The death of [47 Forest Druid] Toyan < The Commonwealth > (Centaur)

in The Grand Foyer of Castle Selanis

from the perspective of [48 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    an oval of tattered flesh (magic) (humming) (illuminating)
<worn on head>       the royal crown of Aravne (magic) [80%]
<worn on eyes>       the eyes of undead fire (magic) (glowing) [48%]
<worn in ear>        a tiny diorite ear stud (magic)
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn on face>       a translucent crystal hemisphere [poor] (magic) (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spiked torque of dwarven kind (magic)
<worn on body>       an imperceptable shroud of stars [superior] (invis) (magic) (glowing) (humming) [75%]
<worn about body>    an ethereal symbiote of the inner planes of health (magic) (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight with a strange sharp rubin (magic) [67%]
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone (magic)
<worn on belt buckle>a dreamcasters scepter of stars [86%]
<worn on arms>       a pair of chromium dragonscale vambraces (magic)
<held as shield>     a shield lined with silver fangs (magic)
<worn around wrist>  a bracelet of influence of endurance (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [39%]
<worn on hands>      a pair of gauntlets formed of dust [poor]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a ring called 'Soulcatcher'
<held>               a carved femur of a stupid barb [superior] (magic) (glowing) [73%]
<worn on legs>       some shin-guards of subterfuge [superior] [61%]
<worn on feet>       the boots of speed of endurance (magic)

Leaderboard Points: 2983 

Active Spells:
--------------
detect invisibility (45 minutes)
vitality (2 minutes)
hawkvision (14 minutes)
elemental affinity (14 minutes)
elephantstrength (less than a minute remaining)
spirit armor (7 minutes)
pantherspeed (9 minutes)


< 749h/749H 279v/279V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
  *The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (very good)     
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (very evil)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (evil)          
  *The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 749h/749H 279v/279V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Lip Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)

< 749h/749H 279v/279V Pos: standing >

< 749h/749H 279v/279V Pos: standing >

< 749h/749H 279v/279V Pos: standing >

< 749h/749H 279v/279V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 749h/749H 279v/279V Pos: standing >

< 749h/749H 279v/279V Pos: standing >
A Centaur trots in from the east.
A Barbarian enters from the east.
A Githzerai enters from the east.

< 749h/749H 279v/279V Pos: standing >
Looks like an exit.
You extend your sights southward.
It's too difficult to see what lies in that direction.

< 749h/749H 279v/279V Pos: standing >
GCC? Yes! Fine! Chat we must, but WHAT??

< 749h/749H 279v/279V Pos: standing >
A Centaur trots east.
A Barbarian leaves east.
A Githzerai leaves east.

< 749h/749H 279v/279V Pos: standing >
You failed.

< 749h/749H 279v/279V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -E -S -W

< 749h/749H 278v/279V Pos: standing >

< 749h/749H 278v/279V Pos: standing >
You failed.
Lip sneaks in from the west.
Col enters from the west.

< 749h/749H 278v/279V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 749h/749H 278v/279V Pos: standing >
Col leaves east.
You follow Lip.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -S -W
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
A cloud giant guard patrols here.(Gold Aura)

< 749h/749H 277v/279V Pos: standing >
Alas, you cannot go that way. . . .

< 749h/749H 277v/279V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 749h/749H 277v/279V Pos: standing >
There's too much stuff blocking your sight here to scan.
Col leaves south.
You follow Lip.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -S -W
Shattered bits of ice are scattered about the area.
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)

< 749h/749H 278v/279V Pos: standing >
Col leaves south.
You follow Lip.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -S -W
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)

< 749h/749H 277v/279V Pos: standing >
There's too much stuff blocking your sight here to scan.
Lip sneaks south.
Col leaves south.
You follow Lip.


<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Rugged Back Hallway
</map>
A Rugged Back Hallway
Obvious exits: -N -W
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
A cloud giant guard patrols here.(Gold Aura)

< 749h/749H 276v/279V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 749h/749H 276v/279V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 749h/749H 279v/279V Pos: standing >
Lip opens the door.

< 749h/749H 279v/279V Pos: standing >
Col leaves west.
You follow Lip.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S -W
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)

< 749h/749H 278v/279V Pos: standing >
Col leaves west.
You follow Lip.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S -W
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
A servant of the castle brings drinks to the guests.

< 749h/749H 277v/279V Pos: standing >
Col leaves west.
You follow Lip.


<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The East Hall
</map>
The East Hall
Obvious exits: -N -E -S -W
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
A cloud giant guard patrols here.(Gold Aura)

< 749h/749H 276v/279V Pos: standing >

< 749h/749H 276v/279V Pos: standing >
Lip opens the door.

< 749h/749H 279v/279V Pos: standing >
Col leaves west.
You follow Lip.


<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -E -S -W
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
A halfling merchant sells his wares here.
(Q)Nonstros, the cloud giant bard entertains here.

