The death of [ 7 Monk] Orthyn (Githzerai)

in The Ogre's Foot Inn

from the perspective of [46 Swordsman] Zurag Brewed in Blood (Ogre)

<worn on head>       a blood hawk headdress [75%]
<worn on eyes>       an eyepatch of despair [superior]
<worn in ear>        an ear clasp of petrified dragon claws [65%]
<worn in ear>        a carved turquoise stud [superior] (glowing) [74%]
<worn on face>       a lithixl beak [superior] [89%]
<worn around neck>   a string of human teeth and beastial fangs [poor]
<worn around neck>   an amulet of petrified dragon eyes
<worn on body>       a ghostly suit of armor (invis) (glowing)
<worn about body>    an earthen cloak of lordly might [72%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone [20%]
<worn about waist>   an ugly green belt [44%]
<worn on belt buckle>a diamondine axe covered in blood [53%]
<worn around wrist>  a bracelet of woven wolverinehide [superior] (humming) [66%]
<worn around wrist>  a wristguard made from chipmunk hide [74%]
<worn on hands>      the gauntlets of the lifestealer (glowing)
<worn on finger>     ring of the dragons [88%]
<worn on finger>     a red earthstone ring [86%]
<primary weapon>     a massive blackrock hammer named 'Searing Fist' [superior] [66%]
<secondary weapon>   a massive blackrock hammer named 'Searing Fist' [poor]
<worn on feet>       a pair of heavy-plated iron boots


< 1960h/1960H 128v/128V Pos: standing >
Frillz sits down in a comfortable spot.

< 1960h/1960H 128v/128V Pos: standing >
Frillz opens a spellbook bearing the insignia of Frillz and begins studying it intently.

< 1960h/1960H 128v/128V Pos: standing >
Gax starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Gax completes his spell...
Gax utters the word 'zufhjz'

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
Gax sits down in a comfortable spot.

< 1960h/1960H 128v/128V Pos: standing >
Frillz closes his book and grins malevolently.
Gax takes out his unholy symbol and begins praying intently.

< 1960h/1960H 128v/128V Pos: standing >
Frillz clambers to his feet.

< 1960h/1960H 128v/128V Pos: standing >
Gax raises his unholy symbol and smiles malevolently.

< 1960h/1960H 128v/128V Pos: standing >
Gax clambers to his feet.

< 1960h/1960H 128v/128V Pos: standing >
Gax starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Gax completes his spell...
Gax utters the word 'zufhjz'

< 1960h/1960H 128v/128V Pos: standing >
Gax starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Colc gets a strange blue stone from his large leather backpack.

< 1960h/1960H 128v/128V Pos: standing >
Colc gets a strange pink stone from his large leather backpack.

< 1960h/1960H 128v/128V Pos: standing >
Gax completes his spell...
Gax utters the word 'zufhjz'

< 1960h/1960H 128v/128V Pos: standing >
Draqus starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Gax sits down in a comfortable spot.

< 1960h/1960H 128v/128V Pos: standing >
Gax takes out his unholy symbol and begins praying intently.

< 1960h/1960H 128v/128V Pos: standing >
Colc drops a strange pink stone.

< 1960h/1960H 128v/128V Pos: standing >
Gax raises his unholy symbol and smiles malevolently.
Colc drops a strange blue stone.

< 1960h/1960H 128v/128V Pos: standing >
Draqus completes his spell...
Draqus utters the words 'zrzwunsohar ayyuiuhl'
The forces of nature become one with Draqus's body.

< 1960h/1960H 128v/128V Pos: standing >
Gax clambers to his feet.

< 1960h/1960H 128v/128V Pos: standing >
Colc drops a large leather backpack.
Gax starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Gax completes his spell...
Gax utters the word 'zufhjz'

< 1960h/1960H 128v/128V Pos: standing >
Gax starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Gax completes his spell...
Gax utters the word 'zufhjz'
Draqus sits down in a comfortable spot.

< 1960h/1960H 128v/128V Pos: standing >
Draqus stares off into space, entering a meditative trance.

