The death of [ 1 Warrior] Yourmom (Orc)

in Along a Crumbling Cobblestone Road

from the perspective of [ 1 Warrior] Yourmom (Orc)

<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a bag made from sewn skunk skin

The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
Puddles of fresh blood cover the ground.
A hardened marble tail protector lies here on the ground.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a hard leather cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a bag made from sewn skunk skin.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.

< 30h/30H 113v/113V Pos: standing >
Brief mode on.

< 30h/30H 113v/113V Pos: standing >

< 30h/30H 113v/113V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
A few drops of fresh blood are scattered around the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orc guard of the Black Order is here watching your every action.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 30h/30H 112v/113V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
Puddles of fresh blood cover the ground.
An orcish assassin prowls the area hunting his new prey.

< 30h/30H 111v/113V Pos: standing >
Your Terminal mode is now: MSP .

< 30h/30H 112v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 30h/30H 113v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -W
Fresh blood covers everything in the area.
An orcish warrior is here preparing for the next invasion.

< 30h/30H 112v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
(Q)An old orcish woman cries over the loss of her spouse.

< 30h/30H 111v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
The corpse of a stray dog is lying here.

< 30h/30H 110v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 30h/30H 109v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A cute kitten rolls on the ground here playing with a ball of yarn.
A wandering orcish soul, flying about here, is searching for a new victim.

< 30h/30H 109v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A wandering orcish soul, flying about here, is searching for a new victim.

< 30h/30H 108v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of an orcish warrior is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an umber hulk is lying here.
The corpse of an orcish merchant is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an Orc is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a female orc is lying here.

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of an orcish warrior is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an umber hulk is lying here.
The corpse of an orcish merchant is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an Orc is lying here.

< 30h/30H 108v/113V Pos: standing >
An orcish assassin enters from the east.

< 30h/30H 110v/113V Pos: standing >
Pardon?

< 30h/30H 111v/113V Pos: standing >
Co enters from the east.

< 30h/30H 112v/113V Pos: standing >
Co leaves west.

< 30h/30H 112v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 30h/30H 112v/113V Pos: standing >
You have now turned Paging mode off.

< 30h/30H 113v/113V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
A cute kitten who is not far off to your north.
A wandering soul who is not far off to your north.
An old orcish woman who is in the distance to your north.
An orcish merchant who is not far off to your east.
An orcish warrior who is not far off to your east.
An orcish elite who is rather far off to your east.
A large warhorse who is rather far off to your east.
A baby orc who is rather far off to your east.
An orcish guard who is in the distance to your east.
A young toddler who is in the distance to your east.
Co who is not far off to your west.
An orcish shaman who is not far off to your west.
A shady chemist who is not far off to your west.
A Vampire who is close by below you.
Horns begin to bellow and drums thunder to the call to arms!

< 30h/30H 113v/113V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
A cute kitten who is not far off to your north.
A wandering soul who is not far off to your north.
An old orcish woman who is in the distance to your north.
An orcish merchant who is not far off to your east.
An orcish warrior who is not far off to your east.
An orcish elite who is rather far off to your east.
A large warhorse who is rather far off to your east.
A baby orc who is rather far off to your east.
An orcish guard who is in the distance to your east.
A young toddler who is in the distance to your east.
Co who is not far off to your west.
An orcish shaman who is not far off to your west.
A shady chemist who is not far off to your west.
A Vampire who is close by below you.

< 30h/30H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 30h/30H 113v/113V Pos: standing >

		Score information for Yourmom

Level: 1   Race: Orc   Class: Warrior Sex: Male
Hit points: 30(30)  Moves: 113(113)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 72%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Combat Pulse:   17 Spell Pulse:  1.02 
Leaderboard Points:   10 

Active Spells:
--------------
well-rested bonus (150 minutes)


< 30h/30H 113v/113V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A wandering soul who is close by to your north.
A cute kitten who is not far off to your north.
A wandering soul who is not far off to your north.
An old orcish woman who is in the distance to your north.
An orcish merchant who is not far off to your east.
An orcish warrior who is not far off to your east.
An orcish elite who is rather far off to your east.
A large warhorse who is rather far off to your east.
A baby orc who is rather far off to your east.
An orcish guard who is in the distance to your east.
An orcish shaman who is not far off to your west.
Co who is rather far off to your west.
A Dwarf who is close by below you.
A Centaur who is close by below you.
A Githzerai who is close by below you.
A Centaur who is close by below you.
A Grey Elf who is close by below you.
A Vampire who is close by below you.

< 30h/30H 113v/113V Pos: standing >
Try becoming part of a guild first!  DUH!

< 30h/30H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 30h/30H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 30h/30H 113v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>
The Way of the Knife
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.

< 30h/30H 112v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>
The Way of the Knife
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
The corpse of an orcish guard is lying here.
The corpse of a female orc is lying here.
An orcish shaman is here practicing a new spell.
A shady chemist peers at you.

< 30h/30H 111v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>
The Way of the Knife
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.

< 30h/30H 110v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of an orcish warrior is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an umber hulk is lying here.
The corpse of an orcish merchant is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an Orc is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a female orc is lying here.
An orcish assassin prowls the area hunting his new prey.

