The death of [ 2 Sorcerer] Notme (Human)

in A Recently Rebuilt Stone Highway

from the perspective of [47 Holyman] Gax Brewed in Blood (Duergar)

<worn as a badge>    a necromantic death shroud
<worn on head>       the royal crown of Aravne [poor] (magic)
<worn on eyes>       a pair of goggles of faerie sight (magic) [67%]
<worn in ear>        a twisted bronze earring [71%]
<worn in ear>        a dangling spider earring (magic) [60%]
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   a troglodyte witchdoctor's spirit pouch (magic) (glowing) [57%]
<worn around neck>   a shimmering adamantium choker [75%]
<worn on body>       a suit of durethium chainmail [74%]
<worn about body>    an imperceptible cloak of the winds [superior] (invis)
<worn about waist>   a thick duergar-hide belt with a mithril buckle
<worn on belt buckle>a rugged adventurers satchel (magic) [43%]
<worn on arms>       a pair of sleeves woven from mist
<worn around wrist>  a string of lily pads [87%]
<worn around wrist>  a string of lily pads [86%]
<worn on hands>      the gloves of immolation (glowing) [88%]
<worn on finger>     a small clerical ring of pure mithril [superior] [63%]
<worn on finger>     a small clerical ring of pure mithril [superior]
<primary weapon>     the stone mace 'Godsfury' (magic)[193h 31m 42s]
<held>               a rod of electrical manipulation [poor] (magic) (glowing)
<worn on legs>       some ruby studded greaves (magic) (glowing) [86%]
<worn on feet>       some plain clerical ash-covered sandals [superior] [39%]

Baulz's face flushes white for a moment.

< 1024h/1024H 290v/290V Pos: sitting >
Mis snaps into visibility.
Mis brings down the holy flamberge of the efreeti in a mighty slash, cleaving a tharnadian highway marshall from his target!
Mis heroically rescues Dziph.

< 1024h/1024H 290v/290V Pos: sitting >
You have finished praying for full heal.

< 1024h/1024H 290v/290V Pos: sitting >
Dziph completes his spell...
Dziph loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Dziph's spell flows around a tharnadian highway marshall, leaving him unharmed!
Zar's slash seriously wounds a tharnadian highway marshall.
Zar's impressive slash seriously wounds a tharnadian highway marshall.
Zephyr's fine punch seriously wounds a tharnadian highway marshall.
Zephyr's fine punch enshrouds a tharnadian highway marshall in a mist of blood.
Zephyr surprises a tharnadian highway marshall with a blow to his back, leaving him momentarily confused.
Zephyr's punch grievously wounds a tharnadian highway marshall.
Zephyr's fine punch hits a tharnadian highway marshall.
A tharnadian highway marshall is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A tharnadian highway marshall's death cry reverberates in your head as he falls to the ground.

< 1024h/1024H 290v/290V Pos: sitting >
You have finished praying for full heal.
Your prayers are complete.

< 1024h/1024H 290v/290V Pos: sitting >
It appears to be the corpse of a tharnadian highway marshall.
Nothing.

< 1024h/1024H 290v/290V Pos: sitting >
Saving Gax.

< 1024h/1024H 290v/290V Pos: sitting >
It appears to be the corpse of a tharnadian highway marshall.
Nothing.

< 1024h/1024H 290v/290V Pos: sitting >
Saving Gax.

< 1024h/1024H 290v/290V Pos: sitting >
It appears to be the corpse of a tharnadian highway marshall.
Nothing.

< 1024h/1024H 290v/290V Pos: sitting >
Saving Gax.

< 1024h/1024H 290v/290V Pos: sitting >
You clamber to your feet.

< 1024h/1024H 290v/290V Pos: standing >
You quickly scan the area.
The mount who is close by to your west.
A homeless peasant who is not far off to your west.

< 1024h/1024H 290v/290V Pos: standing >
You start chanting...

< 1024h/1024H 290v/290V Pos: standing >
Casting: full heal 

< 1024h/1024H 290v/290V Pos: standing >
You complete your spell...
A torrent of divine energy flows into Dziph's body, and his wounds begin to heal!

< 1024h/1024H 290v/290V Pos: standing >
Fatwa shouts out loudly.. MOVING!!!!
Dziph sits down in a comfortable spot.

< 1024h/1024H 290v/290V Pos: standing >
Dziph opens a midnight blue tome with silver bindings and begins studying it intently.

< 1024h/1024H 290v/290V Pos: standing >
You are already standing.

< 1024h/1024H 290v/290V Pos: standing >
You quickly scan the area.
The mount who is close by to your west.
A homeless peasant who is a brief walk away to your west.

< 1024h/1024H 290v/290V Pos: standing >
Fatwa returns to normal as his rage abates.
You quickly scan the area.
The mount who is close by to your west.
A homeless peasant who is a brief walk away to your west.

< 1024h/1024H 290v/290V Pos: standing >
Najj leaves north.
You follow Fatwa.

