<worn as a badge> a glowing blue crystal (magic) [89%]
<worn on horns> horns of fire (glowing) [88%]
<worn on head> a golden crown set with diamonds (magic)
<worn on eyes> a pair of wide-rimmed spectacles [superior] (magic) [89%]
<worn in ear> an earring of bone [superior]
<worn in ear> a long gemstone earring [poor] (magic) (glowing) [83%]
<worn on face> a lithixl beak [57%]
<worn around neck> some kharma mind beads [poor] (magic) [76%]
<worn around neck> a charm made of dwarf bone
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> the robes of the maelstrom
<worn on back> a large leather backpack [76%]
<worn on tail> a tailring of pure nature [ 7%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic) [78%]
<worn about waist> a belt of skulls [superior] (magic)
<worn on belt buckle>a dreamcasters scepter of stars [superior]
<worn on arms> some slime-covered aboleth skin (magic) (glowing) [38%]
<held as shield> a gold tablet entitled "The Holy Code of Honor" [82%]
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) (illuminating) [76%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [65%]
<worn on hands> a pair of mantis-hide gloves (magic)
<worn on finger> a tiny ruby ring
<worn on finger> a bone band (magic) (humming)
<primary weapon> the mace of mentality[173h 23m 35s]
<worn on legs> some shin-guards of subterfuge [26%]
<worn on feet> some boots of the black winged dragon (magic) (glowing) [78%]
Baulz who is close by to your west.
< 733h/733H 244v/245V Pos: standing >
Beams of light appear from nowhere, and implode into Baulz!
< 733h/733H 245v/245V Pos: standing >
Pardon?
< 733h/733H 245v/245V Pos: standing >
Pardon?
< 733h/733H 245v/245V Pos: standing >
'justice' to show justice in your room, or 'justice info' to show your justice info.
< 733h/733H 245v/245V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies southwest.
An evil aura fills the area.
Obvious exits: -South -West
A halfling stands here, smiling and showing you his fine fruit.(Gold Aura)
< 733h/733H 244v/245V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
< 733h/733H 243v/245V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
The Incarnate of Air who is close by to your north.
A retired sailor who is close by to your north.
An elite guard who is not far off to your north.
A young guard who is a brief walk away to your north.
A smiling halfling who is close by to your east.
An elven woman who is close by to your south.
A young guard who is not far off to your south.
A retired sailor who is a brief walk away to your south.
A young girl who is a brief walk away to your south.
A young guard who is a brief walk away to your south.
A dwarven merchant who is close by to your west.
< 733h/733H 243v/245V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
A young member of the city guard strolls by here.
*A powerful cyclone flies quickly about the room.
An old sailor looks uneasy on land here.
< 733h/733H 244v/245V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
An elite member of the city guard patrols the streets.
< 733h/733H 243v/245V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
A young member of the city guard strolls by here.
< 733h/733H 243v/245V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
< 733h/733H 243v/245V Pos: standing >
You quickly scan the area.
An elven woman who is a brief walk away to your north.
A young guard who is a brief walk away to your north.
A retired sailor who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A huge guard who is rather far off to your north.
A guardian enchantress who is in the distance to your north.
A young guard who is close by to your south.
An elite guard who is not far off to your south.
A young guard who is a brief walk away to your south.
The Incarnate of Air who is a brief walk away to your south.
A retired sailor who is a brief walk away to your south.
An elven woman who is in the distance to your south.
< 733h/733H 245v/245V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
A young member of the city guard strolls by here.
< 733h/733H 244v/245V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -East -West
An old sailor looks uneasy on land here.
< 733h/733H 243v/245V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -North# -East -West
< 733h/733H 242v/245V Pos: standing >
You quickly scan the area.
A wealthy man who is close by to your north.
A young guard who is close by to your north.
A retired sailor who is close by to your north.
A retired sailor who is close by to your east.
A young guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
< 733h/733H 243v/245V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -East -West
An old sailor looks uneasy on land here.
< 733h/733H 244v/245V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
A young member of the city guard strolls by here.
< 733h/733H 243v/245V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
An elite member of the city guard patrols the streets.
< 733h/733H 242v/245V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West
< 733h/733H 241v/245V Pos: standing >
You quickly scan the area.
