<worn as a badge> a miniature carved piece of the statue of Astansus
<worn on head> the helm of light
<worn on eyes> a royal observer's eye glasses (magic) [84%]
<worn in ear> a dangling bloodstone earring (magic) (glowing)
<worn in ear> a tiny water wisp (magic)
<worn on face> a mask of autumn leaves [79%]
<worn around neck> a fine necklace of seashells [poor] (magic) (glowing) [76%]
<worn around neck> the collar of firestones (magic) [71%]
<worn on body> a long black satin robe (magic) (glowing) [78%]
<worn about body> a long shadowy mane [superior]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a condom made from an Ogre's scrotum
<worn on belt buckle>a dreamcasters scepter of stars [84%]
<worn on arms> a pair of chromium dragonscale vambraces (magic)
<held as shield> a well-polished mithril body shield [poor]
<worn around wrist> a bracelet of twisted roots (glowing) [85%]
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior] [30%]
<worn on hands> some fused stony gauntlets [89%]
<worn on finger> a ring of the mermaids [88%]
<worn on finger> a ring of invisibility [poor] (magic)
<held> a totem of Diinkarazan [superior] (magic)
<worn on legs> some tattered leggings [superior] [82%]
<worn on feet> a pair of clawed demon-hide moccasins
Mis snaps into visibility.
A dwarf mercenary tracker and punisher places a long slender dagger [poor] in the back of Mis, resulting in some strange noises and some blood.
A dark shroud encases Mis as he charges into battle.
Quivering Leaf Restaurant
Obvious exits: -North -Up -Down
Fresh blood splatters cover the area.
The corpse of a crazed zebra is lying here.
The corpse of the simple farmer is lying here.
The corpse of the farmer's wife is lying here.
The corpse of the wealthy woodcarver is lying here.
The corpse of the elven woman is lying here.
The corpse of the mount is lying here.
The corpse of the maitre d' is lying here.
A dwarf mercenary tracker and punisher stands in mid-air here, fighting Mis.
Zar Caskling Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
Baulz Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Colc's head.
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zloin's head.
*Pok Sickly Pale Ale - Brewed in Blood (Kobold)(small) stands in mid-air here.
*Ojo Caskling Brewed in Blood (ShadowBeast)(large) stands in mid-air here.
Zurag Caskling Brewed in Blood (Ogre)(huge) stands in mid-air here.
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
*Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Mis Caskling Brewed in Blood (Githyanki)(medium) in mid-air sits atop a winged hellhound, fighting a dwarf mercenary tracker and punisher.
A globe of darkness floats near Mis's head.
*Zai Caskling Brewed in Blood (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
< 1213h/1213H 223v/223V Pos: standing >
Dyffryn starts casting a spell.
< 1213h/1213H 223v/223V Pos: standing >
Gax starts casting a spell.
< 1213h/1213H 223v/223V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree. All of the walls shine with the
lustrous red hue of highly polished jodani wood. It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate. All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested. Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms. A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
This area seems to be devoid of magic!
Obvious exits: -East -West -Down
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large, ugly snapping turtle is here.
A beautiful receptionist stands here ready to rent out rooms.
< 1213h/1213H 223v/223V Pos: standing >
Pok sits down in a comfortable spot.
< 1213h/1213H 223v/223V Pos: standing >
Pok opens a midnight blue tome with silver bindings and begins studying it intently.
< 1213h/1213H 223v/223V Pos: standing >
Tiu suddenly attacks a dwarf mercenary tracker and punisher!
Tiu's slash strikes a dwarf mercenary tracker and punisher.
Zephyr suddenly attacks a dwarf mercenary tracker and punisher!
Zephyr's fine punch strikes a dwarf mercenary tracker and punisher.
< 1213h/1213H 223v/223V Pos: standing >
Dyffryn completes his spell...
Dyffryn utters the word 'zuharuhl'
Najj makes a futile attempt to bash a dwarf mercenary tracker and punisher, but she is simply immovable.
< 1213h/1213H 223v/223V Pos: standing >
Gax completes his spell...
Gax utters the word 'zuharuhl'
A Githzerai enters from the north.
< 1213h/1213H 223v/223V Pos: standing >
Mis snaps into visibility.
Mis's slash strikes a dwarf mercenary tracker and punisher.
