<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a deerskin cloak
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<held> a large wooden torch
<worn on legs> a pair of studded leather leggings
The Quivering Leaf Inn
Obvious exits: -E -W -D
A beautiful receptionist stands here ready to rent out rooms.
< 103h/103H 102v/102V Pos: standing >
Your Terminal mode is now: MSP .
< 103h/103H 102v/102V Pos: standing >
< 103h/103H 102v/102V Pos: standing >
Owner Artifact
Jai the Totem of Mastery
Zurag Illesarus, the Sword of Sharpness
Fraglo Krindors Incredible Device
Fraglo the dagger of Wind
Semat a gladius called 'Backstabber'
Skirog the rod of Dispator
Mis the holy flamberge of the efreeti
Trist Doombringer, the sword of chaos
Fraglo Tiamat's poison tail stinger
Aikc the platemail of the DragonLord
Sainth the holy mace of the efreeti
Fraglo a pair of pale, misty gloves
Om the ketoh of the Serpentine chindi
Ayla the mystical longsword of Volo the Traveler
Sxt the Living Necroplasm
------Summary------
Goodies: 12
Evils: 3
Total: 15
< 103h/103H 102v/102V Pos: standing >
Owner Unique
Juts a wispy astral-twined mindstone ring
Juts the holy avenger of Ambran
Ques the orb of the sea
Zurag the mace of the earth
Aikc the stone mace 'Godsfury'
Ques the Crown of Aktosh
Sgan the totem of Mox
Colc the platemail of the Dragon Horde
Beltorin the three-pronged totem of the Naga Queen
Beltorin the orb of elemental fire
Zephyr some platemail of colorless salamander scales
Ques the robe of Lost Souls
Aikc a large gold-rimmed church door
Nos Utgard-Loki's crystal ball
Sadash the band of emerald flames
Sadash a gilded Songbird charm
Dziph a frost-covered braided necklace
Sadash the instrument of lyrical mastery
Gurry a set of gartham hide sleeves
Xeno the glittering cloak of the sprite queen, Faelarae
Jixan a bracelet of poisonous snake scales
Tarsin a sword of the whirlwinds
Selaerial the oaken staff of the woodlands
Spinach the twisted spine and skull of the Lich Lord
Jelli some fingerless gloves of su-monster skin
Aikc some platinum linked sleeves of life
Colc a haze of swirling green vapor
Trist the wicked-looking scimitar of Demogorgon
Sainth Tsunami, the trident of storms
Ayla the eyes of the mindflayer
Ayla a death ring of Tezcatlipoca
Fraglo an obsidian buckle named "Rage"
Drinn a swirling staff of air conjuration
Schlam the terrifying visage of the great wraith Dranum
Juts the cloak of the stalker
Colc a belt of iron solidarity
Sainth the dark heart of Dreggan Wood
Mussa the mace of mentality
Ayla the granite dagger 'BloodFeast'
------Summary------
Goodies: 26
Evils: 13
Total: 39
< 103h/103H 102v/102V Pos: standing >
Owner Ioun
Om a bright purple ioun stone
Drinn a dark purple ioun stone
Trist a dark ioun stone
Juts a bright green ioun stone
------Summary------
Goodies: 4
Evils: 0
Total: 4
< 103h/103H 102v/102V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (pure good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (very evil)
*Orrak (slightly good)
Pits of Cerberus (slightly evil)
Myrloch Vale (slightly evil)
Pharr Valley Swamp (neutral)
Village of Werrun (good)
*Nizari (neutral)
The Dark Stone Tower of the Northern Realms (slightly evil)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (slightly evil)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (evil)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (neutral)
The Githyanki Fortress (evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (good)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (neutral)
Jotunheim (slightly evil)
The Transparent Tower (extremely evil)
Krethik Keep (slightly evil)
Temple of the Earth (neutral)
Sea Kingdom (slightly evil)
Plane of Earth (slightly evil)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (very evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (very good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly good)
The Fortress of Dreams (good)
Bahamut's Palace (good)
Dragonnia (slightly good)
The Charcoal Palace (good)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (slightly good)
*Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (neutral)
* = already completed this boot.
< 103h/103H 102v/102V Pos: standing >
<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Shattered bits of ice are scattered about the area.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 103h/103H 101v/102V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of the halfling warrior is lying here.
The corpse of a halfling guard is lying here.
A shady-looking halfling stands here, keeping to the shadows.
< 103h/103H 100v/102V Pos: standing >
You are carrying: (6/12)
a slender fishing pole [50%]
a slender fishing pole
a slender fishing pole [21%]
a rugged adventurers satchel (illuminating)
a small wooden raft
a spellbook
< 103h/103H 100v/102V Pos: standing >
You are using:
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a deerskin cloak
<worn about waist> a deerskin belt
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<held> a large wooden torch
<worn on legs> a pair of studded leather leggings
< 103h/103H 100v/102V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
The corpse of a halfling guard is lying here.
A small halfling woman wanders here, humming to herself.
< 103h/103H 101v/102V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 103h/103H 101v/102V Pos: standing >
You do not see that item here.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Githyanki enters from the east.
The lich of a wandering hill giant enters from the east.
The lich of a royal guard enters from the east.
Alarm bells sound, signalling an invasion!
The lich of a royal guard enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 103h/103H 101v/102V Pos: standing >
A Githyanki leaves west.
The lich of a wandering hill giant leaves west.
The lich of a royal guard leaves west.