A tiny gnome who is close by to your north.
A wealthy man who is close by to your south.
An elven woman who is close by to your south.
A spoiled elf who is close by to your south.
An elite guard who is close by to your west.
A young guard who is not far off to your west.
A retired sailor who is a brief walk away to your west.
< 733h/733H 243v/245V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North -East -West
< 733h/733H 244v/245V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
A wealthy man who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is not far off to your west.
A young guard who is a brief walk away to your west.
A retired sailor who is rather far off to your west.
< 733h/733H 244v/245V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West
< 733h/733H 243v/245V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
An elite member of the city guard patrols the streets.
< 733h/733H 242v/245V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
A young member of the city guard strolls by here.
< 733h/733H 242v/245V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
An elite member of the city guard patrols the streets.
< 733h/733H 243v/245V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
A young member of the city guard strolls by here.
*A powerful cyclone flies quickly about the room.
An old sailor looks uneasy on land here.
< 733h/733H 244v/245V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
< 733h/733H 243v/245V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
< 733h/733H 242v/245V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
An elven woman shops around town here.(Gold Aura)
A young member of the city guard strolls by here.
< 733h/733H 244v/245V Pos: standing >
You quickly scan the area.
A young guard who is a brief walk away to your north.
The Incarnate of Air who is a brief walk away to your north.
A retired sailor who is a brief walk away to your north.
An elite guard who is rather far off to your north.
A young guard who is in the distance to your north.
A retired sailor who is close by to your east.
A gloomy looking human who is close by to your east.
A retired sailor who is close by to your south.
A young girl who is close by to your south.
A young guard who is not far off to your south.
< 733h/733H 244v/245V Pos: standing >
< 733h/733H 244v/245V Pos: standing >
A young guard leaves east.
< 733h/733H 244v/245V Pos: standing >
You begin to focus your will...
< 733h/733H 244v/245V Pos: standing >
Casting: ether warp *
< 733h/733H 244v/245V Pos: standing >
Casting: ether warp
< 733h/733H 244v/245V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
++M++
..@^^
.**^M
The Twisted Woods
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.
< 733h/733H 244v/245V Pos: standing >
You stop following Mis.
You now follow Beltorin.
< 733h/733H 244v/245V Pos: standing >
++M++
..@^^
.**^M
The Twisted Woods
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
< 733h/733H 244v/245V Pos: standing >
You quickly scan the area.
An elite Tharnadian warrior who is close by to your north.
< 733h/733H 244v/245V Pos: standing >
Experience till level: -218409700
< 733h/733H 244v/245V Pos: standing >
You're about as ready as you can get.
< 733h/733H 244v/245V Pos: standing >
< 733h/733H 244v/245V Pos: standing >
Looks like an exit.
You extend your sights northward.
........***
.........^^^M
..M.......^^^MM
..........^^MMM
+M+++++M++^MMM^
.......@^^MMMM^
......**^MMM^^^
..M***^^MMM^^
.***^^^MM^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite Tharnadian warrior stands here, poised and ready for combat.(Gold Aura)
< 733h/733H 244v/245V Pos: standing >
++M++
..@^^
.**^M
The Twisted Woods
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
< 733h/733H 244v/245V Pos: standing >
The sun rises over the northern horizon.
< 733h/733H 244v/245V Pos: standing >
< 733h/733H 244v/245V Pos: standing >
< 733h/733H 244v/245V Pos: standing >
< 733h/733H 244v/245V Pos: standing >
++M++
..@^^
.**^M
The Twisted Woods
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
< 733h/733H 244v/245V Pos: standing >
You quickly scan the area.
An elite Tharnadian warrior who is close by to your north.
< 733h/733H 244v/245V Pos: standing >
You follow Beltorin.
.......^^^M
M.......^^^MM
.........^^MMM^
M+++++M++^MMM^^
......*@^MMMM^^
.....**^MMM^^^.
..M***^^MMM^^..
.***^^^MM^^M.
***^MMM^^..
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
You quickly scan the area.
You see nothing.
< 733h/733H 242v/245V Pos: standing >
You follow Beltorin.
......^^^MM
.......^^^MM^
........^^MMM^^
+++++M++^MMM^^^
.....*^@MMMM^^.