Mis's impressive slash strikes a dwarf mercenary tracker and punisher hard.
Mis's impressive slash strikes a dwarf mercenary tracker and punisher hard.
< 1213h/1213H 223v/223V Pos: standing >
< 1213h/1213H 223v/223V Pos: standing >
A young duck enters from below.
Pok closes his book and grins malevolently.
A dwarf mercenary tracker and punisher's eyes briefly cloud over as her body is painfully ripped apart from within.
A dwarf mercenary tracker and punisher is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sgan by 0.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a dwarf mercenary tracker and punisher's last actions in this world.
< 1213h/1213H 223v/223V Pos: standing >
< 1213h/1213H 223v/223V Pos: standing >
You sit down and relax.
< 1213h/1213H 223v/223V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - earthen rain
1 - etherportal
( 9th circle) 4 - arieks shattering iceball
( 8th circle) 1 - corrosive blast
2 - spirit jump
( 7th circle) 5 - greater soul disturbance
1 - elemental affinity
( 6th circle) 2 - wellness
5 - greater mending
( 5th circle) 7 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
1 - hawkvision
3 - scorching touch
2 - mending
( 3rd circle) 3 - scalding blast
2 - snailspeed
1 - molevision
2 - purify spirit
1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 9 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
4 seconds: ( 8th) scathing wind
8 seconds: ( 8th) scathing wind
You can memorize no more spells.
You continue your study.
< 1213h/1213H 223v/223V Pos: sitting >
You start meditating...
Fatwa snaps into visibility.
Fatwa suddenly looks a bit dumb, and madly slams at a Githzerai!
< 1213h/1213H 223v/223V Pos: sitting >
A Githzerai suddenly appears a bit confused!
A Githzerai misses Fatwa.
Fatwa snaps into visibility.
Fatwa's bludgeon critically injures a Githzerai.
A Githzerai is mortally wounded, and will die soon, if not aided.
Fatwa's crude crush hits a Githzerai.
A Githzerai's set of loose fitting leggings was completely destroyed by the massive blow!
A Githzerai's thin leather belt was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Githzerai.
< 1213h/1213H 223v/223V Pos: sitting >
< 1213h/1213H 223v/223V Pos: sitting >
Pok clambers to his feet.
< 1213h/1213H 223v/223V Pos: sitting >
You have finished memorizing scathing wind.
< 1213h/1213H 223v/223V Pos: sitting >
Pok snickers softly.
< 1213h/1213H 223v/223V Pos: sitting >
A Human enters from the north.
< 1213h/1213H 223v/223V Pos: sitting >
Ojo snaps into visibility.
< 1213h/1213H 223v/223V Pos: sitting >
A Human lets off a rip-roaring fart! Clear the room! Gas explosion!
< 1213h/1213H 223v/223V Pos: sitting >
You have finished memorizing scathing wind.
You snap out of your meditative trance, memorization complete.
Pok starts casting an offensive spell.
Pok snaps into visibility.
< 1213h/1213H 223v/223V Pos: sitting >
You get a small leather-bound book from the corpse of Quess.
You get a hard leather cloak from the corpse of Quess.
You get a small round wooden shield from the corpse of Quess.
You get a set of loose fitting sleeves from the corpse of Quess.
You get a pair of brown leather gloves from the corpse of Quess.
You get some thin leather sandals from the corpse of Quess.
You get a whisper-thin helm from the corpse of Quess.
You get a set of loose fitting robes from the corpse of Quess.
You can't carry any more.
Tiu suddenly attacks a Human!
Tiu's impressive slash enshrouds a Human in a mist of blood.
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 1213h/1213H 223v/223V Pos: sitting >
A Human lets off a rip-roaring fart! Clear the room! Gas explosion!
A Human is knocked to the ground by Colc's skillful bash!
< 1213h/1213H 223v/223V Pos: sitting >
Pok completes his spell...
Pok's fist beats the life out of a Human, blood pours from his body!
A Human's thin leather belt was completely destroyed by the massive blow!
A Human's small quiver was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Human dies in agony.
Zloin stops invoking abruptly!
Ojo's face flushes white for a moment.
< 1213h/1213H 223v/223V Pos: sitting >
Najj clambers to his feet.
