electricity sent by Nyx.
A Halfling blocks an earth elemental's lunge at him.
< 655h/655H 206v/206V Pos: standing >
A Halfling blocks Nyx's lunge at him.
Nyx snaps into visibility.
A Halfling attempts to flee.
Oof! a Halfling bumps into a greyish stone wall...
A Halfling tries to flee, but can't make it out of here!
< 655h/655H 206v/206V Pos: standing >
A Halfling misses an earth elemental.
A Halfling's slash grazes an earth elemental.
A Halfling's weak slash grazes an earth elemental.
< 655h/655H 206v/206V Pos: standing >
You start chanting...
< 655h/655H 206v/206V Pos: standing >
Nyx starts casting an offensive spell called 'bigbys clenched fist'.
Nyx snaps into visibility.
< 655h/655H 206v/206V Pos: standing >
Nyx snaps into visibility.
Electrical arcs continue to blacken and pincushion a Halfling.
< 655h/655H 206v/206V Pos: standing >
Casting: disintegrate
A Halfling blocks an earth elemental's lunge at him.
An earth elemental misses a Halfling.
< 655h/655H 206v/206V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Halfling!
[Damage: 78 ] -=[You smile happily as your disintegration ray hits a Halfling!]=-
< 655h/655H 206v/206V Pos: standing >
Nyx snaps into visibility.
< 655h/655H 206v/206V Pos: standing >
Nyx completes her spell...
Nyx utters the words 'buoblg qrunsoqpze yugh'
Nyx snaps into visibility.
Nyx's fist beats the life out of a Halfling, blood pours from his body!
< 655h/655H 206v/206V Pos: standing >
A Halfling starts casting an offensive spell called 'dispel magic'.
< 655h/655H 206v/206V Pos: standing >
Nyx snaps into visibility.
Electrical arcs continue to blacken and pincushion a Halfling.
< 655h/655H 206v/206V Pos: standing >
Nyx starts casting an offensive spell called 'bigbys clenched fist'.
Nyx snaps into visibility.
< 655h/655H 206v/206V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
< 655h/655H 206v/206V Pos: standing >
An earth elemental rises to its feet.
An earth elemental rises to its feet.
< 655h/655H 206v/206V Pos: standing >
Nyx snaps into visibility.
< 655h/655H 206v/206V Pos: standing >
Nyx snaps into visibility.
Electrical arcs continue to blacken and pincushion a Halfling.
Nyx completes her spell...
Nyx utters the words 'buoblg qrunsoqpze yugh'
Nyx snaps into visibility.
Nyx's fist beats the life out of a Halfling, blood pours from his body!
< 655h/655H 206v/206V Pos: standing >
Ok.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
A Halfling avoids being bashed by an earth elemental, who loses its balance and falls.
< 655h/655H 206v/206V Pos: standing >
A Halfling attempts to flee.
Oof! a Halfling bumps into a greyish stone wall...
A Halfling tries to flee, but can't make it out of here!
< 655h/655H 206v/206V Pos: standing >
An earth elemental rises to its feet.
A Halfling attempts to flee.
Oof! a Halfling bumps into a greyish stone wall...
A Halfling tries to flee, but can't make it out of here!
< 655h/655H 206v/206V Pos: standing >
An earth elemental misses a Halfling.
A Halfling dodges an earth elemental's attack.
< 655h/655H 206v/206V Pos: standing >
Bye! Nyx is leaving!
< 655h/655H 206v/206V Pos: standing >
Nyx snaps into visibility.
Electrical arcs continue to blacken and pincushion a Halfling.
Nyx starts casting an offensive spell called 'bigbys clenched fist'.
A Halfling attempts to flee.
Oof! a Halfling bumps into a greyish stone wall...
A Halfling tries to flee, but can't make it out of here!
< 655h/655H 206v/206V Pos: standing >
A Halfling's weak slash grazes an earth elemental.
A Halfling's weak slash grazes an earth elemental.
A Halfling misses an earth elemental.
< 655h/655H 206v/206V Pos: standing >
A Halfling attempts to flee.
Oof! a Halfling bumps into a greyish stone wall...
A Halfling tries to flee, but can't make it out of here!
< 655h/655H 206v/206V Pos: standing >
A Halfling attempts to flee.
Oof! a Halfling bumps into a greyish stone wall...
A Halfling tries to flee, but can't make it out of here!
< 655h/655H 206v/206V Pos: standing >
Nyx snaps into visibility.
A Halfling attempts to flee.
Oof! a Halfling bumps into a greyish stone wall...
A Halfling tries to flee, but can't make it out of here!
< 655h/655H 206v/206V Pos: standing >
Nyx completes her spell...
Nyx utters the words 'buoblg qrunsoqpze yugh'
Nyx snaps into visibility.
Nyx's fist beats the life out of a Halfling, blood pours from his body!
< 655h/655H 206v/206V Pos: standing >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!
< 655h/655H 206v/206V Pos: standing >
Nyx snaps into visibility.
Electrical arcs continue to blacken and pincushion a Halfling.
Nyx misses a Halfling.
Nyx snaps into visibility.
A Halfling attempts to flee.
Oof! a Halfling bumps into a greyish stone wall...
A Halfling tries to flee, but can't make it out of here!
< 655h/655H 206v/206V Pos: standing >
A Halfling attempts to flee.
Oof! a Halfling bumps into a greyish stone wall...
A Halfling tries to flee, but can't make it out of here!
< 655h/655H 206v/206V Pos: standing >
Ok.
An earth elemental seems a bit busy at the moment, try later.
[Damage: 1 ] A Halfling is knocked to the ground by an earth elemental's mighty bash!
An earth elemental seems a bit busy at the moment, try later.
< 655h/655H 206v/206V Pos: standing >
Nyx starts casting an offensive spell called 'immolate'.
Nyx snaps into visibility.
< 655h/655H 206v/206V Pos: standing >
The arcs of electricity surrounding a Halfling ground out!
< 655h/655H 206v/206V Pos: standing >
A Halfling misses an earth elemental.
A Halfling misses an earth elemental.
A Halfling misses an earth elemental.
< 655h/655H 206v/206V Pos: standing >
A Halfling blocks an earth elemental's lunge at him.
An earth elemental misses a Halfling.
[Damage: 1 ] An earth elemental's feeble crush wounds a Halfling.
< 655h/655H 206v/206V Pos: standing >
Nyx completes her spell...
Nyx utters the word 'uwwarahz'
A flaming conflagration spews from Nyx striking a Halfling full on!
Nyx snaps into visibility.
< 655h/655H 206v/206V Pos: standing >
< 655h/655H 206v/206V Pos: standing >
Spinach comes aboard.
< 655h/655H 206v/206V Pos: standing >
Nyx starts casting an offensive spell called 'immolate'.
Nyx snaps into visibility.
You start chanting...
< 655h/655H 206v/206V Pos: standing >
Spinach starts casting an offensive spell.
< 655h/655H 206v/206V Pos: standing >
An earth elemental rises to its feet.
Nyx snaps into visibility.
Casting: disintegrate
< 655h/655H 206v/206V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Halfling!
[Damage: 46 ] -=[You smile happily as your disintegration ray hits a Halfling!]=-
A Halfling's flaming sabre was disintegrated by the negative energy!
A Halfling's amulet of petrified dragon eyes was disintegrated by the negative energy!
A Halfling's anti-matter earring was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 4200000.
The smell of fresh blood enters your body, infusing you with power!