The death of [34 Pyrokinetic] Aik < The Commonwealth > (Githzerai)

in The Grand Foyer of Castle Selanis

from the perspective of [34 Pyrokinetic] Aik < The Commonwealth > (Githzerai)

<worn about body>    some long flowing robes
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield [87%]
<worn on hands>      some icy marble gauntlets from New Cave city
<held>               a small leather-bound book


< 346h/346H 124v/124V Pos: standing >
Toyan trots east.
Que relaxes a bit.

< 346h/346H 124v/124V Pos: standing >
Que stops sitting around and lays down.

< 346h/346H 124v/124V Pos: standing >
Toyan trots in from the east.

< 346h/346H 124v/124V Pos: standing >

< 346h/346H 124v/124V Pos: standing >
Toyan trots east.

< 346h/346H 124v/124V Pos: standing >
A Guest's Quarters
Obvious exits: -E
Puddles of fresh blood cover the ground.
The corpse of a guest of the cloud giants is lying here.
Que  < The Commonwealth > (Barbarian)(large) is stretched out, sound asleep.

< 346h/346H 124v/124V Pos: standing >
Que awakens.

< 346h/346H 124v/124V Pos: standing >
Toyan trots in from the east.
Que clambers to his feet.

< 346h/346H 124v/124V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
  *The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (very good)     
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (very evil)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (evil)          
  *The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 346h/346H 124v/124V Pos: standing >
Toyan trots east.
Que leaves east.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -S -W
Shattered bits of ice are scattered about the area.
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)

< 346h/346H 123v/124V Pos: standing >
Toyan trots north.
Que leaves north.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -S -W
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
A cloud giant guard patrols here.

< 346h/346H 122v/124V Pos: standing >

< 346h/346H 122v/124V Pos: standing >
Toyan trots west.
Que leaves west.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S -W
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)

< 346h/346H 121v/124V Pos: standing >
Toyan trots west.
Que leaves west.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S -W
A glowing sphere of energy is here, slowly growing dimmer.
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
An Orc (medium) Caskling Brewed in Blood stands in mid-air here.
A Goblin (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.

< 346h/346H 120v/124V Pos: standing >

< 346h/346H 120v/124V Pos: standing >
Toyan trots east.
Que leaves east.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S -W
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)

< 346h/346H 121v/124V Pos: standing >
Toyan trots east.
Que leaves east.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -S -W
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
A cloud giant guard patrols here.

< 346h/346H 120v/124V Pos: standing >

< 346h/346H 120v/124V Pos: standing >
Toyan trots south.
Que leaves south.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -S -W
Shattered bits of ice are scattered about the area.
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)

< 346h/346H 119v/124V Pos: standing >
Toyan trots south.
Que leaves south.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -S -W
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
You failed.

< 346h/346H 119v/124V Pos: standing >
Toyan trots south.
Que leaves south.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -W#
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
A cloud giant guard patrols here.

		Score information for Aik

Level: 34   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 346(346)   Mana: 71(583)   Moves: 118(124)
Coins carried:    6 platinum   168 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  341 

Active Spells:
--------------
vitality (9 minutes)
well-rested bonus (116 minutes)


< 346h/346H 118v/124V Pos: standing >

< 346h/346H 118v/124V Pos: standing >
A Rugged Back Hallway
Obvious exits: -N -W#
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
A cloud giant guard patrols here.

< 346h/346H 119v/124V Pos: standing >
Toyan opens the door.

< 346h/346H 120v/124V Pos: standing >
Toyan trots west.
Que leaves west.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S -W
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)

< 346h/346H 119v/124V Pos: standing >

< 346h/346H 120v/124V Pos: standing >

< 346h/346H 120v/124V Pos: standing >
Toyan closes the door.

< 346h/346H 121v/124V Pos: standing >
Toyan trots west.
Que leaves west.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S -W
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
A servant of the castle brings drinks to the guests.

< 346h/346H 120v/124V Pos: standing >
Toyan trots west.
Que leaves west.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S -W#
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
A cloud giant guard patrols here.

< 346h/346H 120v/124V Pos: standing >

< 346h/346H 120v/124V Pos: standing >
Toyan opens the door.

< 346h/346H 121v/124V Pos: standing >
Toyan trots west.
Que leaves west.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -E -S -W
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
A halfling merchant sells his wares here.
(Q)Nonstros, the cloud giant bard entertains here.

< 346h/346H 120v/124V Pos: standing >

< 346h/346H 120v/124V Pos: standing >
Toyan closes the door.

< 346h/346H 121v/124V Pos: standing >
Toyan trots south.
Que leaves south.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -N -W
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
An elven merchant sells his goods here.

< 346h/346H 121v/124V Pos: standing >

< 346h/346H 121v/124V Pos: standing >
Toyan trots west.
Que leaves west.
You follow Que.


<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -N -E -S# -W
Que  < The Commonwealth > (Barbarian)(large) stands in mid-air here.
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here.
A torch floats near Toyan's head. (Illuminating)
An elven merchant sells his goods here.
A servant of the castle brings drinks to the guests.
A halfling merchant sells his wares here.

< 346h/346H 121v/124V Pos: standing >
A Goblin enters from the north.

