<worn on head> a fragile crystal hat
<worn in ear> a drow-made iron earring
<worn in ear> a light steel earring
<worn around neck> a holy silver medallion [superior]
<worn around neck> a blood-stained bronze charm
<worn on body> a fine gold tunic
<worn about body> an ashen iron cloak
<worn on belt buckle>a spellbook bearing the insignia of Rogha (glowing)
<worn on arms> some skin-wrapped ivory arm plates
<held as shield> a misshaped granite tower shield
<worn on hands> a pair of sparkled mesh gloves [superior]
<worn on finger> a frost-rimed marble ring
<worn on finger> a human-made granite signet
<worn on feet> a pair of shoes [superior]
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down
< 207h/220H 118v/120V Pos: standing >
Tunnel along a few Shallow Alcoves
Leading along several shallow alcoves, this dark tunnel seems to be one
of the most traversed in this section of the cavern. Though little mud covers
the area, the endless barrage of passing feet have created a smooth floor.
There appears to be odd scratch marks along the ground at even intervals, as
if the passing of individuals have clawed feet. The alcoves lining this tunnel
range in size from five to ten feet, though some are a bit large than this.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
[3] The corpse of a tunnel dweller is lying here.
< 209h/220H 119v/120V Pos: standing >
Tunnel along a few Shallow Alcoves
Leading along several shallow alcoves, this dark tunnel seems to be one
of the most traversed in this section of the cavern. Though little mud covers
the area, the endless barrage of passing feet have created a smooth floor.
There appears to be odd scratch marks along the ground at even intervals, as
if the passing of individuals have clawed feet. The alcoves lining this tunnel
range in size from five to ten feet, though some are a bit large than this.
Obvious exits: -North -East -West
A HUGE cave worm burrows through the earth.
< 211h/220H 118v/120V Pos: standing >
A Shallow Alcove
This shallow alcove is about ten feet around, more than enough room for a
a few thri-kreen to rest within. The floors have been covered with fresh moss
and bits of moist mud, creating a bedding which is quite soft and cooling.
Because of this bedding, a thickly earthy smell lingers through the alcove,
similar to the scent found in thick swamps. A few discarded strips of leather
and some cracked sticks dot the area, but for the most pat it appears to be
kept rather bare. Scratches cover most of the walls, some in recognizable shapes
and forms. This primitive art provides a past time for the thri-kreen, who
when not hunting or killing have very little to do.
Obvious exits: -West
< 212h/220H 118v/120V Pos: standing >
Tunnel along a few Shallow Alcoves
Leading along several shallow alcoves, this dark tunnel seems to be one
of the most traversed in this section of the cavern. Though little mud covers
the area, the endless barrage of passing feet have created a smooth floor.
There appears to be odd scratch marks along the ground at even intervals, as
if the passing of individuals have clawed feet. The alcoves lining this tunnel
range in size from five to ten feet, though some are a bit large than this.
Obvious exits: -North -East -West
A HUGE cave worm burrows through the earth.
< 213h/220H 119v/120V Pos: standing >
A Shallow Alcove
This shallow alcove is about ten feet around, more than enough room for a
a few thri-kreen to rest within. The floors have been covered with fresh moss
and bits of moist mud, creating a bedding which is quite soft and cooling.
Because of this bedding, a thickly earthy smell lingers through the alcove,
similar to the scent found in thick swamps. A few discarded strips of leather
and some cracked sticks dot the area, but for the most pat it appears to be
kept rather bare. Scratches cover most of the walls, some in recognizable shapes
and forms. This primitive art provides a past time for the thri-kreen, who
when not hunting or killing have very little to do.
Obvious exits: -South
< 213h/220H 118v/120V Pos: standing >
Tunnel along a few Shallow Alcoves
Leading along several shallow alcoves, this dark tunnel seems to be one
of the most traversed in this section of the cavern. Though little mud covers
the area, the endless barrage of passing feet have created a smooth floor.
There appears to be odd scratch marks along the ground at even intervals, as
if the passing of individuals have clawed feet. The alcoves lining this tunnel
range in size from five to ten feet, though some are a bit large than this.
