<worn as a badge> a necromantic death shroud
<worn on head> Khildarak's battle helmet
<worn on eyes> the eye of the ogre [superior] (glowing) (humming)
<worn in ear> a lightning earring [poor]
<worn in ear> a dangling whitestone earring
<worn on face> the mask of deceptions [superior] (humming)
<worn around neck> an amulet of discord
<worn around neck> some kharma mind beads
<worn on body> a blazing suit of devil platemail of wisdom (glowing)
<worn about body> a long, flowing cape of hellfire [superior] (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of constitution (glowing)
<worn about waist> a gnomish harm prevention belt of endurance (glowing)
<worn on belt buckle>an orb of mental toughness [superior] (humming) [70%]
<worn on arms> some blue dragonscale shoulder guards of dexterity
<worn around wrist> a bracelet of dracolich hide of agility (humming)
<worn around wrist> a spiked bracelet of dwarven kind
<worn on hands> the gauntlets of Torm's Justice (glowing) (humming)
<worn on finger> a red earthstone ring
<worn on finger> a red earthstone ring [86%]
<wielding twohanded> the holy flamberge of the efreeti (glowing)[222h 9m 27s]
<worn on legs> some misty green leg plates [superior]
<worn on feet> some spurred blood crystal boots
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.
< 1761h/1015H 200v/200V Pos: standing >
Fatwa sneaks north.
Gax leaves north.
Sgan leaves north.
Dziph leaves north.
Zephyr leaves north.
Zai leaves north.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Dyffryn enters from the south.
Zar enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Tiu enters from the south.
Zurag enters from the south.
Alarm bells sound, signalling an invasion!
Ojo enters from the south.
Pok enters from the south.
Zloin enters from the south.
Colc sneaks in from the south.
Baulz enters from the south.
Najj enters from the south.
< 1760h/1015H 200v/200V Pos: standing >
< 1760h/1015H 200v/200V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A salamander who is not far off to your north.
A box turtle who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A brown duck who is a brief walk away to your north.
A halfling woodcarver who is not far off to your east.
A fuzzy duckling who is not far off to your west.
A halfling guard who is not far off to your west.
The happy woman who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A halfling guard who is in the distance to your west.
A small chipmunk who is in the distance to your west.
An elven merchant who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1759h/1015H 200v/200V Pos: standing >
You quickly scan the area.
A halfling child who is not far off to your north.
A box turtle who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A brown duck who is a brief walk away to your north.
A halfling woodcarver who is not far off to your east.
A fuzzy duckling who is not far off to your west.
A halfling guard who is not far off to your west.
The happy woman who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A halfling guard who is in the distance to your west.
A small chipmunk who is in the distance to your west.
An elven merchant who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1757h/1015H 200v/200V Pos: standing >
You quickly scan the area.
A father duck who is not far off to your north.
A halfling child who is not far off to your north.
A box turtle who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A brown duck who is a brief walk away to your north.
A halfling woodcarver who is not far off to your east.
A fuzzy duckling who is not far off to your west.
A halfling guard who is not far off to your west.
The happy woman who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A halfling guard who is in the distance to your west.
A small chipmunk who is in the distance to your west.
An elven merchant who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1757h/1015H 200v/200V Pos: standing >
You quickly scan the area.
A father duck who is not far off to your north.
A halfling child who is not far off to your north.
A box turtle who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A brown duck who is a brief walk away to your north.
A halfling woodcarver who is not far off to your east.
A fuzzy duckling who is not far off to your west.
The happy woman who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A halfling guard who is in the distance to your west.
An elven merchant who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1755h/1015H 200v/200V Pos: standing >
< 1754h/1015H 200v/200V Pos: standing >
Fatwa sneaks east.
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a halfling guard is lying here.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Dyffryn enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
Najj enters from the west.
< 1754h/1015H 200v/200V Pos: standing >
< 1754h/1015H 200v/200V Pos: standing >
You quickly scan the area.
A halfling woodcarver who is close by to your east.
Buzzle who is close by to your south.
A fuzzy duckling who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
The happy woman who is rather far off to your west.
The young adventurer who is rather far off to your west.
< 1753h/1015H 200v/200V Pos: standing >
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
One of the halfling woodcarvers walks through the area.(Gold Aura)
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
Najj enters from the west.
< 1753h/1015H 200v/200V Pos: standing >
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Alarm bells sound, signalling an invasion!
Zephyr leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai leaves east.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
You feel uneasy with so many Evil players in Woodseer.
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
Najj enters from the west.
< 1752h/1015H 200v/200V Pos: standing >
Gax leaves east.
Sgan leaves east.
Dziph leaves east.
Zephyr leaves east.
Zai leaves east.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
You feel uneasy with so many Evil players in Woodseer.
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
[2] The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
The corpse of a giant dragonfly is lying here.
A steel dagger about a foot in length lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
Najj enters from the west.
< 1752h/1015H 200v/200V Pos: standing >
< 1752h/1015H 200v/200V Pos: standing >
You quickly scan the area.
