<worn as a badge> a glowing blue crystal
<worn on head> a crown of stars (glowing) (humming)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a gloomwing feather [85%]
<worn on face> a lithixl beak
<worn around neck> an iron locket (glowing) [82%]
<worn around neck> an amulet of creation [poor] (humming)
<worn about body> a deep hooded cloak of jubilation
<worn on arms> some cockatrice feathers
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a static electrum wristguard
<worn around wrist> a bracelet of dracolich teeth [poor] (glowing)
<worn on hands> a pair of white healer gloves [poor]
<worn on finger> a ring encrusted in rubies
<worn on finger> a ring of power
<worn on legs> some shin-guards of subterfuge [85%]
<worn on feet> some boots made of leaves [69%]
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.
Ayla enters from the west.
< 566h/566H 244v/246V Pos: standing >
< 566h/566H 244v/246V Pos: standing >
You quickly scan the area.
You see nothing.
< 566h/566H 244v/246V Pos: standing >
Juts leaves up.
Omm trots up.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from below.
Sadash sneaks in from below.
Ayla floats in from below.
< 566h/566H 242v/246V Pos: standing >
< 566h/566H 242v/246V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 566h/566H 246v/246V Pos: standing >
Juts leaves up.
Omm trots up.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -Down
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from below.
Sadash sneaks in from below.
Ayla floats in from below.
< 566h/566H 244v/246V Pos: standing >
You quickly scan the area.
You see nothing.
< 566h/566H 244v/246V Pos: standing >
Juts leaves east.
Ques sneaks east.
Omm trots east.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Some blood-stained mithril arm plates lie here on the ground.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.
Ayla enters from the west.
< 566h/566H 242v/246V Pos: standing >
< 566h/566H 242v/246V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Omm.
< 566h/566H 246v/246V Pos: standing >
Juts leaves east.
Omm trots east.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.
Ayla enters from the west.
< 566h/566H 244v/246V Pos: standing >
You quickly scan the area.
You see nothing.
< 566h/566H 244v/246V Pos: standing >
Juts leaves south.
Ques sneaks south.
Omm trots south.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the north.
Ayla enters from the north.
< 566h/566H 242v/246V Pos: standing >
< 566h/566H 242v/246V Pos: standing >
Juts leaves east.
Ques sneaks east.
Omm trots east.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.
Ayla enters from the west.
< 566h/566H 244v/246V Pos: standing >
< 566h/566H 244v/246V Pos: standing >
You quickly scan the area.
You see nothing.
< 566h/566H 244v/246V Pos: standing >
< 566h/566H 244v/246V Pos: standing >
Juts leaves north.
Ques sneaks north.
Omm trots north.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -South
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the south.
Ayla enters from the south.
< 566h/566H 242v/246V Pos: standing >
< 566h/566H 242v/246V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 566h/566H 246v/246V Pos: standing >
Juts leaves east.
Omm trots east.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.
Sadash sneaks in from the west.
Ayla enters from the west.
< 566h/566H 244v/246V Pos: standing >
< 566h/566H 244v/246V Pos: standing >
You quickly scan the area.
You see nothing.
< 566h/566H 244v/246V Pos: standing >
Juts leaves west.
Ques sneaks west.
Omm trots west.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -South
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the east.
Ayla enters from the east.
< 566h/566H 242v/246V Pos: standing >
Juts leaves south.
Ques sneaks south.
Omm trots south.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the north.
Ayla enters from the north.
< 566h/566H 240v/246V Pos: standing >
Juts leaves west.
Omm trots west.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the east.
Ayla enters from the east.
Fraglo sneaks in from the east.
< 566h/566H 240v/246V Pos: standing >
You quickly scan the area.
You see nothing.
< 566h/566H 242v/246V Pos: standing >
Juts leaves north.
Omm trots north.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the south.
Sadash sneaks in from the south.
Ayla enters from the south.
< 566h/566H 244v/246V Pos: standing >
< 566h/566H 244v/246V Pos: standing >
Juts leaves west.
Omm trots west.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Some blood-stained mithril arm plates lie here on the ground.
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the east.
Ayla enters from the east.
You quickly scan the area.
You see nothing.
< 566h/566H 242v/246V Pos: standing >
< 566h/566H 242v/246V Pos: standing >
Juts leaves west.
Ques sneaks west.
Omm trots west.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -Down
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the east.
Ayla enters from the east.
< 566h/566H 244v/246V Pos: standing >
< 566h/566H 244v/246V Pos: standing >
You quickly scan the area.
You see nothing.
< 566h/566H 244v/246V Pos: standing >
Juts leaves north.
Ques sneaks north.
Omm trots north.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -South
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the south.
Ayla enters from the south.
< 566h/566H 242v/246V Pos: standing >
< 566h/566H 242v/246V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 566h/566H 246v/246V Pos: standing >
Juts leaves east.
Ques sneaks east.
Omm trots east.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the west.
Ayla enters from the west.
< 566h/566H 244v/246V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Juts.
< 566h/566H 244v/246V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your north.
A Duergar who is not far off to your north.
An enormous cave worm who is not far off to your north.
< 566h/566H 244v/246V Pos: standing >
Juts leaves north.
Ques sneaks north.
Omm trots north.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
Trist enters from the south.
Ayla enters from the south.
< 566h/566H 242v/246V Pos: standing >
< 566h/566H 242v/246V Pos: standing >
< 566h/566H 244v/246V Pos: standing >
< 566h/566H 246v/246V Pos: standing >
A faint hum can be heard from the Crown of Aktosh carried by Ques.
< 566h/566H 246v/246V Pos: standing >
Slay whom?
< 566h/566H 246v/246V Pos: standing >
Juts leaves north.
Ques sneaks north.
Omm trots north.