Obvious exits: -North -East -West
A HUGE cave worm burrows through the earth.
< 214h/220H 118v/120V Pos: standing >
Tunnel along a few Shallow Alcoves
Leading along several shallow alcoves, this dark tunnel seems to be one
of the most traversed in this section of the cavern. Though little mud covers
the area, the endless barrage of passing feet have created a smooth floor.
There appears to be odd scratch marks along the ground at even intervals, as
if the passing of individuals have clawed feet. The alcoves lining this tunnel
range in size from five to ten feet, though some are a bit large than this.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
[3] The corpse of a tunnel dweller is lying here.
< 216h/220H 119v/120V Pos: standing >
A Shallow Alcove
This shallow alcove is about ten feet around, more than enough room for a
a few thri-kreen to rest within. The floors have been covered with fresh moss
and bits of moist mud, creating a bedding which is quite soft and cooling.
Because of this bedding, a thickly earthy smell lingers through the alcove,
similar to the scent found in thick swamps. A few discarded strips of leather
and some cracked sticks dot the area, but for the most pat it appears to be
kept rather bare. Scratches cover most of the walls, some in recognizable shapes
and forms. This primitive art provides a past time for the thri-kreen, who
when not hunting or killing have very little to do.
Obvious exits: -North
< 217h/220H 118v/120V Pos: standing >
Tunnel along a few Shallow Alcoves
Leading along several shallow alcoves, this dark tunnel seems to be one
of the most traversed in this section of the cavern. Though little mud covers
the area, the endless barrage of passing feet have created a smooth floor.
There appears to be odd scratch marks along the ground at even intervals, as
if the passing of individuals have clawed feet. The alcoves lining this tunnel
range in size from five to ten feet, though some are a bit large than this.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
[3] The corpse of a tunnel dweller is lying here.
< 218h/220H 118v/120V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down
< 218h/220H 118v/120V Pos: standing >
Before a Primitive Cooking Fire
A shallow cooking pit roars loudly here, the open flame and thick piles
of charred wood within its heated depths giving off a thick stream of white
smoke, which floats slowly to the ceiling and spreads out looking for some
sort of ventilation. This pit gives off enough illumination to cast a warm
glow throughout this wide cavern, and into the cooking pit, sizzling within
its own fat. Whatever beast spawned these meaty chunks must have been humanoid
due to the fact that most of the cooking masses of flesh have arms and heads.
Obvious exits: -East -West
A large fire burns steadily as it cooks meat.
A thri-kreen master chef cooks up some red meat.
< 220h/220H 119v/120V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down
< 220h/220H 118v/120V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up # -Down
< 220h/220H 117v/120V Pos: standing >
The boulder seems to be closed.
< 220h/220H 120v/120V Pos: standing >
Ok.
< 220h/220H 120v/120V Pos: standing >
Deep Within a Ravine
The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down
< 220h/220H 119v/120V Pos: standing >
You start chanting...
< 220h/220H 119v/120V Pos: standing >
You complete your spell...
You float up in the air!
< 220h/220H 119v/120V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 220h/220H 118v/120V Pos: standing >
The Edge of a River
The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -East -West
< 220h/220H 116v/120V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 220h/220H 114v/120V Pos: standing >
M^^..^^^*
M.**^^***
^.^^@++++
.*^*..***
^***.****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 220h/220H 114v/120V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 220h/220H 115v/120V Pos: standing >
You enter a large cabin.
Cabin of the Human Missionary
Human missionaries believe that all beings have an innate responsibility to
themselves to love they neighbors and themselves. This mission was obviously
established to convert the thri-kreen into fun loving bugs, fun loving bugs
that would no longer prey upon weaker races for food, weaker races such as
the human's themselves, or perhaps any other of their surface dwelling kin.
If anyone would ever wonder what effect this mission had upon the thri-kreen,
all they have to do is take one brief look at the remains of the missionaries.
All of them are either gutted, strewn upon spikes, or butchered into little
pieces. All of them however, have been eaten by the thri-kreen to a greater
or lesser extent.
