<worn as a badge> the insignia of swirling feathers and flowing water [89%]
<worn on head> a hood dusted with sand [superior] (magic) [35%]
<worn on eyes> a feathered leather eyepatch [superior] (illuminating) [77%]
<worn in ear> a carved turquoise stud [superior] (magic) (glowing) (illuminating) [65%]
<worn in ear> an engraved silver earring [superior] (magic) [83%]
<worn on face> a wad of spawn goo [poor] (magic) (humming)
<worn around neck> a frost-covered braided necklace (magic)[222h 7m 25s]
<worn around neck> a magical drow amulet of darkness (glowing)
<worn on body> an unique dragonscale chainmail [88%]
<worn on horse body> a saddle made of leather and iron [superior] [86%]
<worn about body> a quetzel feather cloak (magic) [45%]
<worn on tail> a blue ribbon laced with silver thread (magic) [18%]
<worn as quiver> a silken backsheath of flight (magic) [78%]
<worn about waist> a well-used ruby belt [80%]
<worn on belt buckle>a superior ivory belt buckle from Rift Valley Jungle [82%]
<attached to belt> a rugged adventurers satchel (magic) (illuminating) [81%]
<worn on arms> some sandy sleeves (magic) [68%]
<held as shield> the golden shield of Dawndale [84%]
<worn around wrist> a lizard tail bracer (magic) (glowing)
<worn around wrist> a lizard tail bracer (magic) (glowing) [39%]
<worn on hands> shining metallic gauntlets dyed yellow [superior] [84%]
<worn on finger> a bright platinum wedding band
<worn on finger> a ring of astral essence (humming)
<primary weapon> a flaming sabre (magic) (glowing) (illuminating)
<worn on feet> a set of bloodied horseshoes [poor] (magic) [82%]
Berolin misses a Du'Maathe castle guard.
< 1135h/1135H 400v/400V Pos: standing >
You start chanting...
< 1135h/1135H 400v/400V Pos: standing >
Berolin clambers to his feet.
< 1135h/1135H 400v/400V Pos: standing >
Casting: natures touch
Berolin dodges a Du'Maathe castle guard's attack.
A Du'Maathe castle guard's punch wounds Berolin.
A Du'Maathe castle guard is burned severely as he hits Berolin!
A Du'Maathe castle guard misses a kick at Berolin due to his small size.
< 1135h/1135H 400v/400V Pos: standing >
Berolin starts casting a spell.
< 1135h/1135H 400v/400V Pos: standing >
You complete your spell...
You gently touch Berolin's body, and his wounds begin to heal!
< 1135h/1135H 400v/400V Pos: standing >
Berolin completes his spell...
Berolin utters the words 'iahjcandusg hajqp'
Berolin gently touches Berolin's body, and his wounds begin to heal!
< 1135h/1135H 400v/400V Pos: standing >
You start chanting...
< 1135h/1135H 400v/400V Pos: standing >
Casting: sunray *
< 1135h/1135H 400v/400V Pos: standing >
Casting: sunray
Berolin dodges a Du'Maathe castle guard's attack.
Berolin blocks a Du'Maathe castle guard's lunge at him.
< 1135h/1135H 400v/400V Pos: standing >
Berolin starts casting a spell.
< 1135h/1135H 400v/400V Pos: standing >
You complete your spell...
[Damage: 241 ] -=[You unleash light in a focused, searing ray at a Du'Maathe castle guard!]=-
< 1135h/1135H 400v/400V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 1135h/1135H 400v/400V Pos: standing >
You start chanting...
< 1135h/1135H 400v/400V Pos: standing >
Berolin completes his spell...
Berolin utters the word 'gjifal'
A Du'Maathe castle guard seems to be blinded!
Berolin unleashes light in a focused, searing ray at a Du'Maathe castle guard!
A Du'Maathe castle guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a Du'Maathe castle guard cause a sickening chill to run up your spine.
You abort your prayer before it's done!
< 1135h/1135H 400v/400V Pos: standing >
Berolin gets something from the corpse of a Du'Maathe castle guard.
< 1135h/1135H 400v/400V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 1135h/1135H 400v/400V Pos: standing >
Walkway Outside Castle Guest Quarters
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Du'Maathe castle guard is lying here.
The corpse of a gnomish inventor is lying here.
A tiny spring bubbles here from the ground.
