<worn on head> Yingin's crown of Deepearth [superior]
<worn on eyes> a dragon-embossed black and silver eyepatch
<worn in ear> an anti-matter earring
<worn around neck> a serpentine medallion [poor] (glowing)
<worn around neck> an amulet of the moon (glowing)
<worn on body> the ultrathin robes of probability (glowing)
<worn about body> a goblin holy cloak [superior] (glowing)
<worn on back> a large leather backpack
<worn about waist> a broad belt of iron links
<worn on belt buckle>a blue moon charm (glowing)
<attached to belt> a massive tome
<worn on arms> some mantis sleeves
<held as shield> a polished studded gold and platinum shield
<worn around wrist> an exquisite clay bracer
<worn around wrist> a troll-skin wrist protector
<worn on hands> a living matrix [80%]
<worn on finger> a band of the winds [84%]
<worn on finger> a band of the winds
<held> the writhing soul of a demon lord [superior] (humming)
<worn on legs> a pair of celestial leg plates
<worn on feet> a pair of red suede boots [poor] [74%]
The End of a Hallway
Obvious exits: -E# -S -W
A guard makes his rounds through the barracks.
< 433h/433H 119v/120V Pos: standing >
You quickly scan the area.
A young patrol guard who is close by to your south.
A young patrol guard who is a brief walk away to your south.
Lord Perrin who is close by to your west.
A human officer who is close by to your west.
A human officer who is close by to your west.
A human officer who is close by to your west.
< 433h/433H 119v/120V Pos: standing >
Ok.
< 433h/433H 119v/120V Pos: standing >
Ok.
< 433h/433H 119v/120V Pos: standing >
The door is open.
Inside sleeping quarters
You extend your sights eastward.
A Room Full of Maps
Obvious exits: -W
A human officer stands here examining the maps.
< 433h/433H 119v/120V Pos: standing >
Ok.
< 433h/433H 119v/120V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#
A guard makes his rounds through the barracks.
A guard makes his rounds through the barracks.
< 433h/433H 118v/120V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#
< 433h/433H 117v/120V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#
A guard makes his rounds through the barracks.
< 433h/433H 116v/120V Pos: standing >
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#
< 433h/433H 115v/120V Pos: standing >
In a Well-Lit Passage
Obvious exits: -N -E
< 433h/433H 114v/120V Pos: standing >
You quickly scan the area.
A young patrol guard who is not far off to your north.
A young patrol guard who is rather far off to your north.
A young patrol guard who is rather far off to your north.
A young patrol guard who is in the distance to your north.
A young patrol guard who is close by to your east.
< 433h/433H 115v/120V Pos: standing >
In a Well-Lit Passage
Obvious exits: -E -W
A guard makes his rounds through the outpost.
< 433h/433H 115v/120V Pos: standing >
A Well-Lit Meeting Room
Obvious exits: -N -E -S -W
< 433h/433H 114v/120V Pos: standing >
Before a Staircase
Obvious exits: -W -D
< 433h/433H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 114v/120V Pos: standing >
Before a Staircase
Obvious exits: -N -E -S -U
< 433h/433H 113v/120V Pos: standing >
You quickly scan the area.
The staircase guard who is close by to your north.
A gambling soldier who is close by to your east.
A gambling soldier who is close by to your east.
A gambling soldier who is close by to your east.
< 433h/433H 113v/120V Pos: standing >
A Recreational Area
Obvious exits: -S -W
A large spiked mace has been dumped here.
[2] A saber lies on the ground here glinting.
A man dressed in chain armor sits here gambling.
A man dressed in chain armor sits here gambling.
A man dressed in chain armor sits here gambling.
An old warrior stands here lobbing darts at a dart board.
< 433h/433H 114v/120V Pos: standing >
An L Shaped Passage
Obvious exits: -N -E
< 433h/433H 114v/120V Pos: standing >
The Training Area
Obvious exits: -E -W
A man is here shadow sparring and practising his skills.
< 433h/433H 113v/120V Pos: standing >
The Training Area
Obvious exits: -W -U
A man is here shadow sparring and practising his skills.
< 433h/433H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/433H 113v/120V Pos: standing >
You quickly scan the area.
A training warrior who is close by to your west.
The weaponsmaster who is close by above you.
< 433h/433H 113v/120V Pos: standing >
< 433h/433H 114v/120V Pos: standing >
< 433h/433H 120v/120V Pos: standing >
< 433h/433H 120v/120V Pos: standing >
< 433h/433H 120v/120V Pos: standing >
< 433h/433H 120v/120V Pos: standing >
< 433h/433H 120v/120V Pos: standing >
You start chanting...