You follow Juts.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -South
Omm < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Omm's head. (Illuminating)
*Ques < The Commonwealth > (Vampire)(medium) stands in mid-air here.
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.
*A Drow Elf (medium) Caskling Brewed in Blood stands, floating here.(Red Aura)
A Duergar (medium) FoAm-WaTcHeR Brewed in Blood stands in mid-air here, fighting an enormous cave worm.(Red Aura)
An enormous cave worm stands here, fighting a Duergar.
Trist enters from the south.
Ayla enters from the south.
Sadash places a darksteel rapier [superior] with a strange black stone in the back of a Duergar, resulting in some strange noises and some blood.
You miss a Drow Elf.
A Drow Elf snaps into visibility.
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
An enormous cave worm dodges a Duergar's attack.
An enormous cave worm dodges a Duergar's attack.
An enormous cave worm dodges a Duergar's attack.
A Duergar snaps into visibility.
Fraglo places a slimy troglodyte claw [superior] with a strange black stone in the back of a Drow Elf, resulting in some strange noises and some blood.
As Fraglo strikes a Drow Elf, he smiles as Fraglo tears her flesh!
Fraglo's impressive pierce wounds a Drow Elf.
A Drow Elf snaps into visibility.
As Fraglo strikes a Drow Elf, he smiles as Fraglo tears her flesh!
A Duergar attempts to flee.
A Duergar sneaks south.
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
A Drow Elf dodges Fraglo's attack.
A Drow Elf blocks Fraglo's lunge at him.
A Drow Elf snaps into visibility.
Fraglo's pierce strikes a Drow Elf.
A Drow Elf snaps into visibility.
As Fraglo strikes a Drow Elf, he smiles as Fraglo tears her flesh!
A Drow Elf dodges Fraglo's attack.
Ques starts casting an offensive spell.
Ques snaps into visibility.
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
Omm starts casting a spell.
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
Ayla settles to her knees.
Juts snaps into visibility.
A halo of white light settles over Juts as he charges into battle.
A Drow Elf snaps into visibility.
A Drow Elf snaps into visibility.
As Juts strikes a Drow Elf, he smiles as Juts tears his flesh!
A Drow Elf is knocked to the ground by Juts's mighty bash!
Juts dives at a Drow Elf skewering him with his holy avenger of Ambran.
A Drow Elf snaps into visibility.
Juts snaps into visibility.
As Juts strikes a Drow Elf, he smiles as Juts tears his flesh!
Trist suddenly attacks a Drow Elf!
Trist snaps into visibility.
Trist's mighty crush strikes a Drow Elf very hard.
A Drow Elf snaps into visibility.
As Trist strikes a Drow Elf, he smiles as Trist tears his flesh!
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Ques completes his spell...
Ques utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Ques striking a Drow Elf full on!
A Drow Elf snaps into visibility.
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Sadash plays a song to lift his spirit off the ground.
A Drow Elf flies through the air, free as a bird!
An enormous cave worm flies through the air, free as a bird!
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Omm completes his spell...
Omm utters the words 'abrauztg gpahhzfuio uqzbarr'
Omm points at a Drow Elf.
Omm's spell flows around a Drow Elf, leaving him unharmed!
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Ayla rises to her feet.
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Sadash starts casting an offensive spell.
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Ques starts casting an offensive spell.
Ques snaps into visibility.
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Omm grasps his totem tightly, and begins communing with the spirits.
Omm starts casting an offensive spell.
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
You dodge a Drow Elf's vicious attack.
A Drow Elf snaps into visibility.
A Drow Elf blocks your futile lunge at him.
A Drow Elf snaps into visibility.
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf snaps into visibility.
Sadash's fist beats the life out of a Drow Elf, blood pours from his body!
Sorry, you aren't allowed to do that in combat.
< 566h/566H 244v/246V Pos: standing >
< T: Gukk TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
Juts's pair of gauntlets formed of dust drive into the ground causing the earth to buckle and break!
Juts causes an EARTHQUAKE!
Fraglo staggers slightly but manages to keep her balance.
Ayla staggers slightly but manages to keep her balance.
Sadash staggers slightly but manages to keep his balance.
Trist staggers slightly but manages to keep his balance.
You stagger, but manage to keep your balance!
Omm staggers slightly but manages to keep his balance.
Ques staggers slightly but manages to keep his balance.
An enormous cave worm staggers and almost falls!
Juts snaps into visibility.
Ques snaps into visibility.
A Drow Elf snaps into visibility.
Green slime eats away at a Drow Elf's skin!
Ques completes his spell...
Ques utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Ques striking a Drow Elf full on!
Ques snaps into visibility.
A Drow Elf snaps into visibility.
Juts snaps into visibility.
A Drow Elf snaps into visibility.
Juts's impressive slash causes a Drow Elf to grimace in pain.
A Drow Elf snaps into visibility.
Juts snaps into visibility.
As Juts strikes a Drow Elf, he smiles as Juts tears his flesh!
Juts's slash hits a Drow Elf.
A Drow Elf is mortally wounded, and will die soon, if not aided.
A Drow Elf snaps into visibility.
Juts snaps into visibility.
As Juts strikes a Drow Elf, he smiles as Juts tears his flesh!
Juts's weak slash hits a Drow Elf.
A Drow Elf's moss-covered cloak [superior] was completely destroyed by the massive blow!
A Drow Elf's choker with red, white and a blue gems was completely destroyed by the massive blow!
A Drow Elf's band of burning fire [poor] was completely destroyed by the massive blow!
A Drow Elf's mask of the iron bloodhounds was completely destroyed by the massive blow!
A Drow Elf's insignia of swirling feathers and flowing water was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
A sense of peace fills the room as Juts eliminates the evil force!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!