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 400v/400V Pos: standing >
Berolin finds a gnomish notebook!
< 1135h/1135H 400v/400V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 1135h/1135H 400v/400V Pos: standing >
You drink from a tiny bubbling spring.
You feel the power of nature course through your veins.
The warmth of nature fills your body.
You invigorate yourself with renewed energy.
< 1135h/1135H 400v/400V Pos: standing >
< 1135h/1135H 400v/400V Pos: standing >
Berolin gets some stuff from the corpse of a gnomish inventor.
< 1135h/1135H 400v/400V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 1135h/1135H 400v/400V Pos: standing >
You drink from a tiny bubbling spring.
You feel the power of nature course through your veins.
The warmth of nature fills your body.
You invigorate yourself with renewed energy.
< 1135h/1135H 400v/400V Pos: standing >
< 1135h/1135H 400v/400V Pos: standing >
< 1135h/1135H 400v/400V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
Saving Rorbag.
< 1135h/1135H 400v/400V Pos: standing >
Walkway Outside Castle Guest Quarters
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Du'Maathe castle guard is lying here.
The corpse of a gnomish inventor is lying here.
A tiny spring bubbles here from the ground.
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 400v/400V Pos: standing >
< 1135h/1135H 400v/400V Pos: standing >
Experience till level: 37972195
< 1135h/1135H 400v/400V Pos: standing >
< 1135h/1135H 400v/400V Pos: standing >
Berolin stops using a rugged adventurers satchel.
< 1135h/1135H 400v/400V Pos: standing >
Berolin puts some stuff into a rugged adventurers satchel.
< 1135h/1135H 400v/400V Pos: standing >
Berolin puts a pile of coins into a rugged adventurers satchel.
< 1135h/1135H 400v/400V Pos: standing >
Berolin attaches a rugged adventurers satchel to his belt.
It glows brightly.
< 1135h/1135H 400v/400V Pos: standing >
Berolin starts casting a spell.
< 1135h/1135H 400v/400V Pos: standing >
Berolin completes his spell...
Berolin utters the words 'ghafw gpuzre'
Berolin's well-crafted crystal tower shield from Forest of Mir starts to crackle with energy, as small bolts of lightning run along its surface.
< 1135h/1135H 400v/400V Pos: standing >
< 1135h/1135H 400v/400V Pos: standing >
< 1135h/1135H 400v/400V Pos: standing >
< 1135h/1135H 400v/400V Pos: standing >
Berolin leaves south.
You follow Berolin.
Castle Guest Quarters
This chamber is simply furnished, allowing a castle guest
a comfortable stay. It is lit by a magical orb that floats
in the center of the room, and is bathed in a soft blue light.
Without windows it is not a very appealing place to spend ones
time, as every effort has been made to show the castle views
to everyone, as opposed to a select few.
Obvious exits: -North
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
An elite Du'Maathe castle guard stands here, bodyguard for the emissary.(Gold Aura)
A dark cleric stands here, praying for divine chaos.(Red Aura)
< 1135h/1135H 399v/400V Pos: standing >
Berolin leaves north.
You follow Berolin.
Walkway Outside Castle Guest Quarters
The walkways here serve the purpose of allowing castle
guests to move between rooms and other areas of the castle.
It is quite common to see servants bringing beverages to the
guests at all hours of the day. Given the spectacular views
afforded by the castle spire though, people who are not to be
found in their rooms are often found looking over the
surrounding landscape.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Du'Maathe castle guard is lying here.
The corpse of a gnomish inventor is lying here.
A tiny spring bubbles here from the ground.
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 398v/400V Pos: standing >
Berolin leaves east.
You follow Berolin.
Walkway Outside Castle Guest Quarters
The walkways here serve the purpose of allowing castle
guests to move between rooms and other areas of the castle.
It is quite common to see servants bringing beverages to the
guests at all hours of the day. Given the spectacular views
afforded by the castle spire though, people who are not to be
found in their rooms are often found looking over the
surrounding landscape.
Obvious exits: -East -West
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 397v/400V Pos: standing >
Berolin leaves east.
You follow Berolin.
Walkway Alongside Clear Glass Windows
This well tavelled passage, scirts the outer edge of the
castle spire. Windows line the walls, allowing for the
spectacular views. It is not uncommon to find people staring
out accross the open area surrounding the mountains.
Obvious exits: -North -South -West
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 398v/400V Pos: standing >
Berolin leaves south.