< 749h/749H 278v/279V Pos: standing >
Lip sneaks west.
Col leaves west.
You follow Lip.


<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -N -E -S -W
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
A servant of the castle brings drinks to the guests.

< 749h/749H 277v/279V Pos: standing >
Col leaves south.
You follow Lip.


<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -N -E -S# -W
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
A Githzerai (medium)  < The Commonwealth > stands here. (Non-Fraggable)(Gold Aura)
A Barbarian (large)  < The Commonwealth > stands in mid-air here. (Non-Fraggable)(Gold Aura)
A Centaur (large)  < The Commonwealth > stands in mid-air here.
A torch floats near a Centaur's head. (Illuminating)
An elven merchant sells his goods here.
A servant of the castle brings drinks to the guests.
A halfling merchant sells his wares here.

< 749h/749H 276v/279V Pos: standing >

< 749h/749H 276v/279V Pos: standing >
In his haste to slam Col around, a Barbarian slips and falls!
A Barbarian is stunned!

< 749h/749H 277v/279V Pos: standing >
Lip tackles a Githzerai square in the chest knocking the wind out of him!

< 749h/749H 279v/279V Pos: standing >
A halfling merchant leaves east.

< 749h/749H 279v/279V Pos: standing >
A Centaur starts casting an offensive spell.

< 749h/749H 279v/279V Pos: standing >
You start chanting...
You snap into visibility.

< 749h/749H 279v/279V Pos: standing >
An elven merchant leaves north.

< 749h/749H 279v/279V Pos: standing >
You complete your spell...
You point at a Barbarian.
[Damage: 110 ] -=[Your iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.]=-

< 749h/749H 279v/279V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at Col!

< 749h/749H 279v/279V Pos: standing >
You start chanting...
You snap into visibility.

< 749h/749H 279v/279V Pos: standing >
Lip's impressive slash strikes a Githzerai.
Lip ignites into black flames as he hits a Githzerai!
Lip shivers as he hits a Githzerai.
Lip's impressive pierce strikes a Githzerai.
Lip ignites into black flames as he hits a Githzerai!
Lip shivers as he hits a Githzerai.
Lip's slash strikes a Githzerai.
Lip ignites into black flames as he hits a Githzerai!
Lip shivers as he hits a Githzerai.
Lip's impressive slash strikes a Githzerai.
Lip ignites into black flames as he hits a Githzerai!
Lip shivers as he hits a Githzerai.
Lip's elven bracelet of precision [superior] is weakened from the intense cold!

< 749h/749H 279v/279V Pos: standing >
You complete your spell...
You point at a Githzerai.
You snap into visibility.
[Damage: 169 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
A Centaur starts casting an offensive spell.

< 749h/749H 279v/279V Pos: standing >
A Githzerai misses Lip.

< 749h/749H 279v/279V Pos: standing >
Col leaves west.

< 749h/749H 279v/279V Pos: standing >
You start chanting...
You snap into visibility.

< 749h/749H 279v/279V Pos: standing >
A Centaur stops chanting abruptly!

< 749h/749H 279v/279V Pos: standing >
You complete your spell...
You point at a Githzerai.
Your spell flows around a Githzerai, leaving him unharmed!
A Barbarian clambers to his feet.

< 749h/749H 279v/279V Pos: standing >
You start chanting...
You snap into visibility.

< 749h/749H 279v/279V Pos: standing >
A Githzerai clambers to his feet.
A Barbarian attempts to flee.
A Barbarian leaves north.

< 749h/749H 279v/279V Pos: standing >
Lip's fine slash strikes a Githzerai.
Lip ignites into black flames as he hits a Githzerai!
Lip shivers as he hits a Githzerai.
Lip's powerful slash seriously wounds a Githzerai.
Lip ignites into black flames as he hits a Githzerai!
Lip shivers as he hits a Githzerai.
A Githzerai dodges Lip's attack.
Lip's slash strikes a Githzerai very hard.
Lip ignites into black flames as he hits a Githzerai!
Lip shivers as he hits a Githzerai.
Lip's impressive slash seriously wounds a Githzerai.
Lip ignites into black flames as he hits a Githzerai!
Lip shivers as he hits a Githzerai.
A Centaur starts casting an offensive spell.

< 749h/749H 279v/279V Pos: standing >
You complete your spell...
You point at a Githzerai.
You snap into visibility.
[Damage: 65 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
A Githzerai's hoop of twisting obsidian freezes and shatters into million pieces from the intense cold!
A Githzerai is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Githzerai's last actions in this world.
A Githzerai stops following a Barbarian.

< 749h/749H 279v/279V Pos: standing >
Col enters from the west.

< 749h/749H 279v/279V Pos: standing >

< 749h/749H 279v/279V Pos: standing >
You failed.