< 433h/433H 120v/120V Pos: standing >
Casting: dream travel ****
< 433h/433H 120v/120V Pos: standing >
Casting: dream travel ***
< 433h/433H 120v/120V Pos: standing >
Casting: dream travel
< 433h/433H 120v/120V Pos: standing >
You complete your spell...
You drift into the world of dreams...
Try opening your eyes first.
< 433h/433H 120v/120V Pos: standing >
< 433h/433H 120v/120V Pos: standing >
You wake up.
< 433h/433H 120v/120V Pos: standing >
You are already standing.
< 433h/433H 120v/120V Pos: standing >
You tense up and become more alert.
< 433h/433H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 433h/433H 120v/120V Pos: standing >
You sit down and relax.
< 433h/433H 120v/120V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - mask
1 - shadow shield
2 - vanish
( 7th circle) 5 - hammer
( 6th circle) 6 - reflection
( 5th circle) 1 - illusionary wall
1 - boulder
4 - shadow travel
( 4th circle) 4 - sleep
1 - farsee
1 - infravision
2 - insects
( 3rd circle) 2 - blindness
2 - concealment
2 - mirror image
3 - shadow monster
( 2nd circle) 3 - burning hands
6 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
7 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
4 seconds: ( 5th) shadow travel
9 seconds: ( 9th) dream travel
You can memorize no more spells.
You continue your study.
< 433h/433H 120v/120V Pos: sitting >
You start meditating...
< 433h/433H 120v/120V Pos: sitting >
< 433h/433H 120v/120V Pos: sitting >
You have finished memorizing shadow travel.
< 433h/433H 120v/120V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing dream travel.
Your studies are complete.
< 433h/433H 120v/120V Pos: sitting >
You clamber to your feet.
< 433h/433H 120v/120V Pos: standing >
An Abandoned Shop
Obvious exits: -S#
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
< 433h/433H 120v/120V Pos: standing >
< 433h/433H 120v/120V Pos: standing >
You start chanting...
< 433h/433H 120v/120V Pos: standing >
Casting: dream travel *****
< 433h/433H 120v/120V Pos: standing >
Casting: dream travel ***
< 433h/433H 120v/120V Pos: standing >
Casting: dream travel **
< 433h/433H 120v/120V Pos: standing >
You complete your spell...
You blink and Mussa is gone! It was just a dream; he was never here to begin with.
Mussa falls asleep.
Schlam falls asleep.
Baulz falls asleep.
Colc falls asleep.
< 433h/433H 120v/120V Pos: standing >
Baulz slumps to the ground.
< 433h/433H 120v/120V Pos: standing >
Schlam's body appears to recover from the affects of the potion.
< 433h/433H 120v/120V Pos: standing >
Colc slumps to the ground.
Colc awakens.
Schlam awakens.
Mussa awakens.
Baulz awakens.
< 433h/433H 120v/120V Pos: standing >
Colc clambers to his feet.
Baulz clambers to his feet.
< 433h/433H 120v/120V Pos: standing >
Schlam fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
Mussa stops following Schlam.
Mussa now follows Schlam.
< 433h/433H 120v/120V Pos: standing >
< 433h/433H 120v/120V Pos: standing >
Autosaving...
< 433h/433H 120v/120V Pos: standing >
< 433h/433H 120v/120V Pos: standing >
Mussa vibrates for a second, then is still.
< 433h/433H 120v/120V Pos: standing >
You now follow Schlam.
< 433h/433H 120v/120V Pos: standing >
An Abandoned Shop
Obvious exits: -S#
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
*Mussa Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
< 433h/433H 120v/120V Pos: standing >
Schlam opens the door.
< 433h/433H 120v/120V Pos: standing >
Schlam shouts out loudly.. MOVING!!!!
You quickly scan the area.
A young guard who is close by to your south.
< 433h/433H 120v/120V Pos: standing >
You are already standing.
< 433h/433H 120v/120V Pos: standing >
Schlam leaves south.
You follow Schlam.
Shaiennar Road
Obvious exits: -N -E -W
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
A young member of the city guard strolls by here.
Colc enters from the north.
Baulz enters from the north.
You quickly scan the area.
An elite guard who is close by to your east.
A retired sailor who is close by to your east.
A young guard who is not far off to your east.
A young girl who is a brief walk away to your east.
A young guard who is not far off to your west.
A retired sailor who is a brief walk away to your west.
< 433h/433H 119v/120V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A retired sailor who is close by to your east.
A young guard who is not far off to your east.
A young girl who is a brief walk away to your east.
A young guard who is not far off to your west.
A retired sailor who is a brief walk away to your west.
< 433h/433H 119v/120V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A retired sailor who is close by to your east.
A young guard who is not far off to your east.
A young girl who is a brief walk away to your east.
A young guard who is not far off to your west.
A retired sailor who is a brief walk away to your west.