The lich of a royal guard leaves west.
< 103h/103H 101v/102V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
< 103h/103H 100v/102V Pos: standing >
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W
The corpse of a halfling guard is lying here.
< 103h/103H 99v/102V Pos: standing >
Alarm bells sound, signalling an invasion!
< 103h/103H 100v/102V Pos: standing >
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
Outside the Woodseer Gates
Obvious exits: -W -D
A greyish stone wall is here to the down.
[3] The corpse of a minotaur mercenary guard is lying here.
The corpse of the burly guardian is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
A small bright red salamander does his best to hide in the flowers.
A shady-looking halfling stands here, keeping to the shadows.
< 103h/103H 99v/102V Pos: standing >
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W
The corpse of a halfling guard is lying here.
< 103h/103H 101v/102V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
< 103h/103H 100v/102V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of the small woman is lying here.
The corpse of a halfling guard is lying here.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
The lich of a royal guard stands here. (minion)
The lich of a royal guard stands here. (minion)
The lich of a wandering hill giant stands here. (minion)
A Githyanki (medium) Caskling Brewed in Blood stands in mid-air here.
A globe of darkness floats near a Githyanki's head.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 103h/103H 99v/102V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 103h/103H 99v/102V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of the halfling warrior is lying here.
The corpse of a halfling guard is lying here.
Alarm bells sound, signalling an invasion!
< 103h/103H 98v/102V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 103h/103H 100v/102V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
< 103h/103H 100v/102V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
< 103h/103H 100v/102V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 103h/103H 101v/102V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 103h/103H 102v/102V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 103h/103H 102v/102V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
< 103h/103H 101v/102V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
The corpse of a dwarf mercenary tracker and punisher is lying here.
The corpse of the halfling warrior is lying here.
The corpse of a halfling guard is lying here.
< 103h/103H 100v/102V Pos: standing >
Alarm bells sound, signalling an invasion!
< 103h/103H 100v/102V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 103h/103H 101v/102V Pos: standing >
Someone suddenly attacks YOU!
An Ogre snaps into visibility.
-=[An Ogre's impressive bludgeon seriously wounds you.]=-
OUCH! That really did HURT!
< 74h/103H 101v/102V Pos: standing >
< T: Sakana TP: sta TC: few wounds E: An Ogre sta EP: excellent >
Someone suddenly attacks YOU!
A Troll snaps into visibility.
-=[A Troll's impressive slash seriously wounds you.]=-
OUCH! That really did HURT!
< 57h/103H 102v/102V Pos: standing >
< T: Sakana TP: sta TC: few wounds E: An Ogre sta EP: excellent >
A Drow Elf snaps into visibility.
< 57h/103H 102v/102V Pos: standing >
< T: Sakana TP: sta TC: few wounds E: An Ogre sta EP: excellent >
A Drow Elf snaps into visibility.
< 57h/103H 102v/102V Pos: standing >
< T: Sakana TP: sta TC: few wounds E: An Ogre sta EP: excellent >
You see nothing special about him.
This Ogre is in excellent condition.
He's huge in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's surrounded by a diffuse globe of light!
He is surrounded by a magenta glow.
<worn on head> the crown of might [poor]
<worn on eyes> an eyepatch of despair [superior]
<worn in ear> an ear clasp of petrified dragon claws
<worn in ear> a carved turquoise stud [superior] (glowing)
<worn on face> a lithixl beak [superior]
<worn around neck> a string of human teeth and beastial fangs [poor]
<worn around neck> an amulet of petrified dragon eyes
<worn about body> an earthen cloak of lordly might
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone [25%]
<worn about waist> an ugly green belt
<worn on belt buckle>a diamondine axe covered in blood [81%]
<worn around wrist> a bracelet of woven wolverinehide [superior] (humming)
<worn around wrist> a wristguard made from chipmunk hide
<worn on hands> the gauntlets of the lifestealer (glowing)
<worn on finger> ring of the dragons [88%]
<worn on finger> a red earthstone ring [50%]
<primary weapon> the mace of the earth (glowing)
<secondary weapon> Illesarus, the Sword of Sharpness (glowing)
<worn on feet> a pair of heavy-plated iron boots [84%]
< 57h/103H 102v/102V Pos: standing >
< T: Sakana TP: sta TC: few wounds E: An Ogre sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 4h/103H 102v/102V Pos: standing >
< T: Sakana TP: sta TC: awful E: An Ogre sta EP: excellent >
A Shade snaps into visibility.
A Drider skitters in from the east.
< 4h/103H 102v/102V Pos: standing >
< T: Sakana TP: sta TC: awful E: An Ogre sta EP: excellent >
A Drider leaves west.
< 4h/103H 102v/102V Pos: standing >
< T: Sakana TP: sta TC: awful E: An Ogre sta EP: excellent >
An Ogre dodges your futile attack.
A Shade snaps into visibility.
A Shade dances an acrobatic maneuver in battle, tripping you.
< 4h/103H 102v/102V Pos: sitting >
< T: Sakana TP: sit TC: awful E: An Ogre sta EP: excellent >
A Troll snaps into visibility.
Alarm bells sound, signalling an invasion!
< 4h/103H 102v/102V Pos: sitting >
< T: Sakana TP: sit TC: awful E: An Ogre sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
Your light blue scarf freezes and shatters into million pieces from the intense cold!
Your deerskin belt freezes and shatters into million pieces from the intense cold!