<worn as a badge> a miniature carved piece of the statue of Astansus
<worn on head> the helm of light
<worn on eyes> a royal observer's eye glasses (magic) [84%]
<worn in ear> a dangling bloodstone earring (magic) (glowing)
<worn in ear> a tiny water wisp (magic)
<worn on face> a mask of autumn leaves [79%]
<worn around neck> a fine necklace of seashells [poor] (magic) (glowing) [76%]
<worn around neck> the collar of firestones (magic) [71%]
<worn on body> a long black satin robe (magic) (glowing) [78%]
<worn about body> a long shadowy mane [superior]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a condom made from an Ogre's scrotum
<worn on belt buckle>a dreamcasters scepter of stars [84%]
<worn on arms> a pair of chromium dragonscale vambraces (magic)
<held as shield> a well-polished mithril body shield [poor]
<worn around wrist> a bracelet of twisted roots (glowing) [85%]
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior] [30%]
<worn on hands> some fused stony gauntlets [89%]
<worn on finger> a ring of the mermaids [88%]
<worn on finger> a ring of invisibility [poor] (magic)
<held> a totem of Diinkarazan [superior] (magic)
<worn on legs> some tattered leggings [superior] [82%]
<worn on feet> a pair of clawed demon-hide moccasins
Zar quaffs a dark misty potion.
< 975h/975H 221v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: few scratches >
Casting: arieks shattering iceball **
Tiu assists Zephyr heroically.
Tiu's impressive slash wounds an elite guard.
< 975h/975H 221v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: few scratches >
You dodge an elite guard's vicious attack.
-=[An elite guard's punch grazes you.]=-
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
-=[An elite guard's feeble punch grazes you.]=-
An elite guard suddenly looks stronger!
< 972h/975H 221v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP: few scratches >
Casting: arieks shattering iceball *
< 974h/975H 221v/223V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: elite sta EP: few scratches >
Zephyr misses an elite guard.
Zephyr's fine punch wounds an elite guard.
Zephyr misses an elite guard.
Zephyr's fine punch wounds an elite guard.
Zephyr's fine punch wounds an elite guard.
Zephyr's fine punch wounds an elite guard.
This being a hometown, you receive fewer exps...
Zephyr's punch wounds an elite guard.
Zephyr's fine punch wounds an elite guard.
Zephyr misses an elite guard.
< 975h/975H 221v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: small wounds >
You complete your spell...
You point at an elite guard.
[Damage: 210 ] -=[Your iceball shatters upon impacting an elite guard, rending flesh and sending blood flying.]=-
< 975h/975H 221v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: few wounds >
An elite guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
Fatwa lets loose with a powerful SCREAM!!
Fatwa becomes alert and ready to fight.
Najj becomes alert and ready to fight.
Dziph becomes alert and ready to fight.
Zephyr becomes alert and ready to fight.
Zai becomes alert and ready to fight.
Colc becomes alert and ready to fight.
Baulz becomes alert and ready to fight.
Dyffryn becomes alert and ready to fight.
Zloin becomes alert and ready to fight.
Pok becomes alert and ready to fight.
Ojo becomes alert and ready to fight.
Zurag becomes alert and ready to fight.
Tiu becomes alert and ready to fight.
Zar becomes alert and ready to fight.
Mis becomes alert and ready to fight.
You feel like you could fight forever.
Gax becomes alert and ready to fight.
< 975h/975H 221v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: nasty wounds >
Fatwa snaps into visibility.
Fatwa's impressive bludgeon strikes an elite guard.
Fatwa's impressive crush strikes an elite guard.
This being a hometown, you receive fewer exps...
Fatwa's crush strikes an elite guard.
Fatwa's impressive bludgeon strikes an elite guard.
Fatwa's impressive bludgeon strikes an elite guard.
< 1025h/1025H 221v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: nasty wounds >
Ojo snaps into visibility.
< 1025h/1025H 221v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: nasty wounds >
You start chanting...