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Mis.

< 1960h/1960H 128v/128V Pos: standing >
Mis raises his unholy symbol and smiles malevolently.
Gax sits down in a comfortable spot.

< 1960h/1960H 128v/128V Pos: standing >
Gax takes out his unholy symbol and begins praying intently.
Mis clambers to his feet.

< 1960h/1960H 128v/128V Pos: standing >
Draqus snaps out of his meditative trance, grinning widely.

< 1960h/1960H 128v/128V Pos: standing >
Gax raises his unholy symbol and smiles malevolently.

< 1960h/1960H 128v/128V Pos: standing >
Draqus clambers to his feet.

< 1960h/1960H 128v/128V Pos: standing >
Colc gets something from a rugged adventurers satchel.

< 1960h/1960H 128v/128V Pos: standing >
Gax clambers to his feet.

< 1960h/1960H 128v/128V Pos: standing >
Gax starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Gax completes his spell...
Gax utters the word 'zufhjz'

< 1960h/1960H 128v/128V Pos: standing >
Gax starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Fatwa.
Gax completes his spell...
Gax utters the word 'zufhjz'

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Gax.

< 1960h/1960H 128v/128V Pos: standing >
Slay whom?

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Mis.

< 1960h/1960H 128v/128V Pos: standing >
Gax starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Colc puts a pile of coins into a magical glowing sphere.

< 1960h/1960H 128v/128V Pos: standing >
Gax completes his spell...
Gax utters the word 'fido'

< 1960h/1960H 128v/128V Pos: standing >
Gax starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Gax completes his spell...
Gax utters the word 'fido'

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Semat.
Gax starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Gax completes his spell...
Gax utters the word 'fido'

< 1960h/1960H 128v/128V Pos: standing >
Gax starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Gax completes his spell...
Gax utters the word 'fido'

< 1960h/1960H 128v/128V Pos: standing >
Gax sits down in a comfortable spot.

< 1960h/1960H 128v/128V Pos: standing >
Gax takes out his unholy symbol and begins praying intently.

< 1960h/1960H 128v/128V Pos: standing >
Gax raises his unholy symbol and smiles malevolently.

< 1960h/1960H 128v/128V Pos: standing >
Draqus starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Gax clambers to his feet.

< 1960h/1960H 128v/128V Pos: standing >
Gax starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Gax completes his spell...
Gax utters the word 'fido'

< 1960h/1960H 128v/128V Pos: standing >
Gax starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Gax completes his spell...
Gax utters the word 'fido'

< 1960h/1960H 128v/128V Pos: standing >
Draqus completes his spell...
Draqus utters the word 'zrzspaihghcandusiohp'
Draqus points at Frillz.
Frillz strengthens visibly.

< 1960h/1960H 128v/128V Pos: standing >
Slay whom?

< 1960h/1960H 128v/128V Pos: standing >
Frillz thanks Draqus heartily.

< 1960h/1960H 128v/128V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
  *The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (very good)     
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
  *Apocalypse Castle                             (evil)          
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1960h/1960H 128v/128V Pos: standing >
Colc gets some stuff from a rugged adventurers satchel.

< 1960h/1960H 128v/128V Pos: standing >
Draqus sits down in a comfortable spot.

< 1960h/1960H 128v/128V Pos: standing >
Draqus stares off into space, entering a meditative trance.

< 1960h/1960H 128v/128V Pos: standing >
Draqus snaps out of his meditative trance, grinning widely.

< 1960h/1960H 128v/128V Pos: standing >
Gax starts casting a spell.

< 1960h/1960H 128v/128V Pos: standing >
Colc puts some fish(s) into a magical glowing sphere.

< 1960h/1960H 128v/128V Pos: standing >
Gax completes his spell...
Gax utters the word 'fido'
Slay whom?

< 1960h/1960H 128v/128V Pos: standing >
Draqus clambers to his feet.

< 1960h/1960H 128v/128V Pos: standing >
You feel your skin soften and return to normal.