....**^MMM^^^..
.M***^^MMM^^...
***^^^MM^^M..
**^MMM^^...
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
You quickly scan the area.
A sand viper who is almost out of sight to your south.
< 733h/733H 240v/245V Pos: standing >
< 733h/733H 242v/245V Pos: standing >
You quickly scan the area.
A sand viper who is almost out of sight to your south.
< 733h/733H 244v/245V Pos: standing >
You follow Beltorin.
......***^M
.......^^^MMM
M.......^^^MM^^
........^^MMM^^
+++++M+@^MMM^^^
.....*^^MMMM^^.
....**^MMM^^^..
M***^^MMM^^..
**^^^MM^^M.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
You quickly scan the area.
A Halfling who is close by to your east.
A Vampire who is close by to your east.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
An elite Tharnadian warrior who is not far off to your west.
A barbarian mercenary who is almost out of sight to your west.
< 733h/733H 243v/245V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
A Vampire who is close by to your east.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
An elite Tharnadian warrior who is not far off to your west.
A barbarian mercenary who is almost out of sight to your west.
< 733h/733H 243v/245V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.
......^^^MM
.......^^^MM^
........^^MMM^^
+++++M++^MMM^^^
.....*^@MMMM^^.
....**^MMM^^^..
.M***^^MMM^^...
***^^^MM^^M..
**^MMM^^...
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
There are residual brain waves in the area.
< 733h/733H 242v/245V Pos: standing >
You quickly scan the area.
A sand viper who is almost out of sight to your south.
< 733h/733H 242v/245V Pos: standing >
Lip sneaks north.
You follow Beltorin.
......***^M
.......^^^MMM
M.......^^^MM^^
........^^MMM^^
+++++M+@^MMM^^^
.....*^^MMMM^^.
....**^MMM^^^..
M***^^MMM^^..
**^^^MM^^M.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
< 733h/733H 243v/245V Pos: standing >
You follow Beltorin.
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
Beltorin Fosters Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Lip Caskling Brewed in Blood (Orc)(small) stands in mid-air here.(Red Aura)
A Halfling (tiny) < The Commonwealth > stands in mid-air here.
A brightly glowing torch floats near a Halfling's head. (Illuminating)
A Vampire (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
< 733h/733H 242v/245V Pos: standing >
Lip tackles a Halfling square in the chest knocking the wind out of him!
< 733h/733H 242v/245V Pos: standing >
Beltorin starts casting an offensive spell.
You begin to focus your will...
You snap into visibility.
< 733h/733H 243v/245V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'warhunso gsfal'
Beltorin points at a Vampire.
The intense flames cause a Vampire's skin to smolder and burn!
A blast of molten spray sent by Beltorin coats a Vampire with searing agony.
< 733h/733H 245v/245V Pos: standing >
Casting: psychic crush
< 733h/733H 245v/245V Pos: standing >
Your mental manipulations become a reality...
A Vampire suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 184 ] -=[A Vampire's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Vampire is mortally wounded, and will die soon, if not aided.
< 733h/733H 245v/245V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 733h/733H 245v/245V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
The smiling cleric suddenly attacks Beltorin!
The smiling cleric's punch wounds Beltorin.
The smiling cleric suffers from contact with the aura about Beltorin.
The scarred mage suddenly attacks Beltorin!
The scarred mage's fine punch wounds Beltorin.
< 733h/733H 245v/245V Pos: standing >
Casting: psychic crush
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Halfling.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
Lip's attack glances off of a Halfling's stone hide!
Lip's slash grazes a Halfling.
Lip's darksteel rapier [poor] with a strange black stone murmurs some strange incantations...
Lip's concussion blast rips into a Halfling, shattering his soul!
Lip's weak pierce grazes a Halfling.
Lip's crude slash grazes a Halfling.
Lip's weak slash grazes a Halfling.
< 733h/733H 245v/245V Pos: standing >
Your mental manipulations become a reality...
You snap into visibility.
[Damage: 7 ] -=[A Vampire's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Vampire's elven longsword [superior] shattered in bits as the tortured body spasms and quivers!
A Vampire is dead! R.I.P.
You receive your share of experience.
The last gasps of a Vampire cause a sickening chill to run up your spine.