< 1025h/1025H 221v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: nasty wounds >
Tiu's impressive slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard.
Tiu's impressive slash strikes an elite guard.
Tiu's powerful slash strikes an elite guard hard.
Najj misses an elite guard.
Najj misses an elite guard.
Najj's impressive slash strikes an elite guard.
Najj's slash strikes an elite guard.
< 1025h/1025H 221v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: pretty hurt >
This being a hometown, you receive fewer exps...
Mis snaps into visibility.
< 1025h/1025H 221v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: pretty hurt >
Casting: arieks shattering iceball **
< 1025h/1025H 221v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: pretty hurt >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1025h/1025H 221v/223V Pos: standing >
< T: Sgan TP: sta TC:excellent E: elite sta EP: awful >
You are rescued by Zar, you are confused, but grateful!
A dark shroud encases Zar as he charges into battle.
Zurag assists Najj heroically.
Zurag's impressive bludgeon enshrouds an elite guard in a mist of blood.
< 1025h/1025H 221v/223V Pos: standing >
An elite guard's eyes briefly cloud over as his body is painfully ripped apart from within.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 347.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite guard's last actions in this world.
You abort your spell before it's done!
< 1025h/1025H 221v/223V Pos: standing >
< 1025h/1025H 221v/223V Pos: standing >
You get a pile of coins from your bag of impossibilities.
There were: 1671 platinum coins, 509 gold coins, 16 silver coins, 22 copper coins.
< 1025h/1025H 221v/223V Pos: standing >
< 1025h/1025H 221v/223V Pos: standing >
< 1025h/1025H 222v/223V Pos: standing >
An Inclined Pathway
Obvious exits: -East -South -Up
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
Shattered bits of ice are scattered about the area.
A burnt cured leather skullcap lies here on the ground.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zloin's head.
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.
Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
*Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Mis Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
< 1025h/1025H 223v/223V Pos: standing >
Ok.
You put 1671 platinum, 509 gold, 16 silver, and 22 copper coins into the bag of impossibilities.
< 1025h/1025H 223v/223V Pos: standing >
Gax starts casting a spell.
< 1025h/1025H 223v/223V Pos: standing >
< 1025h/1025H 223v/223V Pos: standing >
Gax completes his spell...
Gax utters the word 'zuharuhl'
You feel vitalized.
< 1025h/1025H 223v/223V Pos: standing >
You get a small pile of coins from the corpse of an elite guard.
There were: 1 platinum coin, 52 gold coins.
< 1213h/1213H 223v/223V Pos: standing >
Gax starts casting a spell.
You bow deeply.
< 1213h/1213H 223v/223V Pos: standing >
Gax completes his spell...
Gax utters the word 'zuharuhl'
Zai looks vitalized.
< 1213h/1213H 223v/223V Pos: standing >
Fatwa gets a sparkling large bass from his net of endless currents.
< 1213h/1213H 223v/223V Pos: standing >
Fatwa eats a sparkling large bass.
< 1213h/1213H 223v/223V Pos: standing >
Najj seems to have overcome his battle madness.
< 1213h/1213H 223v/223V Pos: standing >
Gax gets a sparkling piranha from his bottomless bag of the illithids.
< 1213h/1213H 223v/223V Pos: standing >
Gax eats a sparkling piranha.
< 1213h/1213H 223v/223V Pos: standing >
< 1213h/1213H 223v/223V Pos: standing >
Gax sits down in a comfortable spot.
You start chanting...
< 1213h/1213H 223v/223V Pos: standing >
Gax takes out his unholy symbol and begins praying intently.
Najj fills with BloodLust
< 1213h/1213H 223v/223V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Gax.
< 1213h/1213H 223v/223V Pos: standing >
Casting: pantherspeed *
< 1213h/1213H 223v/223V Pos: standing >
Gax raises his unholy symbol and smiles malevolently.
A Grey Elf floats in from above.