< 1960h/1960H 128v/128V Pos: standing >
Slay whom?
Mis says 'earth'
Mis's mace of the earth hums briefly.
Fatwa's skin seems to turn to stone.
Living stone sprouts up and covers Mis's flesh.
A winged hellhound's skin seems to turn to stone.
Ojo's skin seems to turn to stone.
Gax's skin seems to turn to stone.
Draqus's skin seems to turn to stone.
You feel your skin harden to stone.
Zai's skin seems to turn to stone.
Semat's skin seems to turn to stone.

< 1960h/1960H 128v/128V Pos: standing >
You say 'light'
Gax sits down in a comfortable spot.

< 1960h/1960H 128v/128V Pos: standing >
Gax takes out his unholy symbol and begins praying intently.

< 1960h/1960H 128v/128V Pos: standing >
Gax raises his unholy symbol and smiles malevolently.

< 1960h/1960H 128v/128V Pos: standing >
Slay whom?

< 1960h/1960H 128v/128V Pos: standing >
Colc gets some stuff from a rugged adventurers satchel.

< 1960h/1960H 128v/128V Pos: standing >
Gax clambers to his feet.

< 1960h/1960H 128v/128V Pos: standing >
Slay whom?

< 1960h/1960H 128v/128V Pos: standing >
Mis gets the dazzling blue potion of lesser battle readiness from his bottomless bag of the illithids.

< 1960h/1960H 128v/128V Pos: standing >
Slay whom?

< 1960h/1960H 128v/128V Pos: standing >
Semat gets a strange blue stone.
Mis quaffs the dazzling blue potion of lesser battle readiness.

< 1960h/1960H 128v/128V Pos: standing >
Semat gets a strange pink stone.

< 1960h/1960H 128v/128V Pos: standing >
Semat puts a strange pink stone into a rugged adventurers satchel.

< 1960h/1960H 128v/128V Pos: standing >
Semat puts a strange blue stone into a rugged adventurers satchel.

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
Colc drops a rugged adventurers satchel.

< 1960h/1960H 128v/128V Pos: standing >
Colc puts some stuff into a magical glowing sphere.

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Fatwa.

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
a satchel used to hold various items lies here. (illuminating)
A well-used flesh collar lies here on the ground.
a fragment of a soul lies here. (humming) (illuminating)
[4] A rather large leather backpack lies here.
[2] The corpse of a Githzerai is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A large sign hangs from the front of the counter here.
*Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Frillz Caskling Brewed in Blood (Drider)(large) stands in mid-air here.
*Draqus Caskling Brewed in Blood (Troll)(large) stands in mid-air here.
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Holy)
A globe of darkness floats near Gax's head.
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)
A globe of darkness floats near Mis's head.
*A winged beast from hell stands here reeking with malevolence. (minion) 
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Colc's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Mis.

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

		Score information for Zurag

Level: 46   Race: Ogre   Class: Warrior / Swordsman Sex: Male
Hit points: 1960(1960)  Moves: 128(128)
Coins carried:    0 platinum     0 gold     0 silver     7 copper
Compression ratio: 89%
Status:  Standing.
Frags:   +0.32   Deaths:   11
Detecting:      Invisible Life Holiness
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Fly Aware Haste Invisibility Levitation
Combat Pulse:   22 Spell Pulse:  1.32 
Leaderboard Points:  565 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (3 minutes)
improved invisibility (21 minutes)
war cry (2 minutes)
vitality (8 minutes)
bless (21 minutes)
virtue (20 minutes)
well-rested bonus (126 minutes)


< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Mis.

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
Fatwa seems to have overcome his battle madness.

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Fatwa.
Fatwa fills with BloodLust

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Gax.

< 1960h/1960H 128v/128V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Gax.

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Gax.

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Gax.

< 1960h/1960H 128v/128V Pos: standing >
Autosaving...

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
Frillz's flesh magically hardens, turning to stone.