< 749h/749H 279v/279V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Aik is made of flesh and appears to be of average quality.
The corpse of Aik has an item value of 1.
It appears to be the corpse of Aik.
a small leather-bound book
a thin leather belt
some long flowing robes
a small round wooden shield [87%]
a pair of studded leather sleeves
a small pile of coins
a sparkling large shrimp
some thick hides lined with fur
[3] a dark misty potion
a large leather backpack
a rugged adventurers satchel (magic) (illuminating)
a small leather bag
some icy marble gauntlets from New Cave city
some glowing flesh shoes

< 749h/749H 279v/279V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
The flames cause your skin to smoke!
You feel less vulnerable to the elements!
You snap into visibility.
-=[A Centaur unleashes light in a focused, searing ray at you!]=-
OUCH!  That really did HURT!

< 595h/749H 279v/279V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 595h/749H 279v/279V Pos: standing >
A Centaur gets a small leather-bound book from the corpse of Aik.
A Centaur gets a thin leather belt from the corpse of Aik.
A Centaur gets some long flowing robes from the corpse of Aik.
A Centaur gets a small round wooden shield from the corpse of Aik.
A Centaur gets a pair of studded leather sleeves from the corpse of Aik.
A Centaur gets a sparkling large shrimp from the corpse of Aik.
A Centaur gets some thick hides lined with fur from the corpse of Aik.
A Centaur gets a bunch of stuff from the corpse of Aik.

< 595h/749H 279v/279V Pos: standing >
You complete your spell...
You point at a Centaur.
You snap into visibility.
[Damage: 113 ] -=[A Centaur screams in utter agony as your corrosive blast slams into his body!]=-
The blast of corrosive matter begins to eat through a Centaur's armor!

< 596h/749H 279v/279V Pos: standing >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.
You don't have that spell memorized.

< 596h/749H 279v/279V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Centaur.
A Centaur's entire body spasms uncontrollably as his soul is viciously attacked by Col.

< 596h/749H 279v/279V Pos: standing >
Col starts casting an offensive spell.

< 597h/749H 279v/279V Pos: standing >
Lip's impressive pierce wounds a Centaur.
Lip ignites into black flames as he hits a Centaur!
Lip shivers as he hits a Centaur.

< 597h/749H 279v/279V Pos: standing >
You start chanting...
You snap into visibility.

< 597h/749H 279v/279V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Centaur.
A Centaur's entire body spasms uncontrollably as his soul is viciously attacked by Col.

< 597h/749H 279v/279V Pos: standing >
A Centaur misses Lip.
A Centaur misses Lip.
Lip dodges a Centaur's attack.

< 598h/749H 279v/279V Pos: standing >
A Centaur starts casting an offensive spell.

< 598h/749H 279v/279V Pos: standing >
You complete your spell...
You point at a Centaur.
Your victim is dripping in acid causing your spell to do less damage.
You snap into visibility.
[Damage: 62 ] -=[A Centaur screams in utter agony as your corrosive blast slams into his body!]=-
Col starts casting an offensive spell.

< 598h/749H 279v/279V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Centaur.
A Centaur's entire body spasms uncontrollably as his soul is viciously attacked by Col.
A Centaur's face turns pale as Lip slams his head into his face.
Lip ignites into black flames as he hits a Centaur!
Lip shivers as he hits a Centaur.

< 599h/749H 279v/279V Pos: standing >
You don't have that spell memorized.

< 599h/749H 279v/279V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 599h/749H 279v/279V Pos: standing >
You complete your spell...
You point at a Centaur.
Your victim's soul is exposed causing your spell to do more damage!
You snap into visibility.
[Damage: 188 ] -=[A Centaur's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.

< 599h/749H 279v/279V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
The flames cause your skin to smoke!
You snap into visibility.
-=[A Centaur unleashes light in a focused, searing ray at you!]=-

< 549h/749H 279v/279V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Centaur.
A Centaur's entire body spasms uncontrollably as his soul is viciously attacked by Col.

< 549h/749H 279v/279V Pos: standing >
You start chanting...
You snap into visibility.

< 550h/749H 279v/279V Pos: standing >
A Centaur dodges Lip's attack.
A Centaur barely blocks Lip's lunge at him.
A Centaur dodges Lip's attack.
Lip's fine slash critically injures a Centaur.
A Centaur is mortally wounded, and will die soon, if not aided.
Lip ignites into black flames as he hits a Centaur!
Lip shivers as he hits a Centaur.

< 550h/749H 279v/279V Pos: standing >
Col starts casting an offensive spell.

< 550h/749H 279v/279V Pos: standing >
You complete your spell...
You point at a Centaur.
Your victim's soul is exposed causing your spell to do more damage!
You snap into visibility.
[Damage:  5 ] -=[A Centaur's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-
A Centaur's bloody crown of wildmage heads was destroyed by the blast!
A Centaur's silken sash of raw silk [superior] was destroyed by the blast!
A Centaur's wisp of shimmering faerie light was destroyed by the blast!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 6666666.
The smell of fresh blood enters your body, infusing you with power!