< 1213h/1213H 223v/223V Pos: standing >
You complete your spell...
You point at Zephyr.
Zephyr begins to move much more quickly.
< 1213h/1213H 223v/223V Pos: standing >
Fatwa sneaks up.
Dziph floats up.
Zephyr leaves up.
Zai leaves up.
Mis leaves up.
Dyffryn leaves up.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zar leaves up.
Tiu leaves up.
Zurag floats up.
Ojo floats up.
Militia forces muster to bolster the town's defenses against the invaders!!!
Pok leaves up.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zloin floats up.
Baulz leaves up.
< 1213h/1213H 223v/223V Pos: standing >
The blood-red glow surrounding you fades away.
The magenta glow surrounding you fades away.
The purple glow surrounding you fades away.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1168h/1168H 223v/223V Pos: standing >
You sit down and relax.
< 1168h/1168H 223v/223V Pos: sitting >
Gax clambers to his feet.
You have memorized the following spells:
(10th circle) 1 - earthen rain
1 - etherportal
( 9th circle) 3 - arieks shattering iceball
( 8th circle) 1 - scathing wind
1 - corrosive blast
2 - spirit jump
( 7th circle) 5 - greater soul disturbance
1 - elemental affinity
( 6th circle) 2 - wellness
5 - greater mending
( 5th circle) 7 - molten spray
( 4th circle) 1 - summon beast
1 - hawkvision
3 - scorching touch
2 - mending
( 3rd circle) 3 - scalding blast
2 - snailspeed
1 - molevision
2 - purify spirit
1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 9 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
4 seconds: ( 8th) scathing wind
8 seconds: ( 9th) arieks shattering iceball
11 seconds: ( 4th) pantherspeed
You can memorize no more spells.
You continue your study.
< 1168h/1168H 223v/223V Pos: sitting >
A Grey Elf floats up.
You start meditating...
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1168h/1168H 223v/223V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1168h/1168H 223v/223V Pos: sitting >
A Grey Elf floats in from above.
< 1168h/1168H 223v/223V Pos: sitting >
A Grey Elf leaves east.
< 1168h/1168H 223v/223V Pos: sitting >
You have finished memorizing scathing wind.
< 1168h/1168H 223v/223V Pos: sitting >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 1168h/1168H 223v/223V Pos: sitting >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
Najj is ready to go!
< 1168h/1168H 223v/223V Pos: sitting >
< 1168h/1168H 223v/223V Pos: sitting >
You have finished memorizing arieks shattering iceball.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1168h/1168H 223v/223V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.
Najj leaves up.
< 1168h/1168H 223v/223V Pos: standing >
But you aren't fighting anything!
< 1168h/1168H 223v/223V Pos: standing >
You are carrying: (2/9)
a dark misty potion
the bag of impossibilities
Najj enters from above.
< 1168h/1168H 223v/223V Pos: standing >
An Inclined Pathway
Obvious exits: -East -South -Up
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
Shattered bits of ice are scattered about the area.
A burnt cured leather skullcap lies here on the ground.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
Najj leaves east.
< 1168h/1168H 223v/223V Pos: standing >
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!
Najj leaves east.
< 1168h/1168H 222v/223V Pos: standing >
Alarm bells sound, signalling an invasion!
< 1168h/1168H 222v/223V Pos: standing >
The blue glow surrounding you fades away.
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1168h/1168H 221v/223V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1168h/1168H 221v/223V Pos: standing >
Alarm bells sound, signalling an invasion!
Gax enters from the west.
Dziph enters from the west.
Dyffryn enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Alarm bells sound, signalling an invasion!
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
< 1168h/1168H 221v/223V Pos: standing >
Gax leaves east.
You follow Fatwa.
You feel uneasy with so many Evil players in Kimordril.
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[4] Someone has left a crystalline chatkcha here. (glowing)
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[2] A double-bladed weapon lies here.
A great flail has been carelessly left here.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph enters from the west.