Obvious exits: -East -West
< 220h/220H 120v/120V Pos: standing >
A Reception Room
It looks as though the humans were kind enough to build a reception foyer
to welcome the thri-kreen converts. From the looks of things the only thing
this reception room was used for was for the mass butchering that took place
once it was built. Thri-kreens don't take kindly to intruders into their land,
and they especially don't have the patience to practice any religion. Heads
with flesh long rotten away are visible under overturned chairs and tables.
Tapestries torn down expose the naked wall beneath. Every which way limbs from
the naive humans are visible. The thri-kreen attack must have been so quick,
sudden, and so unexpected that some of the humans were still in their morning
robes not yet dressed.
Obvious exits: -North -East -West
A rotting corpse stinks up the place.
A flesh eatting ant nibbles on rotten flesh.
< 220h/220H 119v/120V Pos: standing >
A flesh eatting ant suddenly attacks YOU!
A flesh eatting ant misses you.
< 220h/220H 119v/120V Pos: standing >
< T: Rogha TP: sta TC:excellent E: flesh sta EP: excellent >
You start chanting...
< 220h/220H 119v/120V Pos: standing >
< T: Rogha TP: sta TC:excellent E: flesh sta EP: excellent >
Casting: lightning bolt *
< 220h/220H 119v/120V Pos: standing >
< T: Rogha TP: sta TC:excellent E: flesh sta EP: excellent >
You dodge a flesh eatting ant's vicious attack.
< 220h/220H 119v/120V Pos: standing >
< T: Rogha TP: sta TC:excellent E: flesh sta EP: excellent >
You complete your spell...
[Damage: 19 ] -=[The lightning bolt hits a flesh eatting ant with full impact.]=-
A flesh eatting ant is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a flesh eatting ant's gurgling and choking signals its demise.
< 220h/220H 119v/120V Pos: standing >
The corpse of a flesh eatting ant appears to be empty.
< 220h/220H 119v/120V Pos: standing >
You stop using a large leather backpack.
< 220h/220H 119v/120V Pos: standing >
You don't have anything to put in it.
< 220h/220H 119v/120V Pos: standing >
You don't have anything to put in it.
< 220h/220H 119v/120V Pos: standing >
You strap a large leather backpack on your back.
< 220h/220H 119v/120V Pos: standing >
You are almost ready to attain your next level!
< 220h/220H 120v/120V Pos: standing >
A Reception Room
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a flesh eatting ant is lying here.
A rotting corpse stinks up the place.
< 220h/220H 120v/120V Pos: standing >
Sleeping Chambers
These sleeping chambers at one time must have been used by a number of
missionaries to sleep in, however, it is barely recognizable for what it once
was however. The only thing discernable within this chamber is the stench of
death, of rotten flesh. Overturned beds and shelves have been set aflame in
some sections of the room, with hacked up human bodies everywhere. It looks as
though the thri-kreen might have attacked during the night, when the humans
were most vulnerable. Idiocity is a human trait, one that both serves as their
protector and demiser. It shields them from the harsh realities of the world,
realities that would be difficult to cope with. However, it also creates in
their minds just how the world should be, which ultimately conflicts with how
things actually are and leads to ignorance, and eventually mortal danger.
Obvious exits: -South
A terrified missionary screams as he charges!
< 220h/220H 119v/120V Pos: standing >
A terrified missionary suddenly attacks YOU!
A terrified missionary misses you.
< 220h/220H 119v/120V Pos: standing >
< T: Rogha TP: sta TC:excellent E: terrified sta EP: excellent >
You start chanting...
< 220h/220H 119v/120V Pos: standing >
< T: Rogha TP: sta TC:excellent E: terrified sta EP: excellent >
Casting: bigbys clenched fist
< 220h/220H 119v/120V Pos: standing >
< T: Rogha TP: sta TC:excellent E: terrified sta EP: excellent >
A terrified missionary misses you.
You dodge a terrified missionary's vicious attack.
< 220h/220H 119v/120V Pos: standing >
< T: Rogha TP: sta TC:excellent E: terrified sta EP: excellent >
You complete your spell...