< 433h/433H 119v/120V Pos: standing >
A young guard leaves north.
Schlam leaves east.
You follow Schlam.
Shaiennar Road
Obvious exits: -E -W
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
An elite member of the city guard patrols the streets.
An old sailor looks uneasy on land here.
Colc enters from the west.
Baulz enters from the west.
< 433h/433H 118v/120V Pos: standing >
You quickly scan the area.
A young guard who is close by to your east.
A young girl who is a brief walk away to your east.
A young guard who is a brief walk away to your west.
A retired sailor who is rather far off to your west.
< 433h/433H 118v/120V Pos: standing >
Schlam leaves east.
You follow Schlam.
Shaiennar Road
Obvious exits: -E -S -W
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
A young member of the city guard strolls by here.
Colc enters from the west.
Baulz enters from the west.
< 433h/433H 117v/120V Pos: standing >
You quickly scan the area.
A young girl who is not far off to your east.
A fat halfling who is close by to your south.
An elite guard who is close by to your west.
A retired sailor who is close by to your west.
A young guard who is rather far off to your west.
A retired sailor who is in the distance to your west.
< 433h/433H 117v/120V Pos: standing >
Schlam leaves east.
You follow Schlam.
Shaiennar Road
Obvious exits: -N -E -W
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
Colc enters from the west.
Baulz enters from the west.
< 433h/433H 116v/120V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
Elemak, captain of the guards who is close by to your north.
A young guard who is close by to your north.
A drunken sailor who is close by to your north.
A young girl who is close by to your east.
A retired sailor who is in the distance to your east.
A young guard who is close by to your west.
An elite guard who is not far off to your west.
A retired sailor who is not far off to your west.
A young guard who is in the distance to your west.
< 433h/433H 117v/120V Pos: standing >
Schlam leaves east.
You follow Schlam.
Shaiennar Road
Obvious exits: -E -W
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
A young girl runs around here carelessly.
Colc enters from the west.
Baulz enters from the west.
You quickly scan the area.
A retired sailor who is rather far off to your east.
A young guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
A retired sailor who is a brief walk away to your west.
< 433h/433H 116v/120V Pos: standing >
You quickly scan the area.
A retired sailor who is rather far off to your east.
A young guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
A retired sailor who is a brief walk away to your west.
< 433h/433H 117v/120V Pos: standing >
You quickly scan the area.
A retired sailor who is rather far off to your east.
A young guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
A retired sailor who is a brief walk away to your west.
< 433h/433H 117v/120V Pos: standing >
Schlam leaves east.
You follow Schlam.
The Market
Obvious exits: -N -E -S -W
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
Colc enters from the west.
Baulz enters from the west.
< 433h/433H 116v/120V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A retired sailor who is a brief walk away to your east.
A young girl who is close by to your west.
A young guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
A retired sailor who is rather far off to your west.
< 433h/433H 117v/120V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A retired sailor who is a brief walk away to your east.
A young girl who is close by to your west.
A young guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
A retired sailor who is rather far off to your west.
< 433h/433H 117v/120V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A retired sailor who is a brief walk away to your east.
A young girl who is close by to your west.
A young guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
A retired sailor who is rather far off to your west.
< 433h/433H 117v/120V Pos: standing >
Schlam leaves east.
You follow Schlam.
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
Colc enters from the west.
Baulz enters from the west.
You quickly scan the area.
A retired sailor who is rather far off to your north.
A retired sailor who is not far off to your east.
A young guard who is close by to your south.
An elven woman who is close by to your south.
A retired sailor who is not far off to your south.
The Incarnate of Frost who is rather far off to your south.
A young girl who is not far off to your west.
A young guard who is rather far off to your west.
An elite guard who is in the distance to your west.
A retired sailor who is in the distance to your west.
< 433h/433H 117v/120V Pos: standing >
You quickly scan the area.
A retired sailor who is rather far off to your north.
A retired sailor who is not far off to your east.
A young guard who is close by to your south.
An elven woman who is close by to your south.
A retired sailor who is not far off to your south.
The Incarnate of Frost who is rather far off to your south.
A young girl who is not far off to your west.
A young guard who is rather far off to your west.
A retired sailor who is in the distance to your west.
< 433h/433H 117v/120V Pos: standing >
Schlam leaves west.
You follow Schlam.
The Market
Obvious exits: -N -E -S -W
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
Colc enters from the east.
Baulz enters from the east.
< 433h/433H 117v/120V Pos: standing >
Schlam leaves north.
You follow Schlam.
The Market
Obvious exits: -E -S
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
A dwarven merchant waits here, selling his wares.
Colc enters from the south.
Baulz enters from the south.
< 433h/433H 116v/120V Pos: standing >
You quickly scan the area.