Dyffryn enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
< 1168h/1168H 220v/223V Pos: standing >
Gax leaves east.
You follow Fatwa.
You feel uneasy with so many Evil players in Kimordril.
The East Gates of Kimordril
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
[5] The corpse of an elite guard is lying here.
The corpse of an elite guard specialist is lying here.
The corpse of an elite guard is lying here.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here, fighting a Grey Elf.
*A Grey Elf (medium) < The Commonwealth > sits in mid-air here, fighting Najj.
A torch floats near a Grey Elf's head. (Illuminating)
Dziph enters from the west.
Dyffryn enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
A Grey Elf avoids being bashed by Colc, who loses his balance and falls.
< 1168h/1168H 219v/223V Pos: standing >
Ojo snaps into visibility.
Zloin suddenly attacks a Grey Elf!
Zloin snaps into visibility.
Zloin misses a Grey Elf.
Militia forces muster to bolster the town's defenses against the invaders!!!
Gax leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Fatwa.
You feel uneasy with so many Evil players in Kimordril.
A Mountain Trail
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph enters from the west.
Dyffryn enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Pok enters from the west.
Alarm bells sound, signalling an invasion!
Baulz enters from the west.
< 1168h/1168H 219v/223V Pos: standing >
< 1168h/1168H 219v/223V Pos: standing >
< 1168h/1168H 219v/223V Pos: standing >
Gax leaves west.
You follow Fatwa.
You feel uneasy with so many Evil players in Kimordril.
The East Gates of Kimordril
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
[5] The corpse of an elite guard is lying here.
The corpse of an elite guard specialist is lying here.
The corpse of an elite guard is lying here.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) sits in mid-air here.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a Grey Elf.
Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here. (Casting)
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here, fighting a Grey Elf.
*A Grey Elf (medium) < The Commonwealth > sits in mid-air here, fighting Najj.
A torch floats near a Grey Elf's head. (Illuminating)
Dziph enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dyffryn enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Pok enters from the east.
Baulz enters from the east.
< 1168h/1168H 219v/223V Pos: standing >
You are surrounded by a blue glow.
< 1168h/1168H 219v/223V Pos: standing >
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
Ojo's spell flows around a Grey Elf, leaving him unharmed!
Alarm bells sound, signalling an invasion!
Dziph starts casting an offensive spell.
< 1168h/1168H 219v/223V Pos: standing >
You are surrounded by a magenta glow.
< 1168h/1168H 220v/223V Pos: standing >
You miss a Grey Elf.
Tiu suddenly attacks a Grey Elf!
A Grey Elf snaps into visibility.
Tiu's weak slash grazes a Grey Elf.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
A Grey Elf blocks Najj's lunge at him.
A Grey Elf snaps into visibility.
Najj's slash grazes a Grey Elf.
Najj's weak slash grazes a Grey Elf.
A Grey Elf blocks Najj's lunge at him.
Fatwa suddenly attacks a Grey Elf!
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
Ojo snaps into visibility.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
Dziph completes his spell...
Dziph utters the words 'qpaag zarrzl'
A Grey Elf snaps into visibility.
Dziph has a blank expression as his ChAOtiC bolts slam into a Grey Elf!
A Grey Elf's salamander scale mask was damaged from the massive blow!
A Grey Elf snaps into visibility.
Dziph has a blank expression as his ChAOtiC bolts slam into a Grey Elf!
Najj dodges a Grey Elf's attack.
Najj dodges a Grey Elf's attack.
A Grey Elf snaps into visibility.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Zurag assists Najj heroically.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Ojo's spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf blocks Zloin's lunge at him.
A Grey Elf blocks Zloin's lunge at him.
Zloin snaps into visibility.
A Grey Elf snaps into visibility.
Dziph starts casting an offensive spell.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Pok starts casting an offensive spell.
Pok snaps into visibility.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Ojo snaps into visibility.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Tiu misses a Grey Elf.
