<worn as a badge> the mark of the saboteur of dexterity
<worn on head> the diamond crown of Winduin (glowing) [65%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an emerald nose ring [45%]
<worn in ear> a lightning earring [poor]
<worn on face> a beautiful mask made of bird feathers
<worn around neck> a studded dragonscale neckguard [superior]
<worn around neck> a slaadi necklace of Chaos of health (glowing)
<worn on body> the barbed mail of the battlerager king (humming)
<worn about body> a curtain of elemental fire of damage (humming)
<worn on back> a large leather backpack
<worn as quiver> a sheath of stitched together skulls
<worn about waist> the mystical sash of the Netherworld of endurance (glowing)
<worn on belt buckle>a pantherhide quiver [superior] with a strange sharp rubin (glowing) (illuminating)
<attached to belt> a potion of bubbling goo (glowing) [59%]
<attached to belt> a metal flask marked "teleport" (glowing)
<worn on arms> some blue dragonscale shoulder guards of endurance
<worn around wrist> a bracelet of dracolich hide (humming) [48%]
<worn around wrist> a bracelet of purple mist of strength
<worn on hands> the gloves of warding of damage
<worn on finger> some mithril ringlets
<worn on finger> a glowing faerie ring
<primary weapon> the rod of Dispator (glowing) (humming)[221h 22m 43s]
<secondary weapon> an ancient adamantium warhammer of dwarven kings of dexterity
<worn on legs> the leggings of a MaDMaN of damage
<worn on feet> the boots of the war giant Torg [poor] (humming)
Mis rides in on a winged hellhound from the north.
Dyffryn enters from the north.
Zar enters from the north.
Tiu enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Baulz enters from the north.
Najj enters from the north.
< 1500h/1508H 270v/274V Pos: standing >
.^M^...+.
.^^.M^..+..
***....M.+..^
**^**.^.^+..^
+++++P@+++...
*^*.****.+...
****....^+...
*^..^MM.+.^
..^M^..+.
< 1500h/1508H 272v/274V Pos: standing >
You quickly scan the area.
A Human who is not far off to your west.
< 1500h/1508H 274v/274V Pos: standing >
.^M^...+.
.^^.M^..+..
***....M.+..^
**^**.^.^+..^
++++P+@+++...
*^*.****.+...
****....^+...
*^..^MM.+.^
..^M^..+.
< 1500h/1508H 274v/274V Pos: standing >
.^M^...+.
.^^.M^..+..
***....M.+..^
**^**.^.^+..^
+++P++@+++...
*^*.****.+...
****....^+...
*^..^MM.+.^
..^M^..+.
You feel uneasy with so many Evil players on Good Continent.
..^M^...+
*.^^.M^..+.
****....M.+..
+**^**.^.^+..
+++P++@P+++..
+*^*.****.+..
*****....^+..
**^..^MM.+.
*..^M^..+
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Gax enters from the east.
Sgan enters from the east.
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1500h/1508H 273v/274V Pos: standing >
..^M^...+
*.^^.M^..+.
****....M.+..
+**^**.^.^+..
+++P++@++++..
+*^*.****.+..
*****....^+..
**^..^MM.+.
*..^M^..+
You feel uneasy with so many Evil players on Good Continent.
*..^M^...
^*.^^.M^..+
*****....M.+.
M+**^**.^.^+.
^++P++@P++++.
M+*^*.****.+.
******....^+.
***^..^MM.+
^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Gax enters from the east.
Sgan enters from the east.
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1500h/1508H 272v/274V Pos: standing >
*..^M^...
^*.^^.M^..+
*****....M.+.
M+**^**.^.^+.
^++P++@+++++.
M+*^*.****.+.
******....^+.
***^..^MM.+
^*..^M^..
< 1501h/1508H 272v/274V Pos: standing >
*..^M^...
^*.^^.M^..+
*****....M.+.
M+**^**.^.^+.
^+P+++@+++++.
M+*^*.****.+.
******....^+.
***^..^MM.+
^*..^M^..
You feel uneasy with so many Evil players on Good Continent.
**..^M^..
*^*.^^.M^..
******....M.+
*M+**^**.^.^+
^P+++@P+++++
*M+*^*.****.+
^******....^+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Gax enters from the east.
Sgan enters from the east.
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1503h/1508H 273v/274V Pos: standing >
**..^M^..
*^*.^^.M^..
******....M.+
*M+**^**.^.^+
^P+++@++++++
*M+*^*.****.+
^******....^+
^***^..^MM.
*^*..^M^.
You feel uneasy with so many Evil players on Good Continent.
***..^M^.
**^*.^^.M^.
*******....M.
*M+**^**.^.^
^+++@P+++++
*M+*^*.****.
M^******....^
M^***^..^MM
M*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Gax enters from the east.
Sgan enters from the east.
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1504h/1508H 272v/274V Pos: standing >
***..^M^.
**^*.^^.M^.
*******....M.
*M+**^**.^.^
^+++@++++++
*M+*^*.****.
M^******....^
M^***^..^MM
M*^*..^M^
You feel uneasy with so many Evil players on Good Continent.
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^++@P+++++
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Gax enters from the east.
Sgan enters from the east.
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1506h/1508H 271v/274V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^++@++++++
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
You feel uneasy with so many Evil players on Good Continent.
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^+@P+++++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Gax enters from the east.
Sgan enters from the east.
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Colc sneaks in from the east.
Baulz enters from the east.
Najj enters from the east.