You follow Berolin.
Walkway Alongside Clear Glass Windows
This well tavelled passage, scirts the outer edge of the
castle spire. Windows line the walls, allowing for the
spectacular views. It is not uncommon to find people staring
out accross the open area surrounding the mountains.
Obvious exits: -North -South
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 1135h/1135H 399v/400V Pos: standing >
Berolin leaves south.
You follow Berolin.
Walkway Alongside Clear Glass Windows
This well tavelled passage, scirts the outer edge of the
castle spire. Windows line the walls, allowing for the
spectacular views. It is not uncommon to find people staring
out accross the open area surrounding the mountains.
Obvious exits: -North -West
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 398v/400V Pos: standing >
Berolin leaves west.
You follow Berolin.
Walkway Alongside Clear Glass Windows
This well tavelled passage, scirts the outer edge of the
castle spire. Windows line the walls, allowing for the
spectacular views. It is not uncommon to find people staring
out accross the open area surrounding the mountains.
Obvious exits: -East -West
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 398v/400V Pos: standing >
Berolin leaves west.
You follow Berolin.
Walkway Alongside Clear Glass Windows
This well tavelled passage, scirts the outer edge of the
castle spire. Windows line the walls, allowing for the
spectacular views. It is not uncommon to find people staring
out accross the open area surrounding the mountains.
Obvious exits: -East -West
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 1135h/1135H 397v/400V Pos: standing >
Berolin leaves west.
You follow Berolin.
Walkway Alongside Clear Glass Windows
This well tavelled passage, scirts the outer edge of the
castle spire. Windows line the walls, allowing for the
spectacular views. It is not uncommon to find people staring
out accross the open area surrounding the mountains.
Obvious exits: -East -West
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 1135h/1135H 397v/400V Pos: standing >
Berolin leaves west.
You follow Berolin.
Walkway Alongside Clear Glass Windows
This well tavelled passage, scirts the outer edge of the
castle spire. Windows line the walls, allowing for the
spectacular views. It is not uncommon to find people staring
out accross the open area surrounding the mountains.
Obvious exits: -East -West
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 1135h/1135H 396v/400V Pos: standing >
Berolin leaves west.
You follow Berolin.
Walkway Alongside Clear Glass Windows
This well tavelled passage, skirts the outer edge of the
castle spire. Windows line the walls, allowing for the
spectacular views. It is not uncommon to find people staring
out accross the open area surrounding the mountains.
Obvious exits: -East -South -West
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 396v/400V Pos: standing >
Berolin leaves south.
You follow Berolin.
Intricate Spiral Stair
Crafted from an onyx metal that cannot be identified, these
stairs give access to the castle spire. The finely wrought
metal work depicts, various trees and animals. The hand rail
has been made to represent fallen leaves and offers adequate
support to those unfamiliar with the delicate work.
Obvious exits: -North -Up -Down
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 396v/400V Pos: standing >
Berolin leaves up.
You follow Berolin.
Intricate Spiral Stair
Crafted from an onyx metal that cannot be identified, these
stairs give access to the castle spire. The finely wrought
metal work depicts, various trees and animals. The hand rail
has been made to represent fallen leaves and offers adequate
support to those unfamiliar with the delicate work.
Obvious exits: -North -Up -Down
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 397v/400V Pos: standing >
Berolin leaves north.
You follow Berolin.
Hallway Between Balconies
Running between to balconies, this hallway is very plain in
comparison to other the other displays of finery in the castle.
It leads to two balconies that over look the surrounding
mountside and plateau. The hallway has been kept clean though
it is well traveled due to the spectacular views.
Obvious exits: -East -South -West
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 398v/400V Pos: standing >
Berolin leaves west.
You follow Berolin.
Du'Maathe Castle Viewing Balcony
Consisting of a railing and a landing these balconies have been
constructed simply. Though the lack of beauty in the balconies
construction is unoticed, as the view is breath taking. Over
looking the lush plateau and the mountain range, it is perfect in
every detail. The animals of the plateau can be observed going
about their day to day functions, and down in the castle grounds
the inhabitants are oblivious to their scrutiny.
Obvious exits: -North -East
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 399v/400V Pos: standing >
Berolin leaves north.
You follow Berolin.