< 1960h/1960H 128v/128V Pos: standing >

		Score information for Zurag

Level: 46   Race: Ogre   Class: Warrior / Swordsman Sex: Male
Hit points: 1960(1960)  Moves: 128(128)
Coins carried:    0 platinum     0 gold     0 silver     7 copper
Compression ratio: 89%
Status:  Standing.
Frags:   +0.32   Deaths:   11
Detecting:      Invisible Life Holiness
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Fly Aware Haste Invisibility Levitation
Combat Pulse:   22 Spell Pulse:  1.32 
Leaderboard Points:  565 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (2 minutes)
improved invisibility (20 minutes)
war cry (1 minute)
vitality (7 minutes)
bless (20 minutes)
virtue (19 minutes)
well-rested bonus (125 minutes)


< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
Fatwa gets a pile of coins from his net of endless currents.

< 1960h/1960H 128v/128V Pos: standing >
Fatwa puts a pile of coins into a net of endless currents.

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Fatwa.

< 1960h/1960H 128v/128V Pos: standing >
Gax gets a pile of coins from his bottomless bag of the illithids.

< 1960h/1960H 128v/128V Pos: standing >
Gax puts a pile of coins into a bottomless bag of the illithids.

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
a satchel used to hold various items lies here. (illuminating)
A well-used flesh collar lies here on the ground.
a fragment of a soul lies here. (humming) (illuminating)
[4] A rather large leather backpack lies here.
[2] The corpse of a Githzerai is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A large sign hangs from the front of the counter here.
*Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Frillz Caskling Brewed in Blood (Drider)(large) stands in mid-air here.
*Draqus Caskling Brewed in Blood (Troll)(large) stands in mid-air here.
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Holy)
A globe of darkness floats near Gax's head.
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)
A globe of darkness floats near Mis's head.
*A winged beast from hell stands here reeking with malevolence. (minion) 
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Colc's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.

< 1960h/1960H 128v/128V Pos: standing >
Frillz nods.

< 1960h/1960H 128v/128V Pos: standing >
You nod.

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Mis.

< 1960h/1960H 128v/128V Pos: standing >
Mis climbs on and rides a winged hellhound.

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Mis.

< 1960h/1960H 128v/128V Pos: standing >
Ojo gets a rugged adventurers satchel.

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
Mis dismounts a winged hellhound.

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
You quickly scan the area.
You see nothing.

< 1960h/1960H 128v/128V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A well-used flesh collar lies here on the ground.
a fragment of a soul lies here. (humming) (illuminating)
[4] A rather large leather backpack lies here.
[2] The corpse of a Githzerai is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of a tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A large sign hangs from the front of the counter here.
*Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
*Frillz Caskling Brewed in Blood (Drider)(large) stands in mid-air here.
*Draqus Caskling Brewed in Blood (Troll)(large) stands in mid-air here.
*Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Holy)
A globe of darkness floats near Gax's head.
*Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Holy)
A globe of darkness floats near Mis's head.
*A winged beast from hell stands here reeking with malevolence. (minion) 
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Colc's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Gax.

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Mis.

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
A Githzerai has entered the game.

< 1960h/1960H 128v/128V Pos: standing >
Draqus snaps into visibility.
In his haste to slam a Githzerai around, Draqus slips and falls!
Fatwa looks at Gax.

< 1960h/1960H 128v/128V Pos: standing >
Gax suddenly attacks a Githzerai!
Gax snaps into visibility.
Mis snaps into visibility.
A dark shroud encases Mis as he charges into battle.
A Githzerai is knocked to the ground by Mis's mighty bash!

< 1960h/1960H 128v/128V Pos: standing >

< 1960h/1960H 128v/128V Pos: standing >
Ojo snaps into visibility.

< 1960h/1960H 128v/128V Pos: standing >
You snap into visibility.
[Damage: 30 ] 
< 1960h/1960H 128v/128V Pos: standing >
< T: Gax TP: sta TC:excellent E: A Githzerai sit EP:  nasty wounds >
 Mis snaps into visibility.
A Githzerai is mortally wounded, and will die soon, if not aided.
A Githzerai is dead! R.I.P.
You receive your share of experience.