You feel uneasy with so many Evil players on Good Continent.
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^P+++++  
    *M+*^*.*  
   M^******   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Sgan enters from the south.
Zephyr enters from the south.
Zai enters from the south.
Mis rides in on a winged hellhound from the south.
Dyffryn enters from the south.
Zar enters from the south.
Tiu enters from the south.
Zurag enters from the south.
Ojo enters from the south.
Pok enters from the south.
Zloin enters from the south.
Colc enters from the south.
Baulz enters from the south.

< 1024h/1024H 289v/290V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^P+++++  
    *M+*^*.*  
   M^******   

< 1024h/1024H 289v/290V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^P+++++  
    *M+*^*.*  
   M^******   
You quickly scan the area.
Dziph who is close by to your south.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.

< 1024h/1024H 289v/290V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^P+++++  
    *M+*^*.*  
   M^******   

< 1024h/1024H 289v/290V Pos: standing >

< 1024h/1024H 289v/290V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^P+++++  
    *M+*^*.*  
   M^******   
You quickly scan the area.
Dziph who is close by to your south.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
Fatwa sneaks south.
Najj leaves south.
You follow Fatwa.

You feel uneasy with so many Evil players on Good Continent.
  M^**^*.^^   
   *******..  
    *MP**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a tharnadian highway marshall is lying here.
[3] The corpse of an elite highwayman is lying here.
a fragment of a soul lies here. (humming) (illuminating)
[5] A small bandage rests upon the ground here.
An intricately carved wooden tablet lies here
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) sits resting.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan enters from the north.
Zephyr enters from the north.
Zai enters from the north.
Mis rides in on a winged hellhound from the north.
Dyffryn enters from the north.
Zar enters from the north.
Tiu enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Colc enters from the north.
Baulz enters from the north.

< 1024h/1024H 288v/290V Pos: standing >
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   

< 1024h/1024H 288v/290V Pos: standing >
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   

< 1024h/1024H 288v/290V Pos: standing >
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
You quickly scan the area.
A Halfling who is not far off to your south.
The mount who is close by to your west.
A homeless peasant who is a brief walk away to your west.
Dziph clambers to his feet.
Dziph, looking very frustrated, packs up his book.

< 1024h/1024H 289v/290V Pos: standing >

< 1024h/1024H 290v/290V Pos: standing >

< 1024h/1024H 290v/290V Pos: standing >
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *MP*^*.*  
   M^******.  
  MMM^***^.   
A Halfling enters from the south.

< 1024h/1024H 290v/290V Pos: standing >
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Halfling leaves west.
Dziph leaves north.

< 1024h/1024H 290v/290V Pos: standing >
  M^**^*.^^   
   *******..  
    *MP**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
You quickly scan the area.
Dziph who is close by to your north.
The mount who is close by to your west.
A Halfling who is not far off to your west.
A homeless peasant who is a brief walk away to your west.

< 1024h/1024H 290v/290V Pos: standing >

< 1024h/1024H 290v/290V Pos: standing >

< 1024h/1024H 290v/290V Pos: standing >

< 1024h/1024H 290v/290V Pos: standing >
You quickly scan the area.
Dziph who is close by to your north.
A Human who is close by to your west.
The mount who is close by to your west.
A homeless peasant who is a brief walk away to your west.

< 1024h/1024H 290v/290V Pos: standing >
A Human enters from the west.
Najj leaves north.
You follow Fatwa.

You feel uneasy with so many Evil players on Good Continent.
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^P+++++  
    *M+*^*.*  
   M^******   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Dziph Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dziph's head.
Sgan enters from the south.
Zephyr enters from the south.
Zai enters from the south.
Mis rides in on a winged hellhound from the south.
Dyffryn enters from the south.
Zar enters from the south.
Tiu enters from the south.
Zurag enters from the south.
Ojo enters from the south.
Pok enters from the south.
Zloin enters from the south.
Colc enters from the south.
Baulz enters from the south.

< 1024h/1024H 289v/290V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^P+++++  
    *M+*^*.*  
   M^******   

< 1024h/1024H 289v/290V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^+P++++  
    *M+*^*.*  
   M^******   

< 1024h/1024H 289v/290V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^++P+++  
    *M+*^*.*  
   M^******   

< 1024h/1024H 289v/290V Pos: standing >
Najj leaves east.
You follow Fatwa.

You feel uneasy with so many Evil players on Good Continent.
 *****  
 MP@*^  
 ^++P+  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Sgan enters from the west.
Dziph enters from the west.
Zephyr enters from the west.
Zai enters from the west.
Mis rides in on a winged hellhound from the west.
Dyffryn enters from the west.
Zar enters from the west.
Tiu enters from the west.
Zurag enters from the west.
Ojo enters from the west.
Pok enters from the west.
Zloin enters from the west.
Colc enters from the west.
Baulz enters from the west.