[Damage: 136 ] -=[Your giant fist of force causes a terrified missionary to stagger in agony!]=-
A terrified missionary is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a terrified missionary.
< 220h/220H 119v/120V Pos: standing >
You get a small pile of coins from the corpse of a terrified missionary.
There were: 5 gold coins, 11 silver coins, 18 copper coins.
< 220h/220H 119v/120V Pos: standing >
You stop using a large leather backpack.
< 220h/220H 119v/120V Pos: standing >
Ok.
You put 0 platinum, 5 gold, 11 silver, and 18 copper coins into a large leather backpack.
< 220h/220H 119v/120V Pos: standing >
You don't have anything to put in it.
< 220h/220H 119v/120V Pos: standing >
You strap a large leather backpack on your back.
< 220h/220H 119v/120V Pos: standing >
You are almost ready to attain your next level!
< 220h/220H 120v/120V Pos: standing >
A Reception Room
It looks as though the humans were kind enough to build a reception foyer
to welcome the thri-kreen converts. From the looks of things the only thing
this reception room was used for was for the mass butchering that took place
once it was built. Thri-kreens don't take kindly to intruders into their land,
and they especially don't have the patience to practice any religion. Heads
with flesh long rotten away are visible under overturned chairs and tables.
Tapestries torn down expose the naked wall beneath. Every which way limbs from
the naive humans are visible. The thri-kreen attack must have been so quick,
sudden, and so unexpected that some of the humans were still in their morning
robes not yet dressed.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a flesh eatting ant is lying here.
A rotting corpse stinks up the place.
< 220h/220H 119v/120V Pos: standing >
Cabin of the Human Missionary
Human missionaries believe that all beings have an innate responsibility to
themselves to love they neighbors and themselves. This mission was obviously
established to convert the thri-kreen into fun loving bugs, fun loving bugs
that would no longer prey upon weaker races for food, weaker races such as
the human's themselves, or perhaps any other of their surface dwelling kin.
If anyone would ever wonder what effect this mission had upon the thri-kreen,
all they have to do is take one brief look at the remains of the missionaries.
All of them are either gutted, strewn upon spikes, or butchered into little
pieces. All of them however, have been eaten by the thri-kreen to a greater
or lesser extent.
Obvious exits: -East -West
< 220h/220H 118v/120V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 220h/220H 117v/120V Pos: standing >
The Edge of a River
The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -East -West
< 220h/220H 117v/120V Pos: standing >
On a Flowing River
The river is flowing steadily to the northeast. A few fish leap out of the
water and reenter the river in with a loud splash. The water is fresh, which is
convenient for those who would wish to bathe. The huge tropical trees on the
edge of the river sprout up about thirty or forty feet into the air, they must
be a couple of hundred years old. The vines that dangle down from them hide
any possible traversable escape from from the river's current, which runs east.
Obvious exits: -North -East
A large bass splashes in the water.
< 220h/220H 115v/120V Pos: standing >
It's really c-c-c-cold!!
The Edge of a River
The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -North -South
< 220h/220H 114v/120V Pos: standing >
A Cleared Pathway
The trees have been cut to their base to give way to space. It is obvious
that the trees must have inhibited some sort of work that was in progress, so
they were cut to provide adequate room. A large worn pathway through the
thick vegetation runs northward and southwards. Weeds and vines stick out and
hang around to further inhibit the path of travel, as slight as it maybe.
Whatever kind of work or exhibition that is going must not have been pressed to
further clear the selected path route, for a great many vegetation still makes
the pathway difficult to travel.
Obvious exits: -North -South
*A swarm of insects sits resting.
A thri-kreen sentry ensures none of the slaves escapes.
< 220h/220H 114v/120V Pos: standing >
A swarm of insects closes his book and grins malevolently.
< 220h/220H 114v/120V Pos: standing >
A swarm of insects clambers to his feet.
< 220h/220H 116v/120V Pos: standing >
A swarm of insects leaves south.