A halfling woodcarver who is not far off to your west.
< 1751h/1015H 200v/200V Pos: standing >
Fatwa sneaks down.
Gax floats down.
Sgan leaves down.
Dziph floats down.
Zephyr leaves down.
Zai leaves down.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Dyffryn enters from above.
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Baulz enters from above.
Najj enters from above.
< 1751h/1015H 200v/200V Pos: standing >
< 1750h/1015H 200v/200V Pos: standing >
Fatwa sneaks down.
Gax floats down.
Sgan leaves down.
Dziph floats down.
Zephyr leaves down.
Zai leaves down.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Dyffryn enters from above.
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.
< 1750h/1015H 200v/200V Pos: standing >
Fatwa sneaks down.
Gax floats down.
Sgan leaves down.
Dziph floats down.
Zephyr leaves down.
Zai leaves down.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Dyffryn enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.
< 1750h/1015H 200v/200V Pos: standing >
< 1750h/1015H 200v/200V Pos: standing >
You quickly scan the area.
You see nothing.
< 1749h/1015H 200v/200V Pos: standing >
Your battle frenzy fades.
Fatwa sneaks down.
Gax floats down.
Sgan leaves down.
Dziph floats down.
Zephyr leaves down.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai leaves down.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Dyffryn enters from above.
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Alarm bells sound, signalling an invasion!
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.
< 1699h/965H 200v/200V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
Gax floats down.
Sgan leaves down.
Dziph floats down.
Zephyr leaves down.
Alarm bells sound, signalling an invasion!
Zai leaves down.
You follow Fatwa.
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
You feel uneasy with so many Evil players in Woodseer.
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
The corpse of the scarred mage is lying here.
The corpse of the smiling cleric is lying here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large wooden sign stands here.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan JagerMeisteR-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
Dyffryn enters from above.
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.
< 1699h/965H 200v/200V Pos: standing >
< 1699h/965H 200v/200V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your west.
An elite Tharnadian warrior who is a brief walk away to your west.
< 1698h/965H 200v/200V Pos: standing >
Colc is suddenly surrounded by a green mist!
< 1697h/965H 200v/200V Pos: standing >
Fatwa lets loose with a powerful SCREAM!!
Fatwa becomes alert and ready to fight.
Najj becomes alert and ready to fight.
Dziph becomes alert and ready to fight.
Zephyr becomes alert and ready to fight.
Zai becomes alert and ready to fight.
Baulz becomes alert and ready to fight.
Dyffryn becomes alert and ready to fight.
Zloin becomes alert and ready to fight.
Pok becomes alert and ready to fight.
Ojo becomes alert and ready to fight.
Zurag becomes alert and ready to fight.
Tiu becomes alert and ready to fight.
Zar becomes alert and ready to fight.
You feel like you could fight forever.
Sgan becomes alert and ready to fight.
Gax becomes alert and ready to fight.
A winged hellhound becomes alert and ready to fight.
Colc becomes alert and ready to fight.
< 1697h/965H 200v/200V Pos: standing >
< 1747h/1015H 200v/200V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your west.
An elite Tharnadian warrior who is a brief walk away to your west.
An elite Tharnadian warrior who is a brief walk away to your west.
< 1746h/1015H 200v/200V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your west.
An elite Tharnadian warrior who is a brief walk away to your west.
An elite Tharnadian warrior who is a brief walk away to your west.
< 1744h/1015H 200v/200V Pos: standing >
< 1744h/1015H 200v/200V Pos: standing >
A Human enters from the west.
A Human enters from the west.
< 1742h/1015H 200v/200V Pos: standing >
You quickly scan the area.
You see nothing.
< 1742h/1015H 200v/200V Pos: standing >
A Human's fist shoots with sound barrier-breaking force towards Colc, stopping only when it strikes his flesh.
< 1741h/1015H 200v/200V Pos: standing >
Colc blocks a Human's lunge at him.
< 1741h/1015H 200v/200V Pos: standing >
A Gnome enters from the west.
< 1741h/1015H 200v/200V Pos: standing >
You quickly scan the area.
An elite highwayman who is a brief walk away to your west.
Tiu suddenly attacks a Gnome!
Tiu's slash enshrouds a Gnome in a mist of blood.
< 1740h/1015H 200v/200V Pos: standing >
< 1740h/1015H 200v/200V Pos: standing >
Pok starts casting an offensive spell called 'bigbys clenched fist'.
Pok snaps into visibility.
Zai snaps into visibility.
Zai tackles a Human square in the chest knocking the wind out of her!
< 1739h/1015H 200v/200V Pos: standing >
A Gnome is knocked to the ground by Najj's skillful bash!
< 1739h/1015H 200v/200V Pos: standing >
You cannot do that while riding! Try trample instead.
< 1739h/1015H 200v/200V Pos: standing >
Najj's slash hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.
Najj's slash hits a Gnome.
A Gnome's small round wooden shield was completely destroyed by the massive blow!
A Gnome's thin batwing cloak was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.