< 346h/346H 121v/124V Pos: standing >
In his haste to slam a Goblin around, Que slips and falls!
Que is stunned!

< 346h/346H 122v/124V Pos: standing >
An Orc tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 346h/346H 123v/124V Pos: sitting >
A halfling merchant leaves east.

< 346h/346H 124v/124V Pos: sitting >
Toyan starts casting a spell.

< 346h/346H 124v/124V Pos: sitting >
A Shade snaps into visibility.

< 346h/346H 124v/124V Pos: sitting >
An elven merchant leaves north.

< 346h/346H 124v/124V Pos: sitting >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Que.
A Shade's iceball shatters upon impacting Que, rending flesh and sending blood flying.

< 346h/346H 124v/124V Pos: sitting >
Toyan completes his spell...
Toyan utters the word 'gjifal'
Toyan unleashes light in a focused, searing ray at a Goblin!

< 346h/346H 124v/124V Pos: sitting >
A Shade snaps into visibility.

< 346h/346H 124v/124V Pos: sitting >
-=[An Orc's impressive slash strikes you.]=-
[Damage:  5 ] -=[An Orc ignites into black flames as he hits you!]=-
[Damage:  7 ] -=[An Orc shivers from the unnatural cold as he hits you!]=-
-=[An Orc's impressive pierce strikes you.]=-
[Damage:  6 ] -=[An Orc ignites into black flames as he hits you!]=-
[Damage:  7 ] -=[An Orc shivers from the unnatural cold as he hits you!]=-
-=[An Orc's slash strikes you.]=-
[Damage:  7 ] -=[An Orc ignites into black flames as he hits you!]=-
[Damage:  8 ] -=[An Orc shivers from the unnatural cold as he hits you!]=-
-=[An Orc's impressive slash strikes you.]=-
[Damage:  6 ] -=[An Orc ignites into black flames as he hits you!]=-
[Damage:  8 ] -=[An Orc shivers from the unnatural cold as he hits you!]=-
An Orc's elven bracelet of precision [superior] is weakened from the intense cold!

< 288h/346H 124v/124V Pos: sitting >
< T: Aik TP: sit TC: small wounds E: An Orc sta EP: few scratches >
 A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
YIKES!  Another hit like that, and you've had it!!
Toyan starts casting an offensive spell.

< 119h/346H 124v/124V Pos: sitting >
< T: Aik TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 You miss an Orc.

< 119h/346H 124v/124V Pos: sitting >
< T: Aik TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 A Goblin leaves west.

< 119h/346H 124v/124V Pos: sitting >
< T: Aik TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 A Shade snaps into visibility.

< 119h/346H 124v/124V Pos: sitting >
< T: Aik TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 Toyan stops chanting abruptly!

< 119h/346H 124v/124V Pos: sitting >
< T: Aik TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
Que clambers to his feet.

< 119h/346H 124v/124V Pos: sitting >
< T: Aik TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 A Shade snaps into visibility.

< 119h/346H 124v/124V Pos: sitting >
< T: Aik TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
 You clamber to your feet.
Que attempts to flee.
Que leaves north.

< 119h/346H 124v/124V Pos: standing >
< T: Aik TP: sta TC: nasty wounds E: An Orc sta EP: few scratches >
 You failed.

< 119h/346H 124v/124V Pos: standing >
< T: Aik TP: sta TC: nasty wounds E: An Orc sta EP: few scratches >
 You are already standing.

< 119h/346H 124v/124V Pos: standing >
< T: Aik TP: sta TC: nasty wounds E: An Orc sta EP: few scratches >
 -=[An Orc's fine slash strikes you.]=-
[Damage:  4 ] -=[An Orc ignites into black flames as he hits you!]=-
[Damage:  5 ] -=[An Orc shivers from the unnatural cold as he hits you!]=-
-=[An Orc's powerful slash seriously wounds you.]=-
[Damage: 12 ] -=[An Orc ignites into black flames as he hits you!]=-
[Damage: 15 ] -=[An Orc shivers from the unnatural cold as he hits you!]=-
You dodge an Orc's vicious attack.
-=[An Orc's slash strikes you very hard.]=-
[Damage:  6 ] -=[An Orc ignites into black flames as he hits you!]=-
[Damage:  7 ] -=[An Orc shivers from the unnatural cold as he hits you!]=-
-=[An Orc's impressive slash seriously wounds you.]=-
[Damage:  6 ] -=[An Orc ignites into black flames as he hits you!]=-
[Damage:  7 ] -=[An Orc shivers from the unnatural cold as he hits you!]=-
Toyan starts casting a spell.
The Grand Foyer of Castle Selanis
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
A Shade (small) Fosters Brewed in Blood stands in mid-air here. (Casting) 
An Orc (medium) Caskling Brewed in Blood stands in mid-air here, fighting YOU!
Toyan  < The Commonwealth > (Centaur)(large) stands in mid-air here. (Casting) 
A torch floats near Toyan's head. (Illuminating)
A servant of the castle brings drinks to the guests.

< 54h/346H 124v/124V Pos: standing >
< T: Aik TP: sta TC:pretty hurt E: An Orc sta EP:  small wounds >
 A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
Your hoop of twisting obsidian freezes and shatters into million pieces from the intense cold!