< 220h/220H 117v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East -South -West
< 220h/220H 118v/120V Pos: standing >
The cursed sun makes your skin crack and burn!
< 205h/220H 118v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East
< 205h/220H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 205h/220H 117v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East -South
A centaur slave plows the field.
< 205h/220H 117v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -East -South
< 205h/220H 118v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East -South
A centaur slave plows the field.
< 205h/220H 116v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East
< 205h/220H 114v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East -South -West
< 205h/220H 113v/120V Pos: standing >
A Cleared Pathway
The trees have been cut to their base to give way to space. It is obvious
that the trees must have inhibited some sort of work that was in progress, so
they were cut to provide adequate room. A large worn pathway through the
thick vegetation runs northward and southwards. Weeds and vines stick out and
hang around to further inhibit the path of travel, as slight as it maybe.
Whatever kind of work or exhibition that is going must not have been pressed to
further clear the selected path route, for a great many vegetation still makes
the pathway difficult to travel.
Obvious exits: -North -South
*A swarm of insects flies through the air.
A thri-kreen sentry ensures none of the slaves escapes.
A swarm of insects leaves north.
< 205h/220H 113v/120V Pos: standing >
The Edge of a River
The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -North -South
< 205h/220H 112v/120V Pos: standing >
On a Flowing River
The river is flowing steadily to the northeast. A few fish leap out of the
water and reenter the river in with a loud splash. The water is fresh, which is
convenient for those who would wish to bathe. The huge tropical trees on the
edge of the river sprout up about thirty or forty feet into the air, they must
be a couple of hundred years old. The vines that dangle down from them hide
any possible traversable escape from from the river's current, which runs east.
Obvious exits: -North -East
A large bass splashes in the water.
< 206h/220H 112v/120V Pos: standing >
The Edge of a River
The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -East -West
< 206h/220H 110v/120V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 206h/220H 110v/120V Pos: standing >
The Edge of a River
The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -East -West
< 206h/220H 110v/120V Pos: standing >
A swarm of insects enters from the west.
< 207h/220H 111v/120V Pos: standing >
On a Flowing River
The river is flowing steadily to the northeast. A few fish leap out of the
water and reenter the river in with a loud splash. The water is fresh, which is
convenient for those who would wish to bathe. The huge tropical trees on the
edge of the river sprout up about thirty or forty feet into the air, they must
be a couple of hundred years old. The vines that dangle down from them hide
any possible traversable escape from from the river's current, which runs east.
Obvious exits: -North -East
A large bass splashes in the water.
< 207h/220H 109v/120V Pos: standing >
The cursed sun makes your skin crack and burn!
< 190h/220H 109v/120V Pos: standing >
The Edge of a River
The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -North -South
< 190h/220H 108v/120V Pos: standing >
A Cleared Pathway
The trees have been cut to their base to give way to space. It is obvious
that the trees must have inhibited some sort of work that was in progress, so
they were cut to provide adequate room. A large worn pathway through the
thick vegetation runs northward and southwards. Weeds and vines stick out and
hang around to further inhibit the path of travel, as slight as it maybe.
Whatever kind of work or exhibition that is going must not have been pressed to
further clear the selected path route, for a great many vegetation still makes
the pathway difficult to travel.
Obvious exits: -North -South
A thri-kreen sentry ensures none of the slaves escapes.
< 190h/220H 110v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East -South -West
< 190h/220H 110v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East
A centaur slave plows the field.
< 190h/220H 110v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East -South -West
< 190h/220H 114v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -West
< 190h/220H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 190h/220H 115v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -South -West
< 190h/220H 115v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -South -West
A half-elf slave plows the field.
A halfling slave plants some seeds.
< 190h/220H 115v/120V Pos: standing >
The cursed sun makes your skin crack and burn!
< 178h/220H 118v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East -South -West
*A swarm of insects flies through the air.
A thri-kreen taskmaster cracks his whip.
< 178h/220H 116v/120V Pos: standing >
A Grazing Field
This field has been cleared of all tress, stumps, and large rocks. The few
rocks that are in the this tropical forest have been broken into smaller rocks
and now line this section of the forest. Here the thri-kreen's keep cow and
sheep that they have confiscated from nearby human settlements. This supply
of meet keeps the thri-kreen from having to actually hunt for their food which
keep them well nutritioned and seasoned for upcoming campaigns against foes.