A Grey Elf snaps into visibility.
Tiu's weak slash grazes a Grey Elf.
Tiu's weak slash grazes a Grey Elf.
A Grey Elf snaps into visibility.
Tiu's slash grazes a Grey Elf.
Tiu's impressive slash wounds a Grey Elf.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Dziph completes his spell...
Dziph utters the words 'qpaag zarrzl'
A Grey Elf snaps into visibility.
Dziph has a blank expression as his ChAOtiC bolts slam into a Grey Elf!
A Grey Elf snaps into visibility.
Dziph has a blank expression as his ChAOtiC bolts slam into a Grey Elf!
Zurag assists Najj heroically.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
Pok completes his spell...
Pok utters the words 'buoblg qfjgpuio paie'
A Grey Elf snaps into visibility.
A Grey Elf is encircled by a huge fist sent by Pok, which begins to crush his body.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
Zloin completes his spell...
Zloin utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from Zloin striking a Grey Elf full on!
Zloin snaps into visibility.
A Grey Elf snaps into visibility.
Score information for Sgan
Level: 47 Race: Troll Class: Shaman / Elementalist Sex: Male
Hit points: 1168(1168) Moves: 220(223)
Coins carried: 1 platinum 52 gold 0 silver 0 copper
Compression ratio: none
Status: Standing, fighting A Grey Elf.
Frags: +0.62 Deaths: 11
Detecting: Invisible Magic Life Heat
Protected from: Fire Cold Lightning Living
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Haste Waterbreathing Sparkling
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 596
Paladin auras: Protection Spell Protection
Active Spells:
--------------
vitality (10 minutes)
war cry (4 minutes)
stone skin (3 minutes)
well-rested bonus (142 minutes)
elemental affinity (16 minutes)
spirit ward (28 minutes)
greater spirit ward (28 minutes)
elephantstrength (30 minutes)
pantherspeed (31 minutes)
hawkvision (6 minutes)
spirit armor (30 minutes)
Tiu settles to his knees.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Ojo's spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf misses Najj.
A Grey Elf misses Najj.
Najj dodges a Grey Elf's attack.
A Grey Elf snaps into visibility.
You start chanting...
Fatwa madly swings his weapon...
Dziph starts casting an offensive spell.
Alarm bells sound, signalling an invasion!
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
A Grey Elf blocks Najj's lunge at him.
A Grey Elf blocks Najj's lunge at him.
A Grey Elf snaps into visibility.
Najj's impressive slash strikes a Grey Elf.
Najj's slash strikes a Grey Elf.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Alarm bells sound, signalling an invasion!
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
A Grey Elf snaps into visibility.
A Grey Elf's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Autosaving...
Zurag suddenly attacks a Grey Elf!
Ojo snaps into visibility.
Pok starts casting an offensive spell.
Pok snaps into visibility.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Casting: arieks shattering iceball
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
Dziph completes his spell...
Dziph utters the words 'qpaag zarrzl'
A Grey Elf snaps into visibility.
Dziph has a blank expression as his ChAOtiC bolts slam into a Grey Elf!
A Grey Elf snaps into visibility.
Dziph has a blank expression as his ChAOtiC bolts slam into a Grey Elf!
< 1168h/1168H 220v/223V Pos: standing >
< T: Najj TP: sta TC:excellent E: A Grey Elf sit EP: awful >
You complete your spell...
You point at a Grey Elf.
A Grey Elf snaps into visibility.
[Damage: 101 ] -=[Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.]=-
A Grey Elf's some unearthly bone talons from the Prisons of Carthapia freezes and shatters into million pieces from the intense cold!
A Grey Elf's gleaming flesh gorget from the Prisons of Carthapia freezes and shatters into million pieces from the intense cold!
A Grey Elf's ring of the void [superior] freezes and shatters into million pieces from the intense cold!
A Grey Elf's salamander scale mask freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 6666666.
The smell of fresh blood enters your body, infusing you with power!