The death of [ 2 Sorcerer] Notme (Human)

in A Trade Path Heading into a Ravine

from the perspective of [47 RaGeloRd] Fatwa Brewed in Blood (Troll)

<worn as a badge>    the mark of the saboteur of dexterity
<worn on head>       the diamond crown of Winduin (glowing) [65%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an emerald nose ring [45%]
<worn in ear>        a lightning earring [poor]
<worn on face>       a beautiful mask made of bird feathers
<worn around neck>   a studded dragonscale neckguard [superior]
<worn around neck>   a slaadi necklace of Chaos of health (glowing)
<worn on body>       the barbed mail of the battlerager king (humming)
<worn about body>    a curtain of elemental fire of damage (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a sheath of stitched together skulls
<worn about waist>   the mystical sash of the Netherworld of endurance (glowing)
<worn on belt buckle>a pantherhide quiver [superior] with a strange sharp rubin (glowing) (illuminating)
<attached to belt>   a potion of bubbling goo (glowing) [59%]
<attached to belt>   a metal flask marked "teleport" (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance
<worn around wrist>  a bracelet of dracolich hide (humming) [48%]
<worn around wrist>  a bracelet of purple mist of strength
<worn on hands>      the gloves of warding of damage
<worn on finger>     some mithril ringlets
<worn on finger>     a glowing faerie ring
<primary weapon>     the rod of Dispator (glowing) (humming)[221h 24m 28s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings of dexterity
<worn on legs>       the leggings of a MaDMaN of damage
<worn on feet>       the boots of the war giant Torg [poor] (humming)

The logger who is close by below you.
The impatient patron who is close by below you.
The bartender who is close by below you.

< 1508h/1508H 274v/274V Pos: standing >
It appears to be the corpse of Ulili.
a steel long sword
a steel short sword
[2] a thick spiked leather bracer
a hard leather cloak
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor

< 1508h/1508H 274v/274V Pos: standing >
You are already standing.

< 1508h/1508H 274v/274V Pos: standing >
You quickly scan the area.
A halfling child who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A box turtle who is rather far off to your north.
A fuzzy duckling who is rather far off to your north.
A giant bee who is rather far off to your north.
A salamander who is rather far off to your north.
A black squirrel who is close by below you.
The merchant's wife who is close by below you.

< 1508h/1508H 274v/274V Pos: standing >
It appears to be the corpse of Ulili.
a steel long sword
a steel short sword
[2] a thick spiked leather bracer
a hard leather cloak
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor

< 1508h/1508H 274v/274V Pos: standing >
You quickly scan the area.
A halfling child who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A box turtle who is rather far off to your north.
A fuzzy duckling who is rather far off to your north.
A giant bee who is rather far off to your north.
A salamander who is rather far off to your north.
A brown duck who is rather far off to your north.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.

< 1508h/1508H 274v/274V Pos: standing >
You quickly scan the area.
A halfling child who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A box turtle who is rather far off to your north.
A fuzzy duckling who is rather far off to your north.
A giant bee who is rather far off to your north.
A salamander who is rather far off to your north.
A brown duck who is rather far off to your north.
The receptionist who is close by above you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.

< 1508h/1508H 274v/274V Pos: standing >
Sgan drops a set of loose fitting robes.
Sgan drops a whisper-thin helm.
Sgan drops some thin leather sandals.
Sgan drops a pair of brown leather gloves.
Sgan drops a set of loose fitting sleeves.
Sgan drops a small round wooden shield.
Sgan drops a hard leather cloak.
Sgan drops a small leather-bound book.
Sgan drops the bag of impossibilities.
You quickly scan the area.
A halfling child who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A fuzzy duckling who is rather far off to your north.
A giant bee who is rather far off to your north.
A giant bee who is rather far off to your north.
A salamander who is rather far off to your north.
A brown duck who is rather far off to your north.
A black squirrel who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.

< 1508h/1508H 274v/274V Pos: standing >
A set of loose fitting robes crumbles to dust and blows away.
A whisper-thin helm crumbles to dust and blows away.
Some thin leather sandals crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A set of loose fitting sleeves crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
Sgan gets the bag of impossibilities.
Pok clambers to his feet.
It appears to be the corpse of Ulili.
a steel long sword
a steel short sword
[2] a thick spiked leather bracer
a hard leather cloak
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor

< 1508h/1508H 274v/274V Pos: standing >
It appears to be the corpse of Quess.
a small leather bag

< 1508h/1508H 274v/274V Pos: standing >
You quickly scan the area.
A halfling child who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A box turtle who is rather far off to your north.
A fuzzy duckling who is rather far off to your north.
A giant bee who is rather far off to your north.
A salamander who is rather far off to your north.
A brown duck who is rather far off to your north.
The receptionist who is close by above you.
A black squirrel who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The rich drunk who is close by below you.

< 1508h/1508H 274v/274V Pos: standing >
A young duck leaves down.