< 30h/30H 109v/113V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A wandering soul who is not far off to your north.
A grave-robbing orc who is not far off to your north.
An orcish merchant who is not far off to your north.
A cute kitten who is not far off to your north.
An old orcish woman who is in the distance to your north.
An orcish merchant who is not far off to your east.
An orcish warrior who is not far off to your east.
An orcish elite who is rather far off to your east.
A large warhorse who is rather far off to your east.
A baby orc who is rather far off to your east.
An orcish merchant who is in the distance to your east.
An orcish street sweeper who is in the distance to your east.
An orcish guard who is in the distance to your east.
An orcish shaman who is not far off to your west.
A shady chemist who is not far off to your west.

< 30h/30H 110v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Way of the Knife
</map>
The Way of the Knife
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.

< 30h/30H 109v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of an orcish warrior is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an umber hulk is lying here.
The corpse of an orcish merchant is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an Orc is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a female orc is lying here.
An orcish assassin prowls the area hunting his new prey.

< 30h/30H 109v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U

< 30h/30H 108v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a baby orc is lying here.
The corpse of an orcish shaman is lying here.
A jet black stag regally walks down the trail.

< 30h/30H 107v/113V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S

< 30h/30H 107v/113V Pos: standing >
 ***^^^*^M  
 *^*^^^^**  
 ^M^P@..**  
 ^...+..M*  
 ....+.M.*  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A Grey Elf enters from the west.
A Centaur trots in from the west.
A Githzerai enters from the west.
A Centaur trots in from the west.
A Halfling enters from the west.
A Dwarf enters from the west.

< 30h/30H 106v/113V Pos: standing >
 ***^^^*^M  
 *^*^^^^**  
 ^M^^@..**  
 ^...+..M*  
 ....+.M.*  
 *^*^^^^**  
 ^M^^P..**  
 ^...@..M*  
 ....+.M.*  
 .^..+....  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
The earth trembles from the marching of a nearby army.

< 30h/30H 105v/113V Pos: standing >
 *^*^^^^**  
 ^M^^+P.**  
 ^...@..M*  
 ....+.M.*  
 .^..+....  
 ^M^^+P.**  
 ^...+..M*  
 ....@.M.*  
 .^..+....  
 ^*..+....  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
The earth trembles from the marching of a nearby army.

< 30h/30H 105v/113V Pos: standing >
 ^M^^+..**  
 ^...+..M*  
 ....@.M.*  
 .^..+....  
 ^*..+....  
You quickly scan the area.
A jet black stag who is rather far off to your north.
A cougar who is not far off to your east.
A rock lizard who is not far off to your east.
A rock lizard who is not far off to your east.
An unworried hill giant who is not far off to your east.
A female leucrotta who is almost out of sight to your east.
An immature leucrotta who is a brief walk away to your south.

< 30h/30H 105v/113V Pos: standing >
 *^*^^P^**  
 ^M^^+..**  
 ^...@..M*  
 ....+.M.*  
 .^..+....  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
The earth trembles from the marching of a nearby army.

< 30h/30H 104v/113V Pos: standing >
 *^*^^^^**  
 ^M^^+P.**  
 ^...@..M*  
 ....+.M.*  
 .^..+....  
 ***^^^*^M  
 *^*^^^^**  
 ^M^^@P.**  
 ^...+..M*  
 ....+.M.*  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
The earth trembles from the marching of a nearby army.

< 30h/30H 104v/113V Pos: standing >
 ***^^^*^M  
 *^*^^^^**  
 ^M^^@..**  
 ^...+P.M*  
 ....+.M.*  
 **^^^*^MM  
 ^*^^^^**M  
 M^^+@.***  
 ...+P.M**  
 ...+.M.**  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
The earth trembles from the marching of a nearby army.

< 30h/30H 103v/113V Pos: standing >
 **^^^*^MM  
 ^*^^^^**M  
 M^^+@.***  
 ...P..M**  
 ...+.M.**  
 ******MMM  
 **^^^*^MM  
 ^*^^@^**M  
 M^^+..***  
 ...P..M**  
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A greyish stone wall is here to the west.

< 30h/30H 101v/113V Pos: standing >
You quickly scan the area.
An orcish guard who is rather far off to your west.
The earth trembles from the marching of a nearby army.

< 30h/30H 101v/113V Pos: standing >
 ******MMM  
 **^^^*^MM  
 ^*^^@^**M  
 M^^P..***  
 ...+..M**  
 **^^^*^MM  
 ^*^^^^**M  
 M^^P@.***  
 ...+..M**  
 ...+.M.**  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 30h/30H 100v/113V Pos: standing >
The earth trembles from the marching of a nearby army.

< 30h/30H 101v/113V Pos: standing >
 **^^^*^MM  
 ^*^^^^**M  
 M^^P@.***  
 ...+..M**  
 ...+.M.**  
 ***^^^*^M  
 *^*^^^^**  
 ^M^^@..**  
 ^...+..M*  
 ....+.M.*  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A Halfling (small)  < The Commonwealth > stands in mid-air here.
A Centaur (huge)  < The Commonwealth > stands in mid-air here.
A Githzerai (medium)  < The Commonwealth > stands in mid-air here.
A Centaur (large)  < The Commonwealth > stands in mid-air here.
A torch floats near a Centaur's head. (Illuminating)
A Grey Elf (medium)  < The Commonwealth > stands in mid-air here.
A Vampire (medium)  < The Commonwealth > stands in mid-air here.
A Dwarf snaps into visibility.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
Your bronze skull cap was completely destroyed by the massive blow!
Your pair of studded leather leggings was completely destroyed by the massive blow!
Your pair of studded leather boots was completely destroyed by the massive blow!