A smiling halfling who is not far off to your east.
< 433h/433H 117v/120V Pos: standing >
You quickly scan the area.
A smiling halfling who is not far off to your east.
< 433h/433H 117v/120V Pos: standing >
You quickly scan the area.
A smiling halfling who is not far off to your east.
< 433h/433H 118v/120V Pos: standing >
You quickly scan the area.
A smiling halfling who is not far off to your east.
A Githzerai who is close by to your south.
< 433h/433H 118v/120V Pos: standing >
Schlam leaves south.
You follow Schlam.
The Market
Obvious exits: -N -E -S -W
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
A Githzerai (medium) < The Commonwealth > stands in mid-air here.
Colc enters from the north.
Baulz enters from the north.
A Githzerai leaves east.
You quickly scan the area.
A dwarven merchant who is close by to your north.
A Githzerai who is close by to your east.
A retired sailor who is a brief walk away to your east.
A young girl who is close by to your west.
An elite guard who is rather far off to your west.
A retired sailor who is rather far off to your west.
< 433h/433H 117v/120V Pos: standing >
Schlam leaves east.
You follow Schlam.
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
A Githzerai (medium) < The Commonwealth > stands in mid-air here.
Colc enters from the west.
Baulz enters from the west.
A Githzerai leaves east.
< 433h/433H 117v/120V Pos: standing >
Schlam leaves east.
You follow Schlam.
The Market
Obvious exits: -N -E -S -W
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
A Githzerai (medium) < The Commonwealth > stands in mid-air here.
Colc enters from the west.
Baulz enters from the west.
< 433h/433H 116v/120V Pos: standing >
Colc suffers from contact with the aura about a Githzerai.
A Githzerai is knocked to the ground by Colc's skillful bash!
Schlam leaves east.
You follow Schlam.
Shaiennar Road
Obvious exits: -E -W
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
An old sailor looks uneasy on land here.
Baulz enters from the west.
You quickly scan the area.
Colc who is close by to your west.
A Githzerai who is close by to your west.
A young girl who is rather far off to your west.
< 433h/433H 115v/120V Pos: standing >
< 433h/433H 115v/120V Pos: standing >
< 433h/433H 116v/120V Pos: standing >
Schlam returns to normal as his rage abates.
Schlam leaves west.
You follow Schlam.
The Market
Obvious exits: -N -E -S -W
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.
A Githzerai (medium) < The Commonwealth > sits in mid-air here, fighting Colc.
Baulz enters from the east.
< 433h/433H 115v/120V Pos: standing >
Colc's powerful slash strikes a Githzerai.
Colc suffers from contact with the aura about a Githzerai.
Schlam leaves west.
You follow Schlam.
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
Baulz enters from the east.
Slay whom?
< 433h/433H 115v/120V Pos: standing >
Schlam leaves east.
You follow Schlam.
The Market
Obvious exits: -N -E -S -W
Schlam Travla - Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Schlam's head.
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.
A Githzerai (medium) < The Commonwealth > sits in mid-air here, fighting Colc.
Baulz enters from the west.
< 433h/433H 115v/120V Pos: standing >
You start chanting...
You snap into visibility.
< 433h/433H 116v/120V Pos: standing >
Mussa snaps into visibility.
< 433h/433H 117v/120V Pos: standing >
Casting: hammer *
< 433h/433H 118v/120V Pos: standing >
Mussa snaps into visibility.
Casting: hammer
Colc's impressive slash strikes a Githzerai.
A Githzerai's spell flows around Colc, leaving him unharmed!
< 433h/433H 119v/120V Pos: standing >
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
< 433h/433H 120v/120V Pos: standing >
You complete your spell...
[Damage: 62 ] -=[Your massive hammer causes a Githzerai to double over in pain!]=-
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
Colc dodges a Githzerai's attack.
< 433h/433H 120v/120V Pos: standing >
Mussa snaps into visibility.
< 433h/433H 120v/120V Pos: standing >
You start chanting...
< 433h/433H 120v/120V Pos: standing >
Schlam trips over a Githzerai, in a futile attempt to slam him down even further.
< 433h/433H 120v/120V Pos: standing >
Casting: hammer
< 433h/433H 120v/120V Pos: standing >
Mussa snaps into visibility.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
A Githzerai's sparkling bronze shield shattered in bits as the tortured body spasms and quivers!
A Githzerai's pair of spirit gloves shattered in bits as the tortured body spasms and quivers!
A Githzerai's some boots of the forest shattered in bits as the tortured body spasms and quivers!
A Githzerai's small copper colored earring shattered in bits as the tortured body spasms and quivers!
A Githzerai's leather twined belt shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Modelo by 4200000.
The smell of fresh blood enters your body, infusing you with power!