< 1508h/1508H 274v/274V Pos: standing >

		Score information for Fatwa

Level: 47   Race: Troll   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1508(1508)  Moves: 274(274)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Fireshielded
Frags:   +1.62   Deaths:   9
Detecting:      Invisible Life Heat
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Combat Pulse:   19 Spell Pulse:  1.20 
Leaderboard Points:  887 
Paladin auras:   Protection Battle Lust Vigor Spell Protection

Active Spells:
--------------
stone skin (4 minutes)
berserk (9 minutes)
war cry (less than a minute remaining)
pantherspeed (35 minutes)
lionrage (8 minutes)
elephantstrength (28 minutes)
dexterity (30 minutes)
strength (30 minutes)
rested bonus (114 minutes)
vitality (9 minutes)
detect invisibility (12 minutes)


< 1508h/1508H 274v/274V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane
Obvious exits: -N -E -S -W
Gax enters from the south.
Sgan enters from the south.
Dziph enters from the south.
Zephyr enters from the south.
Zai enters from the south.
Mis rides in on a winged hellhound from the south.
Dyffryn enters from the south.
Zar enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Tiu enters from the south.
Zurag enters from the south.
Alarm bells sound, signalling an invasion!
Ojo enters from the south.
Pok enters from the south.
Zloin enters from the south.
Baulz enters from the south.
Najj enters from the south.

< 1508h/1508H 273v/274V Pos: standing >

< 1508h/1508H 273v/274V Pos: standing >
Petalrich Lane continues.
You extend your sights westward.
Petalrich Lane
Obvious exits: -N -E -S -W

< 1508h/1508H 273v/274V Pos: standing >
Petalrich Lane continues.
You extend your sights eastward.
Petalrich Lane
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a halfling guard is lying here.

< 1508h/1508H 273v/274V Pos: standing >

< 1508h/1508H 273v/274V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a halfling guard is lying here.
Gax enters from the west.
Sgan enters from the west.
Dziph enters from the west.
Zephyr enters from the west.
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
Najj enters from the west.

< 1508h/1508H 272v/274V Pos: standing >
You quickly scan the area.
A halfling woodcarver who is close by to your east.
Buzzle who is close by to your south.
A fuzzy duckling who is a brief walk away to your west.

< 1508h/1508H 272v/274V Pos: standing >
Autosaving...

< 1508h/1508H 274v/274V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
You feel uneasy with so many Evil players in Woodseer.
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
One of the halfling woodcarvers walks through the area.
Gax enters from the west.
Sgan enters from the west.
Dziph enters from the west.
Zephyr enters from the west.
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
Najj enters from the west.

< 1508h/1508H 273v/274V Pos: standing >

<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
You feel uneasy with so many Evil players in Woodseer.
Inside the Woodseer Gates
Obvious exits: -E -W
Gax enters from the west.
Sgan enters from the west.
Dziph enters from the west.
Alarm bells sound, signalling an invasion!
Zephyr enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
Najj enters from the west.

< 1508h/1508H 272v/274V Pos: standing >

<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
You feel uneasy with so many Evil players in Woodseer.
Outside the Woodseer Gates
Obvious exits: -W -D
Fresh blood splatters cover the area.
[2] The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a minotaur mercenary guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
The corpse of a giant dragonfly is lying here.
A steel dagger about a foot in length lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
Gax enters from the west.
Sgan enters from the west.
Dziph enters from the west.
Zephyr enters from the west.
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Baulz enters from the west.
Najj enters from the west.

< 1508h/1508H 271v/274V Pos: standing >
You quickly scan the area.
You see nothing.

< 1508h/1508H 273v/274V Pos: standing >
Alas, you cannot go that way. . . .

< 1508h/1508H 274v/274V Pos: standing >
Alas, you cannot go that way. . . .

< 1508h/1508H 274v/274V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
Obvious exits: -U -D
Gax floats in from above.
Sgan enters from above.
Dziph floats in from above.
Zephyr enters from above.
Zai enters from above.
Mis rides in on a winged hellhound from above.
Dyffryn enters from above.
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Baulz enters from above.
Najj enters from above.

< 1508h/1508H 273v/274V Pos: standing >

< 1508h/1508H 273v/274V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
Obvious exits: -U -D
Gax floats in from above.
Sgan enters from above.
Dziph floats in from above.
Zephyr enters from above.
Zai enters from above.
Mis rides in on a winged hellhound from above.
Dyffryn enters from above.
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.

< 1508h/1508H 272v/274V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
Obvious exits: -U -D
Gax floats in from above.
Sgan enters from above.
Dziph floats in from above.
Zephyr enters from above.
Zai enters from above.
Mis rides in on a winged hellhound from above.
Dyffryn enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.

< 1508h/1508H 271v/274V Pos: standing >
You quickly scan the area.
You see nothing.

< 1508h/1508H 273v/274V Pos: standing >
Your battle frenzy fades.

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
You feel uneasy with so many Evil players in Woodseer.
On a Stone Stairway
Obvious exits: -U -D
Gax floats in from above.
Sgan enters from above.
Dziph floats in from above.
Zephyr enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zai enters from above.
Mis rides in on a winged hellhound from above.
Dyffryn enters from above.
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Alarm bells sound, signalling an invasion!
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.