Obvious exits: -South
A barbarian slave works the fields.
A cow bites down hard upon a twig.
A hearty mule nibbles upon some grass.
< 178h/220H 116v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East -South -West
*A swarm of insects flies through the air.
A thri-kreen taskmaster cracks his whip.
< 178h/220H 118v/120V Pos: standing >
A thri-kreen taskmaster leaves west.
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East -South -West
< 178h/220H 116v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East -South -West
A centaur slave plows the field.
< 178h/220H 114v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -West
< 178h/220H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 178h/220H 114v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East -South -West
A centaur slave plows the field.
< 178h/220H 115v/120V Pos: standing >
A Cleared Pathway
The trees have been cut to their base to give way to space. It is obvious
that the trees must have inhibited some sort of work that was in progress, so
they were cut to provide adequate room. A large worn pathway through the
thick vegetation runs northward and southwards. Weeds and vines stick out and
hang around to further inhibit the path of travel, as slight as it maybe.
Whatever kind of work or exhibition that is going must not have been pressed to
further clear the selected path route, for a great many vegetation still makes
the pathway difficult to travel.
Obvious exits: -North -South
A thri-kreen sentry ensures none of the slaves escapes.
< 178h/220H 115v/120V Pos: standing >
The Edge of a River
The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -North -South
< 178h/220H 117v/120V Pos: standing >
On a Flowing River
The river is flowing steadily to the northeast. A few fish leap out of the
water and reenter the river in with a loud splash. The water is fresh, which is
convenient for those who would wish to bathe. The huge tropical trees on the
edge of the river sprout up about thirty or forty feet into the air, they must
be a couple of hundred years old. The vines that dangle down from them hide
any possible traversable escape from from the river's current, which runs east.
Obvious exits: -North -East
A large bass splashes in the water.
< 178h/220H 115v/120V Pos: standing >
The cursed sun makes your skin crack and burn!
< 160h/220H 119v/120V Pos: standing >
A swarm of insects enters from the north.
< 160h/220H 120v/120V Pos: standing >
The Edge of a River
The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -East -West
< 160h/220H 117v/120V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 160h/220H 115v/120V Pos: standing >
The Edge of a River
The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -East -West
< 160h/220H 114v/120V Pos: standing >
On a Flowing River
The river is flowing steadily to the northeast. A few fish leap out of the
water and reenter the river in with a loud splash. The water is fresh, which is
convenient for those who would wish to bathe. The huge tropical trees on the
edge of the river sprout up about thirty or forty feet into the air, they must
be a couple of hundred years old. The vines that dangle down from them hide
any possible traversable escape from from the river's current, which runs east.
Obvious exits: -North -East
*A swarm of insects flies through the air.
A large bass splashes in the water.
< 161h/220H 112v/120V Pos: standing >
The Edge of a River
The river flower smoothly. It is clear that most of the animals in here use
this river as daily refreshment. The trees sprout up all along the river and
their branches hang out over it, with vines dangling loosely over dripping
moisture to the river below. It would be a difficult task to traverse the river
if the need ever did arise, for it must be at least twenty feet deep. Fish
of all sorts must be in the river, which serves as another source of food for
the hawks and other omnivores of the wildlife.
Obvious exits: -North -South
< 161h/220H 111v/120V Pos: standing >
A Cleared Pathway
The trees have been cut to their base to give way to space. It is obvious
that the trees must have inhibited some sort of work that was in progress, so
they were cut to provide adequate room. A large worn pathway through the
thick vegetation runs northward and southwards. Weeds and vines stick out and
hang around to further inhibit the path of travel, as slight as it maybe.
Whatever kind of work or exhibition that is going must not have been pressed to
further clear the selected path route, for a great many vegetation still makes
the pathway difficult to travel.
Obvious exits: -North -South
A thri-kreen sentry ensures none of the slaves escapes.