< 1213h/1213H 223v/223V Pos: sitting >
Dziph says 'WHYTHEFUCKDOIWANTACARAVANTHATSGOTNOFUCKINGWHEELS?'
< 1213h/1213H 223v/223V Pos: sitting >
You clamber to your feet.
< 1213h/1213H 223v/223V Pos: standing >
Slay whom?
< 1213h/1213H 223v/223V Pos: standing >
You are already standing.
< 1213h/1213H 223v/223V Pos: standing >
You are carrying: (9/9)
a set of loose fitting robes
a whisper-thin helm
some thin leather sandals
a pair of brown leather gloves
a set of loose fitting sleeves
a small round wooden shield
a hard leather cloak
a small leather-bound book
the bag of impossibilities
< 1213h/1213H 223v/223V Pos: standing >
Pok sits down in a comfortable spot.
< 1213h/1213H 223v/223V Pos: standing >
Pok opens a midnight blue tome with silver bindings and begins studying it intently.
< 1213h/1213H 223v/223V Pos: standing >
Pok closes his book and grins malevolently.
< 1213h/1213H 223v/223V Pos: standing >
< 1213h/1213H 223v/223V Pos: standing >
You drop a set of loose fitting robes.
You drop a whisper-thin helm.
You drop some thin leather sandals.
You drop a pair of brown leather gloves.
You drop a set of loose fitting sleeves.
You drop a small round wooden shield.
You drop a hard leather cloak.
You drop a small leather-bound book.
You drop the bag of impossibilities.
< 1213h/1213H 223v/223V Pos: standing >
A set of loose fitting robes crumbles to dust and blows away.
A whisper-thin helm crumbles to dust and blows away.
Some thin leather sandals crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A set of loose fitting sleeves crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
You get the bag of impossibilities.
Pok clambers to his feet.
< 1213h/1213H 223v/223V Pos: standing >
A young duck leaves down.
< 1213h/1213H 223v/223V Pos: standing >
Gax leaves north.
You follow Fatwa.
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph enters from the south.
Zephyr enters from the south.
Zai enters from the south.
Mis rides in on a winged hellhound from the south.
Dyffryn enters from the south.
Zar enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Tiu enters from the south.
Zurag enters from the south.
Alarm bells sound, signalling an invasion!
Ojo enters from the south.
Pok enters from the south.
Zloin enters from the south.
Baulz enters from the south.
Najj enters from the south.
< 1213h/1213H 222v/223V Pos: standing >
You are carrying: (1/9)
the bag of impossibilities
< 1213h/1213H 222v/223V Pos: standing >
You quickly scan the area.
A father duck who is not far off to your north.
A halfling child who is not far off to your north.
A box turtle who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A brown duck who is a brief walk away to your north.
A halfling woodcarver who is not far off to your east.
A fuzzy duckling who is not far off to your west.
A halfling guard who is not far off to your west.
The happy woman who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A halfling guard who is in the distance to your west.
A small chipmunk who is in the distance to your west.
An elven merchant who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1213h/1213H 222v/223V Pos: standing >
< 1213h/1213H 222v/223V Pos: standing >
Fatwa sneaks east.
Gax leaves east.
You follow Fatwa.
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of a halfling guard is lying here.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph enters from the west.
Zephyr enters from the west.
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
Najj enters from the west.
< 1213h/1213H 221v/223V Pos: standing >
Gax leaves east.
You follow Fatwa.
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
One of the halfling woodcarvers walks through the area.
Dziph enters from the west.
Zephyr enters from the west.
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
Najj enters from the west.
< 1213h/1213H 221v/223V Pos: standing >
Gax leaves east.
You follow Fatwa.
You feel uneasy with so many Evil players in Woodseer.
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph enters from the west.
Alarm bells sound, signalling an invasion!
Zephyr enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
Najj enters from the west.
< 1213h/1213H 220v/223V Pos: standing >
Gax leaves east.
You follow Fatwa.
You feel uneasy with so many Evil players in Woodseer.
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
[2] The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
The corpse of a giant dragonfly is lying here.
A steel dagger about a foot in length lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph enters from the west.
Zephyr enters from the west.
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
Najj enters from the west.
< 1213h/1213H 219v/223V Pos: standing >
Gax floats down.
You follow Fatwa.
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph floats in from above.