Du'Maathe Castle Viewing Balcony
Consisting of a railing and a landing these balconies have been
constructed simply. Though the lack of beauty in the balconies
construction is unoticed, as the view is breath taking. Over
looking the lush plateau and the mountain range, it is perfect in
every detail. The animals of the plateau can be observed going
about their day to day functions, and down in the castle grounds
the inhabitants are oblivious to their scrutiny.
Obvious exits: -East -South
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 397v/400V Pos: standing >
Berolin leaves south.
You follow Berolin.
Du'Maathe Castle Viewing Balcony
Consisting of a railing and a landing these balconies have been
constructed simply. Though the lack of beauty in the balconies
construction is unoticed, as the view is breath taking. Over
looking the lush plateau and the mountain range, it is perfect in
every detail. The animals of the plateau can be observed going
about their day to day functions, and down in the castle grounds
the inhabitants are oblivious to their scrutiny.
Obvious exits: -North -East
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
There are some tracks heading north.
< 1135h/1135H 397v/400V Pos: standing >
Berolin leaves east.
You follow Berolin.
Hallway Between Balconies
Running between to balconies, this hallway is very plain in
comparison to other the other displays of finery in the castle.
It leads to two balconies that over look the surrounding
mountside and plateau. The hallway has been kept clean though
it is well traveled due to the spectacular views.
Obvious exits: -East -South -West
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 396v/400V Pos: standing >
Berolin leaves south.
You follow Berolin.
Intricate Spiral Stair
Crafted from an onyx metal that cannot be identified, these
stairs give access to the castle spire. The finely wrought
metal work depicts, various trees and animals. The hand rail
has been made to represent fallen leaves and offers adequate
support to those unfamiliar with the delicate work.
Obvious exits: -North -Up -Down
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 396v/400V Pos: standing >
Berolin leaves up.
You follow Berolin.
Intricate Spiral Stair
Crafted from an onyx metal that cannot be identified, these
stairs give access to the castle spire. The finely wrought
metal work depicts, various trees and animals. The hand rail
has been made to represent fallen leaves and offers adequate
support to those unfamiliar with the delicate work.
Obvious exits: -North -East -West -Up -Down
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 396v/400V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is close by to your north.
A quiet monk who is close by to your west.
A quiet monk who is close by to your west.
< 1135h/1135H 400v/400V Pos: standing >
< 1135h/1135H 400v/400V Pos: standing >
< 1135h/1135H 400v/400V Pos: standing >
You quickly scan the area.
A quiet monk who is close by to your west.
A quiet monk who is close by to your west.
< 1135h/1135H 400v/400V Pos: standing >
You nod.
< 1135h/1135H 400v/400V Pos: standing >
Intricate Spiral Stair
Obvious exits: -North -East -West -Up -Down
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 400v/400V Pos: standing >
Berolin starts casting an offensive spell.
< 1135h/1135H 400v/400V Pos: standing >
Berolin completes his spell...
Berolin utters the words 'diesilla barh'
< 1135h/1135H 400v/400V Pos: standing >
A quiet monk enters from the east.
< 1135h/1135H 400v/400V Pos: standing >
Berolin starts casting an offensive spell.
A quiet monk suddenly attacks Berolin!
A quiet monk's decent punch wounds Berolin.
A quiet monk is burned severely as he hits Berolin!
< 1135h/1135H 400v/400V Pos: standing >
You miss a quiet monk.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: few scratches >
Berolin completes his spell...
Berolin utters the word 'gjifal'
Berolin unleashes light in a focused, searing ray at a quiet monk!
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: few wounds >
Berolin starts casting an offensive spell.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: few wounds >
A quiet monk's decent punch wounds Berolin.
A quiet monk is burned severely as he hits Berolin!
A quiet monk's punch wounds Berolin.
A quiet monk is burned severely as he hits Berolin!
Berolin dodges a quiet monk's attack.
Berolin avoids being bashed by a quiet monk, who loses his balance and falls.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk kne EP: few wounds >
Berolin completes his spell...
Berolin utters the word 'gjifal'
Berolin unleashes light in a focused, searing ray at a quiet monk!
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk kne EP: nasty wounds >
You sit down.
< 1135h/1135H 400v/400V Pos: sitting >
< T: Berolin TP: sta TC:few scratches E: monk kne EP: nasty wounds >
You miss a quiet monk.
You miss a quiet monk.
You clamber to your feet.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk kne EP: nasty wounds >
Pardon?