< 1024h/1024H 288v/290V Pos: standing >
 *****  
 M+@*^  
 ^++P+  

< 1024h/1024H 288v/290V Pos: standing >
 *****  
 M+@*^  
 ^+P++  
Najj leaves south.
You follow Fatwa.

You feel uneasy with so many Evil players on Good Continent.
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^P@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Sgan enters from the north.
Dziph enters from the north.
Zephyr enters from the north.
Zai enters from the north.
Mis rides in on a winged hellhound from the north.
Dyffryn enters from the north.
Zar enters from the north.
Tiu enters from the north.
Zurag enters from the north.
Ojo enters from the north.
Pok enters from the north.
Zloin enters from the north.
Colc enters from the north.
Baulz enters from the north.

< 1024h/1024H 288v/290V Pos: standing >
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^P@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   

< 1024h/1024H 288v/290V Pos: standing >
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^P@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Human enters from the west.

< 1024h/1024H 288v/290V Pos: standing >
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^+@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Human leaves east.

< 1024h/1024H 288v/290V Pos: standing >
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^+@P++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
You quickly scan the area.
A Human who is close by to your east.
The mount who is not far off to your west.
A Human who is a brief walk away to your west.
A homeless peasant who is rather far off to your west.

< 1024h/1024H 288v/290V Pos: standing >

< 1024h/1024H 288v/290V Pos: standing >

< 1024h/1024H 288v/290V Pos: standing >

< 1024h/1024H 288v/290V Pos: standing >
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^P@+++++  
   *M+*P*.**  
  M^******..  
  MM^***^..   

< 1024h/1024H 288v/290V Pos: standing >
Najj leaves north.
You follow Fatwa.

You feel uneasy with so many Evil players on Good Continent.
 *****  
 M+@*^  
 ^PP++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Sgan enters from the south.
Dziph enters from the south.
Zephyr enters from the south.
Zai enters from the south.
Mis rides in on a winged hellhound from the south.
Dyffryn enters from the south.
Zar enters from the south.
Tiu enters from the south.
Zurag enters from the south.
Ojo enters from the south.
Pok enters from the south.
Zloin enters from the south.
Colc enters from the south.
Baulz enters from the south.

< 1024h/1024H 287v/290V Pos: standing >
 *****  
 M+@*^  
 ^P+++  
Najj leaves west.
You follow Fatwa.

You feel uneasy with so many Evil players on Good Continent.
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^P+++++  
    *MP*^*.*  
   M^******   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Najj CaSk-GuArDiAn Brewed in Blood (Duergar)(medium) stands in mid-air here.(Red Aura)
*Fatwa FeRMEntaTIOn-OvERLord Brewed in Blood (Troll)(large) stands in mid-air here.(Red Aura)
Sgan enters from the east.
Dziph enters from the east.
Zephyr enters from the east.
Zai enters from the east.
Mis rides in on a winged hellhound from the east.
Dyffryn enters from the east.
Zar enters from the east.
Tiu enters from the east.
Zurag enters from the east.
Ojo enters from the east.
Pok enters from the east.
Zloin enters from the east.
Colc enters from the east.
Baulz enters from the east.

< 1024h/1024H 285v/290V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^P+++++  
    *MP*^*.*  
   M^******   

< 1024h/1024H 285v/290V Pos: standing >

< 1024h/1024H 287v/290V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^P+++++  
    *M+*^*.*  
   M^******   
You quickly scan the area.
A Human who is close by to your south.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.

< 1024h/1024H 288v/290V Pos: standing >

< 1024h/1024H 289v/290V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^+P++++  
    *M+*^*.*  
   M^******   

< 1024h/1024H 290v/290V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^++P+++  
    *M+*^*.*  
   M^******   

< 1024h/1024H 290v/290V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^+P++++  
    *M+*^*.*  
   M^******   

< 1024h/1024H 290v/290V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.

< 1024h/1024H 290v/290V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
Zar hugs a flea-infested grizzly bear.

< 1024h/1024H 290v/290V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^P+++++  
    *M+*^*.*  
   M^******   

< 1024h/1024H 290v/290V Pos: standing >
A Human enters from the south.
Zai snaps into visibility.
Zai tackles a Human square in the chest knocking the wind out of her!

< 1024h/1024H 290v/290V Pos: standing >
  MM^***..^   
  M^**^*.^^.  
   *******..  
    *M@**^**  
     ^++++++  
    *M+*^*.*  
   M^******   
You quickly scan the area.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
Tiu assists Zai heroically.
Tiu's impressive slash causes a Human to grimace in pain.

< 1024h/1024H 290v/290V Pos: standing >
Tiu parries a Human's lunge at him.

< 1024h/1024H 290v/290V Pos: standing >
Tiu's impressive slash critically injures a Human.
A Human is incapacitated and will slowly die, if not aided.
Tiu's slash hits a Human.
A Human is dead! R.I.P.
You receive your share of experience.