Zephyr enters from above.
Zai enters from above.
Mis rides in on a winged hellhound from above.
Dyffryn enters from above.
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Baulz enters from above.
Najj enters from above.
< 1213h/1213H 220v/223V Pos: standing >
Fatwa sneaks down.
Gax floats down.
You follow Fatwa.
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph floats in from above.
Zephyr enters from above.
Zai enters from above.
Mis rides in on a winged hellhound from above.
Dyffryn enters from above.
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.
< 1213h/1213H 220v/223V Pos: standing >
Gax floats down.
You follow Fatwa.
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph floats in from above.
Zephyr enters from above.
Zai enters from above.
Mis rides in on a winged hellhound from above.
Dyffryn enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.
< 1213h/1213H 219v/223V Pos: standing >
Your battle frenzy fades.
You feel less vitalized.
Gax floats down.
You follow Fatwa.
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph floats in from above.
Zephyr enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai enters from above.
Mis rides in on a winged hellhound from above.
Dyffryn enters from above.
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Alarm bells sound, signalling an invasion!
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.
< 975h/975H 219v/223V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
Fatwa sneaks down.
Gax floats down.
You follow Fatwa.
You feel uneasy with so many Evil players in Woodseer.
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
The corpse of the scarred mage is lying here.
The corpse of the smiling cleric is lying here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large wooden sign stands here.
Gax CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.
Dziph floats in from above.
Zephyr enters from above.
Alarm bells sound, signalling an invasion!
Zai enters from above.
Mis rides in on a winged hellhound from above.
Alarm bells sound, signalling an invasion!
Dyffryn enters from above.
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.
< 975h/975H 218v/223V Pos: standing >
Colc is suddenly surrounded by a green mist!
< 975h/975H 220v/223V Pos: standing >
Fatwa lets loose with a powerful SCREAM!!
Fatwa becomes alert and ready to fight.
Najj becomes alert and ready to fight.
Dziph becomes alert and ready to fight.
Zephyr becomes alert and ready to fight.
Zai becomes alert and ready to fight.
Baulz becomes alert and ready to fight.
Dyffryn becomes alert and ready to fight.
Zloin becomes alert and ready to fight.
Pok becomes alert and ready to fight.
Ojo becomes alert and ready to fight.
Zurag becomes alert and ready to fight.
Tiu becomes alert and ready to fight.
Zar becomes alert and ready to fight.
Mis becomes alert and ready to fight.
You feel like you could fight forever.
Gax becomes alert and ready to fight.
A winged hellhound becomes alert and ready to fight.
Colc becomes alert and ready to fight.
< 975h/975H 220v/223V Pos: standing >
< 1025h/1025H 220v/223V Pos: standing >
You are carrying: (1/9)
the bag of impossibilities
< 1025h/1025H 223v/223V Pos: standing >
< 1025h/1025H 223v/223V Pos: standing >
A Human enters from the west.
A Human enters from the west.
< 1025h/1025H 223v/223V Pos: standing >
A Human's fist shoots with sound barrier-breaking force towards Colc, stopping only when it strikes his flesh.
< 1025h/1025H 223v/223V Pos: standing >
Colc blocks a Human's lunge at him.
< 1025h/1025H 223v/223V Pos: standing >
A Gnome enters from the west.
You quickly scan the area.
An elite highwayman who is a brief walk away to your west.
An elite Tharnadian warrior who is a brief walk away to your west.
An elite Tharnadian warrior who is a brief walk away to your west.
< 1025h/1025H 223v/223V Pos: standing >
Tiu suddenly attacks a Gnome!
Tiu's slash enshrouds a Gnome in a mist of blood.
< 1025h/1025H 223v/223V Pos: standing >
Pok starts casting an offensive spell.
Pok snaps into visibility.
Zai snaps into visibility.
Zai tackles a Human square in the chest knocking the wind out of her!
< 1025h/1025H 223v/223V Pos: standing >
A Gnome is knocked to the ground by Najj's skillful bash!
< 1025h/1025H 223v/223V Pos: standing >
< 1025h/1025H 223v/223V Pos: standing >
Najj's slash hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.
Najj's slash hits a Gnome.
A Gnome's small round wooden shield was completely destroyed by the massive blow!
A Gnome's thin batwing cloak was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.