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk kne EP: nasty wounds >
You are already standing.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk kne EP: nasty wounds >
You start chanting...
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk kne EP: nasty wounds >
Berolin starts casting an offensive spell.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk kne EP: nasty wounds >
Casting: sunray *
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk kne EP: nasty wounds >
Casting: sunray
Berolin completes his spell...
Berolin utters the word 'gjifal'
Berolin unleashes light in a focused, searing ray at a quiet monk!
Berolin dodges a quiet monk's attack.
A quiet monk's punch wounds Berolin.
A quiet monk is burned severely as he hits Berolin!
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk kne EP: pretty hurt >
You complete your spell...
[Damage: 190 ] -=[You unleash light in a focused, searing ray at a quiet monk!]=-
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk kne EP: awful >
Berolin starts casting an offensive spell.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk kne EP: awful >
You miss a quiet monk.
You miss a quiet monk.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk kne EP: awful >
Berolin completes his spell...
Berolin utters the word 'gjifal'
Berolin unleashes light in a focused, searing ray at a quiet monk!
A quiet monk is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A quiet monk's death cry reverberates in your head as he falls to the ground.
< 1135h/1135H 400v/400V Pos: standing >
You don't find anything you didn't see before.
< 1135h/1135H 400v/400V Pos: standing >
Berolin gets something from the corpse of a quiet monk.
< 1135h/1135H 400v/400V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
< 1135h/1135H 400v/400V Pos: standing >
You don't find anything you didn't see before.
< 1135h/1135H 400v/400V Pos: standing >
Berolin starts casting an offensive spell.
< 1135h/1135H 400v/400V Pos: standing >
Berolin completes his spell...
Berolin utters the words 'diesilla barh'
< 1135h/1135H 400v/400V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is close by to your north.
A quiet monk who is close by to your north.
A quiet monk who is close by to your east.
< 1135h/1135H 400v/400V Pos: standing >
A quiet monk enters from the east.
Berolin settles to his knees.
You quickly scan the area.
A Du'Maathe castle guard who is close by to your north.
A quiet monk who is close by to your north.
< 1135h/1135H 400v/400V Pos: standing >
A quiet monk suddenly attacks Berolin!
A quiet monk's decent punch wounds Berolin.
A quiet monk is burned severely as he hits Berolin!
Berolin rises to his feet.
Intricate Spiral Stair
Obvious exits: -North -East -West -Up -Down
Fresh blood covers everything in the area.
The corpse of a quiet monk is lying here.
A quiet monk stands here, fighting Berolin.
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here, fighting a quiet monk.
< 1135h/1135H 400v/400V Pos: standing >
Berolin starts casting an offensive spell.
You miss a quiet monk.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: few scratches >
Berolin completes his spell...
Berolin utters the word 'gjifal'
Berolin unleashes light in a focused, searing ray at a quiet monk!
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: few wounds >
Berolin misses a quiet monk.
A quiet monk dodges Berolin's attack.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:excellent E: monk sta EP: few wounds >
Berolin dodges a quiet monk's attack.
A quiet monk's fine punch wounds Berolin.
A quiet monk is burned severely as he hits Berolin!
A quiet monk's decent punch wounds Berolin.
A quiet monk is burned severely as he hits Berolin!
A quiet monk kicks Berolin in the stomach, rendering him breathless.
A quiet monk is burned severely as he hits Berolin!
Berolin starts casting an offensive spell.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: few wounds >
You sit down.
< 1135h/1135H 400v/400V Pos: sitting >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: few wounds >
A quiet monk dodges your futile attack.
You clamber to your feet.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: few wounds >
You start chanting...
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: few wounds >
Berolin completes his spell...
Berolin utters the word 'gjifal'
Berolin unleashes light in a focused, searing ray at a quiet monk!
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: nasty wounds >
Casting: sunray *
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: nasty wounds >
Berolin misses a quiet monk.
Berolin starts casting an offensive spell.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: nasty wounds >
Casting: sunray
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: nasty wounds >
You complete your spell...
[Damage: 195 ] -=[You unleash light in a focused, searing ray at a quiet monk!]=-
A quiet monk's decent punch wounds Berolin.
A quiet monk is burned severely as he hits Berolin!
A quiet monk's decent punch wounds Berolin.
A quiet monk is burned severely as he hits Berolin!
Berolin dodges a quiet monk's attack.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: pretty hurt >
Berolin completes his spell...