< 1508h/1508H 272v/274V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^+@++++++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
You feel uneasy with so many Evil players on Good Continent.
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@P+++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
a fragment of a soul lies here. (humming) (illuminating)
[5] A small bandage rests upon the ground here.
An intricately carved wooden tablet lies here
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
Gax enters from the east.
Sgan enters from the east.
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1508h/1508H 273v/274V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
< 1508h/1508H 273v/274V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
Fresh blood splatters cover the area.
A tough looking warrior is scanning the landscape beyond the walls.
A sturdy looking mount is here, all saddled up and ready to ride.
Gax enters from the east.
Sgan enters from the east.
Dziph enters from the east.
An elite guard suddenly attacks Dziph!
An elite guard's punch grazes Dziph.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Dyffryn enters from the east.
Zar enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Tiu enters from the east.
Zurag enters from the east.
Alarm bells sound, signalling an invasion!
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1508h/1508H 272v/274V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
Gax enters from the east.
Alarm bells sound, signalling an invasion!
Sgan enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1508h/1508H 271v/274V Pos: standing >
< 1508h/1508H 273v/274V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A homeless peasant is here, looking lost and hungry.
Gax enters from the east.
Sgan enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Alarm bells sound, signalling an invasion!
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1508h/1508H 272v/274V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -D
Fresh blood covers everything in the area.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
[10] A small bandage rests upon the ground here.
Gax enters from the east.
Sgan enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Baulz enters from the east.
Najj enters from the east.
< 1508h/1508H 270v/274V Pos: standing >
Alas, you cannot go that way. . . .
< 1508h/1508H 270v/274V Pos: standing >
Argh!!! The sun is too bright.
< 1508h/1508H 274v/274V Pos: standing >
Score information for Fatwa
Level: 47 Race: Troll Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1508(1508) Moves: 274(274)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Fireshielded
Frags: +1.62 Deaths: 9
Detecting: Invisible Life Heat
Protected from: All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Combat Pulse: 19 Spell Pulse: 1.20
Leaderboard Points: 887
Paladin auras: Protection Battle Lust Vigor Spell Protection
Active Spells:
--------------
war cry (4 minutes)
stone skin (2 minutes)
berserk (7 minutes)
pantherspeed (33 minutes)
lionrage (6 minutes)
elephantstrength (26 minutes)
dexterity (28 minutes)
strength (28 minutes)
rested bonus (112 minutes)
vitality (7 minutes)
detect invisibility (10 minutes)
< 1508h/1508H 274v/274V Pos: standing >
< 1508h/1508H 274v/274V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
Fresh blood covers everything in the area.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
[10] A small bandage rests upon the ground here.
Najj (Duergar)(medium) stands in mid-air here.
Baulz (ShadowBeast)(large) stands in mid-air here.
Colc (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Colc's head.
*Zloin (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zloin's head.
*Pok (Kobold)(small) stands in mid-air here.
*Ojo (ShadowBeast)(large) stands in mid-air here.
Zurag (Ogre)(huge) stands in mid-air here.
Tiu (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
Zar (Githyanki)(medium) stands in mid-air here.
*Dyffryn (Drow Elf)(medium) stands in mid-air here.
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here.
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here.
Sgan (Troll)(large) stands in mid-air here.
Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
< 1508h/1508H 274v/274V Pos: standing >
< 1508h/1508H 274v/274V Pos: standing >
Dziph enters from the east.
< 1508h/1508H 274v/274V Pos: standing >
< 1508h/1508H 274v/274V Pos: standing >
A Githzerai enters from the east.
< 1508h/1508H 274v/274V Pos: standing >
Zai snaps into visibility.
Zai tackles a Githzerai square in the chest knocking the wind out of him!
< 1508h/1508H 274v/274V Pos: standing >
A Githzerai avoids being bashed by Zar, who loses his balance and falls.
Zephyr suddenly attacks a Githzerai!
Zephyr's impressive punch hits a Githzerai.
A Githzerai is mortally wounded, and will die soon, if not aided.
< 1508h/1508H 274v/274V Pos: standing >
< 1508h/1508H 274v/274V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Gax.
< 1508h/1508H 274v/274V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
[10] A small bandage rests upon the ground here.
A Githzerai (medium) is lying here, mortally wounded. (Non-Fraggable)
Dziph (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dziph's head.
Najj (Duergar)(medium) stands in mid-air here.
Baulz (ShadowBeast)(large) stands in mid-air here.
Colc (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Colc's head.
*Zloin (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zloin's head.
*Pok (Kobold)(small) stands in mid-air here.
*Ojo (ShadowBeast)(large) stands in mid-air here.
Zurag (Ogre)(huge) stands in mid-air here.
Tiu (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Tiu's head.
Zar (Githyanki)(medium) sits in mid-air here.
*Dyffryn (Drow Elf)(medium) stands in mid-air here.
*Mis (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A globe of darkness floats near Mis's head.
*Zai (Troll)(large) stands in mid-air here, fighting a Githzerai.
A globe of darkness floats near Zai's head.
Zephyr (Githyanki)(medium) stands in mid-air here, fighting a Githzerai.
Sgan (Troll)(large) stands in mid-air here.
Gax (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Gax's head.
< 1508h/1508H 274v/274V Pos: standing >
Arrgg! The sun! It burnss!!
< 1494h/1508H 274v/274V Pos: standing >
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 1494h/1508H 274v/274V Pos: standing >
Zephyr's weak punch hits a Githzerai.
A Githzerai's set of loose fitting robes was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.