< 733h/733H 245v/245V Pos: standing >
Lip parries a Halfling's lunge at him.
Lip's intercepts a Halfling's attack with darksteel rapier [poor] with a strange black stone with eloquent ease.
Lip's slash grazes a Halfling.
Lip's impressive slash wounds a Halfling.
Lip parries a Halfling's lunge at him.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 733h/733H 245v/245V Pos: standing >
It appears to be the corpse of Edward.
a crystal shard [poor] (humming)
a deep hooded cloak of sorrow [84%]
a small pile of coins
a dark misty potion
a diabolical crystal mask
a masterly-crafted emerald eyepatch
some pitted diamond sleeves
a shimmering dragonscale skullcap
a diabolical silver chainmail
a humming brass crown
< 733h/733H 245v/245V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 733h/733H 245v/245V Pos: standing >
Your inertial barrier fades away.
< 733h/733H 245v/245V Pos: standing >
Beltorin dodges the scarred mage's attack.
The scarred mage's fine punch wounds Beltorin.
The scarred mage starts casting an offensive spell.
The smiling cleric's decent punch wounds Beltorin.
The smiling cleric suffers from contact with the aura about Beltorin.
The smiling cleric's fine punch wounds Beltorin.
The smiling cleric suffers from contact with the aura about Beltorin.
The smiling cleric starts casting an offensive spell.
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 733h/733H 245v/245V Pos: standing >
You snap into visibility.
Casting: psychic crush
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Halfling.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
The smiling cleric completes her spell...
The smiling cleric utters the words 'parl xafe'
Nooo! The holy power of the smiling cleric is almost too much...
-=[You are sent reeling by the smiling cleric's holy word.]=-
Beltorin wavers in agony, as the positive energies sent by the smiling cleric purge her essence!
The smiling cleric sends Beltorin reeling with a holy word.
The smiling cleric sends Lip reeling with a holy word.
The smiling cleric sends a Halfling reeling with a holy word.
A Halfling's wisp of shimmering faerie light is burned by the light!
< 691h/733H 245v/245V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: halfling sta EP: few scratches >
Your mental manipulations become a reality...
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
You snap into visibility.
[Damage: 121 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 691h/733H 245v/245V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: halfling sta EP: few scratches >
The smiling cleric dodges Beltorin's attack.
Beltorin misses the smiling cleric.
Beltorin snaps into visibility.
A Halfling clambers to his feet.
< 691h/733H 245v/245V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: halfling sta EP: few scratches >
Beltorin starts casting an offensive spell.
< 691h/733H 245v/245V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: halfling sta EP: few scratches >
A Halfling dodges Lip's attack.
A Halfling dodges Lip's attack.
Lip's attack glances off of a Halfling's stone hide!
Lip's weak slash grazes a Halfling.
A Halfling dodges Lip's attack.
A Halfling's face turns pale as Lip slams his head into his face.
You begin to focus your will...
You snap into visibility.
< 691h/733H 245v/245V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: halfling sta EP: few scratches >
A Halfling misses Lip.
Lip dodges a Halfling's attack.
A Halfling misses Lip.
< 691h/733H 245v/245V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: halfling sta EP: few scratches >
Casting: psychic crush
The scarred mage completes her spell...
The scarred mage utters the word 'wzhzafgxabraw'
The scarred mage conjures up a fearsome meteor swarm!
The scarred mage massacres Beltorin to little pieces with her meteor swarm.
The scarred mage massacres Lip to little pieces with her meteor swarm.
< 691h/733H 245v/245V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: halfling sta EP: few scratches >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Halfling.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
Your mental manipulations become a reality...
You snap into visibility.
[Damage: 60 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Halfling's spectral holy symbol of Berronar Truesilver shattered in bits as the tortured body spasms and quivers!
A Halfling's druidic necklace of fish scales shattered in bits as the tortured body spasms and quivers!
A Halfling's pair of insulated pants [superior] shattered in bits as the tortured body spasms and quivers!
A Halfling's masterly-crafted dragonscale eyepatch shattered in bits as the tortured body spasms and quivers!
A Halfling's silken backsheath of flight shattered in bits as the tortured body spasms and quivers!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mussa by 13333333.
The smell of fresh blood enters your body, infusing you with power!