< 1458h/1458H 273v/274V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
You feel uneasy with so many Evil players in Woodseer.
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
The corpse of the scarred mage is lying here.
The corpse of the smiling cleric is lying here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large wooden sign stands here.
Gax floats in from above.
Sgan enters from above.
Dziph floats in from above.
Zephyr enters from above.
Alarm bells sound, signalling an invasion!
Zai enters from above.
Mis rides in on a winged hellhound from above.
Alarm bells sound, signalling an invasion!
Dyffryn enters from above.
Zar enters from above.
Tiu enters from above.
Zurag floats in from above.
Ojo floats in from above.
Pok enters from above.
Zloin floats in from above.
Baulz enters from above.
Najj enters from above.

< 1458h/1458H 272v/274V Pos: standing >

< 1458h/1458H 274v/274V Pos: standing >
Colc is suddenly surrounded by a green mist!

< 1458h/1458H 274v/274V Pos: standing >
You unleash a powerful SCREAM!!
You feel like you could fight forever.
Najj becomes alert and ready to fight.
Dziph becomes alert and ready to fight.
Zephyr becomes alert and ready to fight.
Zai becomes alert and ready to fight.
Baulz becomes alert and ready to fight.
Dyffryn becomes alert and ready to fight.
Zloin becomes alert and ready to fight.
Pok becomes alert and ready to fight.
Ojo becomes alert and ready to fight.
Zurag becomes alert and ready to fight.
Tiu becomes alert and ready to fight.
Zar becomes alert and ready to fight.
Mis becomes alert and ready to fight.
Sgan becomes alert and ready to fight.
Gax becomes alert and ready to fight.
A winged hellhound becomes alert and ready to fight.
Colc becomes alert and ready to fight.

< 1458h/1458H 274v/274V Pos: standing >

< 1508h/1508H 274v/274V Pos: standing >

< 1508h/1508H 274v/274V Pos: standing >
A Human enters from the west.
A Human enters from the west.

< 1508h/1508H 274v/274V Pos: standing >
A Human's fist shoots with sound barrier-breaking force towards Colc, stopping only when it strikes his flesh.

< 1508h/1508H 274v/274V Pos: standing >
Colc blocks a Human's lunge at him.

< 1508h/1508H 274v/274V Pos: standing >
A Gnome enters from the west.

< 1508h/1508H 274v/274V Pos: standing >
Tiu suddenly attacks a Gnome!
Tiu's slash enshrouds a Gnome in a mist of blood.

< 1508h/1508H 274v/274V Pos: standing >

< 1508h/1508H 274v/274V Pos: standing >
Pok starts casting an offensive spell.
Pok snaps into visibility.
Zai snaps into visibility.
Zai tackles a Human square in the chest knocking the wind out of her!

< 1508h/1508H 274v/274V Pos: standing >

		Score information for Fatwa

Level: 47   Race: Troll   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1508(1508)  Moves: 274(274)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Fireshielded
Frags:   +1.62   Deaths:   9
Detecting:      Invisible Life Heat
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Combat Pulse:   19 Spell Pulse:  1.20 
Leaderboard Points:  887 
Paladin auras:   Protection Battle Lust Vigor Spell Protection

Active Spells:
--------------
war cry (5 minutes)
stone skin (3 minutes)
berserk (8 minutes)
pantherspeed (34 minutes)
lionrage (7 minutes)
elephantstrength (27 minutes)
dexterity (29 minutes)
strength (29 minutes)
rested bonus (113 minutes)
vitality (8 minutes)
detect invisibility (11 minutes)

A Gnome is knocked to the ground by Najj's skillful bash!

< 1508h/1508H 274v/274V Pos: standing >

< 1508h/1508H 274v/274V Pos: standing >
Najj's slash hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.
Najj's slash hits a Gnome.
A Gnome's small round wooden shield was completely destroyed by the massive blow!
A Gnome's thin batwing cloak was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Gnome's last actions in this world.
Pok stops invoking abruptly!
You do not see that here.

< 1508h/1508H 274v/274V Pos: standing >
Colc's crush seriously wounds a Human.
Colc's impressive crush seriously wounds a Human.
Colc's impressive crush enshrouds a Human in a mist of blood.
A Human nimbly swivels out of the path of Colc's attack.

< 1508h/1508H 274v/274V Pos: standing >
Colc blocks a Human's lunge at him.
It appears to be the corpse of Xanchat.
a pair of silver earrings with red rubies
an intricately carved wooden tablet
a belt of thick cured leather
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor
a small pile of coins

< 1508h/1508H 274v/274V Pos: standing >
Zai snaps into visibility.
Zai's impressive pierce enshrouds a Human in a mist of blood.
Zai's impressive slash causes a Human to grimace in pain.
Zai's impressive pierce hits a Human.
A Human's shabby alligator skin jerkin was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.