Berolin utters the word 'gjifal'
A quiet monk seems to be blinded!
Berolin unleashes light in a focused, searing ray at a quiet monk!
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: awful >
You start chanting...
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: awful >
Casting: sunray *
Berolin starts casting an offensive spell.
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: awful >
Casting: sunray
< 1135h/1135H 400v/400V Pos: standing >
< T: Berolin TP: sta TC:few scratches E: monk sta EP: awful >
You complete your spell...
[Damage: 34 ] -=[You unleash light in a focused, searing ray at a quiet monk!]=-
A quiet monk is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A quiet monk's death cry reverberates in your head as he falls to the ground.
Berolin stops chanting abruptly!
< 1135h/1135H 400v/400V Pos: standing >
Berolin gets something from the corpse of a quiet monk.
< 1135h/1135H 400v/400V Pos: standing >
< 1135h/1135H 400v/400V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 1135h/1135H 400v/400V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
< 1135h/1135H 400v/400V Pos: standing >
< 1135h/1135H 400v/400V Pos: standing >
Berolin stops using a rugged adventurers satchel.
< 1135h/1135H 400v/400V Pos: standing >
Berolin puts a pile of coins into a rugged adventurers satchel.
< 1135h/1135H 400v/400V Pos: standing >
Berolin attaches a rugged adventurers satchel to his belt.
It glows brightly.
< 1135h/1135H 400v/400V Pos: standing >
Intricate Spiral Stair
Obvious exits: -North -East -West -Up -Down
Fresh blood covers everything in the area.
[2] The corpse of a quiet monk is lying here.
Berolin < The Commonwealth > (Halfling)(small) stands in mid-air here.
< 1135h/1135H 400v/400V Pos: standing >
You don't find anything you didn't see before.
< 1135h/1135H 400v/400V Pos: standing >
< 1135h/1135H 400v/400V Pos: standing >
You don't find anything you didn't see before.
< 1135h/1135H 400v/400V Pos: standing >
An Orc enters from below.
A Drow Elf enters from below.
Berolin starts casting an offensive spell.
< 1135h/1135H 400v/400V Pos: standing >
Berolin completes his spell...
Berolin utters the words 'diesilla barh'
< 1135h/1135H 400v/400V Pos: standing >
An Orc tries to tackle Berolin and misses completely, making a nice dent in his forehead and the ground!
< 1135h/1135H 400v/400V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 1135h/1135H 400v/400V Pos: standing >
A quiet monk enters from the west.
A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
A quiet monk suddenly attacks a Shade!
A quiet monk's impressive punch strikes a Shade.
< 1135h/1135H 400v/400V Pos: standing >
Berolin starts casting an offensive spell.
< 1135h/1135H 400v/400V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Berolin.
A Shade's iceball shatters upon impacting Berolin, rending flesh and sending blood flying.
You start chanting...
< 1135h/1135H 400v/400V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 1135h/1135H 400v/400V Pos: standing >
Casting: sunray *
< 1135h/1135H 400v/400V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qfjgpuio paie'
Berolin is encircled by a huge fist sent by a Drow Elf, which begins to crush his body.
< 1135h/1135H 400v/400V Pos: standing >
Berolin completes his spell...
Berolin utters the word 'gjifal'
Berolin unleashes light in a focused, searing ray at a Drow Elf!
< 1135h/1135H 400v/400V Pos: standing >
Casting: sunray
An Orc's impressive slash strikes Berolin.
An Orc is burned severely as he hits Berolin!
An Orc misses Berolin.
Berolin's shield flares up and discharges a bolt of lightning towards an Orc.
An Orc wavers under the impact of the lightning bolt sent by Berolin.
Berolin blocks an Orc's lunge at him.
Berolin dodges an Orc's attack.
< 1135h/1135H 400v/400V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 1135h/1135H 400v/400V Pos: standing >
You complete your spell...
[Damage: 172 ] -=[You unleash light in a focused, searing ray at an Orc!]=-
< 1135h/1135H 400v/400V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at Berolin.
A Shade snaps into visibility.
A Shade's iceball shatters upon impacting Berolin, rending flesh and sending blood flying.
Berolin's neck-charm of Savannah of Broken Trusts [superior] freezes and shatters into million pieces from the intense cold!
Berolin's some diabolical gold shoes freezes and shatters into million pieces from the intense cold!
Berolin is dead! R.I.P.