< 161h/220H 111v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East -South -West
< 163h/220H 114v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East
< 163h/220H 114v/120V Pos: standing >
A Field of Corn
Here one of the brighter thri-kreens used his brain. He decided to capture
slaves and force them to work doing what humanoids do best, farm. And farm they
do, in order to survive. Let's face it, if humanoids were good for anything it
would have to be farming. If they were any good at war they wouldn't be caught
in the predicament they now face, farm or die. Many columns and rows of corn
have been planted and now are in full growth. They rise well above five feet.
Obvious exits: -North -East -South -West
< 163h/220H 113v/120V Pos: standing >
A Cleared Pathway
The trees have been cut to their base to give way to space. It is obvious
that the trees must have inhibited some sort of work that was in progress, so
they were cut to provide adequate room. A large worn pathway through the
thick vegetation runs northward and southwards. Weeds and vines stick out and
hang around to further inhibit the path of travel, as slight as it maybe.
Whatever kind of work or exhibition that is going must not have been pressed to
further clear the selected path route, for a great many vegetation still makes
the pathway difficult to travel.
Obvious exits: -North -South
A thri-kreen sentry ensures none of the slaves escapes.
< 163h/220H 113v/120V Pos: standing >
Autosaving...
< 163h/220H 113v/120V Pos: standing >
You would need a lot of luck!
< 165h/220H 118v/120V Pos: standing >
You have memorized the following spells:
( 7th circle) 2 - bigbys clenched fist
( 6th circle) 5 - fireball
( 5th circle) 4 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 5 - lightning bolt
( 3rd circle) 8 - shocking grasp
( 2nd circle) 9 - chill touch
( 1st circle) 5 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
7 seconds: ( 4th) levitate
15 seconds: ( 4th) lightning bolt
25 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
< 167h/220H 120v/120V Pos: standing >
You stop using a large leather backpack.
< 170h/220H 120v/120V Pos: standing >
A large leather backpack appears to be empty.
< 170h/220H 120v/120V Pos: standing >
You sit down and relax.
< 170h/220H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - bigbys clenched fist
( 6th circle) 5 - fireball
( 5th circle) 4 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 5 - lightning bolt
( 3rd circle) 8 - shocking grasp
( 2nd circle) 9 - chill touch
( 1st circle) 5 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
7 seconds: ( 4th) levitate
15 seconds: ( 4th) lightning bolt
25 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
You continue your study.
< 171h/220H 120v/120V Pos: sitting >
You start meditating...
< 171h/220H 120v/120V Pos: sitting >
You have finished memorizing levitate.
< 174h/220H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.
< 178h/220H 120v/120V Pos: sitting >
A swarm of insects enters from the south.
< 179h/220H 120v/120V Pos: sitting >
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
< 180h/220H 120v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 181h/220H 120v/120V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
You perform an arcane gesture dispersing some of a swarm of insects's spell energy.
-=[A swarm of insects creates a hammer out of thin air that smashes into you!]=-
OUCH! That really did HURT!
You must sit down before meditating!
< 104h/220H 120v/120V Pos: standing >
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
< 105h/220H 120v/120V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
You resist the effects of a swarm of insects's spell!
< 106h/220H 120v/120V Pos: standing >
A swarm of insects starts casting an offensive spell.
< 107h/220H 120v/120V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 107h/220H 120v/120V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects snaps into visibility.
-=[A swarm of insects creates a hammer out of thin air that smashes into you!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 1h/220H 120v/120V Pos: standing >
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
< 2h/220H 120v/120V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
You resist the effects of a swarm of insects's spell!
< 3h/220H 120v/120V Pos: standing >
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
< 3h/220H 120v/120V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects snaps into visibility.
-=[A swarm of insects creates a hammer out of thin air that smashes into you!]=-
Your stout oaken cudgel was completely destroyed by the massive blow!
Your some white leggings [poor] was completely destroyed by the massive blow!
Your toolbelt with ingredient pouches [superior] was completely destroyed by the massive blow!
Your drow-made leather quiver was completely destroyed by the massive blow!